The Angband Ladder: Zapp, High-Elf Mage by <Dan@angband.ladder>

  [Angband 3.0.5 Character Dump]

 Name   Zapp                                     Self  RB  CB  EB   Best
 Sex    Male              Age       121   STR! 18/100  +1  -5  +9 18/150
 Race   High-Elf          Height     83   INT! 18/100  +3  +3  +5 18/210
 Class  Mage              Weight    203   WIS! 18/100  -1  +0  +4 18/130
 Title  Arch-Mage         Status     42   DEX! 18/100  +3  +1  +4 18/180
 HP     817/817           Maximize    Y   CON! 18/100  +1  -2  +9 18/180
 SP     401/401           Preserve    Y   CHR! 18/100  +5  +1  +9 18/250

 Level           50       Armor     [19,+98]     Saving Throw     Heroic
 Cur Exp   13472231       Fight    (+25,+15)     Stealth          Superb
 Max Exp   13472231       Melee    (+37,+28)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+34,+15)     Shooting      Legendary
 MaxDepth    Lev 75       Blows       4/turn     Disarming        Superb
 Gold       2710422       Shots       1/turn     Magic Device  Legendary
                                                 Perception         Good
 Burden   205.9 lbs       Infra        40 ft     Searching          Fair

 You are one of several children of a Vanyarin Ranger.  You have light
 grey eyes, straight black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:.+....+.+.... Blind:....+.....+..
 Elec:+....*+...... Confu:.+...........
 Fire:+.......++... Sound:.............
 Cold:......+.+.... Shard:.............
 Pois:+............ Nexus:...........+.
 Fear:............. Nethr:....+........
 Lite:............+ Chaos:.............
 Dark:......+...... Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:.+........... Stea.:.......+.....
Feath:...........+. Sear.:.............
PLite:....+........ Infra:.............
Regen:.......++.... Tunn.:.............
Telep:.........+... Speed:..+..+.+.....
Invis:........+...+ Blows:.............
FrAct:..........+.. Shots:.............
HLife:....+..++.... Might:.+...........


  [Character Equipment]

a) The Lucerne Hammer 'Elinde' (2d5) (+12,+13) (+4) {RElecFirePois +SWD}
   It increases your strength, wisdom, and dexterity by 4.  It slays 
   animals, demons, and undead.  It is branded with electricity and fire.  
   It provides resistance to lightning, fire, and poison.  It sustains
   your strength, wisdom, and dexterity.  It cannot be harmed by the
   elements.  
b) The Long Bow of Endendil (x3) (+9,+15) (+3) {RAConf +MIGHT}
   It increases your charisma by 3.  It increases your shooting power by
   3.  It provides resistance to acid and confusion.  It sustains your 
   strength.  It slows your metabolism.  It cannot be harmed by the
   elements.  
c) a Fluorite Ring of Speed (+14)
   It increases your speed by 14.  
d) a Jet Ring of Constitution (+5)
   It increases your constitution by 5.  It sustains your constitution.  
e) The Elfstone of Guilin (+2) {RBlind/Neth HLife Heal(500)@200}
   It increases your charisma by 2.  It provides resistance to blindness, 
   nether, and life draining.  It sustains your charisma.  It lights the
   dungeon around you.  It activates for heal (500) every 200 turns.  It
   cannot be harmed by the elements.  
f) The Arkenstone of Linelch (+5) {GrWrymThunder :67 +SPEED}
   It increases your speed by 5.  It provides immunity to lightning.  It 
   lights the dungeon around you.  It activates for detection every 30+d30
   turns.  It cannot be harmed by the elements.  
g) The Robe of Geluruin [2,+16] (+3) {RACL/Dark +CON}
   It increases your constitution and charisma by 3.  It provides
   resistance to acid, lightning, cold, and dark.  It sustains your 
   charisma.  It activates for haste self (20+d20 turns) every 100+d100
   turns.  It cannot be harmed by the elements.  
h) The Shadow Cloak of Salacir [6,+27] (+6) {+Speed HLife Regen Banish@500}
   It increases your stealth and speed by 6.  It provides resistance to 
   life draining.  It sustains your constitution.  It speeds your
   regeneration.  It activates for banishment every 500 turns.  It cannot
   be harmed by the elements.  
i) The Large Leather Shield 'Erechol' [4,+10] (+1) {RACF HLife +CHR}
   It increases your charisma by 1.  It provides resistance to acid, fire, 
   cold, and life draining.  It sustains your charisma.  It speeds your
   regeneration.  It grants you the ability to see invisible things.  It
   activates for drain life (120) every 40 turns.  It cannot be harmed by
   the elements.  
j) The Jewel Encrusted Crown of Glain [0,+16] (+5) {RFire ESP Heal +STR/INT}
   It increases your strength and intelligence by 5.  It provides
   resistance to fire.  It sustains your strength and dexterity.  It
   grants you the power of telepathy.  It activates for heal (1000) every
   444 turns.  It cannot be harmed by the elements.  
k) The Set of Leather Gloves of Oionden (+2,+4) [1,+7] (+1)
   It increases your constitution by 1.  It provides resistance to 
   blindness.  It sustains your constitution.  It grants you immunity to
   paralysis.  It activates for stinking cloud (12) every 4+d4 turns.  It
   cannot be harmed by the elements.  
l) a Pair of Metal Shod Boots of Stability [6,+9] {RNex}
   It provides resistance to nexus.  It makes you fall like a feather.  


