The Angband Ladder: Maldor, Yeek Summoner by Neil Stevens

  [ToME 2.2.0(CVS) Character Dump]

 Name  : Maldor                 Age                 12       STR:     15       
 Sex   : Male                   Height              42       INT:     16       
 Race  : Yeek                   Weight              40       WIS:      8       
 Class : Summoner               Social Class        32       DEX:     10       
 Body  : Player                                              CON:      8       
 God   : Eru Iluvatar                                        CHR:      9       
                                                                               
 + To Melee Hit         -15 Level             43    Max Hit Points       344   
 + To Melee Damage      -10 Experience   1289008    Cur Hit Points      -422   
 + To Ranged Hit        -27 Max Exp      1342568    Max SP (Mana)         23   
 + To Ranged Damage       0 Exp to Adv.  1365000    Cur SP (Mana)          6   
   AC                 40+54 Gold           56042    Piety               -107   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Fair         Blows/Round:  1         
 Bows/Throw  : Very Bad     Searching   : Good         Shots/Round:  1         
 Saving Throw: Heroic       Disarming   : Fair         Mel.dmg/Rnd:  2d5-10    
 Stealth     : Superb       Magic Device: Heroic       Infra-Vision: 20 feet   
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of five children of a brown Yeek.  You are a             
          credit to the family.  You have blue eyes, straight brown            
          hair, and a very fair complexion.                                    
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF
 Recall Depth:
        Mirkwood: Level 20 (1000')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')
        The Sacred Land Of Mountains: Level 70 (3500')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 1st Quelle of the 2890th year of the third age.
 Your adventure lasted 15 days.

     Your Attributes:
You are dead, killed by Azriel, Angel of Death on level 70 of The Sacred Land Of
Mountains.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
You can sense the presence of orcs.
You are unlucky.
You are surrounded by an anti-magic shell.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are completely fearless.
Your constitution is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your dexterity is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon is especially deadly against trolls.
Your weapon is especially deadly against giants.

 Corruption list:

Skills (points left: 0)
 - Combat                                        01.000 [0.600]
	  . Weaponmastery                               01.000 [0.600]
	  . Archery                                     01.000 [0.400]
 - Sneakiness                                    01.000 [0.700]
	  . Stealth                                     01.000 [0.700]
	  . Disarming                                   01.000 [0.500]
 - Magic                                         03.576 [0.800]
	  . Magic-Device                                47.000 [1.000]
 - Spirituality                                  19.000 [0.500]
	  . Prayer                                      00.000 [0.500]
	  . Music                                       00.000 [0.300]
 - Monster-lore                                  47.560 [1.200]
	  . Summoning                                   47.900 [0.700]
	  . Corpse-preservation                         47.000 [1.000]
	  . Symbiosis                                   01.000 [0.300]

 One of your companion(s) has been killed.
 You saved the beautiful Mallorns of Lothlorien.
 You saved 5 princesses.

 You have defeated 88 enemies.


  [Character Equipment]

a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your 
    intelligence, dexterity and speed by 3.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
d) a Drum (+1)
    It increases your 
    strength by 1.  
e) a Ring of Invisibility
    It makes you invisible.  
    You found it in the remains of Smeagol on level 3 of Barrow-Downs.
f) a Ring of Confusion Resistance
    It
    provides resistance to confusion.  
    You found it in the remains of an Ancient bronze dragon on level 47 of The
    Sacred Land Of Mountains.
k) an Amulet of Anti-Magic
    It produces an anti-magic shell.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 46 of The Sacred Land Of
    Mountains.
m) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your searching and luck by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
n) Elven Blue Dragon Scale Mail (-2) [30,+12] (+2 to stealth)
    
    It can be activated for breathe lightning (100) every 90+d90 turns if
    it is being worn. It increases your stealth by 2.  It provides
    resistance to acid, electricity, fire, cold, poison and shards.  It
    allows you to fly.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) a Feathers Cloak of Aman [1,+8] (+2 to stealth)
    It increases your stealth by 2.  It
    provides resistance to sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
p) a Demonshield [5,+7]
    It speeds your regenerative
    powers.  
s) (nothing)
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if
    it is being worn. It provides light (radius 1) forever.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) a Pair of Hard Leather Boots of Levitation [3,+2]
    It provides
    resistance to nexus.  It allows you to levitate.  
    It was given to you as a reward.
z) a Death mold (2000 hp) {Mr. Hat}
    
{) (nothing)
|) a Dwarven Pick of Digging (1d4) (+9,+9) (+8) {25% off}
    It increases your ability to tunnel by 
    8.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.


