The Angband Ladder: Stinky Jones, Wood-Elf Unbeliever by <dinklefuss_5150@yahoo.com>

  [ToME 2.2.6 Character Dump]

 Name  : Stinky Jones           Age                211       STR!     40       
 Sex   : Male                   Height              45       INT!     24       
 Race  : Zombie Wood-Elf        Weight              99       WIS:     26       
 Class : Unbeliever             Social Class        67       DEX!     40       
 Body  : Player                                              CON!     38       
 God   : Nobody                                              CHR:     28       
                                                                               
 + To Melee Hit          73 Level             50    Max Hit Points      1339   
 + To Melee Damage       54 Experience   8009300    Cur Hit Points      1339   
 + To Ranged Hit         47 Max Exp      8009300    Max SP (Mana)         53   
 + To Ranged Damage      12 Exp to Adv.    *****    Cur SP (Mana)         53   
   AC                 32+98 Gold         1869807                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[60]Perception  : Fair         Blows/Round:  12        
 Bows/Throw  : Legendary[30]Searching   : Good         Shots/Round:  1         
 Saving Throw: Good         Disarming   : Excellent    Mel.dmg/Rnd:  36d5+648  
 Stealth     : Bad          Magic Device: Fair         Infra-Vision: 50 feet   
                                                       Tactic:       normal    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of an Avarin Mage.  You              
          have light grey eyes, straight blond hair, and a fair                
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Barrow-Downs: Level 10 (500')
        Paths of the Dead: Level 59 (2950')
        Maze: Level 37 (1850')
        The Old Forest: Level 22 (1100')
        Moria: Level 50 (2500')
        The Small Water Cave: Level 34 (1700')

 Your body is a Player.
 You are currently in the town of Bree.
 You have defeated 12238 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved 66 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 12th Quelle of the 2890th year of the third age.
 You have been adventuring for 26 days.

                    adefkmnopsuxz{|@            
        Add Str   : 4...4.2.........            
        Add Int   : .....2..........            
        Add Wis   : ....42..........            
        Add Dex   : 44....2.........            
        Add Con   : 4.........4.....            
        Add Chr   : ....42..........            
        Add Stea. : .......3........            
        Add Sear. : .........4......            
        Add Tun.. : ..............8.            
        Add Speed : .4.84.23........            
        Add Blows : ..2.............            
        Slay Evil : +...............            
        Slay Und. : +...............            
        Slay Demon: +...............            
        Slay Drag.: +...............            
        Poison Brd: .............+..            
        Acid Brand: .............+..            
        Elec Brand: .............+..            
        Fire Brand: .............+..            
        Cold Brand: +............+..            
        Sust Str  : +...............            
        Sust Int  : ................            
        Sust Wis  : ...........+....            
        Sust Dex  : ........+.......            
        Sust Con  : +.........+.....            
        Sust Chr  : ................            
        Invisible : .....+..........            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +...............            
        Hold Life : +..............+            
        Imm Acid  : .+....++*.......            
        Res Elec  : .+....+.........            
        Imm Fire  : .+..+.+.*.......            
        Imm Cold  : ++....+.*.+....+            
        Res Pois  : ....+..........+            
        Res Fear  : +...+.+........+            
        Res Lite  : ...............+            
        Res Dark  : ................            
        Res Blind : .....+...+......            
        Res Conf  : ......+.........            
        Res Sound : ......+....+....            
        Res Shard : ................            
        Res Neth  : +...............            
        Res Nexus : ......++........            
        Res Chaos : +...............            
        Res Disen : ....+...+.......            
        Levitate  : ...........+....            
        See Invis : +........+.....+            
        Digestion : +..............+            
        Regen     : +.........+.....            
        Xtra Might: ...............+            
        Activate  : ....+..+..+.....            
        Blessed   : +...............            
        Cursed    : .+..............            
        Full ESP  : .........+......            

Skills (points left: 0)
 - Combat                                        50.000 [0.800]
          - Weaponmastery                        50.000 [0.850]
                   . Sword-mastery               32.000 [0.400]
                   . Axe-mastery                 00.000 [0.400]
                   . Hafted-mastery              00.000 [0.400]
                   . Polearm-mastery             00.000 [0.400]
          . Archery                              16.200 [0.800]
          . Antimagic                            50.000 [0.650]
 - Sneakiness                                    06.850 [0.900]
          . Stealth                              01.300 [0.400]
          . Disarming                            10.900 [0.900]
 . Spirituality                                  02.200 [0.300]
 - Monster-lore                                  01.500 [0.500]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows
 * Tree walking

 4 of your companions have been killed.

