The Angband Ladder: Brandon, Human Mindcrafter by <mistuhpanda@spamblockmsn.com>
[ToME 2.3.3 Character Sheet] Name : Brandon Age 17 STR! 40 Sex : Male Height 69 INT! 40 Race : Human Weight 173 WIS! 40 Class : Mindcrafter Social Class 18 DEX! 37 Body : Player CON! 38 God : Manwe Sulimo CHR! 40 + To Melee Hit 84 Level 50 Hit Points 1108/ 1108 + To Melee Damage 104 Experience 32622272 Spell Points 672/ 673 + To Ranged Hit 64 Max Exp 32622272 Sanity 930/ 930 + To Ranged Damage 14 Exp to Adv. ***** Piety 194713 AC 60+95 Gold 1713813 Speed Fast (+32) (Miscellaneous Abilities) Fighting : Legendary[57]Perception : Bad Blows/Round: 12 Bows/Throw : Legendary[10]Searching : Bad Shots/Round: 1 Saving Throw: Superb Disarming : Bad Mel.dmg/Rnd: 108d6+1248 Stealth : Poor Magic Device: Legendary[7] Infra-Vision: 0 feet Tactic: berserker Explor: normal (Character Background) You are one of several children of a Serf. You are a credit to the family. You have blue eyes, straight brown hair, and a dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 14 (700') Mordor: Level 65 (3250') Angband: Level 127 (6350') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 50 (2500') Maze: Level 37 (1850') Orc Cave: Level 14 (700') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 30 (1500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 36 (1800') Your body is a Player. You are currently in the town of Bree. You have defeated 20409 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 65 princesses. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 20th Quelle of the 2890th year of the third age. You have been adventuring for 34 days. adefkmnopsuxz{|@ Add Str : ..344....4...... Add Int : ..34...2..3..3.. Add Wis : ..3.4..2........ Add Dex : ..3......4...3.. Add Con : ..3......4.3.... Add Chr : ..344..2........ Mul Mana : ..........+..... Add Stea. : .......2...3.... Add Tun.. : ..............8. Add Speed : .*3.43.2...3...+ Add Blows : ...4............ Slay Anim.: .............+.. Slay Evil : +............... Slay Und. : +............+.. Slay Orc : .............+.. Kill Drag.: .............+.. Acid Brand: .............+.. Elec Brand: +............... Cold Brand: +............+.. Sust Str : ..+............. Sust Int : ................ Sust Wis : ................ Sust Dex : ..+............. Sust Con : ..+............. Sust Chr : +............... Invisible : .......+........ Mul life : ...............+ Sens Fire : ................ Reflect : ......+......... Free Act : ..+.......+....+ Hold Life : ..+..+.......... Imm Acid : ......*+.+...... Imm Elec : +.*...+..++..... Res Fire : .+..+.++.+...... Res Cold : ......++.+...... Res Pois : +.+++.+...+..... Res Fear : ....+........... Res Light : .....++..+...... Res Dark : ...+.++...+..... Res Blind : .......+.+...... Res Conf : .....++......... Res Sound : ...+..+......... Res Shard : ......+......... Res Neth : ......+......... Res Nexus : ......+......... Res Chaos : .....++......... Res Disen : ..+.+.+......... Aura Elec : +............... Levitate : ..+.......+....+ Lite : .+.......+...... See Invis : ..+..+...+...... Digestion : ..+............. Regen : ..+............. Activate : .++.++++.++..... Drain Exp : +............... Teleport : +............... Fly : ...+..+........+ Sentient : +............... Orc.ESP : .....+.......... Dragon.ESP: .........+...... TLord.ESP : .........+...... Full ESP : ...............+ Skills (points left: 0) - Combat 40.500 [0.700] . Weaponmastery 50.000 [0.700] - Sneakiness 01.825 [1.100] . Stealth 02.400 [0.500] . Disarming 00.000 [0.900] - Magic 48.970 [0.900] . Magic-Device 35.500 [1.150] . Spell-power 00.000 [0.600] . Necromancy 20.400 [0.500] - Spirituality 40.900 [1.000] . Prayer 28.000 [0.900] . Mindcraft 50.000 [0.900] - Monster-lore 02.000 [0.500] . Corpse-preservation 00.800 [0.800] . Symbiosis 01.000 [0.300] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Perfect casting * Spread blows [Fates] You may meet a Giant white ant on level 5. You are fated to meet a Newt on level 1. You are fated to find a Clotted Red Potion of Speed on level 1. [Character Equipment] a) The Glaive of Pain (E:214868, L:38) (9d6) (+30,+45) It can be wielded two-handed. It does extra damage from electricity and frost. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your charisma. It provides resistance to electricity and poison. It produces an electric sheath. It drains mana and experience. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 117 of Angband. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 68 of The Sacred Land Of Mountains. e) The Ring of Power 'Vilya' (+12,+12) (+3) {@w3} It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 91 of Angband. f) The Bone Ring of Silmalch (+4 attacks) It increases your strength, intelligence, charisma and attack speed by 4. It provides resistance to poison, dark and sound. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord in a plain of grass. m) The Arkenstone of Thrain (+3) {!d!v @w1} It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 68 of Angband. n) a Polished Power Dragon Scale Mail of Immunity (-3 to accuracy) [40,+28] {@w3} It can be activated for breathe the elements (300) every 60+d90 turns if it is being worn. It provides immunity to acid. It provides resistance to electricity, fire, cold, poison, light, dark, confusion, sound, shards, nether, nexus, chaos and disenchantment. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. o) The Shadow Cloak of Luthien [Wind Shield] [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It has a spell stored inside. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) (nothing) s) The Dragon Helm of Dor-Lomin [8,+20] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It provides resistance to acid, electricity, fire, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of dragons and thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 90 of Angband. u) The Set of Gauntlets of Eol [3,+15](60%) (+3) It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It can be used to store a spell. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Mount Doom. x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) a Silent watcher (2106 hp) {) The Bolt of Disin (1d5) (+14,+8) (+3) {@w3} It increases your intelligence and dexterity by 3. It does extra damage from acid and frost. It is a great bane of dragons. It is especially deadly against orcs. It is a great bane of demons. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Shadow drake on level 31 of Mirkwood. |) a Dwarven Shovel of Digging (+8) It increases your ability to tunnel by 8. It cannot be harmed by acid, cold, lightning or fire. [Character Inventory] a) The Deck of Wild Magic {!d!s!v teleport} It can be activated for teleport (range 100) every 100 turns. You found it lying on the ground on level 46 of The Sacred Land Of Mountains. b) The Gem of Ice {!d!s!v heal} It can be activated for heal 700 hit points every 100 turns. You found it in the remains of a Half-orc Shaman on level 35 of Moria. c) The Skull of Ancient Wisdom {!d!s!v insanity} It can be activated for cure insanity every 200 turns. You found it in the remains of a Vampire lord on level 83 of Angband. d) The Jester's Cap of Insanity {!d!s!v hunger} It can be activated for satisfy hunger every 100 turns. You found it lying on the ground on level 21 of The Old Forest. e) a Parchment titled ``Secrets of the Gnomish Wizards'' {!d!s!v genocide} It can be activated for genocide every 500 turns. You found it in the remains of a Vrock on level 83 of Angband. f) a Parchment titled ``Secrets of the Gnomish Wizards'' {!d!s!v genocide} It can be activated for genocide every 500 turns. You found it lying in a vault on level 94 of Mount Doom. g) 2 White Potions of *Healing* h) a Silver Rod of the Istari of Healing (200/200) {!d!k!s!v} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. It was given to you as a reward. i) a Silver Rod of Capacity of Disarming (200/200) {!d!k!s!v} It can hold more mana. You found it lying on the ground on level 30 of The Sandworm lair. j) a Silver Rod of Recall (72/100) {!d!k!s!v!z} k) a Golden Rod of the Istari of Healing (250/250) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Nightwalker on level 99 of Mount Doom. l) a Mithril Rod of Simplicity of Curing (160/160) {!d!k!s!v} You found it in the remains of Saruman of Many Colours on level 53 of Mordor. m) an Adamantite Rod of the Istari of Healing (400/400) {!d!k!s!v} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. n) an Adamantite Rod of Home Summoning (200/200) {!a!d!k!s!v} o) an Adamantite Rod of Restoration (158/200) {!d!k!s!v} p) an Aluminium Wand of Banishment[15|29] of Plenty (11 charges) q) The Serpent Ring 'Vindormin' (+12) It increases your dexterity, speed and attack speed by 12. It makes you invisible. It sustains your strength and intelligence. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 127 of Angband. r) The Ring of Precognition {@w4} It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 92 of Angband. s) The Anchor of Space-Time {!d!v @w2} It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. t) The Robe of Great Luck [-30,-11] (+60) {@w4} It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature red dragon on level 95 of Angband. u) The Large Metal Shield 'Ilareint' [5,+8] {@w3} It provides immunity to fire. It provides resistance to cold, dark, confusion and nether. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill troll on level 48 of Moria. v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Tome of Brandon {!d!k!s!v} It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. b) The Pendulum of Orcus {!a!d!s!v destruction} It can be activated for Destruction every 100 turns. You found it in the remains of a Dark elven warlock on level 33 of Mirkwood. c) a Parchment titled ``Magic for the Layman'' {!d!s!v tplevel} It can be activated for teleport level every 50 turns. You found it lying on the ground on level 39 of The Helcaraxe. d) 8 Sprigs of Athelas e) 5 Scrolls of Reset Recall f) a Silver Rod of Capacity of Probing (200/200) g) a Mithril-Plated Rod Tip of Havoc (90 Mana to cast) h) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. i) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord on level 50 of Mordor. j) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2) It can be activated for heal 1000 hit points every 888 turns if it is being worn. It increases your constitution by 2. It sustains your constitution. It makes you completely fearless. It provides resistance to life draining, acid, cold, dark, confusion, nether, nexus and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) an Elven Cloak of Stealth [4,+17] (+4 to stealth) It increases your stealth, searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. l) a Dragon Shield of Preservation (-3,-7) [8,+38] It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to life draining, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. m) The Shield of Deflection of Gil-galad [10,+20] (+5) {@w4} It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 97 of Angband. n) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 47 of Moria. o) The Set of Gauntlets 'Paurnimmen' [Recharge] [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It has a spell stored inside. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill troll on level 39 of Moria. p) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3) It grants you the power of panic hit if it is being worn. It increases your intelligence, dexterity, charisma, stealth, searching and speed by 3. It provides immunity to paralysis. It provides resistance to light and dark. It allows you to levitate. It allows you to sense the presence of good beings and unique beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. q) The Pair of Metal Shod Boots of the Machine [6,+24] (+3) It increases your intelligence, ability to tunnel and speed by 3. It provides resistance to confusion, shards and chaos. It allows you to sense the presence of non-living things. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. r) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 68 of Angband. s) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. t) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes . It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. u) a Venomous Blade of Chaos of Slaying (7d6) (+15,+11) It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It provides resistance to poison and chaos. You found it lying in a vault on level 91 of Angband. v) The Heavy Lance of Morost (4d8) (+18,+14) (+3) It must be wielded two-handed. It increases your strength, intelligence and constitution by 3. It does extra damage from electricity. It drains life from your foes. It is especially deadly against dragons. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 83 of Angband. w) 24 Seeker Bolts of Slay Evil (4d5) (+13,+12) It fights against evil with holy fury. You found it in the remains of an Osyluth on level 86 of Mount Doom. x) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching) {@w4} It increases your searching, infravision, ability to tunnel and luck by 3 . It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 68 of Angband. [Home Inventory - Gondolin ] a) a Fireproof Tome of the Mind b) The Gem of Rage {!d!s!v acquirement} It can be activated for acquirement every 3000 turns. You found it in the remains of a Death sword on level 82 of Angband. c) a Potion of New Life {100% off} d) a Moonstone Rod of Quickness of Polymorph (75/75) It can cast spells faster. You bought it from the Black Market. e) a Golden Rod of Quickness of Speed (125/125) f) a Staff of Wish[1|1] (1 charge) g) The Golden Horn of the Thunderlords (5 charges) {100% off} h) a Serpent Ring of Speed (+11) i) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 93 of Angband. j) The Blue Stone 'Toris Mejistos'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. k) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 55 of Mordor. l) The Full Plate Armour of Mangrir (-3 to accuracy) [25,+9] It sustains your intelligence. It provides immunity to acid and fire. It makes you completely fearless. It provides resistance to life draining, sound and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Spectral Great Wyrm of Balance on level 94 of Angband. m) a Feathers Cloak of Air [1,+8] It allows you to breathe without air. You found it lying in a vault on level 30 of The Sandworm lair. n) The Dragon Shield of Ornin [8,+25] It provides resistance to fire, poison, blindness and nether. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 107 of Angband. o) The Pair of Hard Leather Boots 'Agorth' [3,+15] It sustains your intelligence, wisdom and constitution. It provides immunity to paralysis. It provides resistance to life draining, acid, dark and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. p) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 96 of Mount Doom. q) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 67 of Angband. r) The Trident of Wrath (3d8) (+16,+18) (+2) It can be wielded two-handed. It increases your strength and dexterity by 2. It produces chaotic effects. It is a great bane of undead. It fights against evil with holy fury. It provides resistance to light and dark. It allows you to see invisible monsters. It drains mana. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 106 of Angband. s) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) It increases your dexterity and stealth by 3. It provides resistance to disenchantment. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord in a plain of grass. t) 31 Seeker Bolts of Wounding (4d5) (+11,+12) [Home Inventory - Minas Anor ] a) The Grail of Kenault It can be activated for light absorption every 80 turns. You found it in the remains of a Hezrou on level 69 of Dol Guldur. b) The Medallion of Good Will It can be activated for teleport (range 100) every 100 turns. You found it in the remains of a Moaning spirit on level 32 of A lost temple. c) a White Potion of *Healing* d) 7 Scrolls titled "khomic bekla" of Reset Recall e) a Golden Rod of the Istari of Teleport Other (250/250) {!d!k!s!v} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 30 of The Sandworm lair. f) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 90 of Angband. g) The Ring of Durin (+2) It grants you the power of Midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience . It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. h) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 70 of The Sacred Land Of Mountains. i) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. k) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. l) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound and chaos. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 43 of Paths of the Dead. m) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light , dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 68 of The Sacred Land Of Mountains. n) The Two-Handed Sword of Froth (3d6) (+10,+18) (+3) It must be wielded two-handed. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and charisma by 3. It does extra damage from frost. It is very sharp and can cut your foes. It is a great bane of demons. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord in a plain of grass. o) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) It must be wielded two-handed. It poisons your foes. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at undead with holy wrath. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 68 of Angband. p) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4) It can be activated for ball of lightning (100) every 500 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom and dexterity by 4. It does extra damage from electricity and frost. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of undead. It provides immunity to paralysis. It provides resistance to electricity, cold and light. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. q) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed) It increases your stealth, infravision and speed by 3. It does extra damage from frost. It strikes at undead with holy wrath. It provides resistance to cold and dark. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dreadmaster on level 38 of Mordor. r) The Two-Handed Flail of Ercharn (3d6) (+26,+1) (+2 attacks) It must be wielded two-handed. It increases your wisdom, dexterity and attack speed by 2. It does extra damage from electricity. It drains life from your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is a great bane of demons. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 90 of Angband. [Home Inventory - Lothlorien ] a) a Holy Tome of Manwe Sulimo b) Raal's Tormented Spirits {genocide} It can be activated for genocide every 500 turns. You found it lying on the ground on level 69 of Erebor. c) 98 Potions of Water Curing {quest} d) The Crumpled Scroll of Mass Resurrection e) The Bloodstone Ring 'Unerad' (-6 to speed) {cursed} It decreases your stealth and speed by 6. It sustains your dexterity. It allows you to levitate. It speeds your regenerative powers. It induces random teleportation. It aggravates nearby creatures. It fills you with the Black Breath. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. f) The Amethyst Amulet of Nascar (+3) It provides light (radius 1) forever. It increases your intelligence, wisdom, dexterity and infravision by 3. It sustains your strength. It makes you completely fearless. It provides resistance to electricity, fire, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 71 of Erebor. g) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+13] (+3 to stealth) h) The Metal Scale Mail of Anarwe (-14,-49) [13,+7](40%) It increases your hit points by 40%. It sustains your wisdom. It provides immunity to electricity. It provides resistance to fire, poison and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 55 of Mordor. i) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, light and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 68 of Erebor. j) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and nexus. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire lord on level 67 of Angband. l) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) It can be wielded two-handed. It increases your constitution by 3. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Cat Lord on level 67 of Angband. m) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3) It must be wielded two-handed. It increases your strength, constitution and ability to tunnel by 3. It does extra damage from acid and fire. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, light, dark and chaos. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. n) The Dagger of Rilia (2d4) (+4,+3) It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your foes. It is especially deadly against orcs. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. o) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature green dragon on level 71 of Erebor. p) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3) It increases your dexterity and stealth by 3. It provides resistance to acid, electricity, fire and cold. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 69 of Dol Guldur. q) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) It must be wielded two-handed. It increases your strength by 2. It does extra damage from fire. It poisons your foes. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against trolls. It provides immunity to paralysis. It provides resistance to fire, poison and chaos. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It drains life. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 32 of A lost temple. r) The Guisarme of Orlama (2d5) (-2,-1) (+2) It can be wielded two-handed. It increases your strength and wisdom by 2. It does extra damage from acid and electricity. It produces chaotic effects. It is a great bane of dragons. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Golgarach, the Living Rock on level 36 of Heart of the Earth. s) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) It can be wielded two-handed. It can be activated for word of recall every 200 turns if it is being worn. It increases your dexterity and charisma by 3. It does extra damage from fire and frost. It provides immunity to paralysis. It provides resistance to fire, cold and light. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death quasit on level 55 of Mordor. t) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching) It can be wielded two-handed. It increases your searching, infravision and ability to tunnel by 10. It is especially deadly against giants. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord on level 50 of Mordor. u) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4) It can be wielded two-handed. It can be activated for drain life (90) every 70 turns if it is being worn. It increases your wisdom and infravision by 4. It does extra damage from frost. It is especially deadly against orcs. It provides resistance to cold, light and blindness. It allows you to sense the presence of orcs, trolls and giants. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) The Short Bow 'Valam' (x2) (+7,+12) (+2) It provides light (radius 1) forever. It increases your strength, wisdom and charisma by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser kraken on level 35 of The Helcaraxe. w) The Heavy Crossbow 'Aldor' (x7) (+12,+12) (+3) It provides light (radius 1) forever. It increases your intelligence and dexterity by 3. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 68 of Erebor. x) The Mage Staff of Forochel (3d4) (-12,-8)(60%) (+3 to infravision) [Home Inventory - Khazad-dum ] a) The Bottomless Bottle It can be activated for teleport (range 100) every 100 turns. You found it in the remains of a Nether wraith on level 45 of Paths of the Dead. b) 2 Scrolls titled "khomic bekla" of Reset Recall c) The Partial Plate Armour of Fearth (-3 to accuracy) [22,+14] It sustains your constitution. It provides immunity to electricity. It makes you completely fearless. It provides resistance to chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend in the town of Khazad-dum . [The Mathom-house Inventory - Bree ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hezrou on level 69 of Dol Guldur. b) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. c) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 42 of Mordor. d) The Bag of Tricks It can be activated for paralyze. You found it lying in a vault on level 30 of The Sandworm lair. e) Baalzebub's Tormented Box It can be activated for decreasing Wisdom. You found it in the remains of a Ghoul on level 94 of Angband. f) Baalzebub's All-seeing Servant It can be activated for aggravate. You found it in the remains of a Mind flayer on level 29 of Mirkwood. g) Boccob's Unfinished Works It can be activated for gain corruption every 10 turns. You found it lying on the ground on level 50 of Moria. h) The Gem of Fire It can be activated for blindness. You found it in the remains of a Black orc Shaman on level 18 of Orc Cave. i) The Gem of Fire It can be activated for blindness. You found it lying on the ground on level 96 of Mount Doom. j) The Gem of Venom It can be activated for cure confusion every 100 turns. You found it lying on the ground on level 30 of The Sandworm lair. k) The Gem of Hate It can be activated for confusion. You found it in the remains of a Vampire lord on level 50 of Submerged Ruins. l) The Shrunken Head of Nightmares It can be activated for Ruination. You found it in the remains of an Oriental vampire on level 43 of Paths of the Dead. m) Raal's Voodoo Doll of Revenge It can be activated for light area (dam 2d15) every 100 turns . You found it in the remains of a Vampire on level 70 of Angband. n) Raal's Voodoo Doll of Revenge It can be activated for light area (dam 2d15) every 100 turns. You found it in the remains of a Grand master mystic on level 95 of Mount Doom. o) The Mirror of Alternate Dimensions It can be activated for experience loss. You found it lying on the ground on level 57 of Dol Guldur. p) The Ebon Cube of Darkness It can be activated for Destruction every 100 turns. You found it lying on the floor of a special level. q) The Diamond Prism of Light It can be activated for aggravate. You found it lying on the ground on level 38 of The Helcaraxe. r) The Devil's Pentagram It can be activated for cure insanity every 200 turns. You found it in the remains of a Hezrou on level 94 of Mount Doom. s) The Devil's Pentagram {!d!s!v insanity} It can be activated for cure insanity every 200 turns. You found it lying in a vault on level 29 of The Sandworm lair. t) Mordekainen's Sneaking Eye It can be activated for teleport (range 100) every 100 turns. You found it lying on the ground on level 50 of Moria. u) Kelek's Practical Joke It can be activated for cure serious wounds every 75 turns. You