[Angband 3.0.5 Character Dump] Name Aragorn Self RB CB EB Best Sex Male Age 65 STR! 18/100 +1 +2 +13918/1520 Race Dunadan Height 90 INT! 18/100 +2 +2 +13218/1460 Class Ranger Weight 213 WIS! 18/100 +2 +0 +13418/1460 Title ***WINNER*** Status 21 DEX! 18/100 +2 +1 +13518/1480 HP 796/975 Maximize Y CON! 18/100 +3 +1 +13718/1510 SP 271/346 Preserve Y CHR: 18/99 +2 +1 +13218/1449 Level 50 Armor [60,+216] Saving Throw Heroic Cur Exp 99999999 Fight (+59,+52) Stealth Excellent Max Exp 99999999 Melee (+81,+77) Fighting Legendary Adv Exp ******** Shoot (+79,+22) Shooting Legendary MaxDepth Lev 127 Blows 5/turn Disarming Superb Gold 9258888 Shots 4/turn Magic Device Heroic Perception Very Good Burden 244.7 lbs Infra 1270 ft Searching Very Good You are one of several children of a Guildsman. You are the black sheep of the family. You have blue-gray eyes, wavy blond hair, and an average complexion. abcdefghijkl@ abcdefghijkl@ Acid:...*..+.*++.. Blind:...+.++...... Elec:...*..+..+... Confu:......+..+... Fire:...*+.+..+... Sound:......+.+.... Cold:+..*..+..+... Shard:......+...... Pois:...++.+..+... Nexus:......+..+... Fear:+..++...++.+. Nethr:...+..+..+... Lite:+.....+..+... Chaos:.....++.+.... Dark:......+..+... Disen:.+.+..+...... abcdefghijkl@ abcdefghijkl@ S.Dig:+............ Stea.:.+.....+..... Feath:............. Sear.:.....+....... PLite:+........+... Infra:.....+...+... Regen:+..+......... Tunn.:............. Telep:...+.+...+... Speed:+++++......+. Invis:+..+.+...+... Blows:............. FrAct:+.......+.+.. Shots:.+........... HLife:............. Might:............. [Character Equipment] a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed) {Cantoras 3800} It increases your speed by 10. It slays trolls, undead, and all evil creatures, and is especially deadly against demons. It is branded with frost. It provides resistance to cold, fear, and light. It is blessed by the gods, slows your metabolism, lights the dungeon around you, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for frost ball (100) every 40 turns. It cannot be harmed by the elements. b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) {Greater Vault 3200} It increases your dexterity by 1. It increases your stealth, speed, and shooting speed by 1. It provides resistance to disenchantment. It cannot be harmed by the elements. c) a Ring of Speed (+15) {*! *! *! GODSPEED} It increases your speed by 15. d) The Ring of Power 'The One Ring' (+15,+15) (+5) {Greater Vault 99, cursed} It increases all your stats by 5. It increases your speed by 5. It provides immunity to acid, lightning, fire, and cold. It provides resistance to poison, fear, blindness, nether, and disenchantment. It sustains all your stats. It speeds your regeneration. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you, drains experience, and is permanently cursed. It activates for bizarre things every 30+d30 turns. It cannot be harmed by the elements. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {Bile Wyrm 3350} It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Palantir of Westernesse (+2) {Bile Wyrm 4050} It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. g) Power Dragon Scale Mail (-3) [40,+23] {GV 127!} It provides resistance to acid, lightning, fire, cold, poison, light, dark, blindness, confusion, sound, shards, nexus, nether, chaos, and disenchantment. It activates for breathe the elements (300) every 300+d300 turns. It cannot be harmed by the elements. h) a Shadow Cloak of Aman [6,+38] (+1 to stealth) It increases your stealth by 1. It cannot be harmed by the elements. It might have hidden powers. i) The Small Metal Shield of Thorin [3,+25] (+4) {Black Ogre 54} It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Massive Iron Crown of Morgoth [0,+15] (+125) {cursed} It increases all your stats by 125. It increases your infravision by 125. It provides resistance to acid, lightning, fire, cold, poison, fear, light, dark, confusion, nexus, and nether. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also is permanently cursed. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {GV 40} It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {Dracolisk 3000} It increases your strength and constitution by 3. It increases your speed by 3. It provides resistance to fear. It cannot be harmed by the elements. [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] {!k!d!v!s, 90% off} b) a Book of Magic Spells [Conjurings and Tricks] {!k!d!v!s} c) a Book of Magic Spells [Incantations and Illusions] {!k!d!v!s} d) a Book of Magic Spells [Sorcery and Evocations] {!k!d!v!s} e) a Book of Magic Spells [Resistances of Scarabtarices] {!k!d!v!s} It cannot be harmed by the elements. f) a Book of Magic Spells [Raal's Tome of Destruction] {!k!d!v!s} It cannot be harmed by the elements. g) a Book of Magic Spells [Mordenkainen's Escapes] {!k!d!v!s} It cannot be harmed by the elements. h) a Book of Magic Spells [Tenser's Transformations] {!k!d!v!s} It cannot be harmed by the elements. i) a Book of Magic Spells [Kelek's Grimoire of Power] {!k!d!v!s} It cannot be harmed by the elements. j) 44 Potions of Healing {!k!d, 25% off} k) 28 Potions of *Healing* {!k!d} l) 12 Scrolls of Banishment m) 2 Scrolls of Mass Banishment n) 14 Wands of Clone Monster (13 charges) o) a Staff of Healing (1 charge) p) 4 Staffs of Holiness (11 charges) q) a Staff of Banishment (1 charge) r) 2 Seeker Arrows of Slay Evil (4d4) (+18,+18) {=g} It slays all evil creatures. s) 20 Seeker Arrows of Slay Giant (4d4) (+15,+11) {=g} It slays giants. t) 43 Seeker Arrows of Venom (4d4) (+9,+9) {=g} It is branded with poison. u) 31 Seeker Arrows of Frost (4d4) (+9,+9) {=g} It is branded with frost. It cannot be harmed by cold. v) 10 Mithril Arrows of Slay Demon (3d4) (+12,+14) {=g} It slays demons. It cannot be harmed by acid or fire. [Home Inventory] a) The Ring of Power 'Narya' (+6,+6) (+1) {Bile Wyrm 4000} It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. b) The Ring of Power 'Nenya' (+8,+8) (+2) {Summon Farm 4150} It increases all your stats by 2. It increases your speed by 2. It provides immunity to cold. It provides resistance to blindness and life draining. It sustains your intelligence, wisdom, and charisma. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. c) The Ring of Power 'Vilya' (+10,+10) (+3) {Gothmog 4500} It increases all your stats by 3. It increases your speed by 3. It provides immunity to lightning. It provides resistance to poison, disenchantment, and life draining. It sustains your strength, dexterity, and constitution. It slows your metabolism, makes you fall like a feather, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large lightning ball (250) every 20+d20 turns. It cannot be harmed by the elements. d) The Necklace of the Dwarves (+3) {Butterfly Vault 4000} It increases your strength and constitution by 3. It increases your infravision by 3. It provides resistance to fear. It lights the dungeon around you and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. e) The Arkenstone of Thrain {Lesser Vault 3100} It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. f) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25] {GV 4900} It provides immunity to lightning. It provides resistance to acid, fire, cold, poison, light, and dark. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things, but it also aggravates creatures around you. It activates for star ball (150) every 50 turns. It cannot be harmed by the elements. g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {GV 2000} It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. h) The Full Plate Armour of Isildur [25,+25] (+1) {Lesser Vault 2350} It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. i) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) {Ar-Pharazon} It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. j) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) {LV 4900} It increases your constitution by 2. It provides resistance to acid, cold, fear, dark, confusion, nexus, nether, chaos, and life draining. It sustains your constitution. It activates for heal (1000) every 444 turns. It cannot be harmed by the elements. k) The Golden Crown of Gondor [0,+15] (+3) {Greater Vault 4850} It increases your strength, wisdom, and constitution by 3. It increases your speed by 3. It provides resistance to fire, cold, light, blindness, confusion, sound, and chaos. It lights the dungeon around you and speeds your regeneration. It grants you the ability to see invisible things. It activates for heal (500) every 250 turns. It cannot be harmed by the elements. l) The Jewel Encrusted Crown of Numenor [0,+18] (+3) {Tarrasque 4150} It increases your intelligence, dexterity, and charisma by 3. It increases your searching and speed by 3. It provides resistance to cold, light, dark, blindness, sound, and shards. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. m) The Iron Helm of Dor-Lomin [5,+20] (+4) {Bile Wyrm 4900} It increases your strength, dexterity, and constitution by 4. It provides resistance to acid, lightning, fire, cold, and fear. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things. It cannot be harmed by the elements. n) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) {A. Black 2350} It increases your dexterity by 5. It provides resistance to confusion, nether, and chaos. It sustains your constitution. It grants you immunity to paralysis. It activates for remove fear and cure poison every 5 turns. It cannot be harmed by the elements. o) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) {Maeglin 4050} It increases your strength and dexterity by 4. It slays orcs, trolls, undead, and all evil creatures. It is branded with fire. It provides resistance to fire, fear, and disenchantment. It sustains your strength and dexterity. It is blessed by the gods. It grants you immunity to paralysis and the ability to see invisible things. It activates for fire ball (72) every 40 turns. It cannot be harmed by the elements. p) The Bastard Sword 'Calris' (5d4) (+15,+20) (+5) {1850, uncursed} It increases your constitution by 5. It slays trolls, demons, and all evil creatures, and is especially deadly against dragons. It provides resistance to disenchantment. It aggravates creatures around you. It cannot be harmed by the elements. q) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] {GV 4850} It slays animals, trolls, demons, and all evil creatures, and is especially deadly against dragons. It is branded with frost. It provides resistance to acid, lightning, fire, cold, and chaos. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. r) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2) {Ice Wyrm 116} It increases all your stats by 2. It slays orcs, undead, and all evil creatures, and is especially deadly against demons. It is branded with frost. It provides immunity to cold. It provides resistance to fear. It is blessed by the gods. It grants you immunity to paralysis and the ability to see invisible things. It activates for mass banishment every 1000 turns. It cannot be harmed by the elements. s) The Great Axe of Durin (4d4) (+15,+20) [+15] (+3) {Bile Wyrm 3500} It increases your strength and constitution by 3. It increases your tunneling by 3. It slays orcs, trolls, and demons, and is especially deadly against dragons. It is branded with acid and fire. It provides resistance to acid, fire, fear, light, dark, confusion, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. t) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4) {Butterfly Vault 3800} It increases your wisdom by 4. It increases your tunneling by 4. It slays demons, undead, and all evil creatures, and is especially deadly against dragons. It is branded with acid. It provides resistance to acid, lightning, fire, cold, fear, and nexus. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. u) The Mighty Hammer 'Grond' (9d9) (+11,+25) [+10] {Smeagol} It slays animals, orcs, trolls, and all evil creatures, and is especially deadly against dragons, demons, and undead. It creates earthquakes on impact. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. v) The Long Bow of Bard (x3) (+17,+19) (+2) {Saruman 3100} It increases your dexterity by 2. It increases your speed and shooting power by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. w) The Light Crossbow 'Cubragol' (x3) (+13,+14) (+10) {Bile Wyrm 3500} It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. x) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2) {Saruman 3100} It increases your strength and constitution by 2. It increases your shooting power by 2. It provides resistance to lightning, light, dark, and blindness. It aggravates creatures around you. It activates for a magical arrow (150) every 20+d20 turns. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : yes (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)