The Angband Ladder: Afaygan, Human Mindcrafter by <half-orc@nikai.net>

  [ToME 2.2.7 Character Dump]

 Name  : Afaygan                Age                 17       STR!     37       
 Sex   : Female                 Height              67       INT!     32       
 Race  : Human LostSoul         Weight             133       WIS!     40       
 Class : Mindcrafter            Social Class        74       DEX!     40       
 Body  : Player                                              CON!     38       
 God   : Eru Iluvatar                                        CHR!     40       
                                                                               
 + To Melee Hit          93 Level             50    Max Hit Points      1129   
 + To Melee Damage       61 Experience  28524856    Cur Hit Points       -93   
 + To Ranged Hit         71 Max Exp     28524856    Max SP (Mana)        441   
 + To Ranged Damage       0 Exp to Adv.    *****    Cur SP (Mana)         48   
   AC                26+184 Gold        15254077    Piety              58702   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[37]Perception  : Superb       Blows/Round:  8         
 Bows/Throw  : Legendary[10]Searching   : Superb       Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Very Good    Mel.dmg/Rnd:  32d5+488  
 Stealth     : Superb       Magic Device: Superb       Infra-Vision: 0 feet    
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Landed Knight.  You             
          are a credit to the family.  You have dark brown eyes,               
          straight black hair, and an average complexion.                      
                                                                               


  [Miscellaneous information]

 Cth monsters:         ON
 Z-like monsters:      ON
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 80 (4000')
        Barrow-Downs: Level 10 (500')
        Halls of Mandos: Level 98 (4900')
        Cirith Ungol: Level 30 (1500')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 26 (1300')
        Orc Cave: Level 22 (1100')
        Erebor: Level 64 (3200')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 67 (3350')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        A lost temple: Level 30 (1500')

 Your body was a Player.
 You have defeated 32274 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 80 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 5th Quelle of the 2890th year of the third age.
 Your adventure lasted 19 days.

     Your Attributes:
You are dead, killed by a Dracolich on level 80 of Angband.
You can feel the danger of evil magic.
You can cast magic missiles.
You cannot see.
You are in a battle rage.
You are protected by a mystic shield.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are very lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You resist poison exceptionally well.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your constitution is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon has been blessed by the gods.
Your weapon freezes your foes.
Your weapon strikes at evil with extra force.
Your weapon strikes at undead with holy wrath.
Your weapon is especially deadly against trolls.
Your weapon is a great bane of demons.

Skills (points left: 6)
 - Combat                                        21.250 [0.700]
          . Weaponmastery                        39.500 [0.700]
 . Sneakiness                                    01.000 [1.100]
 - Magic                                         25.282 [0.900]
          . Magic-Device                         18.250 [1.150]
          . Spell-power                          30.000 [0.600]
          . Conveyance                           36.700 [0.500]
          . Necromancy                           00.000 [0.400]
          . Thaumaturgy                          03.200 [0.500]
 - Spirituality                                  08.100 [1.000]
          . Prayer                               50.000 [0.900]
          . Mindcraft                            50.000 [0.900]
 - Monster-lore                                  01.500 [0.500]
          . Summoning                            01.000 [0.300]

Abilities
 * Perfect casting
 * Spread blows


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
        It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 75 of
    Angband.
d) The Horn of Helm (+2)
    It can be activated for sound ball (300) every 300 turns if it
    is being worn. It increases your strength and constitution by 2.  It
    provides immunity to cold.  It makes you completely fearless.  It
    provides resistance to nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
e) The Ring 'Telenor' (+3 attacks)
    It increases your wisdom, dexterity, stealth, 
    searching and attack speed by 3.  It provides immunity to paralysis.  
    It provides resistance to cold, sound and shards.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 48 of Paths of the Dead.
f) a Ring of Speed (+18)
    It 
    increases your speed by 18.  
    You found it in the remains of a Great Wyrm of Law on level 78 of Angband.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Perplexity on level 66 of
    Mordor.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    speed and luck by 3.  It provides resistance to life draining, light, 
    dark and chaos.  It allows you to see invisible monsters.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Blue Thunderlord in a shallow water area.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Elven Cloak 'Serenar' [4,+20] (+3 to stealth)
    It increases your stealth, searching and 
    luck by 3.  It provides immunity to electricity.  It provides
    resistance to cold, nether and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Black Market.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to sound, nexus and 
    chaos.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Agent of the black market on level 76 of
    Halls of Mandos.
s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20)
    every 20+d50 turns if it is being worn. It increases your intelligence
    , dexterity, charisma, searching and spell power by 3.  It provides
    resistance to acid, fire, shards and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 64 of Dol Guldur.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It slows your metabolism.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Uruk Shaman on level 63 of Mordor.
x) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It
    can be activated for remove fear and cure poison every 5 turns if it
    is being worn. It increases your dexterity and charisma by 5.  It
    sustains your constitution and charisma.  It provides immunity to
    paralysis.  It provides resistance to confusion, nether and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 65 of Dol Guldur.
z) (nothing)
{) 4 Bolts 'Haramdant' (1d5) (+13,+13) (+1 attack)
    It provides
    light (radius 1) forever.  It increases your dexterity and attack speed
     by 1.  It does extra damage from electricity.  It produces chaotic
    effects.  It is a great bane of dragons.  It is especially deadly
    against giants.  It strikes at demons with holy wrath.  It cannot be
    harmed by acid, cold, lightning or fire.  
|) an Orcish Pick of Digging (+10,+9) (+7) {!d!k!t!v@w2}
    It increases your ability to
    tunnel by 7.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Spectral tyrannosaur on level 58 of The
    Sacred Land Of Mountains.


