The Angband Ladder: Crilidric, High-Elf Thaumaturgist by <spitfyr@gmx.net>

  [ToME 2.1.2 Character Dump]

 Name  : Crilidric              Age                111       STR:      8       
 Sex   : Male                   Height             104       INT: 18/140       
 Race  : High-Elf Hermit        Weight             178       WIS:  18/71       
 Class : Thaumaturgist          Social Class        23       DEX:  18/80       
 Body  : Player                                              CON:     14       
 God   : Nobody                                              CHR:  18/80       
                                                                               
 + To Melee Hit          15 Level             31    Max Hit Points       127   
 + To Melee Damage       15 Experience    305232    Cur Hit Points       -20   
 + To Ranged Hit         12 Max Exp       305232    Max SP (Mana)        402   
 + To Ranged Damage      14 Exp to Adv.   375000    Cur SP (Mana)        336   
   AC                17+110 Gold          152269                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Excellent    Perception  : Superb       Blows/Round:  1         
 Bows/Throw  : Very Good    Searching   : Very Good    Shots/Round:  2         
 Saving Throw: Superb       Disarming   : Excellent    Mel.dmg/Rnd:  2d5+15    
 Stealth     : Superb       Magic Device: Legendary[30]Infra-Vision: 50 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          Your father was of the Avari.  You are one of several                
          children of a Serf.  You are a well liked child.  You have           
          blue eyes, curly auburn hair, and a very fair complexion.            
                                                                               


  [Miscellaneous information]

 Cth monsters:       ON
 Zlike monsters:     ON
 Joke monsters:      ON
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           OFF
 Small Levels:       ON
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 32 (1600')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 5th Quelle of the 2890th year of the third age.
 It now is 19 days that you are adventuring.

     Your Attributes:
You are dead, killed by Gorlim, Betrayer of Barahir.
You can cause mold to grow near you.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can fly.
You have free action.
You have ESP.
You are unlucky.
You are carrying a permanent light.
You are completely immune to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
Your eyes are resistant to blindness.
Your constitution is sustained.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon is especially deadly against trolls.
Your weapon is especially deadly against giants.

 Corruption list:

Skills (points left: 40)
 - Combat                                        01.000 [0.200]
	  . Weaponmastery                               00.700 [0.400]
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         32.519 [0.950]
	  . Magic-Device                                36.700 [1.050]
	  . Spell-power                                 00.000 [0.600]
	  . Sorcery                                     00.000 [0.400]
	  . Mana                                        00.000 [0.600]
	  . Fire                                        01.400 [0.700]
	  . Water                                       00.000 [0.700]
	  . Air                                         00.000 [0.700]
	  . Earth                                       00.000 [0.700]
	  . Meta                                        00.000 [0.700]
	  . Conveyance                                  01.400 [0.700]
	  . Divination                                  08.400 [0.700]
	  . Temporal                                    00.000 [0.700]
	  . Mind                                        00.000 [0.700]
	  . Nature                                      00.000 [0.700]
	  . Necromancy                                  00.000 [0.700]
	  . Runecraft                                   00.000 [0.700]
	  . Thaumaturgy                                 36.000 [1.000]
 - Spirituality                                  01.000 [0.550]
	  . Prayer                                      00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

 You saved Bree from a dreadful Nazgul.
 You saved 6 princesses.

 You have defeated 4088 enemies.


  [Fates]

You are fated to find a Staff of Globe of Light on level 1.


  [Character Equipment]

a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {cursed}
    It increases your intelligence, dexterity and speed by 3.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It
    provides immunity to paralysis.  It allows you to see invisible monsters.
    It gives telepathic powers.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) The Short Bow of Earadrith (x2) (+9,+14) (+4)
    It provides light (radius 1) forever.  It increases your intelligence,
    wisdom, dexterity, constitution and charisma by 4.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Snaga on level 12 of Orc Cave.
e) a Ring of Flames [+14] {25% off}
    It can be activated for ball of fire and resist fire if it is being
    worn. It provides resistance to fire.  It cannot be harmed by fire.
    
    You bought it from the Black Market.
f) a Ring of Lightning [+15]
    It can be activated for ball of lightning and resist lightning if 
    it is being worn. It provides resistance to electricity.  It cannot
    be harmed by electricity.  
    You bought it from the Black Market.
k) an Amulet of the Serpents [+5] (+2)
m) a Feanorian Lamp
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance
    to acid, shards and nexus.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
o) The Cloak of Mimicry [Spider] 'Gwilgar' [1,+16]
    It provides immunity to acid.  It provides resistance to sound and
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
p) a Small Leather Shield of Resist Cold [2,+6]
s) an Iron Crown of Seeing [0,+6] (+3 to searching)
    It increases your searching by 3.  It provides resistance to blindness.
    It allows you to see invisible monsters.  
    You found it lying in a vault on level 16 of Mirkwood.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your
    constitution.  It provides immunity to paralysis.  It provides resistance
    to light.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
x) a Pair of Soft Leather Boots of Stability [2,+9]
    It provides resistance to nexus.  It allows you to levitate.  
    You bought it from the Footwear Shop.
z) (nothing)
{) 24 Flight Arrows (exploding) (1d3) (+7,+5)
|) a Shovel (1d2) (+4,+5) (+1)


  [Character Inventory]

a) a Fireproof Book of Beginner Cantrips {@m1@b1}
    It cannot be harmed by fire.  
b) a Fireproof Spellbook of Identify {@m2@b2}
    It cannot be harmed by fire.  
    You bought it from the Magic shop.
c) Kenault's Cantrip Generator
d) The Gem of Knowledge {Satisfy Hunger}
    It can be activated for satisfy hunger.  
    You found it lying on the ground on level 2 of Barrow-Downs.
e) The Grail of Kenault {Restore / 750}
    It can be activated for restore stats and life levels every 750 turns.
    
