The Angband Ladder: Rywin, RohanKnight Polearmmaster by <duxenaz@hotmail.com>

  [ToME 2.3.3 Character Sheet]

 Name  : Rywin                  Age                 23       STR!     40       
 Sex   : Male                   Height              27       INT!     35       
 Race  : RohanKnight            Weight              79       WIS!     40       
 Class : Polearmmaster          Social Class         4       DEX!     40       
 Body  : Player                                              Con!     40     40
 God   : Manwe Sulimo                                        CHR!     40       
                                                                               
 + To Melee Hit         127 Level             50    Hit Points     3258/  3374 
 + To Melee Damage       73 Experience  99999999    Spell Points    231/   233 
 + To Ranged Hit         71 Max Exp     99999999    Sanity          837/   930 
 + To Ranged Damage      19 Exp to Adv.    *****    Piety               243375 
   AC                69+148 Gold        12301897    Speed           Fast (+47) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[87]Perception  : Heroic       Blows/Round:  32        
 Bows/Throw  : Legendary[52]Searching   : Heroic       Shots/Round:  1         
 Saving Throw: Good         Disarming   : Fair         Mel.dmg/Rnd:  288d6+2336
 Stealth     : Bad          Magic Device: Legendary[27]Infra-Vision: 40 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Devoted Mercenary.              
          You have dark brown eyes, curly black hair, and a dark               
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 11 (550')
        Mordor: Level 66 (3300')
        Angband: Level 95 (4750')
        Barrow-Downs: Level 10 (500')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 49 (2450')
        Maze: Level 37 (1850')
        Orc Cave: Level 15 (750')
        Erebor: Level 72 (3600')
        The Old Forest: Level 21 (1050')
        Moria: Level 46 (2300')
        Dol Guldur: Level 58 (2900')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 37 (1850')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 36 (1800')

 Your body is a Player.
 You are currently on level 95 of Angband.
 You have defeated 81539 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 93 princesses.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 12th Hrive of the 2890th year of the third age.
 You have been adventuring for 80 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..3.9...........            
        Add Int   : ....9..2........            
        Add Wis   : ....9..2........            
        Add Dex   : .2..9.....4.....            
        Add Con   : .2..9...........            
        Add Chr   : ....9..2........            
        Add Stea. : .......2........            
        Add Sear. : ...*.......4....            
        Add Infra : ...........4....            
        Add Tun.. : 7..........4..8.            
        Add Speed : 7..*.3.2.....0.+            
        Add Blows : 7.3*............            
        Vampiric  : +...............            
        Slay Anim.: .............+..            
        Slay Evil : .............+..            
        Slay Und. : .............+..            
        Slay Demon: +............+..            
        Slay Orc  : .............+..            
        Slay Troll: .............+..            
        Slay Giant: +............+..            
        Slay Drag.: +............+..            
        Kill Drag.: .............+..            
        Poison Brd: .............+..            
        Acid Brand: .............+..            
        Elec Brand: .............+..            
        Fire Brand: .............+..            
        Cold Brand: +............+..            
        Sust Str  : ....+...........            
        Sust Int  : ...+..+.........            
        Sust Wis  : ...+..+.........            
        Sust Dex  : ......+.+.......            
        Sust Con  : ................            
        Sust Chr  : ...+............            
        Invisible : +......+....+...            
        Mul life  : +..............+            
        Sens Fire : ................            
        Reflect   : +...............            
        Free Act  : ++..+.....+....+            
        Hold Life : +....+..........            
        Imm Acid  : ......*+..+.....            
        Imm Elec  : ......*.........            
        Imm Fire  : .+....*++.......            
        Imm Cold  : ..+...*+........            
        Res Pois  : ....+.+.+.......            
        Res Fear  : ...............+            
        Res Light : .....++.........            
        Res Dark  : ....+++.+.......            
        Res Blind : +...............            
        Res Conf  : ...+.++.........            
        Res Sound : ....+.+.........            
        Res Shard : +...+.+.........            
        Res Neth  : ......+.+.......            
        Res Nexus : ....+.+.+.......            
        Res Chaos : ...+.++.........            
        Res Disen : ..+...++........            
        Auto Curse: ....+...........            
        Levitate  : ....+..........+            
        Lite      : .........+......            
        See Invis : +...++..........            
        Digestion : ..+.............            
        Xtra Might: .+..............            
        Activate  : .....+++.++.....            
        Cursed    : ....+...........            
        B.Breath  : ...............+            
        Fly       : ......+........+            
        Sentient  : +...............            
        Climb     : ...........+....            
        Orc.ESP   : .....+..........            
        Dragon.ESP: .+..............            

Skills (points left: 51)
 - Combat                                        50.000 [0.900]
          - Weaponmastery                        50.000 [1.150]
                   . Sword-mastery               00.000 [0.300]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             50.000 [0.700]
          . Archery                              50.000 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    24.500 [0.900]
          . Stealth                             -08.000 [0.400]
          . Disarming                            04.700 [0.900]
 - Magic                                         01.807 [0.300]
          . Magic-Device                         50.000 [1.150]
 - Spirituality                                  03.540 [0.400]
          . Prayer                               15.500 [0.500]
          . Mindcraft                            01.300 [0.400]
 - Monster-lore                                  02.000 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            12.200 [0.500]
          . Mimicry                              01.000 [0.300]

Abilities
 * Ammo creation
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Far reaching attack
 * Spread blows


  [Fates]

You may meet a Cave orc on level 1.
You may find a Yellow Mushroom of Poison on level 11.
You are fated to meet a Raven on level 1.
You may meet a Sparrow on level 1.
You are fated to find an Iron Shot on level 5.
You are fated to find a Soft Studded Leather on level 1.
You are fated to find a Horn on level 9.


  [Character Equipment]

