The Angband Ladder: Nemesis, RohanKnight Polearmmaster by <mkay@mrhat.net>

  [ToME 2.3.2 Character Sheet]

 Name  : Nemesis                Age                 76       STR!     40       
 Sex   : Female                 Height              60       INT!     22       
 Race  : Skeleton RohanKnight   Weight              60       WIS!     30       
 Class : Polearmmaster          Social Class         1       DEX!     35       
 Body  : Player                                              CON!     38       
 God   : Nobody                                              CHR!     28       
                                                                               
 + To Melee Hit         119 Level             50    Hit Points     1330/  1330 
 + To Melee Damage       73 Experience  11940656    Spell Points    101/   101 
 + To Ranged Hit         67 Max Exp     11940656    Sanity          525/   555 
 + To Ranged Damage      12 Exp to Adv.    *****                               
   AC                35+142 Gold         3586139    Speed           Fast (+34) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[77]Perception  : Excellent    Blows/Round:  18        
 Bows/Throw  : Legendary[10]Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Bad          Mel.dmg/Rnd:  36d9+1314 
 Stealth     : Excellent    Magic Device: Legendary[20]Infra-Vision: 50 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Serf.  You have dark            
          brown eyes, wavy brown hair, and an average complexion.              
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 66 (3300')
        Angband: Level 68 (3400')
        Barrow-Downs: Level 10 (500')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Erebor: Level 72 (3600')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Sandworm lair: Level 30 (1500')

 Your body is a Player.
 You are currently on level 68 of Angband.
 You have defeated 9423 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved a young hobbit from an horrible fate.
 You saved 67 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 7th Quelle of the 2890th year of the third age.
 You have been adventuring for 21 days.

                    adefkmnopsuxz{|@            
        Add Str   : ....3...........            
        Add Wis   : .........3......            
        Add Dex   : .4..............            
        Add Con   : ....3...........            
        Add Chr   : .........3......            
        Add Stea. : 2.4.............            
        Add Sear. : ...8............            
        Add Infra : ..4.............            
        Add Speed : .4.8...........+            
        Add Blows : ...8............            
        Sust Str  : ....+..+........            
        Sust Int  : ................            
        Sust Wis  : ..+...+.........            
        Sust Dex  : +.+.............            
        Sust Con  : ...++...........            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : +...+......+....            
        Hold Life : ......+........+            
        Imm Acid  : ++.+..*.........            
        Imm Elec  : ++....*.........            
        Imm Fire  : ++++..+*........            
        Imm Cold  : ++.....*.......+            
        Res Pois  : ......+........+            
        Res Fear  : ..+.+..........+            
        Res Light : ................            
        Res Dark  : ................            
        Res Blind : ................            
        Res Conf  : ......+..+......            
        Res Sound : .......+........            
        Res Shard : .......+.......+            
        Res Neth  : ..+.............            
        Res Nexus : +...............            
        Res Chaos : ......+.........            
        Res Disen : ....+.+.........            
        Levitate  : +...............            
        Lite      : .....+..........            
        See Invis : +..............+            
        Regen     : +...............            
        Fly       : .......+........            
        Climb     : ..............+.            
        Full ESP  : ...............+            

Skills (points left: 43)
 - Combat                                        37.010 [0.900]
          - Weaponmastery                        48.463 [1.150]
                   . Sword-mastery               00.000 [0.300]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             50.000 [0.700]
          . Archery                              01.500 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    06.400 [0.900]
          . Stealth                              02.900 [0.500]
          . Disarming                            01.500 [0.900]
 - Magic                                         04.892 [0.500]
          . Magic-Device                         44.700 [1.150]
 - Spirituality                                  08.260 [0.500]
          . Prayer                               00.000 [0.500]
          . Mindcraft                            45.200 [0.500]
 - Monster-lore                                  02.000 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            01.700 [0.500]
          . Mimicry                              01.300 [0.400]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to meet an Agent of the black market on level 14.


