The Angband Ladder: Derfuin, Human Archer by <federico.odorizzi@studenti.unitn.it>
[ToME 2.2.7 Character Dump]
Name : Derfuin Age 20 STR! 40
Sex : Male Height 116 INT! 38
Race : Human Barbarian Weight 153 WIS! 37
Class : Archer Social Class 31 DEX! 40
Body : Player CON! 40
God : Tulkas CHR! 38
+ To Melee Hit 90 Level 50 Max Hit Points 1270
+ To Melee Damage 86 Experience 27226716 Cur Hit Points 1270
+ To Ranged Hit 100 Max Exp 27226716 Max SP (Mana) 108
+ To Ranged Damage 19 Exp to Adv. ***** Cur SP (Mana) 108
AC 29+137 Gold 4802040 Piety 223695
(Miscellaneous Abilities)
Fighting : Legendary[47]Perception : Fair Blows/Round: 10
Bows/Throw : Legendary[72]Searching : Fair Shots/Round: 4
Saving Throw: Good Disarming : Excellent Mel.dmg/Rnd: 50d5+860
Stealth : Heroic Magic Device: Legendary[15]Infra-Vision: 0 feet
Tactic: normal
Explor: normal
(Character Background)
You are one of the two children of Duinhir, the Lord of the
great Blackroot Vale. You are fated to die in the Battle of
the Pelennor, and thus want to avoid it. You have dark blue
eyes, straight blonde hair, and an average complexion.
[Miscellaneous information]
Cth monsters: OFF
Z-like monsters: OFF
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 25 (1250')
Mordor: Level 65 (3250')
Angband: Level 108 (5400')
Barrow-Downs: Level 10 (500')
Mount Doom: Level 99 (4950')
Submerged Ruins: Level 50 (2500')
Cirith Ungol: Level 50 (2500')
Heart of the Earth: Level 36 (1800')
Paths of the Dead: Level 70 (3500')
Maze: Level 37 (1850')
Orc Cave: Level 22 (1100')
Erebor: Level 72 (3600')
The Old Forest: Level 25 (1250')
Moria: Level 40 (2000')
Dol Guldur: Level 70 (3500')
The Small Water Cave: Level 34 (1700')
The Sacred Land Of Mountains: Level 70 (3500')
The Land Of Rhun: Level 40 (2000')
The Sandworm lair: Level 30 (1500')
Death fate: Level 1 (50')
The Helcaraxe: Level 40 (2000')
A lost temple: Level 33 (1650')
Your body is a Player.
You are currently in the town of Gondolin.
You have defeated 24923 enemies.
You destroyed the One Ring, thus weakening Sauron.
You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
thus allowing the last alliance to exist.
You saved Gondolin from destruction.
You saved the beautiful Mallorns of Lothlorien.
You saved Bree from a dreadful Nazgul.
You saved a young hobbit from an horrible fate.
You saved 94 princesses.
You saved Arda and became a famed King.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 31st Quelle of the 2890th year of the third age.
You have been adventuring for 45 days.
adefkmnopsuxz{|@
Add Str : 2.2.4...43......
Add Int : ..24..42........
Add Wis : ..2.4..2.3......
Add Dex : 222.......4.....
Add Con : ..2...4.43......
Add Chr : ..244..2........
Add Stea. : ..24..42........
Add Tun.. : ..............5.
Add Speed : 2.2.4342.3.7....
Add Blows : ...4............
Slay Evil : +...............
Sharpness : +...............
Elec Brand: .............+..
Sust Str : ................
Sust Int : ..+.............
Sust Wis : ..++............
Sust Dex : ...+............
Sust Con : ................
Sust Chr : ..+.............
Invisible : ...+...+........
Mul life : ................
Sens Fire : ................
Reflect : ......+.........
Free Act : ++++....+.+.....
Hold Life : ..+..+...+......
Imm Acid : ...+..++*.+.....
Res Elec : ......+..+......
Imm Fire : ....+.*+.+......
Imm Cold : ..*...++.+......
Res Pois : ...++...........
Res Fear : ...++..+.......+
Res Lite : ...+.+..++......
Res Dark : .....+..........
Res Blind : ..+......+......
Res Conf : .........+......
Res Sound : ........++......
Res Shard : ...+............
Res Neth : ...+............
Res Nexus : ......+.........
Res Chaos : .....+..++......
Res Disen : ....+...........
Aura Fire : ......+.........
Lite : .........+......
See Invis : +.+..+...+......
Digestion : +.........+.....
Regen : +........+......
Xtra Might: .+..............
Activate : ..+.++.+.++.....
Fly : ......+.........
Orc.ESP : .....+..+.......
Dragon.ESP: .+..............
TLord.ESP : ......+.........
Full ESP : ..+.............
Skills (points left: 6)
- Combat 40.200 [0.800]
. Weaponmastery 33.000 [0.500]
- Archery 36.694 [0.850]
. Sling-mastery 00.000 [0.500]
. Bow-mastery 50.000 [0.500]
. Crossbow-mastery 00.000 [0.500]
. Boomerang-mastery 00.000 [0.500]
- Sneakiness 01.000 [0.900]
. Disarming 01.000 [0.900]
- Magic 00.894 [0.200]
. Magic-Device 50.000 [1.100]
. Conveyance 01.000 [0.300]
- Spirituality 01.000 [0.300]
. Prayer 05.000 [0.500]
. Mindcraft 23.700 [0.500]
- Monster-lore 00.500 [0.500]
. Corpse-preservation 00.800 [0.800]
Abilities
* Ammo creation
* Extra Max Blow(1)
* Extra Max Blow(2)
* Spread blows
[Fates]
You may find Climbing Set on level 21.
You may find a Mushroom of Poison on level 9.