  [Character Inventory]

a) 2 Fireproof Tomes of Translocation {!d!k!v@b1@m1}
    It cannot be harmed by fire.  
    You found it in the remains of a Great unclean one on level 47 of Mordor.
b) 2 Fireproof Tomes of the Mind {!d!k!v@b2@m2}
    
    It cannot be harmed by fire.  
    You found it lying on the ground on level 64 of Halls of Mandos.
c) 2 Fireproof Holy Tomes of Eru Iluvatar {!d!k!v@b3@m3}
    It
    cannot be harmed by fire.  
d) The Tome of Afaygan {!d!k!v@b4@m4}
    It cannot be harmed by acid, cold,
    lightning or fire.  
e) Boccob's Magical Mish-mash {!d!k!v@A1 heal 700}
    It can be activated for heal 700 hit points every
    250 turns.  
    You found it in the remains of an Oriental vampire on level 45 of Moria.
f) Pytar's Portable Pandemonium {restore stats & life levels}
    
    It can be activated for restore stats and life levels every 750 turns.
    
    You found it lying on the ground on level 1 of Barrow-Downs.
g) 50 Pints of Fine Wine
    
h) 14 Potions of Cure Insanity
    
i) 16 Potions of Cure Critical Wounds
    
j) 12 Potions of Healing
    
k) 2 Potions of *Healing*
    
l) 3 Rings of Speed (+9)
    It 
    increases your speed by 9.  
    You found it in the remains of a Great Wyrm of Balance on level 80 of
    Angband.
m) 2 Rings of Extra Attacks (+2 attacks)
    It increases your attack speed by 2.  
    You found it in the remains of an Ancient multi-hued dragon on level 80 of
    Angband.
n) Multi-Hued Dragon Scale Mail (-2 to accuracy) [30,+15]
    It can be activated for breathe multi-hued (250) every 60+d60
    turns if it is being worn. It provides resistance to acid, electricity
    , fire, cold and poison.  It allows you to fly.  It cannot be harmed
    by acid, cold, lightning or fire.  
o) Mithril Plate Mail of Immunity (-3 to accuracy) [35,+17]
    It provides immunity to electricity
    .  It cannot be harmed by acid.  It cannot be harmed by electricity.  
    You found it in the remains of an Ancient multi-hued dragon on level 80 of
    Angband.
p) Elven Adamantite Plate Mail (-4 to accuracy) [40,+20] (+3 to stealth)
    It increases your stealth by 3.  It provides resistance to 
    acid, electricity, fire, cold and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 80 of
    Angband.
q) a Frozen Pike of Aman (2d5) (+17,+19) [+2] (+2 attacks)
    It can be wielded two-handed.  It increases your wisdom and 
    attack speed by 2.  It does extra damage from frost.  It strikes at
    demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It sustains your intelligence.  
    It makes you completely fearless.  It provides resistance to cold.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of evil beings.  It has been blessed by the gods.  It cannot
    be harmed by cold.  
    You found it in the remains of a Great Wyrm of Balance on level 80 of
    Angband.
r) a Mace of Spinning (2d4) (+11,+24) (+2)
    It can be wielded two-handed.  It can be activated for 
    spinning around every 50+d25 turns if it is being worn. It increases 
    your strength and dexterity by 2.  It is very sharp and can cut your
    foes.  
s) a War Hammer (*Defender*) (3d3) (+10,+3) [+16] (+1 to stealth)
    It can be wielded two-handed.  It increases your wisdom, 
    dexterity, constitution and stealth by 1.  It sustains your 
    intelligence and wisdom.  It provides immunity to paralysis.  It
    provides resistance to life draining, acid, electricity, fire, cold, 
    poison, sound, shards and chaos.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 80 of
    Angband.
t) a Mace of Disruption of *Slay Dragon* (5d8) (+18,+8) (+1)
    It must be wielded two-handed.  It increases your constitution
     by 1.  It is a great bane of dragons.  It strikes at undead with holy
    wrath.  It makes you completely fearless.  It provides resistance to 
    electricity and cold.  It allows you to sense the presence of dragons.
    
