The Angband Ladder: Legoicred, Human Unbeliever by <petey_leinonen@yahoo.com.au>
[ToME 2.1.2 Character Dump]
Name : Legoicred Age 73 STR: 18/***
Sex : Male Height 36 INT: 18/40
Race : Zombie Human Weight 175 WIS: 18/40
Class : Unbeliever Social Class 96 DEX: 18/160
Body : Player CON: 18/***
God : Nobody CHR: 18/180
+ To Melee Hit 45 Level 50 Max Hit Points 1452
+ To Melee Damage 41 Experience 11125080 Cur Hit Points -5
+ To Ranged Hit 36 Max Exp 12530884 Max SP (Mana) 26
+ To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 0
AC 31+71 Gold 5418219
(Miscellaneous Abilities)
Fighting : Legendary[37]Perception : Excellent Blows/Round: 13
Bows/Throw : Legendary[27]Searching : Excellent Shots/Round: 2
Saving Throw: Fair Disarming : Fair Mel.dmg/Rnd: 78d7+533
Stealth : Excellent Magic Device: Poor Infra-Vision: 70 feet
Tactic: normal
Explor: normal
(Character Background)
You are one of several children of the Royal Blood Line.
You are a well liked child. You have blue eyes, curly red
hair, and a dark complexion.
[Miscellaneous information]
Cth monsters: OFF
Zlike monsters: OFF
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ALWAYS
Arena Levels: ON
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Mordor: Level 65 (3250')
Barrow-Downs: Level 10 (500')
Mount Doom: Level 91 (4550')
Submerged Ruins: Level 50 (2500')
Cirith Ungol: Level 25 (1250')
Paths of the Dead: Level 70 (3500')
Illusory Castle: Level 52 (2600')
Maze: Level 37 (1850')
Orc Cave: Level 22 (1100')
Erebor: Level 72 (3600')
The Old Forest: Level 25 (1250')
Moria: Level 32 (1600')
Dol Guldur: Level 70 (3500')
The Small Water Cave: Level 34 (1700')
The Sacred Land Of Mountains: Level 70 (3500')
The Land Of Rhun: Level 40 (2000')
The Sandworm lair: Level 30 (1500')
Death fate: Level 1 (50')
Your body was a Player.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
You ended your adventure the 47th Quelle of the 2890th year of the third age.
It now is 61 days that you are adventuring.
Your Attributes:
You are dead, killed by a Mature multi-hued dragon.
You can switch locations with another being.
You can drive yourself into a berserk frenzy.
You can destroy walls.
You aggravate monsters.
Your position is very uncertain.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can fly.
Your appetite is small.
You can sense the presence of trolls.
You can sense the presence of giants.
You can sense the presence of evil beings.
You can sense the presence of thunderlords.
You have normal luck.
You have a firm hold on your life force.
You are surrounded with electricity.
You are surrounded by an anti-magic field.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to nexus attacks.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon drains life from your foes.
Your weapon burns your foes.
Your weapon poisons your foes.
Your weapon strikes at evil with extra force.
Your weapon is especially deadly against dragons.
Corruption list:
Skills (points left: 0)
- Combat 44.752 [0.800]
- Weaponmastery 38.397 [0.850]
. Sword-mastery 18.400 [0.200]
. Axe-mastery 00.000 [0.200]
. Hafted-mastery 00.000 [0.200]
. Polearm-mastery 00.000 [0.200]
. Archery 40.000 [0.600]
. Antimagic 50.000 [0.650]
- Sneakiness 12.070 [0.900]
. Stealth 03.500 [0.500]
. Disarming 01.000 [0.900]
. Trapping 04.000 [0.500]
. Prayer 00.000 [0.500]
- Monster-lore 01.500 [0.500]
. Symbiosis 01.000 [0.500]
You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
thus allowing the last alliance to exist.
You saved Gondolin from destruction.
The sword that was broken is now reforged.
You saved the beautiful Mallorns of Lothlorien.
You saved Bree from a dreadful Nazgul.
You saved a young hobbit from an horrible fate.
You saved 66 princesses.
You have defeated 31133 enemies.
[Fates]
You are fated to meet an Agent of the black market on level 3.
You may meet a Mangy-looking leper on level 17.
You are fated to find a Dark Blue Potion of Salt Water on level 13.
You may find an Aluminium Wand of Essence of Speed on level 52.
