The Angband Ladder: Neivudd, RohanKnight Unbeliever by <mtstone01@yahoo.com>

  [ToME 2.2.0 Character Dump]

 Name  : Neivudd                Age                 73       STR: 18/***       
 Sex   : Male                   Height              30       INT!     18       
 Race  : Zombie RohanKnight     Weight              77       WIS:  18/29       
 Class : Unbeliever             Social Class         1       DEX: 18/***       
 Body  : Player                                              CON: 18/***       
 God   : Nobody                                              CHR:  18/53       
                                                                               
 + To Melee Hit          85 Level             40    Max Hit Points       991   
 + To Melee Damage       72 Experience   3070568    Cur Hit Points       991   
 + To Ranged Hit         53 Max Exp      3070568    Max SP (Mana)         21   
 + To Ranged Damage       7 Exp to Adv.  3312500    Cur SP (Mana)         21   
   AC                33+141 Gold         1500086                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[60]Perception  : Very Bad     Blows/Round:  10        
 Bows/Throw  : Legendary[10]Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Very Good    Mel.dmg/Rnd:  30d5+720  
 Stealth     : Bad          Magic Device: Fair         Infra-Vision: 30 feet   
                                                       Tactic:       normal    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Serf.  You have dark            
          brown eyes, wavy black hair, and an average complexion.              
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 49 (2450')
        Barrow-Downs: Level 10 (500')
        Maze: Level 37 (1850')
        Orc Cave: Level 17 (850')
        The Land Of Rhun: Level 33 (1650')
        The Helcaraxe: Level 40 (2000')

 Your body is a Player.
 You are currently in the town of Minas Anor.
 You have defeated 6401 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 48 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 6th Quelle of the 2890th year of the third age.
 You have been adventuring for 20 days.

                    adefkmnopsuxz{|@            
        Add Str   : 4.1...2.432.....            
        Add Dex   : 4...2.2..3......            
        Add Con   : 4.1.....432.....            
        Add Stea. : .......1...3....            
        Add Infra : ....2...........            
        Add Tun.. : ..............6.            
        Add Speed : .....12........+            
        Add Blows : ..1.............            
        Slay Evil : +...............            
        Slay Und. : +...............            
        Slay Demon: +...............            
        Slay Drag.: +...............            
        Cold Brand: +...............            
        Sust Str  : +...+....+......            
        Sust Int  : ....+...........            
        Sust Wis  : ................            
        Sust Dex  : .........+......            
        Sust Con  : +...+....+......            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +.......+.+.....            
        Hold Life : +....+.........+            
        Imm Acid  : ......+.*+......            
        Res Elec  : ....+.+.........            
        Res Fire  : ......+.........            
        Res Cold  : +...+.+..+.....+            
        Res Pois  : ....+..........+            
        Res Fear  : +.....+..+.....+            
        Res Lite  : ....+...........            
        Res Dark  : .........+......            
        Res Blind : ................            
        Res Conf  : ..+...+.........            
        Res Sound : ......+.+.......            
        Res Shard : ........+.......            
        Res Neth  : +++...+.........            
        Res Nexus : .......+.+......            
        Res Chaos : +.......+.......            
        Res Disen : ..+.............            
        Levitate  : ..+.............            
        Lite      : .....+..........            
        See Invis : +....+.........+            
        Digestion : +.+.+....+.....+            
        Regen     : +...............            
        Xtra Might: .+..............            
        Activate  : .....+..........            
        Blessed   : +...............            
        Orc.ESP   : ........+.......            

Skills (points left: 34)
 - Combat                                        27.928 [0.800]
	  - Weaponmastery                               39.587 [1.050]
	 	  . Sword-mastery                             25.200 [0.400]
	 	  . Axe-mastery                               00.000 [0.400]
	 	  . Hafted-mastery                            00.000 [0.400]
	 	  . Polearm-mastery                           00.000 [0.400]
	  . Archery                                     01.000 [0.600]
	  . Antimagic                                   44.550 [0.650]
 - Sneakiness                                    01.000 [0.900]
	  . Stealth                                     01.000 [0.300]
	  . Disarming                                   03.700 [0.900]
 - Monster-lore                                  01.500 [0.500]
	  . Symbiosis                                   01.000 [0.300]
	  . Mimicry                                     01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Character Equipment]

a) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your 
    strength, dexterity and constitution by 4.  It does extra damage from 
    frost.  It is especially deadly against dragons.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It sustains your strength and 
    constitution.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to life draining, cold, 
    nether and chaos.  It allows you to see invisible monsters.  It slows
    your metabolism.  It speeds your regenerative powers.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mature red dragon in the town of Gondolin
    .
d) a Light Crossbow of Extra Might (x5) (+13,+7)
    It provides resistance to nether.  It fires missiles with extra
    might.  
    You found it in the remains of a Forest troll on level 33 of Mirkwood.
e) The Ring of Andir (+1 attack)
    
