The Angband Ladder: Astauctred, RohanKnight Swordmaster by <david@decerno.se>

  [ToME 2.2.7 Character Dump]

 Name  : Astauctred             Age                 88       STR:     40       
 Sex   : Neuter                 Height              87       INT:     16       
 Race  : Zombie RohanKnight     Weight              81       WIS!     21       
 Class : Swordmaster            Social Class        47       DEX:     40       
 Body  : Player                                              CON:     40       
 God   : Melkor Bauglir                                      CHR!     28       
                                                                               
 + To Melee Hit          96 Level             44    Max Hit Points      1124   
 + To Melee Damage       75 Experience   5820978    Cur Hit Points      1124   
 + To Ranged Hit         69 Max Exp      5820978    Max SP (Mana)         39   
 + To Ranged Damage      22 Exp to Adv.  6360000    Cur SP (Mana)         36   
   AC                41+120 Gold          230442    Piety             103602   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[67]Perception  : Excellent    Blows/Round:  9         
 Bows/Throw  : Legendary[20]Searching   : Superb       Shots/Round:  2         
 Saving Throw: Fair         Disarming   : Very Good    Mel.dmg/Rnd:  18d5+675  
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 50 feet   
                                                       Tactic:       confident 
                                                       Explor:       normal    
                         (Character Background)                                
            u are one of several children of a Marshal of the                  
          Riddermark.  You have green eyes, straight brown hair, and           
          an average complexion.                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 56 (2800')
        Barrow-Downs: Level 10 (500')
        Illusory Castle: Level 35 (1750')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 57 (2850')
        The Sacred Land Of Mountains: Level 58 (2900')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 5 (250')

 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 13806 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved 54 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 19th Quelle of the 2890th year of the third age.
 You have been adventuring for 33 days.

                    adefkmnopsuxz{|@            
        Add Str   : ......2.43......            
        Add Int   : .....1..........            
        Add Wis   : .....1..........            
        Add Dex   : .3....2..34.....            
        Add Con   : ........43......            
        Add Chr   : .....1..........            
        Add Stea. : .3.....3........            
        Add Sear. : 1......3...4....            
        Add Infra : ...........4....            
        Add Tun.. : ...........4..6.            
        Add Speed : ..*7..2........+            
        Slay Evil : +...............            
        Slay Demon: +...............            
        Slay Orc  : +...............            
        Fire Brand: +...............            
        Sust Str  : .........+......            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : .........+......            
        Sust Con  : .........+......            
        Sust Chr  : ................            
        Invisible : .....+..........            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ........+.+.....            
        Hold Life : ...............+            
        Imm Acid  : ......+.*++.....            
        Res Elec  : ......+.........            
        Res Fire  : +.....+.........            
        Res Cold  : ......+..+.....+            
        Res Pois  : ......+.+......+            
        Res Fear  : ......+..+.....+            
        Res Lite  : +...............            
        Res Dark  : .........+......            
        Res Blind : .....+..........            
        Res Conf  : ......+.........            
        Res Sound : ......+.+.......            
        Res Shard : .......+........            
        Res Neth  : .....+..........            
        Res Nexus : .........+......            
        Res Chaos : ........+.......            
        Res Disen : .+..............            
        Lite      : +...............            
        See Invis : ..........+....+            
        Digestion : +........+.....+            
        Xtra Shots: .+..............            
        Activate  : ..........+.....            
        Blessed   : +...............            
        Cursed    : ...+............            
        Orc.ESP   : +.......+.......            
        Full ESP  : ....+...........            

Skills (points left: 80)
 - Combat                                        30.728 [0.900]
          - Weaponmastery                        40.098 [1.150]
                   . Sword-mastery               40.200 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              01.000 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    01.540 [0.900]
          . Disarming                            06.400 [0.900]
 - Magic                                         05.683 [0.300]
          . Magic-Device                         30.900 [1.150]
          . Udun                                 00.000 [0.400]
 - Spirituality                                  01.400 [0.500]
          . Prayer                               02.500 [0.500]
          . Mindcraft                            01.300 [0.400]
 - Monster-lore                                  00.500 [0.500]
          . Mimicry                              03.200 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may find a Potion of Neutralise Poison on level 1.
You may meet a Mangy-looking leper on level 20.
You may find a Bolt on level 36.
You are fated to find a Scroll of Protection from Evil on level 32.
You are fated to die on level 9.
You may find a Rune [Life] on level 10.
You are fated to meet a Vampire lord on level 16.
You are fated to find a Trident on level 1.
You may meet a Pitiful-looking beggar on level 1.
You are fated to meet a Giant black dragon fly on level 54.


  [Character Equipment]

a) The Broad Sword 'Glamdring' (2d5) (+7,+12) (+1)
        It provides light (radius 1) forever.  It increases your searching by 
    1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
d) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) {[res dissench]}
    It increases your dexterity and stealth by 3.  It
    provides resistance to disenchantment.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire lord on level 47 of Moria.
e) a Ring of Speed (+10) {100% off}
    It 
    increases your speed by 10.  
    You stole it from the Rare Jewelry Shop.
f) a Ring of Speed (+7) {cursed}
    It increases your speed by 7.  
    It is cursed.  
    You found it in the remains of a Nycadaemon on level 51 of The Sacred Land
    Of Mountains.
k) an Amulet of Telepathy {!d!d}
    It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 48 of Moria.
m) a Dwarven Lantern of the Magi (+1)
    It
    grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 1.  It makes you invisible.  It provides resistance to 
    blindness and nether.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity
     and speed by 2.  It makes you completely fearless.  It provides
    resistance to acid, electricity, fire, cold, poison, confusion and 
    sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Harowen the Black Hand on level 48 of
    Mordor.
o) an Elven Cloak of Protection [4,+16] (+3 to stealth)
    It increases your stealth, searching and luck by 3.  It
    provides resistance to shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
p) The Small Metal Shield of Thorin [3,+25] (+4) {!d!d}
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to poison, sound and 
    chaos.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if
    it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to acid.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map
     if it is being worn.  It increases your searching, infravision and 
    ability to tunnel by 4.  It allows you to climb mountains.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 52 of Mordor.
z) (nothing)
{) (nothing)
|) a Pick of Digging (+4,+9) (+6)
    It increases your 
    ability to tunnel by 6.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) 10 Potions of Speed
b) 6 Potions of Healing
c) a Fireproof Scroll of Summon Never-Moving Pet
d) 2 Scrolls of Summon Never-Moving Pet
e) 16 Scrolls of Teleportation
f) 5 Scrolls of Teleport Level
g) 3 Fireproof Scrolls of Word of Recall {!*!*}
    It cannot be harmed by fire.  
    You bought it from the Alchemy shop.
h) 3 Scrolls of *Identify*
i) 22 Scrolls of Satisfy Hunger {@r0}
j) a Moonstone Rod of Trap Location (75/75) {@z1}
k) a Silver Rod of Quickness of Perception (100/100) {@z2!d!D}
    It can cast spells faster.  
l) a Silver Rod of Charging of Enlightenment (100/100) {@z4}
    It
    regenerates its mana faster.  
    You found it in the remains of Fire Phantom on level 35 of Illusory Castle.
m) a Golden Rod of Detection (125/125) {@z3}
n) a Mithril Rod of Probing (160/160)
o) an Adamantite Rod of Recall (200/200) {!*!*}
p) a Rod Tip of Recall (80 Mana to cast) {!*!*}
q) a Staff of Healing[4|20] (5 charges)
r) an Indestructible Ring of Slaying (+14,+15) {25% off}
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
s) The Ring of Flare (+3) {!d}
    It can be activated for dimension
    door every 100 turns if it is being worn. It grants you the power of 
    swap position if it is being worn.  It increases your strength, 
    constitution, charisma and searching by 3.  It provides immunity to 
    fire.  It allows you to fly.  It allows you to see invisible monsters.
    It allows you to sense the presence of thunderlords.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 52 of Mordor.
t) The Cloak 'Colannon' [1,+15] (+3 to speed) {!*!*}
    It
    can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
u) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your attack speed by 2.  
    It is especially deadly against natural creatures.  It provides
    resistance to disenchantment.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
v) The Silver Arrow 'Gionwe' (3d4) (+25,+22) {100% off}
    It does extra damage from electricity
     and frost.  It is especially deadly against orcs.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You stole it from the Black Market.
w) (nothing)


  [Home Inventory - Bree ]

a) 2 Fireproof Scrolls of Summon Never-Moving Pet
    It cannot be harmed by fire.  
    You bought it from the Black Market.
b) a Fireproof Scroll of Genocide
c) a Silver Rod of Simplicity of Slow Monster (100/100)
d) a Wand of Essence of Speed[1|15] (0 charges)
e) The Wand of Digging of Thrain (20 charges)
f) 2 Staffs of Genocide[1|5] (3 charges)
g) The Ring of Power of Uvatha the Horseman (+3% of critical hits)
    It increases your stealth, 
    infravision and ability to score critical hits by 3.  It makes you
    invisible.  It sustains your strength, intelligence and dexterity.  It
    provides immunity to paralysis.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It drains experience.  
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
h) The Ring 'Gorth' (+13 to damage) (+5) {100% off}
    
