The Angband Ladder: Lost, Half-Elf Mindcrafter by <theskycrashesdown@yahoo.com>

  [ToME 2.2.5 Character Dump]

 Name  : Lost                   Age                 33       STR!     30       
 Sex   : Male                   Height              62       INT!     33       
 Race  : Half-Elf LostSoul      Weight             130       WIS!     34       
 Class : Mindcrafter            Social Class        51       DEX!     28       
 Body  : Player                                              CON!     40       
 God   : Manwe Sulimo                                        CHR!     34       
                                                                               
 + To Melee Hit         -22 Level             50    Max Hit Points      1619   
 + To Melee Damage      -54 Experience  58265137    Cur Hit Points      1619   
 + To Ranged Hit        -17 Max Exp     58265137    Max SP (Mana)        902   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)        902   
   AC                56+158 Gold        14521740    Piety             228084   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Bad          Perception  : Very Good    Blows/Round:  9         
 Bows/Throw  : Bad          Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Legendary[10]Disarming   : Excellent    Mel.dmg/Rnd:  9d4-486   
 Stealth     : Bad          Magic Device: Legendary[20]Infra-Vision: 80 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          Your father was of the Sindar.  You are one of several               
          children of a Yeoman.  You are a credit to the family.  You          
          have brown eyes, straight black hair, and an average                 
          complexion.                                                          


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mordor: Level 65 (3250')
        Angband: Level 102 (5100')
        Barrow-Downs: Level 1 (50')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Halls of Mandos: Level 98 (4900')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Erebor: Level 72 (3600')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')

 Your body was a Player.
 You have defeated 20171 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved no princesses.
 You saved Arda and became a famed King.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 6th Quelle of the 2890th year of the third age.
 Your adventure lasted 20 days.

     Your Attributes:
You are dead, killed by Ripe Old Age in the town of Gondolin.
You can switch locations with another being.
You can feel the danger of evil magic.
You can destroy walls.
You can restore lost life forces.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breathe underwater.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.

Skills (points left: 0)
 - Combat                                        41.900 [0.700]
          . Weaponmastery                        01.000 [0.700]
 . Sneakiness                                    01.000 [1.100]
 - Magic                                         50.000 [0.900]
          . Magic-Device                         50.000 [1.150]
          . Spell-power                          00.000 [0.600]
          . Necromancy                           00.000 [0.400]
 - Spirituality                                  50.000 [1.000]
          . Prayer                               01.000 [0.900]
          . Mindcraft                            50.000 [0.900]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Character Equipment]

a) a Mage Staff of Mana (1d4) (+11,+10)(100%)
        It can be wielded two-handed.  It can be used to store a spell.  It
    increases your mana capacity by 100%.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
d) The Light Crossbow 'Cubragol' (x3) (+11,+14) (+10)
    
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 99 of
    Angband.
e) The Ring of Goldudh (+5)
    It increases your intelligence, constitution, searching, speed
     and attack speed by 5.  It provides resistance to nether and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Ethereal dragon on level 92 of Angband.
f) The Ring of Flare (+3)
    