    You found it in the remains of a Sky Drake on level 80 of Angband.
u) 29 Silver Arrows of Lightning (3d4) (+7,+10)
    It
    does extra damage from electricity.  It fights against evil with holy
    fury.  It cannot be harmed by acid.  It cannot be harmed by
    electricity.  It cannot be harmed by fire.  
    You found it in the remains of an Ancient green dragon on level 80 of
    Angband.
v) a Blessed Metal Boomerang of *Slay Dragon* (4d5) (+8,+12) (+2)
    It provides light (radius 1) forever.  It increases your 
    wisdom and constitution by 2.  It is a great bane of dragons.  It
    makes you completely fearless.  It provides resistance to fire and 
    cold.  It allows you to sense the presence of dragons and good beings.
    It has been blessed by the gods.  
    You found it in the remains of an Ancient multi-hued dragon on level 80 of
    Angband.
w) The Mage Staff of Falmacir (1d4) (+11,+11) [+2](100%) (+5) {!d!k!t!v@w1}
    It can be wielded two-handed.  It can be used to store a
    spell.  It increases your spell power by 5.  It increases your mana
    capacity by 100%.  It sustains your intelligence.  It provides
    resistance to blindness and confusion.  It allows you to fly.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Demilich on level 47 of Mordor.


  [Home Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It
    provides light (radius 1) forever.  It decreases your luck by 20.  It
    does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Marilith on level 42 of Mordor.
b) Valdarbon's Automatic Alchemist {summon pet}
    It can
    be activated for summon pet.  
    You found it in the remains of a Snaga on level 50 of Moria.
c) a Wand of Thunderstorm[3|36] (10 charges)
d) a Wand of Slow Monster[11|32] (9 charges)
e) The Wand of Digging of Thrain (18 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
f) a Ring of Critical Hits (+7% of critical hits)
g) an Indestructible Amulet of Doom [+7] (+8)
h) The Amulet of Carlammas (+2)
    It can be activated for protect evil (dur level*3 + d25)
    every 225+d225 turns if it is being worn. It increases your 
    constitution by 2.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 40 of Moria.
i) The Amulet of Ingwe (+3)
    
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Brown Thunderlord in a shallow water area.
j) The Necklace 'Nauglamir' (+3)
    
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 75 of
    Angband.
k) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your searching and luck by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Tom the Stone Troll in the town of Bree .
l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, dark and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
m) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated
    for restore life levels every 450 turns if it is being worn. It can be
    used to store a spell.  It increases your intelligence, wisdom, 
    charisma, stealth, speed and luck by 2.  It makes you invisible.  It
    provides resistance to acid, fire, cold and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) The Large Metal Shield of Finur [5,+14]
    It sustains your 
    strength, intelligence, dexterity and constitution.  It provides
    immunity to cold.  It provides resistance to life draining, light, 
    confusion and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 75 of
    Angband.
o) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze monster every 500+d200 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your intelligence, dexterity, charisma, searching and speed
     by 3.  It provides immunity to paralysis.  It provides resistance to 
    cold, light, dark, blindness, sound and shards.  It allows you to see
    invisible monsters.  It drains mana.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 75 of
    Angband.
p) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2)
    It can be activated for mass genocide every 1000 turns if it
    is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution and charisma by 2.  It does extra damage from 
    frost.  It is especially deadly against orcs.  It is a great bane of
    demons.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It provides immunity to cold.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It allows you
    to sense the presence of non-living things.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bloodletter of Khorne on level 63 of Dol
    Guldur.
q) a Vampiric Executioner's Sword of Gondolin (4d5) (+13,+22)(40%) (+2)
    It must be wielded two-handed.  It provides light (radius 1)
    forever.  It increases your strength, dexterity and constitution by 2.
    It increases your hit points by 40%.  It drains life from your foes.  
    It is especially deadly against dragons.  It is especially deadly
    against trolls.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , dark and chaos.  It allows you to see invisible monsters.  It allows
    you to sense the presence of evil beings.  It cannot be harmed by
    acid.  It cannot be harmed by fire.  
    You found it in the remains of Mephistopheles, Lord of Hell on level 76 of
    Angband.
r) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
    It can be wielded two-handed.  It can be activated for drain
    life (90) every 70 turns if it is being worn. It increases your wisdom
     and infravision by 4.  It does extra damage from frost.  It is
    especially deadly against orcs.  It provides resistance to cold, light
     and chaos.  It allows you to sense the presence of orcs, trolls and 
    giants.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Black knight on level 55 of Paths of the
    Dead.
s) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
t) 6 Bolts of Heluth (1d5) (+12,+9) (+3)
    It provides light (radius 1) forever.  It increases your 
    constitution by 3.  It does extra damage from frost.  It is especially
    deadly against orcs.  It strikes at demons with holy wrath.  It is a
    great bane of undead.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
u) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity
     and speed by 4.  It provides resistance to acid, electricity, fire
     and cold.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater mummy on level 63 of Paths of the
    Dead.
v) The Horn of Boromir (+3)
    It can be activated for mass human summoning every 1000 turns if
    it is being worn. It increases your strength and constitution by 3.  
    It makes you completely fearless.  It provides resistance to fire.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Barbazu on level 63 of Paths of the Dead.
w) Climbing Set {!d!k!t!v@w2}
    
