The Angband Ladder: Aegnor, High-Elf Mage by <tuomashx@hotmail.com>

  [Angband 3.0.5 Character Dump]

 Name   Aegnor                                   Self  RB  CB  EB   Best
 Sex    Male              Age       118   STR! 18/100  +1  -5  +9 18/150
 Race   High-Elf          Height     92   INT! 18/100  +3  +3  +7 18/230
 Class  Mage              Weight    169   WIS! 18/100  -1  +0 +15 18/240
 Title  ***WINNER***      Status     39   DEX! 18/100  +3  +1  +6 18/200
 HP     910/910           Maximize    Y   CON! 18/100  +1  -2 +12 18/210
 SP     368/386           Preserve    Y   CHR! 18/100  +5  +1  +7 18/230

 Level           50       Armor    [34,+110]     Saving Throw  Legendary
 Cur Exp   12628619       Fight    (+41,+29)     Stealth       Excellent
 Max Exp   12628619       Melee    (+50,+47)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+51,+14)     Shooting      Legendary
 MaxDepth   5000 ft       Blows       4/turn     Disarming        Superb
 Gold      14541325       Shots       1/turn     Magic Device  Legendary
                                                 Perception         Good
 Burden   382.0 lbs       Infra        40 ft     Searching          Fair

 You are the only child of a Telerin Ranger.  You have light grey eyes,
 straight black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:......+++.+.. Blind:...+.....+...
 Elec:+.......+.... Confu:......+..+...
 Fire:++.......+... Sound:.........+...
 Cold:...*.....+... Shard:.............
 Pois:......+...... Nexus:.............
 Fear:+............ Nethr:.............
 Lite:.........+..+ Chaos:.........+...
 Dark:+.......+.... Disen:........+....

      abcdefghijkl@       abcdefghijkl@
S.Dig:....+........ Stea.:.......+.....
Feath:...+......... Sear.:.............
PLite:........++... Infra:.............
Regen:...+.....+... Tunn.:.............
Telep:...+......... Speed:.+++...+.+.+.
Invis:...+.+...+..+ Blows:.............
FrAct:...+......+.. Shots:.............
HLife:...++........ Might:.............


  [Last Messages]

> On the ground: a Pike (2d5) (+7,+3).
> You hit the Energy vortex.
> You have destroyed the Energy vortex.
> The air about you becomes charged...
> You feel yourself slow down.
> You feel yourself yanked upwards!
> You have 4 Scrolls titled "coswun snawed" of *Identify* (p).
> In your pack: The Massive Iron Crown of Morgoth [0,+0] (+125) {Morgoth,
cursed} (r).
> You have 3 Scrolls titled "coswun snawed" of *Identify* (p).
> In your pack: The Scimitar 'Haradekket' (2d5) (+9,+11) (+2) {Morgoth} (s).
> You have 2 Scrolls titled "coswun snawed" of *Identify* (p).
> In your pack: The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] {Morgoth} (t).
> You have a Scroll titled "coswun snawed" of *Identify* (p).
> In your pack: The Short Bow of Amrod (x2) (+12,+15) (+2) {Morgoth} (u).
> You have no more Scrolls titled "coswun snawed" of *Identify* (p).


  [Character Equipment]

a) The Two-Handed Flail 'Thunderfist' (4d6) (+9,+18) (+4) {GCV, 4900'}
   It increases your strength and constitution by 4.  It slays animals, 
   orcs, and trolls.  It is branded with electricity and fire.  It
   provides resistance to lightning, fire, fear, and dark.  It cannot be
   harmed by the elements.  
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {Gothmog, 4900'}
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) a Quartzite Ring of Speed (+10) {GV, 4900'}
   It increases your speed by 10.  
d) The Ring of Power 'Nenya' (+8,+8) (+2) {Pit Fiend, 4850'}
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.  
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
e) a Mithril Amulet of Sustenance
   It provides resistance to life draining.  It sustains all your stats.  
   It slows your metabolism.  It cannot be harmed by the elements.  
f) The Star of Elendil {Uvatha, 1900'}
   It lights the dungeon around you.  It grants you the ability to see
   invisible things.  It activates for magic mapping every 50+d50 turns.  
   It cannot be harmed by the elements.  
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {Saruman, 3000'}
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
h) The Cloak 'Holcolleth' [1,+10] (+2) {GV, 2150'}
   It increases your intelligence and wisdom by 2.  It increases your 
   stealth and speed by 2.  It provides resistance to acid.  It activates
   for sleep II every 55 turns.  It cannot be harmed by the elements.  
i) The Shield of Deflection of Gil-galad [10,+20] (+5) {GCV, 4900'}
   It increases your wisdom and charisma by 5.  It provides resistance to 
   acid, lightning, dark, and disenchantment.  It sustains your wisdom, 
   dexterity, and charisma.  It lights the dungeon around you.  It
   activates for starlight (10d8) every 100 turns.  It cannot be harmed by
   the elements.  
j) The Golden Crown of Gondor [0,+15] (+3) {MHD Pit, 4850'}
   It increases your strength, wisdom, and constitution by 3.  It
   increases your speed by 3.  It provides resistance to fire, cold, light,
   blindness, confusion, sound, and chaos.  It lights the dungeon around
   you and speeds your regeneration.  It grants you the ability to see
   invisible things.  It activates for heal (500) every 250 turns.  It
   cannot be harmed by the elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {GCV, 4900'}
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) a Pair of Soft Leather Boots of Speed [2,+10] (+6) {BM, 892k}
   It increases your speed by 6.  