  [Fates]

You may find a Pair of Soft Leather Boots on level 3.
You are fated to meet a Giant black ant on level 6.


  [Character Equipment]

a) The Broad Sword 'Aranruth' (3d5) (+2,+1) (+4)
        It increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , cold, nether and chaos.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
d) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) {cursed}
    It increases your dexterity and speed
     by 4.  It provides resistance to acid, electricity, fire and cold.  
    It is cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ettin on level 50 of Moria.
e) a Ring of Extra Attacks (+2 attacks)
    It 
    increases your attack speed by 2.  
    You bought it from the Rare Jewelry Shop.
f) a Ring of Speed (+8)
    It increases your speed by 8.
    
    You bought it from the Speed Ring Market.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal
    and cure black breath every 200 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your strength, wisdom, 
    charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser titan on level 66 of Mordor.
m) a Dwarven Lantern of the Magi (+2)
    It
    grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 2.  It makes you
    invisible.  It provides resistance to blindness.  It cannot be harmed
    by fire.  
    It was given to you as a reward.
n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity
     and speed by 2.  It makes you completely fearless.  It provides
    resistance to acid, electricity, fire, cold, confusion, sound and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport
    (range 100) every 45 turns if it is being worn. It increases your 
    stealth and speed by 3.  It provides resistance to acid and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Small Leather Shield 'Umhandi' [2,+9]
    It sustains your dexterity.  It
    provides immunity to acid, fire and cold.  It provides resistance to 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Hill orc on level 36 of Mordor.
s) a Demonhorn of Seeing [2,+9] (+4 to searching)
    It
    provides light (radius 2) forever.  It increases your searching by 4.  
    It provides resistance to blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  
    You found it in the remains of a Hezrou on level 51 of Paths of the Dead.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) The Pair of Metal Shod Boots 'Niendi' [6,+9]
    It sustains your wisdom.  It provides
    resistance to sound.  It allows you to levitate.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) (nothing)
{) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, 
    electricity, fire and frost.  It poisons your foes.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 10 of Barrow-Downs.
|) a Dwarven Shovel of Digging (+14,+10) (+8)
    It 
    increases your ability to tunnel by 8.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.


  [Character Inventory]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  
    It makes you invisible.  It sustains your strength, dexterity and 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to life draining.  It allows you to levitate.  It produces
    a fiery sheath.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Nether wraith on level 59 of Paths of the
    Dead.
b) The Gem of Ice
    It can be activated for cure blindness.  
    You found it in the remains of a Nether wraith on level 59 of Paths of the
    Dead.
c) Mordekainen's Sneaking Eye
    It can be activated for decreasing Constitution.  
    You found it in the remains of a Barrow wight on level 59 of Paths of the
    Dead.
d) Kelek's Practical Joke
    It can be activated for cure insanity.  
    You found it in the remains of a Hezrou on level 47 of Moria.
e) The Wand Construction Kit
    It can be
    activated for Ruination.  
    You found it in the remains of a Phantom on level 58 of Paths of the Dead.
f) The Hand of Vecna
    
    It can be activated for blindness.  
    You found it lying on the ground on level 59 of Paths of the Dead.
g) 4 Potions of Speed
h) 7 Potions of Healing
i) 2 Potions of *Healing*
j) 2 Potions of Restore Life Levels
k) 21 Scrolls of Word of Recall {@r2}
l) 61 Scrolls of Identify {@r1}
m) 7 Scrolls of Remove Curse {25% off}
n) a Scroll of *Remove Curse* {75% off}
o) 52 Scrolls of Satisfy Hunger {@r3}
p) 5 Scrolls of *Destruction*
q) 2 Rings of Light and Darkness Resistance
r) an Amulet of Teleportation {cursed}
s) The Amulet of Naegung (+3)
    It 
    increases your strength, intelligence and charisma by 3.  It sustains 
    your charisma.  It provides resistance to acid, dark and 
    disenchantment.  It allows you to levitate.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 59 of Paths of the Dead.
t) a Dagger (Defender) (1d4) (+8,+8) [+7] (+1 to stealth)
    It 
    increases your stealth by 1.  It sustains your wisdom.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and confusion.  It allows you to levitate.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 59 of Paths of the Dead.
u) a Light Crossbow of the Haradrim (x4) (+13,+15)
    It
    fires missiles with extra might.  It fires missiles excessively fast.  
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of a Dread on level 58 of Paths of the Dead.
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) Mordekainen's Pocket Magician
    
