The Angband Ladder: Aragorn, Dunadan Ranger by <andrew@msri.org>

  [Angband 3.0.5 Character Dump]

 Name   Aragorn                                  Self  RB  CB  EB   Best
 Sex    Male              Age        65   STR! 18/100  +1  +2 +13918/1520
 Race   Dunadan           Height     90   INT! 18/100  +2  +2 +13218/1460
 Class  Ranger            Weight    213   WIS! 18/100  +2  +0 +13418/1460
 Title  ***WINNER***      Status     21   DEX! 18/100  +2  +1 +13518/1480
 HP     796/975           Maximize    Y   CON! 18/100  +3  +1 +13718/1510
 SP     271/346           Preserve    Y   CHR:  18/99  +2  +1 +13218/1449

 Level           50       Armor    [60,+216]     Saving Throw     Heroic
 Cur Exp   99999999       Fight    (+59,+52)     Stealth       Excellent
 Max Exp   99999999       Melee    (+81,+77)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+79,+22)     Shooting      Legendary
 MaxDepth   Lev 127       Blows       5/turn     Disarming        Superb
 Gold       9258888       Shots       4/turn     Magic Device     Heroic
                                                 Perception    Very Good
 Burden   244.7 lbs       Infra      1270 ft     Searching     Very Good

 You are one of several children of a Guildsman.  You are the black
 sheep of the family.  You have blue-gray eyes, wavy blond hair, and an
 average complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:...*..+.*++.. Blind:...+.++......
 Elec:...*..+..+... Confu:......+..+...
 Fire:...*+.+..+... Sound:......+.+....
 Cold:+..*..+..+... Shard:......+......
 Pois:...++.+..+... Nexus:......+..+...
 Fear:+..++...++.+. Nethr:...+..+..+...
 Lite:+.....+..+... Chaos:.....++.+....
 Dark:......+..+... Disen:.+.+..+......

      abcdefghijkl@       abcdefghijkl@
S.Dig:+............ Stea.:.+.....+.....
Feath:............. Sear.:.....+.......
PLite:+........+... Infra:.....+...+...
Regen:+..+......... Tunn.:.............
Telep:...+.+...+... Speed:+++++......+.
Invis:+..+.+...+... Blows:.............
FrAct:+.......+.+.. Shots:.+...........
HLife:............. Might:.............


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed) {Cantoras 3800}
   It increases your speed by 10.  It slays trolls, undead, and all evil
   creatures, and is especially deadly against demons.  It is branded with 
   frost.  It provides resistance to cold, fear, and light.  It is blessed
   by the gods, slows your metabolism, lights the dungeon around you, and 
   speeds your regeneration.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for frost ball (100)
   every 40 turns.  It cannot be harmed by the elements.  
b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) {Greater Vault 3200}
   It increases your dexterity by 1.  It increases your stealth, speed, 
   and shooting speed by 1.  It provides resistance to disenchantment.  It
   cannot be harmed by the elements.  
c) a Ring of Speed (+15) {*! *! *! GODSPEED}
   It increases your speed by 15.  
d) The Ring of Power 'The One Ring' (+15,+15) (+5) {Greater Vault 99, cursed}
   It increases all your stats by 5.  It increases your speed by 5.  It
   provides immunity to acid, lightning, fire, and cold.  It provides
   resistance to poison, fear, blindness, nether, and disenchantment.  It
   sustains all your stats.  It speeds your regeneration.  It grants you 
   the power of telepathy and the ability to see invisible things, but it
   also aggravates creatures around you, drains experience, and is
   permanently cursed.  It activates for bizarre things every 30+d30 turns.
   It cannot be harmed by the elements.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {Bile Wyrm 3350}
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Palantir of Westernesse (+2) {Bile Wyrm 4050}
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness 
   and chaos.  It lights the dungeon around you.  It grants you the power
   of telepathy and the ability to see invisible things, but it also 
   aggravates creatures around you and drains experience.  It activates
   for clairvoyance every 50+d50 turns.  It cannot be harmed by the
   elements.  
g) Power Dragon Scale Mail (-3) [40,+23] {GV 127!}
   It provides resistance to acid, lightning, fire, cold, poison, light, 
   dark, blindness, confusion, sound, shards, nexus, nether, chaos, and 
   disenchantment.  It activates for breathe the elements (300) every
   300+d300 turns.  It cannot be harmed by the elements.  
h) a Shadow Cloak of Aman [6,+38] (+1 to stealth)
   It increases your stealth by 1.  It cannot be harmed by the elements.  
   It might have hidden powers.
i) The Small Metal Shield of Thorin [3,+25] (+4) {Black Ogre 54}
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Massive Iron Crown of Morgoth [0,+15] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision by
   125.  It provides resistance to acid, lightning, fire, cold, poison, 
   fear, light, dark, confusion, nexus, and nether.  It lights the dungeon
   around you.  It grants you the power of telepathy and the ability to
   see invisible things, but it also is permanently cursed.  It cannot be
   harmed by the elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {GV 40}
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {Dracolisk 3000}
   It increases your strength and constitution by 3.  It increases your 
   speed by 3.  It provides resistance to fear.  It cannot be harmed by
   the elements.  


