The Angband Ladder: Ariret Vier, Demon (Adanrog) Demonologist by <ariret@ariret.com>

  [Theme 1.1.3 Character Dump]

 Name  : Ariret Vier            Age                 35       STR!     40       
 Sex   : Neuter                 Height             174       INT!     33       
 Race  : Demon (Adanrog)        Weight             141       WIS!     33       
 Class : Demonologist           Social Class       100       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              CHR!     23       
                                                                               
 + To Melee Hit         111 Level             50    Max Hit Points      1432   
 + To Melee Damage       86 Experience  16899601    Cur Hit Points      1432   
 + To Ranged Hit         59 Max Exp     16899601    Max SP (Mana)        301   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)        301   
   AC                62+113 Gold        13492324                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[30]Perception  : Good         Blows/Round:  11        
 Bows/Throw  : Heroic       Searching   : Poor         Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Fair         Mel.dmg/Rnd:  77d6+946  
 Stealth     : Heroic       Magic Device: Fair         Infra-Vision: 120 feet  
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You were one of the first beings to be corrupted, and you            
          consider that to have been your true birth. Your glowing             
          red eyes radiate pure evil.                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barad-Dur: Level 66 (3300')
        Angband: Level 100 (5000')
        Barrow-Downs: Level 10 (500')
        Orodruin: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 59 (2950')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Withered Heath: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        Forodwaith: Level 80 (4000')
        Emyn Luin: Level 70 (3500')
        Dol Amroth: Level 35 (1750')
        Near Harad: Level 25 (1250')
        Isengard: Level 40 (2000')

 Your body was a Player.
 You have defeated 7277 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 98 princesses.
 You saved Arda and became a famed Ruler.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 24th Quelle of the 2890th year of the third age.
 Your adventure lasted 38 days.

     Your Attributes:
You are dead, killed by Ripe Old Age in the town of Gondolin.
You can spit acid.
You can teleport at will.
You can mind blast your enemies.
You can create a spear of darkness.
You can cast magic missiles.
You can turn into a Balrog at will.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breathe underwater.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are very unlucky.
You know everything.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are surrounded with electricity.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
The space-time continuum cannot be disrupted near you.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon is branded with the Sign of Chaos.
Your weapon drains life from your foes.
Your weapon burns your foes.
Your weapon poisons your foes.
Your weapon strikes at evil with extra force.
Your weapon strikes at demons with holy wrath.

 Corruption list:
Balrog Strength:
  Provides 3 strength and 1 constitution
  But it reduces charisma by 1 and dexterity by 3

Ancalagon's Breath:
  Fires an acid ball.
  Damage=level Radius 1+(level/30)
  Level=9, Cost=9, Stat=DEX, Difficulty=15

Teleport:
  Teleports the player at will.
  Distance 10+4*level squares
  Level=7, Cost=7, Stat=WIS, Difficulty=15

Glaurung's Spell:
  Fires a mind blasting bolt (psi damage).
  Psi Damage (3+(level-1)/5)d3
  Level=5, Cost=3, Stat=WIS, Difficulty=15


Skills (points left: 5)
 - Combat                                        50.000 [1.050]
          - Weaponmastery                        50.000 [1.050]
                   . Sword-mastery               50.000 [0.600]
          . Archery                              03.000 [0.700]
 - Sneakiness                                    02.700 [2.000]
          . Stealth                              02.800 [0.600]
          . Disarming                            05.000 [2.000]
 - Magic                                         09.724 [1.200]
          . Magic-Device                         26.200 [1.450]
          . Demonology                           50.000 [1.000]
 - Spirituality                                  10.600 [0.700]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  12.350 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            25.200 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows

 4 of your companions have been killed.

  [Fates]

You are fated to find a Scroll of Phase Door on level 1.
You may meet a Soldier ant on level 17.
You may find a Jar of Honey on level 1.


  [Character Equipment]