[Character Equipment]
a) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
It increases your strength, dexterity and speed by 2. It is very
sharp and can cut your foes. It is very sharp and can make your foes
bleed. It fights against evil with holy fury. It provides immunity
to paralysis. It allows you to see invisible monsters. It slows your
metabolism. It speeds your regenerative powers. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Hell knight on level 48 of Mordor.
d) The Long Bow of Bard (x5) (+17,+19) (+2)
It
increases your dexterity and luck by 2. It provides immunity to
paralysis. It allows you to sense the presence of dragons. It fires
missiles with extra might. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Young black dragon on level 63 of Mordor.
e) The Ring of Power 'Nenya' (+9,+9) (+2)
It can be activated for healing (800) every 100+d200 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, stealth, speed and luck by 2. It
sustains your intelligence, wisdom and charisma. It provides immunity
to cold. It provides immunity to paralysis. It provides resistance
to life draining and blindness. It allows you to see invisible
monsters. It gives telepathic powers. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the floor of a special level.
f) The Ring of Nostin (+4)
It increases your
intelligence, charisma, stealth and attack speed by 4. It makes you
invisible. It sustains your wisdom and dexterity. It provides
immunity to paralysis. It makes you completely fearless. It provides
resistance to acid, poison, light, shards and nether. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Ghoulking on level 36 of Mordor.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
It
can be activated for heal and cure black breath every 200 turns if it
is being worn. It provides light (radius 3) forever. It increases
your strength, wisdom, charisma and speed by 4. It makes you
completely fearless. It provides resistance to fire, poison and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Nightcrawler on level 62 of Mordor.
m) The Arkenstone of Thrain (+3)
It
can be activated for detection every 30+d30 turns if it is being worn.
It provides light (radius 3) forever. It increases your speed and
luck by 3. It provides resistance to life draining, light, dark and
chaos. It allows you to see invisible monsters. It allows you to
sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 61 of Mordor.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
It increases your intelligence, constitution, stealth and speed by 4.
It provides immunity to fire. It provides resistance to acid,
electricity, cold and nexus. It allows you to fly. It allows you to
sense the presence of thunderlords. It reflects bolts and arrows. It
produces a fiery sheath. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
o) The Shadow Cloak of Luthien [Divine Aim] [6,+20] (+2)
It can be activated for restore life
levels every 450 turns if it is being worn. It has a spell stored
inside. It increases your intelligence, wisdom, charisma, stealth,
speed and luck by 2. It makes you invisible. It makes you completely
fearless. It provides resistance to acid, fire and cold. It cannot
be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
p) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your
strength and constitution by 4. It provides immunity to acid. It
provides immunity to paralysis. It provides resistance to light,
sound and chaos. It allows you to sense the presence of orcs. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Mummified human on level 60 of Mordor.
s) The Golden Crown of Gondor [0,+15] (+3)
It can be activated for heal 700 hit points every 250 turns if it is
being worn. It provides light (radius 1) forever. It increases your
strength, wisdom, constitution and speed by 3. It provides resistance
to life draining, electricity, fire, cold, light, blindness, confusion
, sound and chaos. It allows you to see invisible monsters. It
speeds your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It can be activated for arrows (150)
every 90+d90 turns if it is being worn. It grants you the power of
magic missile if it is being worn. It increases your dexterity and
luck by 4. It provides immunity to paralysis. It provides resistance
to acid. It slows your metabolism. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
x) a Pair of Metal Shod Boots of Speed [6,+11] (+7)
It increases your speed by 7.
You found it lying on the ground on level 20 of The Old Forest.
z) (nothing)
{) 11 Seeker Arrows of Lightning (4d4) (+15,+17)
It does
extra damage from electricity. It cannot be harmed by electricity.
You found it lying in a vault on level 99 of Angband.
|) a Shovel of Digging (+16,+16) (+5)
It increases your
ability to tunnel by 5. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the ground on level 89 of Angband.
[Character Inventory]
a) The Deck of Wild Magic {mass genocide}
It can be
activated for mass genocide every 1000 turns.
You found it in the remains of a Dark elven mage on level 18 of A lost
temple.
b) Tenser's Alteration Manual {mass genocide}
It can be activated for mass genocide every 1000 turns.
You found it in the remains of a Dark elven sorcerer on level 36 of Mordor.
c) Raal's Tormented Spirits {heal 700}
It can be activated for heal 700 hit points every 250 turns.
You found it in the remains of a Vrock on level 47 of Moria.
d) Jor's Compendium of Strange Behaviour {satisfy hunger}
It can be
activated for satisfy hunger.
You found it in the remains of an Imp on level 50 of Mordor.
e) Agannazar's Altruistic Assassin {genocide}
It can be
activated for genocide every 500 turns.
You found it lying on the ground on level 31 of The Land Of Rhun.
f) 20 Potions of Speed
g) 7 Potions of *Healing*
h) 5 Potions of Enlightenment
i) 2 Potions of Curing
j) a Fireproof Staff of Genocide[1|12] (0 charges)
It
cannot be harmed by fire.
You found it in the remains of a Dreadmaster on level 99 of Angband.
k) a Staff of Genocide[1|15] (0 charges)
l) The Golden Horn of the Thunderlords (4 charges) {100% off}
It was given to you as a reward.
m) The Arrow Trap Set 'Merlion Karc's Demonbane' (+17,+27) [+37] (+2)
It is well-hidden. It can only be set
off by demons. It fires missiles with extra might. It fires missiles
excessively fast. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 99 of Angband.
n) The Ring of Power of Dwar, Dog Lord of Waw (+2 attacks)
It increases your
strength, charisma, stealth and attack speed by 2. It makes you
invisible. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to cold, light, blindness
, confusion and disenchantment. It allows you to levitate. It drains
experience. It cannot be dropped while cursed. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Dwar, Dog Lord of Waw on level 69 of Dol
Guldur.
o) The Large Leather Shield of Taranin [4,+11]
It sustains your dexterity. It provides immunity to
electricity. It provides resistance to nexus and chaos. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Morgoth, Lord of Darkness on level 108 of
Angband.
p) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
It provides light (radius 1) forever. It increases your
strength, intelligence, wisdom, dexterity, constitution, charisma and
infravision by 125. It provides resistance to acid, electricity, fire
, cold, poison, light, dark, confusion, nether and nexus. It allows
you to see invisible monsters. It gives telepathic powers. It is
permanently cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Morgoth, Lord of Darkness on level 108 of
Angband.
q) The Slaughter Axe 'Elluvin' (5d7) (+0,+0) (+3 to speed) {Great Bane of
Undead}
It increases your wisdom, speed and attack speed by 3. It
does extra damage from electricity. It produces chaotic effects. It
is especially deadly against dragons. It is a great bane of undead.