  [Character Inventory]

a) 4 Books of Magic Spells [Magic for Beginners] {@b1@m1!k!v!d}
b) 4 Books of Magic Spells [Conjurings and Tricks] {@b2@m2!k!v!d}
c) 4 Books of Magic Spells [Incantations and Illusions] {@b3@m3!k!v!d}
d) 4 Books of Magic Spells [Sorcery and Evocations] {10% off}
e) a Book of Magic Spells [Resistances of Scarabtarices] {@b5@m5!k!d!v}
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction] {@b6@m6!k!v!d}
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Mordenkainen's Escapes] {@b7@m7!k!v!d}
   It cannot be harmed by the elements.  
h) a Book of Magic Spells [Tenser's Transformations] {@b8@m8!k!v!d}
   It cannot be harmed by the elements.  
i) a Book of Magic Spells [Kelek's Grimoire of Power] {@b9@m9!k!v!d}
   It cannot be harmed by the elements.  
j) 3 Aluminum-Plated Rods of Probing {!!}
k) The Amulet of Amronwen (+5) {RElecPoisConf DispEvilx5@50+d50}
   It increases your charisma by 5.  It increases your stealth by 5.  It
   provides resistance to lightning, poison, and confusion.  It sustains
   your charisma.  It activates for dispel evil (x5) every 50+d50 turns.  
   It cannot be harmed by the elements.  
l) The Jewel of Niendilwe (+4) {!!!d RCold +Speed}
   It increases your stealth and speed by 4.  It provides resistance to 
   cold.  It sustains your wisdom.  It activates for restore life levels
   every 150 turns.  It cannot be harmed by the elements.  
m) a Crystal Amulet of Weaponmastery (+4,+3) (+2) {RFear/Dis +STR}
   It increases your strength by 2.  It provides resistance to fear and 
   disenchantment.  It sustains your strength and constitution.  It grants
   you immunity to paralysis.  
n) a Flint Stone Amulet of Trickery (+3) {RNex/Pois +SPEED}
   It increases your dexterity by 3.  It increases your stealth, searching,
   infravision, and speed by 3.  It provides resistance to poison and 
   nexus.  It sustains your dexterity.  
o) Law Dragon Scale Mail (-2) [30,+17] {RSound/Shard}
   It provides resistance to sound and shards.  It activates for breathe
   sound/shards (230) every 300+d300 turns.  It cannot be harmed by the
   elements.  
p) The Large Leather Shield of Heldolf [4,+15] (+2) {RAEF/Conf +INT}
   It increases your intelligence by 2.  It provides resistance to acid, 
   lightning, fire, and confusion.  It sustains your intelligence.  It 
   makes you fall like a feather and speeds your regeneration.  It cannot
   be harmed by the elements.  
q) The Large Leather Shield 'Hirdh' [4,+16] {ImmElec/RFire - Berserk 50+d50 tu}
   It provides immunity to lightning.  It provides resistance to fire.  It
   activates for berserk rage (50+d50 turns) every 50 turns.  It cannot be
   harmed by the elements.  
r) The Iron Helm 'Ciririm' [5,+15] (+1) {RBlind ESP}
   It increases your charisma by 1.  It provides resistance to blindness.  
   It sustains your charisma.  It grants you the power of telepathy.  It
   cannot be harmed by the elements.  
s) The Set of Leather Gloves 'Erinie' (+3,+2) [1,+10] {RDark/RNeth FreeAct}
   It provides resistance to dark and nether.  It grants you immunity to
   paralysis.  It cannot be harmed by the elements.  
t) The Pair of Metal Shod Boots of Tollor [6,+16] (+5) {RBlind +Stlh}
   It increases your stealth, searching, and infravision by 5.  It
   provides resistance to light and blindness.  It sustains your wisdom.  
   It cannot be harmed by the elements.  
u) The Two-Handed Sword 'Andori' (4d6) (+15,+24) {RElec/Lite/Shrd}
   It slays animals, and is especially deadly against dragons.  It
   provides resistance to lightning, light, and shards.  It cannot be
   harmed by the elements.  
v) The Trident of Hudhroth (1d8) (+10,+9) (+3) {RDarkShardNexChaos +DEX}
   It increases your dexterity by 3.  It provides resistance to dark, 
   shards, nexus, and chaos.  It cannot be harmed by the elements.  
w) The War Hammer of Halomen (6d3) (+3,+9) {RDark SusDex}
   It slays trolls and giants, and is especially deadly against dragons.  
   It provides resistance to dark.  It sustains your dexterity.  It cannot
   be harmed by the elements.  


