The Angband Ladder: Sky, RohanKnight Polearmmaster by <mugsynj@optonline.net>

  [ToME 2.3.2 Character Sheet]

 Name  : Sky                    Age                 21       STR!     40       
 Sex   : Female                 Height              79       INT!     33       
 Race  : RohanKnight            Weight              68       WIS!     35       
 Class : Polearmmaster          Social Class         7       DEX!     35       
 Body  : Player                                              CON!     40       
 God   : Tulkas                                              CHR!     40       
                                                                               
 + To Melee Hit         108 Level             50    Hit Points     1303/  1303 
 + To Melee Damage       78 Experience  18159524    Spell Points    148/   203 
 + To Ranged Hit         66 Max Exp     18159524    Sanity          603/   705 
 + To Ranged Damage      23 Exp to Adv.    *****    Piety                88722 
   AC                58+163 Gold        11445877    Speed           Fast (+26) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[65]Perception  : Excellent    Blows/Round:  14        
 Bows/Throw  : Legendary[10]Searching   : Superb       Shots/Round:  2         
 Saving Throw: Fair         Disarming   : Fair         Mel.dmg/Rnd:  42d5+1092 
 Stealth     : Bad          Magic Device: Legendary[12]Infra-Vision: 120 feet  
                                                       Tactic:       normal    
                                                       Explor:       very fast 
                         (Character Background)                                
          You are the first child of a Devoted Mercenary.  You have            
          brown eyes, straight black hair, and an average complexion.          
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 103 (5150')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 67 (3350')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 33 (1650')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 27 (1350')

 Your body was a Player.
 You have defeated 11732 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 94 princesses.
 You saved Arda and became a famed Queen.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 15th Quelle of the 2890th year of the third age.
 Your adventure lasted 29 days.

     Your Attributes:
You are dead, killed by Ripe Old Age in the town of Lothlorien.
You can switch locations with another being.
You can cast magic missiles.
You can use rohir powers.
You can sense what is beyond walls.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You can sense the presence of orcs.
You can sense the presence of trolls.
You can sense the presence of demons.
You can sense presence of undead.
You can sense the presence of evil beings.
You can sense the presence of thunderlords.
You are lucky.
You have a firm hold on your life force.
You are carrying a permanent light.
You are completely immune to acid.
You are resistant to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon drains life from your foes.
Your weapon melts your foes.
Your weapon is especially deadly against trolls.
Your weapon is especially deadly against dragons.


                    abdefkmnopqsuvxz{|@         
        Add Str   : ....34.4....2....6+         
        Add Int   : .34........2.......         
        Add Wis   : .....4.....2.......         
        Add Dex   : .............4.....         
        Add Con   : .3423.......2.....+         
        Add Chr   : 4.4234.4...........         
        Add Stea. : ...2....3..........         
        Add Sear. : ....3.........4..6.         
        Add Infra : ...2..........4..6.         
        Add Tun.. : ..............4..6.         
        Add Speed : ..4..43...........+         
        Add Blows : .3.2...............         
        Vampiric  : +..................         
        Slay Orc  : .+...............+.         
        Slay Troll: +................+.         
        Slay Giant: .................+.         
        Slay Drag.: ++...............+.         
        Acid Brand: +................+.         
        Elec Brand: .+.................         
        Fire Brand: ................+..         
        Sust Str  : ..........+........         
        Sust Int  : ..........+........         
        Sust Wis  : ..........+........         
        Sust Dex  : ...+......+........         
        Sust Con  : ..........+........         
        Sust Chr  : ..........+........         
        Invisible : ...................         
        Mul life  : ..................+         
        Sens Fire : ...................         
        Reflect   : ...................         
        Free Act  : .........+..++.....         
        Hold Life : ......+..+.........         
        Imm Acid  : ...+...+.*+..+...+.         
        Res Elec  : .......+..+........         
        Imm Fire  : ....*+.+.++........         
        Res Cold  : .......+..+........         
        Res Pois  : .....+.............         
        Res Fear  : .....+............+         
        Res Light : ......+..+.........         
        Res Dark  : ......++.........+.         
        Res Blind : ...........+.......         
        Res Conf  : ......+...+........         
        Res Sound : ........+..........         
        Res Shard : ...+...............         
        Res Neth  : ...........+.......         
        Res Nexus : .........+.........         
        Res Chaos : ......+............         
        Res Disen : .....+.+.+.......+.         
        Lite      : +.+.............+..         
        See Invis : ....+.+............         
        Xtra Shots: ..+................         
        Activate  : ....++++.....+...+.         
        Fly       : ....+..............         
        Climb     : ..............+..+.         
        Orc.ESP   : ......++...+.....+.         
        Troll.ESP : ...........+.......         
        Demon.ESP : ................+..         
        Undead.ESP: ................+..         
        Evil.ESP  : ..........++.......         
        TLord.ESP : ....+..............         