It is especially deadly against natural creatures. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 67 of
Angband.
r) The Dagger 'Narthanc' (E:74110, L:27) (1d4) (+26,+17)
It can be activated for fire bolt (9d8) every 8+d8 turns if it
is being worn. It provides light (radius 1) forever. It does extra
damage from fire and frost. It is especially deadly against dragons.
It strikes at demons with holy wrath. It makes you invisible. It
provides resistance to fire, cold and poison. It slows your
metabolism. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
s) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
It must be wielded two-handed. It can
be activated for alter reality every 100 turns if it is being worn. It
can cause earthquakes. It is a great bane of dragons. It is
especially deadly against orcs. It is especially deadly against
trolls. It is a great bane of demons. It is a great bane of undead.
It fights against evil with holy fury. It is especially deadly
against natural creatures. It provides resistance to acid,
electricity, fire and cold. It allows you to see invisible monsters.
It gives telepathic powers. It produces an anti-magic shell. It
aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
t) The Seeker Arrow of Gondor (10d8) (+10,+20)
It strikes at demons with holy wrath. It fights
against evil with holy fury. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Morgoth, Lord of Darkness on level 108 of
Angband.
u) 23 Seeker Arrows of Slay Demon (4d4) (+16,+18) {90% off}
It strikes at demons with holy wrath.
You made it yourself.
v) 17 Silver Arrows of Flame (3d4) (+10,+14)
It does extra damage from fire. It fights
against evil with holy fury. It cannot be harmed by acid. It cannot
be harmed by fire.
You found it in the remains of a Great Storm Wyrm on level 78 of Angband.
w) (nothing)
[Home Inventory - Bree ]
a) The Bolt Trap Set of Ahromarwar (+25,+15) [+30] (+3)
It is well-hidden. It rearms itself. It fires missiles with extra
might. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 63 of Dol Guldur.
b) The Ring of Barahir (+1)
It can be
activated for dispel small life every 55+d55 turns if it is being
worn. It increases your strength, intelligence, wisdom, dexterity,
constitution, charisma, stealth and searching by 1. It provides
resistance to poison and dark. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 58 of
The Sacred Land Of Mountains.
c) The Ring of Power 'Narya' (+6,+6) (+1)
It can be activated for healing (500)
every 200+d100 turns if it is being worn. It increases your strength,
intelligence, wisdom, dexterity, constitution, charisma, speed and
luck by 1. It sustains your strength, wisdom, constitution and
charisma. It provides immunity to fire. It provides immunity to
paralysis. It makes you completely fearless. It provides resistance
to nether. It allows you to see invisible monsters. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
d) The Ring of Flare (+3)
It can be activated
for dimension door every 100 turns if it is being worn. It grants you
the power of swap position if it is being worn. It increases your
strength, constitution, charisma and searching by 3. It provides
immunity to fire. It allows you to fly. It allows you to see
invisible monsters. It allows you to sense the presence of
thunderlords. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 61 of Mordor.
e) The Ring of Durin (+2)
It grants you the power of midas touch if it is being worn. It
increases your strength, constitution and charisma by 2. It sustains
your strength, constitution and charisma. It provides resistance to
life draining, acid, cold, dark, nether and chaos. It allows you to
sense the presence of evil beings. It drains experience. It
aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of The Necromancer of Dol Guldur on level 70
of Dol Guldur.
f) The Dwarven Lantern 'Mithun'
It provides light (radius 5) forever. It provides
resistance to dark. It cannot be harmed by acid, cold, lightning or
fire.
You bought it from the Black Market.
g) The Phial of Galadriel (+4)
It can be activated for light area
(dam 2d15) every 10+d10 turns if it is being worn. It provides light
(radius 3) forever. It increases your searching and luck by 4. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature red dragon on level 31 of Mirkwood.
h) The Star of Elendil (+1)
It can be activated for light (dam 2d15) & map area every 50+d50 turns
if it is being worn. It grants you the power of detect curses if it
is being worn. It provides light (radius 4) forever. It increases
your speed by 1. It provides resistance to life draining. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
i) The Phial of Undeath (-5) {cursed}
j) The Palantir of Orthanc (+2)
It can be activated for clairvoyance
every 100+d100 turns if it is being worn. It provides light (radius 2)
forever. It increases your intelligence, wisdom, searching and
infravision by 2. It provides resistance to blindness. It allows you
to see invisible monsters. It gives telepathic powers. It drains
mana. It aggravates nearby creatures. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 92 of Angband.
k) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Lesser Balrog on level 47 of Moria.
l) The Stone of Lore
It
can be activated for perilous identify every turn if it is being worn.
It provides light (radius 1) forever. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the floor of a special level.
m) The Shield of Deflection called 'HellKeeper of Blackroot Vale' [10,+15]
It sustains your
intelligence. It provides immunity to fire. It makes you completely
fearless. It provides resistance to fire and nether. It reflects
bolts and arrows. It cannot be harmed by acid, cold, lightning or
fire.