a) The Demonblade of Gothmog (7d6) (+12,+12) (-20 to speed) {cursed}
        It provides light (radius 1) forever.  It decreases your strength, 
    constitution, speed and luck by 20.  It does extra damage from fire.  
    It poisons your foes.  It produces chaotic effects.  It drains life
    from your foes.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It is heavily cursed.  It can re-curse itself.  It can resist
    being shattered by morgul beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Silver naga on level 72 of Erebor.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it is
    being worn. It increases your speed by 10.  It provides resistance to 
    fire.  It allows you to levitate.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
e) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800)
    every 100+d200 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, stealth, 
    speed and luck by 2.  It sustains your intelligence, wisdom and 
    charisma.  It provides immunity to cold.  It provides immunity to
    paralysis.  It provides resistance to life draining and blindness.  It
    allows you to see invisible monsters.  It gives telepathic powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Balance on level 98 of
    Angband.
f) a Ring of Speed (+10)
    It increases your speed by 10.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 85 of
    Angband.
k) a Lucky Amulet of Trickery (+7)
    It increases your dexterity, stealth, infravision, speed and 
    luck by 7.  It sustains your dexterity.  It provides resistance to 
    poison and nexus.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 75 of
    Angband.
m) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Vampire ogre on level 48 of Barad-Dur.
n) The Gold Dragon Scale Mail of Nibin (-2 to accuracy) [30,+21]
    It can be activated for breathe sound (130) every 90+d90 turns if it
    is being worn. It provides immunity to electricity, fire and cold.  It
    provides immunity to paralysis.  It provides resistance to life
    draining, fire, sound and nether.  It allows you to fly.  It reflects
    bolts and arrows.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Worm of Many Colours on level 85 of
    Angband.
o) The Shadow Cloak of Tuor [6,+11] (+4)
    It increases your dexterity and stealth by 4.  It makes you
    invisible.  It provides immunity to acid.  It provides immunity to
    paralysis.  It allows you to breathe underwater.  It allows you to
    climb mountains.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Demonshield of Gothmog [13,+13] (+4) {cursed}
    It increases your dexterity by 4.  It
    makes you invisible.  It sustains your strength, dexterity and 
    constitution.  It provides immunity to fire and cold.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It produces an
    electric sheath.  It is heavily cursed.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Spectre on level 48 of Barad-Dur.
s) The Demonhorn of Gothmog [2,+12] (-5) {cursed}
    It provides light (radius 2) forever.  It decreases your charisma by 5.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of demons, evil beings and good beings.  It slows your
    metabolism.  It speeds your regenerative powers.  It identifies all
    items for you.  It is heavily cursed.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire lord on level 91 of Angband.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It provides light (radius 1) forever.  It increases your dexterity and 
    luck by 4.  It provides immunity to paralysis.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Chaos on level 85 of
    Angband.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, constitution and speed by 3.  It
    makes you completely fearless.  It provides resistance to poison.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
z) an Adventurer quylthulg (1140 hp)
{) The Seeker Bolt of Gabelydh (4d5) (+20,+12) (+3 to speed)
    It increases your dexterity, constitution and 
    speed by 3.  It does extra damage from fire.  It is especially deadly
    against trolls.  It strikes at demons with holy wrath.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Balance on level 99 of
    Orodruin.
|) The Orcish Pick of Amminque (+10,+13) (+4)
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution and ability to tunnel by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Mornungol on level 82 of Angband.


  [Character Inventory]

a) The Gem of Ice {A@1}
    It can be activated for satisfy hunger.  
    You found it in the remains of a Vampire ogre on level 39 of Illusory
    Castle.
b) 5 Potions of Cure Insanity
    