a) The Glaive of Pain (E:46711451, L:50) (9d6) (+45,+38)(140%) (+7 to speed)
        It can be wielded two-handed.  It increases your ability to tunnel, 
    speed and attack speed by 7.  It increases your hit points by 140%.  
    It does extra damage from frost.  It drains life from your foes.  It
    is especially deadly against dragons.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It makes you
    invisible.  It provides immunity to paralysis.  It provides resistance 
    to life draining, blindness and shards.  It allows you to see
    invisible monsters.  It reflects bolts and arrows.  It drains mana.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity, 
    constitution and luck by 2.  It provides immunity to paralysis.  It
    provides resistance to fire.  It allows you to sense the presence of 
    dragons.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mature blue dragon on level 31 of Heart
    of the Earth.
e) The Ring of Eldorgor (+10,+11) (+3 attacks)
    It increases your strength and attack speed by 3.  It
    provides resistance to cold and disenchantment.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Jewelry Shop.
f) The Ring of Duinde (+11) {!v}
    It increases your searching, speed
     and attack speed by 11.  It sustains your intelligence, wisdom and 
    charisma.  It provides resistance to chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on
    level 72 of Erebor.
k) The Amulet called 'Duxenaz' [+8] (+9) {cursed}
    It increases your strength, 
    intelligence, wisdom, dexterity, constitution and charisma by 9.  It
    sustains your strength.  It provides immunity to paralysis.  It
    provides resistance to poison, dark, sound, shards and nexus.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    is cursed.  It cannot be dropped while cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your speed and luck by 3.  It provides resistance to life
    draining, light, dark and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 63 of
    Mordor.
n) The Power Dragon Scale Mail called 'Vanyarien' (-3 to accuracy) [40,+25]
    It can be activated for breathe the elements (300) every 60+d90
    turns if it is being worn. It sustains your intelligence, wisdom and 
    dexterity.  It provides immunity to acid, electricity, fire and cold.  
    It provides resistance to poison, light, dark, confusion, sound, 
    shards, nether, nexus, chaos and disenchantment.  It allows you to
    fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every
    450 turns if it is being worn. It can be used to store a spell.  It 
    increases your intelligence, wisdom, charisma, stealth, speed and luck
     by 2.  It makes you invisible.  It provides resistance to acid, fire, 
    cold and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
p) The Dragon Shield 'Diondi' [8,+26]
    It sustains your 
    dexterity.  It provides resistance to fire, poison, dark, nether and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 87 of
    Angband.
s) The Iron Helm of Knowledge [6,+20] (-6) {@w1}
    It can be activated for whispers from beyond(sanity drain)
    100+d200 turns if it is being worn. It provides light (radius 1)
    forever.  It decreases your luck by 6.  It identifies all items for
    you.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to acid.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+13] (+4)
    It grants you the power of magic map
     if it is being worn.  It increases your searching, infravision and 
    ability to tunnel by 4.  It allows you to climb mountains.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) a Rotting quylthulg (810 hp)
{) The Seeker Arrow of Bard (8d4) (+20,+15) (+0 to speed)
    It decreases your speed by 0.  It does
    extra damage from acid, electricity, fire and frost.  It poisons your
    foes.  It is a great bane of dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 64 of The Sacred
    Land Of Mountains.
|) a Magical Mattock of Digging (+8)
    It grants you the power of stone to mud if it is
    being worn.  It increases your ability to tunnel by 8.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) a Parchment titled ``Household Magic'' {@A1}
    It can be activated for light
    absorption every 80 turns.  
    You found it in the remains of a Blubbering idiot on level 37 of The Land
    Of Rhun.
b) 51 Rations of Food {@E1}
c) 3 Oily Yellow Potions of Enlightenment
d) 32 Scrolls of Teleportation {@r1}
e) 3 Scrolls titled "nindoe an vly" of *Remove Curse*
f) a Silver Rod of the Istari of Home Summoning (200/200) {@z8!k!d!v}
    It can hold more mana.  It can cast spells for a lesser mana
    cost.  It can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Dark elven mage on level 73 of Angband.
g) a Silver Rod of the Istari of Perception (200/200) {@z3!k!v}
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    It was given to you as a reward.
h) a Silver Rod of Trap Location (100/100) {@z1!k}
i) a Golden Rod of the Istari of Detection (218/250) {!k!v@z5}
    It can hold more mana.  It can cast
    spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
j) a Golden Rod of the Istari of Disarming (205/250) {@z4!k!v!d}
    It can hold more mana.  It can cast
    spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You bought it from the Black Market.
k) a Golden Rod of Illumination (125/125) {@z2!k!v}
l) a Mithril Rod of the Istari of Healing (320/320) {@z9!k!v}
    It can hold more mana.  It can
    cast spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You bought it from the Black Market.
m) an Adamantite Rod of Capacity of Recall (400/400) {@z0!k!v}
n) 3 Adamantite Rod Tips of Disarming (50 Mana to cast)
o) The Ring of Power of Akhorahil the Blind (+3 attacks)
p) The Anchor of Space-Time
    It provides light (radius 1)
    forever.  It prevents the space-time continuum from being disrupted.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser kraken on level 35 of The
    Helcaraxe.
q) The Steel Helm 'Lebohaum' [20,+80] {@w1}
    It can be activated for sing a cheerful song every 3 turns
     if it is being worn. It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
r) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
s) The Seeker Bolt of Tumbor (4d5) (+20,+25) (+5 to speed)
t) The Silver Bolt of Gormen (3d5) (+14,+12) (+1 to speed)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 2 Fireproof Holy Tomes of Manwe Sulimo
    It cannot be harmed by fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
b) 10 Lembases {25% off}
c) 16 Sprigs of Athelas {25% off}
d) 25 Scrolls titled "el potsee" of *Identify* {90% off}
e) 9 Scrolls titled "nindoe an vly" of *Remove Curse* {50% off}
f) 3 Bronze Rod Tips of Healing (120 Mana to cast)
g) an Ivory Staff of Recovery[4|21] (3 charges)
h) The Ring of Power 'Narya' (+6,+6) (+1)
    It can
    be activated for healing (500) every 200+d100 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, speed and luck by 1.  It sustains your 
    strength, wisdom, constitution and charisma.  It provides immunity to 
    fire.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to nether.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated
    for heal and cure black breath every 200 turns if it is being worn. It
    provides light (radius 3) forever.  It increases your strength, wisdom
    , charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 64 of Dol
    Guldur.
j) The Robe of Great Luck [-30,-20] (+60)
    It increases your luck by 60.  It provides immunity to
    paralysis.  It drains mana and life.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 75 of Angband.
k) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can
    be activated for teleport (range 100) every 45 turns if it is being
    worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
l) an Elven Cloak of Air [4,+16] (+3 to stealth)
    It increases your stealth, searching and luck by 3
    .  It allows you to breathe without air.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 52 of Mordor.
m) The Fur Cloak 'Aramil' [3,+8]
    It sustains your 
    wisdom.  It provides immunity to electricity and cold.  It provides
    resistance to life draining and poison.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 45 of The Sacred Land Of
    Mountains.
n) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It
    provides immunity to acid.  It provides immunity to paralysis.  It
    provides resistance to blindness, sound and chaos.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
o) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
    It can be activated for rays of fear
    in every direction if it is being worn. It decreases your intelligence
    , wisdom and searching by 5.  It provides immunity to cold.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid, fire, poison and disenchantment.  It
    allows you to see invisible monsters.  It produces an anti-magic
    shell.  It drains life.  It induces random teleportation.  It carries
    an ancient foul curse.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ogre on level 34 of Moria.
p) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants
    you the power of berserk if it is being worn.  It increases your 
    strength, dexterity and constitution by 3.  It sustains your strength, 
    dexterity and constitution.  It makes you completely fearless.  It
    provides resistance to acid, cold, dark and nexus.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
q) The Pair of Metal Shod Boots of the Machine [6,+24] (+3)
    It increases your intelligence, ability to tunnel and speed by 
    3.  It provides resistance to confusion, shards and chaos.  It allows
    you to sense the presence of non-living things.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
r) The Sickle of Ranwe (2d3) (+14,+10) (+3 to speed)
    It increases your 
    strength, speed and attack speed by 3.  It poisons your foes.  It is
    especially deadly against dragons.  It fights against evil with holy
    fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 36 of The Helcaraxe.
s) The Trident of Ulmo (4d8) (+15,+19) (+4)
    It can
    be activated for teleport away every 200 turns if it is being worn. It 
    increases your dexterity by 4.  It is especially deadly against
    dragons.  It is especially deadly against natural creatures.  It
    provides immunity to acid.  It provides immunity to paralysis.  It
    provides resistance to life draining and nether.  It allows you to
    breathe underwater.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
t) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns
     if it is being worn. It increases your strength, searching, 
    infravision and ability to tunnel by 6.  It does extra damage from 
    acid.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It provides resistance to acid, 
    dark and disenchantment.  It allows you to climb mountains.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
u) The Sling of Celeva (x5) (+19,+17) (+3)
    It provides light (radius 1) forever.  
    It increases your wisdom, constitution and charisma by 3.  It fires
    missiles with extra might.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Master Archer.
v) The Short Bow of Ostath (x5) (+12,+10) (+3 to speed)
    It provides light (radius 1)
    forever.  It increases your strength, intelligence, wisdom, dexterity
     and speed by 3.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
w) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) (charging)
    It can be activated for fire branding
    of bolts every 999 turns if it is being worn. It increases your speed
     by 10.  It provides resistance to fire and sound.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Oriental vampire on level 69 of Dol
    Guldur.
x) 17 Arrows of Fintel (1d4) (+20,+10) {!=}
    It does extra damage from acid, electricity and frost.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against giants.  It is a great bane of demons.  It
    fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You made it yourself.


