The Angband Ladder: Firinohtar, RohanKnight Unbeliever by zasvid

  [ToME 2.3.0(CVS) Character Dump]

 Name  : Firinohtar             Age                 88       STR!     39       
 Sex   : Neuter                 Height              28       Int!      3      8
 Race  : Zombie RohanKnight     Weight              79       Wis!     13     14
 Class : Unbeliever             Social Class         1       DEX!     31       
 Body  : Player                                              Con!     35     36
 God   : Nobody                                              Chr!     22     23
                                                                               
 + To Melee Hit         206 Level             50    Max Hit Points      1198   
 + To Melee Damage      143 Experience  37205484    Cur Hit Points      1011   
 + To Ranged Hit        133 Max Exp     37205484    Max SP (Mana)         18   
 + To Ranged Damage      28 Exp to Adv.    *****    Cur SP (Mana)          0   
   AC                 28+75 Gold        12527324                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[135Perception  : Excellent    Blows/Round:  12        
 Bows/Throw  : Legendary[55]Searching   : Excellent    Shots/Round:  2         
 Saving Throw: Heroic       Disarming   : Very Bad     Mel.dmg/Rnd:  108d9+1716
 Stealth     : Bad          Magic Device: Bad          Infra-Vision: 170 feet  
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Serf.  You have brown           
          eyes, straight brown hair, and an average complexion.                
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 122 (6100')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Nether Realm: Level 696 (34800')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        The Void: Level 150 (7500')
        Paths of the Dead: Level 48 (2400')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 21 (1050')
        Erebor: Level 72 (3600')
        The Old Forest: Level 20 (1000')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 56 (2800')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')

 Your body was a Player.
 You were disguised as a Abomination.
 You have defeated 13121 enemies.
 You tried to destroy Melkor forever, but died in the attempt.
 Arda will be quiet, but not free from evil.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved 86 princesses.
 You saved Arda and became a famed Ruler.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 13th Quelle of the 2890th year of the third age.
 Your adventure lasted 27 days.

     Your Attributes:
You are dead, killed by Ripe Old Age in the Encircling Sea.
// ? I disagree. I was driven insane by Melkor himself.

You can teleport at will.
You can cast magic missiles.
You aggravate monsters.
Your position is very uncertain.
You are in a battle rage.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breathe without air.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are incredibly lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are surrounded with electricity.
You are surrounded by an anti-magic field.
You are surrounded by an anti-magic shell.
You are incorporeal.
You are carrying a permanent light.
You are resistant to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are immune to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
The impact of your weapon can cause earthquakes.
Your weapon drains life from your foes.
Your weapon melts your foes.
Your weapon burns your foes.
Your weapon poisons your foes.
Your weapon strikes at animals with extra force.
Your weapon strikes at evil with extra force.
Your weapon strikes at undead with holy wrath.
Your weapon is especially deadly against orcs.
Your weapon is especially deadly against trolls.
Your weapon is a great bane of dragons.
Your weapon is a great bane of demons.
Your weapon is a great bane of undeads.

Skills (points left: 0)
 - Combat                                        46.128 [0.800]
          - Weaponmastery                        50.000 [1.050]
                   . Sword-mastery               25.200 [0.400]
                   . Axe-mastery                 00.000 [0.400]
                   . Hafted-mastery              50.000 [0.400]
                   . Polearm-mastery             00.000 [0.400]
          . Archery                              03.300 [0.600]
          . Antimagic                            50.000 [0.650]
 - Sneakiness                                    06.500 [0.900]
          . Stealth                              03.400 [0.500]
          . Disarming                            02.000 [0.900]
 . Spirituality                                  01.300 [0.400]
 - Monster-lore                                  01.500 [0.500]
          . Mimicry                              01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Character Equipment]