    It allows you to climb mountains.  
x) The Mage Staff of Coimrog (1d4) (+0,+8) [+2](20%)
    It can be wielded two-handed.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your mana capacity by 20%.  It sustains your intelligence
    .  It provides resistance to confusion.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Spectral tyrannosaur on level 46 of Moria.


  [Home Inventory - Gondolin ]

a) Raal's Black Candle {summon pet}
    
    It can be activated for summon pet.  
    You found it lying on the ground on level 29 of A lost temple.
b) 14 Potions of Invisibility
    
c) 15 Potions of Detonations
    
d) 47 Potions of Healing
    
e) 28 Potions of *Healing*
    
f) 8 Potions of Life
    
g) 60 Potions of Restore Mana
    
h) a Potion of Invulnerability
    
i) 12 Scrolls of Reset Recall
    
j) 12 Scrolls of Protection from Evil
    
k) a Wand of Demon Blade[13|32] of Plenty (17 charges)
l) The Ring of Power of Ji Indur Dawndeath (+1 to speed)
    It 
    increases your intelligence, wisdom, speed, attack speed and ability
    to score critical hits by 1.  It makes you invisible.  It sustains 
    your intelligence and dexterity.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ji Indur Dawndeath on level 64 of Erebor.
m) The Ring of Power of Ren the Unclean (+1 to speed)
    
    It increases your dexterity, stealth, speed, attack speed and ability
    to score critical hits by 1.  It makes you invisible.  It sustains 
    your dexterity.  It provides resistance to acid and disenchantment.  
    It allows you to levitate.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ren the Unclean on level 76 of Angband.
n) The Ring of Power of Ren the Unclean (+1 attack)
    
    It increases your strength, attack speed and ability to score critical
    hits by 1.  It makes you invisible.  It sustains your charisma.  It
    provides resistance to nether.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ren the Unclean on level 62 of Paths of the
    Dead.
o) The Ring of Armilmori (+3)
    It increases your strength and speed by 3.  It makes you
    invisible.  It sustains your dexterity.  It provides resistance to 
    blindness, confusion, nether and disenchantment.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Magic shop.
p) The Augmented Chain Mail of Turievas (-2 to accuracy) [16,+10]
    It sustains your wisdom.  It
    provides immunity to acid, electricity and fire.  It makes you
    completely fearless.  It provides resistance to light, dark, confusion
    , shards, nether and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ice troll on level 32 of Moria.
q) The Hard Leather Armour of Himring [6,+15] (charging) {prot evil}
    It
    can be activated for protect evil (dur level*3 + d25) every 225+d225
    turns if it is being worn. It provides resistance to poison, nether
     and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature red dragon on level 67 of Dol
    Guldur.
r) The Small Metal Shield of Nelen [3,+10]
    It sustains your intelligence, wisdom and charisma.  It
    provides immunity to electricity and fire.  It provides resistance to 
    acid.  It reflects bolts and arrows.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 76 of Angband.
s) The Dagger 'Nimthanc' (E:984744, L:35) (1d4) (+36,+17) (+4)
    