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 94 of Halls of
    Mandos.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed}
    It grants you the power of restore life if it is being worn.  
    It provides light (radius 1) forever.  It can be used to store a
    spell.  It increases your intelligence, wisdom and luck by 2.  It
    increases your mana capacity by 40%.  It sustains your intelligence
     and wisdom.  It provides resistance to life draining.  It allows you
    to breathe underwater.  It allows you to sense the presence of evil
    beings and good beings.  It slows your metabolism.  It speeds your
    regenerative powers.  It is heavily cursed.  It can re-curse itself.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your speed and luck by 3.  It provides resistance to life
    draining, light, dark and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 70 of
    Angband.
n) The Metal Brigandine Armour of Nalior (-31,-63) [19,+17](40%)
    It increases your hit points by 40%.  It sustains your 
    dexterity, constitution and charisma.  It provides immunity to 
    electricity.  It provides resistance to fire, poison and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 99 of
    Angband.
o) The Fur Cloak of Rascalar [3,+10] (+2 to stealth)
    It increases your stealth by 2.  It sustains your charisma.  
    It provides immunity to paralysis.  It provides resistance to fire, 
    cold, dark and confusion.  It produces a fiery sheath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Barbazu on level 80 of Angband.
p) The Small Metal Shield of Brebren [3,+10]
    It
    sustains your strength and constitution.  It provides immunity to acid
     and cold.  It provides resistance to life draining and nexus.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Sky Drake on level 85 of Angband.
s) The Steel Helm 'Lebohaum' [20,+80]
    It
    can be activated for sing a cheerful song every 3 turns if it is being
    worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Knight Templar on level 95 of Halls of
    Mandos.
u) The Set of Cesti of Eluil [5,+10]
    It sustains your wisdom and dexterity.  It makes you completely
    fearless.  It provides resistance to acid, fire, poison, light, dark, 
    sound, shards, chaos and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Death drake on level 85 of Angband.
x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+10] (+6 to infravision)
    It 
    increases your constitution and infravision by 6.  It provides
    resistance to dark.  
    You bought it from the Rare Footwear Shop.
z) (nothing)
{) The Arrow of Milwedhor (1d4) (+24,+14)
    It does extra damage from 
    acid and frost.  It poisons your foes.  It is a great bane of dragons.
    It is especially deadly against orcs.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It is especially deadly
    against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great crystal drake on level 85 of
    Angband.
|) a Magical Mattock (+13,+11) (+3)
    It grants you the power of stone to mud if it is being worn.  
    It increases your ability to tunnel by 3.  
    You found it in the remains of a Barbazu on level 100 of Angband.


  [Character Inventory]

a) The Ebon Cube of Darkness {genocide}
    It
    can be activated for genocide every 500 turns.  
    You found it lying in a vault on level 68 of The Sacred Land Of Mountains.
b) Gruumsh's Bottle of Death {satisfy hunger, @A1}
    
    It can be activated for satisfy hunger.  
    You found it in the remains of a Dreadlord on level 70 of Angband.
c) Benetar's Mana Battery {genocide}
    It
    can be activated for genocide every 500 turns.  
    You found it in the remains of a Hezrou on level 99 of Angband.
d) The Lost Works of Kenault {heal 700}
    It can
    be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of an Imp on level 50 of Submerged Ruins.
e) Heward's Excellent Experimental Earmuffs {heal 700}
    
    It can be activated for heal 700 hit points every 250 turns.  
    You found it lying on the ground on level 99 of Angband.
f) A parchment titled ''Famous Last Words'' {genocide}
    It can be
    activated for genocide every 500 turns.  
    You found it in the remains of a Vrock on level 99 of Angband.
g) 45 Potions of *Healing*
    
h) 3 Potions of Life
    
i) 28 Potions of Restore Mana
    
j) 33 Scrolls of *Identify* {90% off}
    
k) 2 Scrolls of Mass Genocide
    
l) a Golden Rod of the Istari of Recall (250/250) {@z2}
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Nightwing on level 69 of Dol Guldur.
m) a Golden Rod of the Istari of Disarming (250/250) {@z1}
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Nightwalker on level 84 of Halls of
    Mandos.
n) a Mithril Rod of the Istari of Healing (320/320) {@z3}
    It can hold more mana.  It can cast spells for a lesser mana
    cost.  It can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Nightwalker on level 99 of Mount Doom.
o) an Adamantite Rod of Simplicity of Teleport Other (200/200)
    
    
    You found it in the remains of a Nightwalker on level 99 of Mount Doom.
p) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 97 of Halls of
    Mandos.
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Pair of Metal Shod Boots of Jumping [6,+5]
    It can be activated for phasing every 10+d10 turns if it is
    being worn. It grants you the power of blink if it is being worn.  
    You found it in the remains of a Small kobold on level 99 of Angband.