You are fated to find an Iron Rod of Nothing on level 12.
You are fated to find The Cloak 'Colluin' on level 1.
[Character Equipment]
a) The Dark Sword 'Mormegil' (E:4294979, L:42) (6d7) (+0,+0) [-20] (+5 to speed)
{
It provides light (radius 1) forever. It generates an antimagic field.
It increases your charisma, speed and attack speed by 5. It does
extra damage from fire. It poisons your foes. It drains life from
your foes. It is especially deadly against dragons. It fights against
evil with holy fury. It sustains your charisma. It provides immunity
to fire. It makes you completely fearless. It provides resistance
to electricity, fire, poison, chaos and disenchantment. It allows
you to sense the presence of trolls and giants. It produces an electric
sheath. It drains mana, life and experience. It induces random
teleportation.
It aggravates nearby creatures. It carries an ancient foul curse.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Half-troll on level 44 of Moria.
d) The Heavy Crossbow of Tundir (x4) (+9,+14) (+2 to speed)
It increases your intelligence, wisdom and speed by 2. It fires missiles
excessively fast. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Quickbeam, the Ent on level 59 of Dol
Guldur.
e) an Indestructible Ring of Speed (+8)
It increases your speed by 8. It cannot be harmed by acid, cold,
lightning or fire.
You bought it from the Rare Jewelry Shop.
f) The Ring of Flare (+3)
It can be activated for dimension door every 100 turns if it is being
worn. It grants you the power of swap position if it is being worn.
It increases your strength, constitution, charisma and searching by
3. It provides immunity to fire. It allows you to fly. It allows
you to see invisible monsters. It allows you to sense the presence
of thunderlords. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Storm Wyrm on level 66 of Dol
Guldur.
k) The Beryl Amulet of Cuinuris (+6)
It increases your charisma, stealth and infravision by 6. It makes
you completely fearless. It provides resistance to acid, confusion,
sound and chaos. It slows your metabolism. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Werebear on level 24 of The Old Forest.
m) The Brass Lantern of Hangwil (with 418 turns of light) (+1 to searching)
It provides light (radius 3) when fueled. It increases your searching
by 1. It provides resistance to light and dark. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Old Man Willow on level 25 of The Old
Forest.
n) The Leather Scale Mail of Vingor (-1) [11,+10]
It sustains your dexterity. It provides immunity to acid and cold.
It makes you completely fearless. It provides resistance to dark,
nexus and chaos. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Young green dragon on level 34 of
Moria.
o) The Cloak of Mimicry [Spider] of Celmo [1,+10]
It sustains your intelligence and dexterity. It provides immunity
to acid and electricity. It provides resistance to electricity, poison
and light. It produces an electric sheath. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Ulfang the Black on level 40 of The
Land Of Rhun.
p) The Large Metal Shield of Anarion [5,+20]
It sustains your strength, intelligence, wisdom, dexterity, constitution
and charisma. It provides resistance to acid, electricity, fire, cold
and blindness. It allows you to sense the presence of evil beings.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Stone troll on level 46 of Moria.
s) The Steel Helm of Hammerhand [6,+20] (+3) {@w1}
It grants you the power of berserk if it is being worn. It increases
your strength, dexterity and constitution by 3. It sustains your strength,
dexterity and constitution. It makes you completely fearless. It
provides resistance to acid, cold, dark and nexus. It slows your
metabolism. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Minotaur of the Labyrinth on level
37 of Maze.
u) a Set of Gauntlets of Power (+1,+4) [2,+10] (+5)
It increases your strength by 5. It provides resistance to disenchantment.
It was given to you as a reward.
x) a Pair of Metal Shod Boots of Speed [6,+10] (+6)
It increases your speed by 6.
You found it in the remains of a Black orc Archer on level 40 of Moria.
z) (nothing)
{) 9 Bolts of Slay Demon (1d5) (+8,+7) {90% off}
It strikes at demons with holy wrath.
You made it yourself.
|) a Magical Dwarven Shovel (1d3) (+14,+7) (+3)
It grants you the power of stone to mud if it is being worn. It increases
your ability to tunnel by 3.
You bought it from the Mining Supply store.
