[Angband 3.0.5 Character Dump] Name Knox Self RB CB EB Best Sex Male Age 41 STR! 18/100 +2 -1 +14 18/250 Race Dwarf Height 51 INT! 18/100 -3 -3 +3 18/70 Class Priest Weight 160 WIS! 18/100 +2 +3 +6 18/210 Title ***WINNER*** Status 55 DEX! 18/100 -2 -1 +9 18/160 HP 1009/1009 Maximize Y CON! 18/100 +2 +0 +9 18/210 SP 388/388 Preserve N CHR! 18/100 -3 +2 +3 18/120 Level 50 Armor [42,+141] Saving Throw Legendary Cur Exp 18231156 Fight (+49,+43) Stealth Fair Max Exp 18231156 Melee (+59,+58) Fighting Legendary Adv Exp ******** Shoot (+59,+14) Shooting Legendary MaxDepth 5000 ft Blows 4/turn Disarming Superb Gold 5568759 Shots 1/turn Magic Device Heroic Perception Fair Burden 333.1 lbs Infra 50 ft Searching Fair You are one of two children of a Dwarven Warrior. You are a credit to the family. You have dark brown eyes, straight black hair, a three foot beard, and a dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.*.+.. Blind:.........+..+ Elec:......+...... Confu:......+..+... Fire:++*.+.+..+... Sound:......+.++... Cold:......+..+... Shard:............. Pois:....+........ Nexus:......+...... Fear:+.+.+...+.... Nethr:..+.......... Lite:.....+...+... Chaos:........++... Dark:.....+....... Disen:+............ abcdefghijkl@ abcdefghijkl@ S.Dig:..+.......... Stea.:.......+..... Feath:............. Sear.:............. PLite:.........+... Infra:............. Regen:..+......+... Tunn.:............. Telep:.......+..... Speed:.++++....+.+. Invis:+.+..+...+... Blows:............. FrAct:+.+.....+.+.. Shots:............. HLife:.....+....... Might:............. [Character Equipment] a) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) {@w1@w0!k!d!s!v!!} It increases your strength and dexterity by 4. It slays orcs, trolls, undead, and all evil creatures. It is branded with fire. It provides resistance to fire, fear, and disenchantment. It sustains your strength and dexterity. It is blessed by the gods. It grants you immunity to paralysis and the ability to see invisible things. It activates for fire ball (72) every 40 turns. It cannot be harmed by the elements. b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. c) The Ring of Power 'Narya' (+6,+6) (+1) {!!} It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. d) a Ring of Speed (+12) It increases your speed by 12. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {!!} It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Arkenstone of Thrain {!!} It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. h) a Shadow Cloak of the Magi [6,+16] (+2) It increases your intelligence by 2. It increases your stealth by 2. It sustains your intelligence. It grants you the power of telepathy. It cannot be harmed by acid. i) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Golden Crown of Gondor [0,+15] (+3) It increases your strength, wisdom, and constitution by 3. It increases your speed by 3. It provides resistance to fire, cold, light, blindness, confusion, sound, and chaos. It lights the dungeon around you and speeds your regeneration. It grants you the ability to see invisible things. It activates for heal (500) every 250 turns. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) a Pair of Hard Leather Boots of Speed [3,+9] (+8) It increases your speed by 8. [Character Inventory] a) 4 Holy Books of Prayers [Words of Wisdom] {@m2@b2!k!d!s!v} b) 4 Holy Books of Prayers [Chants and Blessings] {@m3@b3!k!d!s!v, 10% off} c) 4 Holy Books of Prayers [Exorcism and Dispelling] {@m4@b4!k!d!s!v} d) a Holy Book of Prayers [Ethereal Openings] {@m6@b6!k!d!s!v} It cannot be harmed by the elements. e) a Holy Book of Prayers [Godly Insights] {@m5@b5!k!d!s!v} It cannot be harmed by the elements. f) a Holy Book of Prayers [Purifications and Healing] {@m7@b7!k!d!s!v} It cannot be harmed by the elements. g) a Holy Book of Prayers [Holy Infusions] {@m8@b8!k!d!s!v} It cannot be harmed by the elements. h) a Holy Book of Prayers [Wrath of God] {@m9@b9!k!d!v!s} It cannot be harmed by the elements. i) 10 Potions of *Healing* j) a Potion of Life k) 13 Scrolls of Teleport Level {25% off} l) 8 Scrolls of *Destruction* {10% off} m) a Rod of Healing It cannot be harmed by electricity. n) 5 Rods of Teleport Other o) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It increases all your stats by 125. It increases your infravision by 125. It is cursed. It cannot be harmed by the elements. It might have hidden powers. p) The Beaked Axe of Hurin (3d6) (+12,+15) (+2) It increases your strength and constitution by 2. It cannot be harmed by the elements. It might have hidden powers. q) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4) It increases your intelligence and wisdom by 4. It cannot be harmed by the elements. It might have hidden powers. r) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It cannot be harmed by the elements. It might have hidden powers. s) 18 Bolts of Slay Evil (1d5) (+11,+10) It slays all evil creatures. t) 22 Seeker Bolts (4d5) (+7,+7) {@f0=g} [Home Inventory] a) 9 Potions of Speed b) 24 Potions of Cure Critical Wounds c) 23 Scrolls of *Identify* d) 2 Staffs of Healing (6 charges) e) 3 Staffs of Speed (18 charges) f) The Ring of Tulkas (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to fear. It activates for haste self (75+d75 turns) every 150+d150 turns. It cannot be harmed by the elements. g) The Jewel 'Evenstar' {!!} It provides resistance to cold, dark, and life draining. It sustains your intelligence, wisdom, and constitution. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. h) an Amulet of Trickery (+4) It increases your dexterity by 4. It increases your stealth, searching, infravision, and speed by 4. It provides resistance to poison and nexus. It sustains your dexterity. i) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. j) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. k) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4) {3000'Saruman} It increases your stealth by 4. It provides resistance to acid, lightning, fire, cold, and poison. It activates for phase door every 2 turns. It cannot be harmed by the elements. l) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) It increases your constitution by 2. It provides resistance to acid, cold, fear, dark, confusion, nexus, nether, chaos, and life draining. It sustains your constitution. It activates for heal (1000) every 444 turns. It cannot be harmed by the elements. m) a Cloak of Aman [1,+31] (+2 to stealth) It increases your stealth by 2. It provides resistance to confusion. It cannot be harmed by the elements. n) a Shadow Cloak of Protection [6,+25] It provides resistance to shards. It cannot be harmed by the elements. o) The Large Leather Shield of the Haradrim [4,+15] (+2) It increases your strength and constitution by 2. It provides resistance to poison, fear, and blindness. It sustains your strength and constitution. It aggravates creatures around you. It activates for berserk rage (50+d50 turns) every 50 turns. It cannot be harmed by the elements. p) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, lightning, fire, cold, light, and dark. It cannot be harmed by the elements. q) The Large Metal Shield of Anarion [5,+20] It provides resistance to acid, lightning, fire, and cold. It sustains all your stats. It cannot be harmed by the elements. r) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. s) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. t) The Bastard Sword 'Calris' (5d4) (+9,+20) (+5) {@w2@w0!k!d!s!v} It increases your constitution by 5. It slays trolls, demons, and all evil creatures, and is especially deadly against dragons. It provides resistance to disenchantment. It aggravates creatures around you. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : yes (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : no (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)