  [Home Inventory - Gondolin ]

a) Agannazar's Antique Acorn {satisfy hunger}
    
    It can be activated for satisfy hunger.  
    You found it in the remains of a Hezrou on level 67 of Angband.
b) 5 Scrolls of *Remove Curse*
    
c) 3 Scrolls of Genocide
    
d) a Scroll of Acquirement
    
e) a Mithril Rod of Simplicity of Nothing (160/160)
    
    You found it lying on the ground on level 77 of Angband.
f) 2 Rod Tips of Restoration (140 Mana to cast)
    
g) a Ring of Speed (+11)
    It increases 
    your speed by 11.  
    You found it in the remains of a Great Swamp Wyrm on level 91 of Halls of
    Mandos.
h) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every
    50+d50 turns if it is being worn. It grants you the power of detect
    curses if it is being worn.  It provides light (radius 4) forever.  It 
    increases your speed by 1.  It provides resistance to life draining.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 97 of Halls of Mandos.
i) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 102 of
    Angband.
j) a Dragon Helm of Water Breathing [8,+18]
    It provides resistance to light.  It allows you to breathe
    underwater.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 95 of Angband.
k) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
l) The Bolt 'Lacir' (1d5) (+12,+20)
    It produces chaotic effects.
    It is a great bane of dragons.  It is especially deadly against
    giants.  It strikes at undead with holy wrath.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 82 of Angband.
m) The Bolt of Cutur (1d5) (+14,+9) (+1 attack)
    It 
    increases your strength and attack speed by 1.  It is especially
    deadly against dragons.  It strikes at undead with holy wrath.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 70 of Dol
    Guldur.
n) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Ancient multi-hued dragon on level 70 of
    Dol Guldur.


  [Home Inventory - Minas Anor ]

a) The Ring 'Elegluin' (+10) (+2)
    It increases your charisma by 2.  It makes you invisible.  
    It sustains your intelligence.  It provides resistance to fire, cold, 
    light, dark, blindness, confusion, shards, nexus and chaos.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 70 of
    Erebor.
b) a Ring of Speed (+14)
    It increases your speed by 14.  
    You found it in the remains of a Great Wyrm of Many Colours on level 99 of
    Mount Doom.
c) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns) every
    150+d150 turns if it is being worn. It increases your strength, 
    dexterity, constitution and speed by 4.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 99 of
    Angband.
d) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
e) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated
    for healing (800) every 100+d200 turns if it is being worn. It 
    increases your strength, intelligence, wisdom, dexterity, constitution
    , charisma, stealth, speed and luck by 2.  It sustains your 
    intelligence, wisdom and charisma.  It provides immunity to cold.  It
    provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 99 of
    Mount Doom.
f) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every
    200+d200 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, speed and 
    luck by 3.  It sustains your strength, dexterity and constitution.  It
    provides immunity to electricity.  It provides immunity to paralysis.  
    It provides resistance to life draining, poison and disenchantment.  
    It allows you to levitate.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
g) an Amulet of the Magi (-4,-4) (+3 to searching)
    It can be used to
    store a spell.  It increases your intelligence and searching by 3.  It
    sustains your intelligence.  It provides immunity to paralysis.  It
    provides resistance to blindness and confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord in a shallow water area.
h) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Ice Wyrm on level 97 of Halls of
    Mandos.
i) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 97 of Halls of
    Mandos.
j) The Amulet of Eldoros (+3,+5) [+2] (+1)
    It increases your strength, constitution and charisma by 1.  It
    sustains your strength and constitution.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to fire, cold, light, blindness, sound, nexus and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in a shallow water area.
k) The Double Chain Mail of Valinin (-31,-14) [16,+11](40%)
    
    It increases your hit points by 40%.  It sustains your strength.  It
    provides immunity to electricity and cold.  It makes you completely
    fearless.  It provides resistance to electricity and sound.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal drake on level 99 of Angband.
l) The Rhino Hide Armour 'Tandolar' (-56,-31) [8,+11](40%)
    
    It increases your hit points by 40%.  It provides immunity to fire and 
    cold.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid, nether and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 72 of
    Erebor.
m) The Rhino Hide Armour 'Endondir' (-54,-33) [8,+13](40%)
    It increases your hit points by 40%.  It sustains your strength
    , intelligence and dexterity.  It provides immunity to acid.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to poison and nether.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 99 of Angband.
n) The Shadow Cloak of Luthien [6,+20] (+2)
    
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to dark, sound
     and chaos.  It allows you to sense the presence of orcs.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 80 of Angband.
p) The Large Leather Shield of Fuinach [4,+10]
    