Skills (points left: 0)
 - Combat                                        43.247 [0.900]
          - Weaponmastery                        40.477 [1.150]
                   . Sword-mastery               00.000 [0.300]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             49.300 [0.700]
          . Archery                              01.500 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    04.205 [0.900]
          . Stealth                              01.200 [0.400]
          . Disarming                            04.700 [0.900]
 - Magic                                         03.872 [0.400]
          . Magic-Device                         39.450 [1.150]
          . Thaumaturgy                          06.500 [0.500]
 - Spirituality                                  09.370 [0.500]
          . Prayer                               20.000 [0.500]
          . Mindcraft                            25.200 [0.500]
 - Monster-lore                                  03.850 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            01.300 [0.400]
          . Mimicry                              35.200 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may meet a War bear on level 19.
You are fated to find a Potion of Cure Light Wounds on level 8.
You are fated to meet a Giant green frog on level 7.
You may meet a Jackal on level 13.


  [Character Equipment]

a) The Halberd of Arnion (3d5) (+18,+10) (+4)
    
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your charisma by 4.  It does extra damage from acid.  It
    drains life from your foes.  It is very sharp and can make your foes
    bleed.  It is especially deadly against dragons.  It is especially
    deadly against trolls.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Bile Wyrm on level 68 of Erebor.
b) The Glaive of Echad (2d6) (+11,+8) (+3 attacks)
    
    It can be wielded two-handed.  It increases your intelligence, 
    constitution and attack speed by 3.  It does extra damage from 
    electricity.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is a great bane of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 90 of Mount Doom.
d) The Light Crossbow of Calma (x3) (+11,+23) (+4 to speed)
    It provides light (radius 1) forever.  It 
    increases your intelligence, constitution, charisma and speed by 4.  
    It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 92 of Angband.
e) The Ring 'Argorma' (+8 to damage) (+2)
    
    It increases your constitution, charisma, stealth, infravision and 
    attack speed by 2.  It sustains your dexterity.  It provides
    resistance to acid and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient green dragon in the town of
    Gondolin .
f) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it
    is being worn. It grants you the power of swap position if it is being
    worn.  It increases your strength, constitution, charisma and 
    searching by 3.  It provides immunity to fire.  It allows you to fly.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Scatha the Worm on level 58 of The Sacred
    Land Of Mountains.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath
    every 200 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your strength, wisdom, charisma and speed by 4.
    It makes you completely fearless.  It provides resistance to fire, 
    poison and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 64 of
    Mordor.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    speed and luck by 3.  It provides resistance to life draining, light, 
    dark and chaos.  It allows you to see invisible monsters.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 71 of
    Erebor.
n) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being
    worn. It increases your strength and charisma by 4.  It provides
    resistance to acid, electricity, fire, cold, dark and disenchantment.  
    It allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) a Fur Cloak of Aman [3,+31] (+3 to stealth)
    It increases your stealth by 3.  It
    provides resistance to sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
p) The Small Metal Shield of Barathin [3,+10]
    It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to life
    draining, fire, light, nexus and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It
    provides resistance to acid, electricity, fire, cold and confusion.  
    It allows you to sense the presence of evil beings.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 78 of Angband.
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
    
