The Angband Ladder: Gloretlan, RohanKnight Swordmaster by <pousse.rapiere@free.fr>

  [ToME 2.2.5 Character Dump]

 Name  : Gloretlan              Age                 21       STR!     40       
 Sex   : Neuter                 Height              58       INT!     33       
 Race  : RohanKnight            Weight              81       WIS:     36       
 Class : Swordmaster            Social Class        69       DEX:     34       
 Body  : Player                                              CON:     40       
 God   : Nobody                                              CHR!     35       
                                                                               
 + To Melee Hit          96 Level             40    Max Hit Points       947   
 + To Melee Damage       59 Experience   2226453    Cur Hit Points       -29   
 + To Ranged Hit         30 Max Exp      2226453    Max SP (Mana)        167   
 + To Ranged Damage       8 Exp to Adv.  2750000    Cur SP (Mana)        167   
   AC                 39+81 Gold         1030332                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[65]Perception  : Very Good    Blows/Round:  11        
 Bows/Throw  : Heroic       Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Excellent    Mel.dmg/Rnd:  11d4+649  
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 60 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a King of the Rohirrim.           
          You have blue eyes, wavy black hair, and a very dark                 
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 34 (1700')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 25 (1250')
        Heart of the Earth: Level 36 (1800')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 30 (1500')
        The Sandworm lair: Level 30 (1500')

 Your body was a Player.
 You have defeated 12922 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 25 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 13th Quelle of the 2890th year of the third age.
 Your adventure lasted 27 days.

     Your Attributes:
You are dead, killed by an Aranea on level 50 of Moria.
You can use rohir powers.
You can sense what is beyond walls.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
Your appetite is small.
You can sense the presence of evil beings.
You are unlucky.
You have a firm hold on your life force.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are completely immune to acid.
You are resistant to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon burns your foes.
Your weapon freezes your foes.
Your weapon strikes at undead with holy wrath.
Your weapon strikes at demons with holy wrath.

Skills (points left: 33)
 - Combat                                        39.665 [0.900]
          - Weaponmastery                        32.910 [1.150]
                   . Sword-mastery               39.500 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              02.800 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    36.100 [0.900]
          . Stealth                              01.000 [0.300]
          . Disarming                            03.700 [0.900]
 - Magic                                         01.546 [0.300]
          . Magic-Device                         30.900 [1.150]
 - Spirituality                                  01.000 [0.400]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Symbiosis                            01.000 [0.300]
          . Mimicry                              01.700 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may meet an Aimless-looking merchant on level 19.
You may find an Iron Spike on level 20.
You are fated to find a Staff of Disarm on level 16.
You are fated to find The Lead-Filled Mace 'Skullcleaver' on level 11.


  [Character Equipment]

a) The Dagger 'Narthanc' (E:838614, L:34) (1d4) (+32,+13) {cursed}
        It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire and frost.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It makes you invisible.  It
    provides resistance to fire, cold and poison.  It slows your
    metabolism.  It produces a fiery sheath.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk Shaman on level 25 of Maze.
d) a Small Metal Boomerang of *Slay Evil* (3d4) (+5,+8) (+2)
    
    It increases your wisdom by 2.  It fights against evil with holy fury.
    It makes you completely fearless.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It has
    been blessed by the gods.  
    You found it in the remains of a Dark elven lord on level 24 of The Old
    Forest.
e) The Ring of Cuthil (+6) {100% off}
    It increases your strength, intelligence, constitution, 
    infravision and speed by 6.  It sustains your charisma.  It provides
    immunity to paralysis.  It provides resistance to blindness and chaos.
    It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
f) a Ring of Extra Attacks (+2 attacks) {cursed}
    It increases your attack speed by 2
    .  It is cursed.  
    You stole it from the Rare Jewelry Shop.
k) an Amulet of Resistance {cursed}
    It provides resistance to acid
    , electricity, fire, cold, poison and shards.  It is cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
m) a Dwarven Lantern of the Magi (+3)
    It grants you the power of 
    magic map if it is being worn.  It provides light (radius 2) forever.  
    It increases your intelligence, wisdom and charisma by 3.  It makes
    you invisible.  It provides resistance to blindness.  It cannot be
    harmed by fire.  
    It was given to you as a reward.
n) The Bar Chain Mail of Lurethir (-2 to accuracy) [18,+8]
    It sustains your wisdom.  It provides
    immunity to acid and fire.  It provides resistance to life draining, 
    cold and sound.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Ancient bronze dragon on level 45 of
    Moria.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns if
    it is being worn. It increases your stealth and speed by 3.  It
    provides resistance to acid and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
p) The Demonshield of Gothmog [13,+13] (+4) {cursed}
    It increases your dexterity by 4.  It makes
    you invisible.  It sustains your strength, dexterity and constitution.
    It provides immunity to paralysis.  It provides resistance to life
    draining.  It allows you to levitate.  It produces a fiery sheath.  It
    is heavily cursed.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Old Forest.
s) The Metal Cap of Thengel [3,+11] (+3)
    It 
    increases your wisdom, charisma and luck by 3.  It provides resistance 
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile
    (2d6) every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your 
    constitution, stealth and speed by 3.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 23 of The Old Forest.
z) (nothing)
{) (nothing)
|) a Mattock of Digging (+11,+7) (+8)
    It 
    increases your ability to tunnel by 8.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Mining Supply store.


