The Angband Ladder: Eowyn, High-Elf Sorceror by <please.dont@spame.me>
[ToME 2.2.3 Character Dump]
Name : Eowyn Age 105 STR! 33
Sex : Female Height 99 INT! 39
Race : High-Elf Weight 156 WIS! 40
Class : Sorceror Social Class 81 DEX: 39
Body : Player CON! 40
God : Eru Iluvatar CHR! 40
+ To Melee Hit -60 Level 50 Max Hit Points 799
+ To Melee Damage -21 Experience 42103043 Cur Hit Points 799
+ To Ranged Hit -7 Max Exp 42103043 Max SP (Mana) 1873
+ To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 1829
AC 43+99 Gold 978855 Piety 120842
(Miscellaneous Abilities)
Fighting : Very Bad Perception : Legendary[5] Blows/Round: 4
Bows/Throw : Poor Searching : Heroic Shots/Round: 1
Saving Throw: Heroic Disarming : Superb Mel.dmg/Rnd: 4d4-84
Stealth : Heroic Magic Device: Superb Infra-Vision: 100 feet
Tactic: coward
Explor: leisurely
(Character Background)
You are the only child of a Telerin Mage. You have light
grey eyes, straight black hair, and a fair complexion.
[Miscellaneous information]
Cth monsters: OFF
Z-like monsters: OFF
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ALWAYS
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Mordor: Level 65 (3250')
Angband: Level 127 (6350')
Barrow-Downs: Level 10 (500')
Mount Doom: Level 99 (4950')
Submerged Ruins: Level 50 (2500')
Cirith Ungol: Level 50 (2500')
Heart of the Earth: Level 27 (1350')
Paths of the Dead: Level 70 (3500')
Maze: Level 37 (1850')
Orc Cave: Level 22 (1100')
Erebor: Level 72 (3600')
The Old Forest: Level 20 (1000')
Moria: Level 50 (2500')
Dol Guldur: Level 70 (3500')
The Sacred Land Of Mountains: Level 56 (2800')
The Land Of Rhun: Level 40 (2000')
The Sandworm lair: Level 30 (1500')
A lost temple: Level 31 (1550')
Your body is a Player.
You are currently on level 127 of Angband.
You have defeated 10680 enemies.
You destroyed the One Ring, thus weakening Sauron.
You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
thus allowing the last alliance to exist.
You saved Gondolin from destruction.
The sword that was broken is now reforged.
You saved the beautiful Mallorns of Lothlorien.
You saved Bree from a dreadful Nazgul.
You saved a young hobbit from an horrible fate.
You saved 97 princesses.
You saved Arda and became a famed Queen.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 5th Hrive of the 2890th year of the third age.
You have been adventuring for 73 days.
adefkmnopsuxz{|@
Add Str : .........3....6.
Add Int : ....2......3....
Add Wis : ...82....3......
Add Dex : ...........3.5..
Add Con : ..78.....3......
Add Chr : ..7........3....
Mul Mana : ....+...........
Add Stea. : ...........3....
Add Sear. : .....4.....3..6.
Add Infra : ..............6.
Add Tun.. : ..............6.
Add Speed : .*78.....3.3.5..
Slay Orc : ..............+.
Slay Troll: ..............+.
Slay Giant: .............++.
Slay Drag.: ..............+.
Acid Brand: ..............+.
Sust Str : ...+....+.......
Sust Int : ...++...........
Sust Wis : ....+...........
Sust Dex : ........+.......
Sust Con : ..........+.....
Sust Chr : ................
Invisible : ................
Mul life : ......+.........
Sens Fire : ................
Reflect : ........+.......
Free Act : ......+...++....
Hold Life : ....+....+......
Imm Acid : .......*......+.
Imm Elec : ......***+......
Imm Fire : .+.+...*++......
Res Cold : .........+......
Res Pois : .+..............
Res Fear : ................
Res Lite : ..+....+++++...+
Res Dark : ...........+..+.
Res Blind : .........+......
Res Conf : ......+..+......
Res Sound : .........+......
Res Shard : ..+.............
Res Neth : .......+........
Res Nexus : ........+.......
Res Chaos : .........+......
Res Disen : ...+...+++....+.
Aura Fire : .......+........
Levitate : ...+.......+....
Lite : ....+....++.....
See Invis : .........+.....+
Digestion : ...++...........
Regen : ....+....+......
Activate : .+...+...++...+.
Blessed : .............+..
Hvy Curse : ....+...........
Orc.ESP : ..............+.
Evil.ESP : ....+...........
Good.ESP : ....+......+....
Unique.ESP: ...........+....
