The Angband Ladder: Gloli, Dwarf Priest by <evilpuff@hotmail.com>

  [Angband 3.0.1 Character Dump]

 Name   Gloli                                    Self  RB  CB  EB   Best
 Sex    Male              Age        48   STR! 18/100  +2  -1 +12 18/230
 Race   Dwarf             Height     48   INT! 18/100  -3  -3  +3  18/70
 Class  Priest            Weight    168   WIS! 18/100  +2  +3  +9 18/240
 Title  ***WINNER***      Status     43   DEX! 18/100  -2  -1 +14 18/210
 HP     955/955           Maximize    Y   CON! 18/100  +2  +0 +10 18/220
 SP     391/391           Preserve    Y   CHR! 18/100  -3  +2  +5 18/140

 Level           50       Armor    [61,+141]     Saving Throw  Legendary
 Cur Exp   22311913       Fight    (+58,+51)     Stealth            Good
 Max Exp   22311913       Melee    (+73,+76)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+68,+14)     Shooting      Legendary
                          Blows       4/turn     Disarming        Superb
 Gold       6033937       Shots       1/turn     Magic Device     Heroic
                                                 Perception         Fair
 Burden   264.9 lbs       Infra        50 ft     Searching          Fair

 You are the only child of a Dwarven Miner.  You are a well liked
 child.  You have dark brown eyes, straight brown hair, a one foot
 beard, and a dark complexion.



  [Character Equipment]

a) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4) {1900' Floor}
   It can be activated for frost ball (100) every 35 turns if it is being
   worn.
   It affects your wisdom.
   It affects your dexterity.
   It fights against evil with holy fury.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It is a great bane of the undead.
   It does extra damage from frost.
   It provides resistance to cold.
   It provides resistance to fear.
   It slows your metabolism.
   It provides immunity to paralysis.
   It has been blessed by the gods.
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {4950' Greater Balrog}
   It can be activated for fire branding of bolts every 999 turns if it is
   being worn.
   It affects your speed.
   It provides resistance to fire.
c) The Ring of Power 'Narya' (+6,+6) (+1) {3550' Vault}
   It can be activated for large fire ball (120) every 20+d20 turns if it
   is being worn.
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It affects your speed.
   It sustains your strength.
   It sustains your wisdom.
   It sustains your constitution.
   It sustains your charisma.
   It provides immunity to fire.
   It provides resistance to fear.
   It provides resistance to nether.
   It slows your metabolism.
   It speeds your regenerative powers.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
d) The Ring of Power 'Nenya' (+8,+8) (+2) {4750' Vault}
   It can be activated for large frost ball (200) every 20+d20 turns if it
   is being worn.
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It affects your speed.
   It sustains your intelligence.
   It sustains your wisdom.
   It sustains your charisma.
   It provides immunity to cold.
   It provides resistance to blindness.
   It induces feather falling.
   It speeds your regenerative powers.
   It gives telepathic powers.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
   It provides resistance to life draining.
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {2800' Great Storm Wyrm}
   It can be activated for heal (500) every 200 turns if it is being worn.
   It affects your strength.
   It affects your wisdom.
   It affects your charisma.
   It affects your speed.
   It provides resistance to fire.
   It provides resistance to poison.
   It provides resistance to fear.
f) The Arkenstone of Thrain {4000' Floor}
   It can be activated for detection every 30+d30 turns if it is being
   worn.
   It provides resistance to light.
   It provides resistance to dark.
   It allows you to see invisible monsters.
   It provides resistance to life draining.
g) Power Dragon Scale Mail (-3) [40,+22] {4900' GWoL}
h) The Cloak 'Colannon' [1,+15] (+3)
   It can be activated for teleport every 45 turns if it is being worn.
   It affects your stealth.
   It affects your speed.
   It provides resistance to nexus.
i) The Small Metal Shield of Thorin [3,+25] (+4) {2550' Greater Vault}
   It affects your strength.
   It affects your constitution.
   It provides immunity to acid.
   It provides resistance to fear.
   It provides resistance to sound.
   It provides resistance to chaos.
   It provides immunity to paralysis.
j) The Steel Helm of Hammerhand [6,+20] (+3) {1850' Queen Ant}
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It sustains your strength.
   It sustains your dexterity.
   It sustains your constitution.
   It provides resistance to acid.
   It provides resistance to cold.
   It provides resistance to dark.
   It provides resistance to nexus.
   It aggravates nearby creatures.
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {3400' Feagwath}
   It can be activated for a magical arrow (150) every 30+d30 turns if it
   is being worn.
   It affects your dexterity.
   It provides resistance to acid.
   It provides immunity to paralysis.
l) a Pair of Metal Shod Boots of Speed [6,+9] (+10) {1300' Floor}