c) 11 Potions of Healing
    
d) 15 Scrolls of *Identify*
    
e) 11 Scrolls of Remove Curse
    
f) a Moonstone Rod of the Istari of Recall (150/150) {z@5}
    It can hold more mana.  It can cast spells for a lesser mana
    cost.  It can cast spells faster.  It regenerates its mana faster.  
    You bought it from the Magic Rod Market.
g) a Moonstone Rod of the Istari of Disarming (150/150) {z@4}
    It can hold more mana.  It can
    cast spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You found it in the remains of a Dreadlord on level 72 of Erebor.
h) a Silver Rod of the Istari of Home Summoning (200/200)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
i) a Golden Rod of the Istari of Enlightenment (250/250) {z@2}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Black Balrog on level 63 of Paths of the
    Dead.
j) a Golden Rod of the Istari of Trap Location (250/250) {z@3}
    It can hold more mana.  It can cast spells for a lesser mana
    cost.  It can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Demilich on level 69 of Angband.
k) The Ring of Power of The Witch-King of Angmar (+4 to speed) {cursed}
    It increases your strength, stealth, infravision and speed by 4.  It
    makes you invisible.  It provides immunity to paralysis.  It provides
    resistance to fire, cold and disenchantment.  It allows you to fly.  
    It drains experience.  It is heavily cursed.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Witch-King of Angmar on level 100 of
    Angband.
l) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every 200+d200
    turns if it is being worn. It increases your strength, intelligence, 
    wisdom, dexterity, constitution, charisma, speed and luck by 3.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to life draining, poison and disenchantment.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    speed and luck by 3.  It provides resistance to life draining, light, 
    dark and chaos.  It allows you to see invisible monsters.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Law on level 81 of Angband.
n) The Green Dragon Scale Mail of Morgor (-2 to accuracy) [30,+29]
    It can be activated for breathe poison gas (150) every 90+d90 turns if
    it is being worn. It sustains your wisdom and dexterity.  It provides
    resistance to acid, poison and nexus.  It allows you to fly.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Balance on level 100 of
    Angband.
o) The Shield of Deflection of Hereg [10,+23]
    It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, poison, light, sound and nether.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 100 of Angband.
p) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
q) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter
    reality every 100 turns if it is being worn. It can cause earthquakes.
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is a great bane of demons.
    It is a great bane of undead.  It fights against evil with holy fury.  
    It is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
r) The Long Bow of Legolas (x6) (+17,+19) (+3)
    It increases your dexterity, 
    stealth and infravision by 3.  It provides immunity to paralysis.  It
    allows you to sense the presence of orcs.  It fires missiles with
    extra might.  It fires missiles excessively fast.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
s) The Heavy Crossbow of Mairenta (x7) (+19,+13) (+3 to speed)
    It increases your intelligence, wisdom, charisma and speed by 
    3.  It fires missiles with extra might.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mornungol on level 100 of Angband.
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Tome of Chaos {acquirement}
    It can be activated for acquirement.  
    You found it in the remains of a Dark elven warlock on level 49 of The
    Sacred Land Of Mountains.
b) The Gem of Time {gain corruption}
    It can be activated for gain corruption.  
    You found it in the remains of a Shade on level 38 of Barad-Dur.
c) The Box of Many Wonders {acquirement}
    It can be activated for acquirement.  
    You found it in the remains of a Dark elven warlock on level 53 of
    Barad-Dur.
d) 8 Sprigs of Athelas
e) a Draconic Ring of Speed (+5,+5) [+2] (+7)
    It increases your speed by 7.  It allows you to sense the
    presence of dragons.  It cannot be harmed by acid, cold, lightning or
    fire. You found it in the remains of a Great Worm of Chaos on level 85 of
    Angband.
f) The Necklace of Girion [10,+0] (+5)
    It can be activated for grow mushrooms every 50+d50 turns if
    it is being worn. It increases your charisma by 5.  It sustains your 
    charisma.  It provides resistance to poison and nexus.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire. You found it in the remains of a Lesser black reaver on
level 38 of
    Barad-Dur.
g) The Blue Stone 'Coimir'(40%) (+2)
    It grants you the power of restore life if it is being worn.
    It provides light (radius 1) forever.  It can be used to store a
    spell.  It increases your luck by 2.  It increases your hit points by 
    40%.  It sustains your strength, dexterity and constitution.  It
    provides immunity to paralysis.  It provides resistance to life
    draining and nether.  It allows you to breathe underwater.  It slows
    your metabolism.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
h) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every
    10+d10 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your searching and luck by 4.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
i) The Star of Elendil (+1)
    It can be activated for light (dam
    2d15) & map area every 50+d50 turns if it is being worn. It grants you
    the power of detect curses if it is being worn.  It provides light
    (radius 4) forever.  It increases your speed by 1.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 60 of Barad-Dur.
j) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it is being
    worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 40 of
    Isengard.
k) The Multi-Hued Dragon Scale Mail 'Lothronfaun' (-4 to accuracy) [30,+25]
    It can be activated for star ball (150) every 1000 turns if
    it is being worn. It provides light (radius 1) forever.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to fire, cold, poison, light and dark.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    dragons.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
l) a Polished Chaos Dragon Scale Mail (-2 to accuracy) [30,+18]
    It can be activated
    for breathe chaos/disenchant (220) every 60+d90 turns if it is being
    worn. It provides resistance to chaos and disenchantment.  It allows
    you to fly.  It reflects bolts and arrows.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 75 of
    Angband.
m) The Pair of Hard Leather Boots of Nevrast [3,+11] (+3)
    It increases your constitution, stealth and speed by 3.  It
    cannot be harmed by acid, cold, lightning or fire.  
n) The Drum of the Druedain (+4 to stealth)
    It can be
    activated for detection every 99 turns if it is being worn. It 
    increases your stealth, searching and infravision by 4.  It provides
    resistance to poison and dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Greater mimic on level 24 of Mirkwood.
o) The Harp of Thorin (+2 to stealth)
    It can be activated for mass charm every 750 turns if it is being
    worn. It grants you the power of remove fear if it is being worn.  It 
    increases your charisma, stealth, infravision, ability to tunnel and 
    luck by 2.  It sustains your charisma.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
p) The Rod of Annuminas (+4)
    It can be activated for rune of protection every 400 turns if it is being
worn.
    It can be used to store a spell.  It increases your charisma and luck by 4. 
It provides
    immunity to paralysis.  It provides resistance to confusion.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Black Balrog on level 94 of Angband.


  [Home Inventory - Gondolin ]

a) The Box of Horrors {genocide}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of an Old Sorcerer on level 50 of Barad-Dur.
b) The Diamond Prism of Light {summon pet}
    It can be activated for summon pet.  
    You found it lying on the floor of a special level.
c) The Potion of Winning {heal}
    It can be activated
    for heal 700 hit points every 250 turns.  
    You found it in the remains of a Dreadlord on level 68 of Angband.
d) The Ultimate Slime Mold {restore}
    It can be activated for restore stats and life levels every 750 turns.  
    You found it in the remains of a Lygrog on level 96 of Angband.
e) Curunir's Book of Impossible Occurences {heal 700}
    It can
    be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Dark elven warlock on level 60 of
Barad-Dur.
f) The Altruistic Assassin {mass genocide}
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Dark elven mage on level 68 of Angband.
g) a Master quylthulg (7300 hp)
h) 4 Potions of *Healing*
    