Skills (points left: 10)
- Sneakiness 09.100 [0.900]
. Stealth 01.300 [0.400]
- Magic 50.000 [1.000]
. Magic-Device 07.000 [1.000]
. Spell-power 27.000 [0.600]
. Sorcery 50.000 [0.700]
. Mana 00.000 [0.600]
. Fire 00.000 [0.700]
. Water 00.000 [0.700]
. Air 00.000 [0.700]
. Earth 00.000 [0.700]
. Meta 00.000 [0.700]
. Conveyance 00.000 [0.700]
. Divination 00.000 [0.700]
. Temporal 00.000 [0.700]
. Mind 00.000 [0.700]
. Nature 00.000 [0.700]
. Necromancy 00.000 [0.900]
. Runecraft 01.800 [0.900]
. Thaumaturgy 00.000 [0.900]
- Spirituality 27.400 [0.550]
. Prayer 10.000 [0.500]
- Monster-lore 09.850 [0.500]
. Summoning 01.300 [0.400]
. Corpse-preservation 00.800 [0.800]
. Symbiosis 25.100 [0.400]
. Mimicry 01.000 [0.300]
Abilities
* Perfect casting
[Fates]
You are fated to meet a Chaffinch on level 9.
You are fated to find a Potion of Blindness on level 7.
[Character Equipment]
a) a Mage Staff of Wizardry [Essence of Speed] (1d4) (-29,+2)(80%) (+4) {!*!*!*}
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {!*!*!*}
It can be activated for fire branding of bolts every 999 turns if it
is being worn. It increases your speed by 10. It provides resistance
to fire and poison. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Wyrm of Law on level 84 of Angband.
e) The Ring 'Falegion' (+7) {!*!*!*}
It increases your constitution, charisma, speed and ability to score
critical hits by 7. It provides resistance to light and shards. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Sky Drake on level 87 of Angband.
f) The Ring 'Eanduil' (+8) {!*!*!*}
It
increases your wisdom, constitution and speed by 8. It sustains your
strength and intelligence. It provides resistance to fire and
disenchantment. It allows you to levitate. It slows your metabolism.
It cannot be harmed by acid, cold, lightning or fire.
You stole it from the Speed Ring Market.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed, !*!*!*}
It grants you the power of
restore life if it is being worn. It provides light (radius 1)
forever. It can be used to store a spell. It increases your
intelligence, wisdom and luck by 2. It increases your mana capacity
by 40%. It sustains your intelligence and wisdom. It provides
resistance to life draining. It allows you to breathe underwater. It
allows you to sense the presence of evil beings and good beings. It
slows your metabolism. It speeds your regenerative powers. It is
heavily cursed. It can re-curse itself. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Ar-Pharazon the Golden on level 50 of
Submerged Ruins.
m) The Phial of Galadriel (+4) {!*!*!*}
It can be activated for light area (dam 2d15) every
10+d10 turns if it is being worn. It provides light (radius 3)
forever. It increases your searching and luck by 4. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 22 of The Old Forest.
n) The Mithril Plate Mail of Egilgaid (-12,-1) [35,+10](40%)
It
increases your hit points by 40%. It provides immunity to electricity
. It provides immunity to paralysis. It provides resistance to
electricity and confusion. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 60 of
Mordor.
o) The Fur Cloak of Gorlion [3,+11] {!*!*!*}
It provides immunity to acid, electricity and fire. It
provides resistance to fire, light, nether and disenchantment. It
produces a fiery sheath. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying in a vault on level 22 of The Old Forest.
p) The Small Leather Shield of Telind [2,+13] {!*!*!*}
It
sustains your strength and dexterity. It provides immunity to
electricity. It provides resistance to fire, light, nexus and
disenchantment. It reflects bolts and arrows. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 61 of Mordor.
s) The Golden Crown of Gondor [0,+15] (+3) {!*!*!*}
It can be activated for heal 700 hit points every 250 turns if it is
being worn. It provides light (radius 1) forever. It increases your
strength, wisdom, constitution and speed by 3. It provides resistance
to life draining, electricity, fire, cold, light, blindness, confusion
, sound, chaos and disenchantment. It allows you to see invisible
monsters. It speeds your regenerative powers. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great crystal drake on level 70 of Dol
Guldur.
u) The Set of Leather Gloves 'Cammithrim' [1,+10] {!*!*!*}
It can be activated for magic missile (2d6) every 2 turns if it
is being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
x) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
It grants you the
power of panic hit if it is being worn. It increases your
intelligence, dexterity, charisma, stealth, searching and speed by 3.
