The Angband Ladder: Lothep, Human Unbeliever by <siphal@wxs.nl>

  [ToME 2.0.0 Character Dump]

 Name  : Lothep                 Age                 74       STR: 18/200       
 Sex   : Male                   Height              47       INT: 18/105       
 Race  : Spectre Human          Weight             151       WIS:  18/96       
 Class : Unbeliever             Social Class        19       DEX: 18/200       
 Body  : Player                                              CON: 18/***       
                                                             CHR:  18/60       
                                                                               
 + To Melee Hit          39 Level             40    Max Hit Points       872   
 + To Melee Damage       51 Experience   2048623    Cur Hit Points        -6   
 + To Ranged Hit         36 Max Exp      2048623    Max SP (Mana)         85   
 + To Ranged Damage      47 Exp to Adv.  2250000    Cur SP (Mana)         85   
   AC                 55+64 Gold          584691    Loan                   0   
                                                    Loan time              0   
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[37]Perception  : Excellent    Blows/Round:  8         
 Bows/Throw  : Legendary[22]Searching   : Very Good    Shots/Round:  2         
 Saving Throw: Fair         Disarming   : Excellent    Wpn.dmg/Rnd:  16d5+408  
 Stealth     : Heroic       Magic Device: Fair         Infra-Vision: 160 feet  
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Serf.  You are a                
          credit to the family.  You have green eyes, straight brown           
          hair, and a very dark complexion.                                    
                                                                               


  [Miscellaneous information]

 Cth monsters:       ON
 Zlike monsters:     ON
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ON
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 37 (1850')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 50 (2500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 21 (1050')
        The Old Forest: Level 14 (700')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 29 (1450')
        The Helcaraxe: Level 40 (2000')

 Your opponents are behaving stupidly.
 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 34th Quelle of the 2890th year of the third age.
 Your adventured lasted 48 days.

     Your Attributes:
You are dead.
You can drive yourself into a berserk frenzy.
You can mystify pets.
You can wake up a pet.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can fly.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of animals.
You are lucky.
You have a firm hold on your life force.
You are surrounded with electricity.
You are surrounded by an anti-magic field.
You are completely immune to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your ability to score critical hits is affected by your equipment.
Your weapon is especially deadly against trolls.
Your weapon is especially deadly against giants.

Skills (points left: 0)
 - Combat                                        44.000 [0.800]
	  - Weaponmastery                               48.600 [0.850]
	 	  - Sword-mastery                             00.000 [0.200]
	 	  . Axe-mastery                               00.000 [0.200]
	 	  . Hafted-mastery                            00.000 [0.200]
	 	  . Polearm-mastery                           00.000 [0.200]
	  - Archery                                     30.400 [0.600]
 - Sneakiness                                    08.470 [0.900]
	  . Stealth                                     07.000 [0.500]
	  . Disarming                                   08.200 [0.900]
 - Spirituality                                  01.000 [0.500]
	  . Prayer                                      00.000 [0.500]
 - Monster-lore                                  01.500 [0.500]
	  . Summoning                                   01.000 [0.500]
 - Misc                                          00.000 [0.000]
	  . Antimagic                                   48.450 [0.650]

 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 37 princesses.
 You saved the workers of Purrhn from a terrible fate, 
   and allowed hundreds of people to enjoy their games!

 You have defeated 10274 enemies.


  [Fates]

You are fated to find a Rune [Arrow] on level 1.
You are fated to meet a Giant pink frog on level 19.
You are fated to die on level 17.
You may meet a Giant white tick on level 1.
You are fated to meet a Giant white ant on level 1.
You are fated to meet a Newt on level 1.
You are fated to meet a White shark on level 1.
You are fated to find a Robe on level 1.
You are fated to find a Potion of Poison on level 1.
You may meet a Jackal on level 18.