  [Home Inventory - Gondolin ]

a) The Demonshield 'Argoredh' [5,+10]
    It sustains your wisdom and charisma.  It
    provides immunity to electricity and cold.  It speeds your
    regenerative powers.  It reflects bolts and arrows.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 34 of Heart of the Earth.
b) The Lost Works of Kenault {@A1}
    It
    can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Black orc Shaman on level 35 of Moria.
c) Olive's Omnipotent Ostrich {@A1}
    
    It can be activated for acquirement every 3000 turns.  
    You found it in the remains of a Dark elven warlock on level 28 of Heart
    of the Earth.
d) 79 Potions of Cure Serious Insanity
e) 55 Potions of Water Curing {quest}
f) a Potion of Invulnerability {25% off}
g) 5 Fireproof Scrolls titled "valtue ninsol" of Reset Recall
    It cannot be harmed by fire.  
    You found it lying on the ground on level 41 of Moria.
h) a Silver Rod of the Istari of Enlightenment (200/200) {@z6}
i) a Rod Tip of Disarming (50 Mana to cast)
j) The Ring 'Loegil' [+15] (+5 to speed)
    It can be
    activated for ball of cold and resist cold every 50+d50 turns if it is
    being worn. It increases your charisma and speed by 5.  It makes you
    invisible.  It sustains your strength.  It provides resistance to fire
    , cold, shards and nexus.  It allows you to fly.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Rare Jewelry Shop.
k) a Ring of Slaying (+11,+11)
    
    You bought it from the Black Market.
l) a Ring of Speed (+24) {100% off}
    It increases your speed by 24.  
    You stole it from the Speed Ring Market.
m) The Ring 'Huarien' (+10) {100% off}
    It increases your dexterity, 
    searching, speed and attack speed by 10.  It provides immunity to
    paralysis.  It provides resistance to light and chaos.  It allows you
    to levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
n) The Ring of Tulkas (+4)
    It can be activated for haste
    self (75+d75 turns) every 150+d150 turns if it is being worn. It 
    increases your strength, dexterity, constitution and speed by 4.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 75 of Angband.
o) The Ring of Flare (+3)
    It can be
    activated for dimension door every 100 turns if it is being worn. It
    grants you the power of swap position if it is being worn.  It 
    increases your strength, constitution, charisma and searching by 3.  
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Khazad-dum .
p) The Ring of Durin (+2)
    
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
q) The Amulet 'Daglion' (+6,+4) [+3] (+3)
    It increases your strength, dexterity and constitution
     by 3.  It sustains your strength and constitution.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to fire, poison, confusion, sound and disenchantment.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You bought it from the Jewelry Shop.
r) an Amulet of Weaponmastery (+6,+6) [+5] (+1)
    It increases your strength and 
    constitution by 1.  It sustains your strength and constitution.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to disenchantment.  
    You bought it from the Rare Jewelry Shop.
s) The Palantir of Orthanc (+2)
    It can be activated for 
    clairvoyance every 100+d100 turns if it is being worn. It provides
    light (radius 2) forever.  It increases your intelligence, wisdom, 
    searching and infravision by 2.  It provides resistance to blindness.  
    It allows you to see invisible monsters.  It gives telepathic powers.  
    It drains mana.  It aggravates nearby creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 72 of
    Angband.
t) a Power Dragon Scale Mail (-3 to accuracy) [40,+20]
u) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your wisdom, charisma, searching and luck by 5.  It sustains your 
    wisdom, dexterity and charisma.  It provides resistance to acid, 
    electricity, dark and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
v) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit
    points every 250 turns if it is being worn. It provides light (radius
    1) forever.  It increases your strength, wisdom, constitution and 
    speed by 3.  It provides immunity to paralysis.  It provides
    resistance to electricity, fire, cold, light, blindness, confusion, 
    sound, nexus and chaos.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 74 of
    Angband.
w) 35 Human Skeletons


