The Angband Ladder: Galic, RohanKnight Swordmaster by <RCLapointe@runbox.com>

  [ToME 2.3.1 Character Sheet]

 Name  : Galic                  Age                 21       STR! 18/***       
 Sex   : Male                   Height              50       INT:  18/84       
 Race  : RohanKnight            Weight              78       WIS! 18/140       
 Class : Swordmaster            Social Class         9       DEX! 18/160       
 Body  : Player                                              CON! 18/***       
 God   : Tulkas                                              CHR! 18/210       
                                                                               
 + To Melee Hit         117 Level             44    Max Hit Points      1062   
 + To Melee Damage       80 Experience   4684495    Cur Hit Points      1062   
 + To Ranged Hit         45 Max Exp      4684495    Max SP (Mana)        141   
 + To Ranged Damage      13 Exp to Adv.  5280000    Cur SP (Mana)        141   
   AC                44+103 Gold         2236097    Piety              10379   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[70]Perception  : Very Good    Blows/Round:  9         
 Bows/Throw  : Heroic       Searching   : Very Good    Shots/Round:  2         
 Saving Throw: Poor         Disarming   : Superb       Mel.dmg/Rnd:  9d4+720   
 Stealth     : Bad          Magic Device: Legendary[7] Infra-Vision: 0 feet    
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the first child of a Devoted Mercenary.  You have            
          hazel eyes, straight red hair, and a dark complexion.                
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mordor: Level 56 (2800')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')

 Your body is a Player.
 You are currently in the town of Minas Anor.
 You have defeated 11477 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 33 princesses.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 18th Quelle of the 2890th year of the third age.
 You have been adventuring for 32 days.

                    adefkmnopsuxz{|@            
        Add Str   : .3.33.4...2....+            
        Add Int   : .3..............            
        Add Wis   : .3..............            
        Add Dex   : .3..............            
        Add Con   : .3.33.....2....+            
        Add Chr   : .3.3..4.........            
        Add Stea. : .......3........            
        Add Sear. : ...3.4..........            
        Add Tun.. : ..............8.            
        Add Speed : .39....3.......+            
        Slay Und. : +...............            
        Slay Demon: +...............            
        Slay Drag.: +...............            
        Poison Brd: +...............            
        Elec Brand: +...............            
        Fire Brand: +...............            
        Cold Brand: +...............            
        Sust Str  : ....+...........            
        Sust Int  : ................            
        Sust Wis  : ...........+....            
        Sust Dex  : ........+..+....            
        Sust Con  : ....+...........            
        Sust Chr  : ...........+....            
        Invisible : +...............            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ....+...+.+.....            
        Hold Life : ...........+....            
        Res Acid  : ......++...+....            
        Res Elec  : +.....+.........            
        Imm Fire  : +..*..+.*.......            
        Imm Cold  : +.....+.*.......            
        Res Pois  : +.......+.......            
        Res Fear  : ....+...+..+...+            
        Res Lite  : ................            
        Res Dark  : ......+.........            
        Res Blind : ................            
        Res Conf  : ......+.........            
        Res Sound : ........+..+....            
        Res Shard : ................            
        Res Neth  : ................            
        Res Nexus : .......+...+....            
        Res Chaos : ................            
        Res Disen : ....+.+.+..+....            
        Aura Fire : +...............            
        Aura Elec : +...............            
        Lite      : ++..............            
        See Invis : ...+............            
        Digestion : +...............            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Activate  : +..+.+++........            
        Cursed    : +.+.............            
        Hvy Curse : +.+.............            
        Fly       : ...+............            
        Sentient  : +...............            
        Orc.ESP   : ......+.........            
        Giant.ESP : +...............            
        TLord.ESP : ...+............            
        Full ESP  : .........+......            

Skills (points left: 65)
 - Combat                                        26.021 [0.900]
          - Weaponmastery                        47.952 [1.150]
                   . Sword-mastery               47.900 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              01.500 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    05.420 [0.900]
          . Stealth                              -8.000 [0.400]
          . Disarming                            45.200 [0.900]
 - Magic                                         02.050 [0.300]
          . Magic-Device                         36.000 [1.150]
 - Spirituality                                  04.060 [0.400]
          . Prayer                               00.000 [0.500]
          . Mindcraft                            10.400 [0.500]
 - Monster-lore                                  00.500 [0.500]
          . Corpse-preservation                  00.800 [0.800]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may find a Scroll of Light on level 9.
You may find a Ring of Teleportation on level 1.
You may find a Hard Leather Cap on level 12.
You may find a Ring of Fire Resistance on level 19.
You are fated to meet a Grey mushroom patch on level 9.
You are fated to meet The White Balrog on level 33.


