The Angband Ladder: Afardoli, DeathMold Thaumaturgist by Yottle

  [ToME 2.3.5 Character Sheet]

 Name  : Afardoli               Age                 19       STR!     40       
 Sex   : Male                   Height              10       INT!     40       
 Race  : DeathMold LostSoul     Weight              50       WIS!     40       
 Class : Thaumaturgist          Social Class        23       DEX!     39       
 Body  : Player                                              CON!     38       
 God   : Eru Iluvatar                                        CHR!     26       
                                                                               
 + To Melee Hit          28 Level             50    Hit Points     1143/  1143 
 + To Melee Damage       21 Experience  12699077    Spell Points   1187/  2919 
 + To Ranged Hit         66 Max Exp     12699077    Sanity          930/   930 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety               295684 
   AC                 26+50 Gold         1999030    Speed           Fast (+70) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Excellent    Perception  : Fair         Blows/Round:  4         
 Bows/Throw  : Heroic       Searching   : Fair         Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Bad          Mel.dmg/Rnd:  4d4+84    
 Stealth     : Poor         Magic Device: Bad          Infra-Vision: 280 feet  
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You were born in a kobold corpse, called to life by the              
          Witch-King of Angmar.  Since then you have given life to             
          four foul offspring.                                                 
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: ON
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 65 (3250')
        Angband: Level 104 (5200')
        Barrow-Downs: Level 1 (50')
        Mount Doom: Level 99 (4950')
        Nether Realm: Level 696 (34800')
        Submerged Ruins: Level 50 (2500')
        Halls of Mandos: Level 98 (4900')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        The Void: Level 150 (7500')
        Paths of the Dead: Level 70 (3500')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 45 (2250')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 33 (1650')
        The Helcaraxe: Level 40 (2000')

 You have done something experimental.
 Your body is a Player.
 You are disguised as a Wolf.
 You are currently on level 150 of The Void.
 You have defeated 4243 enemies.
 You destroyed Melkor forever and have been elevated to the status of Vala by
Eru Iluvatar.
 Arda will forever be free.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved Arda and became a famed King.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 18th Quelle of the 2890th year of the third age.
 You have been adventuring for 32 days.

                    adefghmnopuz{|@             
        Add Str   : ....2........6.             
        Add Int   : *...2..........             
        Add Wis   : *...2.........+             
        Add Dex   : ....2.....4....             
        Add Con   : ....2..........             
        Add Chr   : *...2..........             
        Mul Mana  : +.............+             
        Mul SPower: +..............             
        Add Stea. : ....2...2......             
        Add Sear. : ........2....6.             
        Add Infra : *............6.             
        Add Tun.. : .............6.             
        Add Speed : .**92*3........             
        Slay Anim.: ............+..             
        Slay Evil : ............+..             
        Slay Und. : ............+..             
        Slay Demon: ............+..             
        Slay Orc  : ............++.             
        Slay Troll: ............++.             
        Slay Giant: ............++.             
        Slay Drag.: ............++.             
        Kill Drag.: ............+..             
        Poison Brd: ............+..             
        Acid Brand: ............++.             
        Elec Brand: ............+..             
        Fire Brand: ............+..             
        Cold Brand: ............+..             
        Sust Str  : ...+...........             
        Sust Int  : ....+..........             
        Sust Wis  : ....+....+.....             
        Sust Dex  : ...+.....+.....             
        Sust Con  : ...+.....+.....             
        Sust Chr  : ....+....+.....             
        Invisible : ..+............             
        Mul life  : ..............+             
        Sens Fire : ...............             
        Reflect   : .........+.....             
        Free Act  : ..+.+....++....             
        Hold Life : .+..+++..+.....             
        Imm Acid  : +........*+..+.             
        Imm Elec  : +......*.+.....             
        Imm Fire  : *+.....*.......             
        Imm Cold  : +.+.*..*.......             
        Res Pois  : ...+...+.......             
        Res Fear  : ...+...........             
        Res Light : ......+........             
        Res Dark  : ......+..+...+.             
        Res Blind : ....+..........             
        Res Conf  : ..+...+..+.....             
        Res Sound : .........+.....             
        Res Shard : ..+....+.......             
        Imm Neth  : .....*.+.......             
        Res Nexus : ..+............             
        Res Chaos : ......+..+.....             
        Res Disen : .............+.             
        WraithForm: .....+.........             
        Lite      : ..........+....             
        See Invis : +...+++........             
        Digestion : ..+............             
        Regen     : .....+.........             
        Activate  : ++..+.+...+..+.             
        Drain Exp : .....+.........             
        Cursed    : .....+.........             
        Hvy Curse : .....+.........             
        No blows  : +..............             
        Precogn.  : +..............             
        Fly       : ..+............             
        Climb     : .............+.             
        Orc.ESP   : ......+......+.             
        Demon.ESP : +..............             
        Evil.ESP  : +..............             
        Full ESP  : ....+..........             

