The Angband Ladder: Zwergli, Dwarf Priest by <brueggemann@cube1.de>

  [Angband 3.0.2 Character Dump]

 Name   Zwergli                                  Self  RB  CB  EB   Best
 Sex    Male              Age        43   STR! 18/100  +2  -1 +13 18/240
 Race   Dwarf             Height     47   INT! 18/100  -3  -3  +5  18/90
 Class  Priest            Weight    160   WIS! 18/100  +2  +3  +7 18/220
 Title  Patriarch         Status     25   DEX! 18/100  -2  -1 +10 18/170
 HP     1025/1025         Maximize    Y   CON! 18/100  +2  +0 +10 18/220
 SP     344/388           Preserve    Y   CHR! 18/100  -3  +2  +2 18/110

 Level           50       Armor    [33,+142]     Saving Throw  Legendary
 Cur Exp   19599850       Fight    (+42,+37)     Stealth            Poor
 Max Exp   19599850       Melee    (+52,+52)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+59,+19)     Shooting      Legendary
                          Blows       4/turn     Disarming        Superb
 Gold       4557776       Shots       1/turn     Magic Device     Heroic
                                                 Perception         Fair
 Burden   248.9 lbs       Infra        50 ft     Searching          Fair

 You are the only child of a Dwarven Prison Guard.  You are a credit to
 the family.  You have dark brown eyes, straight black hair, a two foot
 beard, and a dark complexion.



  [Character Equipment]

a) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4)
   It increases your strength and dexterity by 4.  It slays orcs, trolls, 
   undead, and all evil creatures.  It is branded with fire.  It provides
   resistance to fire, fear, and disenchantment.  It sustains your 
   strength and dexterity.  It is blessed by the gods.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for fire ball (72) every 40 turns.  It cannot be harmed by
   the elements.  
b) The Long Bow of Bard (x3) (+17,+19) (+2)
   It increases your dexterity by 2.  It increases your speed and shooting
   power by 2.  It grants you immunity to paralysis.  It cannot be harmed
   by the elements.  
c) a Turquoise Ring of Speed (+9)
   It increases your speed by 9.  
d) a Turquoise Ring of Speed (+10)
   It increases your speed by 10.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   It increases your intellegence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
h) The Cloak 'Colluin' [1,+15]
   It provides resistance to acid, lightning, fire, cold, and poison.  It
   activates for resistance (20+d20 turns) every 111 turns.  It cannot be
   harmed by the elements.  
i) The Small Metal Shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It increases your intellegence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
   It increases your strength and constitution by 3.  It increases your 
   speed by 3.  It provides resistance to fear.  It cannot be harmed by
   the elements.  


  [Character Inventory]

