The Angband Ladder: McBain, Dunadan Ranger by <eb2112@optonline.net>

  [Angband 3.0.5 Character Dump]

 Name   McBain                                   Self  RB  CB  EB   Best
 Sex    Male              Age        66   STR! 18/100  +1  +2  +7 18/200
 Race   Dunadan           Height     78   INT! 18/100  +2  +2  +3 18/170
 Class  Ranger            Weight    201   WIS! 18/100  +2  +0  +3 18/150
 Title  Ranger Lord       Status     46   DEX! 18/100  +2  +1 +14 18/270
 HP     970/970           Maximize    Y   CON! 18/100  +3  +1  +7 18/210
 SP     361/361           Preserve    Y   CHR! 18/100  +2  +1  +3 18/160

 Level           50       Armor    [30,+146]     Saving Throw     Heroic
 Cur Exp   17777535       Fight    (+44,+30)     Stealth          Superb
 Max Exp   17777535       Melee    (+59,+48)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+58,+14)     Shooting      Legendary
 MaxDepth    Lev 78       Blows       5/turn     Disarming        Superb
 Gold       5200355       Shots       1/turn     Magic Device     Heroic
                                                 Perception         Fair
 Burden   175.3 lbs       Infra         0 ft     Searching          Fair

 You are one of several children of a Titled Noble.  You are the black
 sheep of the family.  You have dark brown eyes, straight brown hair,
 and a very dark complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+..++.. Blind:........+....
 Elec:.........+... Confu:.............
 Fire:.+.*.....+... Sound:.............
 Cold:*........+... Shard:......+......
 Pois:............. Nexus:.......+...+.
 Fear:+..+.....+... Nethr:...+.........
 Lite:............. Chaos:.............
 Dark:............. Disen:........+....

      abcdefghijkl@       abcdefghijkl@
S.Dig:...+......... Stea.:.......+.....
Feath:............. Sear.:.............
PLite:.........+... Infra:.............
Regen:...++........ Tunn.:.............
Telep:.........+... Speed:.+++..++...+.
Invis:+..+.+...+... Blows:.............
FrAct:+..+......+.. Shots:.............
HLife:........+.... Might:.............


  [Character Equipment]

a) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2) {@w0}
   It increases all your stats by 2.  It slays orcs, undead, and all evil
   creatures, and is especially deadly against demons.  It is branded with 
   frost.  It provides immunity to cold.  It provides resistance to fear.  
   It is blessed by the gods.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for mass banishment
   every 1000 turns.  It cannot be harmed by the elements.  
b) The Light Crossbow 'Cubragol' (x3) (+14,+14) (+10)
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) a Mithril Ring of Speed (+12)
   It increases your speed by 12.  
d) The Ring of Power 'Narya' (+6,+6) (+1)
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
e) a Pewter Amulet of Regeneration
   It speeds your regeneration.  
f) The Star of Elendil
   It lights the dungeon around you.  It grants you the ability to see
   invisible things.  It activates for magic mapping every 50+d50 turns.  
   It cannot be harmed by the elements.  
g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
h) The Cloak 'Colannon' [1,+15] (+3)
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be harmed
   by the elements.  
i) a Large Metal Shield of Preservation [5,+24]
   It provides resistance to blindness, disenchantment, and life draining.
   It sustains your strength, dexterity, and constitution.  It cannot be
   harmed by the elements.  
j) The Iron Helm of Dor-Lomin [5,+20] (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to acid, lightning, fire, cold, and fear.  It 
   lights the dungeon around you.  It grants you the power of telepathy 
   and the ability to see invisible things.  It cannot be harmed by the
   elements.  
k) The Set of Cesti of Fingolfin (+9,+8) [5,+19] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) The Pair of Hard Leather Boots of Feanor [3,+20] (+15)
   It increases your speed by 15.  It provides resistance to nexus.  It
   activates for haste self (20+d20 turns) every 200 turns.  It cannot be
   harmed by the elements.  


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners]
b) a Book of Magic Spells [Conjurings and Tricks] {10% off}
c) 2 Books of Magic Spells [Incantations and Illusions]
d) 2 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
h) a Book of Magic Spells [Tenser's Transformations]
   It cannot be harmed by the elements.  
i) a Book of Magic Spells [Kelek's Grimoire of Power]
   It cannot be harmed by the elements.  
j) 14 Pink Potions of Speed
k) a Metallic Red Potion of Healing
l) 7 Vermilion Potions of Restore Mana
m) 5 Orange Speckled Potions of Restore Life Levels
n) 2 Ashen Staffs of Holiness (4 charges)
o) an Adamant Amulet of Sustenance
   It provides resistance to life draining.  It sustains all your stats.  
   It slows your metabolism.  It cannot be harmed by the elements.  
p) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
q) a Bronze Amulet of Weaponmastery (+3,+4) (+2)
   It increases your strength by 2.  It provides resistance to fear and 
   disenchantment.  It sustains your strength and constitution.  It grants
   you immunity to paralysis.  
r) a Golden Amulet of Trickery (+3)
   It increases your dexterity by 3.  It increases your stealth, searching,
   infravision, and speed by 3.  It provides resistance to poison and 
   nexus.  It sustains your dexterity.  
s) The Large Metal Shield of Anarion [5,+20]
   It provides resistance to acid, lightning, fire, and cold.  It sustains
   all your stats.  It cannot be harmed by the elements.  
t) The Iron Helm 'Holhenneth' [5,+11] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
u) 63 Seeker Bolts of Flame (4d5) (+15,+15)
   It is branded with fire.  It cannot be harmed by fire.  
v) 46 Mithril Bolts of Flame (3d5) (+15,+15)
   It is branded with fire.  It cannot be harmed by acid or fire.  