    It increases your dexterity and constitution by 5.  It sustains your 
    constitution.  It provides resistance to sound.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Black Market.
i) a Ring of Slaying (+9,+13)
    
    You bought it from the Black Market.
j) a Ring of Extra Attacks (+2 attacks) {100% off}
    It increases your attack speed by 
    2.  
    You stole it from the Black Market.
k) an Amulet of the Serpents [+7] (+4)
    It can be activated for venom
    breathing every 40+d60 turns if it is being worn. It increases your 
    dexterity by 4.  It provides resistance to poison.  
    You bought it from the Black Market.
l) The Star of Elendil (+1)
    It can be activated for light (dam
    2d15) & map area every 50+d50 turns if it is being worn. It grants you
    the power of detect curses if it is being worn.  It provides light
    (radius 4) forever.  It increases your speed by 1.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 48 of Moria.
m) Multi-Hued Dragon Scale Mail (-2 to accuracy) [30,+14] {100% off}
n) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It 
    increases your strength, stealth, infravision and ability to tunnel by 
    5.  It provides resistance to acid, electricity, fire and poison.  It
    allows you to sense the presence of animals.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
o) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, 
    light, dark and blindness.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
p) a Dwarven Metal Cap [3,+2] (+2 to infravision)
    It increases your constitution and 
    infravision by 2.  It provides resistance to fire.  It allows you to
    sense the presence of trolls and dragons.  
    It was given to you as a reward.
q) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile
    (2d6) every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
r) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated
    for frost bolt (6d8) every 7+d7 turns if it is being worn. It does
    extra damage from frost.  It provides resistance to cold and chaos.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma
     and stealth by 2.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It allows you to levitate.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of orcs and trolls.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
t) a Venomous Executioner's Sword of *Slay Dragon* (4d5) (+12,+5) (+2)
    It must be wielded two-handed.  It 
    increases your constitution by 2.  It poisons your foes.  It is a
    great bane of dragons.  It makes you completely fearless.  It provides
    resistance to electricity, cold and poison.  It allows you to sense
    the presence of dragons.  
    You bought it from the Weaponsmith.
u) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify
    every 10+d50 turns if it is being worn. It increases your searching
     and infravision by 2.  It fires missiles excessively fast.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Gondolin ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It
    makes you invisible.  It sustains your strength, dexterity and 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to life draining.  It allows you to levitate.  It produces
    a fiery sheath.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Hell knight on level 49 of Mordor.
b) a Morphic Oil of Mouse
c) an Iron Rod of Door/Stair Location (50/50) {@z1}
d) an Iron Rod of Nothing (50/50)
e) a Silver Rod of Slow Monster (100/100)
f) a Rod Tip of Recall (80 Mana to cast) {!*!*}
g) The Ring of Nornenya (+5 to speed) {!d}
    It 
    increases your searching and speed by 5.  It provides resistance to 
    acid, fire and nether.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You stole it from the Magic shop.
h) The Ring of Sildil (+1 to speed)
    It increases your constitution and 
    speed by 1.  It provides immunity to paralysis.  It provides
    resistance to acid, poison, light, confusion, shards, nether and chaos
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 50 of Mordor.
i) an Amulet of Sustenance
    It sustains 
    your strength, intelligence, wisdom, dexterity, constitution and 
    charisma.  It provides resistance to life draining.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 58 of The Sacred Land Of Mountains.
j) The Double Chain Mail 'Arianol' (-2 to accuracy) [16,+5]
    
    It sustains your wisdom.  It provides resistance to acid, electricity, 
    confusion and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient red dragon on level 50 of The
    Sacred Land Of Mountains.
k) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It
    provides resistance to acid, electricity, fire, cold, confusion, sound
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 52 of Mordor.
l) The Robe of Incanus [2,+20] (+3)
    It grants you
    the power of weigh magic if it is being worn.  It can be used to store
    a spell.  It increases your intelligence, wisdom and searching by 3.  
    It sustains your intelligence and wisdom.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity, fire and cold
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
m) an Elven Thunderlord Coat [9,+15] (+3 to stealth) {100% off}
    It increases your stealth by 3.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You stole it from the Black Market.
n) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and 
    constitution by 2.  It provides immunity to paralysis.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature green dragon in the town of
    Gondolin .
o) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+6] (+6 to infravision)
    It increases your strength, constitution and infravision by 
    6.  It provides resistance to dark.  
    You found it lying on the ground on level 46 of The Sacred Land Of
    Mountains.
p) The Sabre 'Careth Asdriag' (2d7) (+0,+0) (+2 to speed)
    It increases your dexterity, constitution, speed and attack
    speed by 2.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is especially
    deadly against natural creatures.  It allows you to sense the presence 
    of animals.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 23 of Mirkwood.
q) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) {!*!*}
    It increases 
    your dexterity and speed by 4.  It provides resistance to acid, 
    electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
r) Climbing Set {100% off}