It provides immunity to paralysis. It provides resistance to light
and dark. It allows you to levitate. It allows you to sense the
presence of good beings and unique beings. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying in a vault on level 52 of The Sacred Land Of Mountains.
z) a Master quylthulg (3000 hp)
{) The Bolt 'Hathol' (1d5) (+3,+4) (+5 to speed)
It increases your dexterity and speed by 5. It is especially deadly
against giants. It is a great bane of undead. It has been blessed by
the gods. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great crystal drake on level 63 of Mordor.
|) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
It can be activated for stone to mud every 5 turns if it is being
worn. It increases your strength, searching, infravision and ability
to tunnel by 6. It does extra damage from acid. It is especially
deadly against dragons. It is especially deadly against orcs. It is
especially deadly against trolls. It is especially deadly against
giants. It provides resistance to acid, dark and disenchantment. It
allows you to climb mountains. It allows you to sense the presence of
orcs. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
[Character Inventory]
a) 3 Fireproof Tomes of Magical Energy {!k!k!k!d!d!d}
It cannot be harmed by fire.
You bought it from the Forbidden Library.
b) 2 Tomes of the Eternal Flame {!k!k!k!d!d!d}
c) 4 Tomes of the Blowing Wind {!k!k!k!d!d!d}
d) a Fireproof Tome of the Impenetrable Earth {!k!k!k!d!d!d}
It cannot be harmed by acid.
It cannot be harmed by fire.
You found it in the remains of a Lesser Balrog in the town of Gondolin .
e) 4 Fireproof Tomes of the Everrunning Wave {!k!k!k!d!d!d}
It cannot be harmed by fire.
It was given to you as a reward.
f) 3 Fireproof Tomes of Translocation {!k!k!k!d!d!d}
g) 4 Fireproof Tomes of the Tree {!d!d!d!k!k!k}
h) 2 Fireproof Tomes of Knowledge {!k!k!k!d!d!d}
It cannot be harmed by fire.
You found it lying on the ground on level 30 of The Sandworm lair.
i) 3 Fireproof Tomes of the Time {!k!k!k!d!d!d}
It
cannot be harmed by fire.
You bought it from the Black Market.
j) 2 Fireproof Tomes of Meta Spells {!k!k!k!d!d!d}
k) Bumganir's Bag of Magic Toys (charging) {mass genocide}
It can be activated for mass
genocide every 1000 turns.
You found it in the remains of a Mind flayer on level 23 of Mirkwood.
l) 11 Potions of Healing
m) 4 Potions of *Healing*
n) 2 Potions of Life
o) 5 Potions of Restore Mana
p) The Great Rod Tip of Home Summoning (75 Mana to cast)
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Sauron, the Sorcerer on level 101 of
Angband.
q) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the
space-time continuum from being disrupted. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Dracolisk on level 36 of Mordor.
r) The Robe of Great Luck [-30,-20] (+60)
It
increases your luck by 60. It provides immunity to paralysis. It
drains mana and life. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Wyrm of Thunder on level 85 of
Angband.
s) The Large Leather Shield 'Ohtandand' [4,+18]
It provides immunity to acid and fire. It provides resistance
to fire, light, dark and disenchantment. It reflects bolts and
arrows. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient bronze dragon on level 127 of
Angband.
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) a Rune [Sphere]
b) 3 Runes [Power Surge]
c) 3 Runes [Armageddon]
d) a Runestone
e) a Runestone
f) a Runestone
g) 3 Runes [Element]
h) a Rune [Life]
i) a Rune [Knowledge]
j) a Master quylthulg (3000 hp)
k) 7 Potions of Curing
l) The Ring of Power 'Narya' (+6,+6) (+1)
It can be activated for healing (500) every 200+d100 turns if
it is being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, speed and luck by 1. It sustains
your strength, wisdom, constitution and charisma. It provides
immunity to fire. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to nether. It allows you
to see invisible monsters. It speeds your regenerative powers. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
m) The Ring of Precognition
It cannot be harmed
by acid, cold, lightning or fire.
n) The Ring of Flare (+3)
It can be activated for dimension
door every 100 turns if it is being worn. It grants you the power of
swap position if it is being worn. It increases your strength,
constitution, charisma and searching by 3. It provides immunity to
fire. It allows you to fly. It allows you to see invisible monsters.
It allows you to sense the presence of thunderlords. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Demilich on level 58 of Mordor.
o) The Star of Elendil (+1) {!*!*!*}
It can
be activated for light (dam 2d15) & map area every 50+d50 turns if it
is being worn. It grants you the power of detect curses if it is being
worn. It provides light (radius 4) forever. It increases your speed
by 1. It provides resistance to life draining. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Smaug the Golden on level 50 of The Sacred
Land Of Mountains.
p) The Palantir of Orthanc (+2)
It can be activated for clairvoyance every 100+d100
turns if it is being worn. It provides light (radius 2) forever. It
increases your intelligence, wisdom, searching and infravision by 2.