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It increases your dexterity by 4.  It does extra damage 
    from fire and frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It makes you invisible.  It
    provides resistance to cold, poison and sound.  It allows you to sense
    the presence of trolls and giants.  It produces an electric sheath.  
    It drains experience.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Forest troll Chieftain on level 42 of
    Moria.
t) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your strength, dexterity and constitution by 4.  It
    does extra damage from frost.  It is especially deadly against
    dragons.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It sustains 
    your strength and constitution.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to life
    draining, cold, nether and chaos.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 40 of Moria.
u) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated
    for ball of fire (72) every 400 turns if it is being worn. It provides
    light (radius 1) forever.  It increases your strength, dexterity and 
    luck by 4.  It does extra damage from fire.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It fights
    against evil with holy fury.  It sustains your dexterity.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to fire and disenchantment.  It allows you to see invisible
    monsters.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
v) The Dark Sword 'Mormegil' (E:3189095, L:41) (6d7) (+39,+19) [-20] (+5 to
speed)
    It generates an antimagic field.  It 
    increases your constitution, ability to tunnel, speed and attack speed
     by 5.  It does extra damage from electricity and fire.  It is
    especially deadly against dragons.  It fights against evil with holy
    fury.  It makes you invisible.  It sustains your strength.  It
    provides immunity to fire.  It makes you completely fearless.  It
    provides resistance to fire, cold, chaos and disenchantment.  It
    allows you to sense the presence of trolls.  It slows your metabolism.
    It drains mana, life and experience.  It induces random teleportation.
    It aggravates nearby creatures.  It carries an ancient foul curse.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 33 of Moria.
w) The Sling of the Thain (x6) (+15,+15) (+4)
    It 
    increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Mephistopheles, Lord of Hell on level 76 of
    Angband.
x) The Heavy Crossbow of Loegor (x6) (+12,+30) (+2 to speed)
    It provides light (radius 1) forever.  It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    speed by 2.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Cyberdemon on level 77 of Angband.


  [Home Inventory - Minas Anor ]

a) The Demonblade 'Agungron' (4d6) (+10,+11) (+4)
    It 
    increases your wisdom, dexterity, constitution and charisma by 4.  It
    does extra damage from acid and frost.  It produces chaotic effects.  
    It drains life from your foes.  It strikes at demons with holy wrath.  
    It strikes at undead with holy wrath.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 22 of Orc Cave.
b) The Demonshield of Gothmog [13,+13] (+4)
    It increases 
    your dexterity by 4.  It makes you invisible.  It sustains your 
    strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    levitate.  It produces a fiery sheath.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 66 of Dol Guldur.
c) a Golden Rod of the Istari of Disarming (250/250)
    It can hold
    more mana.  It can cast spells for a lesser mana cost.  It can cast
    spells faster.  It regenerates its mana faster.  
    You bought it from the Black Market.
d) a Golden Rod of the Istari of Nothing (250/250)
e) The Golden Horn of the Thunderlords (5 charges) {100% off}
f) The Double Ring Mail of Ohtanas (-2 to accuracy) [15,+10]
    It provides immunity to 
    electricity, fire and cold.  It provides resistance to fire, sound, 
    shards and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors
    and traps every 10 turns if it is being worn. It increases your 
    intelligence, wisdom and constitution by 3.  It provides resistance to 
    acid, poison, confusion and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
h) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity
     and speed by 2.  It makes you completely fearless.  It provides
    resistance to acid, electricity, fire, cold, confusion and sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave orc on level 39 of Moria.
i) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can
    be activated for genocide every 500 turns if it is being worn. It 
    increases your strength and charisma by 4.  It makes you completely
    fearless.  It provides resistance to acid, electricity, fire, cold, 
    dark and disenchantment.  It allows you to sense the presence of orcs.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) a Spider Web of Air [1,+10]
k) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
    It can be activated for rays of fear
    in every direction if it is being worn. It decreases your intelligence
    , wisdom and searching by 5.  It provides immunity to cold.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid, fire, poison and disenchantment.  It
    allows you to see invisible monsters.  It produces an anti-magic
    shell.  It drains life.  It induces random teleportation.  It carries
    an ancient foul curse.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ogrillon Priest on level 35 of Moria.
l) The Steel Helm 'Lebohaum' [20,+80]
m) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Novice ranger on level 78 of Halls of
    Mandos.
n) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 54 of Halls of Mandos.
o) a Vampiric Dagger of *Slay Evil* (1d4) (+10,+10)(0%) (+0)
    It 
    decreases your wisdom by 0.  It decreases your hit points by 0%.  It
    drains life from your foes.  It fights against evil with holy fury.  
    It makes you completely fearless.  It provides resistance to life
    draining.  It allows you to see invisible monsters.  It allows you to
    sense the presence of evil beings.  It has been blessed by the gods.  
    You found it in the remains of a Great crystal drake on level 69 of Dol
    Guldur.
p) a Vampiric Scimitar of *Slay Evil* (2d5) (+10,+10)(0%) (+0)
    It decreases your wisdom by 0.  It decreases your hit points by 
    0%.  It drains life from your foes.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to life draining.  It allows you to
    sense the presence of evil beings.  It has been blessed by the gods.  
    You found it in the remains of an Algroth on level 40 of Moria.
q) The Dark Sword of Estelmang (3d7) (+11,+17) (+3 attacks)
    It
    generates an antimagic field.  It increases your strength, 
    intelligence and attack speed by 3.  It does extra damage from 
    electricity.  It is very sharp and can make your foes bleed.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It is a great bane of undead.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 50 of Paths of the Dead.
r) The Glaive of Pain (E:278139, L:31) (9d6) (+34,+38) (+1 to infravision)
    It
    can be wielded two-handed.  It increases your infravision by 1.  It
    sustains your charisma.  It provides resistance to electricity.  It
    slows your metabolism.  It drains mana.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 52 of Mordor.
s) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Zephyr Lord on level 43 of Mordor.
t) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5)
    It
    can be wielded two-handed.  It can be activated for destruction every
    200+d200 turns if it is being worn. It increases your strength, 
    infravision and ability to tunnel by 5.  It does extra damage from 
    electricity.  It poisons your foes.  It is a great bane of dragons.  
    It is especially deadly against natural creatures.  It provides
    resistance to blindness, sound and nexus.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Frost giant on level 40 of Moria.
u) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4)
    It
    must be wielded two-handed.  It increases your strength and 
    constitution by 4.  It does extra damage from electricity and fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against natural creatures.  It makes
    you completely fearless.  It provides resistance to electricity, fire
     and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 70 of Angband.
v) The Two-Handed Flail of Dualdil (3d6) (+16,+10) (+3 attacks)
    