  [Character Equipment]

a) The Dagger 'Narthanc' (E:2032467, L:38) (1d4) (+32,+19) {cursed, .!d@w0}
        It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from electricity, fire and frost.  It poisons your foes.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It makes you invisible.
    It provides resistance to electricity, fire, cold and poison.  It
    allows you to sense the presence of giants.  It slows your metabolism.
    It produces a fiery sheath.  It produces an electric sheath.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
d) The Light Crossbow of Nedagon (x6) (+7,+13) (+3 to speed)
    It provides light (radius 1) forever.  
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and speed by 3.  It fires missiles with extra
    might.  It fires missiles excessively fast.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Water troll Priest on level 47 of Mordor.
e) an Indestructible Ring of Speed (+9) {cursed}
    
    It increases your speed by 9.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 25 of The Old Forest.
f) The Ring of Flare (+3)
    It can
    be activated for dimension door every 100 turns if it is being worn. 
    It grants you the power of swap position if it is being worn.  It 
    increases your strength, constitution, charisma and searching by 3.  
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 53 of Mordor.
k) a Cursed Amulet of Weaponmastery (+6,+5) [+4] (+3) {cursed}
    It 
    increases your strength and constitution by 3.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to 
    disenchantment.  It is cursed.  It can re-curse itself.  
    You bought it from the Black Market.
m) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
n) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can
    be activated for genocide every 500 turns if it is being worn. It 
    increases your strength and charisma by 4.  It provides resistance to 
    acid, electricity, fire, cold, dark, confusion and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport
    (range 100) every 45 turns if it is being worn. It increases your 
    stealth and speed by 3.  It provides resistance to acid and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
p) The Large Metal Shield of Nenenen [5,+10]
    It
    sustains your dexterity.  It provides immunity to fire and cold.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold, poison, sound and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 37 of
    Mordor.
s) a Jewel Encrusted Crown of Telepathy [0,+10]
    It gives telepathic powers.  It cannot be harmed by acid.  
    You found it lying in a vault on level 30 of The Sandworm lair.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It 
    increases your strength and constitution by 2.  It provides immunity
    to paralysis.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 34 of
    Mordor.
x) The Pair of Soft Leather Boots of Niach [2,+13]
    It sustains your wisdom, dexterity and charisma.  It makes you
    completely fearless.  It provides resistance to life draining, acid, 
    sound, nexus and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
z) (nothing)
{) (nothing)
|) a Magical Dwarven Shovel of Digging (+8) {@w1}


  [Character Inventory]

a) The Gem of Hate {!! Heal (100)}
    It can be activated for heal 700
    hit points every 100 turns.  
    You found it in the remains of a Black ooze on level 29 of The Sandworm
    lair.
b) a Parchment titled ``Demigods and their Uses'' {!! Satisfy Hunger (100)}
    It can be activated for satisfy hunger every 100 turns.  
    You found it lying in a vault on level 29 of The Sandworm lair.
c) a Parchment titled ``Household Magic'' (charging) {!! Genocide (500)}
    It can
    be activated for genocide every 500 turns.  
    You found it in the remains of a Nalfeshnee on level 41 of Mordor.
d) a Potion of *Healing*
e) a Silver Rod of the Istari of Recall (200/200) {!*!*}
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 30 of The Sandworm lair.
f) a Golden Rod of the Istari of Perception (250/250) {@z1!d!k!k}
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 30 of The Sandworm lair.
g) a Staff of Probability Travel[3|15] (2 charges)
h) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It 
    increases your strength and charisma by 2.  It provides resistance to 
    acid, electricity, fire, cold, shards and nexus.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Mature bronze dragon on level 56 of
    Mordor.
i) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut
    your foes.  It is very sharp and can make your foes bleed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 56 of Mordor.
j) The Broad Sword of Eildor (2d5) (+11,+14) (-7) {cursed}
    It 
    decreases your wisdom by 7.  It produces chaotic effects.  It is
    especially deadly against giants.  It prevents teleportation.  It 
    drains experience.  It has been blessed by the gods.  It is heavily
    cursed.  It carries an ancient foul curse.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 56 of Mordor.
k) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    
    It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 56 of Mordor.
l) The Beaked Axe of Arnim (2d6) (+14,+14) (+1)
    