i) 2 Potions of Life
    
j) 5 Scrolls of *Remove Curse* {25% off}
    
k) a Silver Rod of the Istari of Restoration (200/200)
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 75 of
    Angband.
l) a Golden Rod of the Istari of Detection (250/250)
    It can hold more mana.  It can cast spells for a lesser mana
    cost.  It can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of an Archlich on level 75 of Forodwaith.
m) a Mithril Rod of the Istari of Healing (320/320)
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Dracolisk on level 70 of Erebor.
n) The Ring of Nascale (+2% of critical hits)
    It 
    increases your strength, constitution, stealth and ability to score
    critical hits by 2.  It provides resistance to electricity, confusion, 
    nether and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Rare Jewelry Shop.
o) The Amulet of Ingwe (+3)
    It can be activated for 
    dispel evil (level*5) every 300+d300 turns if it is being worn. It 
    increases your intelligence, wisdom, charisma, searching and 
    infravision by 3.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity and cold.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a White Balrog on level 80 of Forodwaith.
p) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Red Balrog in the town of Gondolin .
q) The Entish Bark 'Eluvath' [1,+0]
    It sustains your intelligence.  It provides immunity to fire.  It
    provides resistance to electricity, fire, cold, dark, confusion, sound
     and disenchantment.  It allows you to fly.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
r) The Feathered Cloak of Felorogri [1,+11]
    It provides immunity to acid and cold.  It provides immunity
    to paralysis.  It provides resistance to acid and nether.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 68 of Angband.
s) a Magical Gnomish Shovel of Digging (+11,+6) (+7)
    It grants you the
    power of stone to mud if it is being worn.  It increases your ability
    to tunnel by 7.  It cannot be harmed by acid, cold, lightning or fire.
    You found it in the remains of a Dark dwarven warrior on level 44 of
    Barad-Dur.
t) The Red Arrow of Gondor
    It can be activated for mass human summoning every 1000 turns
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in a plain of grass.

  [Home Inventory - Minas Anor ]

a) The Deck of Wild Magic {gain corruption}
    It can be activated for gain corruption.  
    You found it lying on the floor of a special level.
b) Gandalf's Tome of Unconventional Warfare {summon pet}
    It can be activated
    for summon pet.  
    You found it in the remains of a Helcungol on level 99 of Orodruin.
c) The Ring of Ohtar (+8)
    It 
    increases your intelligence, speed and attack speed by 8.  It drains 
    experience.  It induces random teleportation.  It aggravates nearby
    creatures.  It carries an ancient foul curse.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Chaos on level 96 of
    Angband.
d) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2)
    It can be activated for rays of fear in every direction if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your strength by 2.  It sustains your strength.  It makes you
    completely fearless.  It allows you to sense the presence of trolls.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
e) The Robe of Great Luck [2,+0] (+60)
    It increases your luck by 60.  It
    provides immunity to paralysis.  It drains mana and life.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 99 of
    Orodruin.
f) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your strength, dexterity and constitution by 4.  
    It does extra damage from frost.  It is especially deadly against
    dragons.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It sustains 
    your strength and constitution.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to life
    draining, cold, nether and chaos.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Balrog Captain on level 99 of Orodruin.
g) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  


  [Home Inventory - Caras Galadhon ]

a) a Demonhorn of the Noldor [2,+6] (+1)
    It can be activated for detect treasure every 10+d20 turns if
    it is being worn. It provides light (radius 2) forever.  It increases 
    your dexterity by 1.  It sustains your dexterity.  It allows you to
    sense the presence of orcs.  
    You found it lying on the ground on level 65 of The Sacred Land Of
    Mountains.
b) a Rune [Arrow] {quest}
    It cannot be harmed by electricity.  
c) The Bag of Tricks {heal}
    It can be activated for 
    heal 700 hit points every 250 turns.  
    You found it in the remains of a Dread on level 35 of The Helcaraxe.
d) The Immortal Skull of Telepathy {teleport}
    It can be activated for teleport (range 100) every 45 turns.  
