The Angband Ladder: Knox, Dwarf Priest by <picommander@t-online.de>

  [Angband 3.0.5 Character Dump]

 Name   Knox                                     Self  RB  CB  EB   Best
 Sex    Male              Age        41   STR! 18/100  +2  -1 +14 18/250
 Race   Dwarf             Height     51   INT! 18/100  -3  -3  +3  18/70
 Class  Priest            Weight    160   WIS! 18/100  +2  +3  +6 18/210
 Title  ***WINNER***      Status     55   DEX! 18/100  -2  -1  +9 18/160
 HP     1009/1009         Maximize    Y   CON! 18/100  +2  +0  +9 18/210
 SP     388/388           Preserve    N   CHR! 18/100  -3  +2  +3 18/120

 Level           50       Armor    [42,+141]     Saving Throw  Legendary
 Cur Exp   18231156       Fight    (+49,+43)     Stealth            Fair
 Max Exp   18231156       Melee    (+59,+58)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+59,+14)     Shooting      Legendary
 MaxDepth   5000 ft       Blows       4/turn     Disarming        Superb
 Gold       5568759       Shots       1/turn     Magic Device     Heroic
                                                 Perception         Fair
 Burden   333.1 lbs       Infra        50 ft     Searching          Fair

 You are one of two children of a Dwarven Warrior.  You are a credit to
 the family.  You have dark brown eyes, straight black hair, a three
 foot beard, and a dark complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+.*.+.. Blind:.........+..+
 Elec:......+...... Confu:......+..+...
 Fire:++*.+.+..+... Sound:......+.++...
 Cold:......+..+... Shard:.............
 Pois:....+........ Nexus:......+......
 Fear:+.+.+...+.... Nethr:..+..........
 Lite:.....+...+... Chaos:........++...
 Dark:.....+....... Disen:+............

      abcdefghijkl@       abcdefghijkl@
S.Dig:..+.......... Stea.:.......+.....
Feath:............. Sear.:.............
PLite:.........+... Infra:.............
Regen:..+......+... Tunn.:.............
Telep:.......+..... Speed:.++++....+.+.
Invis:+.+..+...+... Blows:.............
FrAct:+.+.....+.+.. Shots:.............
HLife:.....+....... Might:.............


  [Character Equipment]

a) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) {@w1@w0!k!d!s!v!!}
   It increases your strength and dexterity by 4.  It slays orcs, trolls, 
   undead, and all evil creatures.  It is branded with fire.  It provides
   resistance to fire, fear, and disenchantment.  It sustains your 
   strength and dexterity.  It is blessed by the gods.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for fire ball (72) every 40 turns.  It cannot be harmed by
   the elements.  
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) The Ring of Power 'Narya' (+6,+6) (+1) {!!}
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
d) a Ring of Speed (+12)
   It increases your speed by 12.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {!!}
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Arkenstone of Thrain {!!}
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
h) a Shadow Cloak of the Magi [6,+16] (+2)
   It increases your intelligence by 2.  It increases your stealth by 2.  
   It sustains your intelligence.  It grants you the power of telepathy.  
   It cannot be harmed by acid.  
i) The Small Metal Shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Golden Crown of Gondor [0,+15] (+3)
   It increases your strength, wisdom, and constitution by 3.  It
   increases your speed by 3.  It provides resistance to fire, cold, light,
   blindness, confusion, sound, and chaos.  It lights the dungeon around
   you and speeds your regeneration.  It grants you the ability to see
   invisible things.  It activates for heal (500) every 250 turns.  It
   cannot be harmed by the elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) a Pair of Hard Leather Boots of Speed [3,+9] (+8)
   It increases your speed by 8.  


  [Character Inventory]