    It increases your strength, constitution and attack speed by 1.  It
    provides resistance to confusion, nether and disenchantment.  It
    allows you to levitate.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 45 of Mordor.
f) an Indestructible Ring of Damage (+15)
k) The Amulet of Vantir (+2)
    It increases 
    your dexterity and infravision by 2.  It sustains your strength, 
    intelligence and constitution.  It provides resistance to electricity, 
    cold, poison and light.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 26 of Mirkwood.
m) The Star of Elendil (+1) {@A2}
    It can be
    activated for light (dam 2d15) & map area every 50+d50 turns if it is
    being worn. It grants you the power of detect curses if it is being
    worn.  It provides light (radius 4) forever.  It increases your speed
     by 1.  It provides resistance to life draining.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 31 of Mirkwood.
n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases 
    your strength, dexterity and speed by 2.  It makes you completely
    fearless.  It provides resistance to acid, electricity, fire, cold, 
    confusion, sound and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Water troll on level 35 of The Helcaraxe.
o) a Cloak of Aman [1,+31] (+1 to stealth)
    
    It increases your stealth by 1.  It provides resistance to nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to sound, 
    shards and chaos.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if
    it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
x) a Pair of Hard Leather Boots of Stealth [3,+19] (+3 to stealth)
    It increases your stealth by 3.  
    You bought it from the Rare Footwear Shop.
z) (nothing)
{) (nothing)
|) a Pick of Digging (1d3) (+5,+8) (+6)
    It increases your ability to
    tunnel by 6.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 31 of Mirkwood.


  [Character Inventory]

a) the Eye of Vecna {curing}
    It can be
    activated for curing.  
    You found it lying on the ground on level 4 of Barrow-Downs.
b) A parchment titled ''Famous Last Words'' {genocide}
    It can be
    activated for genocide every 500 turns.  
    You found it in the remains of an Oriental vampire on level 38 of Mordor.
c) 4 Potions of Cure Serious Insanity
d) 2 Potions of Speed
e) 8 Potions of Cure Critical Wounds
f) 5 Potions of Healing
g) 6 Potions of Resistance
h) 14 Scrolls of Word of Recall {!*}
i) 21 Scrolls of Satisfy Hunger {@r0}
j) a Dark Sword (3d7) (+8,+2)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) Tenser's Mechanical Magician {light adsorption}
    
    It can be activated for light absorption.  
    You found it in the remains of a Spirit naga on level 34 of Mordor.
b) The Chain Mail of Menor (-2) [14,+11]
    It
    provides immunity to electricity and fire.  It provides resistance to 
    life draining, nether and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Barrow wight on level 38 of The Helcaraxe.
c) a Broken Sword of Westernesse (1d2) (+8,+5) (+2)
    
    It increases your strength, dexterity and constitution by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs, trolls and giants.  It can resist being
    shattered by morgul beings.  
    You found it lying on the ground on level 15 of Mirkwood.
d) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides
    light (radius 1) forever.  It increases your searching by 1.  It does
    extra damage from fire.  It is especially deadly against orcs.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It provides resistance to fire and light.  It allows you to
    sense the presence of orcs.  It slows your metabolism.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
e) The Long Sword 'Durandil' (2d5) (+2,+3) (+3)
    It can be activated for sing a cheerful song every 3 turns if
    it is being worn. It increases your luck by 3.  It makes you
    completely fearless.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
f) a Dark Sword (3d7) (+0,+0)
g) a Parchment - Adventurer's Guide to Middle-earth


  [Home Inventory - Gondolin ]

a) a Ring of Fire Resistance
    It provides resistance to fire.  It
    cannot be harmed by fire.  
    You bought it from the Magic shop.
b) a Ring of Confusion Resistance
c) a Ring of Shard Resistance
d) a Ring of Flying
e) an Indestructible Amulet of Searching (+4)
f) an Amulet of Anti-Teleportation
g) The Anchor of Space-Time
    It provides light (radius 1)
    forever.  It prevents the space-time continuum from being disrupted.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
h) The Dagger 'Nimthanc' (E:335724, L:31) (1d4) (+29,+16) {.}
    
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from electricity and frost.  It fights against evil with holy
    fury.  It provides resistance to electricity, fire, cold and sound.  
    It slows your metabolism.  It produces an electric sheath.  It induces
    random teleportation.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
i) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, 
    constitution and speed by 2.  It does extra damage from electricity.  
    It is very sharp and can cut your foes.  It is very sharp and make
    your foes bleed.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides immunity to paralysis.  It
    provides resistance to electricity, light and dark.  It allows you to
    see invisible monsters.  It aggravates nearby creatures.  It is
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
j) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a War troll in the town of Gondolin .