    It can be activated for curing.  
    You found it in the remains of a Patriarch on level 66 of Mordor.
b) 7 Sprigs of Athelas
c) 2 Potions of Cure Light Insanity
d) a Potion of Cure Critical Insanity
e) a Potion of Cure Insanity
f) 2 Scrolls of Teleport Level
g) 9 Scrolls of Remove Curse
h) 5 Scrolls of Reset Recall
i) The Crumpled Scroll of Mass Resurrection
j) The Ring 'Hyamaraur' (+2 to stealth)
    It 
    increases your stealth by 2.  It sustains your dexterity.  It provides
    resistance to fire, light, confusion and shards.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Mature green dragon on level 43 of Mordor.
k) The Ring 'Vataretir' (+15) (+5)
    
    It increases your dexterity by 5.  It sustains your dexterity.  It
    provides immunity to paralysis.  It provides resistance to shards.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient black dragon on level 39 of
    Mordor.
l) a Ring of Speed (+7)
    It increases your speed by 7.  
    You bought it from the Speed Ring Market.
m) The Ring 'Harith' (+2 to stealth)
    It increases your stealth and 
    infravision by 2.  It sustains your intelligence.  It makes you
    completely fearless.  It provides resistance to acid, shards and chaos
    .  It allows you to fly.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Forest troll Priest on level 40 of Mordor.
n) The Star of Elendil (+1)
    
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Demilich on level 51 of Mordor.
o) The Arkenstone of Thrain (+3)
    It can
    be activated for detection every 30+d30 turns if it is being worn. It
    provides light (radius 3) forever.  It increases your speed and luck
     by 3.  It provides resistance to life draining, light, dark and chaos
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Archlich on level 64 of Mordor.
p) The Chain Mail 'Banethren' (-2 to accuracy) [14,+8]
    It
    sustains your wisdom.  It provides immunity to electricity.  It
    provides immunity to paralysis.  It provides resistance to cold, 
    poison and sound.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Lesser titan on level 48 of Mordor.
q) The Fur Cloak of Celpion [3,+7]
    It
    sustains your strength and constitution.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity, light and 
    nether.  It produces an electric sheath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 48 of Mordor.
r) The Metal Cap of Thengel [3,+12] (+3)
    It increases 
    your wisdom, charisma and luck by 3.  It provides resistance to 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Large kobold Archer on level 55 of Mordor.
s) The Iron Helm 'Holhenneth' [5,+10] (+2)
    
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 56 of Mordor.
t) The Set of Cesti 'Dunerel' (+4 to accuracy) [5,+10]
    It
    sustains your charisma.  It provides resistance to dark, nether, nexus
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolisk on level 56 of Mordor.
u) The Rapier 'Noegon' (1d6) (+19,+19)
    It
    provides light (radius 1) forever.  It produces chaotic effects.  It
    is especially deadly against dragons.  It is especially deadly against
    giants.  It is a great bane of undead.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 56 of Mordor.
v) The Broad Sword of Ezelos (2d5) (+2,+13) (+5 to speed)
    It 
    increases your strength, constitution and speed by 5.  It is
    especially deadly against giants.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser titan on level 66 of Mordor.
w) a Long Sword of Westernesse (2d5) (+10,+15) (+1)
    It 
    increases your strength, dexterity and constitution by 1.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs, trolls and giants.  It can resist being
    shattered by morgul beings.  
    You found it in the remains of a Glabrezu on level 41 of Mordor.
x) The Wooden Boomerang of Bramlad (1d8) (+10,+7)
    It
    does extra damage from electricity and frost.  It is a great bane of
    dragons.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Gondolin ]

a) The Demonblade 'Nimrod' (4d6) (+9,+13) (+2 attacks)
    It increases your strength, dexterity
     and attack speed by 2.  It poisons your foes.  It is very sharp and
    can make your foes bleed.  It strikes at demons with holy wrath.  It
    is especially deadly against natural creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Angel on level 65 of Mordor.
b) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It
    provides light (radius 1) forever.  It decreases your luck by 20.  It
    does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Patriarch on level 63 of Mordor.
c) 13 Potions of Heroism
d) a Scroll of Teleport Level
e) 18 Scrolls of Remove Curse
f) 4 Scrolls of *Remove Curse* {25% off}
g) 4 Scrolls of Reset Recall
h) The Golden Horn of the Thunderlords (4 charges) {100% off}
i) The Ring of Power of Akhorahil the Blind (+1 to speed)
    It 
    increases your dexterity, searching, infravision and speed by 1.  It
    makes you invisible.  It sustains your charisma.  It provides
    resistance to electricity.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Akhorahil the Blind on level 57 of Mordor.
j) The Ring of Power of Uvatha the Horseman (+1 to stealth)
    