    You found it in the remains of a Lygrog on level 36 of Isengard.
e) The Pipe of Buckland {restore}
    It can be activated for restore stats and life levels every 750 turns.  
    You found it in the remains of an Emperor wight on level 58 of Dol Guldur.
f) a Golden Rod of the Istari of Perception (250/250)
g) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
h) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if it is
being worn. It
    provides light (radius 3) forever.  It increases your strength, wisdom
    , charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 84 of Angband.
i) The Amulet 'Elvangor' (+4)
    It increases your strength, dexterity, constitution, stealth and 
    infravision by 4.  It sustains your wisdom.  It provides resistance to 
    light and sound.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Prince Imrahil the Proud on level 35 of Dol
    Amroth.
j) The Key of Orthanc
    It can be activated for perilous identify every turn if it is
    being worn. It provides light (radius 1) forever.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Metal Lamellar Armour 'Brechelda' (-3 to accuracy) [23,+15]
    It provides
    immunity to acid, electricity, fire and cold.  It provides immunity to
    paralysis.  It provides resistance to electricity, poison and 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Balrog Captain in the town of Khazad-dum .
l) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark, chaos and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Worm on level 57 of Barad-Dur.
m) a Mithril Plate Mail of Immunity (-3 to accuracy) [35,+15]
    It provides immunity to acid.  It cannot be harmed by acid.  
n) The Large Metal Shield of Gunarod [5,+13]
    It sustains your intelligence and constitution.  It provides immunity to 
    acid, fire and cold.  It provides resistance to shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Worm on level 68 of Dol Guldur.
o) The Small Mithril Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to light, sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Worm of Fire on level 85 of Angband.
p) The Large Mithril Shield 'Aming' [8,+22] 
    It provides immunity to acid, electricity and fire.  It provides
    resistance to poison, light, nether, chaos and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Balance drake on level 85 of Angband.
q) The Golden Crown of Hilgalmor [0,+16]
    It sustains your strength, wisdom and constitution.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, electricity, fire, cold, dark, sound, shards, 
    nether, nexus, chaos and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 75 of
Forodwaith.
r) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be activated for mana bolt (9d8) 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence and luck by 3.  It increases your mana capacity by 60%.  
    It provides immunity to paralysis.  It provides resistance to 
    electricity, poison and dark.  It allows you to levitate.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Mewlip Queen on level 95 of Angband.
s) The Dagger of Meriadoc (E:1385802, L:37) (1d4) (+30,+19)  
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It does extra damage from electricity and frost.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It makes you invisible.  It provides resistance to electricity
    , cold and nexus.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
t) The Long Sword 'Sereghathol' (E:25, L:2) (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity
     and speed by 2.  It is very sharp and can cut your foes.  It is very
    sharp and can make your foes bleed.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dread on level 70 of Dol Guldur.
u) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
    It can be activated for fire ball (300) every 200+d200 turns if it is
    being worn. It decreases your charisma by 4.  It does extra damage 
    from fire.  It provides immunity to fire.  It is cursed.  It carries
    an ancient foul curse.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
v) The Dwarven Pick of Erebor (+5,+20) (+5)
    It can be activated for open a secret
    passage every 75 turns if it is being worn. It provides light (radius
    1) forever.  It increases your strength and ability to tunnel by 5.  
    It does extra damage from acid.  It is especially deadly against orcs.
    It is especially deadly against trolls.  It strikes at demons with
    holy wrath.  It sustains your strength.  It provides resistance to 
    light, dark and chaos.  It allows you to climb mountains.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 68 of Angband.
w) The Key of Thorin
    It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
x) The Parchment - Map of Thror
    It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [The Museum Inventory - Bree ]

a) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Oriental vampire on level 71 of
Forodwaith.
b) The Ring of the Blacklocks (+3)
    It increases your dexterity, ability to tunnel and luck by 3.  It
    makes you invisible.  It sustains your dexterity.  It provides
    resistance to nexus.  It produces an anti-magic shell.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a White Balrog on level 97 of Angband.
c) The Ring of the Stonefoots [+6] (+3)
    It provides light (radius 3) forever.  It increases your charisma and 
    ability to tunnel by 3.  It makes you invisible.  It sustains your 
    charisma.  It provides resistance to shards.  It drains experience.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 96 of Angband.
d) The Ring of the Firebeards (+5,+10) (+3)
    It increases your strength and ability to tunnel by 3.  It makes you
    invisible.  It sustains your strength.  It makes you completely
    fearless.  It provides resistance to fire.  It allows you to sense the
    presence of good beings.  It drains mana.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 96 of
    Angband.
e) The Ring of the Broadbeams [+10] (+3)
    It increases your intelligence and ability to tunnel by 3.  It
    makes you invisible.  It sustains your intelligence.  It provides
    resistance to blindness and sound.  It allows you to sense the
    presence of non-living things.  It drains experience.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Balance on level 98 of
    Angband.
f) The Ring of the Ironfists (+10,+10) (+3)
    It increases your wisdom and ability to tunnel by 3.  It makes
    you invisible.  It sustains your wisdom.  It provides resistance to 
    cold and chaos.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Balance on level 98 of
    Angband.
g) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Ice Worm on level 55 of Barad-Dur.
h) The Amulet of Carlammas (+2)
    It can be activated for protect evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Bile Worm on level 57 of Barad-Dur.
i) The Pearl 'Nimphelos' (+1)
    It grants you the power of dazzle if it is being worn.  It provides
    light (radius 3) forever.  It increases your searching and infravision
     by 1.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Harowen the Black Hand on level 46 of
    Barad-Dur.
j) The Metal Brigandine Armour 'Melumenen' (-3 to accuracy) [19,+8]
    It sustains your constitution.  It provides immunity to acid
    .  It provides resistance to life draining, acid, fire, dark, 
    confusion, shards and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 41 of
    Barad-Dur.
k) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance 
    to acid, electricity, fire, cold, confusion, sound and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth)
    It can be activated for heal (777),
    curing and heroism every 300 turns if it is being worn. It increases 
    your intelligence, wisdom and stealth by 4.  It makes you completely
    fearless.  It provides resistance to life draining, acid, electricity, 
    fire, cold, poison and dark.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 43 of
    Barad-Dur.
m) The Leather Jerkin 'Thand' [7,+2]
    It sustains your intelligence.  It provides resistance to 
    fire, confusion and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
n) The Large Mithril Shield of Morlar [8,+19]
    It sustains your intelligence.  It
    provides resistance to cold, sound, shards and nexus.  It reflects
    bolts and arrows.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dread on level 60 of Barad-Dur.
o) The Steel Helm of Brimlan [6,+6]
    It provides light (radius 2) forever.  It sustains your strength.  It
    provides resistance to fire, confusion, nether and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Worm on level 57 of Barad-Dur.
p) The Crusader Axe 'Tarist' (2d5) (+20,+9) (+1)
    It increases your charisma by 1.  It drains life from your foes.  It
    is very sharp and can cut your foes.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 55 of Barad-Dur.
q) The Dagger 'Earel' (1d4) (+11,+19) (+2)
    It  increases your intelligence and wisdom by 2.  It does extra damage 
    from fire.  It poisons your foes.  It drains life from your foes.  It
    strikes at demons with holy wrath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Green drake in the town of Gondolin .
r) The Broad Sword 'Guthwine' (2d6) (+6,+7) (+1)
    It provides light (radius 1) forever.  It increases your ability to
    score critical hits by 1.  It is very sharp and can make your foes
    bleed.  It is especially deadly against orcs.  It makes you completely
    fearless.  It provides resistance to blindness.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Amras, Son of Feanor on level 39 of
    Barad-Dur.
s) The Bastard Sword of Lostirith (3d4) (+11,+17) (+1)
    It can be wielded two-handed.  It increases your wisdom by 1
    .  It does extra damage from frost.  It produces chaotic effects.  It
    is very sharp and can cut your foes.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
t) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your 
    constitution by 5.  It is a great bane of dragons.  It is especially
    deadly against trolls.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It provides resistance to 
    disenchantment.  It allows you to sense the presence of dragons and 
    demons.  It drains life.  It aggravates nearby creatures.  It is
    heavily cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dreadmaster on level 52 of Barad-Dur.
u) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to fire, chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 55 of
    Barad-Dur.
v) The Spear of Caradhras (4d6) (+15,+15) (+4)
    It can be activated for stone to mud every 5 turns if it is
    being worn. It increases your intelligence, wisdom, searching, 
    infravision, ability to tunnel and speed by 4.  It does extra damage 
    from fire.  It is especially deadly against dragons.  It is especially
    deadly against giants.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It makes you completely fearless.  It provides resistance to 
    life draining, fire and light.  It allows you to levitate.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    giants.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 60 of Barad-Dur.
w) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being worn. 
    It increases your searching and infravision by 2.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
x) The Light Crossbow of Brand (x3) (+5,+7) (+10)
    It can be activated for explosive rune
    every 200 turns if it is being worn. It increases your stealth by 10.  
    It provides resistance to cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.


