The Angband Ladder: Fred I, Thunderlord Thaumaturgist by <angband@techiem2.net>

  [ToME 2.2.7 Character Dump]

 Name  : Fred I                 Age                 18       STR:     18       
 Sex   : Male                   Height             175       INT:     32       
 Race  : Thunderlord            Weight             240       WIS:     19       
 Class : Thaumaturgist          Social Class        61       DEX:     26       
 Body  : Player                                              CON:     26       
 God   : Eru Iluvatar                                        CHR:     29       
                                                                               
 + To Melee Hit          -2 Level             31    Max Hit Points       337   
 + To Melee Damage      -14 Experience    460179    Cur Hit Points       337   
 + To Ranged Hit         -6 Max Exp       460179    Max SP (Mana)        255   
 + To Ranged Damage       0 Exp to Adv.   645000    Cur SP (Mana)        255   
   AC                 17+98 Gold          365512    Piety                426   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Fair         Perception  : Good         Blows/Round:  3         
 Bows/Throw  : Bad          Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Excellent    Mel.dmg/Rnd:  3d4-42    
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 60 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of many Manwe Maia.  Your eagle looks very               
          good.  In the past you dwelt on earth in the form of a               
          beneficent but unseen force.                                         
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 34 (1700')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 20 (1000')
        The Old Forest: Level 25 (1250')
        The Sandworm lair: Level 23 (1150')
        A lost temple: Level 24 (1200')

 Your opponents are behaving stupidly.
 Your body is a Player.
 You are currently on level 23 of The Sandworm lair.
 You have defeated 5074 enemies.
 You saved 32 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 20th Quelle of the 2890th year of the third age.
 You have been adventuring for 34 days.

                    adefkmnopsuxz{|@            
        Add Str   : .1..............            
        Add Int   : .........2....1.            
        Add Wis   : .........2....1.            
        Add Dex   : ..............1.            
        Add Con   : ..........46....            
        Add Chr   : .1..............            
        Mul SPower: +...............            
        Add Stea. : ......3.........            
        Add Sear. : .....4..........            
        Add Infra : ...........6....            
        Add Tun.. : ..............1.            
        Add Blows : ..............1.            
        Vampiric  : ..............+.            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ..........+.....            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ....+...........            
        Free Act  : .......+........            
        Hold Life : ................            
        Res Acid  : .+....++.......+            
        Res Elec  : ......+........+            
        Res Fire  : ......+.........            
        Res Cold  : ......+...+....+            
        Res Pois  : ......+.........            
        Res Fear  : .......+........            
        Res Lite  : .........+......            
        Res Dark  : ......+....+....            
        Res Blind : .........+......            
        Res Conf  : .+..............            
        Res Sound : ..+.............            
        Res Shard : ................            
        Res Neth  : ................            
        Res Nexus : ................            
        Res Chaos : ................            
        Res Disen : ................            
        Levitate  : ...............+            
        See Invis : .+.....+........            
        Regen     : ..........+.....            
        Activate  : .....+....+.....            
        Cursed    : ..++............            
        Fly       : ...............+            
        Orc.ESP   : ......+..+......            
        Troll.ESP : .........+......            
        Dragon.ESP: ...............+            
        Evil.ESP  : .........+......            

Skills (points left: 0)
 - Combat                                        01.200 [0.300]
          . Weaponmastery                        00.700 [0.400]
 - Sneakiness                                    03.700 [0.900]
          . Disarming                            01.000 [0.300]
 - Magic                                         19.036 [0.950]
          . Magic-Device                         10.450 [1.050]
          . Spell-power                          00.000 [0.600]
          . Mana                                 00.000 [0.600]
                   . Fire                        00.000 [0.700]
                   . Water                       14.000 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.700]
          . Meta                                 00.000 [0.700]
          . Conveyance                           00.000 [0.700]
          . Divination                           04.200 [0.700]
          . Temporal                             15.400 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               10.500 [0.700]
          . Necromancy                           00.000 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          35.000 [1.000]
 - Spirituality                                  04.575 [0.550]
          . Prayer                               37.500 [0.500]
 . Monster-lore                                  01.500 [0.500]

Abilities
 * Perfect casting

 One of your companion(s) has been killed.