It provides resistance to blindness. It allows you to see invisible
monsters. It gives telepathic powers. It drains mana. It aggravates
nearby creatures. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Wyrm of Law on level 79 of Angband.
q) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It increases your strength, dexterity and speed by 2. It makes you
completely fearless. It provides resistance to acid, electricity,
fire, cold, confusion, sound and disenchantment. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 63 of Mordor.
r) The Full Plate Armour of Nethan (-45,-56) [25,+8](40%)
It increases your hit points by 40%. It sustains your intelligence
and dexterity. It provides resistance to cold, dark, chaos and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 63 of Mordor.
s) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4 to stealth)
It can be activated for heal (777), curing and heroism every 300 turns
if it is being worn. It increases your intelligence, wisdom and
stealth by 4. It makes you completely fearless. It provides
resistance to life draining, acid, electricity, fire, cold, poison and
dark. It allows you to see invisible monsters. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 60 of
Mordor.
t) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
It can be activated for genocide every 500 turns if it is being
worn. It increases your strength and charisma by 4. It provides
resistance to acid, electricity, fire, cold, dark, nether and
disenchantment. It allows you to sense the presence of orcs. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Harowen the Black Hand on level 56 of
Mordor.
u) The Large Leather Shield of Celegorm [4,+20] {!*!*!*}
It provides resistance to acid, electricity, fire, cold, light,
dark and sound. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Smaug the Golden on level 50 of The Sacred
Land Of Mountains.
v) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
It must be wielded two-handed. It can be activated
for alter reality every 100 turns if it is being worn. It can cause
earthquakes. It is a great bane of dragons. It is especially deadly
against orcs. It is especially deadly against trolls. It is a great
bane of demons. It is a great bane of undead. It fights against evil
with holy fury. It is especially deadly against natural creatures.
It provides resistance to acid, electricity, fire and cold. It allows
you to see invisible monsters. It gives telepathic powers. It
produces an anti-magic shell. It aggravates nearby creatures. It
cannot be harmed by acid, cold, lightning or fire.
w) The metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
It increases your
dexterity and speed by 3. It poisons your foes. It strikes at undead
with holy wrath. It fights against evil with holy fury. It provides
immunity to paralysis. It provides resistance to acid, electricity,
fire, cold and sound. It speeds your regenerative powers. It
prevents teleportation. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Great Bile Wyrm on level 59 of Mordor.
[Home Inventory - Gondolin ]
a) a Draconic quylthulg (480 hp)
b) a Greater rotting quylthulg (1500 hp)
c) a Skull druj (1700 hp)
d) The Crumpled Scroll of Mass Resurrection
e) a Scroll of Mass Genocide
f) The Wand of Digging of Thrain (17 charges)
g) a Partial Totem of an Elder aranea
h) a Ring of Sound Resistance
i) a Ring of Flying
j) an Indestructible Amulet of Anti-Magic
It produces an anti-magic shell. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Death drake on level 63 of Mordor.
k) an Amulet of Trickery (+4)
It
increases your dexterity, stealth, infravision and speed by 4. It
sustains your dexterity. It provides resistance to poison and nexus.
You found it in the remains of a Great Hell Wyrm on level 62 of Mordor.
l) The Amulet of Ndirel (+3)
It increases your wisdom and infravision by 3. It sustains your
constitution. It provides resistance to blindness and chaos. It
slows your metabolism. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of an Ancient white dragon on level 71 of
Erebor.
m) a Dwarven Lantern of the Magi (+1)
It grants you the power of magic map if it is being worn. It
provides light (radius 2) forever. It increases your intelligence,
wisdom and charisma by 1. It makes you invisible. It provides
resistance to poison and blindness. It cannot be harmed by fire.
It was given to you as a reward.
n) The Arkenstone of Thrain (+3) {!*!*!*}
It can be activated for detection
every 30+d30 turns if it is being worn. It provides light (radius 3)
forever. It increases your speed and luck by 3. It provides
resistance to life draining, light, dark and chaos. It allows you to
see invisible monsters. It allows you to sense the presence of orcs.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 59 of Mordor.
o) The Black Dragon Scale Mail of Lonnhil (-2) [30,+22]
It can be activated for breathe acid (130) every 90+d90 turns if it is
being worn. It sustains your dexterity. It provides immunity to acid.