    It increases your stealth by 1.  It makes you invisible.  It provides
    resistance to acid, poison, sound and disenchantment.  It slows your
    metabolism.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
k) The Ring of Flare (+3) (charging)
    
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 60 of Mordor.
l) The Amulet of Enumhal (+3)
    
    It increases your wisdom by 3.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, sound and chaos.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
m) The Amulet of Ingwe (+3)
    It
    can be activated for dispel evil (level*5) every 300+d300 turns if it
    is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 66 of
    Mordor.
n) The Jewel 'Evenstar' (+3) (charging)
    It can be activated for restore stats and life levels every 750
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 63 of Mordor.
o) an Amulet of Weaponmastery (+4,+5) [+3] (+2)
    It 
    increases your strength and constitution by 2.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to 
    disenchantment.  
    You bought it from the Rare Jewelry Shop.
p) The Phial of Galadriel (+4)
    It can be activated for light
    area (dam 2d15) every 10+d10 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your searching and luck by 4.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) a Fur Cloak of Stealth [3,+8] (+2 to stealth)
    It increases your stealth by 2.  
    It was given to you as a reward.
r) a Golden Crown of the Magi [0,+10] (+2)
    It increases your intelligence by 2.  
    It sustains your intelligence.  It provides resistance to acid, 
    electricity, fire, cold and nether.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
    It can be activated for rays of fear
    in every direction if it is being worn. It decreases your intelligence
    , wisdom and searching by 5.  It provides immunity to cold.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid, fire, poison and disenchantment.  It
    allows you to see invisible monsters.  It produces an anti-magic
    shell.  It drains life.  It induces random teleportation.  It carries
    an ancient foul curse.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 38 of
    Mordor.
t) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it
    is being worn. It does extra damage from frost.  It provides
    resistance to cold and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Knight Templar on level 63 of Mordor.
u) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    
    It can be wielded two-handed.  It increases your constitution by 5.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
v) a Dark Sword of Westernesse (3d7) (+11,+9) (+1)
    It
    generates an antimagic field.  It increases your strength, dexterity
     and constitution by 1.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It makes you completely
    fearless.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs, trolls and giants.  
    You found it in the remains of a Young gold dragon on level 64 of Mordor.
w) a Dark Sword of Gondolin (3d7) (+15,+12) (+1)
    
    It provides light (radius 1) forever.  It generates an antimagic
    field.  It increases your strength and constitution by 1.  It is
    especially deadly against dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to dark.  It allows you
    to see invisible monsters.  It gives telepathic powers.  It cannot be
    harmed by acid.  It cannot be harmed by fire.  
    It was given to you as a reward.
x) a Small Metal Boomerang of *Slay Troll* (3d4) (+11,+11) (+2)
    It increases your strength by 2.  It
    is especially deadly against trolls.  It sustains your strength.  It
    allows you to sense the presence of trolls.  It speeds your
    regenerative powers.  
    You found it in the remains of a Lesser titan on level 66 of Mordor.


  [Home Inventory - Minas Anor ]

a) The Tome of Stinky Jones
b) The Ring of Power of Hoarmurath of Dir (+4 to speed)
    It 
    increases your strength, charisma, infravision and speed by 4.  It
    makes you invisible.  It sustains your strength and charisma.  It
    provides resistance to sound and chaos.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 57 of Paths of
    the Dead.
c) a Ring of Flying
    It allows you to fly.  
    You found it lying on the ground on level 31 of Moria.
d) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be
    activated for genocide every 500 turns if it is being worn. It 
    increases your strength and charisma by 4.  It provides resistance to 
    acid, electricity, fire, cold, dark, shards and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 57 of Paths of the Dead.
e) The Thunderlord Coat of Belberos [9,+5]
    It
    sustains your charisma.  It provides immunity to electricity.  It
    makes you completely fearless.  It provides resistance to acid, 
    electricity, fire, cold, confusion and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 57 of Paths of the Dead.
f) The Small Metal Shield of Thorin [3,+25] (+4)
    
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Barrow wight on level 56 of Paths of the
    Dead.
g) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4)
    It can be activated for fire ball (300) every 200+d200 turns if
    it is being worn. It decreases your charisma by 4.  It does extra
    damage from fire.  It provides immunity to fire.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Elder vampire on level 56 of Paths of
    the Dead.
h) The Small Wooden Boomerang of Cirin (1d4) (+7,+6)
    It does extra damage from frost.  It is a great bane of
    dragons.  It is especially deadly against giants.  It strikes at
    demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Master lich in the town of Minas Anor .
i) a Drum of Power (+4)
    
    It increases your strength and charisma by 4.  It sustains your 
    charisma.  It provides resistance to acid, electricity, fire, cold and 
    nether.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Ghost in the town of Minas Anor .