  [Home Inventory]

a) 44 Yellow Potions of Heroism
b) 3 Orange Speckled Potions of Restore Life Levels
c) 14 Scrolls titled "um sehash" of Word of Recall
d) 4 Scrolls titled "abmon fawerg" of *Identify*
e) a Marble Ring of Protection [+18]
f) The Amulet of Carlammas (+2)
   It increases your constitution by 2.  It provides resistance to fire.  
   It activates for protection from evil every 225+d225 turns.  It cannot
   be harmed by the elements.  
g) The Amulet of Ingwe (+3)
   It increases your intelligence, wisdom, and charisma by 3.  It
   increases your infravision by 3.  It provides resistance to acid, 
   lightning, and cold.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for dispel evil (x5)
   every 50+d50 turns.  It cannot be harmed by the elements.  
h) a Tortoise Shell Amulet of ESP (+4)
   It increases your searching by 4.  It grants you the power of telepathy.
   It cannot be harmed by the elements.  
i) The Jewel 'Evenstar'
   It provides resistance to cold, dark, and life draining.  It sustains
   your intelligence, wisdom, and constitution.  It activates for restore
   life levels every 150 turns.  It cannot be harmed by the elements.  
j) a Cloak of the Magi [1,+12] (+2)
   It increases your intelligence by 2.  It increases your stealth by 2.  
   It provides resistance to life draining.  It sustains your intelligence.
   It cannot be harmed by acid.  
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
l) a Set of Cesti of Slaying (+2,+4) [5,+12]
m) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
   It increases your dexterity by 5.  It provides resistance to confusion, 
   nether, and chaos.  It sustains your constitution.  It grants you 
   immunity to paralysis.  It activates for remove fear and cure poison
   every 5 turns.  It cannot be harmed by the elements.  
n) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
   It increases your strength and constitution by 3.  It increases your 
   speed by 3.  It provides resistance to fear.  It cannot be harmed by
   the elements.  
o) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
   It increases your intelligence and dexterity by 3.  It increases your 
   speed by 3.  It slays trolls and giants.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be harmed
   by the elements.  
p) The Trident of Wrath (3d8) (+16,+18) (+2) {@w0}
   It increases your strength and dexterity by 2.  It slays all evil
   creatures, and is especially deadly against undead.  It is branded with 
   poison.  It provides resistance to light and dark.  It is blessed by
   the gods.  It grants you the ability to see invisible things.  It
   cannot be harmed by the elements.  
q) The Glaive of Pain (9d6) (+9,+30)
   It provides resistance to fear.  It cannot be harmed by the elements.  
r) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
   It increases your strength and constitution by 3.  It increases your 
   tunneling by 3.  It cannot be harmed by the elements.  It might have
   hidden powers.
s) The Mattock of Nain (2d8) (+12,+18) (+6 to searching)
   It increases your strength by 6.  It increases your searching, 
   infravision, and tunneling by 6.  It slays orcs, trolls, giants, and 
   dragons.  It provides resistance to dark and disenchantment.  It
   activates for stone to mud every 2 turns.  It cannot be harmed by the
   elements.  
t) a Heavy Crossbow of Power (x4) (+18,+25)


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : yes (score_live)



Posted on 25.7.2004 07:19
Last updated on 26.8.2004 11:21

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2184. on the Ladder (of 19090)
429. on the Angband Ladder (of 6561)

Comments

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On 25.7.2004 07:19 eb2112@optonline.net wrote:
You'll never take me alive!!!

On 25.7.2004 08:47 eb2112@optonline.net wrote:
Fie on thee, knave!

On 25.7.2004 10:29 eb2112@optonline.net wrote:
NONE may touch the person of McBain!

On 28.7.2004 04:19 eb2112@optonline.net wrote:
If you see me coming, you'd better step aside!

On 8.8.2004 21:32 eb2112@optonline.net wrote:
I'm back - and I'm fighting mad!

On 19.8.2004 20:50 eb2112@optonline.net wrote:
You dare challenge me? Well, come ahead if you must...and meet the fate of all who oppose me!

On 22.8.2004 02:26 eb2112@optonline.net wrote:
I'm here to kick butt and chew bubble gum...and I'm all out of butt!
Wait...that's not how it goes...dang.

On 24.8.2004 20:24 eb2112@optonline.net wrote:
All your base are belong to us.

On 26.8.2004 11:21 eb2112@optonline.net wrote:
I didn't cheat....honestly!

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