  [Character Equipment]

a) The Main Gauche of Maedhros (2d5) (+9,+12) (+3)
   
   A short thrusting blade with a large guard worn by Maedhros
   the Tall, eldest son of Feanor, and wielded with his left
   hand after the loss of his right hand in the pits of
   Thangorodrim.
   It affects your intelligence.
   It affects your dexterity.
   It affects your speed.
   It is especially deadly against trolls.
   It is especially deadly against giants.
   It provides immunity to paralysis.
   It allows you to levitate.
   It allows you to see invisible monsters.
   It cannot be harmed by acid, cold, lightning or fire.
d) a Light Crossbow of the Haradrim (x4) (+6,+8)
   
   It fires missiles with extra might.
   It fires missiles excessively fast.
   It cannot be harmed by acid.
   It cannot be harmed by fire.
e) a Ring of Damage (+15)
f) The Ring 'Silpion' (+2)
   
   It affects your strength.
   It affects your wisdom.
   It affects your constitution.
   It affects your ability to score critical hits.
   It sustains your strength.
   It provides resistance to electricity.
   It provides resistance to cold.
   It provides resistance to dark.
   It provides resistance to nexus.
   It cannot be harmed by acid, cold, lightning or fire.
k) The Amulet of Animor
   
   It sustains your charisma.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to confusion.
   It provides resistance to shards.
   It provides resistance to chaos.
   It allows you to levitate.
   It cannot be harmed by acid, cold, lightning or fire.
m) The Discoball of Purrhn [5,+0] (+3 to searching)
   
   This crazy spinning mesmerising thing was made by the
   humble toymakers of Purrhn. It's flashing lights cover you
   in anelectric sheath, and give you confidence to carry on.
   It can be activated for...
   mass confusion every 150 turns
   ...if it is being worn.
   It provides light (radius 3) forever.
   It affects your charisma.
   It affects your searching.
   It affects your infravision.
   It affects your luck.
   It sustains your charisma.
   It makes you completely fearless.
   It provides resistance to electricity.
   It provides resistance to light.
   It provides resistance to dark.
   It provides resistance to blindness.
   It provides resistance to confusion.
   It allows you to see invisible monsters.
   It produces an electric sheath.
   It cannot be harmed by acid, cold, lightning or fire.
n) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
   
   This powerful piece of armour was made using the remains of
   the Sandworm Queen.
   It affects your strength.
   It affects your stealth.
   It affects your infravision.
   It affects your ability to tunnel.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to poison.
   It allows you to sense the presence of animals.
   It cannot be harmed by acid, cold, lightning or fire.
o) The Cloak of Mimicry [Serpent] of Angrion [1,+13] (+3 to stealth)
   
   It affects your stealth.
   It sustains your intelligence.
   It provides immunity to acid.
   It provides resistance to cold.
   It cannot be harmed by acid, cold, lightning or fire.
p) The Large Metal Shield of Glirimo [5,+7]
   
   It sustains your wisdom.
   It provides resistance to fire.
   It provides resistance to dark.
   It provides resistance to shards.
   It provides resistance to nether.
   It provides resistance to nexus.
   It cannot be harmed by acid, cold, lightning or fire.
s) The Steel Helm of Hammerhand [6,+15] (+3)
   
   A great helm as steady as the heroes of the Westdike.
   Mighty were the blows of Helm, the Hammerhand!
   It grants you the power of...
   berserk
   ...if it is being worn.
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It sustains your strength.
   It sustains your dexterity.
   It sustains your constitution.
   It makes you completely fearless.
   It provides resistance to acid.
   It provides resistance to cold.
   It provides resistance to dark.
   It provides resistance to nexus.
   It slows your metabolism.
   It cannot be harmed by acid, cold, lightning or fire.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
   
   A set of handgear so icy as to be able to fire frost bolts.
   It can be activated for...
   frost bolt (6d8) every 7+d7 turns
   ...if it is being worn.
   It can be used to store a spell.
   It affects your constitution.
   It sustains your constitution.
   It provides resistance to cold.
   It speeds your regenerative powers.
   It cannot be harmed by acid, cold, lightning or fire.
x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,-1] (+5 to infravision)
   
   It affects your constitution.
   It affects your infravision.
   It provides resistance to dark.
z) (nothing)
{) 12 Seeker Bolts (4d5) (+7,+5)
|) a Gnomish Shovel of Digging (1d2) (+7,+7) (+3)
   
   It affects your ability to tunnel.
   It cannot be harmed by acid, cold, lightning or fire.


