The Angband Ladder: Vortigern, RohanKnight Swordmaster by <josh_sanders@hotmail.com>

  [ToME 2.2.7 Character Dump]

 Name  : Vortigern              Age                 22       STR!     40       
 Sex   : Neuter                 Height              58       INT!     26       
 Race  : RohanKnight            Weight              77       WIS!     31       
 Class : Swordmaster            Social Class         1       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Tulkas                                              CHR:     20       
                                                                               
 + To Melee Hit         113 Level             44    Max Hit Points      1034   
 + To Melee Damage       76 Experience   4906734    Cur Hit Points      1034   
 + To Ranged Hit         52 Max Exp      4906734    Max SP (Mana)        138   
 + To Ranged Damage      15 Exp to Adv.  5280000    Cur SP (Mana)        138   
   AC                48+117 Gold          404246    Piety              49062   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[72]Perception  : Fair         Blows/Round:  9         
 Bows/Throw  : Legendary[10]Searching   : Good         Shots/Round:  2         
 Saving Throw: Fair         Disarming   : Superb       Mel.dmg/Rnd:  9d4+684   
 Stealth     : Very Good    Magic Device: Superb       Infra-Vision: 30 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Serf.  You have dark            
          brown eyes, straight red hair, and a very fair complexion.           
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 54 (2700')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 28 (1400')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 16 (800')
        Moria: Level 50 (2500')
        The Sacred Land Of Mountains: Level 62 (3100')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 24 (1200')

 Your opponents are behaving stupidly.
 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 6537 enemies.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 53 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 7th Quelle of the 2890th year of the third age.
 You have been adventuring for 21 days.

                    adefkmnopsuxz{|@            
        Add Str   : ...1....43......            
        Add Int   : .1.1............            
        Add Wis   : .1.1............            
        Add Dex   : .1.13....34.....            
        Add Con   : ...1....43......            
        Add Chr   : ...1............            
        Add Stea. : ...13.3.........            
        Add Sear. : ...1............            
        Add Infra : ....3...........            
        Add Speed : .18.33.....2...+            
        Slay Evil : +...............            
        Slay Und. : +...............            
        Poison Brd: .............+..            
        Acid Brand: .............+..            
        Elec Brand: +............+..            
        Fire Brand: +............+..            
        Cold Brand: +............+..            
        Sust Str  : .........+......            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ....+....+......            
        Sust Con  : .........+......            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : .......++.+.....            
        Hold Life : .....+..........            
        Imm Acid  : ......++*++.....            
        Res Elec  : .+....+.........            
        Res Fire  : ++....+.........            
        Res Cold  : ++....+..+......            
        Res Pois  : ...++...........            
        Res Fear  : .......+.+.....+            
        Res Lite  : .....+..........            
        Res Dark  : ...+.+...+......            
        Res Blind : ................            
        Res Conf  : ......+.........            
        Res Sound : ........+.......            
        Res Shard : ................            
        Res Neth  : +...............            
        Res Nexus : ....+....+......            
        Res Chaos : .....+..+.......            
        Res Disen : ................            
        Aura Fire : +...............            
        Aura Elec : +...............            
        Lite      : +...............            
        See Invis : ...+.+.+........            
        Digestion : .+.......+......            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Activate  : +..+.++...+.....            
        Cursed    : +.+.............            
        Fly       : ......+.........            
        Orc.ESP   : .....++.+.......            

Skills (points left: 0)
 - Combat                                        33.815 [0.900]
          - Weaponmastery                        34.058 [1.150]
                   . Sword-mastery               39.500 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              01.000 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    12.025 [0.900]
          . Stealth                              11.500 [0.300]
          . Disarming                            21.700 [0.900]
 - Magic                                         04.005 [0.400]
          . Magic-Device                         20.550 [1.150]
 - Spirituality                                  03.600 [0.400]
          . Prayer                               15.000 [0.500]
          . Mindcraft                            20.500 [0.300]
 . Monster-lore                                  03.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may find a Potion of Cure Light Insanity on level 1.
You may find a Potion of Poison on level 2.
You may meet a Mangy-looking leper on level 1.
You may meet a Village idiot on level 8.


  [Character Equipment]

a) The Dagger 'Nimthanc' (E:1365538, L:36) (1d4) (+34,+21) {cursed}
        It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from electricity, fire and frost.  It strikes at undead with
    holy wrath.  It fights against evil with holy fury.  It provides
    resistance to fire, cold and nether.  It produces a fiery sheath.  It
    produces an electric sheath.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
d) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom
    , dexterity and speed by 1.  It provides resistance to electricity, 
    fire and cold.  It slows your metabolism.  It fires missiles with
    extra might.  It fires missiles excessively fast.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Lugdush, the Uruk on level 34 of Maze.
e) an Indestructible Ring of Speed (+8) {cursed}
    
    It increases your speed by 8.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 72 of Erebor.
f) The Ring of Barahir (+1)
    
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Lesser Balrog in the town of Khazad-dum .
k) an Amulet of Trickery (+3) {100% off}
    
    It increases your dexterity, stealth, infravision and speed by 3.  It
    sustains your dexterity.  It provides resistance to poison and nexus.  
    
