The Angband Ladder: Thorim Son of Thoron Orcbane, Dwarf Priest by <ryuuko@shaw.ca>

  [Angband 3.0.2 Character Dump]

 Name   Thorim Son of Thoron Orcbane             Self  RB  CB  EB   Best
 Sex    Male              Age        44   STR! 18/100  +2  -1 +17 18/280
 Race   Dwarf             Height     54   INT! 18/100  -3  -3  +3  18/70
 Class  Priest            Weight    158   WIS! 18/100  +2  +3  +8 18/230
 Title  ***WINNER***      Status     48   DEX! 18/100  -2  -1  +5 18/120
 HP     998/998           Maximize    Y   CON! 18/100  +2  +0 +11 18/230
 SP     389/389           Preserve    Y   CHR! 18/100  -3  +2  +7 18/160

 Level           50       Armor    [55,+145]     Saving Throw  Legendary
 Cur Exp   19342118       Fight    (+43,+43)     Stealth            Poor
 Max Exp   19342118       Melee    (+65,+68)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+62,+28)     Shooting      Legendary
                          Blows       4/turn     Disarming        Superb
 Gold       2202998       Shots       2/turn     Magic Device     Heroic
                                                 Perception         Fair
 Burden   200.4 lbs       Infra        70 ft     Searching          Good

 You are the only child of a Dwarven Priest.  You are a well liked
 child.  You have dark brown eyes, straight black hair, a two foot
 beard, and a dark complexion.



  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed) {Faugwath The (Dead)}
   It increases your speed by 10.  It slays trolls, undead, and all evil
   creatures, and it is especially deadly against demons.  It is branded
   with frost.  It provides resistance to cold, fear, and light.  It is
   blessed by the gods, slows your metabolism, lights the dungeon around
   you, and speeds your regeneration.  It grants you immunity to paralysis
    and the ability to see invisible things.  It activates for frost ball
   (100) every 40 turns.  It cannot be harmed by the elements.  
b) a Light Crossbow of the Haradrim (x3) (+19,+28) (+1)
   It increases your shooting speed and shooting power by 1.  It cannot be
   harmed by acid and fire.  
c) an Amethyst Ring of Speed (+15) {!*  WARP SPEED SCOTTY!!!}
   It increases your speed by 15.  
d) The Ring of Power 'Narya' (+6,+6) (+1) {Lesser Vault 4500'}
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {Lesser Vault 2950'}
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Palantir of Westernesse (+2) {The Great Wrym of Law 4100'}
   It increases your intellegence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness
    and chaos.  It lights the dungeon around you.  It grants you the power
   of telepathy and the ability to see invisible things, but it also 
   aggravates creatures around you and drains experience.  It activates
   for clairvoyance every 50+d50 turns.  It cannot be harmed by the
   elements.  
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) {Forest Troll 4350'}
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
h) a Shadow Cloak of Protection [6,+22]
   It provides resistance to shards.  It cannot be harmed by the elements.
      t&i) The Small Metal Shield of Thorin [3,+25] (+4) {Water Troll 2300'}
It increases your strength and constitution by 4.  It provides
   immunity to acid.  It provides resistance to fear, sound, and chaos.  
   It grants you immunity to paralysis.  It cannot be harmed by the
   elements.  
j) The Golden Crown of Gondor [0,+15] (+3) {Lesser Vault 2150' "WOW" !*}
   It increases your strength, wisdom, and constitution by 3.  It
   increases your speed by 3.  It provides resistance to fire, cold, light
   ,    t&blindness, confusion, sound, and chaos.  It lights the dungeon
   around you and speeds your regeneration.  It grants you the ability to
   see invisible things.  It activates for heal (500) every 250 turns.  It
   cannot be harmed by the elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Those Funky Little Cr}
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {Greater Vault 4950'}
   It increases your strength and constitution by 3.  It increases your 
   speed by 3.  It provides resistance to fear.  It cannot be harmed by
   the elements.  


