The Angband Ladder: Neivudd, RohanKnight Unbeliever by <mtstone01@yahoo.com>
[ToME 2.2.0 Character Dump]
Name : Neivudd Age 73 STR: 18/***
Sex : Male Height 30 INT! 18
Race : Zombie RohanKnight Weight 77 WIS: 18/29
Class : Unbeliever Social Class 1 DEX: 18/***
Body : Player CON: 18/***
God : Nobody CHR: 18/53
+ To Melee Hit 85 Level 40 Max Hit Points 991
+ To Melee Damage 72 Experience 3070568 Cur Hit Points 991
+ To Ranged Hit 53 Max Exp 3070568 Max SP (Mana) 21
+ To Ranged Damage 7 Exp to Adv. 3312500 Cur SP (Mana) 21
AC 33+141 Gold 1500086
(Miscellaneous Abilities)
Fighting : Legendary[60]Perception : Very Bad Blows/Round: 10
Bows/Throw : Legendary[10]Searching : Very Bad Shots/Round: 1
Saving Throw: Fair Disarming : Very Good Mel.dmg/Rnd: 30d5+720
Stealth : Bad Magic Device: Fair Infra-Vision: 30 feet
Tactic: normal
Explor: running
(Character Background)
You are one of several children of a Serf. You have dark
brown eyes, wavy black hair, and an average complexion.
[Miscellaneous information]
Cth monsters: OFF
Z-like monsters: OFF
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ALWAYS
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Mordor: Level 49 (2450')
Barrow-Downs: Level 10 (500')
Maze: Level 37 (1850')
Orc Cave: Level 17 (850')
The Land Of Rhun: Level 33 (1650')
The Helcaraxe: Level 40 (2000')
Your body is a Player.
You are currently in the town of Minas Anor.
You have defeated 6401 enemies.
You saved the beautiful Mallorns of Lothlorien.
You saved Bree from a dreadful Nazgul.
You saved 48 princesses.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 6th Quelle of the 2890th year of the third age.
You have been adventuring for 20 days.
adefkmnopsuxz{|@
Add Str : 4.1...2.432.....
Add Dex : 4...2.2..3......
Add Con : 4.1.....432.....
Add Stea. : .......1...3....
Add Infra : ....2...........
Add Tun.. : ..............6.
Add Speed : .....12........+
Add Blows : ..1.............
Slay Evil : +...............
Slay Und. : +...............
Slay Demon: +...............
Slay Drag.: +...............
Cold Brand: +...............
Sust Str : +...+....+......
Sust Int : ....+...........
Sust Wis : ................
Sust Dex : .........+......
Sust Con : +...+....+......
Sust Chr : ................
Invisible : ................
Mul life : ................
Sens Fire : ................
Reflect : ................
Free Act : +.......+.+.....
Hold Life : +....+.........+
Imm Acid : ......+.*+......
Res Elec : ....+.+.........
Res Fire : ......+.........
Res Cold : +...+.+..+.....+
Res Pois : ....+..........+
Res Fear : +.....+..+.....+
Res Lite : ....+...........
Res Dark : .........+......
Res Blind : ................
Res Conf : ..+...+.........
Res Sound : ......+.+.......
Res Shard : ........+.......
Res Neth : +++...+.........
Res Nexus : .......+.+......
Res Chaos : +.......+.......
Res Disen : ..+.............
Levitate : ..+.............
Lite : .....+..........
See Invis : +....+.........+
Digestion : +.+.+....+.....+
Regen : +...............
Xtra Might: .+..............
Activate : .....+..........
Blessed : +...............
Orc.ESP : ........+.......
Skills (points left: 34)
- Combat 27.928 [0.800]
- Weaponmastery 39.587 [1.050]
. Sword-mastery 25.200 [0.400]
. Axe-mastery 00.000 [0.400]
. Hafted-mastery 00.000 [0.400]
. Polearm-mastery 00.000 [0.400]
. Archery 01.000 [0.600]
. Antimagic 44.550 [0.650]
- Sneakiness 01.000 [0.900]
. Stealth 01.000 [0.300]
. Disarming 03.700 [0.900]
- Monster-lore 01.500 [0.500]
. Symbiosis 01.000 [0.300]
. Mimicry 01.000 [0.300]
Abilities
* Extra Max Blow(1)
* Extra Max Blow(2)
* Spread blows
[Character Equipment]
a) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
It increases your
strength, dexterity and constitution by 4. It does extra damage from
frost. It is especially deadly against dragons. It strikes at demons
with holy wrath. It strikes at undead with holy wrath. It fights
against evil with holy fury. It sustains your strength and
constitution. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to life draining, cold,
nether and chaos. It allows you to see invisible monsters. It slows
your metabolism. It speeds your regenerative powers. It has been
blessed by the gods. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Mature red dragon in the town of Gondolin
.
