The Angband Ladder: Vortigern, RohanKnight Swordmaster by <josh_sanders@hotmail.com>
[ToME 2.2.7 Character Dump]
Name : Vortigern Age 22 STR! 40
Sex : Neuter Height 58 INT! 26
Race : RohanKnight Weight 77 WIS! 31
Class : Swordmaster Social Class 1 DEX! 40
Body : Player CON! 40
God : Tulkas CHR: 20
+ To Melee Hit 113 Level 44 Max Hit Points 1034
+ To Melee Damage 76 Experience 4906734 Cur Hit Points 1034
+ To Ranged Hit 52 Max Exp 4906734 Max SP (Mana) 138
+ To Ranged Damage 15 Exp to Adv. 5280000 Cur SP (Mana) 138
AC 48+117 Gold 404246 Piety 49062
(Miscellaneous Abilities)
Fighting : Legendary[72]Perception : Fair Blows/Round: 9
Bows/Throw : Legendary[10]Searching : Good Shots/Round: 2
Saving Throw: Fair Disarming : Superb Mel.dmg/Rnd: 9d4+684
Stealth : Very Good Magic Device: Superb Infra-Vision: 30 feet
Tactic: normal
Explor: normal
(Character Background)
You are one of several children of a Serf. You have dark
brown eyes, straight red hair, and a very fair complexion.
[Miscellaneous information]
Cth monsters: OFF
Z-like monsters: OFF
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ALWAYS
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Mordor: Level 54 (2700')
Barrow-Downs: Level 10 (500')
Cirith Ungol: Level 50 (2500')
Paths of the Dead: Level 70 (3500')
Illusory Castle: Level 52 (2600')
Maze: Level 28 (1400')
Orc Cave: Level 22 (1100')
Erebor: Level 72 (3600')
The Old Forest: Level 16 (800')
Moria: Level 50 (2500')
The Sacred Land Of Mountains: Level 62 (3100')
The Land Of Rhun: Level 40 (2000')
The Sandworm lair: Level 30 (1500')
The Helcaraxe: Level 40 (2000')
A lost temple: Level 24 (1200')
Your opponents are behaving stupidly.
Your body is a Player.
You are currently in the town of Lothlorien.
You have defeated 6537 enemies.
The sword that was broken is now reforged.
You saved the beautiful Mallorns of Lothlorien.
You saved Bree from a dreadful Nazgul.
You saved a young hobbit from an horrible fate.
You saved 53 princesses.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 7th Quelle of the 2890th year of the third age.
You have been adventuring for 21 days.
adefkmnopsuxz{|@
Add Str : ...1....43......
Add Int : .1.1............
Add Wis : .1.1............
Add Dex : .1.13....34.....
Add Con : ...1....43......
Add Chr : ...1............
Add Stea. : ...13.3.........
Add Sear. : ...1............
Add Infra : ....3...........
Add Speed : .18.33.....2...+
Slay Evil : +...............
Slay Und. : +...............
Poison Brd: .............+..
Acid Brand: .............+..
Elec Brand: +............+..
Fire Brand: +............+..
Cold Brand: +............+..
Sust Str : .........+......
Sust Int : ................
Sust Wis : ................
Sust Dex : ....+....+......
Sust Con : .........+......
Sust Chr : ................
Invisible : ................
Mul life : ................
Sens Fire : ................
Reflect : ................
Free Act : .......++.+.....
Hold Life : .....+..........
Imm Acid : ......++*++.....
Res Elec : .+....+.........
Res Fire : ++....+.........
Res Cold : ++....+..+......
Res Pois : ...++...........
Res Fear : .......+.+.....+
Res Lite : .....+..........
Res Dark : ...+.+...+......
Res Blind : ................
Res Conf : ......+.........
Res Sound : ........+.......
Res Shard : ................
Res Neth : +...............
Res Nexus : ....+....+......
Res Chaos : .....+..+.......
Res Disen : ................
Aura Fire : +...............
Aura Elec : +...............
Lite : +...............
See Invis : ...+.+.+........
Digestion : .+.......+......