[Character Inventory]
a) 20 Flasks of oil
b) 6 Crimson Potions of Speed
c) 18 Clotted Red Potions of Healing
d) 3 Pink Speckled Potions of *Healing*
e) 27 Vermilion Potions of Resistance
It cannot be harmed by acid, cold, lightning or fire.
f) 17 Scrolls titled "u byt fidvom" of Phase Door
g) 23 Scrolls titled "bek sohe" of Teleportation
h) 9 Scrolls titled "wex bin garsee" of Word of Recall
i) a Scroll of *Remove Curse*
j) 10 Scrolls titled "potlech ban" of Satisfy Hunger
k) 16 Scrolls titled "bie hegre" of Protection from Evil
l) 4 Scrolls titled "tri plemik" of Dispel Undead
m) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed}
It can be activated for powerful things if it is being worn. It grants
you the power of change the world if it is being worn. It increases
your strength, intelligence, wisdom, dexterity, constitution, charisma,
speed and spell power by 5. It increases your mana capacity by 100%.
It makes you invisible. It sustains your strength, intelligence, wisdom,
dexterity, constitution and charisma. It provides immunity to acid,
electricity, fire and cold. It provides immunity to paralysis. It
provides resistance to poison, blindness, nether and disenchantment.
It allows you to see invisible monsters. It gives telepathic powers.
It speeds your regenerative powers. It drains mana, life and experience.
It is permanently cursed. It cannot be dropped while cursed. It
can re-curse itself. It cannot be harmed by acid, cold, lightning
or fire.
n) The Necklace 'Nauglamir' (+3)
o) The Iron Helm of Knowledge [6,+20] (-6) {@w1}
It can be activated for whispers from beyond 100+d200 turns if it
is being worn. It provides light (radius 1) forever. It decreases
your luck by 6. It identifies all items for you. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of The Glass Golem on level 52 of Illusory
Castle.
p) a Dark Sword of *Slay Undead* (3d7) (+0,+0) (+1) {@w0}
It generates an antimagic field. It increases your wisdom by 1. It
is a great bane of undead. It provides resistance to nether. It
allows you to see invisible monsters. It allows you to sense the
presence of undead.
You found it in the remains of an Algroth on level 47 of Moria.
q) 23 Seeker Bolts of Flame (4d5) (+15,+12)
It does extra damage from fire. It cannot be harmed by fire.
You found it in the remains of a Great Hell Wyrm on level 70 of Dol
Guldur.
r) 19 Seeker Bolts of Slay Undead (4d5) (+7,+9)
It strikes at undead with holy wrath.
You found it in the remains of a Bile Demon on level 63 of The Sacred
Land Of Mountains.
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) 8 Sprigs of Athelas
b) 99 Potions of Water Curing
c) 4 Scrolls titled "sriglen reabat" of *Identify*
d) a Scroll titled "eshbu wedban" of *Remove Curse*
e) a Scroll titled "od plublaa" of *Destruction*
f) an Amethyst Ring of Invisibility
g) an Indestructible Amulet of Anti-Magic
It produces an anti-magic shell. It cannot be harmed by acid, cold,
lightning or fire.
You bought it from the Black Market.
h) The Augmented Chain Mail of Andend (-2) [16,+9]
It sustains your charisma. It provides immunity to fire. It provides
immunity to paralysis. It makes you completely fearless. It provides
resistance to life draining, acid and poison. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Mim, Betrayer of Turin on level 27
of Maze.
i) The Splint Mail 'Uilon' (-2) [19,+8]
It sustains your constitution and charisma. It provides immunity to
acid and electricity. It provides immunity to paralysis. It provides
resistance to cold, nether, chaos and disenchantment. It cannot be
harmed by acid, cold, lightning or fire.
j) The Cord Armour of Yamor [6,+4]
It provides resistance to poison, dark and shards. It cannot be harmed
by acid, cold, lightning or fire.
It was given to you as a reward.
k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides resistance
to acid, light and shards. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the floor of a special level.
l) a Cloak of Mimicry [Goat] of Aman [1,+25] (+2 to stealth)
It increases your stealth by 2. It provides resistance to nether.
It cannot be harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
m) The Small Metal Shield of Anthantar [3,+2]
It sustains your intelligence. It provides immunity to acid and fire.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
n) The Large Leather Shield 'Finquar' [4,+10]
It sustains your strength and intelligence. It provides immunity
to paralysis. It provides resistance to dark, shards and disenchantment.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Half-ogre Chieftain on level 36 of
Moria.
o) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom, charisma and luck by 3. It provides resistance
to confusion. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Algroth on level 43 of Moria.
p) The Set of Leather Gloves of Dinde (+8) [1,+10]
It sustains your intelligence. It provides immunity to paralysis.