You made it yourself.
n) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
It can be wielded two-handed. It can be
activated for detect orcs every 10 turns if it is being worn. It
increases your dexterity and searching by 4. It is especially deadly
against orcs. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolisk on level 60 of Erebor.
o) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
It
can be activated for frost ball (48) every 5+d5 turns if it is being
worn. It increases your dexterity, speed and attack speed by 2. It
does extra damage from frost. It poisons your foes. It provides
resistance to cold. It allows you to see invisible monsters. It
slows your metabolism. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Forest troll on level 67 of The Sacred
Land Of Mountains.
p) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
It increases your dexterity, charisma and stealth by
2. It is especially deadly against orcs. It is especially deadly
against trolls. It allows you to levitate. It allows you to see
invisible monsters. It allows you to sense the presence of orcs and
trolls. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 62 of
Erebor.
q) The Trident of Ulmo (4d8) (+15,+19) (+4)
It can be activated for teleport away every 200 turns if it is
being worn. It increases your dexterity by 4. It is especially deadly
against dragons. It is especially deadly against natural creatures.
It provides immunity to acid. It provides immunity to paralysis. It
provides resistance to life draining and nether. It allows you to
breathe underwater. It allows you to see invisible monsters. It
slows your metabolism. It speeds your regenerative powers. It has
been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Wyrm of Many Colours on level 95 of
Angband.
r) The Trident of Wrath (3d8) (+16,+18) (+2)
It can be wielded two-handed. It increases your strength and
dexterity by 2. It produces chaotic effects. It is a great bane of
undead. It fights against evil with holy fury. It provides
resistance to light and dark. It allows you to see invisible
monsters. It drains mana. It has been blessed by the gods. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Vampire lord on level 70 of Angband.
s) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
It can be wielded two-handed. It increases your intelligence by 2.
It does extra damage from fire and frost. It is especially deadly
against trolls. It is especially deadly against giants. It strikes
at demons with holy wrath. It sustains your intelligence. It
provides resistance to fire and cold. It allows you to sense the
presence of giants. It slows your metabolism. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Stone troll on level 42 of Moria.
t) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
It
can be wielded two-handed. It increases your charisma by 3. It does
extra damage from fire. It is especially deadly against giants. It
strikes at undead with holy wrath. It provides resistance to fire and
sound. It allows you to levitate. It allows you to see invisible
monsters. It allows you to sense the presence of giants. It cannot
be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
u) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
It increases your strength by 4. It
poisons your foes. It is especially deadly against orcs. It is
especially deadly against trolls. It is especially deadly against
natural creatures. It provides resistance to nexus. It allows you to
see invisible monsters. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Bile Demon on level 69 of Dol Guldur.
v) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
It can be activated for fire branding of bolts every 999 turns if it
is being worn. It increases your speed by 10. It provides resistance
to fire and shards. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Storm Wyrm on level 71 of Erebor.
w) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
It increases your searching, infravision, ability to tunnel and luck
by 3. It does extra damage from acid. It is especially deadly
against orcs. It is especially deadly against trolls. It allows you
to sense the presence of orcs and trolls. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Ancient red dragon on level 86 of
Angband.
x) The Rounded Pebble 'Travak' (3d6) (+8,+5)
It does extra damage from acid, electricity, fire and frost.
It poisons your foes. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Black orc on level 19 of Orc Cave.
[Home Inventory - Gondolin ]
a) The Amulet of Carlammas (+2)
It
can be activated for protect evil (dur level*3 + d25) every 225+d225
turns if it is being worn. It increases your constitution by 2. It
provides resistance to fire. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
b) The Amulet of Ingwe (+3)
It
can be activated for dispel evil (level*5) every 300+d300 turns if it
is being worn. It increases your intelligence, wisdom, charisma,
searching and infravision by 3. It provides immunity to paralysis.
It provides resistance to acid, electricity and cold. It allows you
to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Bile Wyrm on level 66 of The Sacred
Land Of Mountains.
c) The Necklace 'Nauglamir' (+3)
It provides light (radius 3) forever. It increases
your strength, dexterity, constitution, infravision and speed by 3.
It provides immunity to paralysis. It makes you completely fearless.
It allows you to see invisible monsters. It speeds your regenerative
powers. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Chaos on level 86 of
Angband.
d) The Blue Stone 'Toris Mejistos'(40%) (+2)
It grants you the power of restore life if it is being worn.
It provides light (radius 1) forever. It can be used to store a
spell. It increases your intelligence, wisdom and luck by 2. It
increases your mana capacity by 40%. It sustains your intelligence
and wisdom. It provides resistance to life draining. It allows you
to breathe underwater. It allows you to sense the presence of evil
beings and good beings. It slows your metabolism. It speeds your
regenerative powers. It can re-curse itself. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Ar-Pharazon the Golden on level 50 of
Submerged Ruins.
e) The Jewel 'Evenstar' (+3)
It can be activated for restore stats and life levels
every 750 turns if it is being worn. It provides light (radius 1)
forever. It increases your constitution by 3. It sustains your
intelligence, wisdom and constitution. It provides resistance to life
draining, cold, dark and nether. It speeds your regenerative powers.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 61 of Mordor.
f) The Cloak of Thingol [1,+18] (+3)
It can be activated for recharging every 70 turns if it is being worn.
It increases your dexterity and charisma by 3. It provides immunity
to paralysis. It provides resistance to acid, fire and cold. It
speeds your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
g) The Cloak of Thorongil [1,+10]
It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to acid. It
allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Barbazu on level 69 of Erebor.
h) The Steel Helm of Hammerhand [6,+20] (+3)
It
grants you the power of berserk if it is being worn. It increases
your strength, dexterity and constitution by 3. It sustains your
strength, dexterity and constitution. It makes you completely
fearless. It provides resistance to acid, cold, dark and nexus. It
slows your metabolism. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of The Minotaur of the Labyrinth on level 37
of Maze.
i) The Steel Helm of Ellaian [6,+12] {Water Breath!!}
It sustains your wisdom. It provides resistance to life
draining, fire, cold and blindness. It allows you to breathe
underwater. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 73 of Angband.
j) The Light War Axe of Ice (2d5) (+3,+15) (+3)
It increases your intelligence and charisma by 3. It does extra
damage from frost. It sustains your dexterity. It provides immunity
to cold. It provides resistance to nexus. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
k) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
It increases your
dexterity by 4. It is very sharp and can cut your foes. It is very
sharp and can make your foes bleed. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 69 of
The Sacred Land Of Mountains.
l) The Dagger 'Dethanc' (E:816882, L:34) (1d4) (+31,+15)
It can be activated for lightning bolt
(4d8) every 6+d6 turns if it is being worn. It provides light (radius
1) forever. It does extra damage from electricity. It strikes at
undead with holy wrath. It fights against evil with holy fury. It is
especially deadly against natural creatures. It makes you invisible.