  [Character Equipment]

a) a Mage Staff of Power [Know the Music] (1d4) (+4,-6) (+7)
    It can be wielded two-handed.  It has a spell stored inside.  
    It increases your spell power by 7.  
    You bought it from the Black Market.
d) a Drum of the Eldar (+1)
    It increases your strength and 
    charisma by 1.  It provides resistance to acid and confusion.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
e) a Ring of Sound Resistance {cursed}
    It provides resistance to sound.  
    It is cursed.  
    You found it in the remains of a Ghost on level 30 of Mirkwood.
f) a Ring of Protection [+15] {cursed}
    It is
    cursed.  
    You bought it from the Magic shop.
k) an Indestructible Amulet of Reflection
    It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) Elven Hard Leather Armour (-1 to accuracy) [6,+16] (+3 to stealth)
    It increases your stealth by 3.  It
    provides resistance to acid, electricity, fire, cold, poison and dark.
    It allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Black Market.
o) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.
    It makes you completely fearless.  It provides resistance to acid.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
p) (nothing)
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and 
    wisdom by 2.  It provides resistance to light and blindness.  It
    allows you to sense the presence of orcs, trolls and evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Set of Gauntlets 'Paurnimmen' [Essence of Speed] [2,+15] (+4)
    It can be activated for frost bolt
    (6d8) every 7+d7 turns if it is being worn. It has a spell stored
    inside.  It increases your constitution by 4.  It sustains your 
    constitution.  It provides resistance to cold.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 17 of Mirkwood.
x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+13] (+6 to infravision)
    It increases 
    your constitution and infravision by 6.  It provides resistance to 
    dark.  
    You bought it from the Black Market.
z) (nothing)
{) (nothing)
|) The Gnomish Shovel 'Brith' (+10,+3) (+1 attack)
    It increases your intelligence, 
    wisdom, dexterity, ability to tunnel and attack speed by 1.  It drains
    life from your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 26 of Mirkwood.


  [Character Inventory]

a) a Fireproof Book of Beginner Cantrips
    It cannot be
    harmed by fire.  
    You bought it from the Magic shop.
b) a Spellbook of Listen to the Music
c) a Spellbook of See the Music
d) Valdarbon's Automatic Alchemist
    It can be activated for summon pet.  
    
    You found it lying on the ground on level 21 of A lost temple.
e) a Mushroom of Restoring
f) a Ration of Food
g) 17 Lembases
h) a Flask of oil
i) a Potion of Cure Insanity
j) 2 Potions of Heroism
k) a Potion of Cure Light Wounds
l) a Potion of Cure Critical Wounds
m) a Scroll of Blessing
n) a Fireproof Scroll of Monster Confusion
o) a Scroll titled "tabfid ulkarze"
p) a Silver Rod of Recall (100/100)
q) a Golden Rod of Disarming (125/125) {50% off}
r) The Wand of Digging of Thrain (16 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
s) an Aluminium-Plated Wand
t) a Staff of Recovery[1|14]
u) a Parchment - Compendium of Deep Thoughts
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Book of Beginner Cantrips
b) 2 Spellbooks of Lay of Protection
c) a Spellbook of Know the Music {25% off}
d) a Spellbook of Regeneration
e) 3 Spellbooks of Tidal Wave
f) a Spellbook of Disperse Magic
g) a Spellbook of Recovery
h) 2 Spellbooks of Healing
i) a Spellbook of Remove Curses
j) a Spellbook of Fireflash
k) a Spellbook of Identify
l) a Spellbook of Listen to the Music
m) 2 Spellbooks of Disarm
n) a Spellbook of Vapor
o) a Spellbook of See the Music
p) 2 Spellbooks of Globe of Light
q) a Parchment titled ``Magic for the Layman''
    It can be activated for gain corruption.  
    You found it in the remains of a Dark elven warlock on level 26 of
    Mirkwood.
r) The Crystal Ball of The Witch-King of Angmar
    It can be activated for gain corruption.  
    You found it lying on the ground on level 2 of Barrow-Downs.
s) Bigby's Big Book of Brutality
    It can be
    activated for mass genocide every 1000 turns.  
    You found it in the remains of a Dark elven warlock on level 26 of
    Mirkwood.
t) 17 Rations of Food
u) 9 Potions of Cure Light Insanity
v) a Potion of Cure Critical Insanity
w) a Ring of Invisibility
x) a Mage Staff of Mana (1d4) (-23,-18)(80%)
    It can be wielded two-handed.  It can be used to store a
    spell.  It increases your mana capacity by 80%.  
    It was given to you as a reward.


