The Angband Ladder: Willie, Dwarf Priest by <skadabra67@hotmail.com>

  [Angband 3.0.1 Character Dump]

 Name   Willie                                   Self  RB  CB  EB   Best
 Sex    Female            Age        39   STR! 18/100  +2  -1 +10 18/210
 Race   Dwarf             Height     42   INT! 18/100  -3  -3  +6 18/100
 Class  Priest            Weight    117   WIS! 18/100  +2  +3  +8 18/230
 Title  ***WINNER***      Status     19   DEX! 18/100  -2  -1  +2  18/90
 HP     938/938           Maximize    Y   CON! 18/100  +2  +0 +10 18/220
 SP     391/391           Preserve    Y   CHR! 18/100  -3  +2  +2 18/110

 Level           50       Armor    [28,+109]     Saving Throw  Legendary
 Cur Exp    6575216       Fight    (+30,+31)     Stealth            Fair
 Max Exp    6575216       Melee    (+45,+49)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+47,+17)     Shooting      Legendary
                          Blows       4/turn     Disarming        Superb
 Gold       1371912       Shots       2/turn     Magic Device     Heroic
                                                 Perception         Fair
 Burden   338.8 lbs       Infra        50 ft     Searching          Fair

 You are one of two children of a Dwarven Prison Guard.  You are a
 credit to the family.  You have dark brown eyes, straight black hair,
 a three foot beard, and a dark complexion.



  [Character Equipment]

a) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2)
   It can be activated for mass genocide every 1000 turns if it is being
   worn.
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It fights against evil with holy fury.
   It strikes at undead with holy wrath.
   It is especially deadly against orcs.
   It is a great bane of demons.
   It does extra damage from frost.
   It provides immunity to cold.
   It provides resistance to fear.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
   It has been blessed by the gods.
b) a Heavy Crossbow of the Haradrim (x4) (+17,+17) (+1)
c) a Bloodstone Ring of Speed (+13)
d) a Bloodstone Ring of Speed (+10)
e) a Dragon Tooth Amulet of Weaponmastery (+4,+5) (+3)
f) The Arkenstone of Thrain
   It can be activated for detection every 30+d30 turns if it is being
   worn.
   It provides resistance to light.
   It provides resistance to dark.
   It allows you to see invisible monsters.
   It provides resistance to life draining.
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {bubbles 1950}
   It can be activated for door and trap destruction every 10 turns if it
   is being worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your constitution.
   It provides resistance to acid.
   It provides resistance to poison.
   It provides resistance to confusion.
h) a Cloak of the Magi [1,+9] (+1) {ESP}
   It gives telepathic powers.
i) The Large Leather Shield of Celegorm [4,+20]
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to light.
   It provides resistance to dark.
j) The Golden Crown of Gondor [0,+15] (+3)
   It can be activated for heal (500) every 250 turns if it is being worn.
   It affects your strength.
   It affects your wisdom.
   It affects your constitution.
   It affects your speed.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to light.
   It provides resistance to blindness.
   It provides resistance to confusion.
   It provides resistance to sound.
   It provides resistance to chaos.
   It provides permanent light.
   It speeds your regenerative powers.
   It allows you to see invisible monsters.
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
   It affects your strength.
   It affects your constitution.
   It provides immunity to paralysis.
l) a Pair of Metal Shod Boots of Stability [6,+17]


  [Character Inventory]

a) 4 Holy Books of Prayers [Beginners Handbook] {25% off}
b) 5 Holy Books of Prayers [Words of Wisdom] {@p2, 10% off}
c) 5 Holy Books of Prayers [Chants and Blessings] {@p3, 10% off}
d) 4 Holy Books of Prayers [Exorcism and Dispelling] {@p4, 10% off}
e) 2 Holy Books of Prayers [Ethereal Openings] {@p5!k!d!s!v}
f) 2 Holy Books of Prayers [Godly Insights] {@p6!k!d!s!v}
g) 2 Holy Books of Prayers [Purifications and Healing] {@p7!k!d!s!v}
h) 2 Holy Books of Prayers [Holy Infusions] {@p8!k!d!s!v}
i) a Holy Book of Prayers [Wrath of God] {@p9!k!d!s!v}
j) 14 Grey Potions of Cure Critical Wounds {10% off}
k) 8 Grey Speckled Potions of Healing {40% off}
l) 4 Oily Yellow Potions of *Healing*
m) a Viscous Pink Potion of Life
n) 11 Gold Potions of Restore Mana
o) 4 Scrolls titled "riti buso" of Teleportation {!r, 40% off}
p) a Nickel Rod of Speed (charging)
q) a Chromium Wand of Stone to Mud (3 charges)
r) The Hard Leather Armour of Himring [6,+15]
   It might have hidden powers.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It is cursed.
   It might have hidden powers.
t) The Mace 'Taratol' (3d4) (+12,+12)
   It can be activated for haste self (20+d20 turns) every 100+d100 turns
   if it is being worn.
   It is a great bane of dragons.
   It does extra damage from electricity.
   It provides immunity to electricity.
u) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It might have hidden powers.
v) 10 Silver Bolts of Wounding (3d5) (+18,+17)
w) 72 Silver Bolts (3d5) (+10,+9)