It provides resistance to electricity, fire and cold. It slows your
metabolism. It produces a fiery sheath. It produces an electric
sheath. It drains experience. It cannot be harmed by acid, cold,
lightning or fire.
m) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and
speed by 3. It is especially deadly against trolls. It is especially
deadly against giants. It provides immunity to paralysis. It
provides resistance to confusion. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
n) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
It increases your
dexterity, constitution, speed and attack speed by 2. It is
especially deadly against dragons. It is especially deadly against
orcs. It is especially deadly against trolls. It is especially
deadly against giants. It is especially deadly against natural
creatures. It allows you to sense the presence of animals. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient white dragon on level 63 of Dol
Guldur.
o) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
It increases your dexterity and stealth by 3. It provides
resistance to acid, electricity, fire and cold. It allows you to
levitate. It allows you to see invisible monsters. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Gelugon on level 76 of Angband.
p) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
It can
be wielded two-handed. It increases your constitution by 5. It is a
great bane of dragons. It is especially deadly against trolls. It
strikes at demons with holy wrath. It fights against evil with holy
fury. It provides resistance to disenchantment. It allows you to
sense the presence of dragons and demons. It drains life. It
aggravates nearby creatures. It is heavily cursed. It can re-curse
itself. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
q) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
It
does extra damage from fire and frost. It poisons your foes. It
produces chaotic effects. It is very sharp and can cut your foes. It
is a great bane of dragons. It is especially deadly against orcs. It
is especially deadly against trolls. It fights against evil with holy
fury. It is especially deadly against natural creatures. It provides
immunity to paralysis. It provides resistance to acid, electricity,
fire, cold and chaos. It allows you to see invisible monsters. It
allows you to sense the presence of evil beings. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Feagwath, the Undead Sorcerer on level 70
of Paths of the Dead.
r) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
It must be wielded two-handed. It can be
activated for berserker and +10 to speed (50) every 100+d200 turns if
it is being worn. It provides light (radius 1) forever. It increases
your strength and constitution by 3. It does extra damage from acid.
It is especially deadly against orcs. It is especially deadly against
trolls. It is a great bane of demons. It provides resistance to acid
. It drains mana. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Wyrm of Perplexity on level 66 of
Erebor.
s) The Whip 'Lasher' (1d6) (+12,+15) (+3)
It increases your dexterity and attack speed by 3. It poisons
your foes. It is very sharp and can cut your foes. It is especially
deadly against orcs. It is especially deadly against natural
creatures. It provides immunity to paralysis. It provides resistance
to poison. It allows you to sense the presence of orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Bile Demon on level 75 of Angband.
t) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
It
can be wielded two-handed. It can be activated for drain life (90)
every 70 turns if it is being worn. It increases your wisdom and
infravision by 4. It does extra damage from frost. It is especially
deadly against orcs. It provides resistance to cold, light and
confusion. It allows you to sense the presence of orcs, trolls and
giants. It speeds your regenerative powers. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Snaga on level 67 of Angband.
u) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
It
increases your intelligence, wisdom, dexterity and speed by 1. It
provides resistance to electricity, fire and cold. It slows your
metabolism. It fires missiles with extra might. It fires missiles
excessively fast. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Hell Wyrm on level 61 of Mordor.
v) The Short Bow of Amrod (x4) (+12,+15) (+2)
It increases your strength and constitution by 2. It provides
resistance to electricity, fire and cold. It speeds your regenerative
powers. It fires missiles with extra might. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Mature red dragon on level 95 of Angband.
w) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
It increases your dexterity and stealth by 3. It provides resistance
to disenchantment. It fires missiles excessively fast. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Gelugon on level 76 of Angband.
x) The Metal Boomerang of Beor (4d5) (+9,+12) (+4 to speed)
It
increases your dexterity and speed by 4. It provides resistance to
acid, electricity, fire and cold. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Half-troll on level 64 of Dol Guldur.
[Home Inventory - Minas Anor ]
a) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
It can be activated for star ball (150) every 1000 turns if it is
being worn. It provides light (radius 1) forever. It provides
immunity to electricity. It provides immunity to paralysis. It
provides resistance to fire, cold, poison, light and dark. It allows
you to see invisible monsters. It allows you to sense the presence of
dragons. It aggravates nearby creatures. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
b) The Large Leather Shield of the Haradrim [4,+15] (+2)
It can be activated
for berserk strength every 50+d50 turns if it is being worn. It
increases your strength and constitution by 2. It sustains your
strength and constitution. It makes you completely fearless. It
provides resistance to poison and blindness. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great crystal drake on level 72 of Erebor.
c) The Large Leather Shield of Celegorm [4,+20]
It provides resistance to acid, electricity, fire, cold, light, dark
and chaos. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolich on level 60 of Mordor.
d) The Large Metal Shield of Anarion [5,+20]
It
sustains your strength, intelligence, wisdom, dexterity, constitution
and charisma. It provides resistance to acid, electricity, fire,
cold and disenchantment. It allows you to sense the presence of evil
beings. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great crystal drake on level 49 of Moria.
e) The Shield of Deflection of Gil-galad [10,+20] (+5)
It can be activated for starlight (75) every 75+d75 turns if it is
being worn. It provides light (radius 1) forever. It increases your
wisdom, charisma, searching and luck by 5. It sustains your wisdom,
dexterity and charisma. It provides resistance to acid, electricity,
dark and disenchantment. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Pit Fiend on level 76 of Angband.