Xtra Might: .+..............
Xtra Shots: .+..............
Activate : +..+.++...+.....
Cursed : +.+.............
Fly : ......+.........
Orc.ESP : .....++.+.......
Skills (points left: 0)
- Combat 33.815 [0.900]
- Weaponmastery 34.058 [1.150]
. Sword-mastery 39.500 [0.700]
. Axe-mastery 00.000 [0.300]
. Hafted-mastery 00.000 [0.300]
. Polearm-mastery 00.000 [0.300]
. Archery 01.000 [0.600]
. Antimagic 00.000 [0.550]
- Sneakiness 12.025 [0.900]
. Stealth 11.500 [0.300]
. Disarming 21.700 [0.900]
- Magic 04.005 [0.400]
. Magic-Device 20.550 [1.150]
- Spirituality 03.600 [0.400]
. Prayer 15.000 [0.500]
. Mindcraft 20.500 [0.300]
. Monster-lore 03.000 [0.500]
Abilities
* Extra Max Blow(1)
* Extra Max Blow(2)
* Spread blows
[Fates]
You may find a Potion of Cure Light Insanity on level 1.
You may find a Potion of Poison on level 2.
You may meet a Mangy-looking leper on level 1.
You may meet a Village idiot on level 8.
[Character Equipment]
a) The Dagger 'Nimthanc' (E:1365538, L:36) (1d4) (+34,+21) {cursed}
It can be activated for frost bolt (6d8) every 7+d7 turns if it is
being worn. It provides light (radius 1) forever. It does extra
damage from electricity, fire and frost. It strikes at undead with
holy wrath. It fights against evil with holy fury. It provides
resistance to fire, cold and nether. It produces a fiery sheath. It
produces an electric sheath. It is cursed. It cannot be harmed by
acid, cold, lightning or fire.
It was given to you as a reward.
d) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
It increases your intelligence, wisdom
, dexterity and speed by 1. It provides resistance to electricity,
fire and cold. It slows your metabolism. It fires missiles with
extra might. It fires missiles excessively fast. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Lugdush, the Uruk on level 34 of Maze.
e) an Indestructible Ring of Speed (+8) {cursed}
It increases your speed by 8. It is cursed. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Bile Wyrm on level 72 of Erebor.
f) The Ring of Barahir (+1)
It can be activated for dispel small life every 55+d55 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, stealth and searching by 1. It
provides resistance to poison and dark. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Lesser Balrog in the town of Khazad-dum .
k) an Amulet of Trickery (+3) {100% off}
It increases your dexterity, stealth, infravision and speed by 3. It
sustains your dexterity. It provides resistance to poison and nexus.
You stole it from the Rare Jewelry Shop.
m) The Arkenstone of Thrain (+3)
It can be activated for
detection every 30+d30 turns if it is being worn. It provides light
(radius 3) forever. It increases your speed and luck by 3. It
provides resistance to life draining, light, dark and chaos. It
allows you to see invisible monsters. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Osyluth on level 70 of Paths of the Dead.
n) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+17] (+3 to stealth)
It can be activated for breathe lightning (100) every 90+d90 turns if
it is being worn. It increases your stealth by 3. It provides
resistance to acid, electricity, fire, cold and confusion. It allows
you to fly. It allows you to sense the presence of orcs. It cannot
be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
o) The Cloak of Thorongil [1,+10]
It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to acid. It
allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
It was given to you as a reward.
p) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your strength and
constitution by 4. It provides immunity to acid. It provides
immunity to paralysis. It provides resistance to sound and chaos. It
allows you to sense the presence of orcs. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Ancient black dragon on level 56 of The
Sacred Land Of Mountains.
s) The Steel Helm of Hammerhand [6,+20] (+3)
It grants you the power of berserk if it is
being worn. It increases your strength, dexterity and constitution by
3. It sustains your strength, dexterity and constitution. It makes
you completely fearless. It provides resistance to acid, cold, dark
and nexus. It slows your metabolism. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of The Minotaur of the Labyrinth on level 37
of Maze.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It can be activated for arrows (150) every 90+d90 turns if it
is being worn. It grants you the power of magic missile if it is being
worn. It increases your dexterity and luck by 4. It provides
immunity to paralysis. It provides resistance to acid. It cannot be
harmed by acid, cold, lightning or fire.
x) a Pair of Hard Leather Boots of Speed [3,+9] (+2) {100% off}
It increases your speed by 2
.