found it lying on the ground on level 64 of Mordor. v) Kelek's Practical Joke It can be activated for cure serious wounds every 75 turns. You found it in the remains of a Dreadmaster on level 65 of Mordor. w) Kelek's Practical Joke It can be activated for cure serious wounds every 75 turns. You found it lying in a vault on level 94 of Mount Doom. x) Kelek's Wormhole Machine It can be activated for stun. You found it in the remains of a Dreadlord on level 70 of Paths of the Dead. a) Raal's Tome of Unconventional Warfare It can be activated for cure blindness every 100 turns. You found it in the remains of a Vampire lord on level 70 of Angband. b) The Tome of Collected Weird Magic It can be activated for light absorption every 80 turns. You found it in the remains of a Spectre on level 92 of Angband. c) Raal's Black Candle It can be activated for decreasing Strength. You found it lying in a vault on level 29 of The Sandworm lair. d) Mordekainen's Pocket Magician It can be activated for curing every 110 turns. You found it in the remains of a Dread on level 35 of The Helcaraxe. e) Valdarbon's Automatic Alchemist It can be activated for experience loss. You found it lying on the ground on level 48 of Moria. f) Lloth's Ceremonial Dagger It can be activated for cure poison every 100 turns. You found it in the remains of a Ghoul on level 35 of The Helcaraxe. g) a Parchment titled ``Demigods and their Uses'' It can be activated for restore stats and life levels every 200 turns. You found it lying on the ground on level 30 of A lost temple. h) Balrilbon's Bag of Wondrous Tricks It can be activated for high experience loss. You found it lying on the ground on level 22 of The Helcaraxe. i) Bumganir's Bag of Magic Toys It can be activated for cure poison every 100 turns. You found it lying on the ground on level 46 of Illusory Castle. j) Gamenlon's Summoning Manual It can be activated for blindness. You found it in the remains of a Mind flayer on level 33 of Mirkwood. k) The Lost Works of Kenault It can be activated for gain corruption every 10 turns. l) The Box of Many Wonders It can be activated for decreasing Dexterity. You found it lying on the ground on level 40 of Illusory Castle. m) Baalzebub's Tormented Skullcap It can be activated for decreasing Dexterity. You found it lying in a vault on level 30 of The Sandworm lair. n) a Parchment titled ``Planar Travel Made Easy'' It can be activated for cure light wounds every 50 turns. You found it lying on the ground on level 30 of The Helcaraxe. o) The Wand Construction Kit It can be activated for stat loss. You found it lying on the ground on level 30 of A lost temple. p) The Clay Tablets of Antiquity It can be activated for cure hallucination every 100 turns. You found it lying on the floor of a special level. q) Tenser's Mechanical Magician It can be activated for hallucination every 10 turns. You found it in the remains of a Half-orc on level 35 of Moria. r) Boccob's Magical Mish-mash It can be activated for death. You found it in the remains of a Master mindcrafter in the town of Gondolin . s) a Parchment titled ``Household Magic'' It can be activated for summon monster. You found it in the remains of a Nether wraith on level 64 of The Sacred Land Of Mountains. t) a Parchment titled ``Tenser's Last Words'' It can be activated for cure fear every 100 turns. You found it lying on the ground on level 66 of Dol Guldur. u) The Hand of Vecna It can be activated for aggravate. You found it in the remains of a Dark elven warlock on level 25 of Heart of the Earth. v) The Eye of Vecna It can be activated for something weird every 5 turns. You found it lying on the ground on level 42 of Illusory Castle. w) The Immortal Skull of Benetar It can be activated for cure confusion every 500 turns. You found it in the remains of a Spectre on level 40 of The Helcaraxe. x) Bigby's Big Book of Brutality It can be activated for decreasing Charisma. You found it lying in a vault on level 94 of Mount Doom. a) Raistlin's Ready Ranger It can be activated for cure cuts every 100 turns. You found it lying on the ground on level 30 of The Sandworm lair. b) Tenser's Torch of Spontaneous Combustion It can be activated for cuts. You found it in the remains of a Novice mage on level 14 of Orc Cave. c) a Parchment titled ''Famous Last Words'' It can be activated for paralyze. You found it lying on the ground on level 46 of Illusory Castle. d) Jor's Compendium of Strange Behaviour It can be activated for hallucination every 10 turns. You found it lying on the ground on level 29 of The Sandworm lair. e) Agannazar's Antique Acorn It can be activated for cure light wounds every 50 turns. You found it in the remains of a Dark elven warlock on level 47 of Mordor. f) Cathal's Corrupting Cymbal It can be activated for cure fear every 100 turns. You found it lying in a vault on level 23 of Mirkwood. g) The Toenail of Vecna It can be activated for cuts. You found it in the remains of a Dreadmaster on level 83 of Angband. h) Jor's Book of Impossible Occurences It can be activated for something weird every 5 turns. You found it lying on the ground on level 22 of A lost temple. i) Agannazar's Altruistic Assassin It can be activated for decreasing Dexterity. You found it in the remains of a Headless ghost on level 35 of The Helcaraxe. j) Tenser's Top-Heavy Teaspoon It can be activated for decreasing Wisdom. You found it in the remains of a Hezrou on level 85 of Mount Doom. k) Olive's Omnipotent Ostrich {!k!s!v} It can be activated for curing every 110 turns. You found it lying on the ground on level 30 of The Sandworm lair. l) The Wand of Digging of Thrain (18 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. m) The Device Trap Set 'Hanisbroner's Surprise' [+25] (+3) It is well-hidden. It rearms itself. It can teleport monsters to you. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. n) The Ring of Power of Adunaphel the Quiet (+4 to stealth) It increases your intelligence, charisma and stealth by 4. It makes you invisible. It provides resistance to electricity, cold and chaos. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 77 of Angband. o) The Ring of Power of The Witch-King of Angmar (+3 to stealth) It increases your constitution, charisma and stealth by 3. It makes you invisible. It sustains your wisdom. It provides resistance to chaos. It allows you to fly. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Witch-King of Angmar on level 70 of Angband. p) The Ring of Power of Uvatha the Horseman (+2 to infravision) It increases your intelligence and infravision by 2. It makes you invisible. It provides resistance to electricity, cold, poison, light and dark. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . q) The Sapphire Ring of Saudalas [+13] (+3 attacks) It can be activated for ball of fire and resist fire every 50+d50 turns if it is being worn. It increases your attack speed and ability to score critical hits by 3. It makes you invisible. It sustains your intelligence and dexterity. It provides resistance to acid, fire, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 94 of Angband. r) The Amethyst Ring of Istin (+3 attacks) It increases your infravision and attack speed by 3. It sustains your strength. It provides immunity to paralysis. It provides resistance to cold and sound. It allows you to levitate. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. s) The Wooden Ring of Mithilmar (+6) It increases your intelligence and constitution by 6. It makes you invisible. It sustains your charisma. It makes you completely fearless. It provides resistance to poison and chaos. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 86 of Angband. t) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom , dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser black reaver on level 62 of Mordor. u) The Onyx Ring of Nannathil (+2 attacks) It increases your attack speed by 2. It sustains your intelligence. It makes you completely fearless. It provides resistance to fire. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. v) The Ruby Ring 'Eringwe' (-6) {cursed} It decreases your wisdom and charisma by 6. It sustains your intelligence. It provides resistance to life draining and nether. It allows you to fly. It drains experience. It induces random teleportation. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 50 of Moria. w) The Driftwood Amulet 'Handi' (+3 to stealth) It increases your intelligence and stealth by 3. It sustains your charisma. It makes you completely fearless. It provides resistance to cold and light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. x) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. a) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 83 of Angband. b) The Ivory Amulet 'Negolmo' (+5) It increases your constitution by 5. It sustains your intelligence. It provides resistance to acid, light and confusion. It allows you to levitate. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Barbazu on level 47 of Mordor. c) The Beryl Amulet of Eleing (+3 to infravision) It increases your strength, intelligence, charisma and infravision by 3. It provides resistance to nether. It allows you to levitate. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. d) The Brass Lantern of Firen (with 2565 turns of light) (+1 to searching) It provides light (radius 5) when fueled. It increases your searching and infravision by 1. It provides resistance to dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 92 of Mount Doom. e) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 3. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. f) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser black reaver on level 48 of Illusory Castle. g) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution , charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient Morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bert the Stone Troll in the town of Bree . h) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 53 of Mordor. i) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. j) The Multi-Hued Dragon Scale Mail of Feare (-2 to accuracy) [30,+27] It can be activated for breathe multi-hued (250) every 60+d60 turns if it is being worn. It sustains your dexterity. It provides immunity to cold. It provides resistance to acid, electricity, fire, poison, confusion, shards, nether and chaos. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Dragon Hunter. k) The Metal Scale Mail 'Gelos' (-2 to accuracy) [13,+20] It sustains your intelligence. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to electricity, light, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. l) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, confusion, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dreadmaster on level 38 of Mordor. m) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. n) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. q) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, blindness and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. r) The Large Leather Shield of the Haradrim [4,+15] (+2) It can be activated for berserk strength every 50+d50 turns if it is being worn. It increases your strength and constitution by 2. It sustains your strength and constitution. It makes you completely fearless. It provides resistance to poison and blindness. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 43 of Paths of the Dead. s) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser titan on level 74 of Angband. t) The Large Metal Shield of Thond [5,+14] It sustains your intelligence and dexterity. It provides immunity to cold. It provides resistance to dark, confusion and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 64 of The Sacred Land Of Mountains. u) The Iron Crown of Beruthiel [0,+20] (-5) {cursed} It decreases your strength, dexterity and constitution by 5. It provides immunity to paralysis. It allows you to see invisible monsters. It gives telepathic powers. It is cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Cantoras, the Skeletal Lord on level 93 of Angband. v) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and confusion. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. w) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Castamir the Usurper on level 67 of Angband. x) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. a) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 92 of Angband. b) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. c) The Dragon Helm of Thrain [8,+10] It sustains your strength, wisdom and charisma. It makes you completely fearless. It provides resistance to acid, cold, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) The Set of Gauntlets 'Pauraegen' [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature multi-hued dragon on level 94 of Angband. e) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed} It decreases your strength and dexterity by 3. It provides immunity to fire and cold. It provides immunity to paralysis. It provides resistance to poison, nether and disenchantment. It drains mana. It induces random teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Water troll on level 50 of Moria. f) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to life draining and acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Zombie Ancient red dragon on level 90 of Angband. g) The Set of Cesti of Arwethoth [5,+11] It sustains your strength and intelligence. It provides resistance to life draining, acid, poison and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. h) The Hatchet of the Night (2d6) (+34,+22) (+4) It can be activated for vampiric drain (3*100) every 250 turns if it is being worn. It increases your dexterity and stealth by 4. It drains life from your foes. It is a great bane of undead. It provides resistance to dark. It allows you to see invisible monsters. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 58 of Dol Guldur. i) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire lord on level 47 of Moria. j) The Dagger 'Angrist' (2d4) (+7,+12) [+2] (+4) It increases your dexterity, stealth and searching by 4. It does extra damage from acid. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 67 of Angband. k) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 95 of Angband. l) The Dagger 'Echabele' (1d4) (-4,+7) (+2) It increases your intelligence, wisdom, dexterity and constitution by 2. It produces chaotic effects. It drains life from your foes. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Scrag on level 50 of Submerged Ruins. m) The Main Gauche of Maedhros (2d5) (+11,+14) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to sound. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Rapier 'Forasgil' (1d6) (+12,+19) It does extra damage from frost. It is especially deadly against natural creatures. It provides resistance to cold and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogre on level 38 of Mordor. o) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2) It increases your attack speed by 2. It is especially deadly against natural creatures. It provides resistance to disenchantment. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Novice mindcrafter on level 64 of Mordor. p) The Cutlass of Guinde (1d7) (+10,+11) (+3 attacks) It increases your attack speed by 3. It does extra damage from acid and fire. It is very sharp and can make your foes bleed. It is a great bane of dragons. It is a great bane of demons. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 34 of Mordor. q) The Khopesh of Thadudhor (2d4) (-2,+15) (+4) It increases your intelligence and charisma by 4. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . r) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4) It provides light (radius 1) forever. It increases your searching by 4. It does extra damage from electricity. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It makes you completely fearless. It provides resistance to electricity, fire and blindness. It allows you to sense the presence of orcs, trolls and giants. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) It provides light (radius 1) forever. It increases your searching by 3. It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against orcs. It fights against evil with holy fury. It provides resistance to life draining, cold and dark. It allows you to sense the presence of orcs and dragons. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. u) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 42 of Submerged Ruins. v) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity, light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . w) The Scimitar of Nirya (2d5) (-12,-6) (+5 to speed) It increases your constitution and speed by 5. It produces chaotic effects. It is very sharp and can make your foes bleed. It is a great bane of undead. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. x) The Katana 'Aglarang' (8d4) (+0,+0) (+5) It can be wielded two-handed. It increases your dexterity, ability to tunnel and speed by 5. It sustains your dexterity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 70 of Angband. a) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. b) The Two-Handed Sword 'Berod' (3d6) (+8,+17) (+2) It must be wielded two-handed. It provides light (radius 1) forever. It increases your intelligence by 2. It poisons your foes. It produces chaotic effects. It is a great bane of dragons. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 93 of Angband. c) The Executioner's Sword 'Dilwe' (4d5) (+11,+16) (+5) It must be wielded two-handed. It increases your strength and dexterity by 5. It does extra damage from frost. It produces chaotic effects. It is very sharp and can make your foes bleed. It is a great bane of demons. It strikes at undead with holy wrath. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. d) The Spear of Elduirya (1d6) (+17,+9) (+3) It increases your strength, wisdom and charisma by 3. It drains life from your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Orfax, Son of Boldor on level 21 of The Old Forest. e) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2) It can be wielded two-handed. It increases your intelligence by 2. It does extra damage from fire and frost. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It sustains your intelligence. It provides resistance to fire and cold. It allows you to sense the presence of giants. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Mount Doom. f) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) It can be activated for drain life (120) every 400 turns if it is being worn. It increases your wisdom and constitution by 3. It is especially deadly against dragons. It allows you to sense the presence of undead and evil beings. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 34 of Moria. g) The Glaive of Eilin (2d6) (+19,+12) (+2) It can be wielded two-handed. It provides light (radius 1) forever. It increases your intelligence and charisma by 2. It does extra damage from acid. It is very sharp and can make your foes bleed. It is especially deadly against trolls. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 94 of Angband. h) The Halberd of Fearri (3d5) (+12,+3) (+5) It can be wielded two-handed. It increases your charisma by 5. It produces chaotic effects. It is especially deadly against orcs. It is a great bane of demons. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend on level 70 of Angband. i) The Halberd 'Osondir' (3d5) (+6,+9) (+3) It can be wielded two-handed. It increases your charisma by 3. It does extra damage from fire. It is especially deadly against giants. It strikes at undead with holy wrath. It provides resistance to fire and sound. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 43 of Paths of the Dead. j) The Guisarme of Nimlaur (2d5) (+17,+6) (+2 attacks) It can be wielded two-handed. It increases your intelligence and attack speed by 2. It does extra damage from frost. It is a great bane of dragons. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green Thunderlord in a plain of grass. k) The Scythe of Ariar (5d3) (+16,+8) (+1 to speed) It can be wielded two-handed. It increases your charisma, speed and attack speed by 1. It does extra damage from acid and electricity. It produces chaotic effects. It is a great bane of dragons. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . l) The Lance of Eorlingas (3d8) (+3,+21) (+2) It must be wielded two-handed. It increases your strength, dexterity and speed by 2. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It makes you completely fearless. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 99 of Angband. m) The Lance of Gwedhon (2d8) (+5,+6) (+3 attacks) It must be wielded two-handed. It increases your wisdom, charisma and attack speed by 3. It does extra damage from frost. It is especially deadly against giants. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. n) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) It can be wielded two-handed. It increases your strength, constitution and stealth by 3. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of non-living things. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 90 of Angband. o) The Battle Axe 'Moroth' (2d8) (+0,+0) (-3) {cursed} It can be wielded two-handed. It decreases your intelligence by 3. It is a great bane of undead. It prevents teleportation. It aggravates nearby creatures. It fills you with the Black Breath. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. p) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) It can be activated for fire ball (300) every 200+d200 turns if it is being worn. It decreases your charisma by 4. It does extra damage from fire. It provides immunity to fire. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend on level 85 of Angband. q) The Heavy Lance 'Adhelad' (4d8) (-6,+2) (-6 to speed) {cursed} It must be wielded two-handed. It decreases your dexterity and speed by 6. It produces chaotic effects. It is a great bane of dragons. It drains experience. It induces random teleportation. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Draebor, the Imp on level 67 of Angband. r) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 94 of Angband. s) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4) It can be activated for identify spell every 10 turns if it is being worn. It can be used to store a spell. It increases your intelligence and wisdom by 4. It fights against evil with holy fury. It provides resistance to light. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. t) The Mace 'Taratol' (3d4) (+12,+12) It can be wielded two-handed. It can be activated for speed (dur 20+d20) every 250 turns if it is being worn. It does extra damage from electricity. It is a great bane of dragons. It provides immunity to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 90 of Angband. u) The Mace of Nurun (2d4) (+20,+17) (+4) It can be wielded two-handed. It increases your charisma by 4. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 95 of Angband. v) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) It can be wielded two-handed. It can be activated for confuse monster every 15 turns if it is being worn. It provides light (radius 1) forever. It increases your stealth by 2. It does extra damage from fire. It fights against evil with holy fury. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . w) The Lead-Filled Mace of Lobelth (3d4) (+23,+8) (+4 to speed) It can be wielded two-handed. It increases your strength, constitution and speed by 4. It does extra damage from acid . It can cause earthquakes. It is especially deadly against dragons. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young gold dragon on level 58 of Dol Guldur. x) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4) It must be wielded two-handed. It increases your strength and constitution by 4. It does extra damage from electricity and fire. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against natural creatures. It makes you completely fearless. It provides resistance to electricity, fire and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Azriel, Angel of Death on level 71 of Angband. a) The Sling of Farmer Maggot (x2) (+20,+1) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. b) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom , dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. c) The Short Bow of Bramen (x2) (+16,+13) (+1) It provides light (radius 1) forever. It increases your strength, wisdom and constitution by 1. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 96 of Mount Doom. d) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 27 of The Sandworm lair. e) The Long Bow of Thmorth (x4) (+6,+11) (+1) It increases your strength, intelligence, wisdom and dexterity by 1. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. f) a Heavy Crossbow of the Haradrim (x5) (+12,+17) It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid. It cannot be harmed by fire. You found it lying on the ground on level 67 of Angband. g) The Arrow of Silweth (1d4) (+17,+17) It does extra damage from frost. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 92 of Angband. h) The Seeker Arrow of Bard (8d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 94 of Angband. i) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. j) The Seeker Arrow of Gondor (10d8) (+10,+20) It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 86 of Angband. k) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 44 of Moria. l) The Mithril Shot of Bered (3d4) (+23,+17) It does extra damage from acid, electricity and fire. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 59 of Dol Guldur. m) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Scatha the Worm on level 50 of Illusory Castle. n) The Drum of the Druedain (+4 to stealth) It can be activated for detection every 99 turns if it is being worn. It increases your stealth, searching and infravision by 4. It provides resistance to poison and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Grand master mystic on level 70 of Angband. o) Ulwarth, Son of Ulfang's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulwarth, Son of Ulfang on level 42 of Illusory Castle. p) Durin's Bane's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. q) Fasolt the Giant's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Fasolt the Giant on level 67 of Angband. r) Maeglin, the Traitor of Gondolin's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . s) The Mage Staff of Lorfin (1d4) (+0,+1) [+3](80%) It can be wielded two-handed. It provides light (radius 1) forever. It can be used to store a spell. It increases your mana capacity by 80%. It sustains your intelligence. It provides resistance to confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. |
Posted on 1.2.2006 07:53
836. on the Ladder (of 19090)
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