  [Character Inventory]

a) a Holy Book of Prayers [Beginners Handbook] {@1!d!v!s!k}
b) a Holy Book of Prayers [Words of Wisdom] {@2!d!v!s!k}
c) a Holy Book of Prayers [Chants and Blessings] {@3!d!v!s!k}
d) a Holy Book of Prayers [Exorcism and Dispelling] {@4!d!v!s!k}
e) a Holy Book of Prayers [Ethereal Openings] {@5!d!v!s!k}
   It cannot be harmed by the elements.  
f) a Holy Book of Prayers [Godly Insights] {@6!d!v!s!k}
   It cannot be harmed by the elements.  
g) a Holy Book of Prayers [Purifications and Healing] {@7!d!v!s!k}
   It cannot be harmed by the elements.  
h) a Holy Book of Prayers [Holy Infusions] {@8!d!v!s!k}
   It cannot be harmed by the elements.  
i) a Holy Book of Prayers [Wrath of God] {@9!d!v!s!k}
   It cannot be harmed by the elements.  
j) 14 Copper Speckled Potions of Speed
k) 58 Metallic Purple Potions of Healing {25% off}
l) 15 Cloudy Potions of *Healing*
m) 2 Misty Potions of Life
n) 29 Dark Green Potions of Restore Mana
o) 6 Scrolls titled "ulkip klistab" of *Identify* {50% off}
p) 6 Scrolls titled "flitsnik" of Banishment
q) 7 Scrolls titled "klila mungbit" of Mass Banishment
r) The Mattock of Nain (2d8) (+12,+18) (+6 to searching) {Lesser Vault 3550'}
   It increases your strength by 6.  It increases your searching, 
   infravision, and tunneling by 6.  It slays orcs, trolls, giants, and 
   dragons.  It provides resistance to dark and disenchantment.  It
   activates for stone to mud every 2 turns.  It cannot be harmed by the
   elements.  


  [Home Inventory]