  [Home Inventory - Minas Anor ]

a) The Tome of Rywin
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
b) Cathal's Corrupting Cymbal
    It can be activated for something
    weird every 5 turns.  
    You found it in the remains of a Dark elven warlock on level 36 of Heart
    of the Earth.
c) 2 Scrolls of Craftsmanship {!k}
d) 11 Scrolls of *Enchant Weapon* {100% off}
e) 24 Scrolls of Acquirement {!k}
f) 18 Scrolls of *Acquirement* {!k}
g) an Iron Rod of the Istari of Detection (100/100) {@z5!k!v}
    It can hold more mana.  It can cast spells for a lesser
    mana cost.  It can cast spells faster.  It regenerates its mana
    faster.  
    You found it lying on the ground on level 44 of Moria.
h) a Nickel Rod Tip of Recall (80 Mana to cast)
i) The Golden Horn of the Thunderlords (4 charges) {100% off}
j) The Jewel 'Evenstar' (+3)
    It can be
    activated for restore stats and life levels every 750 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    constitution by 3.  It sustains your intelligence, wisdom and 
    constitution.  It provides resistance to life draining, cold, dark and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Gelugon on level 55 of Mordor.
k) The Star of Elendil (+1)
    It can
    be activated for light (dam 2d15) & map area every 50+d50 turns if it
    is being worn. It grants you the power of detect curses if it is being
    worn.  It provides light (radius 4) forever.  It increases your speed
     by 1.  It provides resistance to life draining.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 26 of Mirkwood.
l) a Power Dragon Scale Mail (-3 to accuracy) [40,+15]
m) a Power Dragon Scale Mail (-3 to accuracy) [40,+9]
n) The Dagger 'Dethanc' (E:169230, L:29) (1d4) (+27,+15) (+3) {!.}
    It can be
    activated for lightning bolt (4d8) every 6+d6 turns if it is being
    worn. It increases your ability to tunnel by 3.  It does extra damage 
    from acid and electricity.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and light.  It produces a fiery
    sheath.  It produces an electric sheath.  It induces random
    teleportation.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it lying in a vault on level 46 of Mordor.
o) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be
    activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It
    provides light (radius 1) forever.  It does extra damage from fire.  
    It provides resistance to fire and nether.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
q) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire
    (72) every 400 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your strength, dexterity and luck by 4.  It
    does extra damage from fire.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It fights against evil with
    holy fury.  It sustains your dexterity.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to fire and disenchantment.  It allows you to see invisible monsters.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
r) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
    It decreases your strength, wisdom, charisma and 
    speed by 10.  It does extra damage from fire.  It drains life from
    your foes.  It makes you invisible.  It provides immunity to
    paralysis.  It renders you incorporeal.  It allows you to see
    invisible monsters.  It allows you to sense the presence of undead.  
    It slows your metabolism.  It prevents teleportation.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient
    Morgothian curse.  It can clone monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Gelugon on level 81 of Angband.
s) The Horn of Helm (+2)
    It can
    be activated for sound ball (300) every 300 turns if it is being worn. 
    It increases your strength and constitution by 2.  It provides
    immunity to cold.  It makes you completely fearless.  It provides
    resistance to nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 66 of Erebor.
t) The Mage Staff of Elenoreil (1d4) (-4,+3)(100%) (+5)
    It can be wielded
    two-handed.  It can be used to store a spell.  It increases your spell
    power by 5.  It increases your mana capacity by 100%.  It sustains 
    your wisdom.  It provides resistance to confusion.  It allows you to
    fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghoul on level 50 of Illusory Castle.


  [Home Inventory - Lothlorien ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it lying on the ground on level 12 of Mirkwood.
b) The Demonshield of Gothmog [13,+13] (+4)
    It increases 
    your dexterity by 4.  It makes you invisible.  It sustains your 
    strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    levitate.  It produces a fiery sheath.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire on level 32 of Heart of the Earth.
c) The Demonhorn of Gothmog [2,+13] (-5)
    
    It provides light (radius 2) forever.  It decreases your charisma by 5
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 36 of Heart of the Earth.
d) The Diamond Prism of Light
    It
    can be activated for genocide every 500 turns.  
    You found it in the remains of a Sorcerer on level 50 of Cirith Ungol.
e) Balrilbon's Soulgem (charging)
    
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it in the remains of a Dread on level 36 of Heart of the Earth.
f) Heward's Excellent Experimental Earmuffs (charging)
    
    It can be activated for acquirement every 3000 turns.  
    You found it in the remains of a Monastic lich on level 35 of The
    Helcaraxe.
g) Jor's Buckler of Missile Attraction
    It can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 91 of Angband.
h) 99 Rations of Food
i) a Tangerine Potion of Cure Serious Insanity
j) a Metallic Blue Potion of Cure Critical Insanity
k) 15 Smoky Potions of Corruption
l) The Crumpled Scroll of Mass Resurrection
    It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 35 of The Land Of Rhun.
m) 17 Scrolls of Artifact Creation {!k}
n) a Zinc Rod Tip of Detection (80 Mana to cast)
o) an Adamantite Rod Tip of Disarming (50 Mana to cast)
p) a Hickory Staff of Remove Curses[1|15] (8 charges)
q) an Elven Cloak [4,+12] (+4 to stealth)
r) The Iron Helm 'Perenel' [5,+13]
    It
    provides resistance to light, dark, nether and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 92 of Angband.
s) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
t) The Long Sword of the Dawn (E:25, L:2) (3d5) (+20,+20) (+3 to infravision)
    It
    can be activated for summon the Legion of the Dawn every 500+d500 turns
     if it is being worn. It increases your charisma and infravision by 3.
    It does extra damage from fire.  It is very sharp and can cut your
    foes.  It is especially deadly against dragons.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It sustains your charisma.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to fire, light and blindness.  It slows your metabolism.  
    It speeds your regenerative powers.  It can clone monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 87 of
    Angband.
u) The Mace of Disruption 'Deathwreaker' (7d8) (+18,+18) (+6)


  [Home Inventory - Khazad-dum ]

a) a Scroll titled "valtue ninsol" of Reset Recall


  [The Mathom-house Inventory - Bree ]

a) The Bag of Tricks
    It can be activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Master lich on level 52 of Mordor.
b) Kenault's Cantrip Generator
    It
    can be activated for cure poison every 100 turns.  
    You found it lying on the ground on level 21 of The Helcaraxe.
c) Kenault's Cantrip Generator
    It can
    be activated for cure poison every 100 turns.  
    You found it in the remains of a Barrow wight on level 69 of The Sacred
    Land Of Mountains.
d) The Deck of Wild Magic
    It can be activated for decreasing Strength.  
    You found it in the remains of an Ice skeleton on level 35 of The
    Helcaraxe.
e) Baalzebub's Tormented Box
    It can be activated for cure confusion every 100 turns.  
    You found it in the remains of a Death quasit on level 48 of Mordor.
f) Baalzebub's Tormented Box
    It
    can be activated for cure confusion every 100 turns.  
    You found it lying on the ground on level 52 of Illusory Castle.
g) Baalzebub's All-seeing Servant
    It can
    be activated for paralyze.  
    You found it in the remains of a Ghoul on level 35 of Mordor.
h) The Gem of Fire (charging)
    It can be
    activated for summon pet every 101 turns.  
    You found it lying in a vault on level 23 of The Old Forest.
i) The Gem of Ice
    It can be
    activated for teleport (range 100) every 100 turns.  
    You found it in the remains of a Blubbering idiot on level 37 of The Land
    Of Rhun.
j) The Gem of Knowledge
    It can be activated for blindness.  
    You found it lying on the ground on level 30 of The Sandworm lair.
k) The Gem of Knowledge
    It
    can be activated for blindness.  
    You found it in the remains of a Vampire lord on level 67 of The Sacred
    Land Of Mountains.
l) The Gem of Rage
    It can be activated for paralyze.  
    You found it in the remains of a Cherub on level 39 of Mordor.
m) The Gem of Hate
    It can
    be activated for cure light wounds every 50 turns.  
    You found it in the remains of a Patriarch on level 48 of Mordor.
n) The Gem of Wisdom
    It
    can be activated for cure serious wounds every 75 turns.  
    You found it in the remains of a Necromancer on level 38 of Mordor.
o) The Gem of Ghosts
    It
    can be activated for darkness.  
    You found it in the remains of a Revenant on level 35 of The Helcaraxe.
p) The Shrunken Head of Nightmares
    
