The Angband Ladder: Aroremond, High-Elf Sorceror by <misiu.pysiu@poczta.fm>

  [ToME 2.2.7 Character Dump]

 Name  : Aroremond              Age                189       STR! 18/190       
 Sex   : Neuter                 Height              76       INT! 18/210       
 Race  : Zombie High-Elf        Weight             226       WIS! 18/140       
 Class : Sorceror               Social Class        33       DEX! 18/***       
 Body  : Player                                              CON! 18/***       
 God   : Eru Iluvatar                                        CHR! 18/***       
                                                                               
 + To Melee Hit         -33 Level             50    Max Death Points        69 
 + To Melee Damage      -34 Experience  25742947    Cur Death Points        -8 
 + To Ranged Hit        -26 Max Exp     25742947    Max SP (Mana)          0   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)          0   
   AC                22+133 Gold         1986875    Piety             -200000  
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Legendary[2] Blows/Round:  9         
 Bows/Throw  : Very Bad     Searching   : Heroic       Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Superb       Mel.dmg/Rnd:  9d4-306   
 Stealth     : Heroic       Magic Device: Legendary[27]Infra-Vision: 110 feet  
                                                       Tactic:       coward    
                                                       Explor:       slug-like 
                         (Character Background)                                
          You are one of several children of a Telerin Ranger.  You            
          have light grey eyes, straight black hair, and a fair                
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 127 (6350')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        The Void: Level 140 (7000')
        Maze: Level 37 (1850')
        Orc Cave: Level 21 (1050')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 43 (2150')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 67 (3350')
        The Land Of Rhun: Level 27 (1350')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')

 Your opponents are behaving stupidly.
 Your body was a Player.
 You have defeated 8085 enemies.
 You tried to destroy Melkor forever, but died in the attempt.
 Arda will be quiet, but not free from evil.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved 97 princesses.
 You saved Arda and became a famed Ruler.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 35th Quelle of the 2890th year of the third age.
 Your adventure lasted 49 days.

     Your Attributes:
You are dead, killed by a Spirit on level 140 of The Void.
You can restore lost life forces.
You can sense what is beyond walls.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breathe without air.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of orcs.
You can sense the presence of evil beings.
You can sense the presence of good beings.
You are lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.

Skills (points left: 0)
          . Weaponmastery                        01.000 [0.300]
 - Sneakiness                                    01.000 [0.900]
          . Stealth                              01.700 [0.500]
          . Disarming                            06.200 [0.500]
 - Magic                                         50.000 [1.000]
          . Magic-Device                         39.000 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.600]
                   . Fire                        00.000 [0.700]
                   . Water                       00.000 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.700]
          . Meta                                 00.000 [0.700]
          . Conveyance                           00.000 [0.700]
          . Divination                           00.000 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Udun                                 01.200 [0.400]
          . Necromancy                           33.300 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  10.900 [0.550]
          . Prayer                               00.000 [0.500]
          . Mindcraft                            01.000 [0.300]
 - Monster-lore                                  02.000 [0.500]
          . Symbiosis                            01.300 [0.400]

Abilities
 * Perfect casting
 * Undead Form


  [Fates]

You may meet a Giant white mouse on level 5.
You may find a Potion of Invisibility on level 1.
You may meet a Metallic green centipede on level 15.


  [Character Equipment]