It provides resistance to nexus. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 28 of Maze.
q) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
It provides light (radius 1) forever. It increases your searching
by 1. It does extra damage from fire. It is especially deadly against
orcs. It strikes at demons with holy wrath. It fights against evil
with holy fury. It provides resistance to fire and light. It allows
you to sense the presence of orcs. It slows your metabolism. It
has been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
r) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
It can be activated for ball of fire (72) every 400 turns if it is
being worn. It provides light (radius 1) forever. It increases your
strength, dexterity and luck by 4. It does extra damage from fire.
It is especially deadly against orcs. It is especially deadly against
trolls. It fights against evil with holy fury. It sustains your
dexterity.
It provides immunity to paralysis. It makes you completely fearless.
It provides resistance to fire and disenchantment. It allows you
to see invisible monsters. It has been blessed by the gods. It cannot
be harmed by acid, cold, lightning or fire.
s) a Dark Sword (3d7) (+0,+0)
t) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
It can be wielded two-handed. It can be activated for confuse monster
every 15 turns if it is being worn. It provides light (radius 1) forever.
It increases your stealth by 2. It does extra damage from fire. It
fights against evil with holy fury. It provides resistance to fire
and confusion. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Smaug the Golden on level 50 of Moria.
u) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It can be activated for terrify every 10+d50 turns if it is being
worn. It increases your searching and infravision by 2. It fires
missiles excessively fast. It cannot be harmed by acid, cold, lightning
or fire.
It was given to you as a reward.
v) a Heavy Crossbow of Power (x4) (+11,+22)
You found it in the remains of a Stone troll Chieftain on level 34
of Moria.
w) 18 Bolts of Flame (1d5) (+6,+10)
It does extra damage from fire. It cannot be harmed by fire.
You found it in the remains of a Stone troll Priest on level 35 of
Moria.
x) a Parchment - Adventurer's Guide to Middle-earth
[Home Inventory - Gondolin ]
a) The Ring of Power of Hoarmurath of Dir (+5% of critical hits)
It increases your strength, constitution and ability to score critical
hits by 5. It makes you invisible. It sustains your intelligence.
It provides resistance to confusion and shards. It drains experience.
It cannot be dropped while cursed. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Hoarmurath of Dir on level 60 of Dol
Guldur.
b) The Ring of Power of Adunaphel the Quiet (+3 to infravision)
It increases your strength, constitution and infravision by 3. It
makes you invisible. It sustains your intelligence and constitution.
It provides resistance to fire, nether and disenchantment. It allows
you to see invisible monsters. It drains experience. It cannot be
dropped while cursed. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Adunaphel the Quiet on level 69 of
Dol Guldur.
c) The Ring of Power of Ren the Unclean (+2)
It increases your constitution and charisma by 2. It makes you invisible.
It sustains your wisdom and dexterity. It provides resistance to light.
It slows your metabolism. It drains experience. It cannot be dropped
while cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Ren the Unclean on level 65 of Dol
Guldur.
d) The Ring of Power of Dwar, Dog Lord of Waw (+2 to stealth)
It increases your intelligence and stealth by 2. It makes you invisible.
It provides resistance to acid, poison, dark and confusion. It allows
you to levitate. It drains experience. It cannot be dropped while
cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Dwar, Dog Lord of Waw on level 60 of
Dol Guldur.
e) The Ring of Power of Khamul, the Black Easterling (+1 to stealth)
It increases your strength, dexterity and stealth by 1. It makes
you invisible. It provides resistance to cold. It allows you to
levitate. It speeds your regenerative powers. It drains experience.
It cannot be dropped while cursed. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Khamul, the Black Easterling on level
88 of Mount Doom.
f) The Ring of Barahir (+1)
It can be activated for dispel small life every 55+d55 turns if it
is being worn. It increases your strength, intelligence, wisdom, dexterity,
constitution, charisma, stealth and searching by 1. It provides resistance
to poison and dark. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Brown Thunderlord in a plain of grass.
g) a Ring of Extra Attacks (+1 attack) {75% off}
It increases your attack speed by 1.