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners] {!k!d!v!s, 90% off}
b) a Book of Magic Spells [Conjurings and Tricks] {!k!d!v!s}
c) a Book of Magic Spells [Incantations and Illusions] {!k!d!v!s}
d) a Book of Magic Spells [Sorcery and Evocations] {!k!d!v!s}
e) a Book of Magic Spells [Resistances of Scarabtarices] {!k!d!v!s}
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction] {!k!d!v!s}
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Mordenkainen's Escapes] {!k!d!v!s}
   It cannot be harmed by the elements.  
h) a Book of Magic Spells [Tenser's Transformations] {!k!d!v!s}
   It cannot be harmed by the elements.  
i) a Book of Magic Spells [Kelek's Grimoire of Power] {!k!d!v!s}
   It cannot be harmed by the elements.  
j) 44 Potions of Healing {!k!d, 25% off}
k) 28 Potions of *Healing* {!k!d}
l) 12 Scrolls of Banishment
m) 2 Scrolls of Mass Banishment
n) 14 Wands of Clone Monster (13 charges)
o) a Staff of Healing (1 charge)
p) 4 Staffs of Holiness (11 charges)
q) a Staff of Banishment (1 charge)
r) 2 Seeker Arrows of Slay Evil (4d4) (+18,+18) {=g}
   It slays all evil creatures.  
s) 20 Seeker Arrows of Slay Giant (4d4) (+15,+11) {=g}
   It slays giants.  
t) 43 Seeker Arrows of Venom (4d4) (+9,+9) {=g}
   It is branded with poison.  
u) 31 Seeker Arrows of Frost (4d4) (+9,+9) {=g}
   It is branded with frost.  It cannot be harmed by cold.  
v) 10 Mithril Arrows of Slay Demon (3d4) (+12,+14) {=g}
   It slays demons.  It cannot be harmed by acid or fire.  


  [Home Inventory]