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and nether.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mature red dragon on level 60 of Erebor.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Monastic lich on level 49 of Mordor.
v) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 94 of
    Mount Doom.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is being worn.  
    It increases your searching, infravision and ability to tunnel by 4.  
    It allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
z) a Silent watcher (1364 hp)
{) The Silver Bolt 'Balefire' (6d5) (+20,+15)
    It provides light (radius 1) forever.  
    It does extra damage from fire.  It is a great bane of demons.  It is
    a great bane of undead.  It allows you to sense the presence of demons
     and undead.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 99 of
    Mount Doom.
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns if it is
    being worn. It increases your strength, searching, infravision and 
    ability to tunnel by 6.  It does extra damage from acid.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It provides resistance to acid, dark and 
    disenchantment.  It allows you to climb mountains.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) The Tome of Sky
    It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
b) Tenser's Alteration Manual (charging) {Mass Genocide}
    It can be activated for mass genocide
    every 1000 turns.  
    You found it in the remains of a Dreadlord on level 71 of Angband.
c) Benetar's Portable Plague (charging) {Mass Genocide}
    It
    can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Dreadlord on level 71 of Angband.
d) Baalzebub's Tormented Skullcap (charging) {Cure Insanity}
    It
    can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Hezrou on level 39 of Mordor.
e) Bigby's Big Book of Brutality {Satisfy Hunger}
    It can
    be activated for satisfy hunger every 100 turns.  
    You found it lying on the ground on level 50 of Cirith Ungol.
f) a Potion of Healing
g) 7 Potions of *Healing*
h) 6 Scrolls of Teleportation {25% off}
    
i) 5 Scrolls of *Identify* {25% off}
    
j) a Silver Rod of Recall (100/100)
k) a Golden Rod of Capacity of Disarming (250/250)
l) a Golden Rod of Simplicity of Teleport Other (125/125)
m) a Mithril Rod of Capacity of Healing (320/320)
n) a Mithril Rod of Capacity of Healing (320/320)
o) an Adamantite Rod of Simplicity of Home Summoning (200/200)
p) The Wand of Digging of Thrain (93 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
q) The Golden Horn of the Thunderlords (1 charge) {100% off}
    
    It was given to you as a reward.
r) The Anchor of Space-Time {!d!k}
    It provides light (radius 1) forever.  
    It prevents the space-time continuum from being disrupted.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Bert the Stone Troll in the town of Bree .
s) The Iron Helm of Knowledge [6,+17] (-6)
    
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+0,+0) (-20)
    It provides light (radius 1) forever.  It decreases your luck
     by 20.  It does extra damage from fire.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can make your foes
    bleed.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It can re-curse itself.  It can resist being
    shattered by morgul beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dark elven warlock on level 62 of Erebor.
b) 3 Sprigs of Athelas
c) 10 Potions of Cure Critical Insanity
d) 40 Potions of Cure Insanity
e) 5 Potions of *Enlightenment*
f) The Crumpled Scroll of Mass Resurrection
g) a Golden Rod of the Istari of Healing (250/250)
h) a Wand of Tidal Wave[7|37] (4 charges)
i) The Metal Lamellar Armour of Cargos (-3 to accuracy) [23,+11]
    
    It provides immunity to acid and electricity.  It makes you completely
    fearless.  It provides resistance to fire, confusion, nexus and chaos.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 84 of Angband.
j) The Thunderlord Coat of Trone [9,+19] (+4 to speed)
    
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
k) The Small Metal Shield of Thorin [3,+24] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to dark, sound and 
    chaos.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young bronze dragon on level 42 of Mordor.
l) The Large Leather Shield of Celegorm [4,+20]
    
    It provides resistance to acid, electricity, fire, cold, light, dark
     and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for lightning bolt
    (4d8) every 6+d6 turns if it is being worn. It does extra damage from 
    electricity.  It provides resistance to electricity and nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
n) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded two-handed.  It increases your 
    charisma by 3.  It does extra damage from fire.  It is especially
    deadly against giants.  It strikes at undead with holy wrath.  It
    provides resistance to fire and sound.  It allows you to levitate.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of giants.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Bile Wyrm on level 90 of Angband.
o) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks)
    
    It increases your attack speed by 2.  It is a great bane of dragons.  
    It provides resistance to acid, electricity, fire, cold and poison.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 95 of Angband.
p) The Long Bow of Bard (x5) (+17,+19) (+2)
    It 
    increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Fasolt the Giant on level 36 of Moria.
q) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
    
    It increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.


