[ToME 2.2.7 Character Dump] Name : Afaygan Age 17 STR! 37 Sex : Female Height 67 INT! 32 Race : Human LostSoul Weight 133 WIS! 40 Class : Mindcrafter Social Class 74 DEX! 40 Body : Player CON! 38 God : Eru Iluvatar CHR! 40 + To Melee Hit 93 Level 50 Max Hit Points 1129 + To Melee Damage 61 Experience 28524856 Cur Hit Points -93 + To Ranged Hit 71 Max Exp 28524856 Max SP (Mana) 441 + To Ranged Damage 0 Exp to Adv. ***** Cur SP (Mana) 48 AC 26+184 Gold 15254077 Piety 58702 (Miscellaneous Abilities) Fighting : Legendary[37]Perception : Superb Blows/Round: 8 Bows/Throw : Legendary[10]Searching : Superb Shots/Round: 1 Saving Throw: Excellent Disarming : Very Good Mel.dmg/Rnd: 32d5+488 Stealth : Superb Magic Device: Superb Infra-Vision: 0 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Landed Knight. You are a credit to the family. You have dark brown eyes, straight black hair, and an average complexion. [Miscellaneous information] Cth monsters: ON Z-like monsters: ON Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 80 (4000') Barrow-Downs: Level 10 (500') Halls of Mandos: Level 98 (4900') Cirith Ungol: Level 30 (1500') Paths of the Dead: Level 70 (3500') Maze: Level 26 (1300') Orc Cave: Level 22 (1100') Erebor: Level 64 (3200') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 67 (3350') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') A lost temple: Level 30 (1500') Your body was a Player. You have defeated 32274 enemies. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 80 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 5th Quelle of the 2890th year of the third age. Your adventure lasted 19 days. Your Attributes: You are dead, killed by a Dracolich on level 80 of Angband. You can feel the danger of evil magic. You can cast magic missiles. You cannot see. You are in a battle rage. You are protected by a mystic shield. You can see invisible creatures. You levitate just over the ground. You have free action. You regenerate quickly. Your appetite is small. You have ESP. You are very lucky. You have a firm hold on your life force. You reflect arrows and bolts. You are surrounded with a fiery aura. You are carrying a permanent light. You are completely immune to acid. You are completely immune to lightning. You are completely immune to fire. You are completely immune to cold. You resist poison exceptionally well. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your constitution is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Your weapon has been blessed by the gods. Your weapon freezes your foes. Your weapon strikes at evil with extra force. Your weapon strikes at undead with holy wrath. Your weapon is especially deadly against trolls. Your weapon is a great bane of demons. Skills (points left: 6) - Combat 21.250 [0.700] . Weaponmastery 39.500 [0.700] . Sneakiness 01.000 [1.100] - Magic 25.282 [0.900] . Magic-Device 18.250 [1.150] . Spell-power 30.000 [0.600] . Conveyance 36.700 [0.500] . Necromancy 00.000 [0.400] . Thaumaturgy 03.200 [0.500] - Spirituality 08.100 [1.000] . Prayer 50.000 [0.900] . Mindcraft 50.000 [0.900] - Monster-lore 01.500 [0.500] . Summoning 01.000 [0.300] Abilities * Perfect casting * Spread blows [Character Equipment] a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 75 of Angband. d) The Horn of Helm (+2) It can be activated for sound ball (300) every 300 turns if it is being worn. It increases your strength and constitution by 2. It provides immunity to cold. It makes you completely fearless. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. e) The Ring 'Telenor' (+3 attacks) It increases your wisdom, dexterity, stealth, searching and attack speed by 3. It provides immunity to paralysis. It provides resistance to cold, sound and shards. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 48 of Paths of the Dead. f) a Ring of Speed (+18) It increases your speed by 18. You found it in the remains of a Great Wyrm of Law on level 78 of Angband. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 66 of Mordor. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord in a shallow water area. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Elven Cloak 'Serenar' [4,+20] (+3 to stealth) It increases your stealth, searching and luck by 3. It provides immunity to electricity. It provides resistance to cold, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, nexus and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Agent of the black market on level 76 of Halls of Mandos. s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence , dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 64 of Dol Guldur. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Uruk Shaman on level 63 of Mordor. x) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It can be activated for remove fear and cure poison every 5 turns if it is being worn. It increases your dexterity and charisma by 5. It sustains your constitution and charisma. It provides immunity to paralysis. It provides resistance to confusion, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 65 of Dol Guldur. z) (nothing) {) 4 Bolts 'Haramdant' (1d5) (+13,+13) (+1 attack) It provides light (radius 1) forever. It increases your dexterity and attack speed by 1. It does extra damage from electricity. It produces chaotic effects. It is a great bane of dragons. It is especially deadly against giants. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. |) an Orcish Pick of Digging (+10,+9) (+7) {!d!k!t!v@w2} It increases your ability to tunnel by 7. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Spectral tyrannosaur on level 58 of The Sacred Land Of Mountains. [Character Inventory] a) 2 Fireproof Tomes of Translocation {!d!k!v@b1@m1} It cannot be harmed by fire. You found it in the remains of a Great unclean one on level 47 of Mordor. b) 2 Fireproof Tomes of the Mind {!d!k!v@b2@m2} It cannot be harmed by fire. You found it lying on the ground on level 64 of Halls of Mandos. c) 2 Fireproof Holy Tomes of Eru Iluvatar {!d!k!v@b3@m3} It cannot be harmed by fire. d) The Tome of Afaygan {!d!k!v@b4@m4} It cannot be harmed by acid, cold, lightning or fire. e) Boccob's Magical Mish-mash {!d!k!v@A1 heal 700} It can be activated for heal 700 hit points every 250 turns. You found it in the remains of an Oriental vampire on level 45 of Moria. f) Pytar's Portable Pandemonium {restore stats & life levels} It can be activated for restore stats and life levels every 750 turns. You found it lying on the ground on level 1 of Barrow-Downs. g) 50 Pints of Fine Wine h) 14 Potions of Cure Insanity i) 16 Potions of Cure Critical Wounds j) 12 Potions of Healing k) 2 Potions of *Healing* l) 3 Rings of Speed (+9) It increases your speed by 9. You found it in the remains of a Great Wyrm of Balance on level 80 of Angband. m) 2 Rings of Extra Attacks (+2 attacks) It increases your attack speed by 2. You found it in the remains of an Ancient multi-hued dragon on level 80 of Angband. n) Multi-Hued Dragon Scale Mail (-2 to accuracy) [30,+15] It can be activated for breathe multi-hued (250) every 60+d60 turns if it is being worn. It provides resistance to acid, electricity , fire, cold and poison. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. o) Mithril Plate Mail of Immunity (-3 to accuracy) [35,+17] It provides immunity to electricity . It cannot be harmed by acid. It cannot be harmed by electricity. You found it in the remains of an Ancient multi-hued dragon on level 80 of Angband. p) Elven Adamantite Plate Mail (-4 to accuracy) [40,+20] (+3 to stealth) It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 80 of Angband. q) a Frozen Pike of Aman (2d5) (+17,+19) [+2] (+2 attacks) It can be wielded two-handed. It increases your wisdom and attack speed by 2. It does extra damage from frost. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your intelligence. It makes you completely fearless. It provides resistance to cold. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It has been blessed by the gods. It cannot be harmed by cold. You found it in the remains of a Great Wyrm of Balance on level 80 of Angband. r) a Mace of Spinning (2d4) (+11,+24) (+2) It can be wielded two-handed. It can be activated for spinning around every 50+d25 turns if it is being worn. It increases your strength and dexterity by 2. It is very sharp and can cut your foes. s) a War Hammer (*Defender*) (3d3) (+10,+3) [+16] (+1 to stealth) It can be wielded two-handed. It increases your wisdom, dexterity, constitution and stealth by 1. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to life draining, acid, electricity, fire, cold, poison, sound, shards and chaos. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 80 of Angband. t) a Mace of Disruption of *Slay Dragon* (5d8) (+18,+8) (+1) It must be wielded two-handed. It increases your constitution by 1. It is a great bane of dragons. It strikes at undead with holy wrath. It makes you completely fearless. It provides resistance to electricity and cold. It allows you to sense the presence of dragons. You found it in the remains of a Sky Drake on level 80 of Angband. u) 29 Silver Arrows of Lightning (3d4) (+7,+10) It does extra damage from electricity. It fights against evil with holy fury. It cannot be harmed by acid. It cannot be harmed by electricity. It cannot be harmed by fire. You found it in the remains of an Ancient green dragon on level 80 of Angband. v) a Blessed Metal Boomerang of *Slay Dragon* (4d5) (+8,+12) (+2) It provides light (radius 1) forever. It increases your wisdom and constitution by 2. It is a great bane of dragons. It makes you completely fearless. It provides resistance to fire and cold. It allows you to sense the presence of dragons and good beings. It has been blessed by the gods. You found it in the remains of an Ancient multi-hued dragon on level 80 of Angband. w) The Mage Staff of Falmacir (1d4) (+11,+11) [+2](100%) (+5) {!d!k!t!v@w1} It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 5. It increases your mana capacity by 100%. It sustains your intelligence. It provides resistance to blindness and confusion. It allows you to fly. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 47 of Mordor. [Home Inventory - Bree ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Marilith on level 42 of Mordor. b) Valdarbon's Automatic Alchemist {summon pet} It can be activated for summon pet. You found it in the remains of a Snaga on level 50 of Moria. c) a Wand of Thunderstorm[3|36] (10 charges) d) a Wand of Slow Monster[11|32] (9 charges) e) The Wand of Digging of Thrain (18 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. f) a Ring of Critical Hits (+7% of critical hits) g) an Indestructible Amulet of Doom [+7] (+8) h) The Amulet of Carlammas (+2) It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 40 of Moria. i) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord in a shallow water area. j) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 75 of Angband. k) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tom the Stone Troll in the town of Bree . l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, dark and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Large Metal Shield of Finur [5,+14] It sustains your strength, intelligence, dexterity and constitution. It provides immunity to cold. It provides resistance to life draining, light, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 75 of Angband. o) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light, dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 75 of Angband. p) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2) It can be activated for mass genocide every 1000 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 2. It does extra damage from frost. It is especially deadly against orcs. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to cold. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of non-living things. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bloodletter of Khorne on level 63 of Dol Guldur. q) a Vampiric Executioner's Sword of Gondolin (4d5) (+13,+22)(40%) (+2) It must be wielded two-handed. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 2. It increases your hit points by 40%. It drains life from your foes. It is especially deadly against dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining , dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of Mephistopheles, Lord of Hell on level 76 of Angband. r) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4) It can be wielded two-handed. It can be activated for drain life (90) every 70 turns if it is being worn. It increases your wisdom and infravision by 4. It does extra damage from frost. It is especially deadly against orcs. It provides resistance to cold, light and chaos. It allows you to sense the presence of orcs, trolls and giants. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black knight on level 55 of Paths of the Dead. s) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} t) 6 Bolts of Heluth (1d5) (+12,+9) (+3) It provides light (radius 1) forever. It increases your constitution by 3. It does extra damage from frost. It is especially deadly against orcs. It strikes at demons with holy wrath. It is a great bane of undead. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. u) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater mummy on level 63 of Paths of the Dead. v) The Horn of Boromir (+3) It can be activated for mass human summoning every 1000 turns if it is being worn. It increases your strength and constitution by 3. It makes you completely fearless. It provides resistance to fire. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Barbazu on level 63 of Paths of the Dead. w) Climbing Set {!d!k!t!v@w2} It allows you to climb mountains. x) The Mage Staff of Coimrog (1d4) (+0,+8) [+2](20%) It can be wielded two-handed. It provides light (radius 1) forever. It can be used to store a spell. It increases your mana capacity by 20%. It sustains your intelligence . It provides resistance to confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Spectral tyrannosaur on level 46 of Moria. [Home Inventory - Gondolin ] a) Raal's Black Candle {summon pet} It can be activated for summon pet. You found it lying on the ground on level 29 of A lost temple. b) 14 Potions of Invisibility c) 15 Potions of Detonations d) 47 Potions of Healing e) 28 Potions of *Healing* f) 8 Potions of Life g) 60 Potions of Restore Mana h) a Potion of Invulnerability i) 12 Scrolls of Reset Recall j) 12 Scrolls of Protection from Evil k) a Wand of Demon Blade[13|32] of Plenty (17 charges) l) The Ring of Power of Ji Indur Dawndeath (+1 to speed) It increases your intelligence, wisdom, speed, attack speed and ability to score critical hits by 1. It makes you invisible. It sustains your intelligence and dexterity. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 64 of Erebor. m) The Ring of Power of Ren the Unclean (+1 to speed) It increases your dexterity, stealth, speed, attack speed and ability to score critical hits by 1. It makes you invisible. It sustains your dexterity. It provides resistance to acid and disenchantment. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 76 of Angband. n) The Ring of Power of Ren the Unclean (+1 attack) It increases your strength, attack speed and ability to score critical hits by 1. It makes you invisible. It sustains your charisma. It provides resistance to nether. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 62 of Paths of the Dead. o) The Ring of Armilmori (+3) It increases your strength and speed by 3. It makes you invisible. It sustains your dexterity. It provides resistance to blindness, confusion, nether and disenchantment. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Magic shop. p) The Augmented Chain Mail of Turievas (-2 to accuracy) [16,+10] It sustains your wisdom. It provides immunity to acid, electricity and fire. It makes you completely fearless. It provides resistance to light, dark, confusion , shards, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ice troll on level 32 of Moria. q) The Hard Leather Armour of Himring [6,+15] (charging) {prot evil} It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It provides resistance to poison, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature red dragon on level 67 of Dol Guldur. r) The Small Metal Shield of Nelen [3,+10] It sustains your intelligence, wisdom and charisma. It provides immunity to electricity and fire. It provides resistance to acid. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 76 of Angband. s) The Dagger 'Nimthanc' (E:984744, L:35) (1d4) (+36,+17) (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It increases your dexterity by 4. It does extra damage from fire and frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It makes you invisible. It provides resistance to cold, poison and sound. It allows you to sense the presence of trolls and giants. It produces an electric sheath. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll Chieftain on level 42 of Moria. t) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 40 of Moria. u) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. v) The Dark Sword 'Mormegil' (E:3189095, L:41) (6d7) (+39,+19) [-20] (+5 to speed) It generates an antimagic field. It increases your constitution, ability to tunnel, speed and attack speed by 5. It does extra damage from electricity and fire. It is especially deadly against dragons. It fights against evil with holy fury. It makes you invisible. It sustains your strength. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, cold, chaos and disenchantment. It allows you to sense the presence of trolls. It slows your metabolism. It drains mana, life and experience. It induces random teleportation. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk on level 33 of Moria. w) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Mephistopheles, Lord of Hell on level 76 of Angband. x) The Heavy Crossbow of Loegor (x6) (+12,+30) (+2 to speed) It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and speed by 2. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cyberdemon on level 77 of Angband. [Home Inventory - Minas Anor ] a) The Demonblade 'Agungron' (4d6) (+10,+11) (+4) It increases your wisdom, dexterity, constitution and charisma by 4. It does extra damage from acid and frost. It produces chaotic effects. It drains life from your foes. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 22 of Orc Cave. b) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 66 of Dol Guldur. c) a Golden Rod of the Istari of Disarming (250/250) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You bought it from the Black Market. d) a Golden Rod of the Istari of Nothing (250/250) e) The Golden Horn of the Thunderlords (5 charges) {100% off} f) The Double Ring Mail of Ohtanas (-2 to accuracy) [15,+10] It provides immunity to electricity, fire and cold. It provides resistance to fire, sound, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and chaos. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave orc on level 39 of Moria. i) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, dark and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) a Spider Web of Air [1,+10] k) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence , wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogrillon Priest on level 35 of Moria. l) The Steel Helm 'Lebohaum' [20,+80] m) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Novice ranger on level 78 of Halls of Mandos. n) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 54 of Halls of Mandos. o) a Vampiric Dagger of *Slay Evil* (1d4) (+10,+10)(0%) (+0) It decreases your wisdom by 0. It decreases your hit points by 0%. It drains life from your foes. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to life draining. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It has been blessed by the gods. You found it in the remains of a Great crystal drake on level 69 of Dol Guldur. p) a Vampiric Scimitar of *Slay Evil* (2d5) (+10,+10)(0%) (+0) It decreases your wisdom by 0. It decreases your hit points by 0%. It drains life from your foes. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining. It allows you to sense the presence of evil beings. It has been blessed by the gods. You found it in the remains of an Algroth on level 40 of Moria. q) The Dark Sword of Estelmang (3d7) (+11,+17) (+3 attacks) It generates an antimagic field. It increases your strength, intelligence and attack speed by 3. It does extra damage from electricity. It is very sharp and can make your foes bleed. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 50 of Paths of the Dead. r) The Glaive of Pain (E:278139, L:31) (9d6) (+34,+38) (+1 to infravision) It can be wielded two-handed. It increases your infravision by 1. It sustains your charisma. It provides resistance to electricity. It slows your metabolism. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 52 of Mordor. s) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Zephyr Lord on level 43 of Mordor. t) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) It can be wielded two-handed. It can be activated for destruction every 200+d200 turns if it is being worn. It increases your strength, infravision and ability to tunnel by 5. It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against natural creatures. It provides resistance to blindness, sound and nexus. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Frost giant on level 40 of Moria. u) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4) It must be wielded two-handed. It increases your strength and constitution by 4. It does extra damage from electricity and fire. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against natural creatures. It makes you completely fearless. It provides resistance to electricity, fire and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 70 of Angband. v) The Two-Handed Flail of Dualdil (3d6) (+16,+10) (+3 attacks) It must be wielded two-handed. It increases your intelligence and attack speed by 3. It does extra damage from fire. It drains life from your foes. It is a great bane of dragons. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 74 of Angband. w) a Mace of Disruption (5d8) (+10,+10) It must be wielded two-handed. It strikes at undead with holy wrath. x) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord in a shallow water area. [Home Inventory - Lothlorien ] a) Raal's Voodoo Doll of Revenge {cure insanity} It can be activated for cure insanity. You found it in the remains of a Byakhee on level 44 of Moria. b) a Parchment titled ``Planar Travel Made Easy'' {restore stats & life levels} It can be activated for restore stats and life levels every 750 turns. You found it in the remains of a Ranger chieftain on level 61 of Dol Guldur. c) a Potion of New Life d) The Crumpled Scroll of Mass Resurrection e) a Golden Rod of the Istari of Recall (250/250) {!d!k!v} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Nether wraith on level 43 of Mordor. f) a Mithril Rod of the Istari of Havoc (320/320) {!d!k!v@z1} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Demilich on level 47 of Mordor. g) a Rod Tip of Disarming (50 Mana to cast) h) a Wand of Poison Blood[16|43] of Plenty (21 charges) i) a Wand of Poison Blood[20|44] (21 charges) j) a Wand of Demon Blade[9|26] of Plenty (15 charges) k) a Wand of Demon Blade[12|32] (6 charges) l) 4 Wands of Demon Blade[1|20] (24 charges) m) The Ring of Power of Adunaphel the Quiet (+2 attacks) It increases your wisdom and attack speed by 2. It makes you invisible. It sustains your constitution. It makes you completely fearless. It provides resistance to shards. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 49 of Mordor. n) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 60 of Dol Guldur. o) an Amulet of Trickery (+3) It increases your dexterity, stealth, infravision and speed by 3. It sustains your dexterity. It provides resistance to poison and nexus. You found it lying in a vault on level 44 of Mordor. p) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 3. It makes you invisible. It makes you completely fearless. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. q) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 76 of Halls of Mandos. r) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+14] (+3 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold and nether. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Gold Dragon Scale Mail 'Vorth' (-2 to accuracy) [30,+21] It can be activated for breathe sound (130) every 90+d90 turns if it is being worn. It sustains your wisdom, dexterity and constitution. It provides resistance to life draining, electricity, poison, sound and nether. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord on level 70 of Angband. t) an Elven Cloak of Immolation [4,+16] (+3 to stealth) It increases your stealth, searching and luck by 3. It provides resistance to fire. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) a Dragon Helm [8,+18] v) The Spear of Orome (4d6) (+15,+15) (+4) It can be activated for stone to mud every 5 turns if it is being worn. It increases your intelligence, wisdom, searching, infravision, ability to tunnel and speed by 4. It does extra damage from fire. It is especially deadly against dragons. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to life draining, fire and light. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Chaos master on level 60 of Dol Guldur. w) The Mace 'Taratol' (3d4) (+12,+12) It can be wielded two-handed. It can be activated for speed (dur 20+d20) every 250 turns if it is being worn. It does extra damage from electricity. It is a great bane of dragons. It provides immunity to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 40 of Moria. x) a Mattock (+6,+5) (+3) It increases your ability to tunnel by 3. [Home Inventory - Khazad-dum ] a) The Deck of Wild Magic {acquirement} It can be activated for acquirement. You found it in the remains of a Spectre on level 33 of Moria. b) Mordekainen's Sneaking Eye {acquirement} It can be activated for acquirement. You found it in the remains of a Spirit naga on level 19 of Mirkwood. c) Tenser's Alteration Manual {cure hulc} It can be activated for cure hallucination. You found it in the remains of a Dark elven warlock on level 64 of Erebor. d) 21 Potions of Detonations e) a Wand of Thunderstorm[3|38] (10 charges) f) The Ring of Kemmin (+2 attacks) It increases your strength, charisma and attack speed by 2. It sustains your intelligence, wisdom and constitution. It provides resistance to confusion and chaos. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 40 of Moria. g) The Ring of Durin (+2) It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. h) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Khazad-dum . i) The Hard Studded Leather 'Gangori' (-1 to accuracy) [7,+12] It sustains your wisdom, dexterity and charisma. It provides immunity to fire and cold. It provides resistance to dark and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 12 of Halls of Mandos. j) The Padded Armour 'Ardir' (-39,-10) [4,+14](40%) It increases your hit points by 40%. It sustains your intelligence, constitution and charisma. It provides immunity to acid. It provides resistance to electricity, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Marda, rider of gold Laronth on level 70 of The Sacred Land Of Mountains. k) The Thunderlord Coat of Marda [9,+25] (+5) It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, cold, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. l) The Broken Dagger of Gondor (1d1) (+29,+19) (+1) It provides light (radius 1) forever. It increases your constitution by 1. It does extra damage from acid, electricity and frost. It produces chaotic effects. It drains life from your foes. It is very sharp and can make your foes bleed. It is especially deadly against giants. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 64 of Erebor. m) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. n) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. o) a Great Hammer of *Slay Troll* (4d6) (+6,+10) (+1) It increases your strength by 1. It is especially deadly against trolls. It sustains your strength. It allows you to sense the presence of trolls. It speeds your regenerative powers. You found it in the remains of Garm, Guardian of Hel on level 50 of Moria. p) a Mace of Disruption (5d8) (+10,+10) It must be wielded two-handed. It strikes at undead with holy wrath. q) 6 Bolts of Hungor (1d5) (+8,+7) (+3 to speed) It provides light (radius 1) forever. It increases your wisdom, charisma and speed by 3. It does extra damage from acid and electricity. It produces chaotic effects. It is especially deadly against giants. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. r) The Bolt 'Numlaur' (1d5) (+20,+26) (+5) It increases your strength and wisdom by 5. It does extra damage from frost. It produces chaotic effects. It is especially deadly against dragons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Spectral Ice troll on level 50 of Moria. s) The Drum of the Sky (+2 to speed) It increases your wisdom, charisma, stealth, speed and luck by 2. It provides resistance to acid, electricity, fire, cold and sound. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 64 of Erebor. t) a Mage Staff of Power (1d4) (-2,-7) (+11) [The Mathom-house Inventory - Bree ] a) The Bolt Trap Set of Ahromarwar (+25,+15) [+30] (+3) It is well-hidden. It rearms itself. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 50 of The Sacred Land Of Mountains. b) The Ring of Power of Uvatha the Horseman (+3 to infravision) It increases your infravision by 3. It makes you invisible. It provides resistance to cold. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . c) The Amulet of Brethant (-4) It decreases your strength by 4. It provides resistance to fire and dark. It drains experience. It induces random teleportation. It aggravates nearby creatures. It fills you with the Black Breath. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Serpent man on level 34 of Halls of Mandos. d) The Everburning Torch of Maeron (+3 to infravision) It provides light (radius 1) forever. It increases your infravision by 3. It provides resistance to dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 23 of Halls of Mandos. e) a Vampiric Dagger of Westernesse (1d4) (+8,+14)(20%) (+1) It increases your strength, dexterity and constitution by 1. It increases your hit points by 20%. It drains life from your foes. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. You found it in the remains of a Barrow wight on level 63 of Paths of the Dead. f) 4 Bolts of Luron (1d5) (+15,+5) (-4) It decreases your charisma by 4. It produces chaotic effects. It is a great bane of dragons. It fights against evil with holy fury. It prevents teleportation. It drains experience. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire.