[ToME 2.2.7 Character Dump] Name : Kilid Age 17 STR: 18/99 Sex : Female Height 65 INT: 18/*** Race : Maia Hermit Weight 205 WIS: 18/85 Class : Thaumaturgist Social Class 33 DEX: 18/140 Body : Player CON: 18/172 God : Nobody CHR: 18/130 + To Melee Hit 29 Level 33 Max Hit Points 456 + To Melee Damage 24 Experience 361492 Cur Hit Points -7 + To Ranged Hit 13 Max Exp 361492 Max SP (Mana) 541 + To Ranged Damage 0 Exp to Adv. 412500 Cur SP (Mana) 403 AC 16+82 Gold 412206 (Miscellaneous Abilities) Fighting : Superb Perception : Superb Blows/Round: 4 Bows/Throw : Fair Searching : Very Good Shots/Round: 1 Saving Throw: Good Disarming : Excellent Mel.dmg/Rnd: 4d8+96 Stealth : Good Magic Device: Excellent Infra-Vision: 10 feet Tactic: normal Explor: very fast (Character Background) You are a unnoticed minion of Varda. In the past you dwelt on earth in the form of a wise and ancient counsellor. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 10 (500') Maze: Level 33 (1650') Orc Cave: Level 22 (1100') The Old Forest: Level 19 (950') Moria: Level 35 (1750') The Sandworm lair: Level 22 (1100') Your body was a Player. You have defeated 9738 enemies. You saved 10 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 36th Quelle of the 2890th year of the third age. Your adventure lasted 50 days. Your Attributes: You are dead, killed by a 9-headed hydra on level 35 of Moria. You aggravate monsters. Your eyes are sensitive to infrared light. You have free action. Your appetite is small. You can sense the presence of thunderlords. You are lucky. You reflect arrows and bolts. You are surrounded with a fiery aura. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to confusion. You are resistant to chaos. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your intelligence is sustained. Your constitution is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your digging ability is affected by your equipment. Your weapon is branded with the Sign of Chaos. Your weapon is very sharp. Your weapon shocks your foes. Your weapon strikes at evil with extra force. Your weapon is especially deadly against dragons. Skills (points left: 5) - Combat 01.000 [0.200] . Weaponmastery 00.700 [0.400] . Sneakiness 01.000 [0.900] - Magic 38.017 [0.950] . Magic-Device 01.000 [1.050] . Spell-power 00.000 [0.600] . Mana 00.000 [0.600] . Fire 00.000 [0.700] . Water 00.000 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.700] . Meta 00.000 [0.700] . Conveyance 32.900 [0.700] . Divination 35.000 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Necromancy 00.000 [0.700] . Runecraft 00.000 [0.700] . Thaumaturgy 37.000 [1.000] - Spirituality 01.000 [0.550] . Prayer 00.000 [0.500] . Mindcraft 01.000 [0.300] - Monster-lore 00.000 [0.500] . Summoning 01.000 [0.300] Abilities * Perfect casting [Fates] You may meet a Blubbering idiot on level 9. You are fated to meet a Disenchanter eye on level 2. You are fated to meet a Grey mold on level 1. You may find a Ring of Nothing on level 1. [Character Equipment] a) The Awl-Pike of Mareth (1d8) (+16,+19) (+5) {cursed} It can be wielded two-handed. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 5. It does extra damage from electricity. It produces chaotic effects. It is very sharp and can cut your foes. It is especially deadly against dragons. It fights against evil with holy fury. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lizard man on level 18 of Orc Cave. d) (nothing) e) a Ring of Slow Digestion f) a Ring of Fire Resistance k) an Indestructible Amulet of the Serpents [+4] (+4) {cursed} It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 4. It provides resistance to poison. It is cursed. It cannot be harmed by acid, cold, lightning or fire. m) a Brass Lantern (with 3752 turns of light) It provides light (radius 2) when fueled. It cannot be harmed by fire. n) The Thunderlord Coat of Marda [9,+24] (+5) It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, cold, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of Moria. o) an Elven Cloak of Stealth [4,+10] (+6 to stealth) It increases your stealth, searching and luck by 6. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. p) (nothing) s) an Iron Crown of the Magi [Teleportation] [0,+10] (+3) It provides light (radius 1) forever. It has a spell stored inside. It increases your intelligence and spell power by 3. It sustains your intelligence. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It can be activated for remove fear and cure poison every 5 turns if it is being worn. It increases your dexterity and charisma by 5. It sustains your constitution and charisma. It provides immunity to paralysis. It provides resistance to confusion, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) (nothing) {) (nothing) |) a Dwarven Shovel (+2,+5) (+3) It increases your ability to tunnel by 3. [Character Inventory] a) a Fireproof Book of Beginner Cantrips It cannot be harmed by fire. You bought it from the Book Store. b) The Gem of Ghosts c) 14 Lembases d) a Mushroom of Restore Strength e) 7 Flasks of oil f) a Potion of Cure Serious Insanity g) 8 Potions of Cure Critical Wounds h) 4 Potions of Healing i) a Potion of Restore Mana j) a Potion of Curing k) a Ring of Nether Resistance l) a Ring of Confusion Resistance m) an Amulet of the Serpents [+2] (+4) n) an Amulet of Regeneration o) The Ring Mail of Drude (-2 to accuracy) [12,+4] {cursed} p) a Broad Axe (2d6) (+0,+0) q) a Broken Dagger (1d1) (-2,-4) r) a Broken Dagger (1d1) (+4,-2) s) a Long Sword (2d5) (-4,-5) {cursed} t) a Short Bow (x2) (+0,+0) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Spellbook of Greater Identify {25% off} b) Mordekainen's Sneaking Eye It can be activated for light area (dam 2d15) every 10+d10 turns. You found it lying on the ground on level 6 of Barrow-Downs. c) Kelek's Practical Joke It can be activated for light absorption. You found it lying on the ground on level 3 of Barrow-Downs. d) The Tome of Elven Household Magic It can be activated for Destruction. You found it lying on the ground on level 1 of Barrow-Downs. e) Benetar's Portable Plague It can be activated for decreasing Charisma. You found it lying on the ground on level 12 of Orc Cave. f) The Box of Many Wonders It can be activated for cure confusion. You found it in the remains of a Snaga on level 10 of Orc Cave. g) The Clay Tablets of Antiquity It can be activated for poison. You found it in the remains of a Black ooze on level 18 of Orc Cave. h) The Eye of Vecna It can be activated for light area (dam 2d15) every 10+d10 turns. You found it in the remains of a Snaga on level 8 of Barrow-Downs. i) a Parchment titled ''Finer Points of Munchkinism'' It can be activated for hallucination. You found it in the remains of a Dark elven mage on level 11 of Orc Cave. j) Agannazar's Altruistic Assassin It can be activated for cure stun. You found it lying on the ground on level 16 of Orc Cave. k) 2 Sprigs of Athelas l) a Potion of *Healing* m) a Potion of Restore Mana n) The Wand of Digging of Thrain (17 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. o) a Ring of Invisibility p) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Fasolt the Giant on level 34 of Moria. q) The Soft Leather Armour 'Adrin' (-56,-45) [4,+7](40%) It increases your hit points by 40%. It sustains your dexterity. It provides resistance to fire, light and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave orc on level 21 of Orc Cave. r) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) The Hard Leather Cap 'Elthoron' [2,+3] It sustains your wisdom and dexterity. It provides immunity to paralysis. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Dagger 'Nimthanc' (E:160, L:4) (1d4) (+8,+8) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It provides resistance to cold and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. w) The Lucerne Hammer of Telduin (2d5) (+3,+0) {cursed} It can be wielded two-handed. It is especially deadly against orcs. It is a great bane of demons. It drains experience. It aggravates nearby creatures. It fills you with the Black Breath. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark elven warrior on level 20 of Orc Cave. x) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) It can be wielded two-handed. It can be activated for confuse monster every 15 turns if it is being worn. It provides light (radius 1) forever. It increases your stealth by 2. It does extra damage from fire. It fights against evil with holy fury. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lugdush, the Uruk on level 22 of Orc Cave. [Home Inventory - Gondolin ] a) Raal's Tormented Spirits It can be activated for decreasing Wisdom. You found it in the remains of a Black orc on level 32 of Moria. b) The Skull of Vecna It can be activated for mass genocide every 1000 turns. You found it in the remains of a Dark elven warlock on level 30 of Moria. c) Heward's Excellent Experimental Earmuffs It can be activated for decreasing Strength. You found it in the remains of a Hill orc Shaman on level 30 of Moria. d) a Potion of Restore Mana e) a Potion of Curing f) 7 Scrolls of Satisfy Hunger [Home Inventory - Lothlorien ] a) a Ring of Flying b) an Amulet of Anti-Teleportation c) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) It can be wielded two-handed. It increases your strength, constitution and stealth by 3. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of non-living things. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk on level 33 of Maze. [The Mathom-house Inventory - Bree ] a) Lloth's Ceremonial Dagger It can be activated for high experience loss. You found it while digging a rubble. b) Benetar's Mana Battery It can be activated for decreasing Strength. You found it in the remains of a Dark elven warlock on level 30 of Moria. c) The Padded Armour of Earmina [4,+5] It sustains your wisdom and constitution. It provides immunity to electricity. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 20 of Orc Cave.