You bought it from the Rare Jewelry Shop.
h) The Corundum Ring of Atalast (+4 to speed)
It increases your intelligence, stealth and speed by 4. It sustains
your dexterity. It provides resistance to confusion, shards and
disenchantment.
It allows you to fly. It slows your metabolism. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of an Ancient green dragon on level 69
of Dol Guldur.
i) The Ring of Durin (+2)
It grants you the power of midas touch if it is being worn. It increases
your strength, constitution and charisma by 2. It sustains your strength,
constitution and charisma. It provides resistance to life draining,
acid, cold, dark, nether and chaos. It allows you to sense the presence
of evil beings. It drains experience. It aggravates nearby creatures.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Necromancer of Dol Guldur on level
70 of Dol Guldur.
j) The Amulet of Carlammas (+2)
It can be activated for protect evil (dur level*3 + d25) every 225+d225
turns if it is being worn. It increases your constitution by 2. It
provides resistance to fire. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Blue Thunderlord in a plain of grass.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
It can be activated for heal and cure black breath every 200 turns
if it is being worn. It provides light (radius 3) forever. It increases
your strength, wisdom, charisma and speed by 4. It makes you completely
fearless. It provides resistance to fire, poison and disenchantment.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 60 of Dol Guldur.
l) a Dwarven Lantern of the Magi (+1)
It grants you the power of magic map if it is being worn. It provides
light (radius 2) forever. It increases your intelligence, wisdom
and charisma by 1. It makes you invisible. It provides resistance
to blindness and nexus. It cannot be harmed by fire.
It was given to you as a reward.
m) The Star of Elendil (+1)
It can be activated for light (dam 2d15) & map area every 50+d50 turns
if it is being worn. It grants you the power of detect curses if it
is being worn. It provides light (radius 4) forever. It increases
your speed by 1. It provides resistance to life draining. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Bile Demon on level 55 of Mordor.
n) The Palantir of Orthanc (+2)
It can be activated for clairvoyance every 100+d100 turns if it is
being worn. It provides light (radius 2) forever. It increases your
intelligence, wisdom, searching and infravision by 2. It provides
resistance to blindness. It allows you to see invisible monsters.
It gives telepathic powers. It drains mana. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 85 of Mount
Doom.
o) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Brown Thunderlord in a plain of grass.
p) The Robe 'Earang' [2,+14]
It sustains your charisma. It provides immunity to acid and electricity.
It provides resistance to fire and nether. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in
the town of Gondolin .
q) The Shield of Deflection of Gil-galad [10,+20] (+5)
It can be activated for starlight (75) every 75+d75 turns if it is
being worn. It provides light (radius 1) forever. It increases your
wisdom, charisma, searching and luck by 5. It sustains your wisdom,
dexterity and charisma. It provides resistance to acid, electricity,
dark and disenchantment. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Feagwath, the Undead Sorcerer on level
70 of Paths of the Dead.
r) The Golden Crown of Isindrome [0,+13]
It sustains your strength, intelligence, dexterity and constitution.
It provides immunity to paralysis. It provides resistance to life
draining, acid, electricity, cold, poison, dark, confusion, shards,
nether and disenchantment. It allows you to see invisible monsters.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 60 of Dol Guldur.
s) The Steel Helm 'Lebohaum' [20,+80]
It can be activated for sing a cheerful song every 3 turns if it is
being worn. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Fire giant on level 88 of Mount Doom.
t) The Dragon Helm of Thrain [8,+11]
It sustains your dexterity, constitution and charisma. It provides
resistance to electricity, nexus and disenchantment. It allows you
to breath underwater. It cannot be harmed by acid, cold, lightning
or fire.
It was given to you as a reward.
u) a Blessed Dark Sword of Gondolin (3d7) (+18,+11) (+4)
It provides light (radius 1) forever. It generates an antimagic field.
It increases your strength, wisdom, dexterity and constitution by 4.
It is especially deadly against dragons. It is especially deadly
against trolls. It strikes at demons with holy wrath. It fights
against evil with holy fury. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to life draining
and dark. It allows you to see invisible monsters. It allows you
to sense the presence of evil beings and good beings. It has been
blessed by the gods. It cannot be harmed by acid. It cannot be harmed
by fire.