a) The Mighty Hammer 'Grond' (E:5211122, L:43) (9d9) (+59,+37) [+10] (+5) {@w1}
        It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your charisma and ability to tunnel by 5.  It
    does extra damage from acid and fire.  It poisons your foes.  It
    drains life from your foes.  It can cause earthquakes.  It is a great
    bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It sustains your 
    charisma.  It provides resistance to acid, electricity, fire, cold and 
    poison.  It allows you to see invisible monsters.  It gives telepathic
    powers.  It produces a fiery sheath.  It produces an electric sheath.  
    It produces an anti-magic shell.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
d) The Heavy Crossbow of Eternity (x9) (+36,+28) (+5 to speed) {@w3}
    It is part of the
    trinity of the ultimate weapons.  It increases your dexterity, 
    constitution, stealth, infravision, speed and luck by 5.  It makes you
    invisible.  It sustains your strength, intelligence, wisdom, dexterity
    , constitution and charisma.  It provides immunity to electricity.  It
    provides immunity to paralysis.  It provides resistance to blindness, 
    confusion, chaos and disenchantment.  It allows you to fly.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    orcs, trolls and evil beings.  It slows your metabolism.  It reflects
    bolts and arrows.  It produces an anti-magic shell.  It fires missiles
    with extra might.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
e) The Ring of Halandun (+3 to speed) {100% off}
    It increases your constitution, speed and attack
    speed by 3.  It sustains your constitution.  It provides resistance to 
    cold, light and dark.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Rare Jewelry Shop.
f) The Ring of Phasing (+15 to speed)
    It grants you the power of 
    teleport if it is being worn.  It increases your speed and luck by 15.
    It provides immunity to nether.  It provides resistance to life
    draining.  It renders you incorporeal.  It allows you to breathe
    without air.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It drains experience.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Tik'srvzllat on level 696 of Nether Realm.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of The Cat Lord on level 62 of Mordor.
m) The Palantir of Orthanc (+2)
    It
    can be activated for clairvoyance every 100+d100 turns if it is being
    worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
n) The Rhino Hide Armour of Belvor (-1 to accuracy) [8,+10]
    
    It sustains your intelligence and constitution.  It provides immunity 
    to electricity, fire and cold.  It provides resistance to poison, 
    nether, chaos and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
o) an Elven Cloak of Stealth [4,+17] (+7 to stealth)
    It increases your 
    stealth, searching and luck by 7.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 53 of Mordor.
p) (nothing)
s) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
    It can be
    activated for rays of fear in every direction if it is being worn. It 
    decreases your intelligence, wisdom and searching by 5.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, fire, poison and 
    disenchantment.  It allows you to see invisible monsters.  It produces
    an anti-magic shell.  It drains life.  It induces random
    teleportation.  It carries an ancient foul curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 98 of Angband.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90
    turns if it is being worn. It grants you the power of magic missile if
    it is being worn.  It increases your dexterity and luck by 4.  It
    provides immunity to paralysis.  It provides resistance to acid.  It
    allows you to levitate.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
x) The Pair of Metal Shod Boots of the Machine [6,+24] (+3)
    It increases your intelligence, ability to tunnel
     and speed by 3.  It provides resistance to confusion, shards and 
    chaos.  It allows you to sense the presence of non-living things.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
z) (nothing)
{) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
    It increases your 
    searching, infravision, ability to tunnel and luck by 3.  It does
    extra damage from acid.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It allows you to sense the presence 
    of orcs and trolls.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Swamp Wyrm on level 71 of Angband.
|) The Mattock of Nain (+12,+18) (+6 to searching)
    
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  


  [Character Inventory]

a) The Hand of Vecna {!! mass geno @A7}
    It can
    be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Sorcerer on level 65 of Mordor.
b) 10 Sprigs of Athelas {100% off}
    
c) 75 Potions of Cure Insanity {@q0}
    
d) 57 Potions of Healing {@q1}
    
e) 25 Potions of *Healing* {@q4}
    
f) 10 Potions of Life {@q7}
    
g) 8 Potions of Restore Life Levels {@q3}
    
h) 12 Potions of Enlightenment {@q9}
    
i) 80 Scrolls of Teleportation {@r5}
    
j) 14 Scrolls of *Identify* {100% off}
    
k) 10 Scrolls of *Remove Curse* {100% off}
    
l) 55 Scrolls of Satisfy Hunger {@r2}
    
m) 38 Scrolls of *Destruction* {@r3}
    
n) 24 Scrolls of Genocide {@r8}
    
o) 22 Scrolls of Mass Genocide {@r9}
    
p) The Ring 'Thantum' (+22 to damage) (+1)
    It 
    increases your intelligence, dexterity, constitution and stealth by 1.
    It sustains your charisma.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to confusion.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 90 of Angband.
q) The Ring of Power 'Nenya' (+9,+9) (+2)
r) a Mouse Fur of Air [1,+12]
    It allows you
    to breathe without air.  
    You found it lying in a vault on level 71 of Angband.
s) The Small Metal Shield of Thorin [3,+25] (+4) {@w2@t1}
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to confusion, 
    sound and chaos.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in a plain of grass.
t) The Iron Helm of Knowledge [6,+20] (-6) {@w7}
    