    It must be wielded two-handed.  It increases your intelligence, 
    constitution and charisma by 1.  It does extra damage from frost.  It 
    poisons your foes.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 56 of Mordor.
m) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
    
    It can be activated for cure serious wounds every 3+d3 turns if it is
    being worn. It increases your strength and dexterity by 1.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 56 of Mordor.
n) a Climbing Set {@w1}
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Wand of Digging of Thrain (16 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
b) The Ring of Urufin (+2)
    It increases your charisma by 2.  It sustains your strength.  
    It provides immunity to paralysis.  It provides resistance to fire, 
    poison, light and blindness.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
c) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Harowen the Black Hand on level 50 of
    Mordor.
d) an Indestructible Amulet of Reflection
    It reflects bolts and arrows.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
e) The Star of Elendil (+1)
    It can
    be activated for light (dam 2d15) & map area every 50+d50 turns if it
    is being worn. It grants you the power of detect curses if it is being
    worn.  It provides light (radius 4) forever.  It increases your speed
     by 1.  It provides resistance to life draining.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
f) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
g) The Full Plate Armour of Isildur [25,+25] (+1)
    It 
    increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
h) The Rhino Hide Armour of Wilion (-37,-19) [8,+12](40%)
    It increases your hit points by 40%.  
    It sustains your charisma.  It makes you completely fearless.  It
    provides resistance to light, dark and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
i) The Entish Bark of Falaste [1,+14]
    It
    makes you completely fearless.  It provides resistance to fire, light, 
    confusion, sound and nether.  It produces a fiery sheath.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Algroth Chieftain on level 53 of Mordor.
j) a Cloak of Mist of Air [1,+13]
    
    It allows you to breathe without air.  
    You found it lying in a vault on level 29 of The Sandworm lair.
k) The Small Metal Shield of Thorin [3,+25] (+4)
    It 
    increases your strength and constitution by 4.  It provides immunity 
    to acid.  It provides immunity to paralysis.  It provides resistance 
    to sound, nexus and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, 
    stealth and speed by 3.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
m) The Dagger of Rilia (2d4) (+4,+3)
    It can
    be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it
    is being worn. It poisons your foes.  It is especially deadly against
    orcs.  It provides resistance to poison and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Wormtongue, Agent of Saruman on level 10 of
    Barrow-Downs.
n) The Dagger 'Ethri' (1d4) (+12,+23)
    It poisons your foes.  It is very sharp and can make your
    foes bleed.  It is a great bane of dragons.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 17 of Orc Cave.
o) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra
    damage from frost.  It is especially deadly against natural creatures.
    It provides resistance to cold and light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
q) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It 
    increases your dexterity, constitution, speed and attack speed by 2.  
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave ogre on level 51 of Mordor.
r) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    It 
    increases your dexterity and stealth by 3.  It provides resistance to 
    acid, electricity, fire and cold.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
s) The Broad Sword 'Brion' (2d5) (+18,+23) (+3 to speed)
    It 
    increases your charisma and speed by 3.  It does extra damage from 
    acid and frost.  It produces chaotic effects.  It is very sharp and
    can cut your foes.  It is especially deadly against trolls.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
t) The Long Sword of Arandi (2d5) (+10,+13) (+2)
    It
    provides light (radius 1) forever.  It increases your charisma by 2.  
    It does extra damage from acid and electricity.  It drains life from
    your foes.  It is especially deadly against giants.  It is especially
    deadly against natural creatures.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Gondolin ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  
    It decreases your luck by 20.  It does extra damage from fire.  It 
    poisons your foes.  It produces chaotic effects.  It is very sharp and
    can make your foes bleed.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It can re-curse itself.  It can
    resist being shattered by morgul beings.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Half-orc on level 52 of Mordor.
b) The Demonshield of Gothmog [13,+13] (+4)
    It 
    increases your dexterity by 4.  It makes you invisible.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    levitate.  It produces a fiery sheath.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
c) The Demonhorn of Gothmog [2,+13] (-5)
    It
    provides light (radius 2) forever.  It decreases your charisma by 5.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 20 of The Old Forest.
d) a Potion of New Life
e) The Ring 'Urenent' (+2)
    It 
    increases your dexterity, stealth and searching by 2.  It makes you
    invisible.  It provides immunity to paralysis.  It provides resistance 
    to light and nether.  It allows you to levitate.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Magic shop.
f) a Ring of Extra Attacks (+2 attacks)
    It increases your attack speed by 2.
    