a) 2 Holy Books of Prayers [Beginners Handbook] {10% off}
b) 2 Holy Books of Prayers [Words of Wisdom]
c) 3 Holy Books of Prayers [Chants and Blessings]
d) 3 Holy Books of Prayers [Exorcism and Dispelling] {10% off}
e) 4 Holy Books of Prayers [Ethereal Openings]
   It cannot be harmed by the elements.  
f) 6 Holy Books of Prayers [Godly Insights]
   It cannot be harmed by the elements.  
g) 7 Holy Books of Prayers [Purifications and Healing]
   It cannot be harmed by the elements.  
h) a Holy Book of Prayers [Holy Infusions]
   It cannot be harmed by the elements.  
i) a Holy Book of Prayers [Wrath of God]
   It cannot be harmed by the elements.  
j) 12 White Potions of Speed {10% off}
k) 11 Pungent Potions of Healing
l) a Clotted Red Potion of Life
m) a Turquoise Ring of Speed (+9)
   It increases your speed by 9.  
n) The Amulet of Ingwe (+3)
   It increases your intellegence, wisdom, and charisma by 3.  It
   increases your infravision by 3.  It provides resistance to acid, 
   lightning, and cold.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for dispel evil (x5)
   every 50+d50 turns.  It cannot be harmed by the elements.  
o) The Necklace of the Dwarves (+3)
   It increases your strength and constitution by 3.  It increases your 
   infravision by 3.  It provides resistance to fear.  It lights the
   dungeon around you and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
p) The Jewel 'Evenstar'
   It provides resistance to cold, dark, and life draining.  It sustains
   your intellegence, wisdom, and constitution.  It activates for restore
   life levels every 150 turns.  It cannot be harmed by the elements.  
q) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
r) The Cloak 'Holcolleth' [1,+9] (+2)
   It increases your intellegence and wisdom by 2.  It increases your 
   stealth and speed by 2.  It provides resistance to acid.  It activates
   for sleep II every 55 turns.  It cannot be harmed by the elements.  
s) The Large Leather Shield of Celegorm [4,+20]
   It provides resistance to acid, lightning, fire, cold, light, and dark.
   It cannot be harmed by the elements.  
t) The Broad Sword 'Arunruth' (3d5) (+20,+12) (+4)
   It increases your dexterity by 4.  It slays orcs and demons.  It
   provides resistance to cold.  It slows your metabolism and makes you
   fall like a feather.  It grants you immunity to paralysis.  It
   activates for frost bolt (12d8) every 50 turns.  It cannot be harmed by
   the elements.  
u) The Mace 'Taratol' (3d4) (+12,+12)
   It is especially deadly against dragons.  It is branded with 
   electricity.  It provides immunity to lightning.  It activates for 
   haste self (20+d20 turns) every 100+d100 turns.  It cannot be harmed by
   the elements.  
v) The Flail 'Totila' (3d6) (+7,+10) (+2 to stealth)
   It increases your stealth by 2.  It slays all evil creatures.  It is
   branded with fire.  It provides resistance to fire and confusion.  It
   activates for confuse monster every 15 turns.  It cannot be harmed by
   the elements.  
w) The Short Bow of Amras (x2) (+12,+15) (+1 to speed)
   It increases your intellegence, wisdom, and dexterity by 1.  It
   increases your speed, shooting speed, and shooting power by 1.  It
   provides resistance to lightning, fire, and cold.  It slows your
   metabolism.  It cannot be harmed by the elements.  


  [Home Inventory]