d) a Light Crossbow of Extra Might (x5) (+13,+7)
It provides resistance to nether. It fires missiles with extra
might.
You found it in the remains of a Forest troll on level 33 of Mirkwood.
e) The Ring of Andir (+1 attack)
It increases your strength, constitution and attack speed by 1. It
provides resistance to confusion, nether and disenchantment. It
allows you to levitate. It slows your metabolism. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 45 of Mordor.
f) an Indestructible Ring of Damage (+15)
k) The Amulet of Vantir (+2)
It increases
your dexterity and infravision by 2. It sustains your strength,
intelligence and constitution. It provides resistance to electricity,
cold, poison and light. It slows your metabolism. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 26 of Mirkwood.
m) The Star of Elendil (+1) {@A2}
It can be
activated for light (dam 2d15) & map area every 50+d50 turns if it is
being worn. It grants you the power of detect curses if it is being
worn. It provides light (radius 4) forever. It increases your speed
by 1. It provides resistance to life draining. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 31 of Mirkwood.
n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It increases
your strength, dexterity and speed by 2. It makes you completely
fearless. It provides resistance to acid, electricity, fire, cold,
confusion, sound and nether. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Water troll on level 35 of The Helcaraxe.
o) a Cloak of Aman [1,+31] (+1 to stealth)
It increases your stealth by 1. It provides resistance to nexus. It
cannot be harmed by acid, cold, lightning or fire.
p) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your
strength and constitution by 4. It provides immunity to acid. It
provides immunity to paralysis. It provides resistance to sound,
shards and chaos. It allows you to sense the presence of orcs. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
s) The Steel Helm of Hammerhand [6,+20] (+3)
It grants you the power of berserk if
it is being worn. It increases your strength, dexterity and
constitution by 3. It sustains your strength, dexterity and
constitution. It makes you completely fearless. It provides
resistance to acid, cold, dark and nexus. It slows your metabolism.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Minotaur of the Labyrinth on level 37
of Maze.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
It increases your strength and constitution by 2. It provides
immunity to paralysis. It cannot be harmed by acid, cold, lightning
or fire.
It was given to you as a reward.
x) a Pair of Hard Leather Boots of Stealth [3,+19] (+3 to stealth)
It increases your stealth by 3.
You bought it from the Rare Footwear Shop.
z) (nothing)
{) (nothing)
|) a Pick of Digging (1d3) (+5,+8) (+6)
It increases your ability to
tunnel by 6. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 31 of Mirkwood.
[Character Inventory]
a) the Eye of Vecna {curing}
It can be
activated for curing.
You found it lying on the ground on level 4 of Barrow-Downs.
b) A parchment titled ''Famous Last Words'' {genocide}
It can be
activated for genocide every 500 turns.
You found it in the remains of an Oriental vampire on level 38 of Mordor.
c) 4 Potions of Cure Serious Insanity
d) 2 Potions of Speed
e) 8 Potions of Cure Critical Wounds
f) 5 Potions of Healing
g) 6 Potions of Resistance
h) 14 Scrolls of Word of Recall {!*}
i) 21 Scrolls of Satisfy Hunger {@r0}
j) a Dark Sword (3d7) (+8,+2)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) Tenser's Mechanical Magician {light adsorption}
It can be activated for light absorption.
You found it in the remains of a Spirit naga on level 34 of Mordor.
b) The Chain Mail of Menor (-2) [14,+11]
It
provides immunity to electricity and fire. It provides resistance to
life draining, nether and chaos. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Barrow wight on level 38 of The Helcaraxe.
c) a Broken Sword of Westernesse (1d2) (+8,+5) (+2)
It increases your strength, dexterity and constitution by 2. It is
especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It provides immunity
to paralysis. It allows you to see invisible monsters. It allows you
to sense the presence of orcs, trolls and giants. It can resist being
shattered by morgul beings.
