The Angband Ladder: Raf, Dunadan Ranger by <david@engsw.com>

  [Angband 3.0.6 Character Dump]

 Name   Raf                                      Self  RB  CB  EB   Best
 Sex    Male              Age        52   STR! 18/100  +1  +2  +8 18/210
 Race   Dunadan           Height     79   INT! 18/100  +2  +2  +5 18/190
 Class  Ranger            Weight    194   WIS! 18/100  +2  +0 +10 18/220
 Title  Ranger Lord       Status     42   DEX! 18/100  +2  +1  +8 18/210
 HP     1007/1007         Maximize    Y   CON! 18/100  +3  +1  +6 18/200
 SP     381/381           Preserve    Y   CHR! 18/100  +2  +1  +5 18/180

 Level           50       Armor    [44,+139]     Saving Throw     Heroic
 Cur Exp   18079603       Fight    (+51,+41)     Stealth          Superb
 Max Exp   18079603       Melee    (+66,+59)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+71,+22)     Shooting      Legendary
 MaxDepth   4950 ft       Blows       5/turn     Disarming        Superb
 Gold       8301416       Shots       4/turn     Magic Device     Heroic
 Burden   236.9 lbs                              Perception    Very Good
 Speed          +26       Infra        20 ft     Searching     Very Good

 You are one of several children of a Townsman.  You are a credit to
 the family.  You have blue-gray eyes, straight red hair, and an
 average complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:........+.+.. Blind:.....+...+...
 Elec:........+.... Confu:.........+...
 Fire:..*.+...++... Sound:......+..+...
 Cold:*.......++... Shard:......+......
 Pois:....+........ Nexus:.......+.....
 Fear:+.+.+........ Nethr:..+..........
 Lite:.........+... Chaos:.....+...+...
 Dark:............. Disen:.+...........

      abcdefghijkl@       abcdefghijkl@
S.Dig:..+.......... Stea.:.+.....+.....
Feath:............. Sear.:.....+.......
PLite:.........+... Infra:.....+.......
Regen:..+......+... Tunn.:.............
Telep:.....+....... Speed:.++++..+.+.+.
Invis:+.+..+...+... Blows:.............
FrAct:+.+.......+.. Shots:.+...........
HLife:............. Might:.............


  [Character Equipment]

a) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2)
   It increases all your stats by 2.  It slays orcs, undead, and all evil
   creatures, and is especially deadly against demons.  It is branded with 
   frost.  It provides immunity to cold.  It provides resistance to fear.  
   It is blessed by the gods.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for mass banishment
   every 1000 turns.  It cannot be harmed by the elements.  
b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
   It increases your dexterity by 1.  It increases your stealth, speed, 
   and shooting speed by 1.  It provides resistance to disenchantment.  It
   cannot be harmed by the elements.  
c) The Ring of Power 'Narya' (+6,+6) (+1)
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
d) a Quartz Ring of Speed (+13)
   It increases your speed by 13.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Palantir of Westernesse (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness 
   and chaos.  It lights the dungeon around you.  It grants you the power
   of telepathy and the ability to see invisible things, but it also 
   aggravates creatures around you and drains experience.  It activates
   for clairvoyance every 50+d50 turns.  It cannot be harmed by the
   elements.  
g) Law Dragon Scale Mail (-2) [30,+25]
   It provides resistance to sound and shards.  It activates for breathe
   sound/shards (230) every 300+d300 turns.  It cannot be harmed by the
   elements.  
h) The Cloak 'Colannon' [1,+15] (+3)
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be harmed
   by the elements.  
i) The Large Metal Shield of Anarion [5,+20]
   It provides resistance to acid, lightning, fire, and cold.  It sustains
   all your stats.  It cannot be harmed by the elements.  
j) The Golden Crown of Gondor [0,+15] (+3)
   It increases your strength, wisdom, and constitution by 3.  It
   increases your speed by 3.  It provides resistance to fire, cold, light,
   blindness, confusion, sound, and chaos.  It lights the dungeon around
   you and speeds your regeneration.  It grants you the ability to see
   invisible things.  It activates for heal (500) every 250 turns.  It
   cannot be harmed by the elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) a Pair of Hard Leather Boots of Speed [3,+11] (+5)
   It increases your speed by 5.  