    It must be wielded two-handed.  It increases your intelligence and 
    attack speed by 3.  It does extra damage from fire.  It drains life
    from your foes.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Storm Wyrm on level 74 of Angband.
w) a Mace of Disruption (5d8) (+10,+10)
    
    It must be wielded two-handed.  It strikes at undead with holy wrath.  
x) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
    
    It increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in a shallow water area.


  [Home Inventory - Lothlorien ]

a) Raal's Voodoo Doll of Revenge {cure insanity}
    
    It can be activated for cure insanity.  
    You found it in the remains of a Byakhee on level 44 of Moria.
b) a Parchment titled ``Planar Travel Made Easy'' {restore stats & life levels}
    It can
    be activated for restore stats and life levels every 750 turns.  
    You found it in the remains of a Ranger chieftain on level 61 of Dol
    Guldur.
c) a Potion of New Life
d) The Crumpled Scroll of Mass Resurrection
e) a Golden Rod of the Istari of Recall (250/250) {!d!k!v}
    It can hold more mana.  It can cast spells for a lesser mana
    cost.  It can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Nether wraith on level 43 of Mordor.
f) a Mithril Rod of the Istari of Havoc (320/320) {!d!k!v@z1}
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Demilich on level 47 of Mordor.
g) a Rod Tip of Disarming (50 Mana to cast)
    
h) a Wand of Poison Blood[16|43] of Plenty (21 charges)
i) a Wand of Poison Blood[20|44] (21 charges)
j) a Wand of Demon Blade[9|26] of Plenty (15 charges)
k) a Wand of Demon Blade[12|32] (6 charges)
l) 4 Wands of Demon Blade[1|20] (24 charges)
    
m) The Ring of Power of Adunaphel the Quiet (+2 attacks)
    It 
    increases your wisdom and attack speed by 2.  It makes you invisible.  
    It sustains your constitution.  It makes you completely fearless.  It
    provides resistance to shards.  It slows your metabolism.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 49 of Mordor.
n) The Jewel 'Evenstar' (+3)
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 60 of Dol Guldur.
o) an Amulet of Trickery (+3)
    
    It increases your dexterity, stealth, infravision and speed by 3.  It
    sustains your dexterity.  It provides resistance to poison and nexus.  
    