It provides resistance to acid, poison, dark, sound, nexus and
disenchantment. It allows you to fly. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 52 of The Sacred Land Of Mountains.
p) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It increases your strength and charisma by 2. It makes you completely
fearless. It provides resistance to acid, electricity, fire, cold,
shards and nexus. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 52 of The Sacred Land Of Mountains.
q) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
It can be activated for destroy doors and traps every 10 turns if it
is being worn. It increases your intelligence, wisdom and constitution
by 3. It provides resistance to acid, poison, confusion and nether.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Rogrog the Black Troll on level 55 of The
Sacred Land Of Mountains.
r) The Full Plate Armour of Isildur [25,+25] (+1)
It increases your constitution by 1. It
provides resistance to acid, electricity, fire, cold, confusion, sound
and nexus. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Smaug the Golden on level 50 of The Sacred
Land Of Mountains.
s) The Ribbed Plate Armour 'Mandil' (-3) [28,+14]
It sustains your strength, constitution and charisma
. It provides immunity to fire and cold. It provides resistance to
life draining, sound, shards and nether. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 71 of Erebor.
t) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {!*!*!*}
It increases your dexterity and speed by 3. It provides resistance to
acid, light and shards. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the floor of a special level.
u) Elven Leather Scale Mail (-1) [11,+21] (+2 to stealth)
It increases your
stealth by 2. It provides resistance to acid, electricity, fire, cold
and blindness. It allows you to sense the presence of orcs. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 52 of The Sacred Land Of Mountains.
v) The Large Metal Shield of Anarion [5,+20]
It sustains your strength, intelligence, wisdom, dexterity,
constitution and charisma. It provides resistance to acid,
electricity, fire, cold and dark. It allows you to sense the presence
of evil beings. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient gold dragon on level 40 of
Mordor.
w) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
It can be activated for temporary ESP (dur 20+d20) every 20+d50
turns if it is being worn. It increases your intelligence, dexterity,
charisma, searching and spell power by 3. It provides resistance to
acid, fire, shards and disenchantment. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of an Ancient red dragon on level 70 of Erebor.
x) Smaug the Golden's corpse
[Home Inventory - Minas Anor ]
a) The Ring 'Gistirim' (+5)
It increases your stealth and speed by 5. It sustains your strength
and constitution. It makes you completely fearless. It provides
resistance to shards. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Wyrm of Perplexity on level 70 of
Dol Guldur.
b) The Ring of Barahir (+1) {!*!*!*}
It can be activated for dispel small life every 55+d55 turns
if it is being worn. It increases your strength, intelligence, wisdom
, dexterity, constitution, charisma, stealth and searching by 1. It
provides resistance to poison and dark. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Demilich on level 58 of Mordor.
c) The Ring of Power 'Vilya' (+12,+12) (+3)
It can
be activated for greater healing (900) every 200+d200 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, speed and luck by 3. It sustains
your strength, dexterity and constitution. It provides immunity to
electricity. It provides immunity to paralysis. It provides
resistance to life draining, poison and disenchantment. It allows you
to levitate. It allows you to see invisible monsters. It slows your
metabolism. It speeds your regenerative powers. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 99 of Angband.
d) The Amulet 'Amlor' (+4) {!*!*!*}
It increases your wisdom and constitution by 4. It sustains your
intelligence. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to cold, shards and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient green dragon on level 54 of
Mordor.
e) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25]
It can be activated for star ball (150) every 1000 turns if it
is being worn. It provides light (radius 1) forever. It provides
immunity to electricity. It provides immunity to paralysis. It
provides resistance to fire, cold, poison, light and dark. It allows
you to see invisible monsters. It allows you to sense the presence of
dragons. It aggravates nearby creatures. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
f) The Ribbed Plate Armour of Tirhorwe (-31,-37) [28,+18](40%)
It increases your
hit points by 40%. It sustains your charisma. It provides immunity
to acid, electricity and fire. It provides resistance to nether,
nexus, chaos and disenchantment. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Wyrm of Chaos on level 87 of
Angband.
g) The Robe of Anast [2,+12]
It sustains your intelligence and charisma. It provides
immunity to electricity and fire. It makes you completely fearless.
It provides resistance to life draining, electricity, poison and chaos
. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ethereal dragon in a plain of grass.
h) The Padded Armour of Estinya (-36,-7) [4,+20](40%)
It increases your hit points by 40%. It sustains your wisdom. It
provides immunity to acid and fire. It provides resistance to nether
and disenchantment. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Wyrm of Balance on level 104 of
Angband.
i) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2)
It can be activated for restore life levels every 450 turns if
it is being worn. It has a spell stored inside. It increases your
intelligence, wisdom, charisma, stealth, speed and luck by 2. It
makes you invisible. It makes you completely fearless. It provides
resistance to acid, fire and cold. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the floor of a special level.
j) The Small Leather Shield 'Nalir' [2,+13]
It sustains your
constitution. It provides immunity to fire and cold. It provides
resistance to fire, light, dark and shards. It reflects bolts and
arrows. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 97 of
Angband.
k) The Small Leather Shield of Essiar [2,+10]
It provides immunity to electricity. It provides resistance
to acid, electricity, cold, dark, shards, nexus and chaos. It
reflects bolts and arrows. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 99 of
Angband.
l) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your strength and constitution by 4. It provides
immunity to acid. It provides immunity to paralysis. It provides
resistance to sound, nexus and chaos. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Wyrm of Perplexity on level 87 of
Angband.
m) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
It decreases your strength, dexterity and constitution by 5.