    It can be activated for heal 700 hit points every 100 turns.  
    You found it lying in a vault on level 52 of Mordor.
q) The Shrunken Head of Nightmares
    It can be
    activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Blubbering idiot on level 37 of The Land
    Of Rhun.
r) Raal's Voodoo Doll of Revenge
    It can be activated for cure confusion every 100 turns.  
    You found it in the remains of an Old Sorcerer on level 46 of Mordor.
s) The Mirror of Alternate Dimensions
    
    It can be activated for cure serious wounds every 75 turns.  
    You found it in the remains of a Dread on level 40 of The Helcaraxe.
t) The Ebon Cube of Darkness
    It
    can be activated for restore stats and life levels every 200 turns.  
    You found it in the remains of a Barbazu on level 70 of Erebor.
u) The Diamond Prism of Light
    It can
    be activated for genocide every 500 turns.  
    You found it in the remains of a Dreadlord on level 70 of Erebor.
v) Gruumsh's Bottle of Death
    It
    can be activated for confusion.  
    You found it lying on the ground on level 36 of A lost temple.
w) The Devil's Pentagram
    It can
    be activated for cure blindness every 100 turns.  
    You found it in the remains of a Mind flayer on level 56 of Mordor.
x) Kelek's Practical Joke
    It
    can be activated for high stat loss.  
    You found it in the remains of a Hell knight on level 48 of Mordor.
a) Kelek's Wormhole Machine
    It
    can be activated for blindness.  
    You found it lying in a vault on level 30 of The Sandworm lair.
b) Kelek's Wormhole Machine
    It can
    be activated for blindness.  
    You found it in the remains of a Marilith on level 57 of Dol Guldur.
c) Tenser's Alteration Manual
    It
    can be activated for cure fear every 100 turns.  
    You found it in the remains of an Old Sorcerer on level 48 of Mordor.
d) Raal's Tome of Unconventional Warfare
    
    It can be activated for aggravate.  
    You found it in the remains of a Dark elven warlock on level 25 of The Old
    Forest.
e) The Tome of Collected Weird Magic
    It can be activated for teleport (range 100) every 100 turns.  
    You found it in the remains of a Black wraith on level 49 of Moria.
f) The Pendulum of Orcus
    It
    can be activated for decreasing Dexterity.  
    You found it in the remains of a Blubbering idiot on level 37 of The Land
    Of Rhun.
g) Raal's Black Candle
    It can be activated for teleport (range 100) every 100 turns.  
    
    You found it in the remains of a Dark elven warlock on level 45 of Moria.
h) Raal's Black Candle
    
    It can be activated for teleport (range 100) every 100 turns.  
    You found it in the remains of a Blubbering idiot on level 37 of The Land
    Of Rhun.
i) Mordekainen's Pocket Magician
    It can be activated for teleport (range 100) every 100 turns.  
    
    You found it in the remains of a Blubbering idiot on level 37 of The Land
    Of Rhun.
j) Mordekainen's Pocket Magician
    It can be activated for teleport (range 100) every 100 turns.  
    
    You found it lying in a vault on level 52 of Mordor.
k) Mordekainen's Pocket Magician
    It can be
    activated for teleport (range 100) every 100 turns.  
    You found it in the remains of a Spectre on level 70 of Paths of the Dead.
l) Mordekainen's Pocket Magician
    
    It can be activated for teleport (range 100) every 100 turns.  
    You found it lying on the ground on level 58 of Dol Guldur.
m) Valdarbon's Automatic Alchemist
    It can be
    activated for decreasing Strength.  
    You found it lying on the ground on level 47 of Mordor.
n) Lloth's Ceremonial Dagger
    It can be
    activated for death.  
    You found it in the remains of a Blubbering idiot on level 37 of The Land
    Of Rhun.
o) Lloth's Ceremonial Dagger
    It can be activated for death.  
    You found it in the remains of a Master rogue on level 60 of Mordor.
p) Lloth's Ceremonial Dagger
    It
    can be activated for death.  
    You found it in the remains of a Ghoul on level 67 of The Sacred Land Of
    Mountains.
q) The Tome of Elven Household Magic
    It can be activated for something weird every 5 turns.  
    You found it in the remains of a Mind flayer on level 45 of Mordor.
r) a Parchment titled ``Demigods and their Uses''
    It
    can be activated for decreasing Constitution.  
    You found it in the remains of a Blubbering idiot on level 37 of The Land
    Of Rhun.
s) a Parchment titled ``Magic for the Layman''
    It can be activated for decreasing Wisdom.  
    You found it in the remains of a Zombie Dark elven warlock on level 48 of
    Moria.
t) a Parchment titled ``Magic for the Layman''
    It can be activated for decreasing Wisdom.  
    You found it in the remains of a Headless ghost on level 47 of The Sacred
    Land Of Mountains.
u) Balrilbon's Bag of Wondrous Tricks
    It can be activated for aggravate.  
    You found it in the remains of a Blubbering idiot on level 37 of The Land
    Of Rhun.
v) Bumganir's Bag of Magic Toys
    It can be activated for experience loss.  
    You found it in the remains of a Blubbering idiot on level 37 of The Land
    Of Rhun.
w) Bumganir's Bag of Magic Toys
    It can be activated for experience loss.  
    You found it lying on the ground on level 47 of The Sacred Land Of
    Mountains.
x) The Skull of Ancient Wisdom
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Master lich on level 52 of Mordor.
a) Benetar's Mana Battery
    It
    can be activated for decreasing Dexterity.  
    You found it in the remains of an Old Sorcerer on level 48 of Mordor.
b) Benetar's Mana Battery
    
    It can be activated for decreasing Dexterity.  
    You found it in the remains of a Dread on level 64 of Mordor.
c) Benetar's Portable Plague
    It can be
    activated for cure cuts every 100 turns.  
    You found it lying on the ground on level 30 of The Sandworm lair.
d) Gamenlon's Summoning Manual
    It
    can be activated for poison.  
    You found it in the remains of a Master lich on level 48 of Moria.
e) Gamenlon's Summoning Manual
    It
    can be activated for poison.  
    You found it in the remains of a Ghoul on level 52 of Illusory Castle.
f) The Crystal Ball of Godly Sights
    