You found it lying on the ground on level 15 of Mirkwood.
d) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
It provides
light (radius 1) forever. It increases your searching by 1. It does
extra damage from fire. It is especially deadly against orcs. It
strikes at demons with holy wrath. It fights against evil with holy
fury. It provides resistance to fire and light. It allows you to
sense the presence of orcs. It slows your metabolism. It has been
blessed by the gods. It cannot be harmed by acid, cold, lightning or
fire.
e) The Long Sword 'Durandil' (2d5) (+2,+3) (+3)
It can be activated for sing a cheerful song every 3 turns if
it is being worn. It increases your luck by 3. It makes you
completely fearless. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
f) a Dark Sword (3d7) (+0,+0)
g) a Parchment - Adventurer's Guide to Middle-earth
[Home Inventory - Gondolin ]
a) a Ring of Fire Resistance
It provides resistance to fire. It
cannot be harmed by fire.
You bought it from the Magic shop.
b) a Ring of Confusion Resistance
c) a Ring of Shard Resistance
d) a Ring of Flying
e) an Indestructible Amulet of Searching (+4)
f) an Amulet of Anti-Teleportation
g) The Anchor of Space-Time
It provides light (radius 1)
forever. It prevents the space-time continuum from being disrupted.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
h) The Dagger 'Nimthanc' (E:335724, L:31) (1d4) (+29,+16) {.}
It can be activated for frost bolt (6d8) every 7+d7 turns if it is
being worn. It provides light (radius 1) forever. It does extra
damage from electricity and frost. It fights against evil with holy
fury. It provides resistance to electricity, fire, cold and sound.
It slows your metabolism. It produces an electric sheath. It induces
random teleportation. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
i) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
It increases your strength,
constitution and speed by 2. It does extra damage from electricity.
It is very sharp and can cut your foes. It is very sharp and make
your foes bleed. It strikes at demons with holy wrath. It fights
against evil with holy fury. It provides immunity to paralysis. It
provides resistance to electricity, light and dark. It allows you to
see invisible monsters. It aggravates nearby creatures. It is
cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
j) The Rounded Pebble 'Travak' (3d6) (+8,+5)
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a War troll in the town of Gondolin .
[Home Inventory - Minas Anor ]
a) The Demonshield of Gothmog [13,+13] (+4)
It
increases your dexterity by 4. It makes you invisible. It sustains
your strength, dexterity and constitution. It provides immunity to
paralysis. It provides resistance to life draining. It allows you to
levitate. It produces a fiery sheath. It can re-curse itself. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dark elven warlock on level 41 of Mordor.
b) The Grail of Kenault {summon pet}
It can be activated for summon pet.
You found it in the remains of a Dread on level 44 of Mordor.
c) Raistlin's Ready Ranger {@A2,cure insanity}
It can be
activated for cure insanity.
d) The Ring of Isilim (+3)
It increases your dexterity by 3. It
makes you invisible. It sustains your constitution. It provides
resistance to acid, cold, sound and shards. It allows you to fly. It
slows your metabolism. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Ghost in the town of Minas Anor .
e) a Ring of Speed (+4)
f) an Indestructible Ring of Speed (+1)
g) an Indestructible Ring of Light and Darkness Resistance
h) a Ring of Confusion Resistance
i) a Ring of Flying
j) The Amulet of Andirn (+7)
It
increases your strength, intelligence and searching by 7. It sustains
your charisma. It provides resistance to poison, light and confusion.
It allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
k) The Phial of Galadriel (+4) {@A1}
It can be activated for light area (dam
2d15) every 10+d10 turns if it is being worn. It provides light
(radius 3) forever. It increases your searching and luck by 4. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
l) The Phial of Undeath (-5) {cursed}
It can be activated for ruination
every 10+d10 turns if it is being worn. It provides light (radius 5)
forever. It decreases your strength, intelligence, wisdom, dexterity,
constitution, charisma and luck by 5. It allows you to breathe
without air. It allows you to sense the presence of undead. It is
cursed. It carries an ancient morgothian curse. It cannot be harmed
by acid, cold, lightning or fire.