  [Character Inventory]

a) 18 Potions of Cure Critical Wounds {50% off}
b) 16 Scrolls of Phase Door {25% off}
c) 19 Scrolls of Teleportation {25% off}
d) 10 Scrolls of Word of Recall {25% off}
e) 36 Scrolls of Identify {@r1}
f) 28 Scrolls of Satisfy Hunger {25% off}
g) an Amulet of Adornment
h) (nothing)
i) (nothing)
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 5 Sprigs of Athelas
b) 69 Potions of Cure Light Insanity
c) 65 Potions of Cure Serious Insanity
d) 26 Potions of Cure Critical Insanity {50% off}
e) 21 Potions of Cure Insanity {25% off}
f) 23 Potions of Speed {25% off}
g) 17 Potions of Healing {25% off}
h) 2 Potions of *Healing*
i) 13 Potions of Resistance
j) a Scroll of Trap Detection
k) a Fireproof Scroll of Genocide
   
   It cannot be harmed by fire.
l) The Ring of Power of Uvatha the Horseman (+5)
   
   It affects your strength.
   It affects your charisma.
   It makes you invisible.
   It provides resistance to shards.
   It allows you to levitate.
   It drains experience.
   It cannot be droped while cursed.
   It cannot be harmed by acid, cold, lightning or fire.
m) a Ring of Confusion Resistance
n) a Ring of Invisibility
o) an Amulet of Searching (+6)
p) an Amulet of Anti-Teleportation
q) The Phial of Galadriel (+4)
   
   A small crystal phial, with the light of Earendil's Star
   contained inside.  Its light is imperishable, and near it
   darkness cannot endure.
   It is from a group of Elven items once entrusted to Hobbits
   
   It can be activated for...
   illumination every 10+d10 turns
   ...if it is being worn.
   It provides light (radius 3) forever.
   It affects your searching.
   It affects your luck.
   It cannot be harmed by acid, cold, lightning or fire.
r) The Metal Brigandine Armour of Gwarri (-3) [19,+11]
   
   It sustains your dexterity.
   It sustains your constitution.
   It provides immunity to paralysis.
   It makes you completely fearless.
   It provides resistance to sound.
   It cannot be harmed by acid, cold, lightning or fire.
s) The Dagger of Rilia (2d4) (+4,+3)
   
   A large stiletto dagger that glistens with odourless
   poison, to which the wearer seems oddly immune.
   It can be activated for...
   stinking cloud (12) every 4+d4 turns
   ...if it is being worn.
   It poisons your foes.
   It is especially deadly against orcs.
   It provides resistance to poison.
   It provides resistance to disenchantment.
   It cannot be harmed by acid, cold, lightning or fire.
t) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
   
   This fiery, shining blade earned its sobriquet "Foe-Hammer"
   from dying orcs who dared to come near hidden Gondolin.
   It affects your searching.
   It does extra damage from fire.
   It is especially deadly against orcs.
   It strikes at demons with holy wrath.
   It fights against evil with holy fury.
   It provides resistance to fire.
   It provides resistance to light.
   It provides light.
   It allows you to sense the presence of orcs.
   It slows your metabolism.
   It has been blessed by the gods.
   It cannot be harmed by acid, cold, lightning or fire.
u) a Dark Sword (3d7) (+3,+5)
v) a Dark Sword (3d7) (+0,+0)
w) The Whip of Gothmog (3d6) (+15,+16) (-2)
   
