[Angband 3.0.5 Character Dump] Name Zapp Self RB CB EB Best Sex Male Age 121 STR! 18/100 +1 -5 +9 18/150 Race High-Elf Height 83 INT! 18/100 +3 +3 +5 18/210 Class Mage Weight 203 WIS! 18/100 -1 +0 +4 18/130 Title Arch-Mage Status 42 DEX! 18/100 +3 +1 +4 18/180 HP 817/817 Maximize Y CON! 18/100 +1 -2 +9 18/180 SP 401/401 Preserve Y CHR! 18/100 +5 +1 +9 18/250 Level 50 Armor [19,+98] Saving Throw Heroic Cur Exp 13472231 Fight (+25,+15) Stealth Superb Max Exp 13472231 Melee (+37,+28) Fighting Legendary Adv Exp ******** Shoot (+34,+15) Shooting Legendary MaxDepth Lev 75 Blows 4/turn Disarming Superb Gold 2710422 Shots 1/turn Magic Device Legendary Perception Good Burden 205.9 lbs Infra 40 ft Searching Fair You are one of several children of a Vanyarin Ranger. You have light grey eyes, straight black hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:.+....+.+.... Blind:....+.....+.. Elec:+....*+...... Confu:.+........... Fire:+.......++... Sound:............. Cold:......+.+.... Shard:............. Pois:+............ Nexus:...........+. Fear:............. Nethr:....+........ Lite:............+ Chaos:............. Dark:......+...... Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:.+........... Stea.:.......+..... Feath:...........+. Sear.:............. PLite:....+........ Infra:............. Regen:.......++.... Tunn.:............. Telep:.........+... Speed:..+..+.+..... Invis:........+...+ Blows:............. FrAct:..........+.. Shots:............. HLife:....+..++.... Might:.+........... [Character Equipment] a) The Lucerne Hammer 'Elinde' (2d5) (+12,+13) (+4) {RElecFirePois +SWD} It increases your strength, wisdom, and dexterity by 4. It slays animals, demons, and undead. It is branded with electricity and fire. It provides resistance to lightning, fire, and poison. It sustains your strength, wisdom, and dexterity. It cannot be harmed by the elements. b) The Long Bow of Endendil (x3) (+9,+15) (+3) {RAConf +MIGHT} It increases your charisma by 3. It increases your shooting power by 3. It provides resistance to acid and confusion. It sustains your strength. It slows your metabolism. It cannot be harmed by the elements. c) a Fluorite Ring of Speed (+14) It increases your speed by 14. d) a Jet Ring of Constitution (+5) It increases your constitution by 5. It sustains your constitution. e) The Elfstone of Guilin (+2) {RBlind/Neth HLife Heal(500)@200} It increases your charisma by 2. It provides resistance to blindness, nether, and life draining. It sustains your charisma. It lights the dungeon around you. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Arkenstone of Linelch (+5) {GrWrymThunder :67 +SPEED} It increases your speed by 5. It provides immunity to lightning. It lights the dungeon around you. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The Robe of Geluruin [2,+16] (+3) {RACL/Dark +CON} It increases your constitution and charisma by 3. It provides resistance to acid, lightning, cold, and dark. It sustains your charisma. It activates for haste self (20+d20 turns) every 100+d100 turns. It cannot be harmed by the elements. h) The Shadow Cloak of Salacir [6,+27] (+6) {+Speed HLife Regen Banish@500} It increases your stealth and speed by 6. It provides resistance to life draining. It sustains your constitution. It speeds your regeneration. It activates for banishment every 500 turns. It cannot be harmed by the elements. i) The Large Leather Shield 'Erechol' [4,+10] (+1) {RACF HLife +CHR} It increases your charisma by 1. It provides resistance to acid, fire, cold, and life draining. It sustains your charisma. It speeds your regeneration. It grants you the ability to see invisible things. It activates for drain life (120) every 40 turns. It cannot be harmed by the elements. j) The Jewel Encrusted Crown of Glain [0,+16] (+5) {RFire ESP Heal +STR/INT} It increases your strength and intelligence by 5. It provides resistance to fire. It sustains your strength and dexterity. It grants you the power of telepathy. It activates for heal (1000) every 444 turns. It cannot be harmed by the elements. k) The Set of Leather Gloves of Oionden (+2,+4) [1,+7] (+1) It increases your constitution by 1. It provides resistance to blindness. It sustains your constitution. It grants you immunity to paralysis. It activates for stinking cloud (12) every 4+d4 turns. It cannot be harmed by the elements. l) a Pair of Metal Shod Boots