  [Home Inventory - Gondolin ]

a) The Ring of Power of Uvatha the Horseman (+2)
    It increases your intelligence by 2.  It makes you
    invisible.  It sustains your wisdom.  It provides resistance to 
    blindness and nexus.  It allows you to see invisible monsters.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
b) The Ring of Elthrim (+4 to stealth)
    
    It increases your constitution and stealth by 4.  It sustains your 
    intelligence.  It provides resistance to fire, cold, light, dark, 
    sound and nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great crystal drake on level 65 of Erebor.
c) The Ring 'Andalir' (+3 to speed)
    
    It increases your strength, stealth, speed and ability to score
    critical hits by 3.  It sustains your wisdom, dexterity and charisma.  
    It makes you completely fearless.  It provides resistance to acid, 
    light, dark, confusion, chaos and disenchantment.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
d) The Ring 'Cardadeb' [+15] (+4 to stealth)
    It can be activated for ball of acid and resist acid
    every 50+d50 turns if it is being worn. It increases your stealth by 4
    .  It sustains your dexterity and constitution.  It provides
    resistance to acid, cold, poison and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
e) The Ring 'Hanna' [+15]
    It
    can be activated for ball of acid and resist acid every 50+d50 turns
     if it is being worn. It provides immunity to paralysis.  It provides
    resistance to acid, confusion and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 68 of
    Erebor.
f) The Ring of Aindol (+0,+0)
    It sustains your wisdom and constitution.  It provides
    resistance to poison, confusion and chaos.  It allows you to levitate.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
g) The Ring of Nielen (+3) {.}
    It increases your infravision and speed by 3.  It provides
    immunity to paralysis.  It provides resistance to blindness.  It 
    drains experience.  It induces random teleportation.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 77 of Angband.
h) a Ring of Speed (+10) {100% off}
    
    It increases your speed by 10.  
    You stole it from the Speed Ring Market.
i) The Ring of Barahir (+1)
    It can be activated for dispel
    small life every 55+d55 turns if it is being worn. It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma, 
    stealth and searching by 1.  It provides resistance to poison and dark
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 55 of The Sacred
    Land Of Mountains.
j) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns)
    every 150+d150 turns if it is being worn. It increases your strength, 
    dexterity, constitution and speed by 4.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Power on level 99 of Mount
    Doom.
k) The Ring of Elvatarth (+1)
    It increases your dexterity by 1.  It makes you invisible.  It
    sustains your dexterity.  It provides resistance to poison, nether and 
    nexus.  It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
l) The Ring of Anion (+4% of critical hits)
    It increases your dexterity, searching, infravision and 
    ability to score critical hits by 4.  It sustains your dexterity.  It
    provides resistance to acid.  It allows you to fly.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
m) The Ring of Durin (+2) {cursed}
    It grants you the power of midas touch if it is being worn.  
    It increases your strength, constitution and charisma by 2.  It
    sustains your strength, constitution and charisma.  It provides
    resistance to life draining, acid, cold, dark, nether and chaos.  It
    allows you to sense the presence of evil beings.  It drains experience
    .  It aggravates nearby creatures.  It is heavily cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
n) an Amulet of Doom [+3] (+6)
    It increases your strength, intelligence, wisdom, 
    dexterity, constitution and charisma by 6.  It cannot be dropped while
    cursed.  It can re-curse itself.  
    You found it in the remains of a Black wraith on level 69 of The Sacred
    Land Of Mountains.
o) The Amulet of Nelast (+2)
    It increases your intelligence by 2.  It sustains 
    your wisdom.  It provides resistance to acid, blindness and sound.  It
    allows you to levitate.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
p) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300
    turns if it is being worn. It increases your intelligence, wisdom, 
    charisma, searching and infravision by 3.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity and cold.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 66 of Erebor.
q) The Necklace 'Nauglamir' (+3)
    It
    provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 90 of Mount Doom.
r) an Amulet of the Serpents [+2] (+1)
    
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 1.  It provides resistance 
    to poison.  
    You found it in the remains of a Young blue dragon on level 28 of Mirkwood.
s) The Jewel 'Evenstar' (+3) (charging)
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 71 of Erebor.


  [Home Inventory - Minas Anor ]

a) The Ebon Cube of Darkness {Satisfy Hunger}
    
    It can be activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Boil-covered wretch on level 35 of The
    Land Of Rhun.
b) The Grail of Kenault {Acquirement}
    It can be activated for acquirement every 3000 turns.  
    You found it in the remains of a Ghoul on level 39 of The Land Of Rhun.
c) a Dwarven Lantern of the Magi (+2)
    
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 2.  It makes you invisible.  It provides resistance to 
    blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
d) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
e) The Star of Elendil (+1)
    
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 71 of Erebor.


