The Angband Ladder: Mur, Dunadan Ranger by <kernaghm@assiniboine.net>
[Angband 3.0.6 Character Dump] Name Mur Self RB CB EB Best Sex Male Age 66 STR! 18/100 +1 +2 +13418/1470 Race Dunadan Height 88 INT! 18/100 +2 +2 +13018/1440 Class Ranger Weight 196 WIS! 18/100 +2 +0 +13218/1440 Title ***WINNER*** Status 53 DEX! 18/100 +2 +1 +13318/1460 HP 993/993 Maximize Y CON! 18/100 +3 +1 +12818/1420 SP 169/336 Preserve Y CHR! 18/100 +2 +1 +13618/1490 Level 50 Armor [57,+124] Saving Throw Heroic Cur Exp 31188531 Fight (+56,+49) Stealth Superb Max Exp 31188531 Melee (+61,+74) Fighting Legendary Adv Exp ******** Shoot (+76,+22) Shooting Legendary MaxDepth Lev 101 Blows 3/turn Disarming Superb Gold 19064055 Shots 4/turn Magic Device Heroic Burden 387.2 lbs Perception Fair Speed +11 Infra 1250 ft Searching Fair You are the illegitimate and unacknowledged child of a Landed Knight. You are a credit to the family. You have blue-gray eyes, straight brown hair, and an average complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+++++.. Blind:...+......... Elec:......+.++... Confu:.........+... Fire:..*.+.++++... Sound:............. Cold:...*..++++... Shard:............. Pois:....+....+... Nexus:.........+... Fear:..+.+....+... Nethr:..+......+... Lite:.........+... Chaos:............. Dark:......+..+... Disen:.+....+...... abcdefghijkl@ abcdefghijkl@ S.Dig:..+.......... Stea.:.+.....+..... Feath:...+......... Sear.:............. PLite:.........+... Infra:.........+... Regen:..++......... Tunn.:............. Telep:+..+.....+... Speed:.++++..+...+. Invis:+.++.+...+... Blows:............. FrAct:..++......+.. Shots:.+........... HLife:...+......... Might:............. [Last Messages] > You have found 14 gold pieces worth of copper. > The Mean-looking mercenary wakes up. > The Pitiful-looking beggar wakes up. > You drop 8 White Potions of Life (h). > You have no more White Potions of Life (h). > Illegal object choice (default)! > You have 3 Scrolls titled "for wexrhov" of *Identify* (h). > The Mean-looking mercenary wakes up. > The Aimless-looking merchant wakes up. > Attacking monsters with: The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] (a). > You have 2 Scrolls titled "for wexrhov" of *Identify* (h). > Wearing on your head: The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} (j). > You have a Scroll titled "for wexrhov" of *Identify* (h). > You can learn 8 more spells. <2x> > You can learn 8 more spells. [Character Equipment] a) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It slays animals, orcs, trolls, and all evil creatures, and is especially deadly against dragons, demons, and undead. It creates earthquakes on impact. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) It increases your dexterity by 1. It increases your stealth, speed, and shooting speed by 1. It provides resistance to disenchantment. It cannot be harmed by the elements. c) The Ring of Power 'Narya' (+6,+6) (+1) It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. d) The Ring of Power 'Nenya' (+8,+8) (+2) It increases all your stats by 2. It increases your speed by 2. It provides immunity to cold. It provides resistance to blindness and life draining. It sustains your intelligence, wisdom, and charisma. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Star of Elendil (charging) It lights the dungeon around you. It grants you the ability to see invisible things. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. h) The Shadow Cloak of Luthien [6,+20] (+2) It increases your intelligence, wisdom, and charisma by 2. It increases your stealth and speed by 2. It provides resistance to acid, fire, and cold. It activates for restore life levels every 250 turns. It cannot be harmed by the elements. i) The Large Metal Shield of Anarion [5,+20] It provides resistance to acid, lightning, fire, and cold. It sustains all your stats. It cannot be harmed by the elements. j) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It increases all your stats by 125. It increases your infravision by 125. It provides resistance to acid, lightning, fire, cold, poison, fear, light, dark, confusion, nexus, and nether. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also is permanently cursed. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+8,+8) [5,+18] (+4) It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) a Pair of Metal Shod Boots of Speed [6,+6] (+10) It increases your speed by 10. [Character Inventory] a) 7 Books of Magic Spells [Conjurings and Tricks] b) 9 Books of Magic Spells [Incantations and Illusions] c) 3 Books of Magic Spells [Sorcery and Evocations] d) 7 Books of Magic Spells [Resistances of Scarabtarices] It cannot be harmed by the elements. e) 3 Books of Magic Spells [Raal's Tome of Destruction] It cannot be harmed by the elements. f) 3 Books of Magic Spells [Mordenkainen's Escapes] It cannot be harmed by the elements. g) a Book of Magic Spells [Tenser's Transformations] It cannot be harmed by the elements. h) a Scroll titled "for wexrhov" of *Identify* i) a Scroll titled "reagre gopnep" of Banishment j) 3 Scrolls titled "hehyd jo" of Mass Banishment k) 7 Copper Rods of Recall (1 charging) It cannot be harmed by electricity. l) 9 Mithril Rods of Detection It cannot be harmed by electricity. m) 3 Cast Iron Rods of Healing (1 charging) It cannot be harmed by electricity. n) a Tin Rod of Restoration It cannot be harmed by electricity. o) 7 Brass Rods