You stole it from the Footwear Shop.
z) (nothing)
{) The Rounded Pebble 'Travak' (3d6) (+8,+5)
It does extra damage from acid,
electricity, fire and frost. It poisons your foes. It cannot be
harmed by acid, cold, lightning or fire.
|) Climbing Set
[Character Inventory]
a) The Tome of Vortigern
It cannot be harmed by acid,
cold, lightning or fire.
b) Valdarbon's Automatic Alchemist
It can be activated for summon pet.
You found it lying on the ground on level 23 of The Sandworm lair.
c) Baalzebub's Tormented Skullcap
It
can be activated for cure serious wounds every 3+d3 turns.
You found it in the remains of a Mind flayer on level 41 of Mordor.
d) Jor's Compendium of Strange Behaviour
It
can be activated for satisfy hunger.
You found it in the remains of a Hezrou on level 41 of Mordor.
e) Pytar's Portable Pandemonium
It can
be activated for teleport (range 100) every 45 turns.
You found it in the remains of a Mage on level 36 of Maze.
f) a Ration of Food
g) 5 Sprigs of Athelas
h) a Morphic Oil of Eagle
i) 2 Potions of Restore Life Levels
j) a Potion of Enlightenment
k) a Wooden Rod of Capacity of Perception (20/20)
l) a Golden Rod of Quickness of Recall (125/125)
m) The Anchor of Space-Time
It provides
light (radius 1) forever. It prevents the space-time continuum from
being disrupted. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Elder vampire on level 48 of Mordor.
n) The Iron Helm of Knowledge [6,+20] (-6)
o) The Set of Gauntlets of Thorion [2,+18]
It sustains your intelligence. It provides resistance to life draining
, light and confusion. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Hezrou on level 59 of The Sacred Land Of
Mountains.
p) The Dagger 'Dethanc' (E:1375966, L:37) (1d4) (+39,+23)
It can be activated for lightning bolt (4d8) every 6+d6 turns
if it is being worn. It does extra damage from electricity. It
poisons your foes. It fights against evil with holy fury. It
sustains your charisma. It provides resistance to electricity and
confusion. It allows you to sense the presence of trolls and giants.
It produces an electric sheath. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
q) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
It does extra damage from fire and
frost. It poisons your foes. It produces chaotic effects. It is
very sharp and can cut your foes. It is a great bane of dragons. It
is especially deadly against orcs. It is especially deadly against
trolls. It fights against evil with holy fury. It is especially
deadly against natural creatures. It provides immunity to paralysis.
It provides resistance to acid, electricity, fire, cold and chaos. It
allows you to see invisible monsters. It allows you to sense the
presence of evil beings. It aggravates nearby creatures. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Feagwath, the Undead Sorcerer on level 70
of Paths of the Dead.
r) a Pick (+5,+4) (+1)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) a Rod Tip of Recall (80 Mana to cast)
b) The Ring of Power of Uvatha the Horseman (+4 to speed)
It increases your wisdom and speed by 4. It
makes you invisible. It sustains your strength, wisdom and
constitution. It provides immunity to paralysis. It provides
resistance to acid and poison. It drains experience. It cannot be
dropped while cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Uvatha the Horseman in the town of Bree .
c) The Thunderlord Coat of Oliel [9,+13] {100% off}
It sustains your constitution. It provides immunity to fire. It
provides resistance to life draining, electricity, fire, cold, light
and nether. It cannot be harmed by acid, cold, lightning or fire.
You stole it from the Black Market.
[Home Inventory - Gondolin ]
a) a Ring of Flying
b) The Amulet 'Tholor' (+0) {cursed}
It decreases your searching by 0.