  [Home Inventory - Lothlorien ]

a) a Green Dragon Scale Mail (-2 to accuracy) [30,+16]
b) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, confusion, shards and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 62 of Erebor.
c) The Augmented Chain Mail of Arethalad (-2 to accuracy) [16,+7]
    It
    sustains your dexterity and charisma.  It provides immunity to cold.  
    It provides resistance to life draining, poison, light, confusion and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll on level 43 of Moria.
d) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It
    can be activated for destroy doors and traps every 10 turns if it is
    being worn. It increases your intelligence, wisdom and constitution by 
    3.  It provides resistance to acid, poison and confusion.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 63 of
    Erebor.
e) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes
    you completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
f) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  
    It provides resistance to acid, electricity, fire, cold, confusion, 
    sound and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 64 of
    Mordor.
g) The Hard Leather Armour of Sereth (-1 to accuracy) [6,+11]
    It provides immunity to acid and electricity.  It makes you
    completely fearless.  It provides resistance to life draining, fire, 
    poison, dark, shards and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 72 of Angband.
h) The Metal Cap of Thengel [3,+12] (+3)
    
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Smeagol on level 10 of Orc Cave.
i) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can
    be activated for detection every 55+d55 turns if it is being worn. It 
    increases your intelligence, wisdom and searching by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 34 of Mordor.
j) The Steel Helm of Hammerhand [6,+20] (+3)
    It
    grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
k) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if
    it is being worn. It provides light (radius 1) forever.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
l) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated
    for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be
    used to store a spell.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser titan on level 57 of Mordor.
m) The Set of Gauntlets 'Paurnen' [2,+15]
    It
    can be activated for acid bolt (5d8) every 5+d5 turns if it is being
    worn. It can be used to store a spell.  It provides resistance to acid
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death quasit on level 50 of Moria.
n) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
    It
    can be activated for fire bolt (9d8) every 8+d8 turns if it is being
    worn. It provides light (radius 1) forever.  It does extra damage from 
    fire.  It makes you completely fearless.  It provides resistance to 
    fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 90 of Angband.
o) The Dagger 'Nimthanc' (E:130, L:4) (1d4) (+8,+7)
p) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    
    It increases your stealth, infravision and speed by 3.  It does extra
    damage from frost.  It strikes at undead with holy wrath.  It provides
    resistance to cold and dark.  It allows you to see invisible monsters.
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
q) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It can be wielded two-handed.  It can be
    activated for word of recall every 200 turns if it is being worn. It 
    increases your dexterity and charisma by 3.  It does extra damage from 
    fire and frost.  It provides immunity to paralysis.  It provides
    resistance to fire, cold and light.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 67 of Erebor.
r) The Lance of Eorlingas (3d8) (+3,+21) (+2)
    
    It must be wielded two-handed.  It increases your strength, dexterity
     and speed by 2.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It fights against evil with holy
    fury.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Gelugon on level 70 of Paths of the Dead.
s) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    
    It can be wielded two-handed.  It increases your strength, 
    constitution and stealth by 3.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It strikes at demons with
    holy wrath.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and blindness.  It allows
    you to levitate.  It allows you to see invisible monsters.  It allows
    you to sense the presence of non-living things.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 94 of
    Mount Doom.
t) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    It can be wielded two-handed.  It increases your searching, 
    infravision and ability to tunnel by 10.  It is especially deadly
    against giants.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire and cold.  It cannot be harmed by acid, cold, lightning or fire.  
    
    It was given to you as a reward.
u) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack
    speed by 3.  It poisons your foes.  It is very sharp and can cut your
    foes.  It is especially deadly against orcs.  It is especially deadly
    against natural creatures.  It provides immunity to paralysis.  It
    provides resistance to poison.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
v) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
    It increases your searching, 
    infravision, ability to tunnel and luck by 3.  It does extra damage 
    from acid.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It allows you to sense the presence of orcs
     and trolls.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
w) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, 
    electricity, fire and frost.  It poisons your foes.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It is a great bane of demons.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Forest troll on level 53 of Mordor.
x) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 90 of Mount Doom.