Skills (points left: 8)
 - Combat                                        01.000 [0.200]
          . Weaponmastery                        03.200 [0.400]
          . Archery                              02.500 [0.000]
 - Sneakiness                                    01.000 [0.900]
          . Stealth                              25.000 [0.400]
          . Disarming                            01.500 [0.000]
 - Magic                                         50.000 [0.950]
          . Magic-Device                         00.500 [1.050]
          . Spell-power                          40.200 [0.600]
          . Mana                                 00.000 [0.600]
                   . Fire                        00.000 [0.700]
                   . Water                       06.300 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.700]
          . Meta                                 00.000 [0.700]
          . Conveyance                           00.000 [0.700]
          . Divination                           00.000 [0.700]
          . Temporal                             00.700 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               46.200 [0.700]
          . Udun                                 04.000 [0.400]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          50.000 [1.000]
 - Spirituality                                  12.460 [0.550]
          . Prayer                               36.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Fates]

You may meet a Novice paladin on level 12.
You may meet a Green worm mass on level 1.
You are fated to find a Potion of Cure Light Insanity on level 16.
You may meet a Poltergeist on level 16.
You are fated to find something special on level 1.
You are fated to find a Scroll of Detect Invisible on level 1.


  [Character Equipment]

a) The Mage Staff of Eternity (1d4) (-19,-19)(240%) (+12 to infravision)
    It is part of the trinity of the ultimate weapons.  It can be wielded
    two-handed.  It can be activated for restore mana every 666 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, infravision, luck and spell power by 
    12.  It increases your mana capacity by 240%.  It provides immunity to 
    fire.  It provides resistance to acid, electricity and cold.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of demons and evil beings.  It can't attack.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to life draining and fire.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 670 of Nether Realm.
e) The Ring of Maern (+11)
    It increases your speed by 11.  It makes you invisible.  It provides
    immunity to paralysis.  It provides resistance to cold, confusion, 
    shards and nexus.  It allows you to fly.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 72 of Halls of Mandos.
f) The Ring of Linin (+9)
    It increases your speed by 9.  It sustains your strength, dexterity
     and constitution.  It makes you completely fearless.  It provides
    resistance to poison.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 94 of Halls of Mandos.
g) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
h) The Ring of Phasing (+15 to speed)
    It grants you the power of teleport if it is being worn.  It increases 
    your speed and luck by 15.  It provides immunity to nether.  It
    provides resistance to life draining.  It renders you incorporeal.  It
    allows you to breathe without air.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It drains experience.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tik'srvzllat on level 696 of Nether Realm.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
n) The Double Ring Mail of Eandel (-2 to accuracy) [15,+15]
    It provides immunity to electricity, fire and cold.  It provides
    resistance to poison, shards and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 72 of Halls of Mandos.
o) an Elven Cloak of Air [4,+15] (+2 to stealth) {!k}
    It increases your stealth, searching and luck by 2.  It allows you to
    breathe without air.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 45 of The Sacred Land Of Mountains.
p) The Small Leather Shield of Isilin [2,+10]
    It sustains your wisdom, dexterity, constitution and charisma.  It
    provides immunity to acid.  It provides immunity to paralysis.  It
    provides resistance to life draining, electricity, dark, confusion, 
    sound and chaos.  It reflects bolts and arrows.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 81 of Halls of
    Mandos.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It provides light (radius 1) forever.  It increases your dexterity and 
    luck by 4.  It provides immunity to paralysis.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 85 of Halls of Mandos.
z) (nothing)
{) The Seeker Arrow of Bard (8d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 91 of Angband.
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 91 of Mount Doom.