of Stability [6,+9] {RNex} It provides resistance to nexus. It makes you fall like a feather. [Character Inventory] a) 4 Books of Magic Spells [Magic for Beginners] {@b1@m1!k!v!d} b) 4 Books of Magic Spells [Conjurings and Tricks] {@b2@m2!k!v!d} c) 4 Books of Magic Spells [Incantations and Illusions] {@b3@m3!k!v!d} d) 4 Books of Magic Spells [Sorcery and Evocations] {10% off} e) a Book of Magic Spells [Resistances of Scarabtarices] {@b5@m5!k!d!v} It cannot be harmed by the elements. f) a Book of Magic Spells [Raal's Tome of Destruction] {@b6@m6!k!v!d} It cannot be harmed by the elements. g) a Book of Magic Spells [Mordenkainen's Escapes] {@b7@m7!k!v!d} It cannot be harmed by the elements. h) a Book of Magic Spells [Tenser's Transformations] {@b8@m8!k!v!d} It cannot be harmed by the elements. i) a Book of Magic Spells [Kelek's Grimoire of Power] {@b9@m9!k!v!d} It cannot be harmed by the elements. j) 3 Aluminum-Plated Rods of Probing {!!} k) The Amulet of Amronwen (+5) {RElecPoisConf DispEvilx5@50+d50} It increases your charisma by 5. It increases your stealth by 5. It provides resistance to lightning, poison, and confusion. It sustains your charisma. It activates for dispel evil (x5) every 50+d50 turns. It cannot be harmed by the elements. l) The Jewel of Niendilwe (+4) {!!!d RCold +Speed} It increases your stealth and speed by 4. It provides resistance to cold. It sustains your wisdom. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. m) a Crystal Amulet of Weaponmastery (+4,+3) (+2) {RFear/Dis +STR} It increases your strength by 2. It provides resistance to fear and disenchantment. It sustains your strength and constitution. It grants you immunity to paralysis. n) a Flint Stone Amulet of Trickery (+3) {RNex/Pois +SPEED} It increases your dexterity by 3. It increases your stealth, searching, infravision, and speed by 3. It provides resistance to poison and nexus. It sustains your dexterity. o) Law Dragon Scale Mail (-2) [30,+17] {RSound/Shard} It provides resistance to sound and shards. It activates for breathe sound/shards (230) every 300+d300 turns. It cannot be harmed by the elements. p) The Large Leather Shield of Heldolf [4,+15] (+2) {RAEF/Conf +INT} It increases your intelligence by 2. It provides resistance to acid, lightning, fire, and confusion. It sustains your intelligence. It makes you fall like a feather and speeds your regeneration. It cannot be harmed by the elements. q) The Large Leather Shield 'Hirdh' [4,+16] {ImmElec/RFire - Berserk 50+d50 tu} It provides immunity to lightning. It provides resistance to fire. It activates for berserk rage (50+d50 turns) every 50 turns. It cannot be harmed by the elements. r) The Iron Helm 'Ciririm' [5,+15] (+1) {RBlind ESP} It increases your charisma by 1. It provides resistance to blindness. It sustains your charisma. It grants you the power of telepathy. It cannot be harmed by the elements. s) The Set of Leather Gloves 'Erinie' (+3,+2) [1,+10] {RDark/RNeth FreeAct} It provides resistance to dark and nether. It grants you immunity to paralysis. It cannot be harmed by the elements. t) The Pair of Metal Shod Boots of Tollor [6,+16] (+5) {RBlind +Stlh} It increases your stealth, searching, and infravision by 5. It provides resistance to light and blindness. It sustains your wisdom. It cannot be harmed by the elements. u) The Two-Handed Sword 'Andori' (4d6) (+15,+24) {RElec/Lite/Shrd} It slays animals, and is especially deadly against dragons. It provides resistance to lightning, light, and shards. It cannot be harmed by the elements. v) The Trident of Hudhroth (1d8) (+10,+9) (+3) {RDarkShardNexChaos +DEX} It increases your dexterity by 3. It provides resistance to dark, shards, nexus, and chaos. It cannot be harmed by the elements. w) The War Hammer of Halomen (6d3) (+3,+9) {RDark SusDex} It slays trolls and giants, and is especially deadly against dragons. It provides resistance to dark. It sustains your dexterity. It cannot be harmed by the elements. [Home Inventory] a) 8 Purple Speckled Potions of Healing b) 8 Clotted Red Potions of *Healing* c) 23 Coagulated Crimson Potions of Restore Mana d) 3 Puce Potions of Enlightenment e) a Bubbling Potion of *Enlightenment* f) 5 Scrolls titled "bume cosski" of *Remove Curse* g) a Lapis Lazuli Ring of Intelligence (+5) It increases your intelligence by 5. It sustains your intelligence. h) The Ring 'Curuth' (+2) {Demilich