  [The Museum Inventory - Caras Galadhon ]

a) The Ring of Huinde [-9] (-3)
    It decreases your intelligence, wisdom
     and charisma by 3.  It sustains your wisdom.  It provides resistance 
    to electricity, confusion and disenchantment.  It allows you to fly.  
    It allows you to see invisible monsters.  It speeds your regenerative
    powers.  It induces random teleportation.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 72 of Erebor.
b) The Ring of Power of Ji Indur Dawndeath (+1 attack)
    It increases your dexterity, attack speed and ability to score
    critical hits by 1.  It makes you invisible.  It provides resistance 
    to cold and poison.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 91 of Angband.
c) The Ring of Power of Hoarmurath of Dir (+1 attack)
    It increases your stealth, attack speed and ability to score critical
    hits by 1.  It makes you invisible.  It sustains your strength.  It
    makes you completely fearless.  It allows you to see invisible
    monsters.  It drains experience.  It cannot be dropped while cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 72 of Erebor.
d) The Ring of Power of Ren the Unclean (+4)
    It increases your intelligence by 4.  It makes you invisible.  It
    makes you completely fearless.  It provides resistance to light, sound
     and nexus.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 65 of Paths of the
    Dead.
e) The Ring of Power of Uvatha the Horseman (+2 to searching)
    It increases your searching by 2.  It makes you invisible.  It
    sustains your constitution.  It provides immunity to paralysis.  It
    provides resistance to acid, dark, blindness, sound and nether.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
f) The Ring of Gollor (+4 to speed)
    It increases your searching, speed and ability to score critical hits
     by 4.  It sustains your strength and intelligence.  It provides
    immunity to paralysis.  It provides resistance to fire, poison and 
    nether.  It allows you to levitate.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bronze drake on level 65 of The Sacred
    Land Of Mountains.
g) The Wooden Torch 'Atherdor' (with 4000 turns of light) (+2 to searching)
    It provides light (radius 1) when fueled.  It 
    increases your searching by 2.  It provides resistance to light and 
    dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Mining Supply store.
h) The Silmaril of Flames (+2) {cursed}
    It can be activated for 
    invulnerability (dur 8+d8) every 1000 turns if it is being worn. It
    grants you the power of banish evil if it is being worn.  It provides
    light (radius 5) forever.  It increases your strength by 2.  It
    provides resistance to fire, light, dark, shards, nether, nexus and 
    chaos.  It allows you to see invisible monsters.  It allows you to
    sense the presence of evil beings.  It drains mana and experience.  It
    is heavily cursed.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 72 of Erebor.
i) The Ring Mail of Niente (-26,-30) [12,+11](40%)
    It increases your hit points by 40%.  It sustains your strength and 
    constitution.  It provides resistance to acid, electricity and poison.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Red Balrog in the town of Khazad-dum .
j) The Mithril Plate Mail of Mogri (-3 to accuracy) [35,+12]
    It provides immunity to fire.  It makes you completely fearless.  It
    provides resistance to dark, nether and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 89 of Angband.
k) The Robe of Curunir (-40,-40) [38,+0] (+10)
    It can be activated for ball of lightning (100) every 500 turns if it
    is being worn. It can be used to store a spell.  It increases your 
    speed by 10.  It sustains your strength, intelligence, dexterity, 
    constitution and charisma.  It provides immunity to electricity and 
    cold.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
l) The Robe of Brion (-6,-61) [2,+18](20%)
    It increases your hit points by 20%.  It
    sustains your intelligence.  It provides immunity to electricity.  It
    provides resistance to light, dark, confusion and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 94 of
    Angband.
m) The Padded Armour 'Eldad' [4,+17]
    It sustains your constitution and charisma.  It provides
    immunity to cold.  It makes you completely fearless.  It provides
    resistance to life draining, confusion and chaos.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 61 of Erebor.
n) The Iron Crown 'Teleg' [0,+12]
    It sustains your strength.  It makes you completely fearless.  It
    provides resistance to electricity, fire, confusion and disenchantment
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire in the town of
    Khazad-dum .
o) The Double Axe of Handunin (3d6) (+12,+5) (+3 attacks)
    It must be wielded two-handed.  It increases your 
    intelligence, dexterity and attack speed by 3.  It does extra damage 
    from fire.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
p) The Broad Sword 'Maraglais' (2d5) (+8,+9) (+3 to speed)
    It increases your speed and attack speed by 3.  It does
    extra damage from acid.  It produces chaotic effects.  It is very
    sharp and can make your foes bleed.  It fights against evil with holy
    fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
q) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, constitution and speed by 2.  It does extra
    damage from electricity.  It is very sharp and can cut your foes.  It
    is very sharp and can make your foes bleed.  It strikes at demons with
    holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It provides resistance to electricity, light
     and dark.  It allows you to see invisible monsters.  It aggravates
    nearby creatures.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
r) The Blade of Chaos 'Daedheloth' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
s) The Awl-Pike of Arion (1d8) (+3,-2) (+2 attacks)
    It can be wielded two-handed.  It provides light
    (radius 1) forever.  It increases your strength, wisdom, dexterity and 
    attack speed by 2.  It does extra damage from electricity.  It is a
    great bane of dragons.  It is a great bane of demons.  It fights
    against evil with holy fury.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
t) The Trident of Langrel (1d8) (+7,+11) {cursed}
    It can be wielded two-handed.  It is a great bane of
    dragons.  It strikes at demons with holy wrath.  It is heavily cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dread on level 69 of Paths of the Dead.
u) The Morning Star of Avalen (2d6) (+17,+2) (+1 attack)
    It increases your dexterity, ability to tunnel and attack speed by 1.  
    It does extra damage from electricity.  It produces chaotic effects.  
    It is a great bane of dragons.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
v) The Flail of Eiglir (2d6) (+17,+2) (+2 to speed)
    It can be wielded two-handed.  It increases your wisdom, 
    ability to tunnel, speed and attack speed by 2.  It does extra damage 
    from acid.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against giants.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
w) The Mage Staff of Forochel (3d4) (-12,-8)(60%) (+3 to infravision)
    It can be wielded two-handed.  It increases your intelligence, wisdom, 
    infravision and spell power by 3.  It increases your mana capacity by 
    60%.  It sustains your intelligence and wisdom.  It provides immunity 
    to cold.  It provides resistance to blindness.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
x) The Mage Staff of Turun (1d4) (+8,+8)(60%)
    It can be wielded
    two-handed.  It can be used to store a spell.  It increases your mana
    capacity by 60%.  It sustains your wisdom.  It provides immunity to
    paralysis.  It provides resistance to blindness and confusion.  It
    allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Blue Balrog on level 66 of Paths of the
    Dead.


  [The Museum Inventory - Osgiliath ]