a) The Ring of Power 'Narya' (+6,+6) (+1) {Bile Wyrm 4000}
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
b) The Ring of Power 'Nenya' (+8,+8) (+2) {Summon Farm 4150}
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.  
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
c) The Ring of Power 'Vilya' (+10,+10) (+3) {Gothmog 4500}
   It increases all your stats by 3.  It increases your speed by 3.  It
   provides immunity to lightning.  It provides resistance to poison, 
   disenchantment, and life draining.  It sustains your strength, 
   dexterity, and constitution.  It slows your metabolism, makes you fall
   like a feather, and speeds your regeneration.  It grants you immunity
   to paralysis and the ability to see invisible things.  It activates for 
   large lightning ball (250) every 20+d20 turns.  It cannot be harmed by
   the elements.  
d) The Necklace of the Dwarves (+3) {Butterfly Vault 4000}
   It increases your strength and constitution by 3.  It increases your 
   infravision by 3.  It provides resistance to fear.  It lights the
   dungeon around you and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
e) The Arkenstone of Thrain {Lesser Vault 3100}
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
f) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25] {GV 4900}
   It provides immunity to lightning.  It provides resistance to acid, 
   fire, cold, poison, light, and dark.  It lights the dungeon around you.
   It grants you immunity to paralysis and the ability to see invisible
   things, but it also aggravates creatures around you.  It activates for 
   star ball (150) every 50 turns.  It cannot be harmed by the elements.  
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {GV 2000}
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
h) The Full Plate Armour of Isildur [25,+25] (+1) {Lesser Vault 2350}
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
i) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) {Ar-Pharazon}
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
j) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) {LV 4900}
   It increases your constitution by 2.  It provides resistance to acid, 
   cold, fear, dark, confusion, nexus, nether, chaos, and life draining.  
   It sustains your constitution.  It activates for heal (1000) every 444
   turns.  It cannot be harmed by the elements.  
k) The Golden Crown of Gondor [0,+15] (+3) {Greater Vault 4850}
   It increases your strength, wisdom, and constitution by 3.  It
   increases your speed by 3.  It provides resistance to fire, cold, light,
   blindness, confusion, sound, and chaos.  It lights the dungeon around
   you and speeds your regeneration.  It grants you the ability to see
   invisible things.  It activates for heal (500) every 250 turns.  It
   cannot be harmed by the elements.  
l) The Jewel Encrusted Crown of Numenor [0,+18] (+3) {Tarrasque 4150}
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching and speed by 3.  It provides resistance to 
   cold, light, dark, blindness, sound, and shards.  It lights the dungeon
   around you.  It grants you immunity to paralysis and the ability to see
   invisible things.  It cannot be harmed by the elements.  
m) The Iron Helm of Dor-Lomin [5,+20] (+4) {Bile Wyrm 4900}
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to acid, lightning, fire, cold, and fear.  It 
   lights the dungeon around you.  It grants you the power of telepathy 
   and the ability to see invisible things.  It cannot be harmed by the
   elements.  
n) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) {A. Black 2350}
   It increases your dexterity by 5.  It provides resistance to confusion, 
   nether, and chaos.  It sustains your constitution.  It grants you 
   immunity to paralysis.  It activates for remove fear and cure poison
   every 5 turns.  It cannot be harmed by the elements.  
o) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) {Maeglin 4050}
   It increases your strength and dexterity by 4.  It slays orcs, trolls, 
   undead, and all evil creatures.  It is branded with fire.  It provides
   resistance to fire, fear, and disenchantment.  It sustains your 
   strength and dexterity.  It is blessed by the gods.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for fire ball (72) every 40 turns.  It cannot be harmed by
   the elements.  
p) The Bastard Sword 'Calris' (5d4) (+15,+20) (+5) {1850, uncursed}
   It increases your constitution by 5.  It slays trolls, demons, and all
   evil creatures, and is especially deadly against dragons.  It provides
   resistance to disenchantment.  It aggravates creatures around you.  It
   cannot be harmed by the elements.  
q) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] {GV 4850}
   It slays animals, trolls, demons, and all evil creatures, and is
   especially deadly against dragons.  It is branded with frost.  It
   provides resistance to acid, lightning, fire, cold, and chaos.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
r) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2) {Ice Wyrm 116}
   It increases all your stats by 2.  It slays orcs, undead, and all evil
   creatures, and is especially deadly against demons.  It is branded with 
   frost.  It provides immunity to cold.  It provides resistance to fear.  
   It is blessed by the gods.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for mass banishment
   every 1000 turns.  It cannot be harmed by the elements.  
s) The Great Axe of Durin (4d4) (+15,+20) [+15] (+3) {Bile Wyrm 3500}
   It increases your strength and constitution by 3.  It increases your 
   tunneling by 3.  It slays orcs, trolls, and demons, and is especially
   deadly against dragons.  It is branded with acid and fire.  It provides
   resistance to acid, fire, fear, light, dark, confusion, and chaos.  It
   grants you immunity to paralysis.  It cannot be harmed by the elements.
   
t) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4) {Butterfly Vault 3800}
   It increases your wisdom by 4.  It increases your tunneling by 4.  It
   slays demons, undead, and all evil creatures, and is especially deadly
   against dragons.  It is branded with acid.  It provides resistance to 
   acid, lightning, fire, cold, fear, and nexus.  It grants you immunity
   to paralysis and the ability to see invisible things.  It cannot be
   harmed by the elements.  
u) The Mighty Hammer 'Grond' (9d9) (+11,+25) [+10] {Smeagol}
   It slays animals, orcs, trolls, and all evil creatures, and is
   especially deadly against dragons, demons, and undead.  It creates
   earthquakes on impact.  It grants you the power of telepathy and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
v) The Long Bow of Bard (x3) (+17,+19) (+2) {Saruman 3100}
   It increases your dexterity by 2.  It increases your speed and shooting
   power by 2.  It grants you immunity to paralysis.  It cannot be harmed
   by the elements.  
w) The Light Crossbow 'Cubragol' (x3) (+13,+14) (+10) {Bile Wyrm 3500}
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
x) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2) {Saruman 3100}
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, light, dark, 
   and blindness.  It aggravates creatures around you.  It activates for a
   magical arrow (150) every 20+d20 turns.  It cannot be harmed by the
   elements.  


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 5.3.2004 00:42
Last updated on 26.6.2005 00:46

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On 5.3.2004 00:49 andrew@msri.org wrote:
Now that I am level 50, I saw fit to rename Strider as Aragorn. Of course, that means that this becomes a new chardump... maybe Pav should remove Strider from the ladder to not have a duplicate.

My most recent kills are Dwar, Baphomet, Fundin, and Azriel. Saruman and the other Angels are still creeping around...

On 5.3.2004 18:57 andrew@msri.org wrote:
I'm pleased to add Saruman's head to my list of trophies (I pillardanced him - once he summoned D's, and once he cast a whirlpool, but it went pretty smoothly otherwise). The booty: Forasgil, Elvagil, HXbow of Umbar, and Bard. The swords I left behind for obvious reasons.

Just found the Arkenstone and the shield of Haradrim, getting ready for a giant equipment swap...

On 22.4.2004 20:07 andrew@msri.org wrote:
I've been cloning Great Bile Wyrms for a while... then I tried the new kill list feature for V 3.0.4, saw that I'd killed more Great Bile Wyrms than Jackals, and decided it was high time to move on :)

Now I've killed: Uriel, Tselakus, Ungoliant, the Cat Lord, Gabriel, Omarax, Polyphemus, the Witch-King, Cantoras, Draugluin, and Thuringwethil. The hardest were the Angels (who had teleport-to), the Skeleton (who summoned the Witch-King, and dopped Ringil :), and the Witch-Kingl (who broke my runes and teleported me out of the vault I was looting three times).

I've also had run-ins with Khamul, Feagwath, Atlas, Vecna, and the Tarrasque, but each time for one reason or another I didn't fight them.

On 22.4.2004 20:14 andrew@msri.org wrote:
Er... can "Strider" be taken off the site? He's just an earlier version of Aragorn and we don't want to fill the ladder with inactive chars :) ... thanks

On 23.4.2004 17:41 andrew@msri.org wrote:
Glaurung, Atlas, Qlzqqlzuup, Khamul, and Feagwath killed...
Greater Vault found, haven't plunged in yet.

On 25.4.2004 22:20 andrew@msri.org wrote:
Nothing in the vault, except Nauglamir, which of course I can never use. Recent kills: Pazuzu, Charcharoth, Ancalagon, and Maeglin. This last fight was by far the scariest - Maeglin's sight range and wall-boring made him keep coming back. At one point in the fight I was down to 200-odd hp! After the fight, it was apparent that a bitter struggle had taken place: tunnels EVERYWHERE that Maeglin had made, one Earthquake, one Word of Destruction, the skeletal permarock structure of a lesser vault embedded in the ruins, and glyphs all over the place. Anyone know how to make a screenshot in V304? :)

On 28.4.2004 17:59 andrew@msri.org wrote:
Killed Kronos, Lord of the Titans; Lungorthin, the Balrog of White Fire; and the Tarrasque, which dropped the Jewel-Encrusted Crown of Numenor, let me do lots of swapping for more HP, Mana, Imm Cold, better AC, more sustains, (+8,+8) which IMHO was worth the -6 speed. After all, I'll find Feanor soon, right? :)

On 30.4.2004 01:30 andrew@msri.org wrote:
Just killed Gothmog without losing so much as 75 hp! no healing needed! he dropped Vilya! whee!

ok - how many unques are there in V? I've killed 93 (and seen 94 - Vecna was too scary at the time) and beginning to consider fighting Sauron soon. Just need Feanor and The One... :)

On 3.5.2004 07:49 andrew@msri.org wrote:
Attention all V winners! Can I fight Sauron? I have 24 spd unhasted, is that enough? do I need feanor? If i melee sauron, i can wear cubragol just for speed. Or use speed rings instead of Narya/Nenya, but immunities are NICE. Do i have enough healing for sauron?

