The Angband Ladder: Glic, Wood-Elf Archer by <misiu.pysiu@poczta.fm>
[ToME 2.2.7 Character Dump] Name : Glic Age 154 STR: 18/132 Sex : Male Height 60 INT! 18/160 Race : Zombie Wood-Elf Weight 100 WIS! 18/100 Class : Archer Social Class 23 DEX! 18/210 Body : Player CON! 18/180 God : Nobody CHR: 18/82 + To Melee Hit 3 Level 50 Max Hit Points 1444 + To Melee Damage -14 Experience 13219638 Cur Hit Points 1444 + To Ranged Hit 44 Max Exp 13219638 Max SP (Mana) 123 + To Ranged Damage 18 Exp to Adv. ***** Cur SP (Mana) 123 AC 27+96 Gold 744246 (Miscellaneous Abilities) Fighting : Excellent Perception : Superb Blows/Round: 4 Bows/Throw : Legendary[55]Searching : Superb Shots/Round: 4 Saving Throw: Very Good Disarming : Excellent Mel.dmg/Rnd: 12d7-56 Stealth : Legendary[10]Magic Device: Very Good Infra-Vision: 50 feet Tactic: normal Explor: normal (Character Background) You are one of several children of an Avarin Ranger. You have light grey eyes, straight black hair, and a fair complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 109 (5450') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 15 (750') Moria: Level 42 (2100') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Helcaraxe: Level 40 (2000') Your opponents are behaving stupidly. Your body is a Player. You are currently in the town of Gondolin. You have defeated 4035 enemies. You destroyed the One Ring, thus weakening Sauron. You saved Gondolin from destruction. You saved 63 princesses. You saved Arda and became a famed King. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 8th Quelle of the 2890th year of the third age. You have been adventuring for 22 days. adefkmnopsuxz{|@ Add Str : ....3........... Add Int : ...7.2.......... Add Wis : ....32.......... Add Dex : ....3........... Add Con : ....3.....4..... Add Chr : .....2.......... Add Stea. : ...73..3........ Add Sear. : ....3..3........ Add Tun.. : ..............6. Add Speed : ..*7.......3.... Sust Str : ......+......... Sust Int : .......+........ Sust Wis : ................ Sust Dex : ....+........... Sust Con : ..........+..... Sust Chr : ................ Invisible : .....+.......... Mul life : ......+......... Sens Fire : ................ Reflect : ....+........... Free Act : .......+........ Hold Life : ......++.......+ Res Acid : ........+....... Res Elec : ....+.+++....... Imm Fire : ......*++....... Res Cold : ......+.+.+....+ Res Pois : ......+........+ Res Fear : ................ Res Lite : ........+......+ Res Dark : .......++....... Res Blind : .....+..+....... Res Conf : ...+............ Res Sound : ................ Res Shard : ....+........... Res Neth : ...+............ Res Nexus : ....+.+......... Res Chaos : ....+........... Res Disen : ....+........... Aura Fire : .......+........ Aura Elec : .......+........ Levitate : ...+............ Lite : .........+...... See Invis : ...............+ Digestion : ...............+ Regen : ..........+..... Xtra Might: .+.............+ Activate : .........++..... Skills (points left: 0) - Combat 47.000 [0.800] . Weaponmastery 01.000 [0.500] - Archery 50.000 [1.050] . Sling-mastery 00.000 [0.500] . Bow-mastery 00.000 [0.500] . Crossbow-mastery 50.000 [0.500] . Boomerang-mastery 00.000 [0.500] . Barehand-combat 01.000 [0.300] . Antimagic 50.000 [0.500] - Sneakiness 06.400 [0.900] . Disarming 06.400 [0.900] - Magic 00.200 [0.300] . Magic-Device 00.000 [1.100] . Prayer 00.000 [0.500] - Monster-lore 00.000 [0.500] . Summoning 01.000 [0.300] Abilities * Ammo creation * Tree walking [Character Equipment] a) a Dark Sword (3d7) (-4,-9) d) a Heavy Crossbow of Extra Might (x8) (+12,+18) e) a Ring of Speed (+20) {100% off} It increases your speed by 20. You stole it from the Speed Ring Market. f) The Ring 'Erelur' (+7) {100% off} It increases your intelligence , stealth, speed and ability to score critical hits by 7. It provides resistance to confusion and nether. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. k) The Amulet 'Aedhel' (+3 to stealth) {100% off} It increases your strength, wisdom, dexterity, constitution, stealth and searching by 3. It sustains your dexterity. It provides resistance to electricity, shards, nexus, chaos and disenchantment. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. m) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 2. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. n) The Thunderlord Coat 'Angolind' (-16,-23) [9,+12](40%) It increases your hit points by 40%. It sustains your strength. It provides immunity to fire. It provides resistance to life draining, electricity, fire, cold, poison and nexus . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 99 of Mount Doom. o) The Elven Cloak 'Tarahith' [4,+16] (+3 to stealth) It increases your stealth, searching and luck by 3. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to life draining, electricity, fire and dark. It produces a fiery sheath. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and blindness. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. x) a Pair of Soft Leather Boots of Speed [2,-2] (+3) {100% off} It increases your speed by 3. You stole it from the Footwear Shop. z) (nothing) {) 21 Seeker Bolts of Wounding (4d5) (+14,+16) {90% off} You made it yourself. |) a Gnomish Shovel of Digging (+13,+9) (+6) It increases your ability to tunnel by 6. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. [Character Inventory] a) Raal's Tome of Unconventional Warfare {@2} It can be activated for satisfy hunger. You found it in the remains of a Master mindcrafter on level 99 of Mount Doom. b) 3 Potions of Cure Insanity {100% off} c) 6 Potions of *Healing* {100% off} d) 5 Potions of Resistance {100% off} e) 24 Scrolls of Teleportation f) 7 Scrolls of Word of Recall {25% off} g) The Ring of Nenthron (+6) {100% off} It increases your constitution, infravision and speed by 6. It sustains your dexterity. It provides resistance to cold, poison, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. h) an Amulet of Telepathy {100% off} It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. i) 27 Seeker Bolts of Acid (4d5) (+17,+12) {90% off} It does extra damage from acid . It cannot be harmed by acid. You made it yourself. j) 13 Seeker Bolts of Venom (4d5) (+11,+10) {90% off} It poisons your foes. You made it yourself. k) 5 Seeker Bolts of Flame (4d5) (+16,+13) {90% off} It does extra damage from fire. It cannot be harmed by fire. You made it yourself. l) 16 Seeker Bolts of Frost (4d5) (+12,+11) {90% off} It does extra damage from frost. It cannot be harmed by cold. You made it yourself. m) 5 Seeker Bolts of Slay Evil (4d5) (+12,+15) {90% off} It fights against evil with holy fury. You made it yourself. n) 18 Seeker Bolts of Slay Undead (4d5) (+17,+14) {90% off} It strikes at undead with holy wrath. You made it yourself. o) 13 Seeker Bolts of Slay Dragon (4d5) (+14,+12) {90% off} It is especially deadly against dragons. You made it yourself. p) 20 Seeker Bolts of Slay Undead (4d5) (+14,+11) {90% off} It strikes at undead with holy wrath. You made it yourself. q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 13 Potions of Cure Insanity {100% off} b) a Potion of Life {100% off} c) a Potion of New Life {100% off} d) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. e) The Amulet of Gollu (+4 to stealth) {100% off} It increases your wisdom, stealth and infravision by 4. It provides resistance to acid, blindness and confusion. It speeds your regenerative powers. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. f) The Amulet 'Renya' (+6,+5) [+3] (+3) {100% off} It increases your strength, constitution and searching by 3. It sustains your strength, constitution and charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to confusion, shards, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. g) a Wolf Pelt of Air [1,+11] h) a Large Metal Shield of Reflection [5,+12] i) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. j) The Pair of Soft Leather Boots of Carth [2,+4] It sustains your strength, dexterity and charisma. It provides immunity to paralysis. It provides resistance to poison, light and confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. l) a Venomous Dark Sword of Slay Animal (3d7) (+8,+3) m) 16 Seeker Bolts of Slay Undead (4d5) (+12,+11) {90% off} It strikes at undead with holy wrath. You made it yourself. n) 15 Seeker Bolts of Slay Animal (4d5) (+11,+8) {90% off} It is especially deadly against natural creatures. You made it yourself. o) 24 Seeker Bolts of Slay Demon (4d5) (+6,+7) {90% off} It strikes at demons with holy wrath. You made it yourself. p) 79 Seeker Bolts (4d5) (+5,+4) {90% off} [Home Inventory - Gondolin ] a) 2 Potions of New Life {100% off} b) The Palantir of Orthanc (+2) (charging) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightwalker on level 97 of Angband. c) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. d) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} e) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. f) The Steel Helm 'Lebohaum' [20,+80] g) The Pair of Hard Leather Boots of Aelast [3,+15] It provides immunity to paralysis. It provides resistance to electricity, cold, poison and dark. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Footwear Shop. h) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] |
Posted on 23.9.2004 15:50
3080. on the Ladder (of 19090)
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