  [Character Inventory]

a) 4 Books of Magic Spells [Magic for Beginners]
b) 4 Books of Magic Spells [Conjurings and Tricks]
c) 4 Books of Magic Spells [Incantations and Illusions]
d) 4 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
h) a Book of Magic Spells [Tenser's Transformations]
   It cannot be harmed by the elements.  
i) a Book of Magic Spells [Kelek's Grimoire of Power]
   It cannot be harmed by the elements.  
j) 2 Blue Speckled Potions of Healing
k) 4 Purple Potions of *Healing*
l) 7 Yellow Potions of Restore Mana
m) a Vermilion Potion of Enlightenment
n) The Mace 'Taratol' (3d4) (+12,+12)
   It is especially deadly against dragons.  It is branded with 
   electricity.  It provides immunity to lightning.  It activates for 
   haste self (20+d20 turns) every 100+d100 turns.  It cannot be harmed by
   the elements.  
o) The Dwarven Pick of Erebor (3d4) (+12,+20) (+5)
   It increases your strength and constitution by 5.  It increases your 
   tunneling by 5.  It slays orcs, trolls, and demons.  It is branded with 
   acid.  It provides resistance to light, dark, and chaos.  It sustains
   your strength.  It lights the dungeon around you.  It cannot be harmed
   by the elements.  
p) 73 Seeker Arrows of Flame (4d4) (+14,+14)
   It is branded with fire.  It cannot be harmed by fire.  
q) 4 Seeker Arrows of Venom (4d4) (+13,+13)
   It is branded with poison.  
r) 10 Seeker Arrows of Acid (4d4) (+11,+13)
   It is branded with acid.  It cannot be harmed by acid.  
s) 96 Mithril Arrows of Frost (3d4) (+15,+14)
   It is branded with frost.  It cannot be harmed by acid, fire, or cold.  
   


  [Home Inventory]

a) a Tangerine Potion of Detonations
b) a Grey Speckled Potion of Life
c) 42 Yellow Potions of Restore Mana
d) 2 Scrolls titled "den re doetem" of *Identify*
e) 5 Scrolls titled "zun vlyblaa" of Banishment
f) a Scroll titled "ulkala denapp" of Mass Banishment
g) a Copper Rod of Restoration
   It cannot be harmed by electricity.  
h) a Quartz Ring of Speed (+12)
   It increases your speed by 12.  
i) The Ring of Tulkas (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to fear.  It activates for haste self (75+d75
   turns) every 150+d150 turns.  It cannot be harmed by the elements.  
j) The Ring of Power 'Nenya' (+8,+8) (+2)
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.  
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
k) The Jewel 'Evenstar'
   It provides resistance to cold, dark, and life draining.  It sustains
   your intelligence, wisdom, and constitution.  It activates for restore
   life levels every 150 turns.  It cannot be harmed by the elements.  
l) a Silver Amulet of Trickery (+4)
   It increases your dexterity by 4.  It increases your stealth, searching,
   infravision, and speed by 4.  It provides resistance to poison and 
   nexus.  It sustains your dexterity.  
m) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
n) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
o) The Metal Brigandine Armour of the Rohirrim [19,+14] (+2)
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
p) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
q) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching and speed by 3.  It provides resistance to 
   cold, light, dark, blindness, sound, and shards.  It lights the dungeon
   around you.  It grants you immunity to paralysis and the ability to see
   invisible things.  It cannot be harmed by the elements.  
r) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching by 3.  It provides resistance to acid, fire, 
   shards, and disenchantment.  It cannot be harmed by the elements.  
s) The Iron Helm of Dor-Lomin [5,+19] (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to acid, lightning, fire, cold, and fear.  It 
   lights the dungeon around you.  It grants you the power of telepathy 
   and the ability to see invisible things.  It cannot be harmed by the
   elements.  
t) The Long Sword 'Anduril' (3d5) (+15,+15) [+10] (+4)
   It increases your strength and dexterity by 4.  It slays orcs, trolls, 
   undead, and all evil creatures.  It is branded with fire.  It provides
   resistance to fire, fear, and disenchantment.  It sustains your 
   strength and dexterity.  It is blessed by the gods.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for fire ball (72) every 40 turns.  It cannot be harmed by
   the elements.  
u) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
   It increases your strength by 2.  It is especially deadly against 
   dragons.  It is branded with fire and poison.  It provides resistance
   to fire and poison.  It slows your metabolism and speeds your
   regeneration.  It grants you immunity to paralysis.  It cannot be
   harmed by the elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 1.3.2007 18:11
Last updated on 16.5.2007 09:07

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2136. on the Ladder (of 19087)
413. on the Angband Ladder (of 6559)

Comments

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On 22.4.2007 12:08 Paffa wrote:
Hmm.. Another kit to consider would be Dor-Lomin, Elessar and another RoS. And if you *need* shard resistance, that cloak of protection. You'd gain some speed, more HP and more STR. The major drawback is that you'd lose 4 INT.

Switching only Dor-Lomin and Elessar would already max your CON.

On 22.4.2007 14:45 david@engsw.com wrote:
Thanks for the tip. I could certainly use that CON. First time down and I haven't quit sorted out what's the best.

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