    You stole it from the Rare Jewelry Shop.
m) The Arkenstone of Thrain (+3)
    It can be activated for 
    detection every 30+d30 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your speed and luck by 3.  It
    provides resistance to life draining, light, dark and chaos.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Osyluth on level 70 of Paths of the Dead.
n) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+17] (+3 to stealth)
    
    It can be activated for breathe lightning (100) every 90+d90 turns if
    it is being worn. It increases your stealth by 3.  It provides
    resistance to acid, electricity, fire, cold and confusion.  It allows
    you to fly.  It allows you to sense the presence of orcs.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to sound and chaos.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 56 of The
    Sacred Land Of Mountains.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is
    being worn.  It increases your strength, dexterity and constitution by 
    3.  It sustains your strength, dexterity and constitution.  It makes
    you completely fearless.  It provides resistance to acid, cold, dark
     and nexus.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to acid.  It cannot be
    harmed by acid, cold, lightning or fire.  
x) a Pair of Hard Leather Boots of Speed [3,+9] (+2) {100% off}
    It increases your speed by 2
    .  
    You stole it from the Footwear Shop.
z) (nothing)
{) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, 
    electricity, fire and frost.  It poisons your foes.  It cannot be
    harmed by acid, cold, lightning or fire.  
|) Climbing Set


  [Character Inventory]

a) The Tome of Vortigern
    It cannot be harmed by acid,
    cold, lightning or fire.  
b) Valdarbon's Automatic Alchemist
    It can be activated for summon pet.  
    You found it lying on the ground on level 23 of The Sandworm lair.
c) Baalzebub's Tormented Skullcap
    It
    can be activated for cure serious wounds every 3+d3 turns.  
    You found it in the remains of a Mind flayer on level 41 of Mordor.
d) Jor's Compendium of Strange Behaviour
    It
    can be activated for satisfy hunger.  
    You found it in the remains of a Hezrou on level 41 of Mordor.
e) Pytar's Portable Pandemonium
    It can
    be activated for teleport (range 100) every 45 turns.  
    You found it in the remains of a Mage on level 36 of Maze.
f) a Ration of Food
g) 5 Sprigs of Athelas
h) a Morphic Oil of Eagle
i) 2 Potions of Restore Life Levels
j) a Potion of Enlightenment
k) a Wooden Rod of Capacity of Perception (20/20)
l) a Golden Rod of Quickness of Recall (125/125)
m) The Anchor of Space-Time
    It provides
    light (radius 1) forever.  It prevents the space-time continuum from
    being disrupted.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Elder vampire on level 48 of Mordor.
n) The Iron Helm of Knowledge [6,+20] (-6)
o) The Set of Gauntlets of Thorion [2,+18]
    
    It sustains your intelligence.  It provides resistance to life draining
    , light and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Hezrou on level 59 of The Sacred Land Of
    Mountains.
p) The Dagger 'Dethanc' (E:1375966, L:37) (1d4) (+39,+23)
    It can be activated for lightning bolt (4d8) every 6+d6 turns
     if it is being worn. It does extra damage from electricity.  It 
    poisons your foes.  It fights against evil with holy fury.  It
    sustains your charisma.  It provides resistance to electricity and 
    confusion.  It allows you to sense the presence of trolls and giants.  
    It produces an electric sheath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
q) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and 
    frost.  It poisons your foes.  It produces chaotic effects.  It is
    very sharp and can cut your foes.  It is a great bane of dragons.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity, fire, cold and chaos.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of evil beings.  It aggravates nearby creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
r) a Pick (+5,+4) (+1)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Rod Tip of Recall (80 Mana to cast)
b) The Ring of Power of Uvatha the Horseman (+4 to speed)
    It increases your wisdom and speed by 4.  It
    makes you invisible.  It sustains your strength, wisdom and 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to acid and poison.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
c) The Thunderlord Coat of Oliel [9,+13] {100% off}
    
    It sustains your constitution.  It provides immunity to fire.  It
    provides resistance to life draining, electricity, fire, cold, light
     and nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.