  [Home Inventory - Lothlorien ]

a) 99 Potions of Water Curing {quest}
b) a Scroll of *Remove Curse*
c) 2 Scrolls of Reset Recall
d) a Moonstone Rod of Sleep Monster (75/75)
e) The Ring of Elain [+17] (+3 to searching) {100% off}
    It can be activated for ball of fire
    and resist fire every 50+d50 turns if it is being worn. It increases 
    your charisma and searching by 3.  It sustains your strength and 
    dexterity.  It provides resistance to fire, blindness and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
f) a Ring of Damage (+18)
g) The Amulet 'Cutholwe' (+5)
    It increases your constitution by 5
    .  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to light, dark, shards and nexus.  
    It allows you to see invisible monsters.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 24 of Mirkwood.
h) an Amulet of Anti-Teleportation {!d}
    It prevents
    teleportation.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it lying in a vault on level 23 of The Old Forest.
i) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be
    activated for destroy doors and traps every 10 turns if it is being
    worn. It increases your intelligence, wisdom and constitution by 3.  
    It provides resistance to acid, poison, confusion and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 23 of Mirkwood.
j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases 
    your dexterity and speed by 3.  It provides resistance to acid, dark
     and shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) a Small Leather Shield of Resistance [2,+9]
    It provides
    resistance to acid, electricity, fire and cold.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Armoury.
l) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every
    55+d55 turns if it is being worn. It increases your intelligence, 
    wisdom and searching by 2.  It provides resistance to blindness.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 50 of The
    Sacred Land Of Mountains.
m) a Steel Helm of Water Breathing [6,+9]
    It allows you to breathe underwater.  It
    cannot be harmed by acid.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
n) The Set of Leather Gloves of Cualanas (+2 to damage) [1,+8]
    It
    makes you completely fearless.  It provides resistance to cold and 
    dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 23 of Mirkwood.
o) a Pair of Metal Shod Boots of Jumping [6,+9]
    It can be
    activated for phasing every 10+d10 turns if it is being worn. It
    grants you the power of blink if it is being worn.  
    You bought it from the Black Market.
p) The Great Axe of Nionnarwe (4d4) (+0,+9) (+4)
    It must be wielded two-handed.  It 
    increases your strength and intelligence by 4.  It does extra damage 
    from acid and fire.  It produces chaotic effects.  It is especially
    deadly against dragons.  It is especially deadly against giants.  It
    is especially deadly against natural creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 48 of The
    Sacred Land Of Mountains.
q) The Great Axe of Aturthmo (4d4) (+22,+15) (+1)
    It must be wielded two-handed.  It increases 
    your wisdom and dexterity by 1.  It poisons your foes.  It produces
    chaotic effects.  It is especially deadly against orcs.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 50 of The
    Sacred Land Of Mountains.
r) a Dagger of Aman (1d4) (+11,+9) [+4] (+2)
    It increases your wisdom by 2.  It strikes at
    demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It sustains your dexterity.  It
    makes you completely fearless.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It has
    been blessed by the gods.  
    You found it in the remains of an Elder vampire on level 53 of The Sacred
    Land Of Mountains.
s) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed
     by 3.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It provides immunity to paralysis.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
t) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
    It must be wielded
    two-handed.  It increases your strength by 2.  It does extra damage 
    from fire.  It poisons your foes.  It is very sharp and can cut your
    foes.  It is a great bane of dragons.  It is especially deadly against
    trolls.  It provides immunity to paralysis.  It provides resistance to 
    life draining, fire and poison.  It allows you to sense the presence 
    of dragons.  It slows your metabolism.  It speeds your regenerative
    powers.  It drains life.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Dread on level 51 of The Sacred Land Of
    Mountains.


  [The Mathom-house Inventory - Bree ]

a) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if
    it is being worn. It decreases your intelligence, wisdom and searching
     by 5.  It provides immunity to cold.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, fire, poison and disenchantment.  It allows you to see
    invisible monsters.  It produces an anti-magic shell.  It drains life.
    It induces random teleportation.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Young multi-hued dragon on level 27 of
    Mirkwood.



Posted on 2.12.2004 10:12

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7214. on the Ladder (of 19092)
1254. on the ToME Ladder (of 3155)
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On 2.12.2004 10:12 david@decerno.se wrote:
Lost the Anchor... :|

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