  [Character Inventory]

a) 2 Holy Books of Prayers [Beginners Handbook]
b) 2 Holy Books of Prayers [Words of Wisdom]
c) 2 Holy Books of Prayers [Chants and Blessings]
d) 2 Holy Books of Prayers [Exorcism and Dispelling]
e) 2 Holy Books of Prayers [Ethereal Openings]
f) 2 Holy Books of Prayers [Godly Insights]
g) 2 Holy Books of Prayers [Purifications and Healing]
h) 2 Holy Books of Prayers [Holy Infusions]
i) a Holy Book of Prayers [Wrath of God]
j) 8 Tangerine Potions of Speed
k) 9 Metallic Blue Potions of Healing
l) 2 Green Potions of *Healing*
m) a Magenta Potion of Life
n) 8 Gold Potions of Restore Mana
o) a Scroll titled "blu ulk oxi" of Genocide
p) a Scroll titled "bjor nag" of Mass Genocide
q) a Copper Rod of Speed
r) 7 Pewter Rods of Teleport Other
s) 3 Balsa Staffs of Healing (0 charges)
t) 2 Runed Staffs of Power (0 charges)
u) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It is cursed.
   It might have hidden powers.
v) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It might have hidden powers.


  [Home Inventory]

a) 21 Scrolls titled "aberk ulknis" of *Identify*
b) a Platinum Ring of Speed (+12) {4900' Gothmog}
c) a Platinum Ring of Speed (+11)
d) The Ring of Barahir (+1) {2550' Baphomet}
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It affects your stealth.
   It provides resistance to poison.
   It provides resistance to dark.
e) The Ring of Tulkas (+4)
   It can be activated for haste self (75+d75 turns) every 150+d150 turns
   if it is being worn.
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It provides resistance to fear.
f) The Necklace of the Dwarves (+3) {4000' GHW}
   It affects your strength.
   It affects your constitution.
   It affects your infravision.
   It provides resistance to fear.
   It provides permanent light.
   It speeds your regenerative powers.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
g) The Palantir of Westernesse (+2)
   It can be activated for clairvoyance every 50+d50 turns if it is being
   worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your searching.
   It affects your infravision.
   It provides resistance to blindness.
   It provides resistance to chaos.
   It gives telepathic powers.
   It allows you to see invisible monsters.
   It aggravates nearby creatures.
   It drains experience.
h) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4) {4000' GWoL}
   It can be activated for phase door every 2 turns if it is being worn.
   It affects your stealth.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to poison.
i) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) {4000'}
   It can be activated for genocide every 500 turns if it is being worn.
   It affects your strength.
   It affects your charisma.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to dark.
   It provides resistance to disenchantment.
j) The Cloak 'Holcolleth' [1,+9] (+2) {900' Floor}
   It can be activated for sleep II every 55 turns if it is being worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your stealth.
   It affects your speed.
   It provides resistance to acid.
k) The Cloak 'Colluin' [1,+15]
   It can be activated for resistance (20+d20 turns) every 111 turns if it
   is being worn.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to poison.
l) The Shadow Cloak of Luthien [6,+20] (+2) {4950' Lesser Balrog}
   It can be activated for restore life levels every 250 turns if it is
   being worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your charisma.
   It affects your stealth.
   It affects your speed.
   It provides resistance to acid.
   It provides resistance to fire.
   It provides resistance to cold.
m) The Large Leather Shield of the Haradrim [4,+15] (+2) {4000'}
   It can be activated for berserk rage (50+d50 turns) every 50 turns if it
   is being worn.
   It affects your strength.
   It affects your constitution.
   It sustains your strength.
   It sustains your constitution.
   It provides resistance to poison.