   With this unbearably bright whip of flame, the Balrog
   Gothmog has become known for never having lost in combat.
   It affects your intelligence.
   It affects your dexterity.
   It affects your infravision.
   It does extra damage from fire.
   It is very sharp and can cut your foes.
   It is very sharp and make your foes bleed.
   It strikes at demons with holy wrath.
   It is especially deadly against natural creatures.
   It provides resistance to fire.
   It provides resistance to light.
   It provides light.
   It allows you to sense the presence of spiders.
   It allows you to sense the presence of demons.
   It speeds your regenerative powers.
   It drains life.
   It aggravates nearby creatures.
   It cannot be harmed by acid, cold, lightning or fire.
x) 29 Arrows (1d4) (+5,+3)


  [Home Inventory - Gondolin ]

a) 2 Potions of Cure Light Insanity
b) an Amulet of Sustenance
c) a Dwarven Lantern of the Magi (+3)
   
   It grants you the power of...
   magic map
   ...if it is being worn.
   It provides light (radius 2) forever.
   It affects your intelligence.
   It affects your wisdom.
   It affects your charisma.
   It provides resistance to shards.
   It cannot be harmed by fire.
d) Elven Blue Dragon Scale Mail (-2) [30,+13] (+1 to stealth)
   
   It can be activated for...
   breathe lightning (100) every 90+d90 turns
   ...if it is being worn.
   It affects your stealth.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to blindness.
   It allows you to fly.
   It allows you to sense the presence of orcs.
   It cannot be harmed by acid, cold, lightning or fire.
e) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4)
   
   The black axe of Gothmog, which struck Fingon at Nirnaeth.
   Mighty spells of evil make it unsafe in any hands but of
   the original wielder.
   It can be activated for...
   fire ball (300) every 200+d200 turns
   ...if it is being worn.
   It affects your charisma.
   It does extra damage from fire.
   It provides immunity to fire.
   It carries an ancient foul curse.
   It cannot be harmed by acid, cold, lightning or fire.


  [Home Inventory - Minas Anor ]

a) 2 Potions of Cure Light Insanity
b) 2 Potions of Speed
c) 3 Potions of Healing
d) 2 Potions of Resistance
e) a Scroll of Trap Detection
f) The Ring of Halaithir (+9) (+5)
   
   It affects your constitution.
   It sustains your constitution.
   It provides resistance to fire.
   It provides resistance to dark.
   It provides resistance to nexus.
   It provides resistance to chaos.
   It cannot be harmed by acid, cold, lightning or fire.
g) The Ring of Ammor
   
   It provides resistance to confusion.
   It provides resistance to shards.
   It allows you to levitate.
   It speeds your regenerative powers.
   It cannot be harmed by acid, cold, lightning or fire.
h) an Amulet of ESP
i) Elven Metal Scale Mail of Resist Cold (-2) [13,+6] (+3 to stealth)
   
   It affects your stealth.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to chaos.
   It allows you to sense the presence of orcs.
   It cannot be harmed by acid, cold, lightning or fire.
j) The Padded Armour of Magon [4,+3]
   
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to dark.
   It provides resistance to disenchantment.
   It cannot be harmed by acid, cold, lightning or fire.
k) a Large Metal Shield of Preservation (-4,-2) [5,+18]
   
   It sustains your strength.
   It sustains your dexterity.
   It sustains your constitution.
   It provides resistance to life draining.
   It provides resistance to fire.
   It provides resistance to nether.
   It provides resistance to disenchantment.
   It cannot be harmed by acid, cold, lightning or fire.
l) The Iron Helm of Knowledge [6,+20] (-6)
   
   This helm, designed by Petty-Dwarves ages ago to act as the
   brain of a long lost project, is made of finest glass. Its
   light banishes all secrets, and makes audible whispers from
   the deceased.
   It can be activated for...
   whispers from beyond 100+d200 turns
   ...if it is being worn.
   It affects your luck.
   It provides light.
   It identifies all items for you.
   It cannot be harmed by acid, cold, lightning or fire.
m) The Set of Leather Gloves 'Cammithrim' [1,+10]
   