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You bought it from the Armoury.
u) The Steel Helm of Hammerhand [6,+20] (+3) {@w7}
    It grants you the power of berserk if
    it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
v) a Vampiric Dark Sword (3d7) (+0,+0)(20%) {@w1}
    It generates an antimagic field.  It increases your hit points
     by 20%.  It drains life from your foes.  It provides resistance to 
    life draining.  
    You found it in the remains of a Dreadmaster on level 51 of Mordor.
w) a Small Metal Boomerang of the Thunderlords (3d4) (+11,+16) (+1 to searching)
{
    It
    can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your searching by 1.  It does extra damage 
    from electricity.  It is a great bane of dragons.  It fights against
    evil with holy fury.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nexus.  It allows you
    to fly.  It allows you to sense the presence of dragons.  It slows
    your metabolism.  It speeds your regenerative powers.  It induces
    random teleportation.  
    You found it in the remains of a Great Hell Wyrm on level 60 of Mordor.


  [Home Inventory - Bree ]

a) a Parchment titled ``Secrets of the Gnomish Wizards'' {hel @A9}
    
    It can be activated for high experience loss.  
    You found it in the remains of a Grand master mystic on level 57 of Mordor.
b) The Ring of Tulkas (+4)
    
    It can be activated for haste self (75+d75 turns) every 150+d150 turns
     if it is being worn. It increases your strength, dexterity, 
    constitution and speed by 4.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Lungorthin, the Balrog of White Fire on
    level 91 of Angband.
c) The Amulet of Tumothor (+2)
    It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, searching and infravision by 2.  It
    sustains your strength and intelligence.  It provides resistance to 
    fire, cold and light.  It allows you to see invisible monsters.  It
    cannot be dropped while cursed.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
d) The Amulet of Rethrath (+2 to stealth) {cursed}
    It increases your constitution, stealth, searching and 
    infravision by 2.  It provides resistance to fire, nether and chaos.  
    It induces random teleportation.  It is cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Mature black dragon on level 50 of Moria.
e) The Amulet of Erithel (+2)
    
    It increases your strength by 2.  It provides immunity to paralysis.  
    It provides resistance to acid, blindness and shards.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
f) The Necklace 'Nauglamir' (+3)
    It
    provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ungoliant, the Unlight on level 80 of
    Angband.
g) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants you the power of restore life if it is being worn.  
    It provides light (radius 1) forever.  It can be used to store a
    spell.  It increases your intelligence, wisdom and luck by 2.  It
    increases your mana capacity by 40%.  It sustains your intelligence
     and wisdom.  It provides resistance to life draining.  It allows you
    to breathe underwater.  It allows you to sense the presence of evil
    beings and good beings.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
h) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels
    every 750 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your constitution by 3.  It sustains your 
    intelligence, wisdom and constitution.  It provides resistance to life
    draining, cold, dark and nether.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gorlim, Betrayer of Barahir on level 65 of
    Mordor.
i) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides
    resistance to acid, electricity, fire, cold and dark.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 60 of Mordor.
j) a Shadow Cloak of the Bat (-7,-4) [6,+21] (+2)
    