  [Home Inventory - Minas Anor ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It 
    increases your dexterity by 4.  It makes you invisible.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    levitate.  It produces a fiery sheath.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark elven warlock on level 41 of Mordor.
b) The Grail of Kenault {summon pet}
    
    It can be activated for summon pet.  
    You found it in the remains of a Dread on level 44 of Mordor.
c) Raistlin's Ready Ranger {@A2,cure insanity}
    It can be
    activated for cure insanity.  
d) The Ring of Isilim (+3)
    It increases your dexterity by 3.  It
    makes you invisible.  It sustains your constitution.  It provides
    resistance to acid, cold, sound and shards.  It allows you to fly.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Ghost in the town of Minas Anor .
e) a Ring of Speed (+4)
f) an Indestructible Ring of Speed (+1)
g) an Indestructible Ring of Light and Darkness Resistance
h) a Ring of Confusion Resistance
i) a Ring of Flying
j) The Amulet of Andirn (+7)
    It 
    increases your strength, intelligence and searching by 7.  It sustains 
    your charisma.  It provides resistance to poison, light and confusion.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
k) The Phial of Galadriel (+4) {@A1}
    It can be activated for light area (dam
    2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination
    every 10+d10 turns if it is being worn. It provides light (radius 5)
    forever.  It decreases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and luck by 5.  It allows you to breathe
    without air.  It allows you to sense the presence of undead.  It is
    cursed.  It carries an ancient morgothian curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors
    and traps every 10 turns if it is being worn. It increases your 
    intelligence, wisdom and constitution by 3.  It provides resistance to 
    acid, poison, confusion and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 47 of Mordor.
n) The Hard Leather Cap of Thranduil [2,+10] (+2)
    
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and sound.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Grave wight on level 46 of Mordor.
o) The Metal Cap of Thengel [3,+12] (+3)
    It 
    increases your wisdom, charisma and luck by 3.  It provides resistance 
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Mughash, the Kobold Lord on level 10 of Orc
    Cave.
p) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it is
    being worn. It decreases your intelligence, wisdom and searching by 5.
    It provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll Priest on level 37 of Maze.
q) The Steel Helm 'Lebohaum' [20,+80] (charging)
    
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt
    (6d8) every 7+d7 turns if it is being worn. It can be used to store a
    spell.  It increases your constitution by 4.  It sustains your 
    constitution.  It provides resistance to cold.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Lesser Balrog on level 47 of Mordor.
s) a Spectral Dagger (1d4) (+14,+7)
t) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    
    It increases your dexterity, constitution, speed and attack speed by 2
    .  It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature gold dragon on level 41 of Mordor.
u) The Broad Sword of Valvorog (2d5) (+0,+3)
    
    It does extra damage from electricity.  It is very sharp and can cut
    your foes.  It is a great bane of dragons.  It is a great bane of
    demons.  It strikes at undead with holy wrath.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
v) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
    It can be wielded two-handed.  It increases your dexterity, 
    ability to tunnel and speed by 5.  It sustains your dexterity.  It
    cannot be harmed by acid, cold, lightning or fire.  
w) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded
    two-handed.  It increases your constitution by 5.  It is a great bane
    of dragons.  It is especially deadly against trolls.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides resistance to disenchantment.  It allows you to sense the
    presence of dragons and demons.  It drains life.  It aggravates nearby
    creatures.  It is heavily cursed.  It can re-curse itself.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 35 of The Helcaraxe.
x) a Dark Sword (3d7) (+0,+0)