    You found it lying in a vault on level 44 of Mordor.
p) a Dwarven Lantern of the Magi (+3)
    It grants you the
    power of magic map if it is being worn.  It provides light (radius 2)
    forever.  It increases your intelligence, wisdom and charisma by 3.  
    It makes you invisible.  It makes you completely fearless.  It
    provides resistance to blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
q) The Anchor of Space-Time
    It provides light (radius 1) forever.  
    It prevents the space-time continuum from being disrupted.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 76 of Halls of Mandos.
r) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+14] (+3 to stealth)
    It can
    be activated for breathe lightning (100) every 90+d90 turns if it is
    being worn. It increases your stealth by 3.  It provides resistance to 
    acid, electricity, fire, cold and nether.  It allows you to fly.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Gold Dragon Scale Mail 'Vorth' (-2 to accuracy) [30,+21]
    It can be activated for breathe sound
    (130) every 90+d90 turns if it is being worn. It sustains your wisdom, 
    dexterity and constitution.  It provides resistance to life draining, 
    electricity, poison, sound and nether.  It allows you to fly.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord on level 70 of Angband.
t) an Elven Cloak of Immolation [4,+16] (+3 to stealth)
    
    It increases your stealth, searching and luck by 3.  It provides
    resistance to fire.  It produces a fiery sheath.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) a Dragon Helm [8,+18]
v) The Spear of Orome (4d6) (+15,+15) (+4)
    It can be activated for stone to mud
    every 5 turns if it is being worn. It increases your intelligence, 
    wisdom, searching, infravision, ability to tunnel and speed by 4.  It
    does extra damage from fire.  It is especially deadly against dragons.
    It is especially deadly against giants.  It strikes at demons with
    holy wrath.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It makes you completely fearless.  It provides
    resistance to life draining, fire and light.  It allows you to
    levitate.  It allows you to see invisible monsters.  It allows you to
    sense the presence of giants.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Chaos master on level 60 of Dol Guldur.
w) The Mace 'Taratol' (3d4) (+12,+12)
    
    It can be wielded two-handed.  It can be activated for speed (dur
    20+d20) every 250 turns if it is being worn. It does extra damage from 
    electricity.  It is a great bane of dragons.  It provides immunity to 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 40 of Moria.
x) a Mattock (+6,+5) (+3)
    It increases your 
    ability to tunnel by 3.  


  [Home Inventory - Khazad-dum ]

a) The Deck of Wild Magic {acquirement}
    It can be activated for acquirement.  
    You found it in the remains of a Spectre on level 33 of Moria.
b) Mordekainen's Sneaking Eye {acquirement}
    It can
    be activated for acquirement.  
    You found it in the remains of a Spirit naga on level 19 of Mirkwood.
c) Tenser's Alteration Manual {cure hulc}
    
    It can be activated for cure hallucination.  
    You found it in the remains of a Dark elven warlock on level 64 of Erebor.
d) 21 Potions of Detonations
    
e) a Wand of Thunderstorm[3|38] (10 charges)
f) The Ring of Kemmin (+2 attacks)
    
    It increases your strength, charisma and attack speed by 2.  It
    sustains your intelligence, wisdom and constitution.  It provides
    resistance to confusion and chaos.  It allows you to levitate.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 40 of Moria.
g) The Ring of Durin (+2)
    It grants you
    the power of midas touch if it is being worn.  It increases your 
    strength, constitution and charisma by 2.  It sustains your strength, 
    constitution and charisma.  It provides resistance to life draining, 
    acid, cold, dark, nether and chaos.  It allows you to sense the
    presence of evil beings.  It drains experience.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
h) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being
    worn.  It can be used to store a spell.  It increases your 
    intelligence, wisdom and searching by 3.  It sustains your 
    intelligence and wisdom.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, fire and cold.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Khazad-dum .
i) The Hard Studded Leather 'Gangori' (-1 to accuracy) [7,+12]
    
    It sustains your wisdom, dexterity and charisma.  It provides immunity 
    to fire and cold.  It provides resistance to dark and nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 12 of Halls of Mandos.
j) The Padded Armour 'Ardir' (-39,-10) [4,+14](40%)
    It
    increases your hit points by 40%.  It sustains your intelligence, 
    constitution and charisma.  It provides immunity to acid.  It provides
    resistance to electricity, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Marda, rider of gold Laronth on level 70 of
    The Sacred Land Of Mountains.
k) The Thunderlord Coat of Marda [9,+25] (+5)
    It increases your intelligence, 
    constitution and charisma by 5.  It sustains your intelligence, 
    constitution and charisma.  It provides immunity to cold.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, electricity, cold, blindness, confusion and nexus.
    It allows you to sense the presence of thunderlords.  It reflects
    bolts and arrows.  It produces a fiery sheath.  It drains mana.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
l) The Broken Dagger of Gondor (1d1) (+29,+19) (+1)
    It provides light (radius 1) forever.  It 
    increases your constitution by 1.  It does extra damage from acid, 
    electricity and frost.  It produces chaotic effects.  It drains life
    from your foes.  It is very sharp and can make your foes bleed.  It is
    especially deadly against giants.  It is a great bane of undead.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 64 of
    Erebor.
m) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is
    very sharp and can cut your foes.  It is very sharp and can make your
    foes bleed.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
n) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It 
    poisons your foes.  It produces chaotic effects.  It is very sharp and
    can cut your foes.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and chaos.  It allows you
    to see invisible monsters.  It allows you to sense the presence of 
    evil beings.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
o) a Great Hammer of *Slay Troll* (4d6) (+6,+10) (+1)
    It increases your strength by 1.  It is
    especially deadly against trolls.  It sustains your strength.  It
    allows you to sense the presence of trolls.  It speeds your
    regenerative powers.  
    You found it in the remains of Garm, Guardian of Hel on level 50 of Moria.
p) a Mace of Disruption (5d8) (+10,+10)
    