f) The Hatchet of the Night (2d6) (+34,+22) (+4)
It
can be activated for vampiric drain (3*100) every 250 turns if it is
being worn. It increases your dexterity and stealth by 4. It drains
life from your foes. It is a great bane of undead. It provides
resistance to dark. It allows you to see invisible monsters. It
drains experience. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Emperor wight on level 49 of The Sacred
Land Of Mountains.
g) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
It can be wielded two-handed. It increases your
constitution by 3. It is especially deadly against orcs. It is
especially deadly against trolls. It is especially deadly against
giants. It fights against evil with holy fury. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Vampire lord on level 72 of Angband.
h) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2)
It can be activated for mass genocide every 1000 turns if it is being
worn. It increases your strength, intelligence, wisdom, dexterity,
constitution and charisma by 2. It does extra damage from frost. It
is especially deadly against orcs. It is a great bane of demons. It
strikes at undead with holy wrath. It fights against evil with holy
fury. It provides immunity to cold. It provides immunity to
paralysis. It allows you to see invisible monsters. It allows you to
sense the presence of non-living things. It has been blessed by the
gods. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Gelugon on level 85 of Angband.
i) The Dagger of Rilia (2d4) (+4,+3)
It can
be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it
is being worn. It poisons your foes. It is especially deadly against
orcs. It provides resistance to poison and disenchantment. It cannot
be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
j) The Rapier 'Forasgil' (1d6) (+12,+19)
It does extra damage from frost. It
is especially deadly against natural creatures. It provides
resistance to cold and light. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 63 of Paths of the Dead.
k) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
It
increases your strength, constitution and speed by 2. It does extra
damage from electricity. It is very sharp and can cut your foes. It
is very sharp and can make your foes bleed. It strikes at demons with
holy wrath. It fights against evil with holy fury. It provides
immunity to paralysis. It provides resistance to electricity, light
and dark. It allows you to see invisible monsters. It aggravates
nearby creatures. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Death knight on level 35 of The Land Of
Rhun.
l) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
It can be activated for sing a cheerful song every 3 turns if it
is being worn. It increases your luck by 3. It makes you completely
fearless. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Monastic lich on level 34 of Mordor.
m) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
It decreases your strength, wisdom, charisma and speed by 10. It does
extra damage from fire. It drains life from your foes. It makes you
invisible. It provides immunity to paralysis. It renders you
incorporeal. It allows you to see invisible monsters. It allows you
to sense the presence of undead. It slows your metabolism. It
prevents teleportation. It aggravates nearby creatures. It is
heavily cursed. It carries an ancient morgothian curse. It can clone
monsters. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
n) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
It increases your intelligence, wisdom
and attack speed by 2. It is especially deadly against dragons. It
strikes at demons with holy wrath. It strikes at undead with holy
wrath. It fights against evil with holy fury. It is especially
deadly against natural creatures. It provides resistance to dark,
nexus, chaos and disenchantment. It allows you to see invisible
monsters. It has been blessed by the gods. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Dracolisk on level 47 of Mordor.
o) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
It
must be wielded two-handed. It increases your strength by 2. It does
extra damage from fire. It poisons your foes. It is very sharp and
can cut your foes. It is a great bane of dragons. It is especially
deadly against trolls. It provides immunity to paralysis. It
provides resistance to fire and poison. It allows you to sense the
presence of dragons. It slows your metabolism. It speeds your
regenerative powers. It drains life. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of an Algroth on level 40 of Mordor.
p) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
It
generates an antimagic field. It increases your speed and attack speed
by 2. It does extra damage from fire. It is especially deadly
against dragons. It provides immunity to fire. It makes you
completely fearless. It provides resistance to fire, chaos and
disenchantment. It drains mana, life and experience. It aggravates
nearby creatures. It carries an ancient foul curse. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
q) The Spear of Orome (4d6) (+15,+15) (+4)
It can be activated for stone to mud
every 5 turns if it is being worn. It increases your intelligence,
wisdom, searching, infravision, ability to tunnel and speed by 4. It
does extra damage from fire. It is especially deadly against dragons.
It is especially deadly against giants. It strikes at demons with
holy wrath. It strikes at undead with holy wrath. It fights against
evil with holy fury. It makes you completely fearless. It provides
resistance to life draining, fire and light. It allows you to
levitate. It allows you to see invisible monsters. It allows you to
sense the presence of giants. It has been blessed by the gods. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolich on level 60 of Mordor.
r) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
It
can be wielded two-handed. It can be activated for word of recall
every 200 turns if it is being worn. It increases your dexterity and
charisma by 3. It does extra damage from fire and frost. It provides
immunity to paralysis. It provides resistance to fire, cold and light
. It allows you to see invisible monsters. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the ground on level 63 of Mordor.
s) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
It can be
wielded two-handed. It increases your strength, constitution and
stealth by 3. It is especially deadly against orcs. It is especially
deadly against trolls. It strikes at demons with holy wrath. It
provides immunity to paralysis. It provides resistance to acid,
electricity, fire, cold and blindness. It allows you to levitate. It
allows you to see invisible monsters. It allows you to sense the
presence of non-living things. It speeds your regenerative powers.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Death knight on level 61 of Dol Guldur.
t) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
It can be wielded two-handed. It increases your searching,
infravision and ability to tunnel by 10. It is especially deadly
against giants. It fights against evil with holy fury. It makes you
completely fearless. It provides resistance to acid, electricity,
fire and cold. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Death drake on level 55 of Mordor.
u) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks)
It
increases your attack speed by 2. It is a great bane of dragons. It
provides resistance to acid, electricity, fire, cold and poison. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 86 of Angband.
v) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4)
It can be activated for fire ball (300) every 200+d200 turns if it is
being worn. It decreases your charisma by 4. It does extra damage
from fire. It provides immunity to fire. It carries an ancient foul
curse. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Marda, rider of gold Laronth on level 85 of
Angband.
w) The Mace 'Taratol' (3d4) (+12,+12)
It can be wielded two-handed. It can be activated for speed
(dur 20+d20) every 250 turns if it is being worn. It does extra damage
from electricity. It is a great bane of dragons. It provides
immunity to electricity. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Great Hell Wyrm on level 61 of Mordor.
x) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It is especially deadly against dragons. It is
especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It is a great bane
of demons. It strikes at undead with holy wrath. It fights against
evil with holy fury. It is especially deadly against natural
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Elder vampire on level 64 of Mordor.