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it in the remains of a Black orc on level 52 of Mordor.
g) The Crystal Ball of Godly Sights
    It
    can be activated for restore stats and life levels every 200 turns.  
    You found it in the remains of a Nether wraith on level 44 of Illusory
    Castle.
h) The Crystal Ball of Godly Sights
    It can be activated for restore stats and life levels every 200
    turns.  
    You found it in the remains of a Dark elven mage on level 63 of Erebor.
i) The Box of Many Wonders
    
    It can be activated for high stat loss.  
    You found it lying on the ground on level 29 of The Sandworm lair.
j) Baalzebub's Tormented Skullcap
    It
    can be activated for create hunger.  
    You found it in the remains of a Blubbering idiot on level 37 of The Land
    Of Rhun.
k) The Jester's Cap of Insanity
    It can be activated for cure light wounds every 50 turns.  
    You found it in the remains of a Blubbering idiot on level 37 of The Land
    Of Rhun.
l) The Jester's Cap of Insanity
    It can be activated for cure light wounds every 50 turns.  
    You found it lying on the ground on level 56 of The Sacred Land Of
    Mountains.
m) The Jester's Cap of Insanity
    It can be activated for cure light wounds every 50 turns.  
n) The Bottomless Bottle
    
    It can be activated for Ruination.  
    You found it in the remains of a Patriarch on level 38 of Mordor.
o) The Bottomless Bottle
    It
    can be activated for Ruination.  
    You found it in the remains of a Black orc Shaman on level 45 of The
    Sacred Land Of Mountains.
p) a Parchment titled ``Planar Travel Made Easy''
    It can be activated for confusion.  
    You found it in the remains of a Dark elven warlock on level 30 of Moria.
q) a Parchment titled ``Planar Travel Made Easy''
    
    It can be activated for confusion.  
    You found it in the remains of a Black orc Shaman on level 57 of Dol
    Guldur.
r) The Wand Construction Kit
    It can be activated for cure poison every 100 turns.  
    You found it in the remains of a Dread on level 35 of A lost temple.
s) The Clay Tablets of Antiquity
    It
    can be activated for cuts.  
    You found it in the remains of a Novice priest on level 2 of Barrow-Downs.
t) Raal's Tormented Spirits
    
    It can be activated for Ruination.  
    You found it lying in a vault on level 30 of The Sandworm lair.
u) Tenser's Mechanical Magician
    It can
    be activated for decreasing Charisma.  
    You found it lying on the ground on level 17 of Orc Cave.
v) Tenser's Mechanical Magician
    It can be
    activated for decreasing Charisma.  
    You found it lying in a vault on level 52 of Mordor.
w) Tenser's Mechanical Magician
    It can be
    activated for decreasing Charisma.  
    You found it lying on the ground on level 40 of Paths of the Dead.
x) Boccob's Magical Mish-mash
    It
    can be activated for cure hallucination every 100 turns.  
    You found it lying in a vault on level 23 of The Old Forest.
a) Boccob's Magical Mish-mash
    It can be
    activated for cure hallucination every 100 turns.  
    You found it in the remains of a Dread on level 69 of Angband.
b) The Grail of Kenault
    It can
    be activated for teleport (range 100) every 100 turns.  
    You found it in the remains of a Dark elven warlock on level 47 of Mordor.
c) a Parchment titled ``Household Magic''
    
    It can be activated for light absorption every 80 turns.  
    You found it lying on the ground on level 24 of The Old Forest.
d) a Parchment titled ``Tenser's Last Words''
    It can
    be activated for cure blindness every 100 turns.  
    You found it in the remains of a Ghoul on level 37 of The Helcaraxe.
e) The Hand of Vecna
    It
    can be activated for hallucination every 10 turns.  
    You found it in the remains of an Old Sorcerer on level 49 of Mordor.
f) The Hand of Vecna
    
    It can be activated for hallucination every 10 turns.  
g) The Skull of Vecna
    It can be
    activated for cure hallucination every 100 turns.  
h) The Eye of Vecna
    It can be activated
    for Destruction every 100 turns.  
    You found it in the remains of a Blubbering idiot on level 37 of The Land
    Of Rhun.
i) The Eye of Vecna
    It can be activated for Destruction every 100 turns.  
    You found it in the remains of a Dark elven warlock on level 39 of
    Illusory Castle.
j) The Eye of Vecna
    It can be activated for Destruction every 100 turns.  
    You found it in the remains of an Emperor wight on level 47 of The Sacred
    Land Of Mountains.
k) The Crystal Ball of The Witch-King of Angmar
    It can be activated for paralyze.  
    You found it in the remains of a Blubbering idiot on level 37 of The Land
    Of Rhun.
l) The Crystal Ball of The Witch-King of Angmar
    It can be activated for paralyze.  
    You found it in the remains of a Master mystic on level 60 of Erebor.
m) a Parchment titled ``Secrets of the Gnomish Wizards''
    
    It can be activated for decreasing Wisdom.  
    You found it in the remains of an Old Sorcerer on level 46 of Mordor.
n) The Medallion of Good Will
    
    It can be activated for paralyze.  
    You found it lying on the ground on level 31 of The Land Of Rhun.
o) The Immortal Skull of Benetar
    It
    can be activated for aggravate.  
    You found it lying on the ground on level 29 of The Sandworm lair.
p) Bigby's Big Book of Brutality (charging)
    It
    can be activated for summon pet every 101 turns.  
    You found it in the remains of a Mystic on level 30 of A lost temple.
q) The Cunning Plan of Zog
    
    It can be activated for decreasing Intelligence.  
    You found it lying in a vault on level 52 of Mordor.
r) a Parchment titled ''Immortality For Dummies''
    It can be
    activated for cure confusion every 100 turns.  
    You found it lying on the ground on level 29 of The Sandworm lair.
s) Raistlin's Ready Ranger
    It
    can be activated for decreasing Wisdom.  
    You found it in the remains of an Old Sorcerer on level 46 of Mordor.
t) Tenser's Torch of Spontaneous Combustion
    
    It can be activated for cure fear every 100 turns.  
    You found it in the remains of a Nether wraith on level 52 of Mordor.
u) Mordenkainen's Mysterious Mind-Masher
    
    It can be activated for summon monster.  
    You found it in the remains of a Blubbering idiot on level 37 of The Land
    Of Rhun.
v) a Parchment titled ''Famous Last Words''
    It can be activated for cure hallucination every 100 turns.  
    You found it in the remains of a Patriarch on level 50 of Cirith Ungol.
w) a Parchment titled ''Famous Last Words''
    
