The Angband Ladder: McBain, Dunadan Ranger by <eb2112@optonline.net>
[Angband 3.0.5 Character Dump] Name McBain Self RB CB EB Best Sex Male Age 66 STR! 18/100 +1 +2 +7 18/200 Race Dunadan Height 78 INT! 18/100 +2 +2 +3 18/170 Class Ranger Weight 201 WIS! 18/100 +2 +0 +3 18/150 Title Ranger Lord Status 46 DEX! 18/100 +2 +1 +14 18/270 HP 970/970 Maximize Y CON! 18/100 +3 +1 +7 18/210 SP 361/361 Preserve Y CHR! 18/100 +2 +1 +3 18/160 Level 50 Armor [30,+146] Saving Throw Heroic Cur Exp 17777535 Fight (+44,+30) Stealth Superb Max Exp 17777535 Melee (+59,+48) Fighting Legendary Adv Exp ******** Shoot (+58,+14) Shooting Legendary MaxDepth Lev 78 Blows 5/turn Disarming Superb Gold 5200355 Shots 1/turn Magic Device Heroic Perception Fair Burden 175.3 lbs Infra 0 ft Searching Fair You are one of several children of a Titled Noble. You are the black sheep of the family. You have dark brown eyes, straight brown hair, and a very dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+..++.. Blind:........+.... Elec:.........+... Confu:............. Fire:.+.*.....+... Sound:............. Cold:*........+... Shard:......+...... Pois:............. Nexus:.......+...+. Fear:+..+.....+... Nethr:...+......... Lite:............. Chaos:............. Dark:............. Disen:........+.... abcdefghijkl@ abcdefghijkl@ S.Dig:...+......... Stea.:.......+..... Feath:............. Sear.:............. PLite:.........+... Infra:............. Regen:...++........ Tunn.:............. Telep:.........+... Speed:.+++..++...+. Invis:+..+.+...+... Blows:............. FrAct:+..+......+.. Shots:............. HLife:........+.... Might:............. [Character Equipment] a) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2) {@w0} It increases all your stats by 2. It slays orcs, undead, and all evil creatures, and is especially deadly against demons. It is branded with frost. It provides immunity to cold. It provides resistance to fear. It is blessed by the gods. It grants you immunity to paralysis and the ability to see invisible things. It activates for mass banishment every 1000 turns. It cannot be harmed by the elements. b) The Light Crossbow 'Cubragol' (x3) (+14,+14) (+10) It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. c) a Mithril Ring of Speed (+12) It increases your speed by 12. d) The Ring of Power 'Narya' (+6,+6) (+1) It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. e) a Pewter Amulet of Regeneration It speeds your regeneration. f) The Star of Elendil It lights the dungeon around you. It grants you the ability to see invisible things. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity by 3. It increases your speed by 3. It provides resistance to acid and shards. It cannot be harmed by the elements. h) The Cloak 'Colannon' [1,+15] (+3) It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. i) a Large Metal Shield of Preservation [5,+24] It provides resistance to blindness, disenchantment, and life draining. It sustains your strength, dexterity, and constitution. It cannot be harmed by the elements. j) The Iron Helm of Dor-Lomin [5,+20] (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to acid, lightning, fire, cold, and fear. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+9,+8) [5,+19] (+4) It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) The Pair of Hard Leather Boots of Feanor [3,+20] (+15) It increases your speed by 15. It provides resistance to nexus. It activates for haste self (20+d20 turns) every 200 turns. It cannot be harmed by the elements. [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] b) a Book of Magic Spells [Conjurings and Tricks] {10% off} c) 2 Books of Magic Spells [Incantations and Illusions] d) 2 Books of Magic Spells [Sorcery and Evocations] e) a Book of Magic Spells [Resistances of Scarabtarices] It cannot be harmed by the elements. f) a Book of Magic Spells [Raal's Tome of Destruction] It cannot be harmed by the elements. g) a Book of Magic Spells [Mordenkainen's Escapes] It cannot be harmed by the elements. h) a Book of Magic Spells [Tenser's Transformations] It cannot be harmed by the elements. i) a Book of Magic Spells [Kelek's Grimoire of Power] It cannot be harmed by the elements. j) 14 Pink Potions of Speed k) a Metallic Red Potion of Healing l) 7 Vermilion Potions of Restore Mana m) 5 Orange Speckled Potions of Restore Life Levels n) 2 Ashen Staffs of Holiness (4 charges) o) an Adamant Amulet of Sustenance It provides