The Angband Ladder: Sose, Half-Elf Mindcrafter by <djonih@gmail.com>

  [ToME 2.3.1 Character Sheet]

 Name  : Sose                   Age                 35       STR!     33       
 Sex   : Neuter                 Height              55       INT!     28       
 Race  : Half-Elf LostSoul      Weight             120       WIS!     40       
 Class : Mindcrafter            Social Class        38       DEX!     28       
 Body  : Player                                              CON!     33       
 God   : Eru Iluvatar                                        CHR!     35       
                                                                               
 + To Melee Hit          23 Level             50    Max Hit Points       871   
 + To Melee Damage        9 Experience   7312281    Cur Hit Points       871   
 + To Ranged Hit         53 Max Exp      7312281    Max SP (Mana)        782   
 + To Ranged Damage      18 Exp to Adv.    *****    Cur SP (Mana)        782   
   AC                47+154 Gold          707479    Piety              49351   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Good         Perception  : Bad          Blows/Round:  4         
 Bows/Throw  : Superb       Searching   : Bad          Shots/Round:  1         
 Saving Throw: Legendary[5] Disarming   : Fair         Mel.dmg/Rnd:  4d4+36    
 Stealth     : Bad          Magic Device: Legendary[17]Infra-Vision: 20 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          Your mother was of the Sindar.  You are one of several               
          children of a Serf.  You are a credit to the family.  You            
          have green eyes, straight black hair, and a dark                     
          complexion.                                                          


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mordor: Level 34 (1700')
        Angband: Level 67 (3350')
        Barrow-Downs: Level 1 (50')
        Halls of Mandos: Level 98 (4900')
        Erebor: Level 72 (3600')
        The Land Of Rhun: Level 26 (1300')

 Your body is a Player.
 You are currently on level 71 of Erebor.
 You have defeated 4913 enemies.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved no princesses.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 8th Quelle of the 2890th year of the third age.
 You have been adventuring for 22 days.

                    adefkmnopsuxz{|@            
        Add Str   : .2..4...........            
        Add Int   : .........2......            
        Add Wis   : ....4....2.....+            
        Add Con   : .24.............            
        Add Chr   : ....4...........            
        Mul Mana  : +..............+            
        Add Sear. : .....4..........            
        Add Speed : ..4*4...........            
        Sust Str  : ........+.......            
        Sust Int  : ........+.......            
        Sust Wis  : ........+.......            
        Sust Dex  : ........+.......            
        Sust Con  : ........+.......            
        Sust Chr  : ........+.......            
        Invisible : ................            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : ..........+.....            
        Hold Life : ................            
        Res Acid  : ........+.......            
        Res Elec  : .++.....+.......            
        Res Fire  : ..+.+.+.+.......            
        Res Cold  : ..+.....+.......            
        Res Pois  : ....+...+.......            
        Res Fear  : ..+.+...........            
        Res Lite  : .+..............            
        Res Dark  : .+..............            
        Res Blind : .+.......+......            
        Res Conf  : ..+.............            
        Res Sound : ..+.............            
        Res Shard : ................            
        Res Neth  : ................            
        Res Nexus : ................            
        Res Chaos : ..+.............            
        Res Disen : ....+...........            
        See Invis : ...............+            
        Xtra Might: .+..............            
        Activate  : .++.+++.........            
        Aggravate : .+..............            
        Fly       : ......+.........            
        Climb     : ..............+.            
        Orc.ESP   : .........+......            
        Troll.ESP : .........+......            
        Evil.ESP  : ........++......            
        Full ESP  : ...............+            

Skills (points left: 0)
 - Combat                                        02.000 [0.700]
          . Weaponmastery                        00.900 [0.700]
          . Archery                              00.500 [0.000]
 - Sneakiness                                    01.600 [1.100]
          . Stealth                              01.000 [0.400]
          . Disarming                            00.200 [0.900]
 - Magic                                         50.000 [0.900]
          . Magic-Device                         43.850 [1.150]
          . Spell-power                          50.000 [0.600]
          . Necromancy                           00.000 [0.400]
 - Spirituality                                  50.000 [1.000]
          . Prayer                               50.000 [0.900]
          . Mindcraft                            50.000 [0.900]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Fates]

You are fated to meet a Novice paladin on level 11.
You may meet Fang, Farmer Maggot's dog on level 1.
You are fated to meet a Battle-scarred veteran on level 3.