It was given to you as a reward.
m) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
It can be activated for destroy doors
and traps every 10 turns if it is being worn. It increases your
intelligence, wisdom and constitution by 3. It provides resistance to
acid, poison, confusion and nether. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Lesser Balrog on level 47 of Mordor.
n) The Hard Leather Cap of Thranduil [2,+10] (+2)
It increases your intelligence and wisdom by 2. It provides
resistance to blindness and sound. It allows you to sense the
presence of orcs, trolls and evil beings. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Grave wight on level 46 of Mordor.
o) The Metal Cap of Thengel [3,+12] (+3)
It
increases your wisdom, charisma and luck by 3. It provides resistance
to confusion. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Mughash, the Kobold Lord on level 10 of Orc
Cave.
p) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
It can be activated for rays of fear in every direction if it is
being worn. It decreases your intelligence, wisdom and searching by 5.
It provides immunity to cold. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to acid, fire,
poison and disenchantment. It allows you to see invisible monsters.
It produces an anti-magic shell. It drains life. It induces random
teleportation. It is heavily cursed. It carries an ancient foul
curse. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Stone troll Priest on level 37 of Maze.
q) The Steel Helm 'Lebohaum' [20,+80] (charging)
It can be activated for sing a cheerful song every 3 turns if it is
being worn. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
r) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
It can be activated for frost bolt
(6d8) every 7+d7 turns if it is being worn. It can be used to store a
spell. It increases your constitution by 4. It sustains your
constitution. It provides resistance to cold. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Lesser Balrog on level 47 of Mordor.
s) a Spectral Dagger (1d4) (+14,+7)
t) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
It increases your dexterity, constitution, speed and attack speed by 2
. It is especially deadly against dragons. It is especially deadly
against orcs. It is especially deadly against trolls. It is
especially deadly against giants. It is especially deadly against
natural creatures. It allows you to sense the presence of animals.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature gold dragon on level 41 of Mordor.
u) The Broad Sword of Valvorog (2d5) (+0,+3)
It does extra damage from electricity. It is very sharp and can cut
your foes. It is a great bane of dragons. It is a great bane of
demons. It strikes at undead with holy wrath. It has been blessed by
the gods. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Ulfang the Black on level 40 of The Land Of
Rhun.
v) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
It can be wielded two-handed. It increases your dexterity,
ability to tunnel and speed by 5. It sustains your dexterity. It
cannot be harmed by acid, cold, lightning or fire.
w) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
It can be wielded
two-handed. It increases your constitution by 5. It is a great bane
of dragons. It is especially deadly against trolls. It strikes at
demons with holy wrath. It fights against evil with holy fury. It
provides resistance to disenchantment. It allows you to sense the
presence of dragons and demons. It drains life. It aggravates nearby
creatures. It is heavily cursed. It can re-curse itself. It cannot
be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 35 of The Helcaraxe.
x) a Dark Sword (3d7) (+0,+0)
[Home Inventory - Lothlorien ]
a) The Cunning Plan of Zog
It can
be activated for restore stats and life levels every 750 turns.
You found it lying on the ground on level 32 of Mirkwood.
b) 5 Sprigs of Athelas
c) a Potion of Cure Serious Insanity
d) a Potion of Speed
e) 3 Potions of Restore Mana
f) The Crumpled Scroll of Mass Resurrection
g) The Ring of Power of Uvatha the Horseman (+1 to searching)
It increases
your constitution, searching and infravision by 1. It makes you
invisible. It sustains your wisdom and constitution. It provides
immunity to paralysis. It provides resistance to acid and fire. It
allows you to levitate. It drains experience. It cannot be dropped
while cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Uvatha the Horseman in the town of Bree .
h) an Indestructible Ring of Protection [+13]
i) a Ring of See Invisible
j) an Indestructible Ring of Strength (+2)
k) a Ring of Dexterity (+2)
l) an Indestructible Ring of Damage (+11)
m) a Ring of Shard Resistance
n) a Dwarven Lantern of the Magi (+3)
It grants you the power of magic map if it is being worn. It provides
light (radius 2) forever. It increases your intelligence, wisdom and
charisma by 3. It cannot be harmed by fire.