a) 4 Holy Books of Prayers [Words of Wisdom] {@m2@b2!k!d!s!v}
b) 4 Holy Books of Prayers [Chants and Blessings] {@m3@b3!k!d!s!v, 10% off}
c) 4 Holy Books of Prayers [Exorcism and Dispelling] {@m4@b4!k!d!s!v}
d) a Holy Book of Prayers [Ethereal Openings] {@m6@b6!k!d!s!v}
   It cannot be harmed by the elements.  
e) a Holy Book of Prayers [Godly Insights] {@m5@b5!k!d!s!v}
   It cannot be harmed by the elements.  
f) a Holy Book of Prayers [Purifications and Healing] {@m7@b7!k!d!s!v}
   It cannot be harmed by the elements.  
g) a Holy Book of Prayers [Holy Infusions] {@m8@b8!k!d!s!v}
   It cannot be harmed by the elements.  
h) a Holy Book of Prayers [Wrath of God] {@m9@b9!k!d!v!s}
   It cannot be harmed by the elements.  
i) 10 Potions of *Healing*
j) a Potion of Life
k) 13 Scrolls of Teleport Level {25% off}
l) 8 Scrolls of *Destruction* {10% off}
m) a Rod of Healing
   It cannot be harmed by electricity.  
n) 5 Rods of Teleport Other
o) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision by
   125.  It is cursed.  It cannot be harmed by the elements.  It might
   have hidden powers.
p) The Beaked Axe of Hurin (3d6) (+12,+15) (+2)
   It increases your strength and constitution by 2.  It cannot be harmed
   by the elements.  It might have hidden powers.
q) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
   It increases your intelligence and wisdom by 4.  It cannot be harmed by
   the elements.  It might have hidden powers.
r) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It cannot be harmed by the elements.  It might have hidden powers.
s) 18 Bolts of Slay Evil (1d5) (+11,+10)
   It slays all evil creatures.  
t) 22 Seeker Bolts (4d5) (+7,+7) {@f0=g}


  [Home Inventory]

a) 9 Potions of Speed
b) 24 Potions of Cure Critical Wounds
c) 23 Scrolls of *Identify*
d) 2 Staffs of Healing (6 charges)
e) 3 Staffs of Speed (18 charges)
f) The Ring of Tulkas (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to fear.  It activates for haste self (75+d75
   turns) every 150+d150 turns.  It cannot be harmed by the elements.  
g) The Jewel 'Evenstar' {!!}
   It provides resistance to cold, dark, and life draining.  It sustains
   your intelligence, wisdom, and constitution.  It activates for restore
   life levels every 150 turns.  It cannot be harmed by the elements.  
h) an Amulet of Trickery (+4)
   It increases your dexterity by 4.  It increases your stealth, searching,
   infravision, and speed by 4.  It provides resistance to poison and 
   nexus.  It sustains your dexterity.  
i) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
j) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
k) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4) {3000'Saruman}
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, cold, and poison.  It activates for phase door every 2
   turns.  It cannot be harmed by the elements.  
l) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
   It increases your constitution by 2.  It provides resistance to acid, 
   cold, fear, dark, confusion, nexus, nether, chaos, and life draining.  
   It sustains your constitution.  It activates for heal (1000) every 444
   turns.  It cannot be harmed by the elements.  
m) a Cloak of Aman [1,+31] (+2 to stealth)
   It increases your stealth by 2.  It provides resistance to confusion.  
   It cannot be harmed by the elements.  
n) a Shadow Cloak of Protection [6,+25]
   It provides resistance to shards.  It cannot be harmed by the elements.
   
o) The Large Leather Shield of the Haradrim [4,+15] (+2)
   It increases your strength and constitution by 2.  It provides
   resistance to poison, fear, and blindness.  It sustains your strength 
   and constitution.  It aggravates creatures around you.  It activates
   for berserk rage (50+d50 turns) every 50 turns.  It cannot be harmed by
   the elements.  
p) The Large Leather Shield of Celegorm [4,+20]
   It provides resistance to acid, lightning, fire, cold, light, and dark.
   It cannot be harmed by the elements.  
q) The Large Metal Shield of Anarion [5,+20]
   It provides resistance to acid, lightning, fire, and cold.  It sustains
   all your stats.  It cannot be harmed by the elements.  
r) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
s) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
t) The Bastard Sword 'Calris' (5d4) (+9,+20) (+5) {@w2@w0!k!d!s!v}
   It increases your constitution by 5.  It slays trolls, demons, and all
   evil creatures, and is especially deadly against dragons.  It provides
   resistance to disenchantment.  It aggravates creatures around you.  It
   cannot be harmed by the elements.  


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : no  (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 29.4.2004 01:37
Last updated on 2.6.2004 05:02

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2106. on the Ladder (of 19090)
406. on the Angband Ladder (of 6561)
Second best for this player (

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Morgoth@3Stars
Morgoth@1Star
Morgoth@1Star, the real one now ;-)

Comments

Jump to latest

On 4.5.2004 05:41 picommander@t-online.de wrote:
Dlvl 37 and no basic resist (exept fire from Anduril). I could wear the Studded Leather of Resistance, but the Dwarven Chain Mail feels so much better for now. Hope I'll find some really good artifact armor soon.
The only Amulet of Wisdom I've found so far was cursed. Also no speed items yet, but this seems somewhat common to all my games.