  [Character Inventory]

a) 8 Books of Magic Spells [Magic for Beginners] {@m1@b1@G1!d!k}
b) 8 Books of Magic Spells [Conjurings and Tricks] {@m2@b2@G2!d!k}
c) 8 Books of Magic Spells [Incantations and Illusions] {@m3@b3@G3!d!k}
d) 8 Books of Magic Spells [Sorcery and Evocations] {@m4@b4@G4!d!k}
e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5@b5@G5!d!k}
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction] {@m6@b6@G6!d!k}
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Mordenkainen's Escapes] {@m7@b7@G7!d!k}
   It cannot be harmed by the elements.  
h) a Book of Magic Spells [Tenser's Transformations] {@m8@b8@G8!d!k}
   It cannot be harmed by the elements.  
i) a Book of Magic Spells [Kelek's Grimoire of Power] {@m9@b9@G9!d!k}
   It cannot be harmed by the elements.  
j) 8 Blue Speckled Potions of Healing {!*}
k) 9 Chartreuse Potions of *Healing* {!*}
l) 2 Metallic Purple Potions of Life {!*}
m) 18 Light Blue Potions of Restore Mana {!*}
n) 10 Scrolls titled "taion werg" of Phase Door {!*}
o) 10 Scrolls titled "mic whon nin" of Teleportation {!*}
p) 3 Chromium Wands of Teleport Other (22 charges) {@a1!d!k}
q) The Massive Iron Crown of Morgoth [0,+0] (+125) {Morgoth, cursed}
   It increases all your stats by 125.  It increases your infravision by
   125.  It provides resistance to acid, lightning, fire, cold, poison, 
   fear, light, dark, confusion, nexus, and nether.  It lights the dungeon
   around you.  It grants you the power of telepathy and the ability to
   see invisible things, but it also is permanently cursed.  It cannot be
   harmed by the elements.  
r) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2) {Morgoth}
   It increases your dexterity by 2.  It increases your attack speed by 2.
   It slays animals, undead, and all evil creatures.  It grants you the
   ability to see invisible things.  It cannot be harmed by the elements.  
   
s) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] {Morgoth}
   It slays animals, orcs, trolls, and all evil creatures, and is
   especially deadly against dragons, demons, and undead.  It creates
   earthquakes on impact.  It grants you the power of telepathy and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
t) The Short Bow of Amrod (x2) (+12,+15) (+2) {Morgoth}
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, fire, and 
   cold.  It speeds your regeneration.  It cannot be harmed by the
   elements.  


  [Home Inventory]