  [Home Inventory]

a) 8 Purple Speckled Potions of Healing
b) 8 Clotted Red Potions of *Healing*
c) 23 Coagulated Crimson Potions of Restore Mana
d) 3 Puce Potions of Enlightenment
e) a Bubbling Potion of *Enlightenment*
f) 5 Scrolls titled "bume cosski" of *Remove Curse*
g) a Lapis Lazuli Ring of Intelligence (+5)
   It increases your intelligence by 5.  It sustains your intelligence.  
h) The Ring 'Curuth' (+2) {Demilich L56 RNex RChs}
   It increases your strength by 2.  It provides resistance to nexus and 
   chaos.  It sustains your strength.  It makes you fall like a feather.  
   It cannot be harmed by the elements.  
i) The Amulet 'Elerangol' {RCld RConf ProtEvil@225+d225}
   It provides resistance to cold and confusion.  It activates for 
   protection from evil every 225+d225 turns.  It cannot be harmed by the
   elements.  
j) The Necklace 'Branca' (+2) {ImmElec RCold/Shard HLife}
   It increases your infravision by 2.  It provides immunity to lightning.
   It provides resistance to cold, shards, and life draining.  It sustains
   your intelligence.  It cannot be harmed by the elements.  
k) The Star of Singollor (+1) {!!!d RElec Map@50+d50}
   It increases your searching by 1.  It provides resistance to lightning.
   It lights the dungeon around you.  It activates for magic mapping every
   50+d50 turns.  It cannot be harmed by the elements.  
l) The Robe 'Astanorin' [2,+15] (+4) {RB4/Shard +Stlth}
   It increases your charisma by 4.  It increases your stealth by 4.  It
   provides resistance to acid, lightning, fire, cold, and shards.  It
   sustains your charisma.  It lights the dungeon around you.  It grants
   you the ability to see invisible things.  It cannot be harmed by the
   elements.  
m) The Hard Studded Leather of Andoron (-1) [7,+9] (+3) {RB4 HLife}
   It increases your dexterity by 3.  It increases your stealth by 3.  It
   provides resistance to acid, lightning, fire, cold, and life draining.  
   It sustains your dexterity.  It activates for phase door every 2 turns.
   It cannot be harmed by the elements.  
n) The Hard Studded Leather 'Erchel' (-1) [7,+19] (+3) {RACF +STR +CON}
   It increases your strength and constitution by 3.  It increases your 
   infravision by 3.  It provides resistance to acid, fire, and cold.  It
   sustains your strength.  It cannot be harmed by the elements.  
o) The Cloak of Leriele [1,+22] (+4) {+INT +CHR +Stlh}
   It increases your intelligence and charisma by 4.  It increases your 
   stealth by 4.  It sustains your intelligence and charisma.  It cannot
   be harmed by the elements.  
p) a Shadow Cloak of the Magi [6,+19] (+2) {ESP SusINT}
   It increases your intelligence by 2.  It increases your stealth by 2.  
   It sustains your intelligence.  It grants you the power of telepathy.  
   It cannot be harmed by acid.  
q) The Small Metal Shield of Anthrost [3,+14] (+1) {RAcidFireColdBlind}
   It increases your strength by 1.  It provides resistance to acid, fire, 
   cold, and blindness.  It sustains your strength.  It speeds your
   regeneration.  It cannot be harmed by the elements.  
r) The Metal Cap of Umureste [3,+9] {!! RDis Hill Orc 600'}
   It provides resistance to disenchantment.  It activates for fire bolt
   (9d8) every 8+d8 turns.  It cannot be harmed by the elements.  
s) The Small Sword 'Lenendo' (4d6) (+7,+10) {RAC/Pois}
   It slays all evil creatures.  It is branded with frost.  It provides
   resistance to acid, cold, and poison.  It sustains your strength and 
   dexterity.  It cannot be harmed by the elements.  
t) The Two-Handed Sword 'Doloros' (3d6) (+8,+9) [+3] (+3) {RFC/Conf +DEX}
   It increases your dexterity by 3.  It slays all evil creatures.  It is
   branded with fire.  It provides resistance to fire, cold, and confusion.
   It sustains your intelligence.  It lights the dungeon around you.  It
   grants you immunity to paralysis.  It cannot be harmed by the elements.
   