    It increases your stealth, infravision and speed by 2.  It provides
    resistance to light and dark.  It allows you to fly.  It allows you to
    see invisible monsters.  
    It was given to you as a reward.
k) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be activated for rays of fear
    in every direction if it is being worn. It provides light (radius 1)
    forever.  It increases your strength, dexterity and constitution by 4.
    It provides resistance to acid, electricity, fire, cold, light and 
    blindness.  It allows you to see invisible monsters.  It allows you to
    sense the presence of dragons and thunderlords.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, 
    stealth and speed by 3.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 71 of Angband.
m) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your 
    strength, constitution and speed by 3.  It makes you completely
    fearless.  It provides resistance to blindness.  It allows you to
    climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 71 of Angband.
n) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the
    power of magic map if it is being worn.  It increases your searching, 
    infravision and ability to tunnel by 4.  It allows you to climb
    mountains.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 71 of Angband.
o) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded
    two-handed.  It increases your constitution by 3.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It fights against evil with holy
    fury.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Polyphemus, the Blind Cyclops on level 72
    of Angband.
p) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for frost bolt (6d8) every 7+d7 turns
     if it is being worn. It does extra damage from frost.  It provides
    resistance to cold and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Azriel, Angel of Death on level 80 of
    Angband.
q) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
r) The Quarterstaff of Olorin (2d9) (+10,+13) (+4)
    It can be activated for detection, probing and identify true
    every 1000 turns if it is being worn. It provides light (radius 1)
    forever.  It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma and searching by 4.  It does extra
    damage from fire.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It fights against evil with holy
    fury.  It provides resistance to life draining, fire and nether.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ogre on level 35 of Moria.
s) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
    It can be
    wielded two-handed.  It increases your intelligence by 3.  It does
    extra damage from fire.  It is especially deadly against natural
    creatures.  It provides resistance to fire.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Greater Balrog on level 91 of Angband.
t) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    
    It can be wielded two-handed.  It can be activated for confuse monster
    every 15 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your stealth by 2.  It does extra damage from 
    fire.  It fights against evil with holy fury.  It provides resistance 
    to fire and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Power on level 91 of
    Angband.
u) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity and constitution by 4.  It
    provides resistance to nether.  It fires missiles with extra might.  
    It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
v) The Sling of Eiglin (x2) (+14,+12) (+3)
    It provides light (radius 1) forever.  
    It increases your strength, intelligence and charisma by 3.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
w) The Bolt of Caram (1d5) (+10,+9) (+1)
    It increases your intelligence and constitution by 1.  It
    does extra damage from fire.  It drains life from your foes.  It is a
    great bane of dragons.  It strikes at demons with holy wrath.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Lokkak, the Ogre Chieftain on level 38 of
    Moria.
x) The Seeker Arrow of Gondor (10d8) (+10,+20) {100% off}
    It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It cannot be harmed by acid, cold, lightning or fire.
    
    You stole it from the Weaponsmith.


  [Home Inventory - Gondolin ]

a) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2)
    forever.  It decreases your charisma by 5.  It allows you to see
    invisible monsters.  It allows you to sense the presence of demons.  
    It slows your metabolism.  It speeds your regenerative powers.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dreadlord on level 84 of Angband.
b) The Golden Horn of the Thunderlords (6 charges) {100% off}
c) The Ring 'Amladh' (+6,+14) (+1 to stealth)
    It 
    increases your intelligence, constitution and stealth by 1.  It makes
    you completely fearless.  It provides resistance to blindness.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Jewelry Shop.
d) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing
    (500) every 200+d100 turns if it is being worn. It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma, 
    speed and luck by 1.  It sustains your strength, wisdom, constitution
     and charisma.  It provides immunity to fire.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to nether.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
e) The Ring of Durin (+2)
    It grants you the
    power of midas touch if it is being worn.  It increases your strength, 
    constitution and charisma by 2.  It sustains your strength, 
    constitution and charisma.  It provides resistance to life draining, 
    acid, cold, dark, nether and chaos.  It allows you to sense the
    presence of evil beings.  It drains experience.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
f) The Amulet called 'Inner Eye' (+4 to infravision)
    It increases your infravision by 4.  It sustains your 
    strength, wisdom and charisma.  It provides resistance to fire.  It
    gives telepathic powers.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
g) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15)
    every 10+d10 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your searching and luck by 4.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sangahyando of Umbar on level 36 of Heart
    of the Earth.
h) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your speed and luck by 3.  It provides resistance to life draining, 
    light, dark and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord in a plain of grass.
i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
j) The Partial Plate Armour of Elebril (-1 to accuracy) [22,+9] {cursed}
    It provides immunity to acid and 
    electricity.  It provides resistance to disenchantment.  It is heavily
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord in a plain of grass.
k) The Full Plate Armour of Ruindi (-3 to accuracy) [25,+12]
    