It sustains your wisdom and charisma. It makes you completely
fearless. It provides resistance to disenchantment. It induces
random teleportation. It fills you with the Black Breath. It is
heavily cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Glaurung, Father of the Dragons on level 72
of Erebor.
c) The Amulet of Ingwe (+3) (charging)
It can be activated for dispel evil (level*5) every 300+d300
turns if it is being worn. It increases your intelligence, wisdom,
charisma, searching and infravision by 3. It provides immunity to
paralysis. It provides resistance to acid, electricity and cold. It
allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Glaurung, Father of the Dragons on level 72
of Erebor.
d) a Dwarven Lantern of the Magi (+3)
It grants you the power of magic map if it is being worn.
It provides light (radius 2) forever. It can be used to store a
spell. It increases your intelligence, wisdom and charisma by 3. It
makes you invisible. It provides resistance to blindness. It cannot
be harmed by fire.
It was given to you as a reward.
e) The Phial of Galadriel (+4)
It can be activated for light area
(dam 2d15) every 10+d10 turns if it is being worn. It provides light
(radius 3) forever. It increases your searching and luck by 4. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Gorbag, the Orc Captain on level 24 of
Mirkwood.
f) The Phial of Undeath (-5) {cursed}
g) The Rusty Chain Mail of Gorlion (-59,-46) [14,+9](40%)
It increases your hit points by 40%. It sustains your
intelligence. It provides immunity to fire and cold. It makes you
completely fearless. It provides resistance to life draining, fire,
shards and chaos. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Eldrak in the town of Gondolin .
h) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It
increases your strength and charisma by 2. It provides resistance to
acid, electricity, fire, cold, shards, nether and nexus. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a War troll in the town of Gondolin .
i) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
It
can be activated for heal (777), curing and heroism every 300 turns if
it is being worn. It increases your intelligence, wisdom and stealth
by 4. It makes you completely fearless. It provides resistance to
life draining, acid, electricity, fire, cold, poison and dark. It
allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
It was given to you as a reward.
j) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
It can be activated for genocide every
500 turns if it is being worn. It increases your strength and charisma
by 4. It provides resistance to acid, electricity, fire, cold, dark,
shards and disenchantment. It allows you to sense the presence of
orcs. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Uriel, Angel of Fire on level 70 of Erebor.
k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides resistance to
acid, poison and shards. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the floor of a special level.
l) The Small Metal Shield of Orthar [3,+2]
It sustains your
dexterity and charisma. It provides immunity to paralysis. It
provides resistance to electricity and dark. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Old Man Willow on level 25 of The Old
Forest.
m) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom, charisma and luck by 3. It provides
resistance to confusion. It cannot be harmed by acid, cold, lightning
or fire.
It was given to you as a reward.
n) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile
(2d6) every 2 turns if it is being worn. It provides light (radius 1)
forever. It sustains your constitution. It provides immunity to
paralysis. It provides resistance to light. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
o) The Set of Gauntlets 'Paurhach' [2,+15]
It can be activated
for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be
used to store a spell. It provides resistance to fire. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
p) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
It can be wielded two-handed. It can
be activated for detect orcs every 10 turns if it is being worn. It
increases your dexterity and searching by 4. It is especially deadly
against orcs. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 67 of
Erebor.
q) The Great Axe of Eonwe (4d4) (+4,+8) (+2) (charging)
It can be activated for mass genocide every 1000 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution and charisma by 2. It does extra damage from
frost. It is especially deadly against orcs. It is a great bane of
demons. It strikes at undead with holy wrath. It fights against evil
with holy fury. It provides immunity to cold. It provides immunity
to paralysis. It allows you to see invisible monsters. It allows you
to sense the presence of non-living things. It has been blessed by
the gods. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
r) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
It can be activated for frost ball
(48) every 5+d5 turns if it is being worn. It increases your dexterity
, speed and attack speed by 2. It does extra damage from frost. It
poisons your foes. It provides resistance to cold. It allows you to
see invisible monsters. It slows your metabolism. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Cave troll in the town of Gondolin .
s) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) (charging)
It can be activated for ball of fire (72) every 400 turns if it is
being worn. It provides light (radius 1) forever. It increases your
strength, dexterity and luck by 4. It does extra damage from fire.
