The Angband Ladder: Jiriki, Dunadan Ranger by Rizwan

  [Angband 3.0.9b Character Dump]

 Name   Jiriki                                   Self  RB  CB  EB   Best
 Sex    Male              Age        52   STR! 18/100  +1  +2 +19 18/320
 Race   Dunadan           Height     74   INT! 18/100  +2  +2  +6 18/200
 Class  Ranger            Weight    181   WIS! 18/100  +2  +0  +8 18/200
 Title  ***WINNER***      Status     16   DEX! 18/100  +2  +1 +11 18/240
 HP     979/979           Maximize    Y   CON! 18/100  +3  +1 +14 18/280
 SP     371/371                           CHR! 18/100  +2  +1  +5 18/180

 Level           50       Armor   [36,+186]     Saving Throw      Heroic
 Cur Exp   29199794       Fight   (+65,+45)     Stealth           Superb
 Max Exp   29199794       Melee   (+83,+63)     Fighting       Legendary
 Adv Exp   ********       Shoot   (+75,+14)     Shooting       Legendary
 MaxDepth   Lev 100       Blows      5/turn     Disarming         Superb
 Turns     14138393       Shots      1/turn     Magic Device      Heroic
 Gold       9971755       Infra        0 ft     Perception          Fair
 Burden   289.3 lbs       Speed          17     Searching           Fair

 You are one of several children of a Serf.  You are a credit to the
 family.  You have blue eyes, straight black hair, and a dark
 complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+.*++.. Blind:...+.........
 Elec:.........+... Confu:......+......
 Fire:*+*.+....+... Sound:........+....
 Cold:...*.....+... Shard:.............
 Pois:....+.+...... Nexus:.......+.....
 Fear:..+.+...++... Nethr:..+..........
 Lite:.....+....... Chaos:+.......+....
 Dark:+....+....... Disen:+............

      abcdefghijkl@       abcdefghijkl@
S.Dig:..+.......... Stea.:.......+.....
Feath:...+......... Sear.:.............
PLite:.........+... Infra:.............
Regen:..++......... Tunn.:+............
Telep:...+.....+... Speed:.++++..+...+.
Invis:..++.+...+... Blows:.............
FrAct:..++....+.+.. Shots:.............
HLife:...+.+....... Might:.............


  [Character Equipment]

a) The Mace of Disruption 'Deathwreaker' (7d8) (+18,+18) (+6)
   It increases your strength by 6.  It increases your tunneling by 6.  
   It slays animals, dragons, and all evil creatures, and is especially
   deadly against undead.  It is branded with fire.  It provides
   immunity to fire.  It provides resistance to dark, chaos, and 
   disenchantment.  It aggravates creatures around you.  It cannot be
   harmed by the elements.  
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) The Ring of Power 'Narya' (+1)
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and 
   nether.  It sustains your strength, wisdom, constitution, and 
   charisma.  It slows your metabolism and speeds your regeneration.  
   It grants you immunity to paralysis and the ability to see invisible
   things.  It activates for large fire ball (120) every 20+d20 turns.  
   It cannot be harmed by the elements.  
d) The Ring of Power 'Nenya' (+8,+8) (+2)
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  
   It activates for heal (500) every 200 turns.  It cannot be harmed by
   the elements.  
f) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It
   usually provides light of radius 3.  It grants you the ability to
   see invisible things.  It activates for detection every 30+d30 turns.
   It cannot be harmed by the elements.  
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates
   for door and trap destruction every 10 turns.  It cannot be harmed
   by the elements.  
h) The Cloak 'Colannon' [1,+15] (+3)
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be
   harmed by the elements.  
i) The Small Metal Shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.  It provides
   immunity to acid.  It provides resistance to fear, sound, and chaos.
   It grants you immunity to paralysis.  It cannot be harmed by the
   elements.  
j) The Iron Helm of Dor-Lomin [5,+20] (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to acid, lightning, fire, cold, and fear.  It
   usually provides light of radius 4.  It grants you the power of
   telepathy and the ability to see invisible things.  It cannot be
   harmed by the elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  
   It grants you immunity to paralysis.  It activates for a magical
   arrow (150) every 30+d30 turns.  It cannot be harmed by the
   elements.  
l) a Pair of Metal Shod Boots of Speed [6,+11] (+3)
   It increases your speed by 3.  


  [Character Inventory]