of Teleport Other p) 6 Copper-Plated Rods of Acid Balls q) 7 Zinc-Plated Rods of Lightning Balls r) 4 Tin-Plated Wands of Dragon's Breath (0 charges) It cannot be harmed by the elements. s) a Golden Staff of Healing (0 charges) t) The Golden Crown of Gondor [0,+15] (+3) It increases your strength, wisdom, and constitution by 3. It increases your speed by 3. It provides resistance to fire, cold, light, blindness, confusion, sound, and chaos. It lights the dungeon around you and speeds your regeneration. It grants you the ability to see invisible things. It activates for heal (500) every 250 turns. It cannot be harmed by the elements. u) a Bastard Sword of *Slay Orc* (3d4) (+16,+12) (+2) It increases your dexterity by 2. It slays orcs. It sustains your dexterity. v) 16 Seeker Arrows of Holy Might (4d4) (+21,+12) It slays demons, undead, and all evil creatures. It cannot be harmed by acid or fire. w) 9 Seeker Arrows of Slay Evil (5d4) (+15,+15) It slays all evil creatures. [Home Inventory] a) 23 Dark Green Mushrooms of Restoring b) 7 Dark Blue Potions of *Healing* c) 10 White Potions of Life d) 31 Scrolls titled "for wexrhov" of *Identify* e) 2 Scrolls titled "forkho it" of Acquirement f) a Sapphire Ring of Flames [+20] It provides resistance to fire. It activates for fire resistance (20+d20 turns) and fire ball (80) every 50+d50 turns. It cannot be harmed by fire. g) The Ring of Tulkas (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to fear. It activates for haste self (75+d75 turns) every 150+d150 turns. It cannot be harmed by the elements. h) The Amulet of Ingwe (+3) (charging) It increases your intelligence, wisdom, and charisma by 3. It increases your infravision by 3. It provides resistance to acid, lightning, and cold. It grants you immunity to paralysis and the ability to see invisible things. It activates for dispel evil (x5) every 50+d50 turns. It cannot be harmed by the elements. i) The Jewel 'Evenstar' It provides resistance to cold, dark, and life draining. It sustains your intelligence, wisdom, and constitution. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. j) Blue Dragon Scale Mail (-2) [30,+26] It provides resistance to lightning. It activates for breathe lightning (100) every 450+d450 turns. It cannot be harmed by the elements. k) Pseudo-Dragon Scale Mail (-2) [30,+30] (charging) It provides resistance to light and dark. It activates for breathe light/darkness (200) every 300+d300 turns. It cannot be harmed by the elements. l) Chaos Dragon Scale Mail (-2) [30,+17] It provides resistance to chaos and disenchantment. It activates for breathe chaos/disenchant (220) every 300+d300 turns. It cannot be harmed by the elements. m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+19] (+3) It increases your dexterity by 3. It increases your speed by 3. It provides resistance to acid and shards. It cannot be harmed by the elements. n) The Cloak 'Colannon' [1,+15] (+3) It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. o) The Cloak of Thingol [1,+18] (+3) It increases your dexterity and charisma by 3. It provides resistance to acid, fire, and cold. It grants you immunity to paralysis. It activates for recharge item I every 70 turns. It cannot be harmed by the elements. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. q) The Shield of Deflection of Gil-galad [10,+20] (+5) It increases your wisdom and charisma by 5. It provides resistance to acid, lightning, dark, and disenchantment. It sustains your wisdom, dexterity, and charisma. It lights the dungeon around you. It activates for starlight (10d8) every 100 turns. It cannot be harmed by the elements. r) a Shield of Deflection of Resist Fire [10,+27] It provides resistance to fire. It cannot be harmed by acid or fire. s) The Iron Helm 'Holhenneth' [5,+9] (+2) It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. t) The Set of Gauntlets of Eol (-5,-5) [2,+15] (+3) It increases your intelligence by 3. It provides resistance to lightning, poison, and dark. It makes you fall like a feather. It grants you immunity to paralysis, but it also aggravates creatures around you. It activates for mana bolt (12d8) every 30+d30 turns. It cannot be harmed by the elements. u) The Pair of Soft Leather Boots of Wormtongue (-8,-8) [2,+10] (+3) It increases your intelligence and dexterity by 3. It increases your stealth and speed by 3. It makes you fall like a feather. It activates for phase door every 20 turns. It cannot be harmed by the elements. v) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) It increases your strength and dexterity by 4. It slays orcs, trolls, undead, and all evil creatures. It is branded with fire. It provides resistance to fire, fear, and disenchantment. It sustains your strength and dexterity. It is blessed by the gods. It grants you immunity to paralysis and the ability to see invisible things. It activates for fire ball (72) every 40 turns. It cannot be harmed by the elements. w) The Trident of Ulmo (4d8) (+15,+19) (+4) It increases your dexterity by 4. It slays animals and dragons. It provides immunity to acid. It provides resistance to nether and life draining. It is blessed by the gods, slows your metabolism, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for teleport away every 50 turns. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 6.7.2006 17:18
891. on the Ladder (of 19090)
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