   These gloves glow so brightly as to light the way for their
   owner and cast magical bolts with great frequency.
   It can be activated for...
   magic missile (2d6) every 2 turns
   ...if it is being worn.
   It sustains your constitution.
   It provides immunity to paralysis.
   It provides resistance to light.
   It provides light.
   It cannot be harmed by acid, cold, lightning or fire.
n) The Bolt 'Ulion' (1d5) (+15,+6) (+3)
   
   It affects your constitution.
   It produces chaotic effects.
   It drains life from your foes.
   It is especially deadly against trolls.
   It strikes at demons with holy wrath.
   It strikes at undead with holy wrath.
   It cannot be harmed by acid, cold, lightning or fire.
o) 27 Bolts of Slay Evil (1d5) (+3,+9)
   
   It fights against evil with holy fury.
p) The Seeker Arrow of Gondor (10d8) (+10,+20)
   
   An arrow that was created to rid the world of demons.  
   It strikes at demons with holy wrath.
   It fights against evil with holy fury.
   It cannot be harmed by acid, cold, lightning or fire.


  [Home Inventory - Lothlorien ]

a) 16 Potions of Cure Serious Insanity
b) 4 Potions of Cure Critical Insanity
c) 93 Potions of Water Curing
d) 3 Potions of Speed
e) 4 Potions of Healing
f) a Potion of *Healing*
g) 8 Potions of Enlightenment
h) 3 Potions of Resistance
i) 6 Scrolls of Trap Detection
j) The Crumpled Scroll of Mass Resurrection
   
   It cannot be harmed by acid, cold, lightning or fire.
k) a Scroll of Genocide
l) a Scroll of Mass Genocide
m) The Anchor of Space-Time
   
   A powerful stone that provides a strong light for any who
   wields it. It is rumored that it may even protect the
   wearer from the passing of the time.
   It provides light (radius 1) forever.
   It prevents the space-time continuum from being disrupted.
   It cannot be harmed by acid, cold, lightning or fire.
n) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
   
   Familar with the secret ways hidden in darkness, this
   leather cuirass is truly more than it appears.
   It affects your stealth.
   It affects your searching.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to dark.
   It cannot be harmed by acid, cold, lightning or fire.
o) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   
   A tunic and skirt sewn with thick, overlapping scales of
   hardened leather whose wearer moves with agility and
   assurance.
   It affects your dexterity.
   It affects your speed.
   It provides resistance to acid.
   It provides resistance to shards.
   It provides resistance to nether.
   It cannot be harmed by acid, cold, lightning or fire.
p) The Cloak of Mimicry [Vampire] of Valas [1,+0] (+4 to stealth)
   
   It affects your stealth.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to dark.
   It provides resistance to confusion.
   It provides resistance to sound.
   It produces an electric sheath.
   It cannot be harmed by acid, cold, lightning or fire.
q) The Metal Cap of Thengel [3,+12] (+3)
   
   A ridged helmet made of steel, and embossed with scenes of
   valor in fine-engraved silver.  It grants the wearer
   nobility, clearness of thought and understanding.
   It affects your wisdom.
   It affects your charisma.
   It affects your luck.
   It provides resistance to confusion.
   It cannot be harmed by acid, cold, lightning or fire.
r) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
   
   A headpiece, gaudy and barbaric, that betrayed a warrior
   when he most needed succor.
   It can be activated for...
   rays of fear in every direction
   ...if it is being worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your searching.
   It provides immunity to cold.
   It provides immunity to paralysis.
   It makes you completely fearless.
   It provides resistance to acid.
   It provides resistance to fire.
   It provides resistance to poison.
   It provides resistance to disenchantment.
   It allows you to see invisible monsters.
   It produces an anti-magic shell.
   It drains life.
   It induces random teleportation.
   It carries an ancient foul curse.
   It cannot be harmed by acid, cold, lightning or fire.
s) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed}
   
   A pair of gauntlets that sap combat ability, named after
   the empty hand of Beren that once clasped a Silmaril.
   It affects your strength.
   It affects your dexterity.
   It provides immunity to fire.
   It provides immunity to cold.
   It provides immunity to paralysis.
   It provides resistance to poison.
   It provides resistance to nether.
   It provides resistance to disenchantment.
   It drains mana.
   It induces random teleportation.
   It aggravates nearby creatures.
   It is heavily cursed.
   It carries an ancient foul curse.
   It cannot be harmed by acid, cold, lightning or fire.
t) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
   
   Lordly and tall did Osondir stand against the wrath of
   giants, and clear-eyed in barrows fell, wielding a halberd
   glowing ruby red.
   It affects your charisma.
   It does extra damage from fire.
   It is especially deadly against giants.
   It strikes at undead with holy wrath.
   It provides resistance to fire.
   It provides resistance to sound.
   It allows you to levitate.
   It allows you to see invisible monsters.
   It allows you to sense the presence of giants.
   It cannot be harmed by acid, cold, lightning or fire.
u) a Heavy Crossbow of Extra Might (x6) (+8,+8)
   
   It provides resistance to acid.
   It fires missiles with extra might.
v) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
   
   A powerful arrow that is feared by even the mightiest
   demons.  
   It does extra damage from acid.
   It does extra damage from electricity.
   It does extra damage from fire.
   It does extra damage from frost.
   It poisons your foes.
   It is especially deadly against dragons.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It is especially deadly against giants.
   It is a great bane of demons.
   It strikes at undead with holy wrath.
   It fights against evil with holy fury.
   It is especially deadly against natural creatures.
   It cannot be harmed by acid, cold, lightning or fire.
w) The Rounded Pebble 'Travak' (3d6) (+8,+5)
   
   A bolt imbued with the powers of the elements.  
   It does extra damage from acid.
   It does extra damage from electricity.
   It does extra damage from fire.
   It does extra damage from frost.
   It poisons your foes.
   It cannot be harmed by acid, cold, lightning or fire.
x) The Flute of Menolly (+1 to speed)
   
   A pretty flute that makes those who play it beautiful, wise
   and fast. 
   It can be activated for...
   singing a *charming* song
   ...if it is being worn.
   It affects your wisdom.
   It affects your charisma.
   It affects your stealth.
   It affects your speed.
   It affects your luck.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to sound.
   It allows you to sense the presence of dragonriders.
   It cannot be harmed by acid, cold, lightning or fire.


  [Home Inventory - Gondolin ]

a) 2 Potions of Cure Light Insanity
b) an Amulet of Sustenance
c) a Dwarven Lantern of the Magi (+3)
   
   It grants you the power of...
   magic map
   ...if it is being worn.
   It provides light (radius 2) forever.
   It affects your intelligence.
   It affects your wisdom.
   It affects your charisma.
   It provides resistance to shards.
   It cannot be harmed by fire.
d) Elven Blue Dragon Scale Mail (-2) [30,+13] (+1 to stealth)
   
   It can be activated for...
   breathe lightning (100) every 90+d90 turns
   ...if it is being worn.
   It affects your stealth.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to blindness.
   It allows you to fly.
   It allows you to sense the presence of orcs.
   It cannot be harmed by acid, cold, lightning or fire.
e) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4)
   
   The black axe of Gothmog, which struck Fingon at Nirnaeth.
   Mighty spells of evil make it unsafe in any hands but of
   the original wielder.
   It can be activated for...
   fire ball (300) every 200+d200 turns
   ...if it is being worn.
   It affects your charisma.
   It does extra damage from fire.
   It provides immunity to fire.
   It carries an ancient foul curse.
   It cannot be harmed by acid, cold, lightning or fire.



Posted on 16.10.2002 23:49
Last updated on 20.10.2002 14:11

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8246. on the Ladder (of 18973)
1461. on the ToME Ladder (of 3151)
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