  [The Mathom-house Inventory - Bree ]

a) The Demonhorn of Gothmog [2,+13] (-5)
    
    It provides light (radius 2) forever.  It decreases your charisma by 5
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Seraph on level 99 of Mount Doom.
b) The Phial of Undeath (-5) {cursed}
    It
    can be activated for ruination every 10+d10 turns if it is being worn. 
    It provides light (radius 5) forever.  It decreases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
    It allows you to breathe without air.  It allows you to sense the
    presence of undead.  It is cursed.  It carries an ancient morgothian
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Khim, Son of Mim on level 26 of Mirkwood.
c) The Stone of Lore
    
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your 
    strength, stealth, infravision and ability to tunnel by 5.  It
    provides resistance to acid, electricity, fire and poison.  It allows
    you to sense the presence of animals.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
e) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It
    provides resistance to acid, electricity, fire, cold and dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 72 of Angband.
f) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    
    It increases your dexterity and speed by 3.  It makes you completely
    fearless.  It provides resistance to acid and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
g) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    It increases your 
    intelligence, constitution and charisma by 5.  It sustains your 
    intelligence, constitution and charisma.  It provides immunity to cold
    .  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid, electricity, blindness, 
    confusion and nexus.  It allows you to sense the presence of 
    thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It drains mana.  It aggravates nearby creatures.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Ice Wyrm on level 84 of Angband.
h) The Large Leather Shield of the Haradrim [4,+15] (+2)
    
    It can be activated for berserk strength every 50+d50 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    sustains your strength and constitution.  It makes you completely
    fearless.  It provides resistance to poison and blindness.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
i) The Dragon Helm of Thrain [8,+10]
    It provides light (radius 3) forever.  It
    provides resistance to acid, dark, blindness, nether, nexus and chaos.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed}
    It decreases your strength and 
    dexterity by 3.  It provides immunity to fire and cold.  It provides
    immunity to paralysis.  It provides resistance to poison, nether and 
    disenchantment.  It drains mana.  It induces random teleportation.  It
    aggravates nearby creatures.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
k) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is
    very sharp and can cut your foes.  It is very sharp and can make your
    foes bleed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
l) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be
    activated for detect orcs every 10 turns if it is being worn. It 
    increases your dexterity and searching by 4.  It is especially deadly
    against orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Lokkak, the Ogre Chieftain on level 36 of
    The Land Of Rhun.
m) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
    It increases your dexterity, stealth and searching by 
    4.  It does extra damage from acid.  It poisons your foes.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It provides resistance 
    to dark.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
n) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed
     by 3.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It provides immunity to paralysis.  It
    provides resistance to chaos.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Broad Sword 'Glamdring' (2d5) (+7,+13) (+1)
    It provides light
    (radius 1) forever.  It increases your searching by 1.  It does extra
    damage from fire.  It is especially deadly against orcs.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.  It
    provides resistance to fire and light.  It allows you to sense the
    presence of orcs.  It slows your metabolism.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
p) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It 
    increases your dexterity, charisma and stealth by 2.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    allows you to sense the presence of orcs and trolls.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater titan on level 81 of Angband.
q) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It increases your luck by 3.  It makes you completely
    fearless.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
r) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, constitution and speed
     by 2.  It does extra damage from electricity.  It is very sharp and
    can cut your foes.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    electricity, light and dark.  It allows you to see invisible monsters.
    It aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
s) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
    