    It can be activated for cure hallucination every 100 turns.  
    You found it lying on the ground on level 63 of Dol Guldur.
x) Jor's Buckler of Missile Attraction
    It can be
    activated for genocide every 500 turns.  
a) Jor's Buckler of Missile Attraction
    It can be activated for 
    genocide every 500 turns.  
    You found it in the remains of a Death quasit on level 45 of Moria.
b) Jor's Compendium of Strange Behaviour
    It
    can be activated for decreasing Constitution.  
    You found it in the remains of a Blubbering idiot on level 37 of The Land
    Of Rhun.
c) Agannazar's Antique Acorn
    It can be activated for confusion.  
    You found it lying on the ground on level 56 of Mordor.
d) Pytar's Portable Pandemonium
    It can be
    activated for confusion.  
    You found it in the remains of a Blubbering idiot on level 37 of The Land
    Of Rhun.
e) Pytar's Portable Pandemonium
    It can be activated for confusion.  
    You found it in the remains of a Snaga on level 67 of Angband.
f) The Toenail of Vecna
    It can
    be activated for Destruction every 100 turns.  
    You found it lying in a vault on level 37 of Mordor.
g) Jor's Book of Impossible Occurences
    It can be
    activated for cure stun every 100 turns.  
    You found it in the remains of a Master vampire on level 36 of The
    Helcaraxe.
h) a Parchment titled ''Finer Points of Munchkinism''
    It can be activated for decreasing Intelligence.  
    You found it lying in a vault on level 30 of A lost temple.
i) Agannazar's Altruistic Assassin
    It can be
    activated for cure poison every 100 turns.  
    You found it in the remains of a Hezrou on level 50 of Mordor.
j) Tenser's Top-Heavy Teaspoon
    It can
    be activated for light area (dam 2d15) every 100 turns.  
    You found it in the remains of a Blubbering idiot on level 37 of The Land
    Of Rhun.
k) The Ring of Power of Hoarmurath of Dir (+4 to speed)
    It increases your intelligence, stealth and speed by 4.  It
    makes you invisible.  It sustains your charisma.  It provides
    resistance to electricity, confusion and chaos.  It drains experience.
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 58 of Dol Guldur.
l) The Ring of Power of Dwar, Dog Lord of Waw (+2 to speed)
    
    It increases your charisma, speed and attack speed by 2.  It makes you
    invisible.  It provides resistance to cold, light, sound and chaos.  
    It speeds your regenerative powers.  It drains experience.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 64 of Mordor.
m) The Ring of Power of Akhorahil the Blind (+2 attacks)
    
    It increases your strength, intelligence, wisdom, constitution, 
    searching and attack speed by 2.  It makes you invisible.  It sustains 
    your intelligence and constitution.  It provides resistance to acid, 
    poison, light, dark and nexus.  It allows you to levitate.  It allows
    you to see invisible monsters.  It slows your metabolism.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 46 of The
    Sacred Land Of Mountains.
n) The Ring of Power of Dwar, Dog Lord of Waw (+2 attacks)
    It increases your constitution, searching and 
    attack speed by 2.  It makes you invisible.  It sustains your strength
    , intelligence, wisdom and constitution.  It provides resistance to 
    light.  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 58 of Dol
    Guldur.
o) The Ring of Power of Ji Indur Dawndeath (+5% of critical hits)
    It increases your ability to score critical hits by 5.  It
    makes you invisible.  It sustains your charisma.  It makes you
    completely fearless.  It provides resistance to blindness, nether and 
    nexus.  It allows you to levitate.  It slows your metabolism.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 54 of Mordor.
p) The Ring of Power of Ren the Unclean (+2 to infravision)
    
    It increases your strength, wisdom and infravision by 2.  It makes you
    invisible.  It sustains your dexterity.  It provides resistance to 
    fire, poison and blindness.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ren the Unclean on level 70 of Paths of the
    Dead.
q) The Ring of Power of Adunaphel the Quiet (+4)
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength.  It provides resistance to poison, sound and 
    nexus.  It allows you to fly.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Adunaphel the Quiet on level 84 of Angband.
r) The Ring of Power of Ji Indur Dawndeath (+1% of critical hits)
    
    It increases your infravision and ability to score critical hits by 1.
    It makes you invisible.  It sustains your intelligence and 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to acid.  It allows you to see invisible monsters.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 70 of Paths of
    the Dead.
s) The Ring of Power of Ji Indur Dawndeath (+1)
    It increases your strength by 1.  It makes you invisible.  It
    sustains your wisdom.  It provides immunity to paralysis.  It provides
    resistance to confusion and shards.  It allows you to levitate.  It
    speeds your regenerative powers.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ji Indur Dawndeath on level 54 of Mordor.
t) The Ring of Power of Ji Indur Dawndeath (+1 to searching)
    
    It increases your searching by 1.  It makes you invisible.  It
    sustains your strength and constitution.  It makes you completely
    fearless.  It provides resistance to light and chaos.  It allows you
    to levitate.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 69 of Erebor.
u) The Ring of Power of Uvatha the Horseman
    
    It makes you invisible.  It sustains your intelligence and wisdom.  It
    provides resistance to acid, fire, light, sound, nether, nexus and 
    chaos.  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
v) The Ring of Power of Hoarmurath of Dir
    