It provides immunity to paralysis. It allows you to levitate. It
allows you to see invisible monsters. It gives telepathic powers. It
is cursed. It can re-curse itself. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 70 of Dol
Guldur.
n) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
It provides light (radius 1) forever. It increases your
strength, intelligence, wisdom, dexterity, constitution, charisma and
infravision by 125. It provides resistance to acid, electricity, fire
, cold, poison, light, dark, confusion, nether and nexus. It allows
you to see invisible monsters. It gives telepathic powers. It is
permanently cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Morgoth, Lord of Darkness on level 100 of
Angband.
o) The Hard Leather Cap of Thranduil [2,+10] (+2)
It increases your intelligence and wisdom by 2. It provides
resistance to blindness and sound. It allows you to sense the
presence of orcs, trolls and evil beings. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 60 of Mordor.
p) The Metal Cap of Hilanen [3,+15]
It sustains your wisdom, dexterity and charisma. It provides immunity
to paralysis. It provides resistance to acid, electricity, fire, cold
, poison, light, dark, nether, nexus, chaos and disenchantment. It
allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 71 of
Angband.
q) an Iron Helm of Water Breathing [5,+12]
r) The Dragon Helm of Thrain [8,+11]
It provides light (radius 4) forever. It sustains your wisdom
and dexterity. It makes you completely fearless. It provides
resistance to dark, blindness and sound. It cannot be harmed by acid,
cold, lightning or fire.
It was given to you as a reward.
s) a Small Metal Boomerang (Defender) (3d4) (+13,+12) [+8] (+3 to stealth)
It increases your stealth by 3. It
sustains your strength. It provides immunity to paralysis. It makes
you completely fearless. It provides resistance to acid, electricity,
fire, cold and poison. It allows you to levitate. It allows you to
see invisible monsters. It speeds your regenerative powers. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 71 of
Angband.
t) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
It increases your dexterity and speed by 4. It provides
resistance to acid, electricity, fire and cold. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 52 of Mordor.
u) a Mage Staff of Wizardry (1d4) (-23,-18)(80%) (+4)
[Home Inventory - Lothlorien ]
a) The Gem of Ghosts {mass genocide}
It can be activated for mass genocide every 1000 turns.
You found it lying in a vault on level 28 of The Sandworm lair.
b) 32 Potions of Cure Light Insanity {100% off}
c) 20 Potions of Cure Serious Insanity
d) 2 Potions of Cure Critical Insanity {100% off}
e) 11 Potions of Cure Insanity {100% off}
f) The Ring of Athor (+2 to stealth)
It
increases your stealth and infravision by 2. It sustains your
strength and charisma. It provides resistance to dark and chaos. It
allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of an Ancient green dragon on level 60 of
Mordor.
g) The Ring of Galque (+4) {!*!*!*}
It increases your charisma, searching and speed by 4. It
sustains your strength. It provides resistance to acid and confusion.
It speeds your regenerative powers. It cannot be harmed by acid,
cold, lightning or fire.
You stole it from the Speed Ring Market.
h) The Amulet of Ingwe (+3)
It can be activated for dispel
evil (level*5) every 300+d300 turns if it is being worn. It increases
your intelligence, wisdom, charisma, searching and infravision by 3.
It provides immunity to paralysis. It provides resistance to acid,
electricity and cold. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 59 of Mordor.
i) an Amulet of the Serpents [+4] (+3) {100% off}
It can be activated for venom breathing every 40+d60 turns if it is
being worn. It increases your dexterity by 3. It provides resistance
to poison.
You stole it from the Black Market.
j) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
It can be activated for heal and
cure black breath every 200 turns if it is being worn. It provides
light (radius 3) forever. It increases your strength, wisdom,
charisma and speed by 4. It makes you completely fearless. It
provides resistance to fire, poison and disenchantment. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 59 of Mordor.
k) The Jewel 'Evenstar' (+3)
It can be activated for restore stats and life levels every 750 turns
if it is being worn. It provides light (radius 1) forever. It
increases your constitution by 3. It sustains your intelligence,
wisdom and constitution. It provides resistance to life draining,
cold, dark and nether. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 66 of
Mordor.
l) The Phial of Undeath (-5) {cursed}
m) The Ribbed Plate Armour of Goromel (-3) [28,+9]
It provides immunity to cold. It provides immunity to
paralysis. It makes you completely fearless. It provides resistance
to life draining, electricity, light and chaos. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 66 of
Mordor.
n) The Robe of Gelenweth (-65,-40) [2,+13](20%)
It increases your hit points by 20%. It sustains your
constitution. It provides immunity to acid and cold. It provides
resistance to light, sound and chaos. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 66 of
Mordor.
o) The Soft Studded Leather of Orind (-3,-65) [5,+8](20%)
It increases your hit points by 20%. It sustains your
intelligence. It provides immunity to fire and cold. It provides
resistance to electricity, fire, cold, poison and shards. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 66 of Mordor.
p) The Thunderlord Coat 'Adanast' [9,+0]
It provides immunity to electricity and fire. It provides resistance
to life draining, fire, cold, sound, nexus and disenchantment. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Ulfang the Black on level 40 of The Land Of
Rhun.
q) The Mouse Fur 'Langrie' [1,+12] {100% off}
It sustains your charisma. It provides immunity to acid and cold
. It provides immunity to paralysis. It provides resistance to sound
and nether. It cannot be harmed by acid, cold, lightning or fire.
You stole it from the Black Market.
r) an Iron Crown of the Magi [0,+12] (+3)
It provides light (radius 1)
forever. It increases your intelligence by 3. It sustains your
intelligence. It provides resistance to acid, electricity, fire, cold
and sound. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 66 of
Mordor.
s) The Iron Helm 'Holhenneth' [5,+10] (+2)
It can be activated for detection every 55+d55 turns if it is
being worn. It increases your intelligence, wisdom and searching by 2.
It provides resistance to blindness. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
t) The Steel Helm of Hammerhand [6,+20] (+3) {!*!*!*}
It grants you the power of berserk if
it is being worn. It increases your strength, dexterity and
constitution by 3. It sustains your strength, dexterity and
constitution. It makes you completely fearless. It provides
resistance to acid, cold, dark and nexus. It slows your metabolism.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Minotaur of the Labyrinth on level 37
of Maze.
u) The Steel Helm 'Vorodh' [6,+7]
It provides light (radius 1) forever. It makes you completely
fearless. It provides resistance to acid, poison, confusion, shards
and chaos. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 66 of
Mordor.
v) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It can be activated for arrows (150) every 90+d90 turns if it
is being worn. It grants you the power of magic missile if it is being
worn. It increases your dexterity and luck by 4. It provides
immunity to paralysis. It provides resistance to life draining and
acid. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Death drake on level 60 of Mordor.
[The Mathom-house Inventory - Bree ]
a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
It
provides light (radius 1) forever. It decreases your luck by 20. It
does extra damage from fire. It poisons your foes. It produces
chaotic effects. It is very sharp and make your foes bleed. It
strikes at demons with holy wrath. It fights against evil with holy
fury. It can re-curse itself. It can resist being shattered by
morgul beings. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 29 of The Sandworm lair.
b) The Demonshield of Gothmog [13,+13] (+4) {!*!*!*}
It
increases your dexterity by 4. It makes you invisible. It sustains
your strength, dexterity and constitution. It provides immunity to
paralysis. It provides resistance to life draining. It allows you to
levitate. It produces a fiery sheath. It can re-curse itself. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 29 of The Sandworm lair.
c) The Demonhorn of Gothmog [2,+13] (-5)
It
provides light (radius 2) forever. It decreases your charisma by 5.
It allows you to see invisible monsters. It allows you to sense the
presence of demons. It slows your metabolism. It speeds your
regenerative powers. It can re-curse itself. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying in a vault on level 64 of Erebor.
d) The Ring of Power of Uvatha the Horseman (+2 to speed)
It increases your
intelligence, constitution, speed and attack speed by 2. It makes you
invisible. It sustains your strength. It provides immunity to
paralysis. It provides resistance to light and chaos. It drains
experience. It cannot be dropped while cursed. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Uvatha the Horseman in the town of Bree .
e) The Ring of Power of Akhorahil the Blind (+2 to speed)
It increases your intelligence, constitution, charisma, stealth, speed
and ability to score critical hits by 2. It makes you invisible. It
sustains your dexterity and charisma. It provides resistance to
electricity. It drains experience. It cannot be dropped while
cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Akhorahil the Blind on level 67 of Angband.
f) The Ring of Power of Ren the Unclean (+1 to speed)
It increases your charisma and speed by 1. It makes you invisible.