It was given to you as a reward.
o) Elven Blue Dragon Scale Mail (-2) [30,+16] (+2 to stealth)
It can be activated for breathe
lightning (100) every 90+d90 turns if it is being worn. It increases
your stealth by 2. It provides resistance to acid, electricity, fire,
cold and blindness. It allows you to fly. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
p) The Ring Mail 'Galquen' (-2) [12,+2]
It sustains your intelligence,
constitution and charisma. It provides immunity to acid. It provides
immunity to paralysis. It provides resistance to cold, dark, shards
and disenchantment. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Stone troll on level 31 of Mirkwood.
q) Dwarven Metal Scale Mail of Resist Acid (-2) [13,+17] (+1)
It increases your strength, constitution and infravision by 1. It
sustains your strength and constitution. It provides immunity to
paralysis. It makes you completely fearless. It provides resistance
to acid and dark. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
r) a Feathers Cloak of Protection [1,+13]
It provides resistance to shards. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
s) a Golden Crown of Telepathy [0,+4]
It gives telepathic powers. It cannot
be harmed by acid.
You found it in the remains of Harowen the Black Hand on level 31 of
Mirkwood.
t) The Jewel Encrusted Crown of Cuand [0,+11]
It sustains your dexterity. It provides resistance to acid,
fire and dark. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Harowen the Black Hand on level 31 of
Mirkwood.
u) a Spectral Tulwar (2d4) (+2,+5)
v) The Broad Sword 'Vanrulmar' (2d5) (+4,+21) (+2)
It increases your strength, wisdom, constitution and charisma
by 2. It does extra damage from acid. It poisons your foes. It
drains life from your foes. It strikes at undead with holy wrath. It
has been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Algroth on level 29 of Mirkwood.
w) a Dark Sword of Slaying (4d8) (+9,+7)
It
generates an antimagic field. It is very sharp and make your foes
bleed.
It was given to you as a reward.
x) 27 Sheaf Arrows of Wounding (1d5) (+11,+10)
[The Mathom-house Inventory - Bree ]
a) The Robe of Incanus [2,+20] (+3)
It grants you the power of weigh magic
if it is being worn. It can be used to store a spell. It increases
your intelligence, wisdom and searching by 3. It sustains your
intelligence and wisdom. It provides immunity to paralysis. It
provides resistance to acid, electricity, fire and cold. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 45 of Mordor.
b) The Cloak 'Holcolleth' [1,+4] (+2)
It can be
activated for sleep nearby monsters every 55 turns if it is being
worn. It increases your intelligence, wisdom, stealth and speed by 2.
It provides resistance to acid. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 45 of Mordor.
c) The Cloak of Thorongil [1,+10]
It provides
immunity to paralysis. It makes you completely fearless. It provides
resistance to acid. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Basilisk on level 36 of Mordor.
d) The Set of Gauntlets 'Pauraegen' [2,+15]
It can
be activated for lightning bolt (4d8) every 6+d6 turns if it is being
worn. It can be used to store a spell. It provides resistance to
electricity. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ogre on level 42 of Mordor.
e) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
It can be
wielded two-handed. It increases your constitution by 3. It is
especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It fights against
evil with holy fury. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Novice warrior on level 45 of Mordor.
f) The Fauchard of Ancabelen (1d10) (+9,+1) (+1 attack)
It can be wielded two-handed. It provides light (radius 1) forever.
It increases your attack speed by 1. It does extra damage from acid.
It produces chaotic effects. It drains life from your foes. It is a
great bane of demons. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of The White Balrog on level 40 of The
Helcaraxe.
g) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
It can be wielded two-handed. It increases your
intelligence by 2. It does extra damage from fire and frost. It is
especially deadly against trolls. It is especially deadly against
giants. It strikes at demons with holy wrath. It sustains your
intelligence. It provides resistance to fire and cold. It allows you
to sense the presence of giants. It slows your metabolism. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Young gold dragon on level 38 of Mordor.
h) The Lance of Eorlingas (3d8) (+3,+21) (+2)
It must be wielded two-handed. It increases your strength, dexterity
and speed by 2. It is especially deadly against orcs. It is
especially deadly against trolls. It fights against evil with holy
fury. It makes you completely fearless. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 45 of Mordor.
|
Posted on 26.6.2003 06:40
8385. on the Ladder (of 19325)
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