    It must be wielded two-handed.  It strikes at undead with holy wrath.  
q) 6 Bolts of Hungor (1d5) (+8,+7) (+3 to speed)
    
    It provides light (radius 1) forever.  It increases your wisdom, 
    charisma and speed by 3.  It does extra damage from acid and 
    electricity.  It produces chaotic effects.  It is especially deadly
    against giants.  It is a great bane of undead.  It cannot be harmed by
    acid, cold, lightning or fire.  
r) The Bolt 'Numlaur' (1d5) (+20,+26) (+5)
    It increases your strength and wisdom
     by 5.  It does extra damage from frost.  It produces chaotic effects.
    It is especially deadly against dragons.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Spectral Ice troll on level 50 of Moria.
s) The Drum of the Sky (+2 to speed)
    
    It increases your wisdom, charisma, stealth, speed and luck by 2.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 64 of Erebor.
t) a Mage Staff of Power (1d4) (-2,-7) (+11)


  [The Mathom-house Inventory - Bree ]

a) The Bolt Trap Set of Ahromarwar (+25,+15) [+30] (+3)
    It is
    well-hidden. It rearms itself.  It fires missiles with extra might.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 50 of The Sacred Land Of
    Mountains.
b) The Ring of Power of Uvatha the Horseman (+3 to infravision)
    It increases your infravision by 3.  It makes you invisible.
    It provides resistance to cold.  It allows you to levitate.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
c) The Amulet of Brethant (-4)
    
    It decreases your strength by 4.  It provides resistance to fire and 
    dark.  It drains experience.  It induces random teleportation.  It
    aggravates nearby creatures.  It fills you with the Black Breath.  It
    carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Serpent man on level 34 of Halls of
    Mandos.
d) The Everburning Torch of Maeron (+3 to infravision)
    It provides light (radius 1) forever.  It increases your 
    infravision by 3.  It provides resistance to dark.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 23 of Halls of Mandos.
e) a Vampiric Dagger of Westernesse (1d4) (+8,+14)(20%) (+1)
    It 
    increases your strength, dexterity and constitution by 1.  It increases
     your hit points by 20%.  It drains life from your foes.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It allows you to sense the presence of orcs, trolls and giants.  
    You found it in the remains of a Barrow wight on level 63 of Paths of the
    Dead.
f) 4 Bolts of Luron (1d5) (+15,+5) (-4)
    It decreases your charisma by 4.  It produces chaotic effects.  
    It is a great bane of dragons.  It fights against evil with holy fury.
    It prevents teleportation.  It drains experience.  It aggravates
    nearby creatures.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  



Posted on 10.6.2004 18:59
Last updated on 30.6.2004 16:59

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1026. on the Ladder (of 19092)
434. on the ToME Ladder (of 3155)
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On 30.6.2004 10:55 half-orc@nikai.net wrote:
Motivation: Watching a very psychic episode of Babylon5 I felt the urge to play a female human Mindcrafter :D
Now I've played with symbiosis and archery in nearly every game, and for a change invested points in conveyance this time. Beastmaster wants a Sorcerer as first corpse - I've met more than a dozen of them none of which dropped one. Sigh. But I found Ringil! That must be about the second time I ever did so.

On 30.6.2004 16:59 half-orc@nikai.net wrote:
Grr. That was a plain stupid death. I simply didn't watch my HP while playing with Wyrms. But a good game anyway. My best so far :)

On 1.7.2004 02:19 Mars wrote:
May your character rest in peace ^^. Just curious, what B5 episode are you referring to? Loved that series ;).

On 1.7.2004 03:29 half-orc@nikai.net wrote:
Thirdspace :) One of the best pictures: Lyta Alexander, completely desoriented, scribbling all over the walls, mumbling ".. must not forget ...". The movie has a number of comparably funny scenes, only the elevator scene is to much slapstick for my taste. Anyway, good movie :)

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