On 5.5.2004 02:24 picommander@t-online.de wrote:
My prayers almost have been fulfilled: Caspanion, Thorin, Thranduil and Amulet of Wisdom (+3)! Not too early: r_conf and r_poison already saved my life on a superb level 38 (graveyard with several greater Basilisks, 11-headed Hydras and other nice guys, guarded by nether and inertia Hounds). Wasn't worth the risk, though. Needed 5 !RLL, next time I better should run.

On 14.5.2004 06:42 picommander@t-online.de wrote:
Already 3 levels deeper than my best char in V, a clvl 44 warrior who died on dlvl 44.
Still large resistance holes:
left Scatha on 2350' cause I've no R_Cold. I killed Itangast on 2400', though.
My next prayer goes for some speed equipment and a better cloak (Cloak of Aman isn't bad, but I don't need it anymore for R_Sound).



On 14.5.2004 15:26 picommander@t-online.de wrote:
Got my speed boots (BM >1000000$)!
The RNG actually is listening to my prayers, *very* spurious...
On the downside using the speed boots leaves me with another resistance hole: nexus.
On 2500' I met Scatha again, this time he was alone (almost). Still w/o R_Cold, I decided to try my luck. Temporary R_Cold from prayer and speed boost from a staff and Scatha went down surprisingly easy by melee attacks.
I also saw my first Master Mystic in this game, who killed my best char in V before. Just prayed 'Alter Reality' and good bye MM for now!
Someteimes playing a priest feels like cheating to me... :P
Currently I'm trying to play 2 chars "semi-synchron": As soon as my Priest has reached clvl 42 I'll continue my Oang Druid. Can't resist to say: playing the latter is more fun! :-)

On 21.5.2004 04:19 picommander@t-online.de wrote:
Best personal score in V!
I remember my second best char 'Rasputin', a clvl 45 Warrior who died at 2500' by a Master Mystic. Playing around with Grandmaster Mystics on 3100' now is a very special pleasure! *evil grin*

As a sidenote, my 'parallel' Druid in O is growing even faster, though this one is easier to play.

On 23.5.2004 22:57 picommander@t-online.de wrote:
GV on 3200'
*Very* close call after a very stupid move:
I opened a little chamber with Azriel and some greater Demons. Was down to 16 (!) HP in one move. Fortunately my staff of *Destruction* worked, otherwise Knox would be Troll-fodder now.

3250'
Killed Eye of Sauron, very tough monster. Seems it markes the borderline of my current possibilities.

On 24.5.2004 17:11 picommander@t-online.de wrote:
1350'
Killed Gabriel. Seems not that dangerous than Azriel, who is still alive.

Back to my O-Druid again (both are clvl 48 now).

On 26.5.2004 19:31 picommander@t-online.de wrote:
3500'
Greater Byle Wyrm in a mini-vault. One of the 4 adjacent 1-square rooms hold an unknown ring: my first speed ring, and it was a +12!
Grabbed it and the Wyrm was a pushover. :P

On 29.5.2004 00:49 picommander@t-online.de wrote:
4500'
Time to 'synchronize' my O-Druid.
Surely gonna get no cakewalk...

On 1.6.2004 03:19 picommander@t-online.de wrote:
4900'
Close to the final!
Never was that deep and never met Sauron and Morgoth before. This priest was extremely lucky during the whole game, I hope his luck will going on...

On 2.6.2004 05:52 picommander@t-online.de wrote:
My very first Angband *WINNER*!
Knox started in version 3.0.4 and was continued in 3.0.5
Since it's not only my first winner but also the first time I met Sauron and Morgoth, I had zero experience on how to fight them. I'd read a lot about using Sea of Runes but this didn't work well against Morgoth: the runes were breaking way too fast. I know the behaviour of the runes were changed again in 3.0.5 to the way they were prior 3.0.4, but are they really the same as before or probably somewhat weaker?
At a certain point I realized my runes are senseless and also my anti-summoning corridors were destroyed in no time by Morgoth' earthquakes. After TP-self several times, when surrounded by greater demons (unfortunately I had no means of genocide), I waited for a somewhat weaker summoning (Ancient Dragons in this case) and used them as "summoning blocker". This way I spend my mana mostly for healing, used my Rods of Tp-Other for the occasionally appearing Greater Demons/Undeads and slowly whacked Morgoth down with Anduril.

On 2.6.2004 18:50 andrew@msri.org wrote:
KUDOS FOR KNOX!!
i have no genocide either, perhaps i should just try to fight Morgoth anyway... ;)

On 2.6.2004 19:51 picommander@t-online.de wrote:
Thanks - and good luck!
Hope you have some (5 at least, 10 are better since Morgy is a heavy drainer) rods of Tp-other...

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