   It provides resistance to fear.
   It provides resistance to blindness.
   It aggravates nearby creatures.
n) The Large Metal Shield of Anarion [5,+20] {1950' Troll Pit}
   It sustains your strength.
   It sustains your intelligence.
   It sustains your wisdom.
   It sustains your dexterity.
   It sustains your constitution.
   It sustains your charisma.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
o) The Hard Leather Cap of Thranduil [2,+10] (+2) {1900' Erinyes}
   It affects your intelligence.
   It affects your wisdom.
   It provides resistance to blindness.
   It gives telepathic powers.
p) The Metal Cap of Thengel [3,+12] (+3)
   It affects your wisdom.
   It affects your charisma.
   It provides resistance to confusion.
q) The Small Sword 'Sting' (1d6) (+10,+9) (+2) {2800' Great Storm Wyrm}
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It affects your speed.
   It affects your attack speed.
   It is especially deadly against natural creatures.
   It fights against evil with holy fury.
   It strikes at undead with holy wrath.
   It is especially deadly against orcs.
   It provides resistance to fear.
   It provides resistance to light.
   It provides permanent light.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
r) The Bastard Sword 'Calris' (5d4) (+10,+20) (+5) {uncursed}
   It affects your constitution.
   It fights against evil with holy fury.
   It strikes at demons with holy wrath.
   It is especially deadly against trolls.
   It is a great bane of dragons.
   It provides resistance to disenchantment.
   It aggravates nearby creatures.
s) The Mace 'Taratol' (3d4) (+12,+12) {2550' Greater Vault}
   It can be activated for haste self (20+d20 turns) every 100+d100 turns
   if it is being worn.
   It is a great bane of dragons.
   It does extra damage from electricity.
   It provides immunity to electricity.
t) The Two-Handed Flail 'Thunderfist' (4d6) (+5,+18) (+4) {3400' Feagwath}
   It affects your strength.
   It affects your constitution.
   It is especially deadly against natural creatures.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It does extra damage from electricity.
   It does extra damage from fire.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to fear.
   It provides resistance to dark.
u) The Long Bow of Bard (x3) (+17,+19) (+2)
   It affects your dexterity.
   It affects your speed.
   It affects your shooting power.
   It provides immunity to paralysis.
v) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
   It affects your dexterity.
   It affects your stealth.
   It affects your speed.
   It affects your shooting speed.
   It provides resistance to disenchantment.


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 17.1.2003 17:54
Last updated on 18.1.2003 08:50

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1569. on the Ladder (of 19098)
261. on the Angband Ladder (of 6565)
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Comments

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On 17.1.2003 17:54 evilpuff@hotmail.com wrote:
Woo.. My first character ever to live to level 50 (and then some). I've killed all the uniques save Morgoth but I'm too much of a wuss to try it yet. So I think I'll just hang around 4950' and try and find a couple more artifacts and stock up on mana pots.

On 18.1.2003 08:50 evilpuff@hotmail.com wrote:
Yay!! I did it! :)

I tried using OoD but that was sucking up a lot of mana and didn't seem to be doing much, so I decided I would just wail on him with my back to a permenant wall and Agelos in hand. He actually ended up going down much quicker than I thought he would (of course it helps that he doesn't teleport away constantly).

I might XP this one up more and try and find the One Ring or Ringil or something, but I think I'm going to give him a bit of a rest first.

In closing... Yay :)

On 12.3.2003 09:20 JLohman711@yahoo.com wrote:
Very well done.

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