L56 RNex RChs} It increases your strength by 2. It provides resistance to nexus and chaos. It sustains your strength. It makes you fall like a feather. It cannot be harmed by the elements. i) The Amulet 'Elerangol' {RCld RConf ProtEvil@225+d225} It provides resistance to cold and confusion. It activates for protection from evil every 225+d225 turns. It cannot be harmed by the elements. j) The Necklace 'Branca' (+2) {ImmElec RCold/Shard HLife} It increases your infravision by 2. It provides immunity to lightning. It provides resistance to cold, shards, and life draining. It sustains your intelligence. It cannot be harmed by the elements. k) The Star of Singollor (+1) {!!!d RElec Map@50+d50} It increases your searching by 1. It provides resistance to lightning. It lights the dungeon around you. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. l) The Robe 'Astanorin' [2,+15] (+4) {RB4/Shard +Stlth} It increases your charisma by 4. It increases your stealth by 4. It provides resistance to acid, lightning, fire, cold, and shards. It sustains your charisma. It lights the dungeon around you. It grants you the ability to see invisible things. It cannot be harmed by the elements. m) The Hard Studded Leather of Andoron (-1) [7,+9] (+3) {RB4 HLife} It increases your dexterity by 3. It increases your stealth by 3. It provides resistance to acid, lightning, fire, cold, and life draining. It sustains your dexterity. It activates for phase door every 2 turns. It cannot be harmed by the elements. n) The Hard Studded Leather 'Erchel' (-1) [7,+19] (+3) {RACF +STR +CON} It increases your strength and constitution by 3. It increases your infravision by 3. It provides resistance to acid, fire, and cold. It sustains your strength. It cannot be harmed by the elements. o) The Cloak of Leriele [1,+22] (+4) {+INT +CHR +Stlh} It increases your intelligence and charisma by 4. It increases your stealth by 4. It sustains your intelligence and charisma. It cannot be harmed by the elements. p) a Shadow Cloak of the Magi [6,+19] (+2) {ESP SusINT} It increases your intelligence by 2. It increases your stealth by 2. It sustains your intelligence. It grants you the power of telepathy. It cannot be harmed by acid. q) The Small Metal Shield of Anthrost [3,+14] (+1) {RAcidFireColdBlind} It increases your strength by 1. It provides resistance to acid, fire, cold, and blindness. It sustains your strength. It speeds your regeneration. It cannot be harmed by the elements. r) The Metal Cap of Umureste [3,+9] {!! RDis Hill Orc 600'} It provides resistance to disenchantment. It activates for fire bolt (9d8) every 8+d8 turns. It cannot be harmed by the elements. s) The Small Sword 'Lenendo' (4d6) (+7,+10) {RAC/Pois} It slays all evil creatures. It is branded with frost. It provides resistance to acid, cold, and poison. It sustains your strength and dexterity. It cannot be harmed by the elements. t) The Two-Handed Sword 'Doloros' (3d6) (+8,+9) [+3] (+3) {RFC/Conf +DEX} It increases your dexterity by 3. It slays all evil creatures. It is branded with fire. It provides resistance to fire, cold, and confusion. It sustains your intelligence. It lights the dungeon around you. It grants you immunity to paralysis. It cannot be harmed by the elements. u) The War Hammer of Eleth (3d3) (+6,+3) {RCLiteChaos} It is branded with frost. It provides resistance to cold, light, and chaos. It cannot be harmed by the elements. v) The Morning Star of Radreleg (4d6) (+7,+8) (+2) {RElecDarkBlind +DEX} It increases your dexterity by 2. It increases your searching by 2. It slays orcs and trolls. It provides resistance to lightning, dark, and blindness. It sustains your dexterity. It grants you the ability to see invisible things. It cannot be harmed by the elements. w) The Orcish Pick 'Erindeb' (2d3) (+12,+7) (+3) {RDark/Neth} It increases your wisdom by 3. It increases your tunneling by 3. It slays trolls and giants. It provides resistance to dark and nether. It sustains your wisdom. It lights the dungeon around you. It grants you the ability to see invisible things. It cannot be harmed by the elements. x) The Long Bow 'Carandi' (x3) (+9,+14) (+3) {RDark} It increases your searching and shooting power by 3. It provides resistance to dark. It lights the dungeon around you. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): yes (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)