It sustains your wisdom. It provides resistance to cold, dark and
disenchantment. It drains experience. It cannot be dropped while
cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Ren the Unclean on level 111 of Angband.
g) The Ring of Power of Dwar, Dog Lord of Waw (+3 attacks)
It increases your charisma and attack speed by 3. It makes you
invisible. It sustains your wisdom. It provides resistance to light,
sound and chaos. It drains experience. It cannot be dropped while
cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Dwar, Dog Lord of Waw on level 67 of Dol
Guldur.
h) The Ring of Power of Ji Indur Dawndeath (+4% of critical hits)
It increases your dexterity, infravision and ability to score
critical hits by 4. It makes you invisible. It makes you completely
fearless. It provides resistance to electricity and confusion. It
speeds your regenerative powers. It drains experience. It cannot be
dropped while cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Ji Indur Dawndeath on level 71 of Angband.
i) The Ring of Power of The Witch-King of Angmar (+1 attack)
It increases your attack speed by 1. It makes you invisible. It
sustains your wisdom. It provides resistance to fire and sound. It
allows you to fly. It drains experience. It cannot be dropped while
cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Witch-King of Angmar on level 100 of
Angband.
j) The Ring of Power of Hoarmurath of Dir (+2)
It increases your wisdom and constitution by 2. It makes you
invisible. It sustains your strength and intelligence. It provides
resistance to acid, nether and chaos. It allows you to fly. It slows
your metabolism. It drains experience. It cannot be dropped while
cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Hoarmurath of Dir on level 64 of Erebor.
k) The Ring of Power of Khamul, the Black Easterling (+2 to searching)
It increases your wisdom and searching by 2. It makes you invisible.
It sustains your charisma. It provides resistance to dark and
blindness. It allows you to fly. It allows you to see invisible
monsters. It drains experience. It cannot be dropped while cursed.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Khamul, the Black Easterling on level 79 of
Angband.
l) a Ring of Damage (+20)
You found it in the remains of a Mature green dragon on level 45 of The
Sacred Land Of Mountains.
m) a Ring of Invisibility {precioussss}
It makes you invisible.
You found it in the remains of Smeagol on level 3 of Barrow-Downs.
n) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
It
increases your strength, stealth, infravision and ability to tunnel by
5. It provides resistance to acid, electricity, fire and poison. It
allows you to sense the presence of animals. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of The Sandworm Queen on level 30 of The
Sandworm lair.
o) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
It increases your intelligence, constitution and
charisma by 5. It sustains your intelligence, constitution and
charisma. It provides immunity to cold. It provides immunity to
paralysis. It makes you completely fearless. It provides resistance
to acid, electricity, cold, blindness, confusion and nexus. It allows
you to sense the presence of thunderlords. It reflects bolts and
arrows. It produces a fiery sheath. It drains mana. It aggravates
nearby creatures. It is heavily cursed. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm in the town of Gondolin .
p) The Steel Helm 'Lebohaum' [20,+80] (charging)
It can be activated for sing a cheerful song every 3 turns if it is
being worn. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
q) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
It can be activated for fire bolt
(9d8) every 8+d8 turns if it is being worn. It provides light (radius
1) forever. It does extra damage from fire. It provides resistance
to fire and chaos. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Wyrm of Perplexity on level 60 of
Mordor.
r) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
It can be activated for frost bolt (6d8) every 7+d7 turns if it
is being worn. It does extra damage from frost. It provides
resistance to cold and blindness. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 87 of Angband.
s) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
It increases your strength, dexterity and speed by 2. It is very
sharp and can cut your foes. It is very sharp and make your foes
bleed. It fights against evil with holy fury. It provides immunity
to paralysis. It allows you to see invisible monsters. It slows your
metabolism. It speeds your regenerative powers. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Great Bile Wyrm on level 60 of Mordor.
t) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
It generates an antimagic field. It increases your speed and attack
speed by 2. It does extra damage from fire. It is especially deadly
against dragons. It provides immunity to fire. It makes you
completely fearless. It provides resistance to fire, chaos and
disenchantment. It drains mana, life and experience. It aggravates
nearby creatures. It carries an ancient foul curse. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 61 of
Mordor.
u) The Sling of the Thain (x6) (+15,+15) (+4)
It increases your dexterity and constitution by 4. It provides
resistance to nether. It fires missiles with extra might. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 61 of Mordor.
v) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It can be activated for terrify every 10+d50 turns if it is being
worn. It increases your searching and infravision by 2. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
|
Posted on 2.2.2004 04:40
535. on the Ladder (of 19305)
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