    You bought it from the Rare Jewelry Shop.
g) The Bar Chain Mail of Elrossere (-2 to accuracy) [18,+7]
    It sustains your wisdom, 
    constitution and charisma.  It provides immunity to electricity.  It
    provides resistance to nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Snaga on level 45 of Mordor.
h) a Large Metal Shield of Reflection [5,+13]
    It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Maulotaur on level 45 of Mordor.
i) The Dagger 'Belangil' (2d4) (+6,+9) (+2) {!d@w0}
    It
    can be activated for frost ball (48) every 5+d5 turns if it is being
    worn. It increases your dexterity, speed and attack speed by 2.  It
    does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
j) The Long Bow of Bard (x5) (+17,+19) (+2)
    It 
    increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.


  [Home Inventory - Minas Anor ]

a) The Deck of Wild Magic {!! Cure Hallucination (100)}
    It can
    be activated for cure hallucination every 100 turns.  
    You found it in the remains of an Acidic cytoplasm on level 47 of Mordor.
b) Boccob's Unfinished Works
    
    It can be activated for high experience loss.  
    You found it in the remains of a Hezrou on level 54 of Mordor.
c) The Diamond Prism of Light
    It can
    be activated for cure cuts every 100 turns.  
    You found it in the remains of a Sorcerer on level 52 of Mordor.
d) The Cunning Plan of Zog {!! Teleport (100)}
    It can
    be activated for teleport (range 100) every 100 turns.  
    You found it lying on the ground on level 36 of Mordor.
e) Raistlin's Ready Ranger
    It can be
    activated for something weird every 5 turns.  
    You found it lying in a vault on level 53 of Mordor.
f) Mordenkainen's Mysterious Mind-Masher {!! Mass Genocide (1000)}
    It can be
    activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 30 of The Sandworm lair.
g) Cathal's Corrupting Cymbal
    It
    can be activated for cure blindness every 100 turns.  
    You found it in the remains of a Ghoul on level 54 of Mordor.
h) Agannazar's Altruistic Assassin
    It can be
    activated for poison.  
    You found it in the remains of a Hezrou on level 54 of Mordor.
i) Olive's Omnipotent Ostrich {!! Genocide (500)}
    It can
    be activated for genocide every 500 turns.  
    You found it lying in a vault on level 29 of The Sandworm lair.
j) 5 Scrolls of *Identify*
k) an Iron Rod of the Istari of Nothing (100/100)
l) a Silver Rod of the Istari of Nothing (200/200)
m) a Rod Tip of Teleport Other (60 Mana to cast)
n) an Indestructible Amulet of Doom [+7] (+8)
    It 
    increases your strength, intelligence, wisdom, dexterity, constitution
     and charisma by 8.  It cannot be dropped while cursed.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 52 of Mordor.
o) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases 
    your attack speed by 2.  It is especially deadly against natural
    creatures.  It provides resistance to disenchantment.  It allows you
    to see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Hezrou on level 54 of Mordor.
p) a Two-Handed Sword of Westernesse (3d6) (+6,+13) (+2)
q) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
    It must
    be wielded two-handed.  It increases your strength, charisma and 
    infravision by 4.  It does extra damage from fire.  It is very sharp
    and can cut your foes.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to fire, confusion and chaos.  It allows you to see invisible
    monsters.  It drains mana.  It aggravates nearby creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 44 of Mordor.
r) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It 
    increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.


  [Home Inventory - Lothlorien ]