It is especially deadly against orcs. It is especially deadly against
trolls. It fights against evil with holy fury. It sustains your
dexterity. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to fire and
disenchantment. It allows you to see invisible monsters. It has been
blessed by the gods. It cannot be harmed by acid, cold, lightning or
fire.
t) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
It increases your strength, constitution and speed by 2. It
does extra damage from electricity. It is very sharp and can cut your
foes. It is very sharp and can make your foes bleed. It strikes at
demons with holy wrath. It fights against evil with holy fury. It
provides immunity to paralysis. It provides resistance to electricity
, light and dark. It allows you to see invisible monsters. It
aggravates nearby creatures. It is cursed. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
u) The Fauchard of Nasteith (1d10) (+18,+13) (+1)
It can be wielded two-handed. It increases your strength and charisma
by 1. It does extra damage from fire. It poisons your foes. It is
very sharp and can cut your foes. It is a great bane of undead. It
has been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 59 of The Sacred Land Of Mountains.
v) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
w) The Silver Bolt 'Balefire' (6d5) (+20,+15)
It provides light (radius 1) forever. It does extra damage from fire.
It is a great bane of demons. It is a great bane of undead. It
allows you to sense the presence of demons and undead. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Pit Fiend in the town of Khazad-dum .
[Home Inventory - Lothlorien ]
a) The Wand of Digging of Thrain (17 charges)
You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
Orc Cave.
b) The Amulet of Carlammas (+2)
It can be activated for protect evil (dur level*3 + d25)
every 225+d225 turns if it is being worn. It increases your
constitution by 2. It provides resistance to fire. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Demilich on level 47 of Mordor.
c) The Star of Elendil (+1)
It can
be activated for light (dam 2d15) & map area every 50+d50 turns if it
is being worn. It grants you the power of detect curses if it is being
worn. It provides light (radius 4) forever. It increases your speed
by 1. It provides resistance to life draining. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Enchantress on level 37 of Mordor.
d) The Stone of Lore
It
can be activated for perilous identify every turn if it is being worn.
It provides light (radius 1) forever. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the floor of a special level.
e) The Augmented Chain Mail of Halion (-2 to accuracy) [16,+6]
It provides
immunity to acid and fire. It provides resistance to electricity,
dark, chaos and disenchantment. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Shelob, Spider of Darkness on level 50 of
Cirith Ungol.
f) The Splint Mail of Barth (-2 to accuracy) [19,+1] {cursed}
It provides resistance to cold, nexus, chaos and
disenchantment. It is heavily cursed. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Sangahyando of Umbar on level 32 of Maze.
g) The Ribbed Plate Armour of Morgolas (-72,-36) [28,+11](40%) {100% off}
It increases your hit points by 40%. It sustains your charisma. It
provides resistance to life draining. It cannot be harmed by acid,
cold, lightning or fire.
You stole it from the Black Market.
h) The Robe of Incanus [2,+20] (+3)
It grants you the power of weigh
magic if it is being worn. It can be used to store a spell. It
increases your intelligence, wisdom and searching by 3. It sustains
your intelligence and wisdom. It provides immunity to paralysis. It
provides resistance to acid, electricity, fire and cold. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
i) The Robe 'Ardal' [2,+9]
It sustains your dexterity. It
provides immunity to electricity and fire. It provides resistance to
life draining, acid and electricity. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of an Ettin on level 31 of Mirkwood.
j) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
It
increases your strength, stealth, infravision and ability to tunnel by
5. It provides resistance to acid, electricity, fire and poison. It
allows you to sense the presence of animals. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of The Sandworm Queen on level 30 of The
Sandworm lair.
k) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
It increases your stealth and searching by 4. It
provides resistance to acid, electricity, fire, cold and dark. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
l) The Fur Cloak of Finim [3,+14] {cursed}
It
provides immunity to paralysis. It provides resistance to electricity
and sound. It induces random teleportation. It aggravates nearby
creatures. It is heavily cursed. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
m) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
It can be activated for rays of fear
in every direction if it is being worn. It decreases your intelligence
, wisdom and searching by 5. It provides immunity to cold. It
provides immunity to paralysis. It makes you completely fearless. It
provides resistance to acid, fire, poison and disenchantment. It
allows you to see invisible monsters. It produces an anti-magic
shell. It drains life. It induces random teleportation. It is
heavily cursed. It carries an ancient foul curse. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Young gold dragon on level 29 of Mirkwood.
n) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It provides resistance to
light. It allows you to see invisible monsters. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
o) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
It provides light
(radius 1) forever. It increases your searching by 1. It does extra
damage from fire. It is especially deadly against orcs. It strikes
at demons with holy wrath. It fights against evil with holy fury. It
provides resistance to fire and light. It allows you to sense the
presence of orcs. It slows your metabolism. It has been blessed by
the gods. It cannot be harmed by acid, cold, lightning or fire.
p) The Katana 'Vindor' (3d4) (+3,+10) (+1)
It
can be wielded two-handed. It increases your strength, constitution
and charisma by 1. It does extra damage from electricity and fire.
It is a great bane of demons. It fights against evil with holy fury.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Half-orc Captain on level 24 of The Old
Forest.
q) The Spear of Orome (4d6) (+15,+15) (+4)
It can be activated for stone to mud every 5 turns if it is
being worn. It increases your intelligence, wisdom, searching,
infravision, ability to tunnel and speed by 4. It does extra damage
from fire. It is especially deadly against dragons. It is especially
deadly against giants. It strikes at demons with holy wrath. It
strikes at undead with holy wrath. It fights against evil with holy
fury. It makes you completely fearless. It provides resistance to
life draining, fire and light. It allows you to levitate. It allows
you to see invisible monsters. It allows you to sense the presence of
giants. It has been blessed by the gods. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Vort the Kobold Queen on level 33 of Maze.
r) The Whip of Gothmog (3d6) (+15,+16) (-2)
It provides light (radius 1) forever. It decreases your intelligence,
dexterity and infravision by 2. It does extra damage from fire. It
is very sharp and can cut your foes. It is very sharp and can make
your foes bleed. It strikes at demons with holy wrath. It is
especially deadly against natural creatures. It provides resistance
to fire and light. It allows you to sense the presence of spiders and
demons. It speeds your regenerative powers. It drains life. It
aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Dreadmaster on level 42 of Mordor.
s) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
It
can be wielded two-handed. It increases your intelligence by 3. It
does extra damage from fire. It is especially deadly against natural
creatures. It provides resistance to fire. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the ground on level 35 of Mordor.
t) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
It can be
wielded two-handed. It can be activated for drain life (90) every 70
turns if it is being worn. It increases your wisdom and infravision by
4. It does extra damage from frost. It is especially deadly against
orcs. It provides resistance to cold, light and nexus. It allows you
to sense the presence of orcs, trolls and giants. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
Orc Cave.
u) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
v) The Iron Shot of Winielmor (1d4) (+18,+17) {100% off}
It does extra damage from electricity. It poisons your foes.
It is a great bane of demons. It strikes at undead with holy wrath.
It fights against evil with holy fury. It is especially deadly
against natural creatures. It cannot be harmed by acid, cold,
lightning or fire.
You stole it from the Black Market.
w) The Small Metal Boomerang of Haldore (3d4) (+0,+4)
It is a great bane of dragons. It
is especially deadly against giants. It is a great bane of demons.
It fights against evil with holy fury. It is especially deadly
against natural creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Ulfang the Black on level 40 of The Land Of
Rhun.
x) The Metal Boomerang of Nenedeb (4d5) (+7,+1)
It does extra damage from fire. It is especially deadly against
orcs. It is especially deadly against giants. It is a great bane of
demons. It fights against evil with holy fury. It is especially
deadly against natural creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
|
Posted on 23.6.2004 04:15
7411. on the Ladder (of 19325)
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