    It sustains your wisdom and charisma.  It provides immunity to acid.  
    It provides resistance to life draining and acid.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord in a plain of grass.
l) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
    
    It can be activated for heal (777), curing and heroism every 300 turns
     if it is being worn. It increases your intelligence, wisdom and 
    stealth by 4.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 90 of
    Angband.
m) The Adamantite Plate Mail 'Ulimari' (-71,-47) [40,+12](40%)
    It increases your hit points by 40%.  It sustains your wisdom, 
    dexterity and constitution.  It provides resistance to life draining, 
    fire, poison, light and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Bile Demon on level 85 of Angband.
n) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    It 
    increases your intelligence, constitution and charisma by 5.  It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    cold, blindness, confusion and nexus.  It allows you to sense the
    presence of thunderlords.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It drains mana.  It aggravates nearby creatures.  It
    is heavily cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 88 of
    Angband.
o) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk strength every 50+d50 turns if
    it is being worn. It increases your strength and constitution by 2.  
    It sustains your strength and constitution.  It makes you completely
    fearless.  It provides resistance to poison and blindness.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
p) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, 
    cold, light, dark and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Mature gold dragon on level 56 of Mordor.
q) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    
    It can be activated for analyze monster every 500+d200 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
r) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  
    It provides immunity to paralysis.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 27 of The Sandworm lair.
s) The Main Gauche of Azaghal (2d5) (+12,+14)
    It
    is a great bane of dragons.  It provides immunity to fire.  It makes
    you completely fearless.  It allows you to sense the presence of 
    dragons.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
t) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
u) The Katana of Duiryon (3d4) (+3,+14) (+4)
    
    It can be wielded two-handed.  It increases your wisdom, dexterity and 
    charisma by 4.  It poisons your foes.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It is especially
    deadly against giants.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord in a plain of grass.
v) The Executioner's Sword of Carammor (4d5) (+16,+15) (+1 attack)
    
    It must be wielded two-handed.  It increases your wisdom and attack
    speed by 1.  It does extra damage from fire.  It is very sharp and can
    cut your foes.  It is very sharp and can make your foes bleed.  It is
    a great bane of demons.  It strikes at undead with holy wrath.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon in the town of
    Gondolin .
w) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    It can be wielded two-handed.  It increases your searching, 
    infravision and ability to tunnel by 10.  It is especially deadly
    against giants.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire and cold.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .


  [Home Inventory - Minas Anor ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases 
    your luck by 20.  It does extra damage from fire.  It poisons your foes
    .  It produces chaotic effects.  It is very sharp and can make your
    foes bleed.  It strikes at demons with holy wrath.  It fights against
    evil with holy fury.  It can re-curse itself.  It can resist being
    shattered by morgul beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Sorcerer on level 62 of Mordor.
b) The Crumpled Scroll of Mass Resurrection
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Grand master mystic on level 57 of Mordor.
c) The Ring 'Galad' (+3)
    
    It increases your wisdom by 3.  It provides resistance to acid, dark, 
    nether and nexus.  It aggravates nearby creatures.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
d) The Ring of Echor (+2 to stealth)
    It increases your stealth by 2.  It provides
    resistance to electricity and shards.  It allows you to levitate.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
e) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Demilich on level 48 of Mordor.
f) The Ring of Flare (+3)
    It can
    be activated for dimension door every 100 turns if it is being worn. 
    It grants you the power of swap position if it is being worn.  It 
    increases your strength, constitution, charisma and searching by 3.  
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 60 of Mordor.
g) The Ring 'Glorlach' (+3)
    