a) Baalzebub's Tormented Box {!! Heal (100)}
    It can
    be activated for heal 700 hit points every 100 turns.  
    You found it lying on the ground on level 30 of The Sandworm lair.
b) The Devil's Pentagram {!! Light (100)}
    It
    can be activated for light area (dam 2d15) every 100 turns.  
    You found it lying on the ground on level 30 of The Sandworm lair.
c) The Tome of Collected Weird Magic {!! Satisfy Hunger (100)}
    It
    can be activated for satisfy hunger every 100 turns.  
    You found it lying on the ground on level 20 of The Old Forest.
d) Balrilbon's Soulgem {!! Light Absorbtion (80)}
    It can
    be activated for light absorption every 80 turns.  
    You found it lying in a vault on level 29 of The Sandworm lair.
e) The Crystal Ball of Godly Sights {!! Teleport (100)}
    It can
    be activated for teleport (range 100) every 100 turns.  
    You found it lying on the ground on level 30 of The Sandworm lair.
f) The Bottomless Bottle {!! Light Absorbtion (100)}
    It
    can be activated for light absorption every 80 turns.  
    You found it lying in a vault on level 29 of The Sandworm lair.
g) Heward's Excellent Experimental Earmuffs {!! Teleport (100)}
    It can
    be activated for teleport (range 100) every 100 turns.  
    You found it lying on the ground on level 30 of The Sandworm lair.
h) a Parchment titled ''Famous Last Words'' {!! Summon Pets (101)}
    It
    can be activated for summon pet every 101 turns.  
    You found it in the remains of a Vrock on level 44 of Mordor.
i) 9 Sprigs of Athelas
j) 14 Potions of Cure Serious Insanity
k) 3 Potions of Cure Critical Insanity
l) 6 Potions of Cure Insanity
m) 21 Scrolls of *Remove Curse*
n) 99 Scrolls of Enchant Armour
o) 79 Scrolls of Enchant Armour
p) 99 Scrolls of Enchant Weapon To-Hit
q) 15 Scrolls of Enchant Weapon To-Hit
r) 84 Scrolls of Enchant Weapon To-Dam
s) a Fireproof Scroll of *Enchant Armour*
t) a Scroll of *Enchant Armour*
u) 2 Scrolls of *Enchant Weapon*
v) 8 Scrolls of Reset Recall
w) a Scroll of *Destruction*
x) The Crumpled Scroll of Mass Resurrection
    It cannot
    be harmed by acid, cold, lightning or fire.  


  [The Mathom-house Inventory - Bree ]

a) Baalzebub's All-seeing Servant
    It can be activated for 
    experience loss.  
    You found it lying in a vault on level 29 of The Sandworm lair.
b) The Gem of Fire
    It can
    be activated for decreasing Intelligence.  
    You found it lying on the ground on level 40 of Mordor.
c) The Gem of Knowledge
    It can be
    activated for Destruction every 100 turns.  
    You found it in the remains of a Dark elven warlock on level 42 of Mordor.
d) The Gem of Rage {!! Cure Fear (100)}
    
    It can be activated for cure fear every 100 turns.  
    You found it in the remains of a Shade on level 45 of Mordor.
e) Raal's Voodoo Doll of Revenge
    It can be
    activated for experience loss.  
    You found it lying on the ground on level 29 of The Sandworm lair.
f) Mordekainen's Sneaking Eye {!! Cure Poison (100)}
    It
    can be activated for cure poison every 100 turns.  
    You found it lying in a vault on level 29 of The Sandworm lair.
g) Kelek's Practical Joke
    It can
    be activated for cure fear every 100 turns.  
    You found it in the remains of a Water naga Shaman on level 40 of The Land
    Of Rhun.
h) Tenser's Alteration Manual
    It can be activated for cure hallucination every 100 turns.  
    You found it lying on the ground on level 29 of The Sandworm lair.
i) Raal's Black Candle
    It
    can be activated for experience loss.  
    You found it lying on the ground on level 30 of The Sandworm lair.
j) Mordekainen's Pocket Magician
    It
    can be activated for stat loss.  
    You found it lying in a vault on level 30 of The Sandworm lair.
k) Valdarbon's Automatic Alchemist
    It can
    be activated for stun.  
    You found it lying in a vault on level 30 of The Sandworm lair.
l) Lloth's Ceremonial Dagger
    It can
    be activated for cure serious wounds every 75 turns.  
    You found it in the remains of a Dark elven warlock on level 40 of Mordor.
m) The Tome of Elven Household Magic {!! Cure Cuts (100)}
    