You found it in the remains of Gabriel, the Messenger on level 88
of Mount Doom.
v) a Dark Sword (3d7) (+0,+0)
It generates an antimagic field.
w) a Heavy Crossbow of the Haradrim (x5) (+19,+14)
It fires missiles with extra might. It fires missiles excessively
fast. It cannot be harmed by acid. It cannot be harmed by fire.
You found it in the remains of a Great Hell Wyrm on level 70 of Dol
Guldur.
[Home Inventory - Minas Anor ]
a) Cathal's Corrupting Cymbal
It can be activated for acquirement.
You found it lying on the ground on level 8 of Barrow-Downs.
b) The Crumpled Scroll of Mass Resurrection
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Ghoul on level 44 of Mordor.
c) The Zircon Ring of Nibil (+1 to speed)
It increases your speed by 1. It sustains your wisdom, dexterity
and constitution. It provides resistance to acid, fire and chaos.
It allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Brigand on level 63 of Dol Guldur.
d) an Indestructible Ring of Damage (+22)
It cannot be harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
e) The Jewel 'Evenstar' (+3)
It can be activated for restore stats and life levels every 750 turns
if it is being worn. It provides light (radius 1) forever. It increases
your constitution by 3. It sustains your intelligence, wisdom and
constitution. It provides resistance to life draining, cold, dark
and nether. It speeds your regenerative powers. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Demilich on level 47 of Mordor.
f) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
It increases your intelligence, constitution, stealth and speed by
4. It provides immunity to fire. It provides resistance to acid,
electricity, cold and nexus. It allows you to fly. It allows you
to sense the presence of thunderlords. It reflects bolts and arrows.
It produces a fiery sheath. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level
70 of The Sacred Land Of Mountains.
g) The Cloak of Mimicry [Chaos Cloud] of Rebor [1,+10]
It sustains your wisdom and charisma. It provides immunity to fire.
It provides immunity to paralysis. It provides resistance to acid
and chaos. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Algroth on level 44 of Moria.
h) The Cloak of Mimicry [Demon] of Eglothalf [1,+13]
It sustains your dexterity. It provides immunity to electricity.
It provides resistance to electricity and poison. It allows you to
fly. It produces an electric sheath. It cannot be harmed by acid,
cold, lightning or fire.
It was given to you as a reward.
i) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your strength and constitution by 4. It provides immunity
to acid. It provides immunity to paralysis. It provides resistance
to sound and chaos. It allows you to sense the presence of orcs.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Azriel, Angel of Death on level 65
of Dol Guldur.
j) The Large Leather Shield of Celegorm [4,+20]
It provides resistance to acid, electricity, fire, cold, poison, light
and dark. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dreadmaster on level 40 of Mordor.
k) a Large Leather Shield of Reflection [4,+4]
l) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
It can be activated for rays of fear in every direction if it is being
worn. It decreases your intelligence, wisdom and searching by 5. It
provides immunity to cold. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to acid, fire,
poison and disenchantment. It allows you to see invisible monsters.
It produces an anti-magic shell. It drains life. It induces random
teleportation. It is heavily cursed. It carries an ancient foul
curse. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
m) a Dragon Helm of Water Breathing [8,+21]
It provides resistance to disenchantment. It allows you to breath
underwater. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level
70 of The Sacred Land Of Mountains.
n) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
It increases your strength and constitution by 2. It provides immunity
to paralysis. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
o) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
It can be activated for remove fear and cure poison every 5 turns
if it is being worn. It increases your dexterity and charisma by 5.
It sustains your constitution and charisma. It provides immunity
to paralysis. It provides resistance to confusion, nether and chaos.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 42 of Mordor.
p) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
It can be wielded two-handed. It increases your strength, constitution
and stealth by 3. It is especially deadly against orcs. It is especially
deadly against trolls. It strikes at demons with holy wrath. It
provides immunity to paralysis. It provides resistance to acid,
electricity,
fire, cold and blindness. It allows you to levitate. It allows you
to see invisible monsters. It allows you to sense the presence of
non-living things. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
q) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and speed by 3. It is especially
deadly against trolls. It is especially deadly against giants. It
provides immunity to paralysis. It provides resistance to disenchantment.
It allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the floor of a special level.
r) The Whip 'Lasher' (1d6) (+12,+15) (+3)
It increases your dexterity and attack speed by 3. It poisons your
foes. It is very sharp and can cut your foes. It is especially deadly
against orcs. It is especially deadly against natural creatures.