a) The Ring of Durin (+2) {cursed}
    It grants you the power of midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
b) The Partial Plate Armour of Losta (-3 to accuracy) [22,+10]
    It provides immunity to acid.  It provides resistance to 
    life draining, acid, cold and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 74 of
    Angband.
c) The Partial Plate Armour of Riath (-3 to accuracy) [22,+11]
    It sustains your strength, intelligence, constitution and 
    charisma.  It makes you completely fearless.  It provides resistance 
    to poison, dark, confusion and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord on level 72 of Angband.
d) The Partial Plate Armour 'Vinargil' [22,+11] {cursed}
    It provides resistance to acid, dark and nexus.  It prevents
    teleportation.  It aggravates nearby creatures.  It is heavily cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 71 of Angband.
e) The Full Plate Armour of Tumur (-3 to accuracy) [25,+8]
    It sustains your intelligence and charisma.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to electricity and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 72 of
    Angband.
f) The Ribbed Plate Armour of Dandir (-3 to accuracy) [28,+12]
    It sustains your intelligence, wisdom and constitution.  It
    provides resistance to acid, confusion, sound, nexus and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maedhros the Tall on level 75 of Angband.
g) The Fur Cloak of Thaldor [3,+2]
    It sustains your intelligence and dexterity.  It provides immunity to 
    cold.  It provides resistance to cold, sound and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
h) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it is
    being worn. It decreases your intelligence, wisdom and searching by 5.
    It provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire lord on level 82 of Angband.
i) The Steel Helm of Hanonth [6,+4]
    It provides light (radius 4) forever.  It sustains your constitution.  
    It provides resistance to acid, cold, confusion and chaos.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 70 of Emyn Luin.
j) The Set of Gauntlets of Tindur [2,+1]
    It sustains your wisdom, dexterity, constitution and charisma.  It
    provides resistance to shards and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Elenwe the Lost on level 40 of The
    Helcaraxe.
k) The Crusader Axe of Brion (2d5) (+16,-1) (+3 to speed)
    It increases your wisdom, constitution, speed and attack
    speed by 3.  It poisons your foes.  It is very sharp and can make your
    foes bleed.  It is especially deadly against giants.  It strikes at
    undead with holy wrath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Young white dragon on level 59 of Dol
    Guldur.
l) The Great Axe 'Telemen' (4d4) (+13,+13) (+2)
    It must be wielded two-handed.  It increases your strength and 
    charisma by 2.  It does extra damage from acid and fire.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against giants.  It strikes at undead
    with holy wrath.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Lygrog on level 70 of Angband.
m) The Short Sword 'Niendil' (1d7) (+3,+13) (+1 attack)
    It increases your constitution and attack speed by 1.  It is especially
    deadly against dragons.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It is a great bane of demons.  
    It is a great bane of undead.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Red Balrog on level 72 of Angband.
n) The Pike of Luchon (2d5) (+11,+15) (+3 to speed)
    It can be wielded two-handed.  It increases your intelligence, 
    constitution and speed by 3.  It produces chaotic effects.  It is very
    sharp and can cut your foes.  It is especially deadly against trolls.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dreadmaster on level 70 of Angband.
o) The Glaive 'Carnorgon' (2d6) (+12,+7) (+1 attack)
    It can be wielded two-handed.  It provides light (radius 1) forever.  It 
    increases your strength and attack speed by 1.  It produces chaotic
    effects.  It is a great bane of dragons.  It strikes at demons with
    holy wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 74 of Angband.
p) The Ball-and-Chain of Huilda (2d4) (+22,+7) (+5 to speed)
    It can be wielded two-handed.  It increases your speed by 5.  It does
    extra damage from frost.  It can cause earthquakes.  It strikes at
    demons with holy wrath.  It strikes at undead with holy wrath.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Hunter on level 80 of Forodwaith.
q) The War Hammer 'Anianirin' (3d3) (+19,+4) (+2 to speed)
    It can be wielded two-handed.  It provides light (radius 1) forever.  It 
    increases your ability to tunnel, speed and attack speed by 2.  It
    drains life from your foes.  It is a great bane of dragons.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolich on level 74 of Angband.
r) The Sling of Valman (x5) (+11,+11) (+3 to speed)
    It provides light (radius 1) forever.  It increases your wisdom, 
    constitution, charisma and speed by 3.  It fires missiles with extra
    might.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Red Balrog on level 82 of Angband.
s) The Long Bow of Uinwe (x6) (+15,+22) (+3 to speed)
    It increases your dexterity and speed by 3.  It fires missiles with extra
    might.  It fires missiles excessively fast.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Worm on level 68 of Angband.
t) The Wooden Boomerang of Rhuath (1d8) (+19,+19)
    It does extra damage from fire.  It is a great bane of dragons.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    cannot be harmed by acid, cold, lightning or fire.  
u) The Small Metal Boomerang 'Luiandil' (3d4) (+18,+13)
    It does extra
    damage from fire.  It poisons your foes.  It is a great bane of
    dragons.  It strikes at demons with holy wrath.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 82 of Angband.
v) The Small Metal Boomerang of Egilomen (3d4) (+4,+9) {cursed}
    It does extra damage from fire.  It strikes at demons with holy wrath.
    It drains experience.  It induces random teleportation.  It aggravates
    nearby creatures.  It is heavily cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
w) The Mage Staff 'Bastin' (1d4) (-2,+3) [+6] (+2)
    It can be wielded
    two-handed.  It provides light (radius 1) forever.  It can be used to
    store a spell.  It increases your intelligence and spell power by 2.  
    It provides immunity to paralysis.  It provides resistance to 
    blindness and confusion.  It allows you to fly.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Dread on level 68 of Angband.
x) The Mage Staff of Bangorm (1d4) (+7,+6)(100%) (+5)
    It can be wielded two-handed.  It can be used to store a spell.  It
increases 
    your intelligence by 5.  It increases your mana capacity by 100%.  It
    sustains your intelligence.  It provides resistance to blindness.  It
    allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Nightwing on level 85 of Angband.



Posted on 29.6.2006 19:34

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