resistance to life draining. It sustains all your stats. It slows your metabolism. It cannot be harmed by the elements. p) The Elfstone 'Elessar' (+7,+7) [+10] (+2) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. q) a Bronze Amulet of Weaponmastery (+3,+4) (+2) It increases your strength by 2. It provides resistance to fear and disenchantment. It sustains your strength and constitution. It grants you immunity to paralysis. r) a Golden Amulet of Trickery (+3) It increases your dexterity by 3. It increases your stealth, searching, infravision, and speed by 3. It provides resistance to poison and nexus. It sustains your dexterity. s) The Large Metal Shield of Anarion [5,+20] It provides resistance to acid, lightning, fire, and cold. It sustains all your stats. It cannot be harmed by the elements. t) The Iron Helm 'Holhenneth' [5,+11] (+2) It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. u) 63 Seeker Bolts of Flame (4d5) (+15,+15) It is branded with fire. It cannot be harmed by fire. v) 46 Mithril Bolts of Flame (3d5) (+15,+15) It is branded with fire. It cannot be harmed by acid or fire. [Home Inventory] a) 44 Yellow Potions of Heroism b) 3 Orange Speckled Potions of Restore Life Levels c) 14 Scrolls titled "um sehash" of Word of Recall d) 4 Scrolls titled "abmon fawerg" of *Identify* e) a Marble Ring of Protection [+18] f) The Amulet of Carlammas (+2) It increases your constitution by 2. It provides resistance to fire. It activates for protection from evil every 225+d225 turns. It cannot be harmed by the elements. g) The Amulet of Ingwe (+3) It increases your intelligence, wisdom, and charisma by 3. It increases your infravision by 3. It provides resistance to acid, lightning, and cold. It grants you immunity to paralysis and the ability to see invisible things. It activates for dispel evil (x5) every 50+d50 turns. It cannot be harmed by the elements. h) a Tortoise Shell Amulet of ESP (+4) It increases your searching by 4. It grants you the power of telepathy. It cannot be harmed by the elements. i) The Jewel 'Evenstar' It provides resistance to cold, dark, and life draining. It sustains your intelligence, wisdom, and constitution. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. j) a Cloak of the Magi [1,+12] (+2) It increases your intelligence by 2. It increases your stealth by 2. It provides resistance to life draining. It sustains your intelligence. It cannot be harmed by acid. k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. l) a Set of Cesti of Slaying (+2,+4) [5,+12] m) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It increases your dexterity by 5. It provides resistance to confusion, nether, and chaos. It sustains your constitution. It grants you immunity to paralysis. It activates for remove fear and cure poison every 5 turns. It cannot be harmed by the elements. n) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength and constitution by 3. It increases your speed by 3. It provides resistance to fear. It cannot be harmed by the elements. o) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence and dexterity by 3. It increases your speed by 3. It slays trolls and giants. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. p) The Trident of Wrath (3d8) (+16,+18) (+2) {@w0} It increases your strength and dexterity by 2. It slays all evil creatures, and is especially deadly against undead. It is branded with poison. It provides resistance to light and dark. It is blessed by the gods. It grants you the ability to see invisible things. It cannot be harmed by the elements. q) The Glaive of Pain (9d6) (+9,+30) It provides resistance to fear. It cannot be harmed by the elements. r) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3) It increases your strength and constitution by 3. It increases your tunneling by 3. It cannot be harmed by the elements. It might have hidden powers. s) The Mattock of Nain (2d8) (+12,+18) (+6 to searching) It increases your strength by 6. It increases your searching, infravision, and tunneling by 6. It slays orcs, trolls, giants, and dragons. It provides resistance to dark and disenchantment. It activates for stone to mud every 2 turns. It cannot be harmed by the elements. t) a Heavy Crossbow of Power (x4) (+18,+25) [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : yes (score_live) |
Posted on 25.7.2004 07:19
2184. on the Ladder (of 19090)
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