a) 8 Light Green Potions of *Healing*
b) 82 Orange Potions of Restore Mana
c) The Ring of Barahir (+1)
   It increases all your stats by 1.  It increases your stealth by 1.  It
   provides resistance to poison and dark.  It cannot be harmed by the
   elements.  
d) a Sea Shell Amulet of Trickery (+3)
   It increases your dexterity by 3.  It increases your stealth, searching
   ,  ,infravision, and speed by 3.  It provides resistance to poison and 
   nexus.  It sustains your dexterity.  
e) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
f) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
g) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
h) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4)
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, cold, and poison.  It activates for phase door every 2
   turns.  It cannot be harmed by the elements.  
i) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
j) The Large Metal Shield of Anarion [5,+20]
   It provides resistance to acid, lightning, fire, and cold.  It sustains
   all your stats.  It cannot be harmed by the elements.  
k) The Steel Helm of Hammerhand [6,+20] (+3)
   It increases your strength, dexterity, and constitution by 3.  It
   provides resistance to acid, cold, dark, and nexus.  It sustains your 
   strength, dexterity, and constitution.  It aggravates creatures around
   you.  It cannot be harmed by the elements.  
l) a Pair of Metal Shod Boots of Speed [6,+10] (+5)
   It increases your speed by 5.  
m) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+1)
   It increases your searching by 1.  It slays orcs, trolls, and giants.  
   It is branded with electricity.  It provides resistance to lightning
    and blindness.  It is blessed by the gods, slows your metabolism, and 
   lights the dungeon around you.  It cannot be harmed by the elements.  
n) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
   It increases your dexterity by 5.  It increases your speed by 5.  It
   sustains your dexterity.  It cannot be harmed by the elements.  
o) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
   It increases your strength by 2.  It is especially deadly against 
   dragons.  It is branded with fire and poison.  It provides resistance
   to fire and poison.  It slows your metabolism and speeds your
   regeneration.  It grants you immunity to paralysis.  It cannot be
   harmed by the elements.  
p) The Beaked Axe of Hurin (3d6) (+12,+15) (+2)
   It increases your strength and constitution by 2.  It slays trolls and 
   dragons, and it is especially deadly against demons.  It is branded
   with acid.  It provides resistance to acid, fire, and dark.  It lights
   the dungeon around you.  It activates for berserk rage (50+d50 turns)
   every 80+d80 turns.  It cannot be harmed by the elements.  
q) The Glaive of Pain (9d6) (+0,+30)
   It cannot be harmed by the elements.  
r) The Lochaber Axe 'Mundwine' (3d8) (+12,+17)
   It slays animals, demons, and all evil creatures.  It provides
   resistance to acid, lightning, fire, and cold.  It cannot be harmed by
   the elements.  
s) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
   It increases your intellegence by 3.  It cannot be harmed by the
   elements.  
t) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
   It increases your intellegence and wisdom by 4.  It slays all evil
   creatures.  It provides resistance to light.  It lights the dungeon
   around you.  It grants you the ability to see invisible things.  It
   activates for identify every 10 turns.  It cannot be harmed by the
   elements.  
u) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
   It increases your strength by 4.  It slays animals, orcs, and trolls.  
   It is branded with poison.  It provides resistance to nexus.  It grants
   you the ability to see invisible things.  It cannot be harmed by the
   elements.  
v) The Short Bow of Amrod (x2) (+12,+15) (+2)
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, fire, and 
   cold.  It speeds your regeneration.  It cannot be harmed by the
   elements.  
w) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2)
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, light, dark,
    and blindness.  It aggravates creatures around you.  It activates for 
   a magical arrow (150) every 20+d20 turns.  It cannot be harmed by the
   elements.  
x) a Heavy Crossbow of the Haradrim (x4) (+16,+19) (+1)
   It increases your shooting speed and shooting power by 1.  It cannot be
   harmed by acid and fire.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 8.3.2003 23:08
Last updated on 4.6.2003 02:18

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1887. on the Ladder (of 19090)
349. on the Angband Ladder (of 6561)
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Comments

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On 8.3.2003 23:08 brueggemann@cube1.de wrote:
Greater Vault Haul @ 2300'! :)
Went in and never looked back, porting away the baddies:
Maeglin, Ancalagon, Ungoliant, The Phoenix and some OOD
non-uniques. Looted three rings of speed (3,4,7) and the artifact in char inv except Holhenneth, which i carried
for res conf swap, plus amrod in char eq bow slot.
11 artifacts plus some much needed speed. Time to dive!


On 13.3.2003 21:43 brueggemann@cube1.de wrote:
clvl 50 hit, all uniques up to and including Uriel are rips.
No resist nether so far, but i think i give Azriel a try.
Dracoli**s, Titans appearing so deep now makes things
_so_ much easier ...



On 28.3.2003 10:13 brueggemann@cube1.de wrote:
The Greater Angels are no more. Azriel went down fast, needed to haste only twice. Gabriel was a pain in the neck, especially with a somewhat aggravated graveyard on the level. One Seraph ported me in the midst of that fray once ... close call w/o nether resistance. Luckily most of the big bad nether
breathers took their turn to awaken, and i just ported out.
After umpfteen Archons sent back to heaven, Gabriel fell,
finally. The Mouth of Sauron was worse, leaving greater demons galore to mop up, which summoned greater demons to mop up ... ungh. After sifting thru mountains of loot that
produced no artifact, a _snaga_ from an orc pit gave me
Thorins shield! Chaos and sound nicely covered now, con maxed. Next level contained a natural critter pit with a trio
of jabberwocks. W/o Thorin's, those would have spelled doom,
probably. The RNG is in bad shape it seems :) On we go!


On 4.6.2003 02:18 brueggemann@cube1.de wrote:
Artifact Dump Blues, inventory and home loaded to the max,
and would like to free spots for *ID* Scrolls, Restore Mana and *Healing* Potions. I want an artifact hall in vanilla town! I hate
leaving em on the floor or selling em to some trollish shopkeeper!
:)


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