    It increases your strength, intelligence, charisma and stealth by 3.  
    It makes you invisible.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You bought it from the Jewelry Shop.
h) The Star of Elendil (+1)
    It can be activated for light (dam
    2d15) & map area every 50+d50 turns if it is being worn. It grants you
    the power of detect curses if it is being worn.  It provides light
    (radius 4) forever.  It increases your speed by 1.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 48 of Mordor.
i) The Phial of Undeath (-5) {cursed}
    It can
    be activated for ruination every 10+d10 turns if it is being worn. It
    provides light (radius 5) forever.  It decreases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
    It allows you to breathe without air.  It allows you to sense the
    presence of undead.  It is cursed.  It carries an ancient morgothian
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
j) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
k) The Full Plate Armour of Isildur [25,+25] (+1)
    It 
    increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
l) The Robe of Great Luck [-30,+1] (+60)
    It increases your luck by 60
    .  It provides immunity to paralysis.  It drains mana and life.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Gelugon on level 66 of Mordor.
m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It 
    increases your dexterity and speed by 3.  It provides resistance to 
    acid, light and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
n) The Cloak of Thorongil [1,+10] {princess}
    It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Armoury.
o) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence
    , wisdom, dexterity, constitution and charisma.  It provides
    resistance to acid, electricity, fire, cold and blindness.  It allows
    you to sense the presence of evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Bronze Thunderlord on level 59 of Mordor.
p) The Set of Leather Gloves 'Cammithrim' [1,+10]
    
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
q) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated
    for frost ball (48) every 5+d5 turns if it is being worn. It increases 
    your dexterity, speed and attack speed by 2.  It does extra damage 
    from frost.  It poisons your foes.  It provides resistance to cold.  
    It allows you to see invisible monsters.  It slows your metabolism.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
r) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4)
    It can
    be activated for ball of lightning (100) every 500 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom and dexterity by 4.  It does extra damage from electricity and 
    frost.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It is a
    great bane of undead.  It provides immunity to paralysis.  It provides
    resistance to electricity, cold and light.  It slows your metabolism.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 71 of Angband.
s) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your 
    intelligence, wisdom, dexterity and speed by 1.  It provides
    resistance to electricity, fire and cold.  It slows your metabolism.  
    It fires missiles with extra might.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 71 of Angband.
t) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your 
    dexterity and luck by 2.  It provides immunity to paralysis.  It
    allows you to sense the presence of dragons.  It fires missiles with
    extra might.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 60 of Mordor.
u) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Storm giant on level 31 of Mirkwood.
v) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
    
    It increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
w) The Horn of Rohan (+2)
    It can be activated for 
    heroism, berserker, haste every 250 turns if it is being worn. It 
    increases your wisdom and charisma by 2.  It allows you to sense the
    presence of dragons.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 46 of Mordor.


  [Home Inventory - Lothlorien ]

a) The Jester's Cap of Insanity {!! @A0 cure hunger}
    It can be
    activated for satisfy hunger.  
    You found it in the remains of a Dreadlord on level 90 of Angband.
b) Jor's Buckler of Missile Attraction {!! @A8}
    It
    can be activated for light absorption.  
    You bought it from the Magic shop.
c) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, 
    constitution, stealth and speed by 4.  It provides immunity to fire.  
    It provides resistance to acid, electricity, cold and nexus.  It
    allows you to fly.  It allows you to sense the presence of 
    thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
d) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75)
    every 75+d75 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your wisdom, charisma, searching and luck by 5.
    It sustains your wisdom, dexterity and charisma.  It provides
    resistance to acid, electricity, dark and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 122 of
    Angband.
e) a Golden Crown of Seeing [0,+11] (+2 to searching)
    It increases your searching by 2.  It provides resistance to 
    blindness.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It cannot be harmed by acid.  
f) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light
    (radius 1) forever.  It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma and infravision by 125.  It provides
    resistance to acid, electricity, fire, cold, poison, light, dark, 
    confusion, nether and nexus.  It allows you to see invisible monsters.
    It gives telepathic powers.  It is permanently cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 122 of
    Angband.
g) The Long Sword 'Vorpal Blade' (5d5) (+0,+0) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is
    very sharp and can cut your foes.  It is very sharp and can make your
    foes bleed.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 122 of
    Angband.
h) The Dark Sword 'Mormegil' (E:8448391, L:47) (6d7) (+32,+11) [-20] (+5 to
speed)
    It provides light (radius 1) forever.  It generates an
    antimagic field.  It increases your speed and attack speed by 5.  It
    does extra damage from fire and frost.  It is especially deadly
    against dragons.  It strikes at demons with holy wrath.  It strikes at
    undead with holy wrath.  It is especially deadly against natural
    creatures.  It makes you invisible.  It provides immunity to fire.  It
    makes you completely fearless.  It provides resistance to acid, 
    electricity, fire, chaos and disenchantment.  It allows you to sense
    the presence of giants.  It slows your metabolism.  It produces a
    fiery sheath.  It drains mana, life and experience.  It induces random
    teleportation.  It aggravates nearby creatures.  It carries an ancient
    foul curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) a Dark Sword of Gondolin (3d7) (+16,+18) (+2)
    It provides light
    (radius 1) forever.  It generates an antimagic field.  It increases 
    your strength and constitution by 2.  It is especially deadly against
    dragons.  It is especially deadly against trolls.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to life draining, dark and shards.  It allows you
    to see invisible monsters.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid.  It cannot be harmed by
    fire.  
    You found it in the remains of a Great Hell Wyrm on level 60 of Mordor.
j) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5)
    