a) The Mage Staff 'Morel' (1d4) (+5,+9) [+4](80%) (+4)
        It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your intelligence by 4.  It increases your mana capacity by 
    80%.  It sustains your wisdom.  It provides resistance to confusion.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightwalker on level 79 of Angband.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It
    can be activated for fire branding of bolts every 999 turns if it is
    being worn. It increases your speed by 10.  It provides resistance to 
    fire.  It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 55 of Mordor.
e) The Ring of Power 'Narya' (+6,+6) (+1)
    It
    can be activated for healing (500) every 200+d100 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, speed and luck by 1.  It sustains your 
    strength, wisdom, constitution and charisma.  It provides immunity to 
    fire.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to nether.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Ring of Dilin (+5) {100% off}
    It increases your 
    dexterity, constitution, charisma, searching, speed and attack speed
     by 5.  It sustains your intelligence and dexterity.  It provides
    resistance to poison, light, sound and shards.  It allows you to
    levitate.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Speed Ring Market.
k) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants you the power of 
    restore life if it is being worn.  It provides light (radius 1)
    forever.  It can be used to store a spell.  It increases your 
    intelligence, wisdom and luck by 2.  It increases your mana capacity
     by 40%.  It sustains your intelligence and wisdom.  It provides
    resistance to life draining.  It allows you to breathe underwater.  It
    allows you to sense the presence of evil beings and good beings.  It
    slows your metabolism.  It speeds your regenerative powers.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) a Dwarven Lantern of the Magi [Essence of Speed] (+1)
    It grants you the power of magic map if it is being
    worn.  It provides light (radius 2) forever.  It has a spell stored
    inside.  It increases your intelligence, wisdom and charisma by 1.  It
    makes you invisible.  It provides resistance to blindness and nether.  
    It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Robe 'Nostinum' (-52,-38) [2,+15](40%)
    It increases your hit points by 40%.  
    It sustains your intelligence, dexterity and charisma.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to life draining, electricity, fire, poison, dark, 
    confusion, nether, nexus and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Black reaver on level 70 of Angband.
o) a Shadow Cloak of Air [6,+21] (+1 to stealth)
    
    It increases your stealth by 1.  It provides resistance to light and 
    dark.  It allows you to breathe without air.  
    You found it lying in a vault on level 103 of Angband.
p) The Shield of Deflection 'Valen' [10,+21]
    It sustains your 
    dexterity.  It provides immunity to electricity and cold.  It makes
    you completely fearless.  It provides resistance to poison and nexus.  
    It reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 64 of
    Mordor.
s) a Golden Crown of the Magi [0,+11] (+3)
    It can be used to store a spell.  It increases your 
    intelligence and spell power by 3.  It sustains your intelligence.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire, cold and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 61 of Erebor.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be
    activated for frost bolt (6d8) every 7+d7 turns if it is being worn. 
    It can be used to store a spell.  It increases your constitution by 4.
    It sustains your constitution.  It provides resistance to cold.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
x) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can be activated for remove fear and cure poison
    every 5 turns if it is being worn. It increases your dexterity and 
    charisma by 5.  It sustains your constitution and charisma.  It
    provides immunity to paralysis.  It provides resistance to confusion, 
    nether and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 103 of Angband.
z) (nothing)
{) The Seeker Bolt of Anathlost (4d5) (+24,+19) (+4)
    It increases 
    your strength, wisdom, dexterity and charisma by 4.  It does extra
    damage from frost.  It drains life from your foes.  It strikes at
    demons with holy wrath.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated
    for stone to mud every 5 turns if it is being worn. It increases your 
    strength, searching, infravision and ability to tunnel by 6.  It does
    extra damage from acid.  It is especially deadly against dragons.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides
    resistance to acid, dark and disenchantment.  It allows you to climb
    mountains.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 114 of Angband.


  [Character Inventory]

a) a Fireproof Tome of Magical Energy {@5!d!k}
b) 2 Fireproof Tomes of the Eternal Flame {@6!k!d}
c) a Fireproof Tome of the Blowing Wind {@7!d!k}
d) a Fireproof Tome of the Impenetrable Earth {@8!d!k}
e) a Fireproof Tome of the Everrunning Wave {@9!d!k}
f) a Fireproof Tome of Translocation {@3}
g) a Fireproof Tome of the Tree {@4}
h) a Fireproof Tome of Knowledge {@m0!d!f!k}
    It cannot be
    harmed by fire.  
    You stole it from the Forbidden Library.
i) a Fireproof Unholy Tome of the Hellflame {@1!d!k}
j) The Tome of Aroremond {@2}
    It cannot be harmed by acid,
    cold, lightning or fire.  
k) 17 Potions of Cure Insanity {100% off}
    
l) 43 Potions of Healing {100% off}
    
m) 30 Potions of *Healing* {100% off}
    
n) 2 Potions of Life
o) 5 Potions of Restore Mana {100% off}
    
p) a Potion of New Life {100% off}
    
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Spellbook of Drain {@4!d!k}
    
b) a Potion of Cure Serious Insanity
c) 2 Potions of Speed
d) 14 Potions of Healing {!d!k}
    