    It decreases your strength, wisdom, charisma and speed by 10.  It does
    extra damage from fire.  It drains life from your foes.  It makes you
    invisible.  It provides immunity to paralysis.  It renders you
    incorporeal.  It allows you to see invisible monsters.  It allows you
    to sense the presence of undead.  It slows your metabolism.  It
    prevents teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient morgothian curse.  It can clone
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature bronze dragon on level 36 of
    Mordor.
t) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  
    It is especially deadly against dragons.  It strikes at demons with
    holy wrath.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It provides resistance to nexus, chaos and disenchantment.
    It allows you to see invisible monsters.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 99 of Mount Doom.
u) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    
    It can be wielded two-handed.  It increases your constitution by 5.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
v) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It
    does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
w) The Trident of Wrath (3d8) (+16,+18) (+2)
    It can be wielded two-handed.  It increases your 
    strength and dexterity by 2.  It produces chaotic effects.  It is a
    great bane of undead.  It fights against evil with holy fury.  It
    provides resistance to light and dark.  It allows you to see invisible
    monsters.  It drains mana.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
x) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    It must be wielded two-handed.  It can be
    activated for berserker and +10 to speed (50) every 100+d200 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your strength and constitution by 3.  It does extra damage from acid.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It provides resistance to acid
    .  It drains mana.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Fallen angel on level 65 of Erebor.
a) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
    It
    can be activated for fire ball (300) every 200+d200 turns if it is
    being worn. It decreases your charisma by 4.  It does extra damage 
    from fire.  It provides immunity to fire.  It is cursed.  It carries
    an ancient foul curse.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
b) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
    It can be activated for identify spell
    every 10 turns if it is being worn. It can be used to store a spell.  
    It increases your intelligence and wisdom by 4.  It fights against
    evil with holy fury.  It provides resistance to light.  It allows you
    to see invisible monsters.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
c) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4)
    It can be wielded two-handed.  It increases your 
    wisdom and ability to tunnel by 4.  It does extra damage from 
    electricity.  It is a great bane of dragons.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, 
    electricity, fire, cold, nexus and chaos.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Fallen angel on level 45 of Mordor.
d) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
    It 
    increases your strength by 4.  It poisons your foes.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against natural creatures.  It provides resistance 
    to nexus.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 62 of Erebor.
e) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It
    can be wielded two-handed.  It can be activated for confuse monster
    every 15 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your stealth by 2.  It does extra damage from 
    fire.  It fights against evil with holy fury.  It provides resistance 
    to fire and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 71 of Erebor.
f) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
g) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and 
    constitution by 2.  It provides resistance to electricity, fire and 
    cold.  It speeds your regenerative powers.  It fires missiles with
    extra might.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hell knight on level 96 of Angband.
h) Azog, King of the Uruk-Hai's corpse
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
i) Ulfast, Son of Ulfang's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfast, Son of Ulfang on level 20 of A lost
    temple.
j) Lugdush, the Uruk's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Lugdush, the Uruk on level 38 of Mordor.



Posted on 10.8.2005 05:12
Last updated on 14.8.2005 06:01

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2119. on the Ladder (of 19090)
732. on the ToME Ladder (of 3155)
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On 13.8.2005 03:59 greg@wooledge.org wrote:
One skill point away from level 50 in your primary skill (Polearm-mastery)? Ouch. That's one whole blow/round you're missing. And you can't get that from FF either.

On 13.8.2005 16:14 mugsynj@optonline.net wrote:
Well it was either that or be 1 skill point short of Arms Mimicry. But I found a randart polearm that has +3 extra attacks that I'm wielding alongside my vampiric polearm..So I'm not crying about missing 1 blow/round when I'm gaining 3. ;-)

Oh yeah...Further update:

I hightailed it out of Mt. Doom, just wasnt ready for it yet. Back down into Angband. Hoping, praying for either Glaive of Pain or Trident of Ulmo.

On 14.8.2005 04:02 mugsynj@optonline.net wrote:
Ring destroyed, Sauron dead..

All thats left is Morgoth.

On 14.8.2005 06:01 mugsynj@optonline.net wrote:
And so ends the journey of Sky...

End Game Notable:

Usually when I see Morgoth approaching I prepare by casting Divine Aim, Adrenaline Channeling, Stone Skiin, etc...but when your extra arms disappear and 1 weapon, 1 set of gloves and 1 shield fall to the ground, it was all I could do to scoop them up and teleport away. And by that time he had already summoned 2 Nazgul to his aid. The Rohan Knights' Lightspeed Jump, thaumatugy's Wall Creation and plenty of healing helped deal with the threats and once I regrew my 2nd set of arms and re-equipped I was good to go again. Used the Rod of Home Summoning to grab the Demon Sword of Gothmog from Bree to dispatch the Nazgul afterwards.

Polearmmasters are a fun class. Pity that so few people try them.

I think I'll try an axemaster next, only in Theme this time since axemasters get some extra lovin' compared to ToME.

Thanks for reading. ^_^

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