    It can be activated for cure cuts every 100 turns.  
    You found it lying on the ground on level 26 of The Sandworm lair.
n) a Parchment titled ``Magic for the Layman'' {!! Cure Blindness (100)}
    It
    can be activated for cure blindness every 100 turns.  
    You found it in the remains of a Druid on level 44 of Mordor.
o) Balrilbon's Bag of Wondrous Tricks
    It can be
    activated for cure poison every 100 turns.  
    You found it lying on the ground on level 30 of The Sandworm lair.
p) Bumganir's Bag of Magic Toys
    It
    can be activated for blindness.  
    You found it lying in a vault on level 29 of The Sandworm lair.
q) The Skull of Ancient Wisdom
    It can
    be activated for cuts.  
    You found it in the remains of an Ice skeleton on level 42 of Mordor.
r) Benetar's Portable Plague
    
    It can be activated for cure light wounds every 50 turns.  
    You found it lying in a vault on level 30 of The Sandworm lair.
s) Baalzebub's Tormented Skullcap
    It can
    be activated for decreasing Strength.  
    You found it lying in a vault on level 29 of The Sandworm lair.
t) a Parchment titled ``Planar Travel Made Easy'' {!! Cure Fear (100)}
    It can
    be activated for cure fear every 100 turns.  
    You found it in the remains of a Death quasit on level 41 of Mordor.
u) Boccob's Magical Mish-mash
    It
    can be activated for paralyze.  
    You found it lying in a vault on level 30 of The Sandworm lair.
v) The Grail of Kenault
    It can
    be activated for cure cuts every 100 turns.  
    You found it lying in a vault on level 30 of The Sandworm lair.
w) The Hand of Vecna
    It can
    be activated for poison.  
    You found it lying in a vault on level 38 of Mordor.
x) The Immortal Skull of Benetar {!! Cure Hallucination (100)}
    It can be
    activated for cure hallucination every 100 turns.  
    You found it lying on the ground on level 30 of The Sandworm lair.
a) a Parchment titled ''Immortality For Dummies'' {!! Teleport Level (50)}
    It
    can be activated for teleport level every 50 turns.  
    You found it in the remains of a Basilisk on level 38 of Mordor.
b) Jor's Buckler of Missile Attraction
    It can
    be activated for cure hallucination every 100 turns.  
    You found it lying on the ground on level 30 of The Sandworm lair.
c) Pytar's Portable Pandemonium
    It
    can be activated for darkness.  
    You found it lying on the ground on level 29 of The Sandworm lair.
d) The Toenail of Vecna
    It
    can be activated for Ruination.  
    You found it lying in a vault on level 29 of The Sandworm lair.
e) 99 Potions of Water Curing {quest}
f) The Arrow Trap Set 'Merlion Karc's Demonbane' (+17,+27) [+37] (+2)
    It is
    well-hidden. It can only be set off by demons.  It fires missiles with
    extra might.  It fires missiles excessively fast.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
g) The Bolt Trap Set of Ahromarwar (+25,+15) [+30] (+3)
    It is
    well-hidden. It rearms itself.  It fires missiles with extra might.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
h) The Device Trap Set 'Hanisbroner's Surprise' [+25] (+3)
    It is
    well-hidden. It rearms itself.  It can teleport monsters to you.  It
    fires missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
i) The Ring of Annareb (-2)
    It 
    decreases your strength, wisdom, constitution and stealth by 2.  It
    sustains your intelligence and wisdom.  It provides resistance to cold
     and light.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
j) The Ring of Power of Uvatha the Horseman (+2)
    It 
    increases your dexterity, constitution and charisma by 2.  It makes
    you invisible.  It provides immunity to paralysis.  It provides
    resistance to fire, poison and nether.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
k) The Ring of Power of Akhorahil the Blind (+4)
    
    It increases your strength by 4.  It makes you invisible.  It sustains 
    your intelligence and dexterity.  It provides resistance to dark, 
    blindness and nether.  It allows you to see invisible monsters.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 45 of Mordor.
l) The Amulet 'Maldante' (+2 to stealth)
    