a) 17 Scrolls titled "coswun snawed" of *Identify*
b) The Ring of Tulkas (+4) {GCV, 4900'}
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to fear.  It activates for haste self (75+d75
   turns) every 150+d150 turns.  It cannot be harmed by the elements.  
c) The Ring of Power 'Narya' (+6,+6) (+1) {Great Wyrm of Thunder, 4900'}
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
d) The Ring of Power 'Vilya' (+10,+10) (+3) {GV, 4900'}
   It increases all your stats by 3.  It increases your speed by 3.  It
   provides immunity to lightning.  It provides resistance to poison, 
   disenchantment, and life draining.  It sustains your strength, 
   dexterity, and constitution.  It slows your metabolism, makes you fall
   like a feather, and speeds your regeneration.  It grants you immunity
   to paralysis and the ability to see invisible things.  It activates for 
   large lightning ball (250) every 20+d20 turns.  It cannot be harmed by
   the elements.  
e) an Ivory Amulet of the Magi [+7] (+4) {Great Wyrm of Balance, 4900'}
   It increases your intelligence by 4.  It increases your searching by 4.
   It provides resistance to confusion.  It sustains your intelligence.  
   It grants you immunity to paralysis and the ability to see invisible
   things.  It cannot be harmed by the elements.  
f) The Amulet of Ingwe (+3) {Cat Lord, 4900'}
   It increases your intelligence, wisdom, and charisma by 3.  It
   increases your infravision by 3.  It provides resistance to acid, 
   lightning, and cold.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for dispel evil (x5)
   every 50+d50 turns.  It cannot be harmed by the elements.  
g) The Necklace of the Dwarves (+3) {Great Wyrm of Balance, 4900'}
   It increases your strength and constitution by 3.  It increases your 
   infravision by 3.  It provides resistance to fear.  It lights the
   dungeon around you and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
h) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {Maeglin, 4900'}
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
i) The Palantir of Westernesse (+2) {LV, 4900'}
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness 
   and chaos.  It lights the dungeon around you.  It grants you the power
   of telepathy and the ability to see invisible things, but it also 
   aggravates creatures around you and drains experience.  It activates
   for clairvoyance every 50+d50 turns.  It cannot be harmed by the
   elements.  
j) The Full Plate Armour of Isildur [25,+25] (+1) {Harowen, 2950'}
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
k) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4) {GV, 2000'}
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, cold, and poison.  It activates for phase door every 2
   turns.  It cannot be harmed by the elements.  
l) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) {Nightwalker4900}
   It increases your constitution by 2.  It provides resistance to acid, 
   cold, fear, dark, confusion, nexus, nether, chaos, and life draining.  
   It sustains your constitution.  It activates for heal (1000) every 444
   turns.  It cannot be harmed by the elements.  
m) The Small Metal Shield of Thorin [3,+25] (+4) {Dreadlord, 4900'}
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
n) The Large Metal Shield of Anarion [5,+20] {Ancalagon, 4900'}
   It provides resistance to acid, lightning, fire, and cold.  It sustains
   all your stats.  It cannot be harmed by the elements.  
o) The Jewel Encrusted Crown of Numenor [0,+18] (+3) {GV, 4950'}
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching and speed by 3.  It provides resistance to 
   cold, light, dark, blindness, sound, and shards.  It lights the dungeon
   around you.  It grants you immunity to paralysis and the ability to see
   invisible things.  It cannot be harmed by the elements.  
p) The Hard Leather Cap of Thranduil [2,+10] (+2) {Great Swamp Wyrm, 4000'}
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
q) The Iron Helm 'Holhenneth' [5,+10] (+2) {Maeglin, 4900'}
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
r) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {Gothmog, 4900'}
   It increases your strength and constitution by 3.  It increases your 
   speed by 3.  It provides resistance to fear.  It cannot be harmed by
   the elements.  
s) The Bastard Sword 'Calris' (5d4) (+9,+20) (+5) {LV, 4000'}
   It increases your constitution by 5.  It slays trolls, demons, and all
   evil creatures, and is especially deadly against dragons.  It provides
   resistance to disenchantment.  It aggravates creatures around you.  It
   cannot be harmed by the elements.  
t) The Lance of Eorlingas (3d8) (+13,+21) (+2) {Sauron, 4950'}
   It increases your strength and dexterity by 2.  It increases your speed
   by 2.  It slays orcs, trolls, and all evil creatures.  It provides
   resistance to fear.  It grants you the ability to see invisible things.
   It cannot be harmed by the elements.  
u) The Battle Axe of Balli Stonehand (3d8) (+10,+11) [+5] (+3) {Rogrog, 2500'}
   It increases your strength and constitution by 3.  It increases your 
   stealth by 3.  It slays orcs, trolls, and demons.  It provides
   resistance to acid, lightning, fire, cold, and blindness.  It makes you
   fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
v) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4) {Sauron, 4950'}
   It increases your intelligence and wisdom by 4.  It slays all evil
   creatures.  It provides resistance to light.  It lights the dungeon
   around you.  It grants you the ability to see invisible things.  It
   activates for identify every 10 turns.  It cannot be harmed by the
   elements.  
w) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) {Ancalagon, 4900'}
   It increases your stealth by 2.  It slays all evil creatures.  It is
   branded with fire.  It provides resistance to fire and confusion.  It
   activates for confuse monster every 15 turns.  It cannot be harmed by
   the elements.  
x) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) {GCV, 4900'}
   It increases your dexterity by 1.  It increases your stealth, speed, 
   and shooting speed by 1.  It provides resistance to disenchantment.  It
   cannot be harmed by the elements.  


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 10.11.2004 00:19
Last updated on 13.11.2004 01:26

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3198. on the Ladder (of 18973)
822. on the Angband Ladder (of 6502)
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Comments

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On 10.11.2004 00:19 tuomashx@hotmail.com wrote:
I was holding off submitting this character until it became my most successful mage to date. Well, it just has become that, beating the previous effort by 100k exp now.