    It makes you invisible.  It sustains your wisdom.  It provides
    resistance to acid, cold and sound.  It allows you to see invisible
    monsters.  It slows your metabolism.  It drains experience.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Hoarmurath of Dir on level 70 of Paths of
    the Dead.
w) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your 
    strength, dexterity, constitution, infravision and speed by 3.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 68 of Angband.
x) The Phial of Galadriel (+4)
    It
    can be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Itangast the Fire Drake on level 26 of
    Mirkwood.
a) The Phial of Undeath (-5)
    It can be activated for ruination every 10+d10 turns if it is
    being worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It carries an ancient Morgothian curse.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
b) The Stone of Lore
    It can be activated for perilous
    identify every turn if it is being worn. It provides light (radius 1)
    forever.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
c) The Ribbed Plate Armour of Nienya (-3 to accuracy) [28,+9]
    It sustains your 
    strength and wisdom.  It provides immunity to acid, electricity, fire
     and cold.  It makes you completely fearless.  It provides resistance 
    to poison, dark, confusion, shards, nether and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
d) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for 
    genocide every 500 turns if it is being worn. It increases your 
    strength and charisma by 4.  It provides resistance to acid, 
    electricity, fire, cold, dark, confusion and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
e) The Hard Leather Armour of Norie (+28,+52) [6,+11](-100%)
    It decreases your hit points by 100%.  
    It sustains your strength.  It provides immunity to electricity.  It
    makes you completely fearless.  It aggravates nearby creatures.  It
    fills you with the Black Breath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Thuringwethil, the Vampire Messenger on
    level 70 of Angband.
f) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, 
    stealth and speed by 4.  It provides immunity to fire.  It provides
    resistance to acid, electricity, cold and nexus.  It allows you to
    fly.  It allows you to sense the presence of thunderlords.  It
    reflects bolts and arrows.  It produces a fiery sheath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
g) a Dragon Shield of Preservation (-9,-10) [8,+48]
    It sustains your strength, dexterity and 
    constitution.  It provides resistance to life draining, acid, light, 
    blindness and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
h) The Iron Crown of Beruthiel [0,+20] (-5)
    It provides light (radius 1) forever.  It 
    decreases your strength, dexterity and constitution by 5.  It provides
    immunity to paralysis.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It can re-curse itself.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
i) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
    It generates an antimagic field.  It 
    increases your speed and attack speed by 2.  It does extra damage from 
    fire.  It is especially deadly against dragons.  It provides immunity 
    to fire.  It makes you completely fearless.  It provides resistance to 
    chaos and disenchantment.  It drains mana, life and experience.  It
    aggravates nearby creatures.  It carries an ancient foul curse.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll Chieftain on level 45 of
    Moria.
j) The Battle Axe of Valammith (2d8) (+8,+7) (+3 attacks)
    It can be wielded two-handed.  It provides light (radius 1)
    forever.  It increases your strength and attack speed by 3.  It does
    extra damage from acid.  It drains life from your foes.  It is
    especially deadly against dragons.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks)
    It increases your 
    attack speed by 2.  It is a great bane of dragons.  It provides
    resistance to acid, electricity, fire, cold and poison.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dread on level 73 of Angband.
l) The Whip of Gothmog (3d6) (+15,+16) (-2)
    It
    provides light (radius 1) forever.  It decreases your intelligence, 
    dexterity and infravision by 2.  It does extra damage from fire.  It
    is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It strikes at demons with holy wrath.  It is
    especially deadly against natural creatures.  It provides resistance 
    to fire and light.  It allows you to sense the presence of spiders and 
    demons.  It speeds your regenerative powers.  It drains life.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 48 of Mordor.
m) The Heavy Crossbow of Mirthrol (x7) (+10,+11) (+3)
    It increases your 
    intelligence, wisdom, constitution and charisma by 3.  It fires
    missiles with extra might.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 78 of Angband.
n) The Arrow of Finog (1d4) (+19,+11)
    It
    does extra damage from acid, electricity and frost.  It poisons your
    foes.  It is a great bane of dragons.  It is a great bane of demons.  
    It fights against evil with holy fury.  It is especially deadly
    against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Gondolin .
o) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 43 of Mordor.
p) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.



Posted on 25.6.2006 05:01
Last updated on 14.8.2006 15:54

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119. on the Ladder (of 19090)
30. on the ToME Ladder (of 3155)
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On 30.6.2006 12:46 duxenaz@hotmail.com wrote:
This is my first ToME character. I started on Moria, than Angband, ZAngband, ToMEnet, and then finally ToME. So let's see how he goes :). I wonder if height is in inches or centimetres.

And why is it every quest I get seems to be old sorcerers who *always* summon 5 dracoliches each. Hehe, part of the fun I guess.

Oh, btw, SUBMIT YOUR CHARACTER SVENBA!!!

On 1.7.2006 05:59 duxenaz@hotmail.com wrote:
Yes! I have the glaive of pain! I'm really excited because it will feel like I am creating this weapon, tracking its progress. I'm so excited!!!



On 4.7.2006 14:24 duxenaz@hotmail.com wrote:
Was a bit frustrated with the glaive beacuse it wouldn't gain any realms, but killed a dracolich and WHAM got antimagic realm. Bit worried I'll get earthquake, or anitmagic shell or anti-teleportation or something. I'm waiting for some decent effects.

Right now I need some auto-id, my diving is taking SO long, so time ocnsuming id'ing everyhting, but I am greedy so I won't stop doing it :). Anyway, this character is very fun, I'm getting quite involved. I enjoy going up a few ranks everytime I post, adds an extra edge to the game.



On 4.7.2006 22:22 erikmesoy@yahoo.com wrote:
Can't you just rest and get pseudo-ID on your stuff? Or are you frantic as well as greedy? ;)

On 6.7.2006 13:15 duxenaz@hotmail.com wrote:
This glaive isn't is exciting as I thought it would be. Barely gets powers or realms, I just wait around and it basically just gains +1 to hit. Still, the last two levels got +life and drain life consecutively, which was kinda surprising.

Anyway, I'm loving these pits I'm finding in sacred mountains, so many jelly and mold pits, as well as the money pits. Pretty cool. And the undead land had so many Ringwraiths, usually the same one. Anyway, better find a decent cloak, and I'm tossing up between the machine boots or gimlis boots.

On 6.7.2006 14:27 HektorLorenzo-at-web.de wrote:
Are you really complaining about the glaive? It picked the most awesome features I ever saw. Besides that I never found it with any of my polearmmasters..

Look out for you SPs. I would not invest in Sneakiness. Usually you can achieve better effects by using scrolls,activations or devices. And last not least equipment.

On 11.7.2006 04:01 duxenaz@hotmail.com wrote:
I invested in sneakiness at the beginning because I played tomenet before I played and ToME. So yeah, I thought it would increase my speed. But it didn't.

Anyway, just finished Erebor. Level 71 I stepped on two of the four summon fast Quylthulg traps. So after the greater demonic Q's summoned several large demons, and they summoned barbazu and other smaller demons, and before I knew it I was in a position it would take half-an-hour to get out of. But I got SO much xp, and my Glaive went up a few levels. Then, 72, I had an even longer battle with Glaurang and his minions, it went up another level. Lots of fun, but I almost died three times.

Now I'd like to pay tribute to the "Sickle of Ranwe", which did more damage than any weapon I found before the Glaive of Pain. Even 2 handed weapons. The weapon I used before htat was a frozen spear.

Although I've been playing a few other chars, this one is hte most fun by far, all I need now is to decide what to spend my last SP's on, probably prayer or symbiosis.

On 14.7.2006 10:25 moonshield(at)yahoo(dot)com wrote:
Your glaive picked up life drain, extra life, extra blows, and reflection. And apparently was the target of a successful scroll of craftsmanship. I don't see what's there to complain, this is already one of the more awesome weapons I've seen in the game.

I have only found 1 scroll of craftsmanship with any of my characters (in the Downs of all places), so...

On a separate note, is the Draggonslayer set not finished, or is this a known bug? The arrow seems to give +0 to speed.

On 15.7.2006 14:33 duxenaz@hotmail.com wrote:
Yeah, my weapon was really boring in the beginning, it got access to a few realms, but powers were really lacking. It was only gaining interesting abilitis in its last 15 levels or so. The scroll of craftmanship was lucky, I had three from Angband, spent a long time killing Master Quylthulg's. They summoned so many things. Contrast to Erebor, where all I could find were speed rings, many being Randart.

With the dragonslayer set, it says +0 to speed, but it actually gives +5 to speed when I put it on. Don't ask me what went wrong there, I'm still a newbie.

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