The Angband Ladder: Kkiller, High-Elf Sorceror by <abelincon@nowhere>
[ToME 2.2.7 Character Dump] Name : Kkiller Age 123 STR! 39 Sex : Female Height 77 INT! 40 Race : High-Elf Weight 181 WIS! 40 Class : Sorceror Social Class 46 DEX! 40 Body : Player CON! 40 God : Nobody CHR! 40 + To Melee Hit 24 Level 50 Max Hit Points 350 + To Melee Damage 1 Experience 17673249 Cur Hit Points 340 + To Ranged Hit 29 Max Exp 17673249 Max SP (Mana) 1895 + To Ranged Damage 12 Exp to Adv. ***** Cur SP (Mana) 1893 AC 26+103 Gold 10753380 (Miscellaneous Abilities) Fighting : Superb Perception : Excellent Blows/Round: 4 Bows/Throw : Superb Searching : Good Shots/Round: 1 Saving Throw: Superb Disarming : Superb Mel.dmg/Rnd: 4d4+4 Stealth : Heroic Magic Device: Heroic Infra-Vision: 120 feet Tactic: coward Explor: normal (Character Background) You are one of several children of a Noldorin Archer. You have light grey eyes, straight black hair, and a fair complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 34 (1700') Angband: Level 105 (5250') Barrow-Downs: Level 10 (500') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 33 (1650') Your body was a Player. You have defeated 10339 enemies. You felt under the evil influence of the One Ring and decided to wear it. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved Bree from a dreadful Nazgul. You saved 16 princesses. You became a new force of darkness and enslaved all free people. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 20th Quelle of the 2890th year of the third age. Your adventure lasted 34 days. Your Attributes: You are dead, killed by Ripe Old Age in a plain of grass northeast of Minas Anor. You can switch locations with another being. You can wreck the world around you. You can sense what is beyond walls. You feel heroic. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. You regenerate quickly. You have ESP. You are unlucky. You have a firm hold on your life force. You are carrying a permanent light. You are completely immune to acid. You are completely immune to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your speed is affected by your equipment. Skills (points left: 0) . Combat 01.000 [0.300] - Sneakiness 01.000 [0.900] . Disarming 01.000 [0.300] - Magic 50.000 [1.000] . Magic-Device 16.000 [1.000] . Spell-power 50.000 [0.600] . Sorcery 50.000 [0.700] . Mana 00.000 [0.600] . Fire 00.000 [0.700] . Water 00.000 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.700] . Meta 00.000 [0.700] . Conveyance 00.000 [0.700] . Divination 00.000 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Necromancy 30.600 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 01.000 [0.550] . Prayer 12.500 [0.500] . Monster-lore 00.000 [0.500] Abilities * Perfect casting * Undead Form [Fates] You are fated to find a Scroll of Darkness on level 1. You may find a Mushroom of Sickness on level 1. You may find a Horn on level 51. You are fated to die on level 1. You are fated to find a Filthy Rag on level 1. You are fated to meet a Newt on level 1. You are fated to meet a Jackal on level 8. You may find a Potion of Resist Cold on level 7. You are fated to meet a Newt on level 1. [Character Equipment] a) a Mage Staff of Wizardry (1d4) (+6,+12)(100%) (+5) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 5. It increases your mana capacity by 100%. You found it in the remains of Sauron, the Sorcerer on level 99 of Angband. d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. e) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) (charging) {cursed} It can be activated for powerful things if it is being worn. It grants you the power of change the world if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and spell power by 5. It increases your mana capacity by 100%. It makes you invisible. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides immunity to acid, electricity, fire and cold. It provides immunity to paralysis. It provides resistance to poison, blindness, nether and disenchantment. It allows you to see invisible monsters. It gives telepathic powers. It speeds your regenerative powers. It drains mana, life and experience. It is permanently cursed. It cannot be dropped while cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Itangast the Fire Drake on level 60 of Erebor. k) an Amulet of Trickery (+3) {100% off} It increases your dexterity, stealth, infravision and speed by 3. It sustains your dexterity. It provides resistance to poison and nexus. You stole it from the Jewelry Shop. m) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 3. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. n) The Chain Mail of Duwaron (-17,-16) [14,+6](40%) It increases your hit points by 40%. It provides immunity to fire and cold. It provides resistance to life draining, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater basilisk on level 52 of The Sacred Land Of Mountains. o) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to dark, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 69 of The Sacred Land Of Mountains. s) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound, chaos and disenchantment. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 68 of The Sacred Land Of Mountains. u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 27 of The Sandworm lair. x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+7] (+5 to infravision) It increases your constitution and infravision by 5. It provides resistance to dark. You bought it from the Footwear Shop. z) (nothing) {) (nothing) |) (nothing) [Character Inventory] a) a Fireproof Tome of the Impenetrable Earth {100% off} It cannot be harmed by acid. It cannot be harmed by fire. You stole it from the Black Market. b) a Tome of Translocation c) a Fireproof Tome of the Tree It cannot be harmed by fire. You found it lying in a vault on level 61 of The Sacred Land Of Mountains. d) a Fireproof Tome of Knowledge It cannot be harmed by fire. You found it in the remains of a Nycadaemon on level 58 of The Sacred Land Of Mountains. e) a Tome of the Time f) a Tome of Meta Spells It cannot be harmed by fire. g) a Fireproof Book of Beginner Cantrips {25% off} It cannot be harmed by fire. You bought it from the Book Store. h) The Tome of Kkiller It cannot be harmed by acid, cold, lightning or fire. i) The Gem of Rage {mass geno} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Hell knight on level 74 of Angband. j) 27 Potions of *Healing* k) 7 Potions of Restore Mana l) a Golden Rod of Capacity of Disarming (250/250) {!k!d!v} It can hold more mana. You found it lying in a vault on level 30 of The Sandworm lair. m) a Golden Rod of Quickness of Recall (71/125) {!k!d!v} It can cast spells faster. You found it lying in a vault on level 30 of The Sandworm lair. n) a Staff of Genocide[1|13] (0 charges) o) The Ring of Ndilothil (+4 to infravision) It increases your infravision by 4. It sustains your intelligence. It makes you completely fearless. It provides resistance to poison, dark and chaos. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. p) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Lothlorien ] a) The Crumpled Scroll of Mass Resurrection b) a Golden Rod of Capacity of Nothing (250/250) c) a Mithril Rod of Nothing (160/160) d) a Mithril Rod of the Istari of Healing (320/320) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 27 of The Sandworm lair. e) The Golden Horn of the Thunderlords (5 charges) {100% off} It was given to you as a reward. f) a Ring of Constitution (+5) It increases your constitution by 5. You found it in the remains of an Ancient green dragon on level 47 of The Sacred Land Of Mountains. g) a Ring of Speed (+9) h) an Indestructible Ring of Speed (+8) {100% off} It increases your speed by 8. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Jewelry Shop. i) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 68 of The Sacred Land Of Mountains. j) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. k) a Feathers Cloak of Air [1,+10] It allows you to breathe without air. You found it lying in a vault on level 30 of The Sandworm lair. l) a Jewel Encrusted Crown of the Magi [0,+3] (+3) It provides light (radius 1) forever. It increases your intelligence and spell power by 3. It sustains your intelligence. It provides resistance to acid, electricity, fire, cold and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 26 of The Sandworm lair. m) a Wooden Boomerang of Westernesse (1d8) (+8,+9) (+2) It increases your strength, dexterity and constitution by 2. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. You found it in the remains of a Forest troll Chieftain on level 30 of Mirkwood. |
Posted on 6.8.2004 21:48
2198. on the Ladder (of 19090)
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