It provides immunity to paralysis. It provides resistance to poison.
It allows you to sense the presence of orcs. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Death knight on level 36 of Mordor.
s) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5)
It can be wielded two-handed. It can be activated for destruction
every 200+d200 turns if it is being worn. It increases your strength,
infravision and ability to tunnel by 5. It does extra damage from
electricity. It poisons your foes. It is a great bane of dragons.
It is especially deadly against natural creatures. It provides resistance
to blindness, sound and nexus. It produces an anti-magic shell. It
aggravates nearby creatures. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Glaurung, Father of the Dragons on
level 72 of Erebor.
t) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
It increases your dexterity and stealth by 3. It provides resistance
to disenchantment. It fires missiles excessively fast. It cannot
be harmed by acid, cold, lightning or fire.
[Home Inventory - Lothlorien ]
a) 32 Stinking Potions of Cure Serious Insanity
b) a Dark Green Potion of Cure Insanity
c) a Ring of Flames [+18]
It can be activated for ball of fire and resist fire if it is being
worn. It provides resistance to fire. It cannot be harmed by fire.
You bought it from the Black Market.
d) a Ring of Free Action
It provides immunity to paralysis.
You bought it from the Black Market.
e) The Wire Ring of Orion (+4 to speed)
It increases your wisdom, dexterity, charisma, infravision and speed
by 4. It provides resistance to life draining, light, dark, blindness
and nether. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 60 of Dol Guldur.
f) a Wire Ring of Nether Resistance
g) a Tiger Eye Ring of Confusion Resistance
h) a Double Ring of Shard Resistance
i) a Sapphire Amulet of Reflection
It reflects bolts and arrows. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Young black dragon on level 36 of
Moria.
j) The Phial of Galadriel (+4)
It can be activated for light area (dam 2d15) every 10+d10 turns if
it is being worn. It provides light (radius 3) forever. It increases
your searching and luck by 4. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Scatha the Worm on level 35 of Moria.
k) The Stone of Lore
It can be activated for perilous identify every turn if it is being
worn. It provides light (radius 1) forever. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
l) Gold Dragon Scale Mail of Defense (-2) [30,+29]
It can be activated for breathe sound (130) every 90+d90 turns if
it is being worn. It sustains your wisdom. It provides resistance
to sound. It allows you to fly. It cannot be harmed by acid, cold,
lightning or fire.
You bought it from the Armoury.
m) The Robe of Geleb [2,+9]
It sustains your dexterity. It provides immunity to cold. It provides
resistance to fire, light, dark, confusion, sound and shards. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Blue ooze on level 26 of Maze.
n) The Cloak 'Colannon' [1,+15] (+3 to speed)
It can be activated for teleport (range 100) every 45 turns if it
is being worn. It increases your stealth and speed by 3. It provides
resistance to acid and nexus. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 58 of Dol Guldur.
o) The Iron Helm 'Holhenneth' [5,+10] (+2)
It can be activated for detection every 55+d55 turns if it is being
worn. It increases your intelligence, wisdom and searching by 2. It
provides resistance to blindness. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Hill troll Priest on level 30 of
Moria.
p) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides resistance
to light. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
q) a Pair of Metal Shod Boots of Levitation [6,+12]
It makes you completely fearless. It allows you to levitate.
You bought it from the Black Market.
r) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
It must be wielded two-handed. It can be activated for berserker
and +10 to speed (50) every 100+d200 turns if it is being worn. It
provides light (radius 1) forever. It increases your strength and
constitution by 3. It does extra damage from acid. It is especially
deadly against orcs. It is especially deadly against trolls. It
is a great bane of demons. It provides resistance to acid. It drains
mana. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient green dragon on level 32
of Mirkwood.
s) an Elemental Katana of Slay Troll (3d4) (+8,+3)
It can be wielded two-handed. It does extra damage from acid, electricity,
fire and frost. It poisons your foes. It is especially deadly against
trolls. It provides resistance to acid, electricity, fire, cold and
poison. It drains mana. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the ground on level 32 of Maze.
t) a Halberd of Aman (3d5) (+7,+7) [+4] (+3 attacks)
It can be wielded two-handed. It increases your wisdom and attack
speed by 3. It strikes at demons with holy wrath. It strikes at
undead with holy wrath. It fights against evil with holy fury. It
sustains your intelligence. It makes you completely fearless. It
allows you to see invisible monsters. It allows you to sense the
presence of evil beings. It has been blessed by the gods.