  [Character Inventory]

a) The Mirror of Alternate Dimensions {@A1 !v!d!s}
    It can be activated for heal 700
    hit points every 250 turns.  
    You found it in the remains of a Ghast on level 47 of The Sacred Land Of
    Mountains.
b) 14 Potions of Cure Critical Wounds
    
c) 2 Potions of Healing
    
d) 4 Potions of Restore Life Levels
    
e) a Potion of Apple Juice
f) 2 Scrolls of Phase Door
    
g) 24 Scrolls of Teleportation
    
h) 7 Scrolls of Word of Recall {!*!*}
    
i) 15 Scrolls of Satisfy Hunger {@r0}
    
j) a Scroll of Protection from Evil
k) a Silver Rod of the Istari of Disarming (200/200) {@z1 !k!v!d!s}
    It can hold more mana.  It can cast spells for a lesser mana
    cost.  It can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Lesser kraken in a deep water area.
l) a Silver Rod of Door/Stair Location (100/100) {@z9 !k!v!d!s}
    
m) a Wand of Manathrust (18 charges)
    
n) a Wand of Magelock (11 charges)
o) a Partial Totem of a Patriarch {@m1 !k!v!d!s}
    
p) a Partial Totem of a 5-headed hydra {@m2 !k!v!d!s}
    
q) a Partial Totem of a Great crystal drake {@m3 !k!v!d!s}
    
r) a Partial Totem of a Leviathan {@m9 !k!v!d!s}
    
s) a Ring of Intelligence (-6) {cursed}
t) a Cursed Amulet of Doom [-2] (-3) {cursed}
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Lothlorien ]

a) 7 Potions of Cure Serious Insanity
    
b) a Potion of Cure Critical Insanity
    
c) a Potion of *Healing*
d) a Potion of Life
    
e) a Golden Rod of Nothing (125/125)
    
f) a Golden Rod of Nothing (125/125)
    
g) The Wand of Digging of Thrain (18 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
h) a Partial Totem of a Lesser kraken
    
i) a Partial Totem of a Wavelord
    
j) a Partial Totem of a Novice mage
    
k) a Partial Totem of a Greater kraken
    
l) a Partial Totem of a 3-headed hydra
    
m) a Partial Totem of a Mature multi-hued dragon
    
n) a Partial Totem of an Ancient black dragon
    
o) a Partial Totem of a Marilith
    
p) The Ring of Hatan (+1)
    It increases your intelligence and dexterity by 1.  It
    sustains your strength.  It provides immunity to paralysis.  It
    provides resistance to acid and chaos.  It allows you to fly.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 48 of The
    Sacred Land Of Mountains.
q) a Dwarven Lantern of the Magi (+2)
    It grants you the power of magic map if it is
    being worn.  It provides light (radius 2) forever.  It can be used to
    store a spell.  It increases your intelligence, wisdom and charisma by 
    2.  It makes you invisible.  It provides resistance to blindness.  It
    cannot be harmed by fire.  
    It was given to you as a reward.
r) The Anchor of Space-Time
    It provides light (radius 1) forever.  
    It prevents the space-time continuum from being disrupted.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Kavlax the Many-Headed on level 48 of The
    Sacred Land Of Mountains.
s) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  
    It provides resistance to acid and shards.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [The Mathom-house Inventory - Bree ]

a) a Partial Totem of a Brown yeek
    
b) a True Totem of Orfax, Son of Boldor
    
c) a True Totem of Boldor, King of the Yeeks
    



Posted on 1.5.2003 03:59
Last updated on 1.5.2003 07:22

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7595. on the Ladder (of 18973)
1333. on the ToME Ladder (of 3151)
13. for this player (

Comments

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On 1.5.2003 03:59 Neil Stevens wrote:
Must... be... careful... I've gotten two other Yeek Summoners about this far, but both fell to my simply trying too much too fast (llike, say, Eol).

So, I'm trying to slow down. I've turned off my usual settings of always small levels and alway interesting rooms to aid in that (though I do miss the easy rod tips from the Sandhole). and I only just now did Deathwatch.

I think I'll go clear out the quests in Barrow-downs and Mirkwood now. Been so long since I had princess quests.. I hope I haven't forgotten how to handle them. :-)

On 1.5.2003 07:22 Neil Stevens wrote:
I tried, really. But after having an easy time against Maldor I had to try the bottom of the sacred land of mountains...

On 1.5.2003 07:50 Neil Stevens wrote:
er, against Eol, not against myself. :-)

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