  [Home Inventory - Gondolin ]

a) 2 Tomes of the Time
b) 2 Spellbooks of Essence of Speed {@5}
    
c) a Spellbook of Vision {@0}
    
d) 10 Potions of Cure Insanity {100% off}
    
e) The Ring of Arimrahar (+6) {100% off}
    It increases your intelligence, stealth and 
    speed by 6.  It sustains your strength.  It provides resistance to 
    fire, poison, light, blindness and chaos.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Speed Ring Market.
f) The Ring of Flare (+3)
    It can be activated for 
    dimension door every 100 turns if it is being worn. It grants you the
    power of swap position if it is being worn.  It increases your 
    strength, constitution, charisma and searching by 3.  It provides
    immunity to fire.  It allows you to fly.  It allows you to see
    invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 71 of Erebor.
g) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Swamp Wyrm on level 71 of Erebor.
h) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
i) The Full Plate Armour of Minur (-7,-61) [25,+19](40%)
    It
    increases your hit points by 40%.  It sustains your strength and 
    charisma.  It makes you completely fearless.  It provides resistance 
    to nether and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 103 of Angband.
j) The Robe 'Narthung' (-67,-19) [2,+9](40%)
    It increases
     your hit points by 40%.  It sustains your dexterity and charisma.  It
    provides immunity to acid and electricity.  It provides immunity to
    paralysis.  It provides resistance to cold.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 64 of
    Mordor.
k) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed
     by 4.  It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
l) The Feathers Cloak 'Quenni' [1,+21]
    It sustains your dexterity.  It provides
    immunity to acid and electricity.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to 
    electricity and cold.  It produces an electric sheath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 103 of Angband.
m) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases 
    your strength and constitution by 4.  It provides immunity to acid.  
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
n) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Dreadmaster on level 66 of The Sacred
    Land Of Mountains.
o) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
     and infravision by 125.  It provides resistance to acid, electricity, 
    fire, cold, poison, light, dark, confusion, nether and nexus.  It
    allows you to see invisible monsters.  It gives telepathic powers.  It
    is permanently cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 101 of
    Angband.
p) a Steel Helm of Water Breathing [6,+13]
    It allows you to breathe underwater.  It cannot be harmed by
    acid.  
    You found it in the remains of Ancalagon the Black on level 99 of Mount
    Doom.
q) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter
    reality every 100 turns if it is being worn. It can cause earthquakes.
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is a great bane of demons.
    It is a great bane of undead.  It fights against evil with holy fury.  
    It is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  


  [Home Inventory - Lothlorien ]

a) a Fireproof Tome of the Eternal Flame {@6!k!d}
b) a Fireproof Tome of the Blowing Wind {@7!d!k}
c) a Fireproof Tome of the Tree {@4}
d) a Fireproof Tome of Knowledge {@m0!d!f!k}
    It cannot be harmed by fire.
    
    You stole it from the Forbidden Library.
e) a Fireproof Tome of the Time {100% off}
    It cannot be harmed by fire.  
    You stole it from the Library.
f) a Fireproof Tome of Meta Spells
g) a Fireproof Book of Beginner Cantrips {@1!d!k}
    It cannot be harmed by fire.  
    You bought it from the Book Store.
h) 5 Sprigs of Athelas {100% off}
    
i) 39 Potions of Cure Insanity {100% off}
    
j) 42 Potions of Healing
k) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Old Sorcerer on level 57 of Mordor.
l) a Silver Rod of the Istari of Nothing (200/200)
m) 4 Rod Tips of Healing (120 Mana to cast)
    
n) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 63 of
    Mordor.
o) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is
    being worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
p) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can
    be activated for teleport (range 100) every 45 turns if it is being
    worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 114 of Angband.
q) The Mouse Fur of Habluin [1,+20] (+3 to stealth)
    It increases 
    your stealth by 3.  It sustains your dexterity.  It provides immunity 
    to acid.  It makes you completely fearless.  It provides resistance to 
    acid, fire, dark and confusion.  It produces a fiery sheath.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 114 of Angband.


  [The Mathom-house Inventory - Bree ]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be
    activated for ball of cold (100) every 300 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your speed by 10.  
    It does extra damage from frost.  It is especially deadly against
    trolls.  It is a great bane of demons.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 69 of Erebor.



Posted on 14.7.2004 19:24

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1239. on the Ladder (of 18973)
516. on the ToME Ladder (of 3151)
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On 14.7.2004 19:24 misiu.pysiu@poczta.fm wrote:
My third TOME winner. Once again a Sorceror. But this time I wanted to dive into the Void and Kick Some Ass...but it was my ass which was kicked.

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