  [Character Inventory]

a) a Fireproof Tome of the Everrunning Wave
    It cannot be harmed by fire.  
    You found it lying in a vault on level 53 of Halls of Mandos.
b) a Fireproof Tome of the Tree
    It cannot be harmed by fire.  
    You found it lying in a vault on level 72 of Halls of Mandos.
c) a Fireproof Tome of Knowledge
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
d) a Fireproof Unholy Tome of the Hellflame
    It cannot be harmed by fire.  
    You found it lying in a vault on level 59 of Halls of Mandos.
e) a Fireproof Holy Tome of Eru Iluvatar
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
f) 3 Morphic Oils of Wolf {!k}
g) 6 Potions of Cure Insanity {!k}
h) 22 Potions of Life {!k}
i) 19 Potions of Restore Mana {!k}
j) 2 Potions of Enlightenment
k) 3 Potions of Invulnerability {!k}
l) 15 Scrolls of *Identify* {!k}
m) 6 Scrolls of *Destruction* {!k}
n) a Silver Rod of Simplicity of Home Summoning (100/100)
    
    You found it in the remains of a Lesser Balrog on level 99 of Mount Doom.
o) a Golden Rod of Simplicity of Disarming (125/125)
    
    You found it lying in a vault on level 77 of Halls of Mandos.
p) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
q) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
r) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 77 of Halls of Mandos.
s) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 21 of Orc Cave.
t) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 686 of Nether Realm.
u) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 67 of Paths of the Dead.
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Fireproof Corrupted Tome of Melkor


  [Home Inventory - Gondolin ]

a) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)


  [Home Inventory - Lothlorien ]

a) 6 Sprigs of Athelas
b) a Golden Rod of Simplicity of Perception (125/125) {@z0}
    
    You found it lying in a vault on level 84 of Halls of Mandos.
c) a Golden Rod of Simplicity of Recall (125/125)
    
    You found it lying in a vault on level 78 of Halls of Mandos.
d) a Mithril Rod of Simplicity of Nothing (160/160)
e) The Ring of Durin (+2)
f) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) {cursed}
    It increases your intelligence and searching by 2.  It increases your 
    mana capacity by 40%.  It provides resistance to blindness and 
    confusion.  It renders you especially vulnerable to fire.  It allows
    you to see invisible monsters.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
g) The Robe of Great Luck [-30,-20] (+60)
h) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
i) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 45 of The Sacred Land Of Mountains.
j) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 42 of Halls of Mandos.
k) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 139 of The Void.
l) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It provides light (radius 1) forever.  It increases your intelligence, 
    wisdom and attack speed by 2.  It is especially deadly against
    dragons.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It provides resistance 
    to nexus, chaos and disenchantment.  It allows you to see invisible
    monsters.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 95 of Mount Doom.
m) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
n) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
o) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 89 of Mount Doom.
p) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
q) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
    It increases your searching, infravision, ability to tunnel and luck
     by 3.  It does extra damage from acid.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It allows you
    to sense the presence of orcs and trolls.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 95 of Mount Doom.



Posted on 12.7.2014 03:51

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On 12.7.2014 03:51 Yottle wrote:
Another version of a Thaumaturge *winner*. This one didn't ever get an Area spell, but a high level Inertia-bolt slowed everyone down enough to melee (or Mana-bolt, in the case of Melkor).

Killing Melkor put me over level 50.

This may be the first time I have ever found the ! of Learning (in Mandos).

On 12.7.2014 22:42 HugoTheGreat2011 wrote:
At what level did you face Melkor?

On 13.7.2014 03:23 Yottle wrote:
I was level 49. I think I was level 46 when I entered the Void. I scummed a potion shop in the Nether Realm to gain a couple of levels and Tiki put me up to 49.

I wouldn't have bothered except that I wanted to get Vision high enough to light the entire level. I could have taken on Melkor at 46 without any more trouble than I had at 49. Of course the stack of ! of Restore Mana from the potion store made it much easier. I think I went through 5 or 6.

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