[ToME 2.2.6 Character Dump] Name : Stinky Jones Age 211 STR! 40 Sex : Male Height 45 INT! 24 Race : Zombie Wood-Elf Weight 99 WIS: 26 Class : Unbeliever Social Class 67 DEX! 40 Body : Player CON! 38 God : Nobody CHR: 28 + To Melee Hit 73 Level 50 Max Hit Points 1339 + To Melee Damage 54 Experience 8009300 Cur Hit Points 1339 + To Ranged Hit 47 Max Exp 8009300 Max SP (Mana) 53 + To Ranged Damage 12 Exp to Adv. ***** Cur SP (Mana) 53 AC 32+98 Gold 1869807 (Miscellaneous Abilities) Fighting : Legendary[60]Perception : Fair Blows/Round: 12 Bows/Throw : Legendary[30]Searching : Good Shots/Round: 1 Saving Throw: Good Disarming : Excellent Mel.dmg/Rnd: 36d5+648 Stealth : Bad Magic Device: Fair Infra-Vision: 50 feet Tactic: normal Explor: running (Character Background) You are one of several children of an Avarin Mage. You have light grey eyes, straight blond hair, and a fair complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Barrow-Downs: Level 10 (500') Paths of the Dead: Level 59 (2950') Maze: Level 37 (1850') The Old Forest: Level 22 (1100') Moria: Level 50 (2500') The Small Water Cave: Level 34 (1700') Your body is a Player. You are currently in the town of Bree. You have defeated 12238 enemies. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved Bree from a dreadful Nazgul. You saved 66 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 12th Quelle of the 2890th year of the third age. You have been adventuring for 26 days. adefkmnopsuxz{|@ Add Str : 4...4.2......... Add Int : .....2.......... Add Wis : ....42.......... Add Dex : 44....2......... Add Con : 4.........4..... Add Chr : ....42.......... Add Stea. : .......3........ Add Sear. : .........4...... Add Tun.. : ..............8. Add Speed : .4.84.23........ Add Blows : ..2............. Slay Evil : +............... Slay Und. : +............... Slay Demon: +............... Slay Drag.: +............... Poison Brd: .............+.. Acid Brand: .............+.. Elec Brand: .............+.. Fire Brand: .............+.. Cold Brand: +............+.. Sust Str : +............... Sust Int : ................ Sust Wis : ...........+.... Sust Dex : ........+....... Sust Con : +.........+..... Sust Chr : ................ Invisible : .....+.......... Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : +............... Hold Life : +..............+ Imm Acid : .+....++*....... Res Elec : .+....+......... Imm Fire : .+..+.+.*....... Imm Cold : ++....+.*.+....+ Res Pois : ....+..........+ Res Fear : +...+.+........+ Res Lite : ...............+ Res Dark : ................ Res Blind : .....+...+...... Res Conf : ......+......... Res Sound : ......+....+.... Res Shard : ................ Res Neth : +............... Res Nexus : ......++........ Res Chaos : +............... Res Disen : ....+...+....... Levitate : ...........+.... See Invis : +........+.....+ Digestion : +..............+ Regen : +.........+..... Xtra Might: ...............+ Activate : ....+..+..+..... Blessed : +............... Cursed : .+.............. Full ESP : .........+...... Skills (points left: 0) - Combat 50.000 [0.800] - Weaponmastery 50.000 [0.850] . Sword-mastery 32.000 [0.400] . Axe-mastery 00.000 [0.400] . Hafted-mastery 00.000 [0.400] . Polearm-mastery 00.000 [0.400] . Archery 16.200 [0.800] . Antimagic 50.000 [0.650] - Sneakiness 06.850 [0.900] . Stealth 01.300 [0.400] . Disarming 10.900 [0.900] . Spirituality 02.200 [0.300] - Monster-lore 01.500 [0.500] . Symbiosis 01.000 [0.300] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows * Tree walking 4 of your companions have been killed. [Fates] You may find a Pair of Soft Leather Boots on level 3. You are fated to meet a Giant black ant on level 6. [Character Equipment] a) The Broad Sword 'Aranruth' (3d5) (+2,+1) (+4) It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining , cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) {cursed} It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ettin on level 50 of Moria. e) a Ring of Extra Attacks (+2 attacks) It increases your attack speed by 2. You bought it from the Rare Jewelry Shop. f) a Ring of Speed (+8) It increases your speed by 8. You bought it from the Speed Ring Market. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser titan on level 66 of Mordor. m) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 2. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Small Leather Shield 'Umhandi' [2,+9] It sustains your dexterity. It provides immunity to acid, fire and cold. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill orc on level 36 of Mordor. s) a Demonhorn of Seeing [2,+9] (+4 to searching) It provides light (radius 2) forever. It increases your searching by 4. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. You found it in the remains of a Hezrou on level 51 of Paths of the Dead. u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) The Pair of Metal Shod Boots 'Niendi' [6,+9] It sustains your wisdom. It provides resistance to sound. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) (nothing) {) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 10 of Barrow-Downs. |) a Dwarven Shovel of Digging (+14,+10) (+8) It increases your ability to tunnel by 8. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. [Character Inventory] a) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nether wraith on level 59 of Paths of the Dead. b) The Gem of Ice It can be activated for cure blindness. You found it in the remains of a Nether wraith on level 59 of Paths of the Dead. c) Mordekainen's Sneaking Eye It can be activated for decreasing Constitution. You found it in the remains of a Barrow wight on level 59 of Paths of the Dead. d) Kelek's Practical Joke It can be activated for cure insanity. You found it in the remains of a Hezrou on level 47 of Moria. e) The Wand Construction Kit It can be activated for Ruination. You found it in the remains of a Phantom on level 58 of Paths of the Dead. f) The Hand of Vecna It can be activated for blindness. You found it lying on the ground on level 59 of Paths of the Dead. g) 4 Potions of Speed h) 7 Potions of Healing i) 2 Potions of *Healing* j) 2 Potions of Restore Life Levels k) 21 Scrolls of Word of Recall {@r2} l) 61 Scrolls of Identify {@r1} m) 7 Scrolls of Remove Curse {25% off} n) a Scroll of *Remove Curse* {75% off} o) 52 Scrolls of Satisfy Hunger {@r3} p) 5 Scrolls of *Destruction* q) 2 Rings of Light and Darkness Resistance r) an Amulet of Teleportation {cursed} s) The Amulet of Naegung (+3) It increases your strength, intelligence and charisma by 3. It sustains your charisma. It provides resistance to acid, dark and disenchantment. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 59 of Paths of the Dead. t) a Dagger (Defender) (1d4) (+8,+8) [+7] (+1 to stealth) It increases your stealth by 1. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and confusion. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 59 of Paths of the Dead. u) a Light Crossbow of the Haradrim (x4) (+13,+15) It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of a Dread on level 58 of Paths of the Dead. v) (nothing) w) (nothing) [Home Inventory - Bree ] a) Mordekainen's Pocket Magician It can be activated for curing. You found it in the remains of a Patriarch on level 66 of Mordor. b) 7 Sprigs of Athelas c) 2 Potions of Cure Light Insanity d) a Potion of Cure Critical Insanity e) a Potion of Cure Insanity f) 2 Scrolls of Teleport Level g) 9 Scrolls of Remove Curse h) 5 Scrolls of Reset Recall i) The Crumpled Scroll of Mass Resurrection j) The Ring 'Hyamaraur' (+2 to stealth) It increases your stealth by 2. It sustains your dexterity. It provides resistance to fire, light, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature green dragon on level 43 of Mordor. k) The Ring 'Vataretir' (+15) (+5) It increases your dexterity by 5. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to shards. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 39 of Mordor. l) a Ring of Speed (+7) It increases your speed by 7. You bought it from the Speed Ring Market. m) The Ring 'Harith' (+2 to stealth) It increases your stealth and infravision by 2. It sustains your intelligence. It makes you completely fearless. It provides resistance to acid, shards and chaos . It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll Priest on level 40 of Mordor. n) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 51 of Mordor. o) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos . It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 64 of Mordor. p) The Chain Mail 'Banethren' (-2 to accuracy) [14,+8] It sustains your wisdom. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to cold, poison and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser titan on level 48 of Mordor. q) The Fur Cloak of Celpion [3,+7] It sustains your strength and constitution. It provides immunity to paralysis. It provides resistance to acid, electricity, light and nether. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 48 of Mordor. r) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Large kobold Archer on level 55 of Mordor. s) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 56 of Mordor. t) The Set of Cesti 'Dunerel' (+4 to accuracy) [5,+10] It sustains your charisma. It provides resistance to dark, nether, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 56 of Mordor. u) The Rapier 'Noegon' (1d6) (+19,+19) It provides light (radius 1) forever. It produces chaotic effects. It is especially deadly against dragons. It is especially deadly against giants. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 56 of Mordor. v) The Broad Sword of Ezelos (2d5) (+2,+13) (+5 to speed) It increases your strength, constitution and speed by 5. It is especially deadly against giants. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser titan on level 66 of Mordor. w) a Long Sword of Westernesse (2d5) (+10,+15) (+1) It increases your strength, dexterity and constitution by 1. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. You found it in the remains of a Glabrezu on level 41 of Mordor. x) The Wooden Boomerang of Bramlad (1d8) (+10,+7) It does extra damage from electricity and frost. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Home Inventory - Gondolin ] a) The Demonblade 'Nimrod' (4d6) (+9,+13) (+2 attacks) It increases your strength, dexterity and attack speed by 2. It poisons your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Angel on level 65 of Mordor. b) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Patriarch on level 63 of Mordor. c) 13 Potions of Heroism d) a Scroll of Teleport Level e) 18 Scrolls of Remove Curse f) 4 Scrolls of *Remove Curse* {25% off} g) 4 Scrolls of Reset Recall h) The Golden Horn of the Thunderlords (4 charges) {100% off} i) The Ring of Power of Akhorahil the Blind (+1 to speed) It increases your dexterity, searching, infravision and speed by 1. It makes you invisible. It sustains your charisma. It provides resistance to electricity. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 57 of Mordor. j) The Ring of Power of Uvatha the Horseman (+1 to stealth) It increases your stealth by 1. It makes you invisible. It provides resistance to acid, poison, sound and disenchantment. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . k) The Ring of Flare (+3) (charging) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 60 of Mordor. l) The Amulet of Enumhal (+3) It increases your wisdom by 3. It provides immunity to paralysis. It provides resistance to acid, electricity, sound and chaos. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. m) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 66 of Mordor. n) The Jewel 'Evenstar' (+3) (charging) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 63 of Mordor. o) an Amulet of Weaponmastery (+4,+5) [+3] (+2) It increases your strength and constitution by 2. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to disenchantment. You bought it from the Rare Jewelry Shop. p) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) a Fur Cloak of Stealth [3,+8] (+2 to stealth) It increases your stealth by 2. It was given to you as a reward. r) a Golden Crown of the Magi [0,+10] (+2) It increases your intelligence by 2. It sustains your intelligence. It provides resistance to acid, electricity, fire, cold and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence , wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 38 of Mordor. t) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It provides resistance to cold and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Knight Templar on level 63 of Mordor. u) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. v) a Dark Sword of Westernesse (3d7) (+11,+9) (+1) It generates an antimagic field. It increases your strength, dexterity and constitution by 1. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. You found it in the remains of a Young gold dragon on level 64 of Mordor. w) a Dark Sword of Gondolin (3d7) (+15,+12) (+1) It provides light (radius 1) forever. It generates an antimagic field. It increases your strength and constitution by 1. It is especially deadly against dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to dark. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid. It cannot be harmed by fire. It was given to you as a reward. x) a Small Metal Boomerang of *Slay Troll* (3d4) (+11,+11) (+2) It increases your strength by 2. It is especially deadly against trolls. It sustains your strength. It allows you to sense the presence of trolls. It speeds your regenerative powers. You found it in the remains of a Lesser titan on level 66 of Mordor. [Home Inventory - Minas Anor ] a) The Tome of Stinky Jones b) The Ring of Power of Hoarmurath of Dir (+4 to speed) It increases your strength, charisma, infravision and speed by 4. It makes you invisible. It sustains your strength and charisma. It provides resistance to sound and chaos. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 57 of Paths of the Dead. c) a Ring of Flying It allows you to fly. You found it lying on the ground on level 31 of Moria. d) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, shards and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 57 of Paths of the Dead. e) The Thunderlord Coat of Belberos [9,+5] It sustains your charisma. It provides immunity to electricity. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hezrou on level 57 of Paths of the Dead. f) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Barrow wight on level 56 of Paths of the Dead. g) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) It can be activated for fire ball (300) every 200+d200 turns if it is being worn. It decreases your charisma by 4. It does extra damage from fire. It provides immunity to fire. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 56 of Paths of the Dead. h) The Small Wooden Boomerang of Cirin (1d4) (+7,+6) It does extra damage from frost. It is a great bane of dragons. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master lich in the town of Minas Anor . i) a Drum of Power (+4) It increases your strength and charisma by 4. It sustains your charisma. It provides resistance to acid, electricity, fire, cold and nether. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghost in the town of Minas Anor . [Home Inventory - Lothlorien ] a) 2 Morphic Oils of Eagle b) a Morphic Oil of Wolf c) 3 Potions of Cure Light Insanity d) a Potion of Cure Serious Insanity e) a Potion of Cure Insanity f) 99 Potions of Water Curing {quest} g) 4 Potions of Corruption h) 2 Potions of Resistance i) a Scroll of Teleport Level j) 11 Scrolls of Remove Curse k) a Scroll of Reset Recall l) 2 Rings of Levitation m) 2 Dwarven Lanterns n) The Phial of Undeath (-5) It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lokkak, the Ogre Chieftain on level 28 of Mirkwood. o) Elven Hard Studded Leather (-1 to accuracy) [7,+11] (+3 to stealth) It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold and nether. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+5] (+1 to infravision) It increases your constitution and infravision by 1. It provides resistance to dark. It was given to you as a reward. q) a Cleaver of Westernesse (2d4) (+6,+11) (+2) It increases your strength, dexterity and constitution by 2. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It was given to you as a reward. r) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} s) a Freezing sphere raw meat [The Mathom-house Inventory - Bree ] a) The Gem of Rage It can be activated for light area (dam 2d15) every 10+d10 turns. You found it lying on the ground on level 4 of Barrow-Downs. b) Lloth's Ceremonial Dagger It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 2 of Barrow-Downs. c) The Tome of Elven Household Magic It can be activated for confusion. You found it lying on the ground on level 22 of The Old Forest. d) Tenser's Top-Heavy Teaspoon It can be activated for light absorption. You found it in the remains of a Ghoul on level 47 of Mordor. e) The Large Leather Shield of Celegorm [4,+20] It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 38 of Mordor. f) The Set of Gauntlets 'Paurhach' [2,+14] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. g) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. h) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It drains mana , life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature green dragon on level 43 of Mordor. i) The Lance 'Apalirya' (2d8) (+10,+8) (+3) It must be wielded two-handed. It increases your strength and charisma by 3. It does extra damage from fire. It drains life from your foes. It is a great bane of dragons. It is especially deadly against orcs. It is a great bane of demons. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young blue dragon in the town of Gondolin .