[Angband 3.0.5 Character Dump] Name Aegnor Self RB CB EB Best Sex Male Age 118 STR! 18/100 +1 -5 +9 18/150 Race High-Elf Height 92 INT! 18/100 +3 +3 +7 18/230 Class Mage Weight 169 WIS! 18/100 -1 +0 +15 18/240 Title ***WINNER*** Status 39 DEX! 18/100 +3 +1 +6 18/200 HP 910/910 Maximize Y CON! 18/100 +1 -2 +12 18/210 SP 368/386 Preserve Y CHR! 18/100 +5 +1 +7 18/230 Level 50 Armor [34,+110] Saving Throw Legendary Cur Exp 12628619 Fight (+41,+29) Stealth Excellent Max Exp 12628619 Melee (+50,+47) Fighting Legendary Adv Exp ******** Shoot (+51,+14) Shooting Legendary MaxDepth 5000 ft Blows 4/turn Disarming Superb Gold 14541325 Shots 1/turn Magic Device Legendary Perception Good Burden 382.0 lbs Infra 40 ft Searching Fair You are the only child of a Telerin Ranger. You have light grey eyes, straight black hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+++.+.. Blind:...+.....+... Elec:+.......+.... Confu:......+..+... Fire:++.......+... Sound:.........+... Cold:...*.....+... Shard:............. Pois:......+...... Nexus:............. Fear:+............ Nethr:............. Lite:.........+..+ Chaos:.........+... Dark:+.......+.... Disen:........+.... abcdefghijkl@ abcdefghijkl@ S.Dig:....+........ Stea.:.......+..... Feath:...+......... Sear.:............. PLite:........++... Infra:............. Regen:...+.....+... Tunn.:............. Telep:...+......... Speed:.+++...+.+.+. Invis:...+.+...+..+ Blows:............. FrAct:...+......+.. Shots:............. HLife:...++........ Might:............. [Last Messages] > On the ground: a Pike (2d5) (+7,+3). > You hit the Energy vortex. > You have destroyed the Energy vortex. > The air about you becomes charged... > You feel yourself slow down. > You feel yourself yanked upwards! > You have 4 Scrolls titled "coswun snawed" of *Identify* (p). > In your pack: The Massive Iron Crown of Morgoth [0,+0] (+125) {Morgoth, cursed} (r). > You have 3 Scrolls titled "coswun snawed" of *Identify* (p). > In your pack: The Scimitar 'Haradekket' (2d5) (+9,+11) (+2) {Morgoth} (s). > You have 2 Scrolls titled "coswun snawed" of *Identify* (p). > In your pack: The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] {Morgoth} (t). > You have a Scroll titled "coswun snawed" of *Identify* (p). > In your pack: The Short Bow of Amrod (x2) (+12,+15) (+2) {Morgoth} (u). > You have no more Scrolls titled "coswun snawed" of *Identify* (p). [Character Equipment] a) The Two-Handed Flail 'Thunderfist' (4d6) (+9,+18) (+4) {GCV, 4900'} It increases your strength and constitution by 4. It slays animals, orcs, and trolls. It is branded with electricity and fire. It provides resistance to lightning, fire, fear, and dark. It cannot be harmed by the elements. b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {Gothmog, 4900'} It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. c) a Quartzite Ring of Speed (+10) {GV, 4900'} It increases your speed by 10. d) The Ring of Power 'Nenya' (+8,+8) (+2) {Pit Fiend, 4850'} It increases all your stats by 2. It increases your speed by 2. It provides immunity to cold. It provides resistance to blindness and life draining. It sustains your intelligence, wisdom, and charisma. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. e) a Mithril Amulet of Sustenance It provides resistance to life draining. It sustains all your stats. It slows your metabolism. It cannot be harmed by the elements. f) The Star of Elendil {Uvatha, 1900'} It lights the dungeon around you. It grants you the ability to see invisible things. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {Saruman, 3000'} It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. h) The Cloak 'Holcolleth' [1,+10] (+2) {GV, 2150'} It increases your intelligence and wisdom by 2. It increases your stealth and speed by 2. It provides resistance to acid. It activates for sleep II every 55 turns. It cannot be harmed by the elements. i) The Shield of Deflection of Gil-galad [10,+20] (+5) {GCV, 4900'} It increases your wisdom and charisma by 5. It provides resistance to acid, lightning, dark, and disenchantment. It sustains your wisdom, dexterity, and charisma. It lights the dungeon around you. It activates for starlight (10d8) every 100 turns. It cannot be harmed by the elements. j) The Golden Crown of Gondor [0,+15] (+3) {MHD Pit, 4850'} It increases your strength, wisdom, and constitution by 3. It increases your speed by 3. It provides resistance to fire, cold, light, blindness, confusion, sound, and chaos. It lights the dungeon around you and speeds your regeneration. It grants you the ability to see invisible things. It activates for heal (500) every 250 turns. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {GCV, 4900'} It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) a Pair of Soft Leather Boots of Speed [2,+10] (+6) {BM, 892k} It increases your speed by 6. [Character Inventory] a) 8 Books of Magic Spells [Magic for Beginners] {@m1@b1@G1!d!k} b) 8 Books of Magic Spells [Conjurings and Tricks] {@m2@b2@G2!d!k} c) 8 Books of Magic Spells [Incantations and Illusions] {@m3@b3@G3!d!k} d) 8 Books of Magic Spells [Sorcery and Evocations] {@m4@b4@G4!d!k} e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5@b5@G5!d!k} It cannot be harmed by the elements. f) a Book of Magic Spells [Raal's Tome of Destruction] {@m6@b6@G6!d!k} It cannot be harmed by the elements. g) a Book of Magic Spells [Mordenkainen's Escapes] {@m7@b7@G7!d!k} It cannot be harmed by the elements. h) a Book of Magic Spells [Tenser's Transformations] {@m8@b8@G8!d!k} It cannot be harmed by the elements. i) a Book of Magic Spells [Kelek's Grimoire of Power] {@m9@b9@G9!d!k} It cannot be harmed by the elements. j) 8 Blue Speckled Potions of Healing {!*} k) 9 Chartreuse Potions of *Healing* {!*} l) 2 Metallic Purple Potions of Life {!*} m) 18 Light Blue Potions of Restore Mana {!*} n) 10 Scrolls titled "taion werg" of Phase Door {!*} o) 10 Scrolls titled "mic whon nin" of Teleportation {!*} p) 3 Chromium Wands of Teleport Other (22 charges) {@a1!d!k} q) The Massive Iron Crown of Morgoth [0,+0] (+125) {Morgoth, cursed} It increases all your stats by 125. It increases your infravision by 125. It provides resistance to acid, lightning, fire, cold, poison, fear, light, dark, confusion, nexus, and nether. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also is permanently cursed. It cannot be harmed by the elements. r) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2) {Morgoth} It increases your dexterity by 2. It increases your attack speed by 2. It slays animals, undead, and all evil creatures. It grants you the ability to see invisible things. It cannot be harmed by the elements. s) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] {Morgoth} It slays animals, orcs, trolls, and all evil creatures, and is especially deadly against dragons, demons, and undead. It creates earthquakes on impact. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. t) The Short Bow of Amrod (x2) (+12,+15) (+2) {Morgoth} It increases your strength and constitution by 2. It increases your shooting power by 2. It provides resistance to lightning, fire, and cold. It speeds your regeneration. It cannot be harmed by the elements. [Home Inventory] a) 17 Scrolls titled "coswun snawed" of *Identify* b) The Ring of Tulkas (+4) {GCV, 4900'} It increases your strength, dexterity, and constitution by 4. It provides resistance to fear. It activates for haste self (75+d75 turns) every 150+d150 turns. It cannot be harmed by the elements. c) The Ring of Power 'Narya' (+6,+6) (+1) {Great Wyrm of Thunder, 4900'} It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. d) The Ring of Power 'Vilya' (+10,+10) (+3) {GV, 4900'} It increases all your stats by 3. It increases your speed by 3. It provides immunity to lightning. It provides resistance to poison, disenchantment, and life draining. It sustains your strength, dexterity, and constitution. It slows your metabolism, makes you fall like a feather, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large lightning ball (250) every 20+d20 turns. It cannot be harmed by the elements. e) an Ivory Amulet of the Magi [+7] (+4) {Great Wyrm of Balance, 4900'} It increases your intelligence by 4. It increases your searching by 4. It provides resistance to confusion. It sustains your intelligence. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. f) The Amulet of Ingwe (+3) {Cat Lord, 4900'} It increases your intelligence, wisdom, and charisma by 3. It increases your infravision by 3. It provides resistance to acid, lightning, and cold. It grants you immunity to paralysis and the ability to see invisible things. It activates for dispel evil (x5) every 50+d50 turns. It cannot be harmed by the elements. g) The Necklace of the Dwarves (+3) {Great Wyrm of Balance, 4900'} It increases your strength and constitution by 3. It increases your infravision by 3. It provides resistance to fear. It lights the dungeon around you and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. h) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {Maeglin, 4900'} It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. i) The Palantir of Westernesse (+2) {LV, 4900'} It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. j) The Full Plate Armour of Isildur [25,+25] (+1) {Harowen, 2950'} It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. k) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4) {GV, 2000'} It increases your stealth by 4. It provides resistance to acid, lightning, fire, cold, and poison. It activates for phase door every 2 turns. It cannot be harmed by the elements. l) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) {Nightwalker4900} It increases your constitution by 2. It provides resistance to acid, cold, fear, dark, confusion, nexus, nether, chaos, and life draining. It sustains your constitution. It activates for heal (1000) every 444 turns. It cannot be harmed by the elements. m) The Small Metal Shield of Thorin [3,+25] (+4) {Dreadlord, 4900'} It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. n) The Large Metal Shield of Anarion [5,+20] {Ancalagon, 4900'} It provides resistance to acid, lightning, fire, and cold. It sustains all your stats. It cannot be harmed by the elements. o) The Jewel Encrusted Crown of Numenor [0,+18] (+3) {GV, 4950'} It increases your intelligence, dexterity, and charisma by 3. It increases your searching and speed by 3. It provides resistance to cold, light, dark, blindness, sound, and shards. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. p) The Hard Leather Cap of Thranduil [2,+10] (+2) {Great Swamp Wyrm, 4000'} It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. q) The Iron Helm 'Holhenneth' [5,+10] (+2) {Maeglin, 4900'} It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. r) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {Gothmog, 4900'} It increases your strength and constitution by 3. It increases your speed by 3. It provides resistance to fear. It cannot be harmed by the elements. s) The Bastard Sword 'Calris' (5d4) (+9,+20) (+5) {LV, 4000'} It increases your constitution by 5. It slays trolls, demons, and all evil creatures, and is especially deadly against dragons. It provides resistance to disenchantment. It aggravates creatures around you. It cannot be harmed by the elements. t) The Lance of Eorlingas (3d8) (+13,+21) (+2) {Sauron, 4950'} It increases your strength and dexterity by 2. It increases your speed by 2. It slays orcs, trolls, and all evil creatures. It provides resistance to fear. It grants you the ability to see invisible things. It cannot be harmed by the elements. u) The Battle Axe of Balli Stonehand (3d8) (+10,+11) [+5] (+3) {Rogrog, 2500'} It increases your strength and constitution by 3. It increases your stealth by 3. It slays orcs, trolls, and demons. It provides resistance to acid, lightning, fire, cold, and blindness. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. v) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4) {Sauron, 4950'} It increases your intelligence and wisdom by 4. It slays all evil creatures. It provides resistance to light. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for identify every 10 turns. It cannot be harmed by the elements. w) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) {Ancalagon, 4900'} It increases your stealth by 2. It slays all evil creatures. It is branded with fire. It provides resistance to fire and confusion. It activates for confuse monster every 15 turns. It cannot be harmed by the elements. x) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) {GCV, 4900'} It increases your dexterity by 1. It increases your stealth, speed, and shooting speed by 1. It provides resistance to disenchantment. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : yes (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)