  [Character Inventory]

a) Raal's Voodoo Doll of Revenge
    It can be activated for 
    mass genocide every 1000 turns.  
    You found it in the remains of an Ethereal drake on level 43 of Moria.
b) Bumganir's Bag of Magic Toys
    
    It can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 22 of The Old Forest.
c) a Potion of Resistance
d) 2 Scrolls of Identify {@r1}
    
e) a Scroll of Satisfy Hunger {@r0}
    
f) a Fireproof Scroll of Mass Genocide
g) a Wooden Rod of Illumination (10/10) {@z0}
h) an Iron Rod of Capacity of Trap Location (100/100) {@z2}
    It can
    hold more mana.  
    You bought it from the Black Market.
i) an Iron Rod of the Istari of Disarming (100/100) {@z3}
    It can hold more mana.  It can
    cast spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You stole it from the Black Market.
j) a Golden Rod of Recall (125/125) {@z4}
k) a Staff of Healing[3|34] (4 charges)
l) Leather Jacket (-1 to accuracy) [12,+0]
m) a Large Metal Shield of Resistance [5,+16]
n) a Steel Helm of Seeing [6,+12] (+3 to searching)
    It increases your searching by 3.  
    It provides resistance to blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  
    You bought it from the Armoury.
o) The Short Sword of Borgorn (1d7) (-3,+12) (+2 attacks)
    It provides light (radius 1) forever.  
    It increases your strength, dexterity, charisma and attack speed by 2.
    It produces chaotic effects.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Water troll on level 49 of Moria.
p) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
q) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It
    can be wielded two-handed.  It increases your constitution by 5.  It
    is a great bane of dragons.  It is especially deadly against trolls.  
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to disenchantment.  It allows you
    to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
r) a Two-Handed Sword (3d6) (+3,+2)
s) an Executioner's Sword of Westernesse (4d5) (+10,+12) (+2)
    It
    must be wielded two-handed.  It increases your strength, dexterity and 
    constitution by 2.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs, 
    trolls and giants.  It can resist being shattered by morgul beings.  
    You bought it from the Weaponsmith.
t) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
u) a Small Metal Boomerang (3d4) (-3,-6) {cursed}
v) The metal Boomerang 'Golindor' (4d5) (+18,+11)
w) The Mage Staff of Serena (1d4) (+0,+0) [+3]
    It can be wielded two-handed.  It
    sustains your intelligence.  It provides immunity to paralysis.  It
    provides resistance to blindness.  It allows you to fly.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.


  [Home Inventory - Bree ]

a) a Fireproof Tome of Knowledge
    It
    cannot be harmed by fire.  
    You found it in the remains of a Lesser black reaver on level 45 of Moria.
b) The Ring of Power of Akhorahil the Blind
    
    It makes you invisible.  It provides immunity to paralysis.  It
    provides resistance to dark and nexus.  It allows you to levitate.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 47 of Moria.
c) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, shards, nether and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed
     by 3.  It provides resistance to acid, dark and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
e) The Thunderlord Coat of Glind (-12,-9) [9,+0](20%)
    It increases your 
    hit points by 20%.  It sustains your wisdom.  It provides resistance 
    to life draining, fire, cold and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
f) an Elven Cloak of Stealth [4,+16] (+3 to stealth) {25% off}
    It increases your stealth, searching and luck by 3.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
g) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of
    fear in every direction if it is being worn. It decreases your 
    intelligence, wisdom and searching by 5.  It provides immunity to cold
    .  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid, fire, poison and 
    disenchantment.  It allows you to see invisible monsters.  It produces
    an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snotling on level 44 of Moria.
h) The Steel Helm of Hammerhand [6,+20] (+3)
    It
    grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
i) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt (5d8) every 5+d5 turns if it
    is being worn. It can be used to store a spell.  It provides
    resistance to acid.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Half-troll on level 43 of Moria.
j) The Set of Gauntlets 'Pauraegen' [2,+15]
    It
    can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Black orc on level 36 of Moria.
k) a Pair of Metal Shod Boots of Speed [6,+1] (+6)
    It 
    increases your speed by 6.  
    It was given to you as a reward.
l) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded two-handed.  It 
    increases your constitution by 3.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It fights against evil with holy fury.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Snaga Shaman on level 40 of Moria.
m) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It
    can be wielded two-handed.  It can be activated for detect orcs every
    10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black ogre on level 18 of The Old Forest.
n) The Broad Sword 'Glamdring' (2d5) (+0,+0) (+1)
    