  [Home Inventory - Lothlorien ]

a) 2 Morphic Oils of Eagle
b) a Morphic Oil of Wolf
c) 3 Potions of Cure Light Insanity
d) a Potion of Cure Serious Insanity
e) a Potion of Cure Insanity
f) 99 Potions of Water Curing {quest}
g) 4 Potions of Corruption
h) 2 Potions of Resistance
i) a Scroll of Teleport Level
j) 11 Scrolls of Remove Curse
k) a Scroll of Reset Recall
l) 2 Rings of Levitation
m) 2 Dwarven Lanterns
n) The Phial of Undeath (-5)
    It
    can be activated for ruination every 10+d10 turns if it is being worn. 
    It provides light (radius 5) forever.  It decreases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
    It allows you to breathe without air.  It allows you to sense the
    presence of undead.  It carries an ancient morgothian curse.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Lokkak, the Ogre Chieftain on level 28 of
    Mirkwood.
o) Elven Hard Studded Leather (-1 to accuracy) [7,+11] (+3 to stealth)
    It increases your stealth by 3.  It provides resistance to 
    acid, electricity, fire, cold and nether.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
p) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+5] (+1 to infravision)
    It increases your constitution and 
    infravision by 1.  It provides resistance to dark.  
    It was given to you as a reward.
q) a Cleaver of Westernesse (2d4) (+6,+11) (+2)
    It increases your strength, dexterity
     and constitution by 2.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs, 
    trolls and giants.  
    It was given to you as a reward.
r) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
s) a Freezing sphere raw meat


  [The Mathom-house Inventory - Bree ]

a) The Gem of Rage
    It can be activated for light area
    (dam 2d15) every 10+d10 turns.  
    You found it lying on the ground on level 4 of Barrow-Downs.
b) Lloth's Ceremonial Dagger
    It can be
    activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 2 of Barrow-Downs.
c) The Tome of Elven Household Magic
    It can be
    activated for confusion.  
    You found it lying on the ground on level 22 of The Old Forest.
d) Tenser's Top-Heavy Teaspoon
    It can
    be activated for light absorption.  
    You found it in the remains of a Ghoul on level 47 of Mordor.
e) The Large Leather Shield of Celegorm [4,+20]
    It makes
    you completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, light and dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 38 of
    Mordor.
f) The Set of Gauntlets 'Paurhach' [2,+14]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it
    is being worn. It can be used to store a spell.  It provides
    resistance to fire.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
g) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  
    It increases your searching by 1.  It does extra damage from fire.  It
    is especially deadly against orcs.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides resistance 
    to fire and light.  It allows you to sense the presence of orcs.  It
    slows your metabolism.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
h) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic
    field.  It increases your speed and attack speed by 2.  It does extra
    damage from fire.  It is especially deadly against dragons.  It
    provides immunity to fire.  It makes you completely fearless.  It
    provides resistance to fire, chaos and disenchantment.  It drains mana
    , life and experience.  It aggravates nearby creatures.  It is heavily
    cursed.  It carries an ancient foul curse.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mature green dragon on level 43 of Mordor.
i) The Lance 'Apalirya' (2d8) (+10,+8) (+3)
    
    It must be wielded two-handed.  It increases your strength and 
    charisma by 3.  It does extra damage from fire.  It drains life from
    your foes.  It is a great bane of dragons.  It is especially deadly
    against orcs.  It is a great bane of demons.  It is a great bane of
    undead.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young blue dragon in the town of Gondolin
    .



Posted on 7.7.2004 15:25

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4662. on the Ladder (of 19090)
1003. on the ToME Ladder (of 3155)

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On 7.7.2004 15:25 dinklefuss_5150@yahoo.com wrote:
My first character; not entirely sure if he's any good. Looking at the other posts, he seems to be a little weak.

On 7.7.2004 17:43 Juergen wrote:
Dark Swords are best when unenchanted - not 'Aranruth' :-)

On 8.7.2004 01:50 dinklefuss wrote:
Hehe... yeah. My char had just faced a Morgul dude and had his dark sword shattered. Switch to Aranruth and it got disenchanted. Guess i'll switch to one of my other dark swords.

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