You bought it from the Weaponsmith.
u) a Heavy Crossbow of Extra Might (x6) (+11,+15)
It provides resistance to dark. It fires missiles with extra might.
You found it lying in a vault on level 50 of Moria.
v) The Wooden Boomerang of Hyaramlad (1d9) (+15,+13)
It does extra damage from acid, electricity and frost. It is a great
bane of dragons. It strikes at demons with holy wrath. It is a great
bane of undead. It is especially deadly against natural creatures.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Hill orc on level 23 of Mirkwood.
w) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
It increases your dexterity and speed by 4. It provides resistance
to acid, electricity, fire and cold. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Water troll on level 36 of Moria.
x) The Flute of Daeron (+1 to speed) (charging)
It can be activated for singing a *charming* song if it is being worn.
It increases your wisdom, charisma, stealth, speed and luck by 1.
It provides resistance to acid, electricity, fire, cold and sound.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 30 of The Sandworm lair.
[Home Inventory - Khazad-dum ]
a) a Mattock of Digging (1d8) (+15,+8) (+6)
It increases your ability to tunnel by 6. It cannot be harmed by
acid, cold, lightning or fire.
You bought it from the Black Market.
[The Mathom-house Inventory - Bree ]
a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
It provides light (radius 1) forever. It decreases your luck by 20.
It does extra damage from fire. It poisons your foes. It produces
chaotic effects. It is very sharp and make your foes bleed. It strikes
at demons with holy wrath. It fights against evil with holy fury.
It can re-curse itself. It can resist being shattered by morgul beings.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Black orc on level 63 of Dol Guldur.
b) The Demonshield of Gothmog [13,+13] (+4)
It increases your dexterity by 4. It makes you invisible. It sustains
your strength, dexterity and constitution. It provides immunity to
paralysis. It provides resistance to life draining. It allows you
to levitate. It produces a fiery sheath. It can re-curse itself.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 64 of Mordor.
c) Benetar's Death Ray Experiment
It can be activated for Ruination.
You found it in the remains of a Gnome mage on level 25 of The Old
Forest.
d) a Parchment titled ``Planar Travel Made Easy''
It can be activated for create hunger.
You found it lying on the ground on level 8 of Barrow-Downs.
e) Tenser's Mechanical Magician
It can be activated for Ruination.
You found it lying on the ground on level 8 of Barrow-Downs.
f) Jor's Compendium of Strange Behaviour
It can be activated for decreasing Charisma.
You found it in the remains of an Imp on level 25 of Maze.
g) The Ring of Power of Dwar, Dog Lord of Waw (+1 to speed)
It increases your speed by 1. It makes you invisible. It sustains
your intelligence and constitution. It makes you completely fearless.
It provides resistance to electricity, blindness, confusion and chaos.
It drains experience. It cannot be dropped while cursed. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Dwar, Dog Lord of Waw on level 69 of
Dol Guldur.
h) The Ring of Power of Ren the Unclean (+2)
It increases your dexterity by 2. It makes you invisible. It sustains
your charisma. It provides resistance to light and blindness. It
speeds your regenerative powers. It drains experience. It cannot
be dropped while cursed. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Ren the Unclean on level 70 of Dol
Guldur.
i) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
It can be wielded two-handed. It increases your constitution by 5.
It is a great bane of dragons. It is especially deadly against trolls.
It strikes at demons with holy wrath. It fights against evil with
holy fury. It provides resistance to disenchantment. It allows you
to sense the presence of dragons and demons. It drains life. It
aggravates nearby creatures. It is heavily cursed. It can re-curse
itself. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Elite uruk on level 42 of Moria.
j) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed}
It provides light (radius 1) forever. It decreases your intelligence,
dexterity and infravision by 2. It does extra damage from fire. It
is very sharp and can cut your foes. It is very sharp and make your
foes bleed. It strikes at demons with holy wrath. It is especially
deadly against natural creatures. It provides resistance to fire
and light. It allows you to sense the presence of spiders and demons.
It speeds your regenerative powers. It drains life. It aggravates
nearby creatures. It is heavily cursed. It cannot be harmed by acid,
cold, lightning or fire.
It was given to you as a reward.
|
Posted on 2.9.2003 05:47
3301. on the Ladder (of 19323)
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