The Angband Ladder: Thorim Son of Thoron Orcbane, Dwarf Priest by <ryuuko@shaw.ca>
[Angband 3.0.2 Character Dump] Name Thorim Son of Thoron Orcbane Self RB CB EB Best Sex Male Age 44 STR! 18/100 +2 -1 +17 18/280 Race Dwarf Height 54 INT! 18/100 -3 -3 +3 18/70 Class Priest Weight 158 WIS! 18/100 +2 +3 +8 18/230 Title ***WINNER*** Status 48 DEX! 18/100 -2 -1 +5 18/120 HP 998/998 Maximize Y CON! 18/100 +2 +0 +11 18/230 SP 389/389 Preserve Y CHR! 18/100 -3 +2 +7 18/160 Level 50 Armor [55,+145] Saving Throw Legendary Cur Exp 19342118 Fight (+43,+43) Stealth Poor Max Exp 19342118 Melee (+65,+68) Fighting Legendary Adv Exp ******** Shoot (+62,+28) Shooting Legendary Blows 4/turn Disarming Superb Gold 2202998 Shots 2/turn Magic Device Heroic Perception Fair Burden 200.4 lbs Infra 70 ft Searching Good You are the only child of a Dwarven Priest. You are a well liked child. You have dark brown eyes, straight black hair, a two foot beard, and a dark complexion. [Character Equipment] a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed) {Faugwath The (Dead)} It increases your speed by 10. It slays trolls, undead, and all evil creatures, and it is especially deadly against demons. It is branded with frost. It provides resistance to cold, fear, and light. It is blessed by the gods, slows your metabolism, lights the dungeon around you, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for frost ball (100) every 40 turns. It cannot be harmed by the elements. b) a Light Crossbow of the Haradrim (x3) (+19,+28) (+1) It increases your shooting speed and shooting power by 1. It cannot be harmed by acid and fire. c) an Amethyst Ring of Speed (+15) {!* WARP SPEED SCOTTY!!!} It increases your speed by 15. d) The Ring of Power 'Narya' (+6,+6) (+1) {Lesser Vault 4500'} It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {Lesser Vault 2950'} It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Palantir of Westernesse (+2) {The Great Wrym of Law 4100'} It increases your intellegence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) {Forest Troll 4350'} It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. h) a Shadow Cloak of Protection [6,+22] It provides resistance to shards. It cannot be harmed by the elements. t&i) The Small Metal Shield of Thorin [3,+25] (+4) {Water Troll 2300'} It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Golden Crown of Gondor [0,+15] (+3) {Lesser Vault 2150' "WOW" !*} It increases your strength, wisdom, and constitution by 3. It increases your speed by 3. It provides resistance to fire, cold, light , t&blindness, confusion, sound, and chaos. It lights the dungeon around you and speeds your regeneration. It grants you the ability to see invisible things. It activates for heal (500) every 250 turns. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Those Funky Little Cr} It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {Greater Vault 4950'} It increases your strength and constitution by 3. It increases your speed by 3. It provides resistance to fear. It cannot be harmed by the elements. [Character Inventory] a) a Holy Book of Prayers [Beginners Handbook] {@1!d!v!s!k} b) a Holy Book of Prayers [Words of Wisdom] {@2!d!v!s!k} c) a Holy Book of Prayers [Chants and Blessings] {@3!d!v!s!k} d) a Holy Book of Prayers [Exorcism and Dispelling] {@4!d!v!s!k} e) a Holy Book of Prayers [Ethereal Openings] {@5!d!v!s!k} It cannot be harmed by the elements. f) a Holy Book of Prayers [Godly Insights] {@6!d!v!s!k} It cannot be harmed by the elements. g) a Holy Book of Prayers [Purifications and Healing] {@7!d!v!s!k} It cannot be harmed by the elements. h) a Holy Book of Prayers [Holy Infusions] {@8!d!v!s!k} It cannot be harmed by the elements. i) a Holy Book of Prayers [Wrath of God] {@9!d!v!s!k} It cannot be harmed by the elements. j) 14 Copper Speckled Potions of Speed k) 58 Metallic Purple Potions of Healing {25% off} l) 15 Cloudy Potions of *Healing* m) 2 Misty Potions of Life n) 29 Dark Green Potions of Restore Mana o) 6 Scrolls titled "ulkip klistab" of *Identify* {50% off} p) 6 Scrolls titled "flitsnik" of Banishment q) 7 Scrolls titled "klila mungbit" of Mass Banishment r) The Mattock of Nain (2d8) (+12,+18) (+6 to searching) {Lesser Vault 3550'} It increases your strength by 6. It increases your searching, infravision, and tunneling by 6. It slays orcs, trolls, giants, and dragons. It provides resistance to dark and disenchantment. It activates for stone to mud every 2 turns. It cannot be harmed by the elements. [Home Inventory] a) The Ring of Power 'Nenya' (+8,+8) (+2) {Great Wymn of Thunder 4100'} It increases all your stats by 2. It increases your speed by 2. It provides immunity to cold. It provides resistance to blindness and life draining. It sustains your intellegence, wisdom, and charisma. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. b) The Necklace of the Dwarves (+3) {Great Bile Wrym 3650'} It increases your strength and constitution by 3. It increases your infravision by 3. It provides resistance to fear. It lights the dungeon around you and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. c) The Arkenstone of Thrain {Archon 3100'} It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. d) The Chain Mail of Arvedui (-2) [14,+15] (+2) {Min the Betrayer of Turin 135} It increases your strength and charisma by 2. It provides resistance to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed by the elements. e) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {Lesser Vault 2700} It increases your intellegence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. f) The Full Plate Armour of Isildur [25,+25] (+1) {Floor 2350'} It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. g) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) {The Great Bile W} It increases your constitution by 2. It provides resistance to acid, cold, fear, dark, confusion, nexus, nether, chaos, and life draining. It sustains your constitution. It activates for heal (1000) every 444 turns. It cannot be harmed by the elements. h) The Cloak 'Colluin' [1,+15] {Water Troll 3100'} It provides resistance to acid, lightning, fire, cold, and poison. It activates for resistance (20+d20 turns) every 111 turns. It cannot be harmed by the elements. i) The Large Leather Shield of Celegorm [4,+20] {Floor 1550'} It provides resistance to acid, lightning, fire, cold, light, and dark. It cannot be harmed by the elements. j) The Large Metal Shield of Anarion [5,+20] {Lesser Vault 2150'} It provides resistance to acid, lightning, fire, and cold. It sustains all your stats. It cannot be harmed by the elements. k) The Shield of Deflection of Gil-galad [10,+20] (+5) {Gothmog The High Capti} It increases your wisdom and charisma by 5. It provides resistance to acid, lightning, dark, and disenchantment. It sustains your wisdom, dexterity, and charisma. It lights the dungeon around you. It activates for starlight (10d8) every 100 turns. It cannot be harmed by the elements. l) The Jewel Encrusted Crown of Numenor [0,+18] (+3) {Floor 3500'} It increases your intellegence, dexterity, and charisma by 3. It increases your searching and speed by 3. It provides resistance to cold, light, dark, blindness, sound, and shards. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. m) The Massive Iron Crown of Morgoth [0,+0] (+125) {Morgoth 5000', cursed} It increases all your stats by 125. It increases your infravision by 125. It provides resistance to acid, lightning, fire, cold, poison, fear, light, dark, confusion, nexus, and nether. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also is permanently cursed. It cannot be harmed by the elements. n) The Iron Helm of Dor-Lomin [5,+20] (+4) {Ancalagon The Black 4650'} It increases your strength, dexterity, and constitution by 4. It provides resistance to acid, lightning, fire, cold, and fear. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things. It cannot be harmed by the elements. o) The Steel Helm of Hammerhand [6,+20] (+3) It increases your strength, dexterity, and constitution by 3. It provides resistance to acid, cold, dark, and nexus. It sustains your strength, dexterity, and constitution. It aggravates creatures around you. It cannot be harmed by the elements. p) The Broken Sword 'Narsil' (3d2) (+6,+10) (+2) {Lesser Vault 4500'} It increases your strength and dexterity by 2. It increases your attack speed by 2. It cannot be harmed by the elements. q) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) {Forest Troll 1950'} It increases your dexterity by 4. It increases your speed by 4. It slays orcs, trolls, and all evil creatures. It is branded with acid. It provides resistance to acid and dark. It sustains your dexterity. It grants you immunity to paralysis. It cannot be harmed by the elements. r) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) {Those Funky Little Cro} It increases your strength and dexterity by 4. It slays orcs, trolls, undead, and all evil creatures. It is branded with fire. It provides resistance to fire, fear, and disenchantment. It sustains your strength and dexterity. It is blessed by the gods. It grants you immunity to paralysis and the ability to see invisible things. It activates for fire ball (72) every 40 turns. It cannot be harmed by the elements. s) The Katana 'Aglarang' (8d4) (+0,+0) (+5) {Greater Vault 4950'} It increases your dexterity by 5. It increases your speed by 5. It sustains your dexterity. It cannot be harmed by the elements. t) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It increases your constitution by 5. It is cursed. It cannot be harmed by the elements. u) The Glaive of Pain (9d6) (+0,+30) {Floor 1950'} It provides resistance to fear. It cannot be harmed by the elements. v) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] {Morgoth 5000'} It slays animals, orcs, trolls, and all evil creatures, and it is especially deadly against dragons and demons. It creates earthquakes on impact. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. w) The Short Bow of Amrod (x2) (+12,+15) (+2) {Dread Master 3500'} It increases your strength and constitution by 2. It increases your shooting power by 2. It provides resistance to lightning, fire, and cold. It speeds your regeneration. It cannot be harmed by the elements. x) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) {Black Orc 1650'} It increases your dexterity by 1. It increases your stealth, speed, and shooting speed by 1. It provides resistance to disenchantment. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : yes (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 12.2.2003 10:00
1932. on the Ladder (of 19090)
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