    You found it lying on the ground on level 2 of Barrow-Downs.
f) 7 Potions of Speed
    
g) 6 Potions of Heroism
    
h) 8 Potions of Cure Critical Wounds
    
i) 8 Scrolls of Phase Door
    
j) 9 Scrolls of Teleportation
    
k) 7 Scrolls of Word of Recall {@r9}
    
l) 7 Scrolls of Satisfy Hunger
    
m) a Wooden Rod of Trap Location (10/10) {@z4}
    
n) an Iron Rod of Door/Stair Location (50/50) {@z5}
o) 2 Wands of Noxious Cloud[1|25] (23 charges)
    
p) a Wand of Essence of Speed[1|14] (5 charges)
q) The Wand of Digging of Thrain (11 charges)
r) a Staff of Disarm[4|10] (12 charges)
s) a Venomous Beaked Axe of Slay Animal (2d6) (+7,+5)
t) The Dagger 'Dethanc' (E:569, L:8) (1d4) (+9,+8)
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it
    is being worn. It does extra damage from electricity.  It makes you
    invisible.  It provides resistance to electricity, cold and nexus.
    It slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) Benetar's Mana Battery {Cure Insanity}
    It can be activated for cure insanity.  
    You found it in the remains of a Random Number Generator on level 
    10 of Orc Cave.
b) Benetar's Portable Plague {Cure 700 / 250}
    It can be activated for heal 700 hit points every 250 turns.  
    You found it lying on the ground on level 1 of Barrow-Downs.
c) 6 Sprigs of Athelas
d) 7 Scrolls of *Identify*
    
e) a Fireproof Scroll of Reset Recall
    It cannot be harmed by fire.  
    You bought it from the Black Market.
f) a Wand of Noxious Cloud[2|25] (10 charges)
g) 3 Staffs of Genocide[1|5] (4 charges)
    
h) The Ring of Lacaregas (+2) {cursed}
    It can be activated for teleportation and destruction of the ring 
    if it is being worn. It increases your intelligence and dexterity 
    by 2.  It provides resistance to light and nexus.  It slows your
metabolism.
    It induces random teleportation.  It is cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Green glutton ghost on level 27 of
    Mirkwood.
i) The Ring of Power of Uvatha the Horseman (+5)
    It increases your intelligence by 5.  It makes you invisible.  It 
    sustains your intelligence and constitution.  It drains experience.
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of 
    Bree .
j) a Ring of Speed (+2)
k) a Ring of Invisibility
l) an Amulet of Lightning Resistance
m) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching)
    It increases your intelligence and searching by 2.  It increases your
    mana capacity by 40%.  It provides resistance to blindness and confusion.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
n) a Trident of Aman (1d8) (+10,+10) [+3] (+2 attacks)
    It can be wielded two-handed.  It increases your wisdom and attack
    speed by 2.  It strikes at demons with holy wrath.  It strikes at 
    undead with holy wrath.  It fights against evil with holy fury.  It
    sustains your dexterity.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It allows you to sense the presence
    of evil beings.  It has been blessed by the gods.  
    You found it in the remains of Mughash, the Kobold Lord on level 11
    of Orc Cave.
o) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}


  [Home Inventory - Gondolin ]

a) a Book of Beginner Cantrips
b) a Potion of Curing
    
c) an Iron Rod of Nothing (50/50)
    
d) a Ring of Slow Digestion
e) a Ring of Levitation


  [Home Inventory - Lothlorien ]

a) a Book of Beginner Cantrips {@m1@b1}
    
b) a Spellbook of Identify {@m2@b2}
    
c) 2 Sprigs of Athelas
    
d) 7 Potions of Healing
e) a Potion of Restore Mana
f) a Potion of Curing
g) 7 Scrolls of *Identify*
    
h) 6 Scrolls of Reset Recall
    
i) an Elven Cloak [4,+4] (+4 to stealth)
    It increases your stealth, searching and luck by 4.  It cannot be 
    harmed by acid, cold, lightning or fire.  
j) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance
    to acid, electricity, fire and cold.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gorbag, the Orc Captain on level 19
    of Orc Cave.
k) a Sickle of Gondolin (2d3) (+10,+14) (+1)
    It provides light (radius 1) forever.  It increases your strength 
    and constitution by 1.  It is especially deadly against dragons.  It
    is especially deadly against trolls.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides resistance
    to dark and chaos.  It allows you to see invisible monsters.  It allows
    you to sense the presence of evil beings.  It slows your metabolism.
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of Smeagol on level 3 of Barrow-Downs.
l) a Spectral Mace of Disruption (5d8) (+16,+17)
    It must be wielded two-handed.  It can be activated for wraith-form
    every 50+d50 turns if it is being worn. It strikes at undead with 
    holy wrath.  It provides resistance to life draining.  It allows you
    to see invisible monsters.  It drains life.  



Posted on 5.4.2003 10:11

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11279. on the Ladder (of 19090)
1982. on the ToME Ladder (of 3155)
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On 5.4.2003 10:11 spitfyr@gmx.net wrote:
Yet another failed Thaumaturgist.

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