Although the exp difference is small, I'm 1650 feet deeper already than with the previous mage. I have done some power-diving, first from ~2000' to 4000', then pretty soon from there to 4900'.

I finally found Kelek's in a GCV (first in this game) at 4900'. Got Fingolfin from the same vault as well. Nothing too spectacular apart from those.

I'm too tired to optimize my worn set right now, but I don't think I can make major improvements with the current stuff at my home.

66 uniques killed, so there's still plenty to do. I won't go to Sauron until they're all taken care of, unless some easy ones decide to be too elusive.

Permanent speed is currently only +18, so I can't fight certain monsters yet. I've been forced to bail out from the level on a number of occasions here at 4900', but now that I've got Kelek's things should go smoother.

On 11.11.2004 02:30 tuomashx@hotmail.com wrote:
Wasn't planning on another update until clvl 50, but I just found Vilya so I couldn't resist. :) Now I've seen all the Elven rings, although in separate games.

Finding Vilya allowed me to do some changes to my eq and fill some resistance holes (most importantly, sound). It also seems that I'm destined to wield Thunderfist with my deep characters. I wouldn't mind finding Pain or maybe Deathwreaker...

The list of uniques is growing shorter, 14 to go before Sauron. The shallowest unique alive is Tom the Stone Troll (woot) and the deepest is Gothmog (can't get deeper than that).

The most difficult opponent that I've killed is the Tarrasque (not deepest; that'd be Vecna). The most difficult opponent that's still alive and I've faced is Huan. I've fought him twice but had to give up both times due to his brutal shard breath and the utter lack of healing potions.

Which reminds me, it'd be really great if you could buy those Healing potions from the Temple (make 'em cost 10k a pop, 100k a pop, I don't care). They are too rare as it is imho. I'm constantly out of them, and I don't waste them; I use them only against difficult uniques. I fear the amount of scumming I'll have to do before I can confront certain Mr. grey 'P'.

Ah, almost forgot to mention an interesting find: The Palantir of Westernesse. Never seen that one before! I don't know if I'll ever use it but I can't bring myself to throw it away. *grin*

On 12.11.2004 03:24 tuomashx@hotmail.com wrote:
Character level 50 and some really nice items, including the two other Elven rings, the Golden Crown of Gondor and Soulkeeper.

I wore Soulkeeper for a while, but as I found Nenya I had to do some changes as I wanted the cold immunity.

Three uniques to go before Sauron: Thuringwethil, Cantoras and Kronos.

I'm hoping to find a turbo-charged speed ring and Feanor's boots (one can hope, right?). Permanent speed is already +32 however, so I'm pretty much ready for the final showdown as it is.

On 12.11.2004 23:34 tuomashx@hotmail.com wrote:
I killed Sauron last night shortly after dispatching Cantoras. I decided to be a mage about it and mana stormed him to death instead of melee. A relatively quick and easy fight.

Now I'm basically going back and forth between 4900' and 4950', cleaning vaults and killing the occasional Great Wyrm. Waiting for the Vampire Messenger and the Lord of the Titans. Wanted: Scrolls of Summon Unique.

I've got an appointment with Morgoth, and if those two uniques don't make an appearance soon I'll just take the final staircase anyway.

Coming up next: Winner or YASD.

On 13.11.2004 01:26 tuomashx@hotmail.com wrote:
And the Lord of Darkness has perished.

Kronos finally appeared at 4950' when I was already heading to the staircase. So Thuringwethil was the sole unique left alive before confronting Morgoth. Morgoth summoned her at one point, so I killed her afterwards, getting the 97/97 unique count.

I killed Morgoth with mana storms: I blasted him until he was next to me, then I used phase door to get away and resumed blasting. If he summoned monsters, (mass) banishment was used. Didn't take a single melee round against him.

Some statistics from the final fight: Time approximately 20 minutes. Potions used: 8 Healing, 1 *Healing* and 10 Restore Mana.

All in all, the final fight was far safer and quicker than with my previous winner, a priest who did it with melee. Mana storms are good.

This was fun, and I'm sure I'll do it again. This is only my second winner, after all!

On 14.11.2004 01:11 HallucinationMushroom@Yahoo.egg wrote:
Good job man, congratulations!
You bring me hope!

On 15.11.2004 00:42 tuomashx@hotmail.com wrote:
Thanks. :)

I really like mages. For a change of pace, I started a paladin, a class which I've never tried before (no dump yet). And damn, fighter types, even hybrids, feel cumbersome and difficult after a good mage game!

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