  [Home Inventory]

a) a Gold Wand of Clone Monster (7 charges)
b) The Ring of Barahir (+1)
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It affects your stealth.
   It provides resistance to poison.
   It provides resistance to dark.
c) The Ring of Tulkas (+4)
   It can be activated for haste self (75+d75 turns) every 150+d150 turns
   if it is being worn.
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It provides resistance to fear.
d) The Ring of Power 'Narya' (+6,+6) (+1)
   It might have hidden powers.
e) The Necklace of the Dwarves (+3)
   It might have hidden powers.
f) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It might have hidden powers.
g) The Palantir of Westernesse (+2)
   It might have hidden powers.
h) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   It affects your strength.
   It affects your charisma.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to shards.
   It provides resistance to nexus.
i) The Cloak 'Colluin' [1,+15] (charging)
   It might have hidden powers.
j) The Small Metal Shield of Thorin [3,+25] (+4)
   It affects your strength.
   It affects your constitution.
   It provides immunity to acid.
   It provides resistance to fear.
   It provides resistance to sound.
   It provides resistance to chaos.
   It provides immunity to paralysis.
k) a Large Leather Shield of Preservation [4,+29] {shards,disen}
   It provides resistance to shards.
l) The Large Metal Shield of Anarion [5,+20]
   It might have hidden powers.
m) The Hard Leather Cap of Thranduil [2,+10] (+2) {bubbles 1950}
   It affects your intelligence.
   It affects your wisdom.
   It provides resistance to blindness.
   It gives telepathic powers.
n) The Glaive of Pain (9d6) (+0,+30)
   It might have hidden powers.
o) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3) {bubbles 1950}
   It affects your strength.
   It affects your constitution.
   It affects your ability to tunnel.
   It strikes at demons with holy wrath.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It is a great bane of dragons.
   It does extra damage from acid.
   It does extra damage from fire.
   It provides resistance to acid.
   It provides resistance to fire.
   It provides resistance to fear.
   It provides resistance to light.
   It provides resistance to dark.
   It provides resistance to confusion.
   It provides resistance to chaos.
   It provides immunity to paralysis.
p) The Mace of Disruption 'Deathwreaker' (7d8) (+18,+18) (+6)
   It affects your strength.
   It affects your ability to tunnel.
   It is especially deadly against natural creatures.
   It fights against evil with holy fury.
   It is especially deadly against dragons.
   It is a great bane of the undead.
   It does extra damage from fire.
   It provides immunity to fire.
   It provides resistance to dark.
   It provides resistance to chaos.
   It provides resistance to disenchantment.
   It aggravates nearby creatures.
q) The Short Bow of Amras (x2) (+12,+15) (+1 to speed)
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your speed.
   It affects your shooting speed.
   It affects your shooting power.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It slows your metabolism.
r) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
   It might have hidden powers.
s) 25 Bolts of Slay Evil (2d5) (+9,+15)
t) 18 Bolts of Slay Dragon (1d5) (+11,+12)
u) 28 Bolts of Lightning (1d5) (+9,+11)


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 10.5.2003 01:19

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5194. on the Ladder (of 19090)
2039. on the Angband Ladder (of 6561)
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On 10.5.2003 01:19 skadabra67@hotmail.com wrote:
Had some good luck with this character! She found two very good vaults, one Bubbles and one GCV. The 1st one gave Durin (great weapon, albeit non priestly) and the second gave Eonwe, which is prolly one of the very best weapons in game. Taratol (found in Bubbles) was good too, as well as Caspanion (rconf and rpoison, let me dive).

I levelled to 50 killing Sauron, and killed Morgoth shortly after. In the space of 3 hours I killed: Azriel, Tarrasque, Maeglin, etc. Sauron and Morgoth. Most enemies were killed with a rune-filled hockey stick corridor, and sea of runes was used vs. Morgoth. I shot from my Haradrim XBow with Silver Bolts and he went down pretty fast (used up all my speed potions though).

Much thanks to fade (from #angband channel) for his valuable help. And blessed be the RNG, which saw fit to give me Eonwe and the biggest damage weapon in game Deathwreaker :)

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