u) The War Hammer of Eleth (3d3) (+6,+3) {RCLiteChaos}
   It is branded with frost.  It provides resistance to cold, light, and 
   chaos.  It cannot be harmed by the elements.  
v) The Morning Star of Radreleg (4d6) (+7,+8) (+2) {RElecDarkBlind +DEX}
   It increases your dexterity by 2.  It increases your searching by 2.  
   It slays orcs and trolls.  It provides resistance to lightning, dark, 
   and blindness.  It sustains your dexterity.  It grants you the ability
   to see invisible things.  It cannot be harmed by the elements.  
w) The Orcish Pick 'Erindeb' (2d3) (+12,+7) (+3) {RDark/Neth}
   It increases your wisdom by 3.  It increases your tunneling by 3.  It
   slays trolls and giants.  It provides resistance to dark and nether.  
   It sustains your wisdom.  It lights the dungeon around you.  It grants
   you the ability to see invisible things.  It cannot be harmed by the
   elements.  
x) The Long Bow 'Carandi' (x3) (+9,+14) (+3) {RDark}
   It increases your searching and shooting power by 3.  It provides
   resistance to dark.  It lights the dungeon around you.  It activates
   for door and trap destruction every 10 turns.  It cannot be harmed by
   the elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): yes (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 10.10.2004 08:49
Last updated on 14.4.2005 03:58

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2993. on the Ladder (of 18973)
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On 10.10.2004 08:49 Dan@angband.ladder wrote:
Many firsts for me on this one:

My first attempt with a high-elf mage. The first time I've ever maxed out all stats. First time I've reached level 38. [If only I were playing standard artifacts!!]

I do like the 'Carandi' bow (x6 damage), but the heavy xbow with 2 shots also looks promising with the higher accuracy.

On 13.11.2004 19:00 Dan@angband.ladder wrote:
I've got some speed now and that is making life easier with Uniques -- finished off the Jabberwocky and Gabriel recently. It's been challenging to juggle the resistances to keep covered with increased speed. Nice to be a mage with Haste Self and Banishment. :-)

On 14.11.2004 08:53 andrew@msri.org wrote:
wow, great job with this char. It seems like you are going pretty deep without permanent full resist set, so you must be playing well. Gabriel is horrible. Jabberwocks aren't unique. Isn't it better to have poison resist by default than Shards?

On 16.11.2004 13:59 Dan@angband.ladder wrote:
Interesting! I assumed that with a name of "The Jabberwock" that it would be unique. Nice catch on the RShards versus RPoison. I nomally fight with the lucerne hammer 'Elinde' for RPois and +STR. I must have forgotten to swap back after some dragon bashing. The game is still keeping my on my toes... I've never been so far or deep in the game. Since I'm playing with RandArts, I sure would love to stumble on PDSM to solve all my problems. Intergrating speed is making the resistance coverage very patchwork.

On 23.11.2004 00:21 Dan@angband.ladder wrote:
Finally IDed the Linelch... noticed that it provided immunity to electricity. Had some fun farming Great Storm Wyrms and upgraded my Ring of Speed. :-) Just about time to start diving to kill the remaining uniques and Morgoth. Hopefully I am on my way now to my first win!

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