    It provides light (radius 1) forever.  It increases your searching by 
    1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
o) The Broad Sword of Harir (2d5) (+9,+11) (+3)
    It increases your dexterity and charisma by 3.  It
    does extra damage from acid.  It drains life from your foes.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Icky Queen on level 24 of The Old
    Forest.
p) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a cheerful song every 3 turns if
    it is being worn. It increases your luck by 3.  It makes you
    completely fearless.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mountain ogre Priest on level 43 of Moria.
q) The Trident of Wrath (3d8) (+16,+18) (+2)
    
    It can be wielded two-handed.  It increases your strength and 
    dexterity by 2.  It produces chaotic effects.  It is a great bane of
    undead.  It fights against evil with holy fury.  It provides
    resistance to light and dark.  It allows you to see invisible
    monsters.  It drains mana.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smeagol on level 8 of Barrow-Downs.
r) The Trident 'Edagar' (1d8) (+6,+7) (+5)
    It
    can be wielded two-handed.  It increases your charisma by 5.  It does
    extra damage from acid.  It produces chaotic effects.  It is a great
    bane of undead.  It fights against evil with holy fury.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
s) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    It must be wielded two-handed.  It can be activated
    for berserker and +10 to speed (50) every 100+d200 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength and constitution by 3.  It does extra damage from acid.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It provides resistance to acid
    .  It drains mana.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Algroth on level 31 of Moria.
t) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can
    be wielded two-handed.  It increases your charisma by 3.  It does
    extra damage from fire.  It is especially deadly against giants.  It
    strikes at undead with holy wrath.  It provides resistance to fire and 
    sound.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of giants.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll on level 38 of Moria.
u) The Trifurcate Spear of Serend (2d9) (+9,+4) (+1)
    It 
    increases your intelligence, dexterity and constitution by 1.  It does
    extra damage from electricity.  It strikes at undead with holy wrath.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Lokkak, the Ogre Chieftain on level 32 of
    Maze.
v) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Gondolin ]

a) The Wand Construction Kit (charging)
    It can be activated for light
    absorption.  
    You found it lying on the ground on level 32 of Maze.
b) the Crystal Ball of The Witch-King of Angmar
    It can be
    activated for cure cuts.  
    You found it in the remains of a Master vampire on level 37 of Moria.
c) a Parchment titled ``Secrets of the Gnomish Wizards''
    
    It can be activated for teleport (range 100) every 45 turns.  
    You found it in the remains of a Sorcerer on level 40 of Moria.
d) 6 Sprigs of Athelas
e) 3 Morphic Oils of Spider
f) 7 Potions of Speed {25% off}
    
g) 2 Potions of Healing
h) 8 Potions of Enlightenment {100% off}
    
i) a Ring of Poison Resistance {100% off}
    It
    provides resistance to poison.  
    You stole it from the Black Market.
j) The Ring of Gilas (+9) (+2)
    It increases your constitution, 
    infravision and speed by 2.  It sustains your charisma.  It provides
    resistance to dark and nexus.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill troll on level 45 of Moria.
k) an Indestructible Ring of Speed (+9) {100% off}
    It 
    increases your speed by 9.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Rare Jewelry Shop.
l) a Ring of Speed (+9) {100% off}
    It increases your speed by 9.  
    