  [Character Equipment]

a) a Mage Staff of Mana (1d4) (-8,+6)(40%)
        It can be wielded two-handed.  It can be used to store a spell.  It
    increases your mana capacity by 40%.  
    You found it in the remains of Saruman of Many Colours on level 61 of
    Erebor.
d) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    It can be activated for magic arrow (10d10) every 20+d20 turns
     if it is being worn. It increases your strength and constitution by 2
    .  It provides resistance to electricity, light, dark and blindness.  
    It fires missiles with extra might.  It aggravates nearby creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young multi-hued dragon on level 71 of
    Erebor.
e) The Ring of Brastarth [+9] (+4 to speed)
    It can be activated for ball of cold and resist cold every
    50+d50 turns if it is being worn. It increases your constitution and 
    speed by 4.  It makes you completely fearless.  It provides resistance 
    to electricity, fire, cold, sound and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 61 of Erebor.
f) a Ring of Speed (+12) {100% off}
    
    It increases your speed by 12.  
    You stole it from the Rare Jewelry Shop.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {CureBB}
    It can be activated for heal
    and cure black breath every 200 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your strength, wisdom, 
    charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 66 of
    Erebor.
m) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your searching and luck by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Patriarch on level 85 of Halls of Mandos.
n) a Polished Red Dragon Scale Mail (-2 to accuracy) [30,+21]
    
    It can be activated for breathe fire (200) every 90+d90 turns if it is
    being worn. It provides resistance to fire.  It allows you to fly.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 62 of Erebor.
o) a Fur Cloak [3,+7]
p) The Large Metal Shield of Anarion [5,+20]
    It sustains 
    your strength, intelligence, wisdom, dexterity, constitution and 
    charisma.  It provides resistance to acid, electricity, fire, cold and 
    poison.  It allows you to sense the presence of evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 61 of Erebor.
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
    
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness.  It allows you to sense the presence of orcs, 
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient gold dragon on level 60 of
    Erebor.
u) a Set of Leather Gloves of Free Action [1,+8]
    It provides immunity to paralysis.  
    You found it in the remains of a Dracolich on level 64 of Erebor.
x) a Pair of Metal Shod Boots [6,+8]
z) (nothing)
{) (nothing)
|) a Climbing Set {@w1}


  [Character Inventory]

a) 3 Tomes of Magical Energy {@m1}
b) 2 Holy Tomes of Eru Iluvatar {@m2}
c) Kenault's Cantrip Generator {Mass Geno}
    It
    can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 61 of Erebor.
d) The Tome of Collected Weird Magic {@A1 Satisfy Hunger}
    It can be
    activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Forest wight in the town of Bree .
e) Benetar's Death Ray Experiment {@A4 Restore}
    It
    can be activated for restore stats and life levels every 200 turns.  
    You found it in the remains of a Hezrou on level 62 of Erebor.
f) The Bottomless Bottle {@A3 Teleport}
    It can
    be activated for teleport (range 100) every 100 turns.  
    You found it in the remains of a Glabrezu on level 63 of Erebor.
g) The Crystal Ball of The Witch-King of Angmar (charging) {@A2 Acquirement}
    It can
    be activated for acquirement every 3000 turns.  
    You found it in the remains of a Hezrou on level 69 of Halls of Mandos.
h) 4 Potions of Cure Critical Insanity
i) 27 Potions of Healing
j) 5 Potions of *Healing*
k) a Silver Rod of Recall (100/100)
l) The Ring 'Gwing' [+14] (+1 attack)
    
    It can be activated for ball of acid and resist acid every 50+d50 turns
     if it is being worn. It increases your attack speed by 1.  It
    sustains your dexterity.  It provides resistance to acid, fire, chaos
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 71 of
    Erebor.
m) The Amulet of Salrost (+4)
    It increases your strength and dexterity by 4.  It sustains 
    your dexterity.  It provides resistance to poison, light, nether and 
    disenchantment.  It allows you to levitate.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 67 of
    Erebor.
n) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your 
    strength, dexterity, constitution, infravision and speed by 3.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 71 of Erebor.
o) The Double Ring Mail of Anibundor (-2 to accuracy) [15,+14]
    
    It sustains your intelligence and dexterity.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to fire, sound, nexus and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Master vampire on level 72 of Erebor.
p) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 64 of
    Erebor.
q) The Partial Plate Armour of Nathloron (-3 to accuracy) [22,+12]
    It sustains your charisma.  It provides immunity to electricity
    , fire and cold.  It makes you completely fearless.  It provides
    resistance to fire and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 71 of
    Erebor.
r) The Ribbed Plate Armour of Ilion (-3 to accuracy) [28,+9]
    It sustains your strength.  It provides immunity to acid.  It
    makes you completely fearless.  It provides resistance to life draining
    , fire, cold, light and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 71 of
    Erebor.
s) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt (5d8) every 5+d5 turns if it
    is being worn. It can be used to store a spell.  It provides
    resistance to acid.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 71 of
    Erebor.
t) The Light War Axe of Ice (2d5) (+3,+15) (+3)
    It increases your intelligence and charisma by 3.  It does
    extra damage from frost.  It sustains your dexterity.  It provides
    immunity to cold.  It provides resistance to nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master vampire on level 72 of Erebor.
u) The Lochaber Axe of Culorfind (3d8) (+10,+0) (+1 to speed)
    
