The Angband Ladder: Alaric Shadowbane, Dunadan Ranger by <ryuuko@shaw.ca>
[Angband 3.0.3 Character Dump] Name Alaric Shadowbane Self RB CB EB Best Sex Male Age 67 STR! 18/100 +1 +2 +9 18/220 Race Dunadan Height 87 INT! 18/100 +2 +2 +10 18/240 Class Ranger Weight 216 WIS! 18/100 +2 +0 +9 18/210 Title ***WINNER*** Status 8 DEX! 18/100 +2 +1 +11 18/240 HP 1016/1016 Maximize Y CON! 18/100 +3 +1 +8 18/220 SP 372/372 Preserve Y CHR! 18/100 +2 +1 +10 18/230 Level 50 Armor [45,+150] Saving Throw Heroic Cur Exp 22759227 Fight (+53,+43) Stealth Superb Max Exp 22759227 Melee (+68,+61) Fighting Legendary Adv Exp ******** Shoot (+73,+22) Shooting Legendary Blows 5/turn Disarming Superb Gold 2136003 Shots 4/turn Magic Device Heroic Perception Superb Burden 253.0 lbs Infra 20 ft Searching Excellent You are the illegitimate but acknowledged child of a Serf. You are a credit to the family. You have blue eyes, straight brown hair, and an average complexion. [Character Equipment] a) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2) {Vecna, the Emperor Lich 4} It increases all your stats by 2. It slays orcs, undead, and all evil creatures, and it is especially deadly against demons. It is branded with frost. It provides immunity to cold. It provides resistance to fear. It is blessed by the gods. It grants you immunity to paralysis and the ability to see invisible things. It activates for mass banishment every 1000 turns. It cannot be harmed by the elements. b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) {Great Wrym Of Chaos 3900 !} It increases your dexterity by 1. It increases your stealth, speed, and shooting speed by 1. It provides resistance to disenchantment. It cannot be harmed by the elements. c) a Jasper Ring of Speed (+12) It increases your speed by 12. d) The Ring of Power 'Narya' (+6,+6) (+1) {The DracoLich 2650' !*} It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) (charging) {The Great Bile Wrym 3} It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Palantir of Westernesse (+2) {Huan, Wolfhound of the Valar 4500' !d!v!s} It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. g) The Full Plate Armour of Isildur [25,+25] (+1) {The Nightcrawler 3000'} It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. h) The Shadow Cloak of Luthien [6,+20] (+2) (charging) {Floor 3000' !d!v!s!k!t} It increases your intelligence, wisdom, and charisma by 2. It increases your stealth and speed by 2. It provides resistance to acid, fire, and cold. It activates for restore life levels every 250 turns. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+25] (+4) {The Reward Is Worth It 3200'} It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Jewel Encrusted Crown of Numenor [0,+18] (+3) {Vecna, the Emperor Lich } It increases your intelligence, dexterity, and charisma by 3. It increases your searching and speed by 3. It provides resistance to cold, light, dark, blindness, sound, and shards. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Floor 2550' !*} It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) a Pair of Metal Shod Boots of Speed [6,+9] (+10) {!*!*} It increases your speed by 10. [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] {@1!d!v!s!k} b) a Book of Magic Spells [Conjurings and Tricks] {@2!d!v!s!k} c) a Book of Magic Spells [Incantations and Illusions] {@3!d1v1s!k} d) a Book of Magic Spells [Sorcery and Evocations] {@4!d!v!s!k} e) a Book of Magic Spells [Resistances of Scarabtarices] {@5!d!v!s!k} It cannot be harmed by the elements. f) a Book of Magic Spells [Raal's Tome of Destruction] {@6!d!v!s!k} It cannot be harmed by the elements. g) a Book of Magic Spells [Mordenkainen's Escapes] {@7!d!v!s!k} It cannot be harmed by the elements. h) a Book of Magic Spells [Tenser's Transformations] {@8!d!v!s!k} It cannot be harmed by the elements. i) a Book of Magic Spells [Kelek's Grimoire of Power] {@9!d!v!s!k} It cannot be harmed by the elements. j) 18 Light Blue Mushrooms of Restoring k) 7 Purple Speckled Potions of Cure Critical Wounds l) 10 Oily Yellow Potions of Healing m) 4 Crimson Potions of *Healing* n) 7 Magenta Potions of Life o) 9 Scrolls titled "sunerk for wun" of Teleportation {!*} p) 5 Scrolls titled "ulech doe wed" of *Identify* {10% off} q) a Scroll titled "bu glenit" of Banishment r) 4 Scrolls titled "forgop srisa" of Mass Banishment s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It increases all your stats by 125. It increases your infravision by 125. It provides resistance to acid, lightning, fire, cold, poison, fear, light, dark, confusion, nexus, and nether. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also is permanently cursed. It cannot be harmed by the elements. t) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It slays animals, orcs, trolls, and all evil creatures, and it is especially deadly against dragons, demons, and undead. It creates earthquakes on impact. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. u) 4 Seeker Arrows of Frost (4d4) (+9,+8) {@f0=g} It is branded with frost. It cannot be harmed by cold. [Home Inventory] a) The Ring of Barahir (+1) {The ArchLich 3700'} It increases all your stats by 1. It increases your stealth by 1. It provides resistance to poison and dark. It cannot be harmed by the elements. b) The Ring of Power 'Nenya' (+8,+8) (+2) {The Tarsq 4200' !*} It increases all your stats by 2. It increases your speed by 2. It provides immunity to cold. It provides resistance to blindness and life draining. It sustains your intelligence, wisdom, and charisma. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. c) The Necklace of the Dwarves (+3) {Red Dragon Pit 4000'} It increases your strength and constitution by 3. It increases your infravision by 3. It provides resistance to fear. It lights the dungeon around you and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. d) The Chain Mail of Arvedui (-2) [14,+15] (+2) {Angel 3300'} It increases your strength and charisma by 2. It provides resistance to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed by the elements. e) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {Akhorahil The Bl} It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. f) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4) {Itangast the Fire D} It increases your stealth by 4. It provides resistance to acid, lightning, fire, cold, and poison. It activates for phase door every 2 turns. It cannot be harmed by the elements. g) The Shadow Cloak of Tuor [6,+12] (+4) {Green Dragon Pit 3550'} It increases your dexterity by 4. It increases your stealth by 4. It provides immunity to acid. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. h) The Large Leather Shield of the Haradrim [4,+15] (+2) {ArchLich 3900'} It increases your strength and constitution by 2. It provides resistance to poison, fear, and blindness. It sustains your strength and constitution. It aggravates creatures around you. It activates for berserk rage (50+d50 turns) every 50 turns. It cannot be harmed by the elements. i) The Large Metal Shield of Anarion [5,+20] {Great Swamp Wrym 3100'} It provides resistance to acid, lightning, fire, and cold. It sustains all your stats. It cannot be harmed by the elements. j) The Shield of Deflection of Gil-galad [10,+20] (+5) {Gabriel the Messanger } It increases your wisdom and charisma by 5. It provides resistance to acid, lightning, dark, and disenchantment. It sustains your wisdom, dexterity, and charisma. It lights the dungeon around you. It activates for starlight (10d8) every 100 turns. It cannot be harmed by the elements. k) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) {Great Bile Wrym 335} It increases your intelligence, dexterity, and charisma by 3. It increases your searching by 3. It provides resistance to acid, fire, shards, and disenchantment. It cannot be harmed by the elements. l) The Steel Helm of Hammerhand [6,+20] (+3) {Death Drake 2550'} It increases your strength, dexterity, and constitution by 3. It provides resistance to acid, cold, dark, and nexus. It sustains your strength, dexterity, and constitution. It aggravates creatures around you. It cannot be harmed by the elements. m) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {Rooms Vault 2050'} It increases your strength and constitution by 3. It increases your speed by 3. It provides resistance to fear. It cannot be harmed by the elements. n) The Broken Sword 'Narsil' (3d2) (+6,+10) (+2) {Cave Orc 1000'} It increases your strength and dexterity by 2. It increases your attack speed by 2. It slays orcs and trolls. It provides resistance to fire. It is blessed by the gods. It cannot be harmed by the elements. o) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) {Floor 4800'} It increases your dexterity by 4. It increases your speed by 4. It slays orcs, trolls, and all evil creatures. It is branded with acid. It provides resistance to acid and dark. It sustains your dexterity. It grants you immunity to paralysis. It cannot be harmed by the elements. p) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) {The Reward is Worth it Vaul} It increases your searching by 3. It slays orcs, dragons, and all evil creatures. It is branded with frost. It provides resistance to cold and dark. It is blessed by the gods, slows your metabolism, and lights the dungeon around you. It cannot be harmed by the elements. q) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) {Ancient Green Dragon 4} It increases your strength and dexterity by 4. It slays orcs, trolls, undead, and all evil creatures. It is branded with fire. It provides resistance to fire, fear, and disenchantment. It sustains your strength and dexterity. It is blessed by the gods. It grants you immunity to paralysis and the ability to see invisible things. It activates for fire ball (72) every 40 turns. It cannot be harmed by the elements. r) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) {Troll Pit 2800'} It increases your strength by 2. It is especially deadly against dragons. It is branded with fire and poison. It provides resistance to fire and poison. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis. It cannot be harmed by the elements. s) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) {Hell if I know 2550'} It slays orcs, trolls, giants, dragons, undead, and all evil creatures. It grants you the ability to see invisible things. It cannot be harmed by the elements. t) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4) {Black Dragon Pit 3500'} It increases your wisdom and dexterity by 4. It slays orcs, trolls, and all evil creatures, and it is especially deadly against undead. It is branded with frost. It provides resistance to cold and fear. It is blessed by the gods and slows your metabolism. It grants you immunity to paralysis. It activates for frost ball (100) every 35 turns . It cannot be harmed by the elements. u) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3) {Vecna, the Emperor Lich } It increases your strength and constitution by 3. It increases your tunneling by 3. It slays orcs, trolls, and demons, and it is especially deadly against dragons. It is branded with acid and fire. It provides resistance to acid, fire, fear, light, dark, confusion, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. v) The Dwarven Pick of Erebor (3d4) (+5,+20) (+5) {Floor 2800'} It increases your strength and constitution by 5. It increases your tunneling by 5. It slays orcs, trolls, and demons. It is branded with acid. It provides resistance to light, dark, and chaos. It sustains your strength. It lights the dungeon around you. It cannot be harmed by the elements. w) The Long Bow of Bard (x3) (+17,+19) (+2) {Horned Reaper 4900'} It increases your dexterity by 2. It increases your speed and shooting power by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. x) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2) {The Balrog of Moria 3000'} It increases your strength and constitution by 2. It increases your shooting power by 2. It provides resistance to lightning, light, dark, and blindness. It aggravates creatures around you. It activates for a magical arrow (150) every 20+d20 turns. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : yes (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 15.5.2003 03:09
1523. on the Ladder (of 19090)
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