    You stole it from the Rare Jewelry Shop.
m) a Ring of Light and Darkness Resistance
n) a Ring of Nether Resistance {100% off}
    It provides resistance to life
    draining and nether.  
    You stole it from the Rare Jewelry Shop.
o) a Ring of Nexus Resistance
p) a Ring of Sound Resistance
q) a Ring of Confusion Resistance
r) a Ring of Shard Resistance
s) a Ring of Extra Attacks (+2 attacks) {100% off}
    It increases your attack speed
     by 2.  
    You stole it from the Rare Jewelry Shop.
t) The Ring of Miryon
    It can be used to store a
    spell.  It sustains your charisma.  It provides resistance to light
     and blindness.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 14 of Mirkwood.
u) 2 Rings of Critical Hits (+5% of critical hits) {100% off}
    It increases 
    your ability to score critical hits by 5.  
    You stole it from the Rare Jewelry Shop.
v) a Ring of Critical Hits (+6% of critical hits) {100% off}
    It increases your ability to
    score critical hits by 6.  
    You stole it from the Rare Jewelry Shop.
w) an Indestructible Amulet of Sustenance {100% off}
    It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It
    provides resistance to life draining.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
x) an Amulet of Telepathy {100% off}
    It gives telepathic powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.


  [Home Inventory - Minas Anor ]

a) The Tome of Gloretlan
    It cannot be harmed by acid, cold,
    lightning or fire.  
b) Lloth's Ceremonial Dagger
    It can be activated for teleport level.  
    You found it in the remains of a Death quasit on level 40 of Moria.
c) 13 Potions of Healing {100% off}
    
d) 4 Potions of *Healing* {100% off}
    
e) a Potion of Enlightenment
    
f) 3 Potions of Resistance
g) a Silver Rod of Cold Balls (100/100)
h) a Silver Rod of Nothing (100/100) {100% off}
    
i) The Wand of Digging of Thrain (20 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
j) a Fireproof Staff of Healing[3|21] (2 charges)
k) a Staff of Healing[1|20] (2 charges) {100% off}
    
l) a Fireproof Staff of Identify[2|19] (7 charges)
m) an Amulet of Reflection {100% off}
    It reflects bolts and arrows.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
n) The Heavy Crossbow of Minda (x7) (+27,+10) (+3)
    It increases your strength, 
    intelligence, wisdom, dexterity and charisma by 3.  It fires missiles
    with extra might.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young multi-hued dragon on level 45 of
    Moria.


  [Home Inventory - Lothlorien ]

a) 98 Potions of Water Curing {quest}
b) 3 Scrolls of Reset Recall
c) a Scroll of *Destruction*
d) a Fireproof Scroll of Fire
e) a Silver Rod of Capacity of Nothing (200/200)
f) a Golden Rod of Nothing (125/125)
g) a Golden Rod of Nothing (125/125)
h) a Wand of Tidal Wave[4|20] (8 charges)
i) a Wand of Essence of Speed[1|15] (5 charges)
j) 2 Wands of Essence of Speed[1|13] (10 charges)
k) a Wand of Demon Blade[2|21] (7 charges)
l) a Fireproof Staff of Teleportation[1|20] (13 charges)
    It cannot be harmed by fire.  
    You bought it from the Magic shop.
m) a Staff of Vision[3|19] (9 charges)
n) a Staff of Identify[3|20] (4 charges)
o) a Staff of Sense Monsters[3|20] (11 charges)
p) 2 Staffs of Genocide[1|5] (4 charges)
    
q) The Ring of Power of Uvatha the Horseman (+4 to stealth)
    It increases your stealth and 
    searching by 4.  It makes you invisible.  It provides resistance to 
    fire, blindness, shards and disenchantment.  It allows you to
    levitate.  It drains experience.  It cannot be dropped while cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
r) The Amulet of Runel (+1 to stealth)
    
    It increases your strength, stealth and searching by 1.  It sustains 
    your strength, wisdom, dexterity and constitution.  It provides
    resistance to electricity.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 36 of Moria.
s) an Amulet of the Serpents [+5] (+5) {100% off}
    It can be activated
    for venom breathing every 40+d60 turns if it is being worn. It 
    increases your dexterity by 5.  It provides resistance to poison.  
    You stole it from the Black Market.
t) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 36 of Moria.
u) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 36 of Moria.
v) The Stone of Lore (charging)
    It can be activated
    for perilous identify every turn if it is being worn. It provides
    light (radius 1) forever.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
w) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your 
    strength, stealth, infravision and ability to tunnel by 5.  It
    provides resistance to acid, electricity, fire and poison.  It allows
    you to sense the presence of animals.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
x) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3
    .  It is especially deadly against trolls.  It is especially deadly
    against giants.  It provides immunity to paralysis.  It provides
    resistance to nether.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.



Posted on 25.7.2004 11:49

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8226. on the Ladder (of 18973)
1456. on the ToME Ladder (of 3151)
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