[ToME 2.2.7 Character Dump] Name : Astauctred Age 88 STR: 40 Sex : Neuter Height 87 INT: 16 Race : Zombie RohanKnight Weight 81 WIS! 21 Class : Swordmaster Social Class 47 DEX: 40 Body : Player CON: 40 God : Melkor Bauglir CHR! 28 + To Melee Hit 96 Level 44 Max Hit Points 1124 + To Melee Damage 75 Experience 5820978 Cur Hit Points 1124 + To Ranged Hit 69 Max Exp 5820978 Max SP (Mana) 39 + To Ranged Damage 22 Exp to Adv. 6360000 Cur SP (Mana) 36 AC 41+120 Gold 230442 Piety 103602 (Miscellaneous Abilities) Fighting : Legendary[67]Perception : Excellent Blows/Round: 9 Bows/Throw : Legendary[20]Searching : Superb Shots/Round: 2 Saving Throw: Fair Disarming : Very Good Mel.dmg/Rnd: 18d5+675 Stealth : Bad Magic Device: Superb Infra-Vision: 50 feet Tactic: confident Explor: normal (Character Background) u are one of several children of a Marshal of the Riddermark. You have green eyes, straight brown hair, and an average complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 56 (2800') Barrow-Downs: Level 10 (500') Illusory Castle: Level 35 (1750') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 57 (2850') The Sacred Land Of Mountains: Level 58 (2900') The Sandworm lair: Level 30 (1500') A lost temple: Level 5 (250') Your body is a Player. You are currently in the town of Gondolin. You have defeated 13806 enemies. You saved Bree from a dreadful Nazgul. You saved 54 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 19th Quelle of the 2890th year of the third age. You have been adventuring for 33 days. adefkmnopsuxz{|@ Add Str : ......2.43...... Add Int : .....1.......... Add Wis : .....1.......... Add Dex : .3....2..34..... Add Con : ........43...... Add Chr : .....1.......... Add Stea. : .3.....3........ Add Sear. : 1......3...4.... Add Infra : ...........4.... Add Tun.. : ...........4..6. Add Speed : ..*7..2........+ Slay Evil : +............... Slay Demon: +............... Slay Orc : +............... Fire Brand: +............... Sust Str : .........+...... Sust Int : ................ Sust Wis : ................ Sust Dex : .........+...... Sust Con : .........+...... Sust Chr : ................ Invisible : .....+.......... Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ........+.+..... Hold Life : ...............+ Imm Acid : ......+.*++..... Res Elec : ......+......... Res Fire : +.....+......... Res Cold : ......+..+.....+ Res Pois : ......+.+......+ Res Fear : ......+..+.....+ Res Lite : +............... Res Dark : .........+...... Res Blind : .....+.......... Res Conf : ......+......... Res Sound : ......+.+....... Res Shard : .......+........ Res Neth : .....+.......... Res Nexus : .........+...... Res Chaos : ........+....... Res Disen : .+.............. Lite : +............... See Invis : ..........+....+ Digestion : +........+.....+ Xtra Shots: .+.............. Activate : ..........+..... Blessed : +............... Cursed : ...+............ Orc.ESP : +.......+....... Full ESP : ....+........... Skills (points left: 80) - Combat 30.728 [0.900] - Weaponmastery 40.098 [1.150] . Sword-mastery 40.200 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 01.000 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 01.540 [0.900] . Disarming 06.400 [0.900] - Magic 05.683 [0.300] . Magic-Device 30.900 [1.150] . Udun 00.000 [0.400] - Spirituality 01.400 [0.500] . Prayer 02.500 [0.500] . Mindcraft 01.300 [0.400] - Monster-lore 00.500 [0.500] . Mimicry 03.200 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You may find a Potion of Neutralise Poison on level 1. You may meet a Mangy-looking leper on level 20. You may find a Bolt on level 36. You are fated to find a Scroll of Protection from Evil on level 32. You are fated to die on level 9. You may find a Rune [Life] on level 10. You are fated to meet a Vampire lord on level 16. You are fated to find a Trident on level 1. You may meet a Pitiful-looking beggar on level 1. You are fated to meet a Giant black dragon fly on level 54. [Character Equipment] a) The Broad Sword 'Glamdring' (2d5) (+7,+12) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. d) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) {[res dissench]} It increases your dexterity and stealth by 3. It provides resistance to disenchantment. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire lord on level 47 of Moria. e) a Ring of Speed (+10) {100% off} It increases your speed by 10. You stole it from the Rare Jewelry Shop. f) a Ring of Speed (+7) {cursed} It increases your speed by 7. It is cursed. You found it in the remains of a Nycadaemon on level 51 of The Sacred Land Of Mountains. k) an Amulet of Telepathy {!d!d} It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Scatha the Worm on level 48 of Moria. m) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 1. It makes you invisible. It provides resistance to blindness and nether. It cannot be harmed by fire. It was given to you as a reward. n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, poison, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Harowen the Black Hand on level 48 of Mordor. o) an Elven Cloak of Protection [4,+16] (+3 to stealth) It increases your stealth, searching and luck by 3. It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. p) The Small Metal Shield of Thorin [3,+25] (+4) {!d!d} It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to poison, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 52 of Mordor. z) (nothing) {) (nothing) |) a Pick of Digging (+4,+9) (+6) It increases your ability to tunnel by 6. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) 10 Potions of Speed b) 6 Potions of Healing c) a Fireproof Scroll of Summon Never-Moving Pet d) 2 Scrolls of Summon Never-Moving Pet e) 16 Scrolls of Teleportation f) 5 Scrolls of Teleport Level g) 3 Fireproof Scrolls of Word of Recall {!*!*} It cannot be harmed by fire. You bought it from the Alchemy shop. h) 3 Scrolls of *Identify* i) 22 Scrolls of Satisfy Hunger {@r0} j) a Moonstone Rod of Trap Location (75/75) {@z1} k) a Silver Rod of Quickness of Perception (100/100) {@z2!d!D} It can cast spells faster. l) a Silver Rod of Charging of Enlightenment (100/100) {@z4} It regenerates its mana faster. You found it in the remains of Fire Phantom on level 35 of Illusory Castle. m) a Golden Rod of Detection (125/125) {@z3} n) a Mithril Rod of Probing (160/160) o) an Adamantite Rod of Recall (200/200) {!*!*} p) a Rod Tip of Recall (80 Mana to cast) {!*!*} q) a Staff of Healing[4|20] (5 charges) r) an Indestructible Ring of Slaying (+14,+15) {25% off} It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. s) The Ring of Flare (+3) {!d} It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 52 of Mordor. t) The Cloak 'Colannon' [1,+15] (+3 to speed) {!*!*} It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2) It increases your attack speed by 2. It is especially deadly against natural creatures. It provides resistance to disenchantment. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) The Silver Arrow 'Gionwe' (3d4) (+25,+22) {100% off} It does extra damage from electricity and frost. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. w) (nothing) [Home Inventory - Bree ] a) 2 Fireproof Scrolls of Summon Never-Moving Pet It cannot be harmed by fire. You bought it from the Black Market. b) a Fireproof Scroll of Genocide c) a Silver Rod of Simplicity of Slow Monster (100/100) d) a Wand of Essence of Speed[1|15] (0 charges) e) The Wand of Digging of Thrain (20 charges) f) 2 Staffs of Genocide[1|5] (3 charges) g) The Ring of Power of Uvatha the Horseman (+3% of critical hits) It increases your stealth, infravision and ability to score critical hits by 3. It makes you invisible. It sustains your strength, intelligence and dexterity. It provides immunity to paralysis. It allows you to see invisible monsters. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . h) The Ring 'Gorth' (+13 to damage) (+5) {100% off} It increases your dexterity and constitution by 5. It sustains your constitution. It provides resistance to sound. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. i) a Ring of Slaying (+9,+13) You bought it from the Black Market. j) a Ring of Extra Attacks (+2 attacks) {100% off} It increases your attack speed by 2. You stole it from the Black Market. k) an Amulet of the Serpents [+7] (+4) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 4. It provides resistance to poison. You bought it from the Black Market. l) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Scatha the Worm on level 48 of Moria. m) Multi-Hued Dragon Scale Mail (-2 to accuracy) [30,+14] {100% off} n) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. o) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and blindness. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) a Dwarven Metal Cap [3,+2] (+2 to infravision) It increases your constitution and infravision by 2. It provides resistance to fire. It allows you to sense the presence of trolls and dragons. It was given to you as a reward. q) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. r) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It provides resistance to cold and chaos. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) a Venomous Executioner's Sword of *Slay Dragon* (4d5) (+12,+5) (+2) It must be wielded two-handed. It increases your constitution by 2. It poisons your foes. It is a great bane of dragons. It makes you completely fearless. It provides resistance to electricity, cold and poison. It allows you to sense the presence of dragons. You bought it from the Weaponsmith. u) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Home Inventory - Gondolin ] a) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hell knight on level 49 of Mordor. b) a Morphic Oil of Mouse c) an Iron Rod of Door/Stair Location (50/50) {@z1} d) an Iron Rod of Nothing (50/50) e) a Silver Rod of Slow Monster (100/100) f) a Rod Tip of Recall (80 Mana to cast) {!*!*} g) The Ring of Nornenya (+5 to speed) {!d} It increases your searching and speed by 5. It provides resistance to acid, fire and nether. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Magic shop. h) The Ring of Sildil (+1 to speed) It increases your constitution and speed by 1. It provides immunity to paralysis. It provides resistance to acid, poison, light, confusion, shards, nether and chaos . It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 50 of Mordor. i) an Amulet of Sustenance It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to life draining. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 58 of The Sacred Land Of Mountains. j) The Double Chain Mail 'Arianol' (-2 to accuracy) [16,+5] It sustains your wisdom. It provides resistance to acid, electricity, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 50 of The Sacred Land Of Mountains. k) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 52 of Mordor. l) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold . It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) an Elven Thunderlord Coat [9,+15] (+3 to stealth) {100% off} It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold and sound. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. n) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature green dragon in the town of Gondolin . o) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+6] (+6 to infravision) It increases your strength, constitution and infravision by 6. It provides resistance to dark. You found it lying on the ground on level 46 of The Sacred Land Of Mountains. p) The Sabre 'Careth Asdriag' (2d7) (+0,+0) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 23 of Mirkwood. q) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) {!*!*} It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) Climbing Set {100% off} [Home Inventory - Lothlorien ] a) 99 Potions of Water Curing {quest} b) a Scroll of *Remove Curse* c) 2 Scrolls of Reset Recall d) a Moonstone Rod of Sleep Monster (75/75) e) The Ring of Elain [+17] (+3 to searching) {100% off} It can be activated for ball of fire and resist fire every 50+d50 turns if it is being worn. It increases your charisma and searching by 3. It sustains your strength and dexterity. It provides resistance to fire, blindness and chaos. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. f) a Ring of Damage (+18) g) The Amulet 'Cutholwe' (+5) It increases your constitution by 5 . It provides immunity to paralysis. It makes you completely fearless. It provides resistance to light, dark, shards and nexus. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 24 of Mirkwood. h) an Amulet of Anti-Teleportation {!d} It prevents teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 23 of The Old Forest. i) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 23 of Mirkwood. j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, dark and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) a Small Leather Shield of Resistance [2,+9] It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. l) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 50 of The Sacred Land Of Mountains. m) a Steel Helm of Water Breathing [6,+9] It allows you to breathe underwater. It cannot be harmed by acid. You found it in the remains of Durin's Bane on level 50 of Moria. n) The Set of Leather Gloves of Cualanas (+2 to damage) [1,+8] It makes you completely fearless. It provides resistance to cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 23 of Mirkwood. o) a Pair of Metal Shod Boots of Jumping [6,+9] It can be activated for phasing every 10+d10 turns if it is being worn. It grants you the power of blink if it is being worn. You bought it from the Black Market. p) The Great Axe of Nionnarwe (4d4) (+0,+9) (+4) It must be wielded two-handed. It increases your strength and intelligence by 4. It does extra damage from acid and fire. It produces chaotic effects. It is especially deadly against dragons. It is especially deadly against giants. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 48 of The Sacred Land Of Mountains. q) The Great Axe of Aturthmo (4d4) (+22,+15) (+1) It must be wielded two-handed. It increases your wisdom and dexterity by 1. It poisons your foes. It produces chaotic effects. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 50 of The Sacred Land Of Mountains. r) a Dagger of Aman (1d4) (+11,+9) [+4] (+2) It increases your wisdom by 2. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your dexterity. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It has been blessed by the gods. You found it in the remains of an Elder vampire on level 53 of The Sacred Land Of Mountains. s) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. t) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) It must be wielded two-handed. It increases your strength by 2. It does extra damage from fire. It poisons your foes. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against trolls. It provides immunity to paralysis. It provides resistance to life draining, fire and poison. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It drains life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dread on level 51 of The Sacred Land Of Mountains. [The Mathom-house Inventory - Bree ] a) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young multi-hued dragon on level 27 of Mirkwood.