The Angband Ladder: Ariret Vier, Demon (Adanrog) Demonologist by <ariret@ariret.com>
[Theme 1.1.3 Character Dump] Name : Ariret Vier Age 35 STR! 40 Sex : Neuter Height 174 INT! 33 Race : Demon (Adanrog) Weight 141 WIS! 33 Class : Demonologist Social Class 100 DEX! 40 Body : Player CON! 40 God : Nobody CHR! 23 + To Melee Hit 111 Level 50 Max Hit Points 1432 + To Melee Damage 86 Experience 16899601 Cur Hit Points 1432 + To Ranged Hit 59 Max Exp 16899601 Max SP (Mana) 301 + To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 301 AC 62+113 Gold 13492324 (Miscellaneous Abilities) Fighting : Legendary[30]Perception : Good Blows/Round: 11 Bows/Throw : Heroic Searching : Poor Shots/Round: 1 Saving Throw: Bad Disarming : Fair Mel.dmg/Rnd: 77d6+946 Stealth : Heroic Magic Device: Fair Infra-Vision: 120 feet Tactic: normal Explor: normal (Character Background) You were one of the first beings to be corrupted, and you consider that to have been your true birth. Your glowing red eyes radiate pure evil. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barad-Dur: Level 66 (3300') Angband: Level 100 (5000') Barrow-Downs: Level 10 (500') Orodruin: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 59 (2950') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Withered Heath: Level 30 (1500') The Helcaraxe: Level 40 (2000') Forodwaith: Level 80 (4000') Emyn Luin: Level 70 (3500') Dol Amroth: Level 35 (1750') Near Harad: Level 25 (1250') Isengard: Level 40 (2000') Your body was a Player. You have defeated 7277 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 98 princesses. You saved Arda and became a famed Ruler. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 24th Quelle of the 2890th year of the third age. Your adventure lasted 38 days. Your Attributes: You are dead, killed by Ripe Old Age in the town of Gondolin. You can spit acid. You can teleport at will. You can mind blast your enemies. You can create a spear of darkness. You can cast magic missiles. You can turn into a Balrog at will. Your eyes are sensitive to infrared light. You can see invisible creatures. You can breathe underwater. You levitate just over the ground. You can climb high mountains. You have free action. You regenerate quickly. Your appetite is small. You have ESP. You are very unlucky. You know everything. You have a firm hold on your life force. You reflect arrows and bolts. You are surrounded with a fiery aura. You are surrounded with electricity. You are carrying a permanent light. You are completely immune to acid. You are completely immune to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. The space-time continuum cannot be disrupted near you. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your weapon is branded with the Sign of Chaos. Your weapon drains life from your foes. Your weapon burns your foes. Your weapon poisons your foes. Your weapon strikes at evil with extra force. Your weapon strikes at demons with holy wrath. Corruption list: Balrog Strength: Provides 3 strength and 1 constitution But it reduces charisma by 1 and dexterity by 3 Ancalagon's Breath: Fires an acid ball. Damage=level Radius 1+(level/30) Level=9, Cost=9, Stat=DEX, Difficulty=15 Teleport: Teleports the player at will. Distance 10+4*level squares Level=7, Cost=7, Stat=WIS, Difficulty=15 Glaurung's Spell: Fires a mind blasting bolt (psi damage). Psi Damage (3+(level-1)/5)d3 Level=5, Cost=3, Stat=WIS, Difficulty=15 Skills (points left: 5) - Combat 50.000 [1.050] - Weaponmastery 50.000 [1.050] . Sword-mastery 50.000 [0.600] . Archery 03.000 [0.700] - Sneakiness 02.700 [2.000] . Stealth 02.800 [0.600] . Disarming 05.000 [2.000] - Magic 09.724 [1.200] . Magic-Device 26.200 [1.450] . Demonology 50.000 [1.000] - Spirituality 10.600 [0.700] . Prayer 00.000 [0.500] - Monster-lore 12.350 [0.500] . Corpse-preservation 00.800 [0.800] . Symbiosis 25.200 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows 4 of your companions have been killed. [Fates] You are fated to find a Scroll of Phase Door on level 1. You may meet a Soldier ant on level 17. You may find a Jar of Honey on level 1. [Character Equipment] a) The Demonblade of Gothmog (7d6) (+12,+12) (-20 to speed) {cursed} It provides light (radius 1) forever. It decreases your strength, constitution, speed and luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It drains life from your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It is heavily cursed. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Silver naga on level 72 of Erebor. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Balance on level 98 of Angband. f) a Ring of Speed (+10) It increases your speed by 10. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Thunder on level 85 of Angband. k) a Lucky Amulet of Trickery (+7) It increases your dexterity, stealth, infravision, speed and luck by 7. It sustains your dexterity. It provides resistance to poison and nexus. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Cantoras, the Skeletal Lord on level 75 of Angband. m) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire ogre on level 48 of Barad-Dur. n) The Gold Dragon Scale Mail of Nibin (-2 to accuracy) [30,+21] It can be activated for breathe sound (130) every 90+d90 turns if it is being worn. It provides immunity to electricity, fire and cold. It provides immunity to paralysis. It provides resistance to life draining, fire, sound and nether. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Many Colours on level 85 of Angband. o) The Shadow Cloak of Tuor [6,+11] (+4) It increases your dexterity and stealth by 4. It makes you invisible. It provides immunity to acid. It provides immunity to paralysis. It allows you to breathe underwater. It allows you to climb mountains. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Demonshield of Gothmog [13,+13] (+4) {cursed} It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to fire and cold. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It produces an electric sheath. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Spectre on level 48 of Barad-Dur. s) The Demonhorn of Gothmog [2,+12] (-5) {cursed} It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons, evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It identifies all items for you. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire lord on level 91 of Angband. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It provides light (radius 1) forever. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Chaos on level 85 of Angband. x) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to poison. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. z) an Adventurer quylthulg (1140 hp) {) The Seeker Bolt of Gabelydh (4d5) (+20,+12) (+3 to speed) It increases your dexterity, constitution and speed by 3. It does extra damage from fire. It is especially deadly against trolls. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Balance on level 99 of Orodruin. |) The Orcish Pick of Amminque (+10,+13) (+4) It increases your strength, intelligence, wisdom, dexterity, constitution and ability to tunnel by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mornungol on level 82 of Angband. [Character Inventory] a) The Gem of Ice {A@1} It can be activated for satisfy hunger. You found it in the remains of a Vampire ogre on level 39 of Illusory Castle. b) 5 Potions of Cure Insanity c) 11 Potions of Healing d) 15 Scrolls of *Identify* e) 11 Scrolls of Remove Curse f) a Moonstone Rod of the Istari of Recall (150/150) {z@5} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You bought it from the Magic Rod Market. g) a Moonstone Rod of the Istari of Disarming (150/150) {z@4} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Dreadlord on level 72 of Erebor. h) a Silver Rod of the Istari of Home Summoning (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of Sauron, the Sorcerer on level 99 of Angband. i) a Golden Rod of the Istari of Enlightenment (250/250) {z@2} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Black Balrog on level 63 of Paths of the Dead. j) a Golden Rod of the Istari of Trap Location (250/250) {z@3} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Demilich on level 69 of Angband. k) The Ring of Power of The Witch-King of Angmar (+4 to speed) {cursed} It increases your strength, stealth, infravision and speed by 4. It makes you invisible. It provides immunity to paralysis. It provides resistance to fire, cold and disenchantment. It allows you to fly. It drains experience. It is heavily cursed. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Witch-King of Angmar on level 100 of Angband. l) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 100 of Angband. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Law on level 81 of Angband. n) The Green Dragon Scale Mail of Morgor (-2 to accuracy) [30,+29] It can be activated for breathe poison gas (150) every 90+d90 turns if it is being worn. It sustains your wisdom and dexterity. It provides resistance to acid, poison and nexus. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Balance on level 100 of Angband. o) The Shield of Deflection of Hereg [10,+23] It provides immunity to paralysis. It provides resistance to acid, electricity, poison, light, sound and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Worm on level 100 of Angband. p) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 100 of Angband. q) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. r) The Long Bow of Legolas (x6) (+17,+19) (+3) It increases your dexterity, stealth and infravision by 3. It provides immunity to paralysis. It allows you to sense the presence of orcs. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 100 of Angband. s) The Heavy Crossbow of Mairenta (x7) (+19,+13) (+3 to speed) It increases your intelligence, wisdom, charisma and speed by 3. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mornungol on level 100 of Angband. t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Tome of Chaos {acquirement} It can be activated for acquirement. You found it in the remains of a Dark elven warlock on level 49 of The Sacred Land Of Mountains. b) The Gem of Time {gain corruption} It can be activated for gain corruption. You found it in the remains of a Shade on level 38 of Barad-Dur. c) The Box of Many Wonders {acquirement} It can be activated for acquirement. You found it in the remains of a Dark elven warlock on level 53 of Barad-Dur. d) 8 Sprigs of Athelas e) a Draconic Ring of Speed (+5,+5) [+2] (+7) It increases your speed by 7. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Chaos on level 85 of Angband. f) The Necklace of Girion [10,+0] (+5) It can be activated for grow mushrooms every 50+d50 turns if it is being worn. It increases your charisma by 5. It sustains your charisma. It provides resistance to poison and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser black reaver on level 38 of Barad-Dur. g) The Blue Stone 'Coimir'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your luck by 2. It increases your hit points by 40%. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining and nether. It allows you to breathe underwater. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. h) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 60 of Barad-Dur. j) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 40 of Isengard. k) The Multi-Hued Dragon Scale Mail 'Lothronfaun' (-4 to accuracy) [30,+25] It can be activated for star ball (150) every 1000 turns if it is being worn. It provides light (radius 1) forever. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to fire, cold, poison, light and dark. It allows you to see invisible monsters. It allows you to sense the presence of dragons. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. l) a Polished Chaos Dragon Scale Mail (-2 to accuracy) [30,+18] It can be activated for breathe chaos/disenchant (220) every 60+d90 turns if it is being worn. It provides resistance to chaos and disenchantment. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Cantoras, the Skeletal Lord on level 75 of Angband. m) The Pair of Hard Leather Boots of Nevrast [3,+11] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. n) The Drum of the Druedain (+4 to stealth) It can be activated for detection every 99 turns if it is being worn. It increases your stealth, searching and infravision by 4. It provides resistance to poison and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater mimic on level 24 of Mirkwood. o) The Harp of Thorin (+2 to stealth) It can be activated for mass charm every 750 turns if it is being worn. It grants you the power of remove fear if it is being worn. It increases your charisma, stealth, infravision, ability to tunnel and luck by 2. It sustains your charisma. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Rod of Annuminas (+4) It can be activated for rune of protection every 400 turns if it is being worn. It can be used to store a spell. It increases your charisma and luck by 4. It provides immunity to paralysis. It provides resistance to confusion. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black Balrog on level 94 of Angband. [Home Inventory - Gondolin ] a) The Box of Horrors {genocide} It can be activated for genocide every 500 turns. You found it in the remains of an Old Sorcerer on level 50 of Barad-Dur. b) The Diamond Prism of Light {summon pet} It can be activated for summon pet. You found it lying on the floor of a special level. c) The Potion of Winning {heal} It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a Dreadlord on level 68 of Angband. d) The Ultimate Slime Mold {restore} It can be activated for restore stats and life levels every 750 turns. You found it in the remains of a Lygrog on level 96 of Angband. e) Curunir's Book of Impossible Occurences {heal 700} It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a Dark elven warlock on level 60 of Barad-Dur. f) The Altruistic Assassin {mass genocide} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Dark elven mage on level 68 of Angband. g) a Master quylthulg (7300 hp) h) 4 Potions of *Healing* i) 2 Potions of Life j) 5 Scrolls of *Remove Curse* {25% off} k) a Silver Rod of the Istari of Restoration (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of Cantoras, the Skeletal Lord on level 75 of Angband. l) a Golden Rod of the Istari of Detection (250/250) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of an Archlich on level 75 of Forodwaith. m) a Mithril Rod of the Istari of Healing (320/320) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Dracolisk on level 70 of Erebor. n) The Ring of Nascale (+2% of critical hits) It increases your strength, constitution, stealth and ability to score critical hits by 2. It provides resistance to electricity, confusion, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. o) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a White Balrog on level 80 of Forodwaith. p) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Red Balrog in the town of Gondolin . q) The Entish Bark 'Eluvath' [1,+0] It sustains your intelligence. It provides immunity to fire. It provides resistance to electricity, fire, cold, dark, confusion, sound and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. r) The Feathered Cloak of Felorogri [1,+11] It provides immunity to acid and cold. It provides immunity to paralysis. It provides resistance to acid and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 68 of Angband. s) a Magical Gnomish Shovel of Digging (+11,+6) (+7) It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 7. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven warrior on level 44 of Barad-Dur. t) The Red Arrow of Gondor It can be activated for mass human summoning every 1000 turns . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord in a plain of grass. [Home Inventory - Minas Anor ] a) The Deck of Wild Magic {gain corruption} It can be activated for gain corruption. You found it lying on the floor of a special level. b) Gandalf's Tome of Unconventional Warfare {summon pet} It can be activated for summon pet. You found it in the remains of a Helcungol on level 99 of Orodruin. c) The Ring of Ohtar (+8) It increases your intelligence, speed and attack speed by 8. It drains experience. It induces random teleportation. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Chaos on level 96 of Angband. d) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength by 2. It sustains your strength. It makes you completely fearless. It allows you to sense the presence of trolls. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Robe of Great Luck [2,+0] (+60) It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Fire on level 99 of Orodruin. f) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Balrog Captain on level 99 of Orodruin. g) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Caras Galadhon ] a) a Demonhorn of the Noldor [2,+6] (+1) It can be activated for detect treasure every 10+d20 turns if it is being worn. It provides light (radius 2) forever. It increases your dexterity by 1. It sustains your dexterity. It allows you to sense the presence of orcs. You found it lying on the ground on level 65 of The Sacred Land Of Mountains. b) a Rune [Arrow] {quest} It cannot be harmed by electricity. c) The Bag of Tricks {heal} It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a Dread on level 35 of The Helcaraxe. d) The Immortal Skull of Telepathy {teleport} It can be activated for teleport (range 100) every 45 turns. You found it in the remains of a Lygrog on level 36 of Isengard. e) The Pipe of Buckland {restore} It can be activated for restore stats and life levels every 750 turns. You found it in the remains of an Emperor wight on level 58 of Dol Guldur. f) a Golden Rod of the Istari of Perception (250/250) g) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. h) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom , charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Worm on level 84 of Angband. i) The Amulet 'Elvangor' (+4) It increases your strength, dexterity, constitution, stealth and infravision by 4. It sustains your wisdom. It provides resistance to light and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Prince Imrahil the Proud on level 35 of Dol Amroth. j) The Key of Orthanc It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Metal Lamellar Armour 'Brechelda' (-3 to accuracy) [23,+15] It provides immunity to acid, electricity, fire and cold. It provides immunity to paralysis. It provides resistance to electricity, poison and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Balrog Captain in the town of Khazad-dum . l) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, chaos and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Worm on level 57 of Barad-Dur. m) a Mithril Plate Mail of Immunity (-3 to accuracy) [35,+15] It provides immunity to acid. It cannot be harmed by acid. n) The Large Metal Shield of Gunarod [5,+13] It sustains your intelligence and constitution. It provides immunity to acid, fire and cold. It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Worm on level 68 of Dol Guldur. o) The Small Mithril Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to light, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Fire on level 85 of Angband. p) The Large Mithril Shield 'Aming' [8,+22] It provides immunity to acid, electricity and fire. It provides resistance to poison, light, nether, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Balance drake on level 85 of Angband. q) The Golden Crown of Hilgalmor [0,+16] It sustains your strength, wisdom and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, dark, sound, shards, nether, nexus, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Perplexity on level 75 of Forodwaith. r) The Set of Gauntlets of Eol [3,+15](60%) (+3) It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It can be used to store a spell. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Mewlip Queen on level 95 of Angband. s) The Dagger of Meriadoc (E:1385802, L:37) (1d4) (+30,+19) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage from electricity and frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It makes you invisible. It provides resistance to electricity , cold and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Long Sword 'Sereghathol' (E:25, L:2) (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dread on level 70 of Dol Guldur. u) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed} It can be activated for fire ball (300) every 200+d200 turns if it is being worn. It decreases your charisma by 4. It does extra damage from fire. It provides immunity to fire. It is cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. v) The Dwarven Pick of Erebor (+5,+20) (+5) It can be activated for open a secret passage every 75 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and ability to tunnel by 5. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It sustains your strength. It provides resistance to light, dark and chaos. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 68 of Angband. w) The Key of Thorin It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) The Parchment - Map of Thror It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [The Museum Inventory - Bree ] a) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Oriental vampire on level 71 of Forodwaith. b) The Ring of the Blacklocks (+3) It increases your dexterity, ability to tunnel and luck by 3. It makes you invisible. It sustains your dexterity. It provides resistance to nexus. It produces an anti-magic shell. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a White Balrog on level 97 of Angband. c) The Ring of the Stonefoots [+6] (+3) It provides light (radius 3) forever. It increases your charisma and ability to tunnel by 3. It makes you invisible. It sustains your charisma. It provides resistance to shards. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Worm on level 96 of Angband. d) The Ring of the Firebeards (+5,+10) (+3) It increases your strength and ability to tunnel by 3. It makes you invisible. It sustains your strength. It makes you completely fearless. It provides resistance to fire. It allows you to sense the presence of good beings. It drains mana. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Thunder on level 96 of Angband. e) The Ring of the Broadbeams [+10] (+3) It increases your intelligence and ability to tunnel by 3. It makes you invisible. It sustains your intelligence. It provides resistance to blindness and sound. It allows you to sense the presence of non-living things. It drains experience. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Balance on level 98 of Angband. f) The Ring of the Ironfists (+10,+10) (+3) It increases your wisdom and ability to tunnel by 3. It makes you invisible. It sustains your wisdom. It provides resistance to cold and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Balance on level 98 of Angband. g) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Worm on level 55 of Barad-Dur. h) The Amulet of Carlammas (+2) It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Worm on level 57 of Barad-Dur. i) The Pearl 'Nimphelos' (+1) It grants you the power of dazzle if it is being worn. It provides light (radius 3) forever. It increases your searching and infravision by 1. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Harowen the Black Hand on level 46 of Barad-Dur. j) The Metal Brigandine Armour 'Melumenen' (-3 to accuracy) [19,+8] It sustains your constitution. It provides immunity to acid . It provides resistance to life draining, acid, fire, dark, confusion, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 41 of Barad-Dur. k) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth) It can be activated for heal (777), curing and heroism every 300 turns if it is being worn. It increases your intelligence, wisdom and stealth by 4. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Itangast the Fire Drake on level 43 of Barad-Dur. m) The Leather Jerkin 'Thand' [7,+2] It sustains your intelligence. It provides resistance to fire, confusion and chaos. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Large Mithril Shield of Morlar [8,+19] It sustains your intelligence. It provides resistance to cold, sound, shards and nexus. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dread on level 60 of Barad-Dur. o) The Steel Helm of Brimlan [6,+6] It provides light (radius 2) forever. It sustains your strength. It provides resistance to fire, confusion, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Worm on level 57 of Barad-Dur. p) The Crusader Axe 'Tarist' (2d5) (+20,+9) (+1) It increases your charisma by 1. It drains life from your foes. It is very sharp and can cut your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 55 of Barad-Dur. q) The Dagger 'Earel' (1d4) (+11,+19) (+2) It increases your intelligence and wisdom by 2. It does extra damage from fire. It poisons your foes. It drains life from your foes. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green drake in the town of Gondolin . r) The Broad Sword 'Guthwine' (2d6) (+6,+7) (+1) It provides light (radius 1) forever. It increases your ability to score critical hits by 1. It is very sharp and can make your foes bleed. It is especially deadly against orcs. It makes you completely fearless. It provides resistance to blindness. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Amras, Son of Feanor on level 39 of Barad-Dur. s) The Bastard Sword of Lostirith (3d4) (+11,+17) (+1) It can be wielded two-handed. It increases your wisdom by 1 . It does extra damage from frost. It produces chaotic effects. It is very sharp and can cut your foes. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Golgarach, the Living Rock on level 36 of Heart of the Earth. t) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dreadmaster on level 52 of Barad-Dur. u) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 55 of Barad-Dur. v) The Spear of Caradhras (4d6) (+15,+15) (+4) It can be activated for stone to mud every 5 turns if it is being worn. It increases your intelligence, wisdom, searching, infravision, ability to tunnel and speed by 4. It does extra damage from fire. It is especially deadly against dragons. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to life draining, fire and light. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 60 of Barad-Dur. w) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) The Light Crossbow of Brand (x3) (+5,+7) (+10) It can be activated for explosive rune every 200 turns if it is being worn. It increases your stealth by 10. It provides resistance to cold. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [The Museum Inventory - Caras Galadhon ] a) The Ring of Huinde [-9] (-3) It decreases your intelligence, wisdom and charisma by 3. It sustains your wisdom. It provides resistance to electricity, confusion and disenchantment. It allows you to fly. It allows you to see invisible monsters. It speeds your regenerative powers. It induces random teleportation. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 72 of Erebor. b) The Ring of Power of Ji Indur Dawndeath (+1 attack) It increases your dexterity, attack speed and ability to score critical hits by 1. It makes you invisible. It provides resistance to cold and poison. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 91 of Angband. c) The Ring of Power of Hoarmurath of Dir (+1 attack) It increases your stealth, attack speed and ability to score critical hits by 1. It makes you invisible. It sustains your strength. It makes you completely fearless. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 72 of Erebor. d) The Ring of Power of Ren the Unclean (+4) It increases your intelligence by 4. It makes you invisible. It makes you completely fearless. It provides resistance to light, sound and nexus. It allows you to see invisible monsters. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 65 of Paths of the Dead. e) The Ring of Power of Uvatha the Horseman (+2 to searching) It increases your searching by 2. It makes you invisible. It sustains your constitution. It provides immunity to paralysis. It provides resistance to acid, dark, blindness, sound and nether. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . f) The Ring of Gollor (+4 to speed) It increases your searching, speed and ability to score critical hits by 4. It sustains your strength and intelligence. It provides immunity to paralysis. It provides resistance to fire, poison and nether. It allows you to levitate. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bronze drake on level 65 of The Sacred Land Of Mountains. g) The Wooden Torch 'Atherdor' (with 4000 turns of light) (+2 to searching) It provides light (radius 1) when fueled. It increases your searching by 2. It provides resistance to light and dark. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Mining Supply store. h) The Silmaril of Flames (+2) {cursed} It can be activated for invulnerability (dur 8+d8) every 1000 turns if it is being worn. It grants you the power of banish evil if it is being worn. It provides light (radius 5) forever. It increases your strength by 2. It provides resistance to fire, light, dark, shards, nether, nexus and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It drains mana and experience. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Worm on level 72 of Erebor. i) The Ring Mail of Niente (-26,-30) [12,+11](40%) It increases your hit points by 40%. It sustains your strength and constitution. It provides resistance to acid, electricity and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Red Balrog in the town of Khazad-dum . j) The Mithril Plate Mail of Mogri (-3 to accuracy) [35,+12] It provides immunity to fire. It makes you completely fearless. It provides resistance to dark, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Worm on level 89 of Angband. k) The Robe of Curunir (-40,-40) [38,+0] (+10) It can be activated for ball of lightning (100) every 500 turns if it is being worn. It can be used to store a spell. It increases your speed by 10. It sustains your strength, intelligence, dexterity, constitution and charisma. It provides immunity to electricity and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. l) The Robe of Brion (-6,-61) [2,+18](20%) It increases your hit points by 20%. It sustains your intelligence. It provides immunity to electricity. It provides resistance to light, dark, confusion and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 94 of Angband. m) The Padded Armour 'Eldad' [4,+17] It sustains your constitution and charisma. It provides immunity to cold. It makes you completely fearless. It provides resistance to life draining, confusion and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 61 of Erebor. n) The Iron Crown 'Teleg' [0,+12] It sustains your strength. It makes you completely fearless. It provides resistance to electricity, fire, confusion and disenchantment . It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Fire in the town of Khazad-dum . o) The Double Axe of Handunin (3d6) (+12,+5) (+3 attacks) It must be wielded two-handed. It increases your intelligence, dexterity and attack speed by 3. It does extra damage from fire. It is especially deadly against trolls. It is especially deadly against giants. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. p) The Broad Sword 'Maraglais' (2d5) (+8,+9) (+3 to speed) It increases your speed and attack speed by 3. It does extra damage from acid. It produces chaotic effects. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. q) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity, light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . r) The Blade of Chaos 'Daedheloth' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. s) The Awl-Pike of Arion (1d8) (+3,-2) (+2 attacks) It can be wielded two-handed. It provides light (radius 1) forever. It increases your strength, wisdom, dexterity and attack speed by 2. It does extra damage from electricity. It is a great bane of dragons. It is a great bane of demons. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. t) The Trident of Langrel (1d8) (+7,+11) {cursed} It can be wielded two-handed. It is a great bane of dragons. It strikes at demons with holy wrath. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dread on level 69 of Paths of the Dead. u) The Morning Star of Avalen (2d6) (+17,+2) (+1 attack) It increases your dexterity, ability to tunnel and attack speed by 1. It does extra damage from electricity. It produces chaotic effects. It is a great bane of dragons. It is especially deadly against giants. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. v) The Flail of Eiglir (2d6) (+17,+2) (+2 to speed) It can be wielded two-handed. It increases your wisdom, ability to tunnel, speed and attack speed by 2. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against giants. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. w) The Mage Staff of Forochel (3d4) (-12,-8)(60%) (+3 to infravision) It can be wielded two-handed. It increases your intelligence, wisdom, infravision and spell power by 3. It increases your mana capacity by 60%. It sustains your intelligence and wisdom. It provides immunity to cold. It provides resistance to blindness. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) The Mage Staff of Turun (1d4) (+8,+8)(60%) It can be wielded two-handed. It can be used to store a spell. It increases your mana capacity by 60%. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to blindness and confusion. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Balrog on level 66 of Paths of the Dead. [The Museum Inventory - Osgiliath ] a) The Ring of Durin (+2) {cursed} It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. b) The Partial Plate Armour of Losta (-3 to accuracy) [22,+10] It provides immunity to acid. It provides resistance to life draining, acid, cold and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 74 of Angband. c) The Partial Plate Armour of Riath (-3 to accuracy) [22,+11] It sustains your strength, intelligence, constitution and charisma. It makes you completely fearless. It provides resistance to poison, dark, confusion and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord on level 72 of Angband. d) The Partial Plate Armour 'Vinargil' [22,+11] {cursed} It provides resistance to acid, dark and nexus. It prevents teleportation. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Fire on level 71 of Angband. e) The Full Plate Armour of Tumur (-3 to accuracy) [25,+8] It sustains your intelligence and charisma. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to electricity and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 72 of Angband. f) The Ribbed Plate Armour of Dandir (-3 to accuracy) [28,+12] It sustains your intelligence, wisdom and constitution. It provides resistance to acid, confusion, sound, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maedhros the Tall on level 75 of Angband. g) The Fur Cloak of Thaldor [3,+2] It sustains your intelligence and dexterity. It provides immunity to cold. It provides resistance to cold, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. h) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire lord on level 82 of Angband. i) The Steel Helm of Hanonth [6,+4] It provides light (radius 4) forever. It sustains your constitution. It provides resistance to acid, cold, confusion and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll on level 70 of Emyn Luin. j) The Set of Gauntlets of Tindur [2,+1] It sustains your wisdom, dexterity, constitution and charisma. It provides resistance to shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Elenwe the Lost on level 40 of The Helcaraxe. k) The Crusader Axe of Brion (2d5) (+16,-1) (+3 to speed) It increases your wisdom, constitution, speed and attack speed by 3. It poisons your foes. It is very sharp and can make your foes bleed. It is especially deadly against giants. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young white dragon on level 59 of Dol Guldur. l) The Great Axe 'Telemen' (4d4) (+13,+13) (+2) It must be wielded two-handed. It increases your strength and charisma by 2. It does extra damage from acid and fire. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against giants. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lygrog on level 70 of Angband. m) The Short Sword 'Niendil' (1d7) (+3,+13) (+1 attack) It increases your constitution and attack speed by 1. It is especially deadly against dragons. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Red Balrog on level 72 of Angband. n) The Pike of Luchon (2d5) (+11,+15) (+3 to speed) It can be wielded two-handed. It increases your intelligence, constitution and speed by 3. It produces chaotic effects. It is very sharp and can cut your foes. It is especially deadly against trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dreadmaster on level 70 of Angband. o) The Glaive 'Carnorgon' (2d6) (+12,+7) (+1 attack) It can be wielded two-handed. It provides light (radius 1) forever. It increases your strength and attack speed by 1. It produces chaotic effects. It is a great bane of dragons. It strikes at demons with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 74 of Angband. p) The Ball-and-Chain of Huilda (2d4) (+22,+7) (+5 to speed) It can be wielded two-handed. It increases your speed by 5. It does extra damage from frost. It can cause earthquakes. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Hunter on level 80 of Forodwaith. q) The War Hammer 'Anianirin' (3d3) (+19,+4) (+2 to speed) It can be wielded two-handed. It provides light (radius 1) forever. It increases your ability to tunnel, speed and attack speed by 2. It drains life from your foes. It is a great bane of dragons. It is especially deadly against giants. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 74 of Angband. r) The Sling of Valman (x5) (+11,+11) (+3 to speed) It provides light (radius 1) forever. It increases your wisdom, constitution, charisma and speed by 3. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Red Balrog on level 82 of Angband. s) The Long Bow of Uinwe (x6) (+15,+22) (+3 to speed) It increases your dexterity and speed by 3. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Worm on level 68 of Angband. t) The Wooden Boomerang of Rhuath (1d8) (+19,+19) It does extra damage from fire. It is a great bane of dragons. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. u) The Small Metal Boomerang 'Luiandil' (3d4) (+18,+13) It does extra damage from fire. It poisons your foes. It is a great bane of dragons. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Worm on level 82 of Angband. v) The Small Metal Boomerang of Egilomen (3d4) (+4,+9) {cursed} It does extra damage from fire. It strikes at demons with holy wrath. It drains experience. It induces random teleportation. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. w) The Mage Staff 'Bastin' (1d4) (-2,+3) [+6] (+2) It can be wielded two-handed. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence and spell power by 2. It provides immunity to paralysis. It provides resistance to blindness and confusion. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dread on level 68 of Angband. x) The Mage Staff of Bangorm (1d4) (+7,+6)(100%) (+5) It can be wielded two-handed. It can be used to store a spell. It increases your intelligence by 5. It increases your mana capacity by 100%. It sustains your intelligence. It provides resistance to blindness. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightwing on level 85 of Angband. |
Posted on 29.6.2006 19:34
2327. on the Ladder (of 19090)
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