[Home Inventory - Lothlorien ]
a) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It increases your strength and charisma by 2. It provides resistance
to acid, electricity, fire, cold, shards, nexus and chaos. It cannot
be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
b) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
It can be activated for destroy doors
and traps every 10 turns if it is being worn. It increases your
intelligence, wisdom and constitution by 3. It provides resistance to
acid, poison and confusion. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
c) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It increases your strength, dexterity and
speed by 2. It makes you completely fearless. It provides resistance
to acid, electricity, fire, cold, poison, confusion and sound. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Water troll on level 46 of Moria.
d) The Full Plate Armour of Isildur [25,+25] (+1)
It
increases your constitution by 1. It provides resistance to acid,
electricity, fire, cold, confusion, sound and nexus. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
e) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
It can be activated for heal (777),
curing and heroism every 300 turns if it is being worn. It increases
your intelligence, wisdom and stealth by 4. It makes you completely
fearless. It provides resistance to life draining, acid, electricity,
fire, cold, poison and dark. It allows you to see invisible monsters.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Feagwath, the Undead Sorcerer on level 70
of Paths of the Dead.
f) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
It can be activated for genocide every 500 turns
if it is being worn. It increases your strength and charisma by 4.
It provides resistance to acid, electricity, fire, cold, dark, nexus
and disenchantment. It allows you to sense the presence of orcs. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 70 of Erebor.
g) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
It increases
your strength, stealth, infravision and ability to tunnel by 5. It
provides resistance to acid, electricity, fire and poison. It allows
you to sense the presence of animals. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of The Sandworm Queen on level 30 of The
Sandworm lair.
h) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
It increases your stealth and searching by 4. It
provides resistance to acid, electricity, fire, cold and dark. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Hill orc on level 13 of Orc Cave.
i) The Hard Leather Armour of Himring [6,+15]
It
can be activated for protect evil (dur level*3 + d25) every 225+d225
turns if it is being worn. It provides resistance to poison, nether
and chaos. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Hill troll on level 62 of Mordor.
j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It
increases your dexterity and speed by 3. It provides resistance to
acid, shards and nether. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the floor of a special level.
k) The Leather Scale Mail 'Finglos' (-1 to accuracy) [11,+11]
It sustains your
strength, dexterity and charisma. It provides immunity to cold. It
provides resistance to life draining, acid, cold, sound and shards.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Elite uruk Rogue on level 35 of The Land
Of Rhun.
l) The Thunderlord Coat of Marda [9,+25] (+5)
It increases your intelligence, constitution and charisma by 5
. It sustains your intelligence, constitution and charisma. It
provides immunity to cold. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to acid,
electricity, cold, blindness, confusion and nexus. It allows you to
sense the presence of thunderlords. It reflects bolts and arrows. It
produces a fiery sheath. It drains mana. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature bronze dragon on level 62 of Dol
Guldur.
m) The Hard Leather Cap of Thranduil [2,+10] (+2)
It increases your intelligence and wisdom by 2. It provides
resistance to poison and blindness. It allows you to sense the
presence of orcs, trolls and evil beings. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Water troll on level 37 of The Helcaraxe.
n) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom, charisma and luck by 3. It provides
resistance to confusion. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Monastic lich on level 53 of Mordor.
o) The Iron Helm 'Holhenneth' [5,+10] (+2)
It can be activated for detection every 55+d55 turns if it is being
worn. It increases your intelligence, wisdom and searching by 2. It
provides resistance to blindness. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Olog on level 49 of Mordor.
p) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
It can be
activated for rays of fear in every direction if it is being worn. It
decreases your intelligence, wisdom and searching by 5. It provides
immunity to cold. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to acid, fire, poison and
disenchantment. It allows you to see invisible monsters. It produces
an anti-magic shell. It drains life. It induces random
teleportation. It carries an ancient foul curse. It cannot be harmed
by acid, cold, lightning or fire.
It was given to you as a reward.
q) The Steel Helm 'Lebohaum' [20,+80]
It can be activated for sing a
cheerful song every 3 turns if it is being worn. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Dreadlord on level 59 of Mordor.
r) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
It
increases your strength and constitution by 2. It provides immunity
to paralysis. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature bronze dragon on level 63 of
Mordor.
s) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if it
is being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
t) The Set of Gauntlets of Eol [3,+15](60%) (+3)
It can be activated
for mana bolt (9d8) 7+d7 turns if it is being worn. It can be used to
store a spell. It increases your intelligence and luck by 3. It
increases your mana capacity by 60%. It provides immunity to
paralysis. It provides resistance to electricity, poison and dark.
It allows you to levitate. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Sky Drake on level 98 of Angband.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
It
can be activated for frost bolt (6d8) every 7+d7 turns if it is being
worn. It can be used to store a spell. It increases your constitution
by 4. It sustains your constitution. It provides resistance to cold
. It speeds your regenerative powers. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Cave orc Shaman on level 47 of Moria.
v) The Set of Gauntlets 'Paurhach' [2,+15]
It can be activated for fire bolt (9d8) every 8+d8 turns if it is
being worn. It can be used to store a spell. It provides resistance
to fire. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Death knight on level 71 of Erebor.
w) The Set of Gauntlets 'Paurnen' [2,+15]
It
can be activated for acid bolt (5d8) every 5+d5 turns if it is being
worn. It can be used to store a spell. It provides resistance to acid
. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Hill troll on level 60 of Dol Guldur.
x) The Set of Gauntlets 'Pauraegen' [2,+15]
It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
being worn. It can be used to store a spell. It provides resistance
to electricity. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Young multi-hued dragon in the town of
Gondolin .