    It provides immunity to acid and electricity.  It induces random
    teleportation.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of an Emperor wight in the town of Bree .
q) a Dragon Shield of Preservation (-8,-9) [8,+43]
    
    It sustains your strength, dexterity and constitution.  It provides
    resistance to life draining, electricity, cold, poison, sound and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You bought it from the Armoury.
r) a Shield of Deflection of Reflection [10,+28]
    It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 70 of Dol
    Guldur.
s) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your strength, wisdom, constitution and speed by 3.  It provides
    resistance to electricity, fire, cold, light, blindness, confusion, 
    sound, shards and chaos.  It allows you to levitate.  It allows you to
    see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 85 of Angband.
t) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 90 of Halls of Mandos.
u) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It 
    increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Barbazu on level 94 of Halls of Mandos.
v) The Short Bow of Valina (x2) (+18,+17) (+5 to speed)
    
    It increases your strength, constitution, charisma and speed by 5.  It
    fires missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Pit Fiend on level 80 of Angband.


  [Home Inventory - Lothlorien ]

a) A parchment titled ''Finer Points of Munchkinism'' {genocide}
    It
    can be activated for genocide every 500 turns.  
    You found it in the remains of a Dark elven priest on level 99 of Angband.
b) 66 Potions of Healing {25% off}
    
c) 2 Rod Tips of Healing (120 Mana to cast)
    
d) The Amulet of Balmenya (+4,+3) [+3] (+1)
    
    It increases your strength, constitution and charisma by 1.  It
    sustains your strength and constitution.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to shards and disenchantment.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 99 of Mount
    Doom.
e) The Dark Sword of Lumbarmo (3d7) (+1,+11) (+1 attack)
    It generates an antimagic field.  It increases your strength and 
    attack speed by 1.  It produces chaotic effects.  It is especially
    deadly against trolls.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 99 of
    Mount Doom.
f) The Halberd of Ildun (3d5) (+4,+9) (+2)
    It can be wielded two-handed.  It increases your strength
     and dexterity by 2.  It produces chaotic effects.  It drains life
    from your foes.  It is especially deadly against orcs.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature red dragon on level 99 of Mount
    Doom.
g) The Flail of Lenos (2d6) (+12,+3) (+1 attack)
    It can be wielded two-handed.  It provides light (radius 1)
    forever.  It increases your strength and attack speed by 1.  It 
    poisons your foes.  It produces chaotic effects.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Zombie Ancient red dragon on level 99 of
    Mount Doom.
h) The Light Crossbow of Orniond (x6) (+8,+18) (+3 to speed)
    It provides light (radius 1) forever.  It increases your 
    strength, dexterity and speed by 3.  It fires missiles with extra
    might.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 99 of Mount Doom.
i) The Heavy Crossbow of Quenere (x7) (+14,+10) (+3 to speed)
    
    It increases your strength, intelligence and speed by 3.  It fires
    missiles with extra might.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 99 of Mount
    Doom.
j) The Arrow 'Berethol' (1d4) (+11,+11)
    It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 99 of Mount Doom.
k) The Seeker Arrow 'Bormagol' (4d4) (+23,+14)
    
    It does extra damage from acid and frost.  It poisons your foes.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It is a great bane of undead.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 99 of
    Mount Doom.


  [The Mathom-house Inventory - Bree ]

a) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases your speed
     and attack speed by 2.  It does extra damage from fire.  It is
    especially deadly against dragons.  It provides immunity to fire.  It
    makes you completely fearless.  It provides resistance to fire, chaos
     and disenchantment.  It drains mana, life and experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Ice Wyrm on level 95 of Angband.



Posted on 8.11.2004 18:42

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303. on the Ladder (of 19090)
102. on the ToME Ladder (of 3155)

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On 8.11.2004 18:42 theskycrashesdown@yahoo.com wrote:
My first ever winner in any roguelike game. I got hooked on the idea of playing lost souls, and the mindcrafter is such a good fit. I've been a little surprised to read other people's thoughts on mindcrafters and how to play them -- I find the mindcraft powers to be incredibly robust. Maybe a bit lacking in the damage department, but you've got enough tools to keep you very safe while you hammer away.

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