    It can be wielded two-handed.  It increases your dexterity, 
    constitution and speed by 1.  It does extra damage from acid.  It 
    poisons your foes.  It produces chaotic effects.  It is especially
    deadly against giants.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Law on level 71 of Erebor.
v) The Heavy Lance of Hatan (4d8) (+20,+11) (+2 to speed)
    
    It must be wielded two-handed.  It increases your wisdom, dexterity
     and speed by 2.  It produces chaotic effects.  It is especially
    deadly against trolls.  It fights against evil with holy fury.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Shadow drake on level 70 of Erebor.
w) a Gnomish Shovel (+2) {@w1}


  [Home Inventory - Bree ]

a) 3 Potions of Corruption {!k!d!q}
b) a Scroll of *Remove Curse*
c) The Ring of Power of Uvatha the Horseman
    It
    makes you invisible.  It sustains your constitution and charisma.  It
    provides resistance to sound, shards, nether and disenchantment.  It
    slows your metabolism.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
d) a Ring of Intelligence (+3)
    
    It increases your intelligence by 3.  
    You found it in the remains of a Paladin on level 70 of Halls of Mandos.
e) The Star of Elendil (+1)
    
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Demilich on level 61 of Erebor.
f) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It 
    increases your strength and charisma by 2.  It provides resistance to 
    acid, electricity, fire, cold, shards, nexus and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 61 of
    Erebor.
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns
     if it is being worn. It increases your intelligence, wisdom and 
    constitution by 3.  It provides resistance to acid, poison, blindness
     and confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Mature bronze dragon on level 62 of
    Erebor.
h) The Filthy Rag of the Wight [1,-1] (+6 to searching)
    It increases your intelligence, searching and spell power by 6.
    It provides resistance to blindness and confusion.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
i) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
    It
    can be activated for fire bolt (9d8) every 8+d8 turns if it is being
    worn. It provides light (radius 1) forever.  It does extra damage from 
    fire.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  


  [Home Inventory - Gondolin ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It 
    decreases your luck by 20.  It does extra damage from fire.  It 
    poisons your foes.  It produces chaotic effects.  It is very sharp and
    can make your foes bleed.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It can re-curse itself.  It can
    resist being shattered by morgul beings.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 63 of Erebor.
b) 6 Sprigs of Athelas
c) a Dwarven Lantern of the Magi (+2)
    It
    grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 2.  It makes you invisible.  It provides resistance to 
    blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
d) The Splint Mail of Aelthor (-67,-62) [19,+13](40%) {HP HP HP HP}
    It increases your hit points by 40%.  
    It sustains your wisdom and charisma.  It provides resistance to 
    confusion, nether and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Eldrak in the town of Gondolin .
e) a Set of Leather Gloves of Free Action [1,+7]
    It
    provides immunity to paralysis.  
    You found it in the remains of a Mature green dragon in the town of
    Gondolin .


  [Home Inventory - Minas Anor ]

a) a Mithril Rod of the Istari of Nothing (320/320)
    It can hold more mana.  It can cast spells for a lesser mana
    cost.  It can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Saruman of Many Colours on level 61 of
    Erebor.
b) The Ring of Power of Akhorahil the Blind (+4 to speed)
    It increases your strength, dexterity and speed by 4.  It makes
    you invisible.  It sustains your strength and wisdom.  It provides
    resistance to acid, fire and poison.  It allows you to levitate.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 62 of Erebor.
c) The Ring of Power of Adunaphel the Quiet (+1 attack)
    
    It increases your charisma, stealth and attack speed by 1.  It makes
    you invisible.  It sustains your wisdom.  It provides resistance to 
    poison.  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 62 of Erebor.
d) The Palantir of Orthanc (+2) {Drain mana :(}
    
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 61 of
    Erebor.
e) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to light, sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 62 of Erebor.
f) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases 
    your dexterity and constitution by 4.  It provides resistance to 
    nether.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 72 of
    Erebor.


  [Home Inventory - Lothlorien ]

a) 95 Potions of Water Curing {quest}
b) The Bar Chain Mail 'Giondende' (-2 to accuracy) [18,+7]
    It sustains your intelligence, constitution and charisma.  It
    provides immunity to electricity.  It provides immunity to paralysis.  
    It provides resistance to electricity, light, confusion, shards, nexus
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 71 of
    Erebor.
c) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is
    being worn. It increases your searching and infravision by 2.  It
    fires missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.


  [The Mathom-house Inventory - Bree ]

a) The Gem of Venom
    It can be activated for decreasing
    Intelligence.  
    You found it in the remains of a Hezrou on level 69 of Halls of Mandos.
b) The Tome of Elven Household Magic
    
    It can be activated for cure light wounds every 50 turns.  
    You found it lying on the ground on level 20 of Halls of Mandos.



Posted on 21.1.2005 15:09

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On 21.1.2005 15:09 djonih@gmail.com wrote:
My second attempt at making a mindcrafter. Like the first one (Maush), but still needing some equipment and then going to try the Angband.

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