a) a Book of Magic Spells [Conjurings and Tricks] {@b2@G2@m2}
b) a Book of Magic Spells [Incantations and Illusions] {@m3@b3@g3}
c) a Book of Magic Spells [Sorcery and Evocations] {@m4@b4@g4}
d) a Book of Magic Spells [Resistances of Scarabtarices] {@m5@b5@g5}
   It cannot be harmed by the elements.  
e) a Book of Magic Spells [Raal's Tome of Destruction] {@m6@b6@g6}
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Mordenkainen's Escapes] {@m7@b7@g7}
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Tenser's Transformations] {@m8@b8@g8}
   It cannot be harmed by the elements.  
h) a Book of Magic Spells [Kelek's Grimoire of Power] {@m9@b9@g9}
   It cannot be harmed by the elements.  
i) 14 Viscous Pink Potions of Healing
j) 3 Brown Speckled Potions of *Healing*
k) 3 Metallic Red Potions of Life
l) 25 Clotted Red Potions of Restore Mana
m) a Cloudy Potion of Augmentation
n) a Scroll titled "pus salius meo" of Banishment
o) a Scroll titled "prolo curo" of Mass Banishment
p) 2 Tin-Plated Rods of Perception (1 charging) {@z1!!}
   It cannot be harmed by electricity.  
q) 3 Nickel Rods of Enlightenment (1 charging) {@z2!!}
r) a Steel Rod of Healing {@z3}
   It cannot be harmed by electricity.  
s) 5 Nickel-Plated Rods of Teleport Other
t) a Ruby Ring of Speed (+15)
   It increases your speed by 15.  
u) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
   It increases your strength and constitution by 3.  It increases your 
   tunneling by 3.  It cannot be harmed by the elements.  It might have
   hidden powers.
v) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It cannot be harmed by the elements.  It might have hidden powers.


  [Home Inventory]

a) 44 Viscous Pink Potions of Healing
b) 10 Brown Speckled Potions of *Healing*
c) 13 Metallic Red Potions of Life
d) 28 Clotted Red Potions of Restore Mana
e) 19 Orange Potions of Restore Life Levels
f) a Purple Potion of *Enlightenment*
g) 27 Scrolls titled "quidoleo" of *Identify*
h) a Fluorite Ring of Slaying (+14,+14)
i) The Ring of Barahir (+1)
   It increases all your stats by 1.  It increases your stealth by 1.  
   It provides resistance to poison and dark.  It cannot be harmed by
   the elements.  
j) The Ring of Tulkas (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to fear.  It activates for haste self (75+d75
   turns) every 150+d150 turns.  It cannot be harmed by the elements.  
k) The Amulet of Carlammas (+2)
   It increases your constitution by 2.  It provides resistance to fire.
   It activates for protection from evil every 225+d225 turns.  It
   cannot be harmed by the elements.  
l) The Amulet of Ingwe (+3)
   It increases your intelligence, wisdom, and charisma by 3.  It
   increases your infravision by 3.  It provides resistance to acid, 
   lightning, and cold.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for dispel evil (x5)
   every 50+d50 turns.  It cannot be harmed by the elements.  
m) The Necklace of the Dwarves (+3)
   It increases your strength and constitution by 3.  It increases your 
   infravision by 3.  It provides resistance to fear.  It usually
   provides light of radius 4.  It speeds your regeneration.  It grants
   you immunity to paralysis and the ability to see invisible things.  
   It cannot be harmed by the elements.  
n) The Jewel 'Evenstar'
   It provides resistance to cold, dark, and life draining.  It
   sustains your intelligence, wisdom, and constitution.  It activates
   for restore life levels every 150 turns.  It cannot be harmed by the
   elements.  
o) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid,
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
p) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It increases your strength and charisma by 4.  It provides
   resistance to acid, lightning, fire, cold, dark, and disenchantment.
   It activates for banishment every 500 turns.  It cannot be harmed by
   the elements.  
q) The Shield of Deflection of Gil-galad [10,+20] (+5)
   It increases your wisdom and charisma by 5.  It cannot be harmed by
   the elements.  It might have hidden powers.
r) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  
   It grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
   
s) The Steel Helm of Hammerhand [6,+20] (+3)
   It increases your strength, dexterity, and constitution by 3.  It
   provides resistance to acid, cold, dark, and nexus.  It sustains
   your strength, dexterity, and constitution.  It aggravates creatures
   around you.  It cannot be harmed by the elements.  
t) The Glaive of Pain (9d6) (+9,+30)
   It provides resistance to fear.  It cannot be harmed by the
   elements.  
u) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
   It increases your strength and constitution by 3.  It increases your 
   stealth by 3.  It cannot be harmed by the elements.  It might have
   hidden powers.
v) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2)
   It increases all your stats by 2.  It slays orcs, undead, and all
   evil creatures, and is especially deadly against demons.  It is
   branded with frost.  It provides immunity to cold.  It provides
   resistance to fear.  It is blessed by the gods.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for mass banishment every 1000 turns.  It cannot be harmed
   by the elements.  
w) The Mace 'Taratol' (3d4) (+12,+12)
   It is especially deadly against dragons.  It is branded with 
   electricity.  It provides immunity to lightning.  It activates for 
   haste self (20+d20 turns) every 100+d100 turns.  It cannot be harmed
   by the elements.  
x) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4)
   It increases your wisdom by 4.  It increases your tunneling by 4.  
   It slays demons, undead, and all evil creatures, and is especially
   deadly against dragons.  It is branded with acid.  It provides
   resistance to acid, lightning, fire, cold, fear, and nexus.  It
   grants you immunity to paralysis and the ability to see invisible
   things.  It cannot be harmed by the elements.  


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : no  (adult_ai_sound)
Adult: Monsters chase recent locations       : no  (adult_ai_smell)
Adult: Monsters act smarter in groups        : no  (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 30.6.2007 21:29
Last updated on 7.9.2009 14:45

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991. on the Ladder (of 19090)
144. on the Angband Ladder (of 6561)
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