[The Mathom-house Inventory - Bree ]
a) The Demonshield of Gothmog [13,+13] (+4)
It increases your dexterity by 4. It makes you invisible.
It sustains your strength, dexterity and constitution. It provides
immunity to paralysis. It provides resistance to life draining. It
allows you to levitate. It produces a fiery sheath. It can re-curse
itself. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 16 of Mirkwood.
b) The Demonhorn of Gothmog [2,+13] (-5)
It provides
light (radius 2) forever. It decreases your charisma by 5. It allows
you to see invisible monsters. It allows you to sense the presence of
demons. It slows your metabolism. It speeds your regenerative
powers. It can re-curse itself. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 60 of Dol Guldur.
c) 10 Sprigs of Athelas
d) 99 Potions of Water Curing {quest}
e) The Crumpled Scroll of Mass Resurrection
It cannot
be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 30 of The Sandworm lair.
f) The Wand of Digging of Thrain (18 charges)
You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
Orc Cave.
g) The Ring of Power of Adunaphel the Quiet (+3 to speed)
It increases your intelligence, wisdom and speed by 3. It
makes you invisible. It provides resistance to poison, dark and
nether. It drains experience. It cannot be dropped while cursed. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Adunaphel the Quiet on level 43 of Mordor.
h) The Ring of Power of Ji Indur Dawndeath (+4)
It increases your strength and dexterity by 4. It makes you
invisible. It sustains your constitution. It provides resistance to
dark, confusion and chaos. It allows you to levitate. It drains
experience. It cannot be dropped while cursed. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Ji Indur Dawndeath on level 53 of Mordor.
i) The Ring of Power of Uvatha the Horseman (+1 to stealth)
It increases your dexterity, stealth and infravision by 1. It makes
you invisible. It sustains your dexterity. It makes you completely
fearless. It provides resistance to shards. It drains experience.
It cannot be dropped while cursed. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Uvatha the Horseman in the town of Bree .
j) an Amulet of Doom [-8] (-9)
It decreases your strength, intelligence, wisdom, dexterity,
constitution and charisma by 9. It cannot be dropped while cursed.
It can re-curse itself.
k) The Amulet of Dualendin (-3 to searching)
It decreases your searching by 3. It
sustains your dexterity. It provides resistance to sound and nether.
It produces an anti-magic shell. It induces random teleportation. It
aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
l) an Everburning Torch of Fading (with 0 turns of light)
It
provides light (radius 1) when fueled. It cannot be harmed by fire.
You found it in the remains of a Kobold Rogue on level 8 of Barrow-Downs.
m) a Dwarven Lantern of the Magi (+2)
It grants you the power of magic map if it is being worn. It provides
light (radius 2) forever. It increases your intelligence, wisdom and
charisma by 2. It makes you invisible. It provides resistance to
blindness. It cannot be harmed by fire.
It was given to you as a reward.
n) The Rusty Chain Mail 'Esgal' (-5 to accuracy) [14,-1]
It sustains your constitution. It
provides immunity to fire. It provides resistance to cold, poison and
nexus. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient black dragon on level 53 of
Mordor.
o) The Ribbed Plate Armour of Nathol (-1 to accuracy) [28,+11]
It provides resistance to poison, confusion, nether and chaos.
It drains experience. It carries an ancient foul curse. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolisk on level 69 of Erebor.
p) The Iron Crown of Beruthiel [0,+20] (-5)
It
decreases your strength, dexterity and constitution by 5. It provides
immunity to paralysis. It allows you to see invisible monsters. It
gives telepathic powers. It speeds your regenerative powers. It can
re-curse itself. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
q) The Dragon Helm of Thrain [8,+15]
It provides light (radius 3) forever.
It makes you completely fearless. It provides resistance to life
draining, dark, confusion and nexus. It cannot be harmed by acid,
cold, lightning or fire.
It was given to you as a reward.
r) a Basillard (*Defender*) (1d8) (+10,+12) [+14] (+4 to stealth) {!k!t}
It increases your wisdom, dexterity,
constitution and stealth by 4. It sustains your strength and
constitution. It provides immunity to paralysis. It provides
resistance to life draining, acid, electricity, fire, cold, poison,
blindness and disenchantment. It allows you to levitate. It allows
you to see invisible monsters. It speeds your regenerative powers.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Wormtongue, Agent of Saruman on level 10 of
Orc Cave.
s) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It can be activated for terrify every 10+d50 turns if it is
being worn. It increases your searching and infravision by 2. It
fires missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
t) The Player corpse
It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Lesser Balrog on level 58 of Mordor.
u) The Mage Staff of Faudalien (1d4) (+7,+2)(100%) (+5)
It can be wielded two-handed. It provides light (radius 1) forever.
It can be used to store a spell. It increases your spell power by 5.
It increases your mana capacity by 100%. It sustains your
intelligence. It provides resistance to blindness. It allows you to
fly. It allows you to see invisible monsters. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Feagwath, the Undead Sorcerer on level 70
of Paths of the Dead.
v) The Mage Staff of Cargelmen (1d4) (+4,-2) [+6] (+2)
It can be wielded two-handed. It provides light
(radius 1) forever. It can be used to store a spell. It increases
your spell power by 2. It sustains your wisdom. It provides
resistance to confusion. It allows you to fly. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying in a vault on level 24 of The Sandworm lair.
w) a Mage Staff of Mana (1d4) (-25,-5)(80%)
It can
be wielded two-handed. It can be used to store a spell. It increases
your mana capacity by 80%.
You found it lying on the ground on level 29 of The Land Of Rhun.
|
Posted on 10.9.2004 16:06
1144. on the Ladder (of 19326)
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