  [Home Inventory - Lothlorien ]

a) The Cunning Plan of Zog
    It can
    be activated for restore stats and life levels every 750 turns.  
    You found it lying on the ground on level 32 of Mirkwood.
b) 5 Sprigs of Athelas
c) a Potion of Cure Serious Insanity
d) a Potion of Speed
e) 3 Potions of Restore Mana
f) The Crumpled Scroll of Mass Resurrection
g) The Ring of Power of Uvatha the Horseman (+1 to searching)
    It increases 
    your constitution, searching and infravision by 1.  It makes you
    invisible.  It sustains your wisdom and constitution.  It provides
    immunity to paralysis.  It provides resistance to acid and fire.  It
    allows you to levitate.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
h) an Indestructible Ring of Protection [+13]
i) a Ring of See Invisible
j) an Indestructible Ring of Strength (+2)
k) a Ring of Dexterity (+2)
l) an Indestructible Ring of Damage (+11)
m) a Ring of Shard Resistance
n) a Dwarven Lantern of the Magi (+3)
    
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 3.  It cannot be harmed by fire.  
    It was given to you as a reward.
o) Elven Blue Dragon Scale Mail (-2) [30,+16] (+2 to stealth)
    It can be activated for breathe
    lightning (100) every 90+d90 turns if it is being worn. It increases 
    your stealth by 2.  It provides resistance to acid, electricity, fire, 
    cold and blindness.  It allows you to fly.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
p) The Ring Mail 'Galquen' (-2) [12,+2]
    It sustains your intelligence, 
    constitution and charisma.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to cold, dark, shards
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Stone troll on level 31 of Mirkwood.
q) Dwarven Metal Scale Mail of Resist Acid (-2) [13,+17] (+1)
    
    It increases your strength, constitution and infravision by 1.  It
    sustains your strength and constitution.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid and dark.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
r) a Feathers Cloak of Protection [1,+13]
    It provides resistance to shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) a Golden Crown of Telepathy [0,+4]
    It gives telepathic powers.  It cannot
    be harmed by acid.  
    You found it in the remains of Harowen the Black Hand on level 31 of
    Mirkwood.
t) The Jewel Encrusted Crown of Cuand [0,+11]
    It sustains your dexterity.  It provides resistance to acid, 
    fire and dark.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Harowen the Black Hand on level 31 of
    Mirkwood.
u) a Spectral Tulwar (2d4) (+2,+5)
v) The Broad Sword 'Vanrulmar' (2d5) (+4,+21) (+2)
    It increases your strength, wisdom, constitution and charisma
     by 2.  It does extra damage from acid.  It poisons your foes.  It
    drains life from your foes.  It strikes at undead with holy wrath.  It
    has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Algroth on level 29 of Mirkwood.
w) a Dark Sword of Slaying (4d8) (+9,+7)
    It
    generates an antimagic field.  It is very sharp and make your foes
    bleed.  
    It was given to you as a reward.
x) 27 Sheaf Arrows of Wounding (1d5) (+11,+10)


  [The Mathom-house Inventory - Bree ]

a) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic
     if it is being worn.  It can be used to store a spell.  It increases 
    your intelligence, wisdom and searching by 3.  It sustains your 
    intelligence and wisdom.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, fire and cold.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 45 of Mordor.
b) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be
    activated for sleep nearby monsters every 55 turns if it is being
    worn. It increases your intelligence, wisdom, stealth and speed by 2.  
    It provides resistance to acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 45 of Mordor.
c) The Cloak of Thorongil [1,+10]
    It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Basilisk on level 36 of Mordor.
d) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can
    be activated for lightning bolt (4d8) every 6+d6 turns if it is being
    worn. It can be used to store a spell.  It provides resistance to 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogre on level 42 of Mordor.
e) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be
    wielded two-handed.  It increases your constitution by 3.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It fights against
    evil with holy fury.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Novice warrior on level 45 of Mordor.
f) The Fauchard of Ancabelen (1d10) (+9,+1) (+1 attack)
    
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your attack speed by 1.  It does extra damage from acid.  
    It produces chaotic effects.  It drains life from your foes.  It is a
    great bane of demons.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
g) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
    It can be wielded two-handed.  It increases your 
    intelligence by 2.  It does extra damage from fire and frost.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It sustains your 
    intelligence.  It provides resistance to fire and cold.  It allows you
    to sense the presence of giants.  It slows your metabolism.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young gold dragon on level 38 of Mordor.
h) The Lance of Eorlingas (3d8) (+3,+21) (+2)
    
    It must be wielded two-handed.  It increases your strength, dexterity
     and speed by 2.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It fights against evil with holy
    fury.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 45 of Mordor.



Posted on 26.6.2003 06:40

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8226. on the Ladder (of 19092)
1437. on the ToME Ladder (of 3155)

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