[ToME 2.2.5 Character Dump] Name : Lost Age 33 STR! 30 Sex : Male Height 62 INT! 33 Race : Half-Elf LostSoul Weight 130 WIS! 34 Class : Mindcrafter Social Class 51 DEX! 28 Body : Player CON! 40 God : Manwe Sulimo CHR! 34 + To Melee Hit -22 Level 50 Max Hit Points 1619 + To Melee Damage -54 Experience 58265137 Cur Hit Points 1619 + To Ranged Hit -17 Max Exp 58265137 Max SP (Mana) 902 + To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 902 AC 56+158 Gold 14521740 Piety 228084 (Miscellaneous Abilities) Fighting : Bad Perception : Very Good Blows/Round: 9 Bows/Throw : Bad Searching : Excellent Shots/Round: 1 Saving Throw: Legendary[10]Disarming : Excellent Mel.dmg/Rnd: 9d4-486 Stealth : Bad Magic Device: Legendary[20]Infra-Vision: 80 feet Tactic: coward Explor: running (Character Background) Your father was of the Sindar. You are one of several children of a Yeoman. You are a credit to the family. You have brown eyes, straight black hair, and an average complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: OFF Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mordor: Level 65 (3250') Angband: Level 102 (5100') Barrow-Downs: Level 1 (50') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Halls of Mandos: Level 98 (4900') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Erebor: Level 72 (3600') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') Your body was a Player. You have defeated 20171 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved no princesses. You saved Arda and became a famed King. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 6th Quelle of the 2890th year of the third age. Your adventure lasted 20 days. Your Attributes: You are dead, killed by Ripe Old Age in the town of Gondolin. You can switch locations with another being. You can feel the danger of evil magic. You can destroy walls. You can restore lost life forces. Your eyes are sensitive to infrared light. You can see invisible creatures. You can breathe underwater. You levitate just over the ground. You have free action. You regenerate quickly. Your appetite is small. You have ESP. You are lucky. You have a firm hold on your life force. You reflect arrows and bolts. You are surrounded with a fiery aura. You are carrying a permanent light. You are completely immune to acid. You are completely immune to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Skills (points left: 0) - Combat 41.900 [0.700] . Weaponmastery 01.000 [0.700] . Sneakiness 01.000 [1.100] - Magic 50.000 [0.900] . Magic-Device 50.000 [1.150] . Spell-power 00.000 [0.600] . Necromancy 00.000 [0.400] - Spirituality 50.000 [1.000] . Prayer 01.000 [0.900] . Mindcraft 50.000 [0.900] . Monster-lore 00.000 [0.500] Abilities * Perfect casting [Character Equipment] a) a Mage Staff of Mana (1d4) (+11,+10)(100%) It can be wielded two-handed. It can be used to store a spell. It increases your mana capacity by 100%. You found it in the remains of Sauron, the Sorcerer on level 99 of Angband. d) The Light Crossbow 'Cubragol' (x3) (+11,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 99 of Angband. e) The Ring of Goldudh (+5) It increases your intelligence, constitution, searching, speed and attack speed by 5. It provides resistance to nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 92 of Angband. f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 94 of Halls of Mandos. k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 70 of Angband. n) The Metal Brigandine Armour of Nalior (-31,-63) [19,+17](40%) It increases your hit points by 40%. It sustains your dexterity, constitution and charisma. It provides immunity to electricity. It provides resistance to fire, poison and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 99 of Angband. o) The Fur Cloak of Rascalar [3,+10] (+2 to stealth) It increases your stealth by 2. It sustains your charisma. It provides immunity to paralysis. It provides resistance to fire, cold, dark and confusion. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Barbazu on level 80 of Angband. p) The Small Metal Shield of Brebren [3,+10] It sustains your strength and constitution. It provides immunity to acid and cold. It provides resistance to life draining and nexus. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 85 of Angband. s) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Knight Templar on level 95 of Halls of Mandos. u) The Set of Cesti of Eluil [5,+10] It sustains your wisdom and dexterity. It makes you completely fearless. It provides resistance to acid, fire, poison, light, dark, sound, shards, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 85 of Angband. x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+10] (+6 to infravision) It increases your constitution and infravision by 6. It provides resistance to dark. You bought it from the Rare Footwear Shop. z) (nothing) {) The Arrow of Milwedhor (1d4) (+24,+14) It does extra damage from acid and frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 85 of Angband. |) a Magical Mattock (+13,+11) (+3) It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 3. You found it in the remains of a Barbazu on level 100 of Angband. [Character Inventory] a) The Ebon Cube of Darkness {genocide} It can be activated for genocide every 500 turns. You found it lying in a vault on level 68 of The Sacred Land Of Mountains. b) Gruumsh's Bottle of Death {satisfy hunger, @A1} It can be activated for satisfy hunger. You found it in the remains of a Dreadlord on level 70 of Angband. c) Benetar's Mana Battery {genocide} It can be activated for genocide every 500 turns. You found it in the remains of a Hezrou on level 99 of Angband. d) The Lost Works of Kenault {heal 700} It can be activated for heal 700 hit points every 250 turns. You found it in the remains of an Imp on level 50 of Submerged Ruins. e) Heward's Excellent Experimental Earmuffs {heal 700} It can be activated for heal 700 hit points every 250 turns. You found it lying on the ground on level 99 of Angband. f) A parchment titled ''Famous Last Words'' {genocide} It can be activated for genocide every 500 turns. You found it in the remains of a Vrock on level 99 of Angband. g) 45 Potions of *Healing* h) 3 Potions of Life i) 28 Potions of Restore Mana j) 33 Scrolls of *Identify* {90% off} k) 2 Scrolls of Mass Genocide l) a Golden Rod of the Istari of Recall (250/250) {@z2} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Nightwing on level 69 of Dol Guldur. m) a Golden Rod of the Istari of Disarming (250/250) {@z1} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Nightwalker on level 84 of Halls of Mandos. n) a Mithril Rod of the Istari of Healing (320/320) {@z3} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Nightwalker on level 99 of Mount Doom. o) an Adamantite Rod of Simplicity of Teleport Other (200/200) You found it in the remains of a Nightwalker on level 99 of Mount Doom. p) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 97 of Halls of Mandos. q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Pair of Metal Shod Boots of Jumping [6,+5] It can be activated for phasing every 10+d10 turns if it is being worn. It grants you the power of blink if it is being worn. You found it in the remains of a Small kobold on level 99 of Angband. [Home Inventory - Gondolin ] a) Agannazar's Antique Acorn {satisfy hunger} It can be activated for satisfy hunger. You found it in the remains of a Hezrou on level 67 of Angband. b) 5 Scrolls of *Remove Curse* c) 3 Scrolls of Genocide d) a Scroll of Acquirement e) a Mithril Rod of Simplicity of Nothing (160/160) You found it lying on the ground on level 77 of Angband. f) 2 Rod Tips of Restoration (140 Mana to cast) g) a Ring of Speed (+11) It increases your speed by 11. You found it in the remains of a Great Swamp Wyrm on level 91 of Halls of Mandos. h) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 97 of Halls of Mandos. i) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 102 of Angband. j) a Dragon Helm of Water Breathing [8,+18] It provides resistance to light. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 95 of Angband. k) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. l) The Bolt 'Lacir' (1d5) (+12,+20) It produces chaotic effects. It is a great bane of dragons. It is especially deadly against giants. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 82 of Angband. m) The Bolt of Cutur (1d5) (+14,+9) (+1 attack) It increases your strength and attack speed by 1. It is especially deadly against dragons. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 70 of Dol Guldur. n) The Seeker Arrow of Gondor (10d8) (+10,+20) It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 70 of Dol Guldur. [Home Inventory - Minas Anor ] a) The Ring 'Elegluin' (+10) (+2) It increases your charisma by 2. It makes you invisible. It sustains your intelligence. It provides resistance to fire, cold, light, dark, blindness, confusion, shards, nexus and chaos. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 70 of Erebor. b) a Ring of Speed (+14) It increases your speed by 14. You found it in the remains of a Great Wyrm of Many Colours on level 99 of Mount Doom. c) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 99 of Angband. d) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. e) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution , charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 99 of Mount Doom. f) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. g) an Amulet of the Magi (-4,-4) (+3 to searching) It can be used to store a spell. It increases your intelligence and searching by 3. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to blindness and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord in a shallow water area. h) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 97 of Halls of Mandos. i) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 97 of Halls of Mandos. j) The Amulet of Eldoros (+3,+5) [+2] (+1) It increases your strength, constitution and charisma by 1. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire, cold, light, blindness, sound, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord in a shallow water area. k) The Double Chain Mail of Valinin (-31,-14) [16,+11](40%) It increases your hit points by 40%. It sustains your strength. It provides immunity to electricity and cold. It makes you completely fearless. It provides resistance to electricity and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal drake on level 99 of Angband. l) The Rhino Hide Armour 'Tandolar' (-56,-31) [8,+11](40%) It increases your hit points by 40%. It provides immunity to fire and cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 72 of Erebor. m) The Rhino Hide Armour 'Endondir' (-54,-33) [8,+13](40%) It increases your hit points by 40%. It sustains your strength , intelligence and dexterity. It provides immunity to acid. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to poison and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 99 of Angband. n) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to dark, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Horned Reaper on level 80 of Angband. p) The Large Leather Shield of Fuinach [4,+10] It provides immunity to acid and electricity. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Emperor wight in the town of Bree . q) a Dragon Shield of Preservation (-8,-9) [8,+43] It sustains your strength, dexterity and constitution. It provides resistance to life draining, electricity, cold, poison, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. r) a Shield of Deflection of Reflection [10,+28] It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 70 of Dol Guldur. s) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound, shards and chaos. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 85 of Angband. t) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 90 of Halls of Mandos. u) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Barbazu on level 94 of Halls of Mandos. v) The Short Bow of Valina (x2) (+18,+17) (+5 to speed) It increases your strength, constitution, charisma and speed by 5. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend on level 80 of Angband. [Home Inventory - Lothlorien ] a) A parchment titled ''Finer Points of Munchkinism'' {genocide} It can be activated for genocide every 500 turns. You found it in the remains of a Dark elven priest on level 99 of Angband. b) 66 Potions of Healing {25% off} c) 2 Rod Tips of Healing (120 Mana to cast) d) The Amulet of Balmenya (+4,+3) [+3] (+1) It increases your strength, constitution and charisma by 1. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to shards and disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 99 of Mount Doom. e) The Dark Sword of Lumbarmo (3d7) (+1,+11) (+1 attack) It generates an antimagic field. It increases your strength and attack speed by 1. It produces chaotic effects. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 99 of Mount Doom. f) The Halberd of Ildun (3d5) (+4,+9) (+2) It can be wielded two-handed. It increases your strength and dexterity by 2. It produces chaotic effects. It drains life from your foes. It is especially deadly against orcs. It is especially deadly against giants. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature red dragon on level 99 of Mount Doom. g) The Flail of Lenos (2d6) (+12,+3) (+1 attack) It can be wielded two-handed. It provides light (radius 1) forever. It increases your strength and attack speed by 1. It poisons your foes. It produces chaotic effects. It is especially deadly against dragons. It is especially deadly against orcs. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Zombie Ancient red dragon on level 99 of Mount Doom. h) The Light Crossbow of Orniond (x6) (+8,+18) (+3 to speed) It provides light (radius 1) forever. It increases your strength, dexterity and speed by 3. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend on level 99 of Mount Doom. i) The Heavy Crossbow of Quenere (x7) (+14,+10) (+3 to speed) It increases your strength, intelligence and speed by 3. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 99 of Mount Doom. j) The Arrow 'Berethol' (1d4) (+11,+11) It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 99 of Mount Doom. k) The Seeker Arrow 'Bormagol' (4d4) (+23,+14) It does extra damage from acid and frost. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Vecna, the Emperor Lich on level 99 of Mount Doom. [The Mathom-house Inventory - Bree ] a) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 95 of Angband.