  [Home Inventory - Gondolin ]

a) a Ring of Flying
b) The Amulet 'Tholor' (+0) {cursed}
    It decreases your searching by 0.  
    It sustains your wisdom and charisma.  It makes you completely
    fearless.  It provides resistance to disenchantment.  It induces
    random teleportation.  It fills you with the Black Breath.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
c) The Amulet of Ingwe (+3) (charging)
    It can be activated for dispel evil (level*5) every 300+d300
    turns if it is being worn. It increases your intelligence, wisdom, 
    charisma, searching and infravision by 3.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity and cold.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
d) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic map if it is being worn.  
    It provides light (radius 2) forever.  It can be used to store a
    spell.  It increases your intelligence, wisdom and charisma by 3.  It
    makes you invisible.  It provides resistance to blindness.  It cannot
    be harmed by fire.  
    It was given to you as a reward.
e) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gorbag, the Orc Captain on level 24 of
    Mirkwood.
f) The Phial of Undeath (-5) {cursed}
g) The Rusty Chain Mail of Gorlion (-59,-46) [14,+9](40%)
    It increases your hit points by 40%.  It sustains your 
    intelligence.  It provides immunity to fire and cold.  It makes you
    completely fearless.  It provides resistance to life draining, fire, 
    shards and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Eldrak in the town of Gondolin .
h) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It 
    increases your strength and charisma by 2.  It provides resistance to 
    acid, electricity, fire, cold, shards, nether and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a War troll in the town of Gondolin .
i) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
    It
    can be activated for heal (777), curing and heroism every 300 turns if
    it is being worn. It increases your intelligence, wisdom and stealth
     by 4.  It makes you completely fearless.  It provides resistance to 
    life draining, acid, electricity, fire, cold, poison and dark.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
j) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every
    500 turns if it is being worn. It increases your strength and charisma
     by 4.  It provides resistance to acid, electricity, fire, cold, dark, 
    shards and disenchantment.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uriel, Angel of Fire on level 70 of Erebor.
k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, poison and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
l) The Small Metal Shield of Orthar [3,+2]
    It sustains your 
    dexterity and charisma.  It provides immunity to paralysis.  It
    provides resistance to electricity and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
m) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
n) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile
    (2d6) every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated
    for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be
    used to store a spell.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can
    be activated for detect orcs every 10 turns if it is being worn. It 
    increases your dexterity and searching by 4.  It is especially deadly
    against orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 67 of
    Erebor.
q) The Great Axe of Eonwe (4d4) (+4,+8) (+2) (charging)
    It can be activated for mass genocide every 1000 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution and charisma by 2.  It does extra damage from 
    frost.  It is especially deadly against orcs.  It is a great bane of
    demons.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It provides immunity to cold.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It allows you
    to sense the presence of non-living things.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball
    (48) every 5+d5 turns if it is being worn. It increases your dexterity
    , speed and attack speed by 2.  It does extra damage from frost.  It 
    poisons your foes.  It provides resistance to cold.  It allows you to
    see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Cave troll in the town of Gondolin .
s) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) (charging)
    
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
t) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, constitution and speed by 2.  It
    does extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
u) The Fauchard of Nasteith (1d10) (+18,+13) (+1)
    
    It can be wielded two-handed.  It increases your strength and charisma
     by 1.  It does extra damage from fire.  It poisons your foes.  It is
    very sharp and can cut your foes.  It is a great bane of undead.  It
    has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 59 of The Sacred Land Of Mountains.
v) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
w) The Silver Bolt 'Balefire' (6d5) (+20,+15)
    
    It provides light (radius 1) forever.  It does extra damage from fire.
    It is a great bane of demons.  It is a great bane of undead.  It
    allows you to sense the presence of demons and undead.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend in the town of Khazad-dum .


  [Home Inventory - Lothlorien ]

a) The Wand of Digging of Thrain (17 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
b) The Amulet of Carlammas (+2)
    It can be activated for protect evil (dur level*3 + d25)
    every 225+d225 turns if it is being worn. It increases your 
    constitution by 2.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 47 of Mordor.
c) The Star of Elendil (+1)
    It can
    be activated for light (dam 2d15) & map area every 50+d50 turns if it
    is being worn. It grants you the power of detect curses if it is being
    worn.  It provides light (radius 4) forever.  It increases your speed
     by 1.  It provides resistance to life draining.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Enchantress on level 37 of Mordor.
d) The Stone of Lore
    It
    can be activated for perilous identify every turn if it is being worn. 
    It provides light (radius 1) forever.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
e) The Augmented Chain Mail of Halion (-2 to accuracy) [16,+6]
    It provides
    immunity to acid and fire.  It provides resistance to electricity, 
    dark, chaos and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
f) The Splint Mail of Barth (-2 to accuracy) [19,+1] {cursed}
    It provides resistance to cold, nexus, chaos and 
    disenchantment.  It is heavily cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Sangahyando of Umbar on level 32 of Maze.
g) The Ribbed Plate Armour of Morgolas (-72,-36) [28,+11](40%) {100% off}
    