Can I pillardance? or do the rune corridor trick where i can shoot and he can't see me? Can sauron pass through walls? Can he knock down walls? Can he tele-to? if he can't break walls, can he break runes really easily? if no, i'll just use my corridor/LOS/runes.

Thanks in advance

On 3.5.2004 22:47 andrew@msri.org wrote:
Sauron was pathetically easy... rune corridor, some arrows from Bard (swapped it in for the extra might), and the deed was done. He dropped nothing useful - rewards commensurate with the risk taken, i suppose :)

now for Morgoth
but first some more ?oMassBanish

On 7.5.2004 04:30 andrew@msri.org wrote:
Vecna has been killed - he was harder than Sauron because I underestimated his power. At first he mana stormed me a lot, so I was just swigging *healing* for the first few rounds. Then the tables turned, I started hitting him with Ringil. He teleported away. I fought off a Black Reaver in his escort and tried to pursue, but when I thought he couldn't see me he brought down a horde of U's upon me. The Horned Reaper mowed down the rest of the demons, and I made some runes to fight Vecna. Suprise! he broke all of them while I rested. ooops... so I shot him up with Belthronding. With 4 shots/round, my superior speed, and Holy Might arrows, the best the Emperor Lich did was to try to cast a spell and fail :)

On 15.5.2004 22:35 andrew@msri.org wrote:
Found Turmil... yipeeee...

have not seen Feanor, Dor-lomin, the One, the Shadow Cloak of Tuor (i don't need luthien), or any of the artifact DSMs.

i'll ask here whether i'm ready to fight with Morgoth, Lord of Darkness, but i'll also post on the rgra. my speed is +24 unhasted. all uniques (except morgoth) are killed, all resists covered, and three elemental immunities. if i used RoS's instead of Rings of Power i could have +46 unhasted... (after resistance patching)

On 22.5.2004 08:42 andrew@msri.org wrote:
fighting Morgoth was a bit of a fiasco... i just need lots more banishment and more arrows...

going through a GCV right now, a bit disappointed because the Hard Leather Boots in there were Slow Descent, not Feanor... Grrrrrrr :/

On 1.9.2004 09:13 andrew@msri.org wrote:
Several GV's looted, found Razorback, got some use out of it before getting THE ONE

found killer Lothlorien bow which tops even Bard in damage. I'll sell it to Drago, I think, just because he's been nice.

On 26.6.2005 00:12 davewoodall17@hotmail.com wrote:
If you don't mind my asking, what happens when you max out on EXP?

On 26.6.2005 00:51 andrew@msri.org wrote:
OK, so nobody will believe I won until I finally update this dump... and dave, Morgoth was easier than I thought also. we both go so many artifacts...

Nothing happens when your XP maxes, you dont get more XP... although I did actually activate the One Ring when my XP was maxed, and it drained about a million points! so I couldnt update the dump because i was trying to replace a char with more XP with a char with less XP... so I had to max all over again (if that makes any sense). that is why i didnt update when I won, cause I won with less XP than my last dump. so i havent updated for a long time.

I have officially made my RoS +15 into an artifact. its name is GODSPEED.

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1342nd in Angband (3.0.5) by <graybirchlee@yahoo.com> (95%)

Loeki, L50 Dunadan Ranger winner
1147th in Angband (3.0.6) by <mmjacobs@gamail.com> (95%)

Mur, L50 Dunadan Ranger winner
125th in Angband (3.0.6) by <kernaghm@assiniboine.net> (95%)

todor2, L50 Dunadan Ranger winner
39th in Angband (3.0.6) by <umncems@yahoo.com> (95%)

Raf, L50 Dunadan Ranger
411th in Angband (3.0.6) by <david@engsw.com> (95%)

Jiriki, L50 Dunadan Ranger winner
143rd in Angband (3.0.9b) by Rizwan (95%)



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