    It increases your dexterity and stealth by 2.  It provides resistance 
    to dark, shards and nether.  It allows you to see invisible monsters.  
    It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 44 of Mordor.
m) The Amulet of Carlammas (+2)
    It can be
    activated for protection from evil (dur level*3 + d25) every 225+d225
    turns if it is being worn. It increases your constitution by 2.  It
    provides resistance to fire.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
n) The Phial of Undeath (-5) {cursed}
    It can
    be activated for ruination every 10+d10 turns if it is being worn. It
    provides light (radius 5) forever.  It decreases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
    It allows you to breathe without air.  It allows you to sense the
    presence of undead.  It is cursed.  It carries an ancient morgothian
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
o) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can
    be activated for destroy doors and traps every 10 turns if it is being
    worn. It increases your intelligence, wisdom and constitution by 3.  
    It provides resistance to acid, poison, light and confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 42 of Mordor.
p) The Full Plate Armour of Estelen (-3 to accuracy) [25,+8]
    It sustains 
    your intelligence and dexterity.  It provides resistance to light, 
    shards and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Emperor wight on level 53 of Mordor.
q) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
r) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It
    provides resistance to acid, electricity, fire, cold and dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
s) The Hard Studded Leather of Carfaldir (-1 to accuracy) [7,+4]
    It
    sustains your intelligence and constitution.  It makes you completely
    fearless.  It provides resistance to nether.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Green naga on level 7 of Barrow-Downs.
t) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
u) The Leather Jacket of Erianwend (-1 to accuracy) [12,+7]
    It sustains your 
    intelligence and constitution.  It provides resistance to electricity, 
    fire and light.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the ground on level 12 of Orc Cave.
v) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be
    activated for sleep nearby monsters every 55 turns if it is being
    worn. It increases your intelligence, wisdom, stealth and speed by 2.  
    It provides resistance to acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
w) The Fur Cloak 'Mindord' [3,-3] {cursed}
    It
    sustains your dexterity.  It provides resistance to acid.  It
    aggravates nearby creatures.  It fills you with the Black Breath.  It
    is heavily cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
x) The Small Metal Shield of Coromed [3,+7]
    It sustains your charisma.  It provides resistance to life
    draining, cold and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 15 of Orc Cave.
a) The Large Leather Shield of Celegorm [4,+20]
    It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, light and dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Crystal drake on level 34 of Mordor.
b) The Large Metal Shield of Randi [5,+9]
    
    It sustains your intelligence, wisdom and constitution.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to poison and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
c) The Iron Crown 'Nelleb' [0,+7]
    It sustains your intelligence.  It
    provides resistance to fire, nexus and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 47 of Mordor.
d) The Golden Crown 'Andur' [0,+14]
    
