The Angband Ladder: Loeki, Dunadan Ranger by <mmjacobs@gamail.com>
[Angband 3.0.6 Character Dump] Name Loeki Self RB CB EB Best Sex Male Age 54 STR! 18/100 +1 +2 +13618/1490 Race Dunadan Height 77 INT! 18/100 +2 +2 +13218/1460 Class Ranger Weight 200 WIS! 18/100 +2 +0 +13418/1460 Title ***WINNER*** Status 1 DEX! 18/100 +2 +1 +13418/1470 HP 1006/1006 Maximize Y CON! 18/100 +3 +1 +13518/1490 SP 140/346 Preserve Y CHR! 18/100 +2 +1 +13618/1490 Level 50 Armor [53,+134] Saving Throw Heroic Cur Exp 10529420 Fight (+59,+52) Stealth Very Good Max Exp 10529420 Melee (+74,+72) Fighting Legendary Adv Exp ******** Shoot (+69,+14) Shooting Legendary MaxDepth Lev 106 Blows 5/turn Disarming Superb Gold 1564344 Shots 1/turn Magic Device Heroic Burden 378.3 lbs Perception Very Good Speed +38 Infra 1270 ft Searching Very Good You are the illegitimate but acknowledged child of a Yeoman. You are the black sheep of the family. You have brown eyes, straight auburn hair, and an average complexion. abcdefghijkl@ abcdefghijkl@ Acid:..*...+.+++.. Blind:..+..+....... Elec:..*...+.++... Confu:.........+... Fire:..*.+.+.++... Sound:............. Cold:..*...+.++... Shard:.......+..... Pois:..+.+....+... Nexus:.........+.+. Fear:..+.+....+... Nethr:..+......+... Lite:........++... Chaos:.....+....... Dark:......+.++... Disen:+.+...+...... abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:............. Feath:............. Sear.:.....+....... PLite:.........+... Infra:.....+...+... Regen:..+.......... Tunn.:............. Telep:..+..+...+... Speed:.++++......+. Invis:..+..+...+... Blows:............. FrAct:..........+.. Shots:............. HLife:............. Might:............. [Character Equipment] a) The Bastard Sword 'Calris' (5d4) (+15,+20) (+5) {GV 1800 @1, uncursed} It increases your constitution by 5. It slays trolls, demons, and all evil creatures, and is especially deadly against dragons. It provides resistance to disenchantment. It aggravates creatures around you. It cannot be harmed by the elements. b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It increases your speed by 10. It cannot be harmed by the elements. It might have hidden powers. c) The Ring of Power 'The One Ring' (+15,+15) (+5) {Lesser Vault lvl 97, curse} It increases all your stats by 5. It increases your speed by 5. It provides immunity to acid, lightning, fire, and cold. It provides resistance to poison, fear, blindness, nether, and disenchantment. It sustains all your stats. It speeds your regeneration. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you, drains experience, and is permanently cursed. It activates for bizarre things every 30+d30 turns. It cannot be harmed by the elements. d) a Zircon Ring of Speed (+13) {Lesser Vault 2900} It increases your speed by 13. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Palantir of Westernesse (+2) {Dragon Pit DL 80} It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) (charging) It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. h) a Shadow Cloak of Protection [6,+24] It provides resistance to shards. It cannot be harmed by the elements. i) The Large Leather Shield of Celegorm [4,+20] {Scatha 2150} It provides resistance to acid, lightning, fire, cold, light, and dark. It cannot be harmed by the elements. j) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It increases all your stats by 125. It increases your infravision by 125. It provides resistance to acid, lightning, fire, cold, poison, fear, light, dark, confusion, nexus, and nether. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also is permanently cursed. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Lesser Vault 2850} It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) The Pair of Hard Leather Boots of Feanor [3,+20] (+15) {LV 2450} It increases your speed by 15. It provides resistance to nexus. It activates for haste self (20+d20 turns) every 200 turns. It cannot be harmed by the elements. [Character Inventory] a) 3 Books of Magic Spells [Magic for Beginners] {10% off} b) 3 Books of Magic Spells [Conjurings and Tricks] c) 3 Books of Magic Spells [Incantations and Illusions] d) 2 Books of Magic Spells [Sorcery and Evocations] e) a Book of Magic Spells [Resistances of Scarabtarices] It cannot be harmed by the elements. f) a Book of Magic Spells [Mordenkainen's Escapes] It cannot be harmed by the elements. g) a Book of Magic Spells [Tenser's Transformations] It cannot be harmed by the elements. h) a Copper Speckled Potion of Healing i) 2 Scrolls titled "plenis tuedalf" of *Identify* j) a Pewter Rod of Recall It cannot be harmed by electricity. k) 3 Brass Rods of Teleport Other l) a Rusty Wand of Clone Monster (0 charges) m) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. n) The Iron Helm 'Holhenneth' [5,+10] (+2) It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. o) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It slays animals, orcs, trolls, and all evil creatures, and is especially deadly against dragons, demons, and undead. It creates earthquakes on impact. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. p) The Dwarven Pick of Erebor (3d4) (+5,+20) (+5) It increases your strength and constitution by 5. It increases your tunneling by 5. It cannot be harmed by the elements. It might have hidden powers. q) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) {Wormtongue 350 ft.} It increases your dexterity by 1. It increases your stealth, speed, and shooting speed by 1. It provides resistance to disenchantment. It cannot be harmed by the elements. r) 50 Seeker Arrows of Flame (4d4) (+15,+15) {=g@3} It is branded with fire. It cannot be harmed by fire. s) 57 Seeker Arrows of Flame (4d4) (+15,+15) {=g@3} It is branded with fire. It cannot be harmed by fire. t) 99 Seeker Arrows of Frost (4d4) (+15,+15) {=g@2} It is branded with frost. It cannot be harmed by cold. [Home Inventory] a) 13 Scrolls titled "creish enggan" of *Destruction* b) The Ring of Barahir (+1) It increases all your stats by 1. It increases your stealth by 1. It provides resistance to poison and dark. It cannot be harmed by the elements. c) The Ring of Power 'Narya' (+6,+6) (+1) {GV DL 72} It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. d) The Necklace of the Dwarves (+3) It increases your strength and constitution by 3. It increases your infravision by 3. It cannot be harmed by the elements. It might have hidden powers. e) The Jewel 'Evenstar' It provides resistance to cold, dark, and life draining. It sustains your intelligence, wisdom, and constitution. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. f) The Star of Elendil {Kavlax, 1450} It lights the dungeon around you. It grants you the ability to see invisible things. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. g) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It cannot be harmed by the elements. It might have hidden powers. h) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. j) The Cloak 'Colannon' [1,+15] (+3) It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. k) The Cloak 'Holcolleth' [1,+4] (+2) It increases your intelligence and wisdom by 2. It increases your stealth and speed by 2. It provides resistance to acid. It activates for sleep II every 55 turns. It cannot be harmed by the elements. l) The Cloak 'Colluin' [1,+15] {Bert, 1600} It provides resistance to acid, lightning, fire, cold, and poison. It activates for resistance (20+d20 turns) every 111 turns. It cannot be harmed by the elements. m) The Shadow Cloak of Luthien [6,+20] (+2) It increases your intelligence, wisdom, and charisma by 2. It increases your stealth and speed by 2. It provides resistance to acid, fire, and cold. It activates for restore life levels every 250 turns. It cannot be harmed by the elements. n) The Small Metal Shield of Thorin [3,+25] (+4) {Saruman 3000} It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. o) The Shield of Deflection of Gil-galad [10,+20] (+5) {Great Bile DL 74} It increases your wisdom and charisma by 5. It provides resistance to acid, lightning, dark, and disenchantment. It sustains your wisdom, dexterity, and charisma. It lights the dungeon around you. It activates for starlight (10d8) every 100 turns. It cannot be harmed by the elements. p) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. q) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom and charisma by 3. It provides resistance to confusion. It cannot be harmed by the elements. r) The Steel Helm of Hammerhand [6,+20] (+3) {Cantoras} It increases your strength, dexterity, and constitution by 3. It provides resistance to acid, cold, dark, and nexus. It sustains your strength, dexterity, and constitution. It aggravates creatures around you. It cannot be harmed by the elements. s) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. t) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It increases your dexterity by 5. It provides resistance to confusion, nether, and chaos. It sustains your constitution. It grants you immunity to paralysis. It activates for remove fear and cure poison every 5 turns. It cannot be harmed by the elements. u) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength and constitution by 3. It increases your speed by 3. It cannot be harmed by the elements. It might have hidden powers. v) The Rapier 'Forasgil' (1d6) (+12,+19) It cannot be harmed by the elements. It might have hidden powers. w) The Glaive of Pain (9d6) (+0,+30) {LV 2100} It provides resistance to fear. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : yes (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 9.4.2006 20:17
3861. on the Ladder (of 19090)
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