The Angband Ladder: aricz, Human Mindcrafter by <ariczzz@gmail.com>
[ToME 2.3.4 Character Sheet] Name : aricz Age 19 STR! 18/*** Sex : Neuter Height 79 INT! 18/70 Race : Human Weight 160 WIS! 18/200 Class : Mindcrafter Social Class 73 DEX! 18/*** Body : Player CON! 18/*** God : Tulkas CHR! 18/210 + To Melee Hit 27 Level 50 Hit Points 1158/ 1158 + To Melee Damage 17 Experience 7106709 Spell Points 413/ 413 + To Ranged Hit 42 Max Exp 7106709 Sanity 880/ 880 + To Ranged Damage 15 Exp to Adv. ***** Piety 47464 AC 41+89 Gold 837209 Speed Fast (+5) (Miscellaneous Abilities) Fighting : Excellent Perception : Good Blows/Round: 4 Bows/Throw : Superb Searching : Very Good Shots/Round: 2 Saving Throw: Legendary[5] Disarming : Very Good Mel.dmg/Rnd: 8d6+68 Stealth : Superb Magic Device: Legendary[20]Infra-Vision: 0 feet Tactic: coward Explor: normal (Character Background) You are one of several children of a Landed Knight. You are a credit to the family. You have blue-gray eyes, straight auburn hair, and a dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: OFF Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Barrow-Downs: Level 1 (50') Mount Doom: Level 85 (4250') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 40 (2000') Illusory Castle: Level 35 (1750') Maze: Level 25 (1250') Orc Cave: Level 10 (500') Erebor: Level 71 (3550') The Old Forest: Level 14 (700') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') Your body is a Player. You are currently in the town of Lothlorien. You have defeated 14440 enemies. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved Bree from a dreadful Nazgul. You saved 11 princesses. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 10th Quelle of the 2890th year of the third age. You have been adventuring for 24 days. adefkmnopsuxz{|@ Add Str : ..5.4....3.....+ Add Wis : 3...4........... Add Dex : 345......3...... Add Con : 34.......3.....+ Add Chr : ..5.4........... Add Stea. : 3......3........ Add Sear. : ...3...3........ Add Tun.. : ..............1. Add Speed : ....41.......... Sust Str : ..+......+...... Sust Int : ................ Sust Wis : +..+............ Sust Dex : .........+...... Sust Con : .........++..... Sust Chr : ................ Invisible : ...+............ Mul life : ...............+ Sens Fire : ................ Reflect : ................ Free Act : +.+...+.+++..... Hold Life : +..+.+.......... Imm Acid : +..+..*.+....... Imm Elec : +.....*......... Imm Fire : +...+...*....... Res Cold : +..+..+......... Res Pois : +...+...+....... Res Fear : ..+.+.+......... Res Light : ..........+..... Res Dark : ................ Res Blind : .........+...... Res Conf : ........+....... Res Sound : ......+.+....... Res Shard : +.......+....... Res Neth : .+++....+....... Res Nexus : ........+....... Res Chaos : ........+....... Res Disen : ..+.+........... Levitate : +............... Lite : .....+....+..... See Invis : +..+.+.......... Regen : +............... Xtra Might: .+.............. Xtra Shots: .+.............. Activate : ....+++...+..... Fly : ......+......... Full ESP : ...............+ Skills (points left: 82) - Combat 15.300 [0.700] . Weaponmastery 01.000 [0.700] - Sneakiness 10.020 [1.100] . Stealth 00.000 [0.400] . Disarming 10.800 [0.900] - Magic 50.000 [0.900] . Magic-Device 45.850 [1.150] . Spell-power 00.000 [0.600] . Necromancy 00.000 [0.400] - Spirituality 50.000 [1.000] . Prayer 01.000 [0.900] . Mindcraft 50.000 [0.900] . Monster-lore 00.000 [0.500] Abilities * Perfect casting [Character Equipment] a) a Morning Star (*Defender*) (2d6) (+0,-3) [+8] (+3 to stealth) It increases your wisdom, dexterity, constitution and stealth by 3. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to life draining, acid, electricity, fire, cold, poison and shards. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lizard king on level 47 of Mordor. d) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Quickbeam, the Ent on level 60 of Erebor. e) The Ring of Fuivrin (+5) It increases your strength, dexterity and charisma by 5. It sustains your strength. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Golgarach, the Living Rock on level 36 of Heart of the Earth. f) The Ring of Legil (+3 to searching) It increases your searching by 3. It makes you invisible. It sustains your wisdom. It provides resistance to life draining, acid, cold and nether. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature red dragon on level 34 of Mordor. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gandalf the Grey on level 71 of Erebor. m) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 47 of Mordor. n) The Blue Dragon Scale Mail 'Eleith' (-2 to accuracy) [30,+16] It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It provides immunity to acid and electricity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and sound. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 71 of Erebor. o) an Elven Cloak [4,+12] (+3 to stealth) p) The Small Metal Shield 'Brados' [3,+5] It provides immunity to fire. It provides immunity to paralysis. It provides resistance to acid, poison, sound, shards, nether, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 34 of Mordor. s) an Iron Crown of Might [0,+0] (+3) It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to blindness. You found it in the remains of a Skeleton Novice rogue on level 10 of Barrow-Downs. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Hard Leather Boots [3,-3] z) (nothing) {) (nothing) |) a Pick (+1) [Character Inventory] a) a Parchment titled ``Secrets of the Gnomish Wizards'' It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 47 of Mordor. b) a Potion of Cure Insanity c) 7 Potions of Speed d) 3 Potions of Restore Mana e) 2 Potions of Restore Life Levels f) 3 Scrolls of Teleportation g) 8 Scrolls of Teleport Level h) 24 Scrolls of Word of Recall i) 8 Scrolls of Reset Recall j) 31 Scrolls of Satisfy Hunger k) 6 Scrolls of *Destruction* l) a Wand of Stone Prison[2|10] (8 charges) m) a Fireproof Staff of Teleportation[1|20] (0 charges) It cannot be harmed by fire. You bought it from the Magic shop. n) The Ring of Adaeraxe [+16] (+3% of critical hits) o) The Ring of Durin (+2) {cursed} p) an Amulet of Reflection q) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) Baalzebub's Tormented Skullcap (charging) It can be activated for restore stats and life levels every 200 turns. You found it in the remains of a Black orc Shaman on level 17 of Orc Cave. b) 6 Scrolls of Word of Recall c) a Scroll of *Identify* {25% off} d) a Scroll of *Remove Curse* {25% off} e) a Staff of Remove Curses[2|16] (6 charges) f) a Staff of Wings of Winds[1|20] (7 charges) g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, light and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. h) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. i) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Home Inventory - Gondolin ] a) The Golden Horn of the Thunderlords (5 charges) {100% off} b) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 2. It makes you invisible. It provides resistance to blindness and chaos. It cannot be harmed by fire. It was given to you as a reward. c) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . d) The Dagger of Rilia (2d4) (+4,+3) It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your foes. It is especially deadly against orcs. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . e) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) It must be wielded two-handed. It increases your strength by 2. It does extra damage from fire. It poisons your foes. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against trolls. It provides immunity to paralysis. It provides resistance to fire and poison. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It drains life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . f) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) It must be wielded two-handed. It poisons your foes. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at undead with holy wrath. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . g) a Battle Axe of the Thunderlords (2d8) (+9,+18) (+2 to searching) It can be wielded two-handed. It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your searching by 2. It does extra damage from electricity. It is a great bane of dragons. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to shards and nexus. It allows you to fly. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It induces random teleportation. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . h) The Light Crossbow of Erodhel (x3) (+15,+16) (+4 to speed) It provides light (radius 1) forever. It increases your strength, charisma and speed by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . [Home Inventory - Minas Anor ] a) The Two-Handed Sword of Arand (3d6) (+4,+3) (+3 attacks) It must be wielded two-handed. It increases your strength, charisma and attack speed by 3. It does extra damage from electricity. It is very sharp and can make your foes bleed. It is especially deadly against giants. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. [Home Inventory - Lothlorien ] a) 99 Potions of Water Curing {quest} b) 3 Scrolls of *Remove Curse* c) The Ring 'Handilian' (+4 to stealth) It increases your strength, constitution and stealth by 4. It makes you invisible. It sustains your wisdom. It provides resistance to electricity, fire and shards. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature green dragon on level 38 of Mordor. d) a Ring of Speed (+8) It increases your speed by 8. You found it in the remains of a Great Hell Wyrm on level 71 of Erebor. e) a Ring of Speed (+7) It increases your speed by 7. You found it in the remains of a Great Ice Wyrm on level 71 of Erebor. f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 66 of Mordor. g) The Amulet of Balathil (+3) It increases your strength, intelligence and constitution by 3. It sustains your strength, wisdom and constitution. It provides resistance to poison, blindness, sound, shards, nether and chaos. It allows you to levitate. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master thief on level 47 of Mordor. h) The Amulet of Edhon (+4 to stealth) It increases your strength, constitution, stealth, searching and infravision by 4. It sustains your wisdom and dexterity. It provides immunity to paralysis. It provides resistance to acid, fire, cold and chaos. It allows you to levitate. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young blue dragon on level 46 of Mordor. i) an Indestructible Amulet of Anti-Magic It produces an anti-magic shell. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 47 of Mordor. j) The Amulet 'Meldan' [+2] (+3 to stealth) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity, charisma and stealth by 3. It sustains your constitution. It provides resistance to fire, poison , nexus and disenchantment. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Uruk Captain on level 30 of Moria. k) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 71 of Erebor. l) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 71 of Erebor. m) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 65 of Mordor. n) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, blindness, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater basilisk on level 42 of Mordor. o) The Cord Armour 'Eldain' [6,+6] It sustains your charisma. It provides immunity to fire. It makes you completely fearless. It provides resistance to chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature white dragon on level 47 of Mordor. p) The Large Metal Shield 'Mirme' [5,+4] It sustains your charisma. It provides immunity to electricity and fire. It provides resistance to light, dark and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 51 of Mordor. q) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and dark. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 71 of Erebor. r) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Storm giant on level 46 of Mordor. s) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2 . It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 33 of Mirkwood. t) The Katana 'Imangin' (3d4) (+18,+15) It can be wielded two-handed. It provides light (radius 1) forever. It does extra damage from acid and frost. It is very sharp and can make your foes bleed. It is a great bane of dragons. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gabriel, the Messenger on level 66 of Mordor. u) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. v) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 49 of Mordor. w) Shadowfax, steed of Gandalf's corpse {special} It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shadowfax, steed of Gandalf on level 45 of Mordor. [The Mathom-house Inventory - Bree ] a) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Priest on level 22 of Orc Cave. b) The Cunning Plan of Zog It can be activated for decreasing Dexterity. You found it in the remains of a Novice mage on level 10 of Orc Cave. c) The Ring of Nathir (+1) {cursed} It increases your strength and dexterity by 1. It sustains your wisdom, dexterity and constitution. It provides resistance to confusion and sound. It slows your metabolism. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. |
Posted on 15.7.2007 22:10
4996. on the Ladder (of 19090)
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