  [Home Inventory - Lothlorien ]

a) a Tome of Magical Energy
b) a Fireproof Tome of the Eternal Flame
    It cannot be harmed by fire.  
    You bought it from the Black Market.
c) a Tome of the Impenetrable Earth
d) a Fireproof Tome of Translocation
e) 2 Tomes of the Tree
f) a Tome of Knowledge
g) a Tome of the Time
h) a Holy Tome of Eru Iluvatar
i) a Spellbook of Know the Music
j) 2 Spellbooks of Essence of Speed
k) a Spellbook of Healing
l) The Gem of Wisdom
    It can be activated for satisfy
    hunger.  
    You found it lying on the ground on level 23 of The Old Forest.
m) Benetar's Death Ray Experiment
    It can
    be activated for cure fear.  
    You found it lying on the ground on level 31 of Mirkwood.
n) a Parchment titled ``Planar Travel Made Easy''
    It can be
    activated for cure insanity.  
    You found it lying on the ground on level 31 of Mirkwood.
o) Mordenkainen's Mysterious Mind-Masher
    It can be
    activated for summon pet.  
    You found it lying on the ground on level 26 of Mirkwood.
p) a Parchment titled ''Finer Points of Munchkinism''
    It can be
    activated for cure confusion.  
    You found it in the remains of a Dark elven priest on level 17 of Mirkwood.
q) a Potion of Cure Serious Insanity
r) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) {cursed}
s) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, light and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
t) an Iron Helm of Water Breathing [5,+5]
    It allows you to
    breathe underwater.  It cannot be harmed by acid.  
    You found it in the remains of a Young white dragon on level 26 of
    Mirkwood.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if
    it is being worn. It provides light (radius 1) forever.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
v) The Set of Gauntlets 'Paurnen' [Know the Music] [2,+15]
    It can be activated
    for acid bolt (5d8) every 5+d5 turns if it is being worn. It has a
    spell stored inside.  It provides resistance to acid.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 12 of Orc Cave.
w) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases 
    your intelligence, dexterity and speed by 3.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It provides
    immunity to paralysis.  It allows you to levitate.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
x) The Lance of Caredend (2d8) (+7,+7) (+3 attacks)
    It must be wielded
    two-handed.  It provides light (radius 1) forever.  It increases your 
    constitution and attack speed by 3.  It does extra damage from acid.  
    It poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against trolls.  It strikes at demons with holy
    wrath.  It is a great bane of undead.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Hill orc on level 21 of Orc Cave.



Posted on 7.6.2004 06:30
Last updated on 8.6.2004 01:31

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11075. on the Ladder (of 18973)
1949. on the ToME Ladder (of 3151)
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On 8.6.2004 02:55 angband@techiem2.net wrote:
DOH!
I finished the sandworm lair.
I was wielding the armor and a ring and an artifact mage staff I got there.
Then I got ambushed in the deep water looking for Helcaraxe.
Next Fred!

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