    It sustains your wisdom.  It provides immunity to paralysis.  It
    provides resistance to electricity, dark, confusion and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
e) The Jewel Encrusted Crown of Silwe [0,+11]
    It sustains your charisma.  It
    provides resistance to fire, cold, dark, sound and nexus.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
f) The Metal Cap of Thengel [3,+12] (+3)
    It 
    increases your wisdom, charisma and luck by 3.  It provides resistance 
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 37 of
    Mordor.
g) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is
    being worn. It increases your intelligence, wisdom and searching by 2.
    It provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
h) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear
    in every direction if it is being worn. It decreases your intelligence
    , wisdom and searching by 5.  It provides immunity to cold.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid, fire, poison and disenchantment.  It
    allows you to see invisible monsters.  It produces an anti-magic
    shell.  It drains life.  It induces random teleportation.  It is
    heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
i) The Steel Helm 'Lebohaum' [20,+80]
    It can
    be activated for sing a cheerful song every 3 turns if it is being
    worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
j) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can
    be activated for magic missile (2d6) every 2 turns if it is being
    worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
k) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated
    for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be
    used to store a spell.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
l) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can
    be activated for remove fear and cure poison every 5 turns if it is
    being worn. It increases your dexterity and charisma by 5.  It
    sustains your constitution and charisma.  It provides immunity to
    paralysis.  It provides resistance to confusion, nether and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
m) The Pair of Metal Shod Boots 'Tumaraman' [6,+9]
    It
    sustains your intelligence and charisma.  It provides resistance to 
    acid, electricity, cold, confusion and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Black Market.
n) The Broad Axe of Atarot (2d6) (+6,+7) (+3 to speed)
    It can be wielded two-handed.  It
    provides light (radius 1) forever.  It increases your dexterity, 
    charisma and speed by 3.  It does extra damage from frost.  It is a
    great bane of dragons.  It strikes at demons with holy wrath.  It is a
    great bane of undead.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Half-troll on level 40 of Mordor.
o) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It
    can be wielded two-handed.  It can be activated for detect orcs every
    10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
p) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It
    provides light (radius 1) forever.  It increases your searching by 1.  
    It does extra damage from fire.  It is especially deadly against orcs.
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to fire and light.  It allows you
    to sense the presence of orcs.  It slows your metabolism.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
q) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
r) The Long Sword 'Durandil' (2d5) (+5,+8) (+3)
    It can
    be activated for sing a cheerful song every 3 turns if it is being
    worn. It increases your luck by 3.  It makes you completely fearless.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
s) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
    It 
    decreases your strength, wisdom, charisma and speed by 10.  It does
    extra damage from fire.  It drains life from your foes.  It makes you
    invisible.  It provides immunity to paralysis.  It renders you
    incorporeal.  It allows you to see invisible monsters.  It allows you
    to sense the presence of undead.  It slows your metabolism.  It
    prevents teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient morgothian curse.  It can clone
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    It must be wielded two-handed.  It can
    be activated for berserker and +10 to speed (50) every 100+d200 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your strength and constitution by 3.  It does extra damage 
    from acid.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is a great bane of demons.  It provides
    resistance to acid.  It drains mana.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Maulotaur on level 47 of Mordor.
u) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It
    can be wielded two-handed.  It increases your charisma by 3.  It does
    extra damage from fire.  It is especially deadly against giants.  It
    strikes at undead with holy wrath.  It provides resistance to fire and 
    sound.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of giants.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
v) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It can
    be wielded two-handed.  It increases your strength, constitution and 
    stealth by 3.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It strikes at demons with holy wrath.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire, cold and blindness.  It allows you to levitate.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of non-living things.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 40 of The Land Of Rhun.
w) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
    It
    can be wielded two-handed.  It can be activated for drain life (90)
    every 70 turns if it is being worn. It increases your wisdom and 
    infravision by 4.  It does extra damage from frost.  It is especially
    deadly against orcs.  It provides resistance to cold, light and 
    disenchantment.  It allows you to sense the presence of orcs, trolls
     and giants.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 47 of
    Mordor.
x) The Two-Handed Flail of Ruinar (3d6) (+22,+19) (+2)
    It must be wielded two-handed.  It provides light (radius 1)
    forever.  It increases your wisdom and dexterity by 2.  It produces
    chaotic effects.  It is a great bane of dragons.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Black Market.
a) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify
    every 10+d50 turns if it is being worn. It increases your searching
     and infravision by 2.  It fires missiles excessively fast.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
b) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and 
    constitution by 2.  It provides resistance to electricity, fire and 
    cold.  It speeds your regenerative powers.  It fires missiles with
    extra might.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
c) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It cannot be harmed by acid, cold, lightning or fire.  
d) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does
    extra damage from acid, electricity, fire and frost.  It poisons your
    foes.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon Archer on level 21 of Orc Cave.
e) The Wooden Boomerang of Vathim (1d8) (+19,+5)
    
    It does extra damage from electricity and frost.  It poisons your foes
    .  It is a great bane of dragons.  It is especially deadly against
    orcs.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mummified orc on level 36 of Mordor.
f) The Small Metal Boomerang of Bragno (3d4) (+13,+9)
    
    It does extra damage from acid.  It poisons your foes.  It is
    especially deadly against dragons.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Greater basilisk on level 39 of Mordor.
g) The Small Metal Boomerang of Anthil (3d4) (+17,+9)
    
    It does extra damage from frost.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the ground on level 45 of Mordor.
h) The Metal Boomerang of Miriennar (4d5) (+9,+5)
    It does extra
    damage from electricity and fire.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It is a great bane of
    demons.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Angamaite of Umbar on level 22 of Orc Cave.
i) The Player corpse
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
j) The Mage Staff of Umondi (1d4) (+9,+8) [+9](80%) (+4)
    It can
    be wielded two-handed.  It provides light (radius 1) forever.  It can
    be used to store a spell.  It increases your intelligence by 4.  It
    increases your mana capacity by 80%.  It sustains your intelligence.  
    It provides immunity to paralysis.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
k) The Mage Staff of Armatar (1d4) (+5,+5) (+0) {cursed}
    It
    can be wielded two-handed.  It provides light (radius 1) forever.  It
    can be used to store a spell.  It decreases your intelligence by 0.  
    It drains experience.  It induces random teleportation.  It aggravates
    nearby creatures.  It fills you with the Black Breath.  It is heavily
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.



Posted on 3.6.2005 02:49
Last updated on 6.6.2005 08:25

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7286. on the Ladder (of 19090)
1268. on the ToME Ladder (of 3155)
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On 3.6.2005 02:49 RCLapointe@Runbox.com wrote:
Narthanc already!

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