    It can be wielded two-handed.  It can be activated for destruction
    every 200+d200 turns if it is being worn. It increases your strength, 
    infravision and ability to tunnel by 5.  It does extra damage from 
    electricity.  It poisons your foes.  It is a great bane of dragons.  
    It is especially deadly against natural creatures.  It provides
    resistance to blindness, sound and nexus.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Cave troll Chieftain on level 98 of
    Angband.
k) The Sling of Fingwinur (x5) (+14,+25) (+3 to speed)
    It provides light (radius 1) forever.  It increases your 
    strength, intelligence, wisdom, constitution, charisma and speed by 3.
    It fires missiles with extra might.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 95 of
    Angband.
l) The Heavy Crossbow of Erdholf (x4) (+10,+10) (+3 to speed)
    It provides light (radius 1) forever.  It increases your 
    strength, intelligence, charisma and speed by 3.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
m) The Seeker Bolt 'Heart's Blood' (8d5) (+15,+20) (+5% of critical hits)
    
    It increases your ability to score critical hits by 5.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 99 of Angband.
n) The Seeker Arrow of Bard (8d4) (+20,+15)
    
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 122 of
    Angband.
o) Glaurung, Father of the Dragons's corpse
p) Shadowfax, steed of Gandalf's corpse


  [The Mathom-house Inventory - Bree ]

a) Bolg, Son of Azog's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Bolg, Son of Azog on level 35 of Moria.



Posted on 3.9.2003 18:38
Last updated on 22.8.2004 15:40

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654. on the Ladder (of 19092)
280. on the ToME Ladder (of 3155)
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On 3.9.2003 18:38 felagund@poczta.fm wrote:
Damn the fates. Next time I'll turn them off!

On 21.8.2004 18:18 felagund@poczta.fm wrote:
looking for Nazgul before trying the Void.

On 22.8.2004 15:40 felagund@poczta.fm wrote:
I slipped through the Void (which wasn't that hard) and Nether Realm (which was THAT hard), killed Tikki - she was unimpressively wimpy.Then I grew overconfident in fighting Melkor - two rounds and Dead Warrior was dead for good. If not for sanity blasting I think I could smash him. Oh, well, better be more careful next time.

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813th in ToME (2.1.2) by <chudus@go2.pl> (95%)

Gliratlan, L50 RohanKnight Unbeliever winner
814th in ToME (2.1.2) by <chudus@go2.pl> (95%)

Sheam, L50 RohanKnight Unbeliever
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Rodan, L50 RohanKnight Unbeliever
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Leroy Brown, L50 RohanKnight Unbeliever winner
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Kullervo, L50 RohanKnight Unbeliever
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Alendab, L50 RohanKnight Unbeliever
614th in ToME (2.2.7) by <orfax9@yahoo.com.au> (95%)

Glieg, L50 RohanKnight Unbeliever winner
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Sheam, L50 RohanKnight Unbeliever
878th in ToME (2.2.5) by <swissmercenary@shaw.ca> (95%)

Abrasax, L50 RohanKnight Unbeliever winner
53rd in ToME (2.3.1) by <roblt97@hotmail.com> (95%)



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