a) The Ring of Power 'Nenya' (+8,+8) (+2) {Great Wymn of Thunder 4100'}
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intellegence, wisdom, and charisma.  
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
b) The Necklace of the Dwarves (+3) {Great Bile Wrym 3650'}
   It increases your strength and constitution by 3.  It increases your 
   infravision by 3.  It provides resistance to fear.  It lights the
   dungeon around you and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
c) The Arkenstone of Thrain {Archon 3100'}
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
d) The Chain Mail of Arvedui (-2) [14,+15] (+2) {Min the Betrayer of Turin 135}
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
e) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {Lesser Vault 2700}
   It increases your intellegence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
f) The Full Plate Armour of Isildur [25,+25] (+1) {Floor 2350'}
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
g) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) {The Great Bile W}
   It increases your constitution by 2.  It provides resistance to acid, 
   cold, fear, dark, confusion, nexus, nether, chaos, and life draining.  
   It sustains your constitution.  It activates for heal (1000) every 444
   turns.  It cannot be harmed by the elements.  
h) The Cloak 'Colluin' [1,+15] {Water Troll 3100'}
   It provides resistance to acid, lightning, fire, cold, and poison.  It
   activates for resistance (20+d20 turns) every 111 turns.  It cannot be
   harmed by the elements.  
i) The Large Leather Shield of Celegorm [4,+20] {Floor 1550'}
   It provides resistance to acid, lightning, fire, cold, light, and dark.
   It cannot be harmed by the elements.  
j) The Large Metal Shield of Anarion [5,+20] {Lesser Vault 2150'}
   It provides resistance to acid, lightning, fire, and cold.  It sustains
   all your stats.  It cannot be harmed by the elements.  
k) The Shield of Deflection of Gil-galad [10,+20] (+5) {Gothmog The High Capti}
   It increases your wisdom and charisma by 5.  It provides resistance to 
   acid, lightning, dark, and disenchantment.  It sustains your wisdom, 
   dexterity, and charisma.  It lights the dungeon around you.  It
   activates for starlight (10d8) every 100 turns.  It cannot be harmed by
   the elements.  
l) The Jewel Encrusted Crown of Numenor [0,+18] (+3) {Floor 3500'}
   It increases your intellegence, dexterity, and charisma by 3.  It
   increases your searching and speed by 3.  It provides resistance to 
   cold, light, dark, blindness, sound, and shards.  It lights the dungeon
   around you.  It grants you immunity to paralysis and the ability to see
   invisible things.  It cannot be harmed by the elements.  
m) The Massive Iron Crown of Morgoth [0,+0] (+125) {Morgoth 5000', cursed}
   It increases all your stats by 125.  It increases your infravision by
   125.  It provides resistance to acid, lightning, fire, cold, poison, 
   fear, light, dark, confusion, nexus, and nether.  It lights the dungeon
   around you.  It grants you the power of telepathy and the ability to
   see invisible things, but it also is permanently cursed.  It cannot be
   harmed by the elements.  
n) The Iron Helm of Dor-Lomin [5,+20] (+4) {Ancalagon The Black 4650'}
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to acid, lightning, fire, cold, and fear.  It 
   lights the dungeon around you.  It grants you the power of telepathy
    and the ability to see invisible things.  It cannot be harmed by the
   elements.  
o) The Steel Helm of Hammerhand [6,+20] (+3)
   It increases your strength, dexterity, and constitution by 3.  It
   provides resistance to acid, cold, dark, and nexus.  It sustains your 
   strength, dexterity, and constitution.  It aggravates creatures around
   you.  It cannot be harmed by the elements.  
p) The Broken Sword 'Narsil' (3d2) (+6,+10) (+2) {Lesser Vault 4500'}
   It increases your strength and dexterity by 2.  It increases your 
   attack speed by 2.  It cannot be harmed by the elements.  
q) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) {Forest Troll 1950'}
   It increases your dexterity by 4.  It increases your speed by 4.  It
   slays orcs, trolls, and all evil creatures.  It is branded with acid.  
   It provides resistance to acid and dark.  It sustains your dexterity.  
   It grants you immunity to paralysis.  It cannot be harmed by the
   elements.  
r) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) {Those Funky Little Cro}
   It increases your strength and dexterity by 4.  It slays orcs, trolls, 
   undead, and all evil creatures.  It is branded with fire.  It provides
   resistance to fire, fear, and disenchantment.  It sustains your 
   strength and dexterity.  It is blessed by the gods.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for fire ball (72) every 40 turns.  It cannot be harmed by
   the elements.  
s) The Katana 'Aglarang' (8d4) (+0,+0) (+5) {Greater Vault 4950'}
   It increases your dexterity by 5.  It increases your speed by 5.  It
   sustains your dexterity.  It cannot be harmed by the elements.  
t) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
   It increases your constitution by 5.  It is cursed.  It cannot be
   harmed by the elements.  
u) The Glaive of Pain (9d6) (+0,+30) {Floor 1950'}
   It provides resistance to fear.  It cannot be harmed by the elements.  
v) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] {Morgoth 5000'}
   It slays animals, orcs, trolls, and all evil creatures, and it is
   especially deadly against dragons and demons.  It creates earthquakes
   on impact.  It grants you the power of telepathy and the ability to see
   invisible things, but it also aggravates creatures around you.  It
   cannot be harmed by the elements.  
w) The Short Bow of Amrod (x2) (+12,+15) (+2) {Dread Master 3500'}
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, fire, and 
   cold.  It speeds your regeneration.  It cannot be harmed by the
   elements.  
x) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) {Black Orc 1650'}
   It increases your dexterity by 1.  It increases your stealth, speed,
    and shooting speed by 1.  It provides resistance to disenchantment.  
   It cannot be harmed by the elements.  


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 12.2.2003 10:00

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1920. on the Ladder (of 18973)
351. on the Angband Ladder (of 6502)
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Comments

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On 12.2.2003 10:00 ryuuko@shaw.ca wrote:
Just wanna share my first ever winner. Took about 3 months of straight playing to get a winnner.

The only interesting highlights would be finding that +15 ROS (found a +10 same level) and Ringil. Fire and Acid immunities are also very nice.

Took ~1930000 (stat gain was slow) turns and 8 days for this winner.

On 14.2.2003 04:19 wrote:
Doh 19.3 million turns

On 12.3.2003 09:19 JLohman711@yahoo.com wrote:
Very well done. Dwarf Priests are a lot of fun...

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