    It increases your hit points by 40%.  It sustains your charisma.  It
    provides resistance to life draining.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You stole it from the Black Market.
h) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh
    magic if it is being worn.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and searching by 3.  It sustains 
    your intelligence and wisdom.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, fire and cold.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
i) The Robe 'Ardal' [2,+9]
    It sustains your dexterity.  It
    provides immunity to electricity and fire.  It provides resistance to 
    life draining, acid and electricity.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ettin on level 31 of Mirkwood.
j) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It 
    increases your strength, stealth, infravision and ability to tunnel by 
    5.  It provides resistance to acid, electricity, fire and poison.  It
    allows you to sense the presence of animals.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
k) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It
    provides resistance to acid, electricity, fire, cold and dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
l) The Fur Cloak of Finim [3,+14] {cursed}
    It
    provides immunity to paralysis.  It provides resistance to electricity
     and sound.  It induces random teleportation.  It aggravates nearby
    creatures.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
m) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear
    in every direction if it is being worn. It decreases your intelligence
    , wisdom and searching by 5.  It provides immunity to cold.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid, fire, poison and disenchantment.  It
    allows you to see invisible monsters.  It produces an anti-magic
    shell.  It drains life.  It induces random teleportation.  It is
    heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young gold dragon on level 29 of Mirkwood.
n) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    light.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light
    (radius 1) forever.  It increases your searching by 1.  It does extra
    damage from fire.  It is especially deadly against orcs.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.  It
    provides resistance to fire and light.  It allows you to sense the
    presence of orcs.  It slows your metabolism.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
p) The Katana 'Vindor' (3d4) (+3,+10) (+1)
    It
    can be wielded two-handed.  It increases your strength, constitution
     and charisma by 1.  It does extra damage from electricity and fire.  
    It is a great bane of demons.  It fights against evil with holy fury.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-orc Captain on level 24 of The Old
    Forest.
q) The Spear of Orome (4d6) (+15,+15) (+4)
    It can be activated for stone to mud every 5 turns if it is
    being worn. It increases your intelligence, wisdom, searching, 
    infravision, ability to tunnel and speed by 4.  It does extra damage 
    from fire.  It is especially deadly against dragons.  It is especially
    deadly against giants.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It makes you completely fearless.  It provides resistance to 
    life draining, fire and light.  It allows you to levitate.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    giants.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Vort the Kobold Queen on level 33 of Maze.
r) The Whip of Gothmog (3d6) (+15,+16) (-2)
    
    It provides light (radius 1) forever.  It decreases your intelligence, 
    dexterity and infravision by 2.  It does extra damage from fire.  It
    is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It strikes at demons with holy wrath.  It is
    especially deadly against natural creatures.  It provides resistance 
    to fire and light.  It allows you to sense the presence of spiders and 
    demons.  It speeds your regenerative powers.  It drains life.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dreadmaster on level 42 of Mordor.
s) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
    It
    can be wielded two-handed.  It increases your intelligence by 3.  It
    does extra damage from fire.  It is especially deadly against natural
    creatures.  It provides resistance to fire.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 35 of Mordor.
t) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
    It can be
    wielded two-handed.  It can be activated for drain life (90) every 70
    turns if it is being worn. It increases your wisdom and infravision by 
    4.  It does extra damage from frost.  It is especially deadly against
    orcs.  It provides resistance to cold, light and nexus.  It allows you
    to sense the presence of orcs, trolls and giants.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
u) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
v) The Iron Shot of Winielmor (1d4) (+18,+17) {100% off}
    It does extra damage from electricity.  It poisons your foes.
    It is a great bane of demons.  It strikes at undead with holy wrath.  
    It fights against evil with holy fury.  It is especially deadly
    against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Black Market.
w) The Small Metal Boomerang of Haldore (3d4) (+0,+4)
    It is a great bane of dragons.  It
    is especially deadly against giants.  It is a great bane of demons.  
    It fights against evil with holy fury.  It is especially deadly
    against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
x) The Metal Boomerang of Nenedeb (4d5) (+7,+1)
    It does extra damage from fire.  It is especially deadly against
    orcs.  It is especially deadly against giants.  It is a great bane of
    demons.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.



Posted on 23.6.2004 04:15
Last updated on 7.7.2004 19:38

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7178. on the Ladder (of 18973)
1263. on the ToME Ladder (of 3151)
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On 24.6.2004 19:15 josh_sanders@hotmail.com wrote:
Any suggestions? For some reason I have horrible luck...it says im unlucky when i quaff self-knkowledge...Also is there any way to reverse the damage effects on the 40% hit point armors?

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