  [Character Equipment]

a) a Trifurcate Spear (Defender) (2d9) (+12,+10) [+8] (+2 to stealth)
        It increases your stealth by 2.  It sustains your dexterity.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire, cold and nexus.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ettin in the town of Gondolin .
d) The Metal Boomerang of Beor (4d5) (+10,+12) (+4 to speed)
    It 
    increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 26 of Mirkwood.
e) The Ring of Barondorn (+4% of critical hits)
    It increases 
    your stealth, infravision and ability to score critical hits by 4.  It
    sustains your wisdom and dexterity.  It makes you completely fearless.
    It provides resistance to fire and nether.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Young multi-hued dragon on level 26 of
    Mirkwood.
f) The Ring of Olamas (+8)
    It increases your searching, speed and attack speed by 8.  It
    sustains your constitution.  It provides resistance to acid and fire.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 70 of Dol
    Guldur.
k) an Amulet of Weaponmastery (+4,+5) [+4] (+3)
    It increases your strength and constitution by 3.  It sustains 
    your strength and constitution.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to 
    disenchantment.  
    You bought it from the Rare Jewelry Shop.
m) The Anchor of Space-Time
    It provides light (radius 1)
    forever.  It prevents the space-time continuum from being disrupted.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 60 of Erebor.
n) The Partial Plate Armour of Carveros (-3 to accuracy) [22,+10]
    It sustains 
    your wisdom.  It provides immunity to acid and electricity.  It
    provides resistance to life draining, fire, poison, confusion, chaos
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient black dragon on level 68 of
    Erebor.
o) The Fur Cloak of Nastir [3,+11]
    It sustains your strength.  It provides immunity to fire and 
    cold.  It provides resistance to sound and shards.  It allows you to
    fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the General Store.
p) a Small Metal Shield of Reflection [3,+18]
    It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 71 of Erebor.
s) The Metal Cap of Thengel [3,+12] (+3)
    
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
u) a Set of Leather Gloves of Slaying (+4,+6) [1,+17]
    
    You bought it from the Black Market.
x) a Pair of Hard Leather Boots of Free Action [3,+10]
    It provides immunity to paralysis.
    
    You found it lying on the ground on level 30 of The Sandworm lair.
z) a Silent watcher (1042 hp)
{) (nothing)
|) a Climbing Set


  [Character Inventory]

a) The Ebon Cube of Darkness {Summon Pet}
    It
    can be activated for summon pet every 101 turns.  
    You found it lying in a vault on level 26 of Mirkwood.
b) a Parchment titled ``Magic for the Layman'' {Satify Hunger}
    It can be
    activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Spirit naga on level 45 of Moria.
c) Raistlin's Ready Ranger {Restore}
    It
    can be activated for restore stats and life levels every 200 turns.  
    You found it lying on the ground on level 19 of Mirkwood.
d) 16 Potions of Cure Critical Wounds
e) a Potion of Restore Mana
f) an Iron Rod of the Istari of Disarming (100/100)
    It can hold
    more mana.  It can cast spells for a lesser mana cost.  It can cast
    spells faster.  It regenerates its mana faster.  
    You found it lying on the ground on level 38 of Mordor.
g) a Silver Rod of the Istari of Perception (200/200)
    It can hold
    more mana.  It can cast spells for a lesser mana cost.  It can cast
    spells faster.  It regenerates its mana faster.  
    You bought it from the Black Market.
h) a Golden Rod of Capacity of Recall (250/250)
    It can hold more mana.  
    You found it lying in a vault on level 30 of The Sandworm lair.
i) an Adamantite Rod of Nothing (200/200)
j) a Wand of Firewall[9|36] (6 charges)
k) a Wand of Tidal Wave[6|41] (0 charges)
l) a Wand of Teleport Away[2|40] (0 charges)
m) a Wand of Slow Monster[8|26] (9 charges)
n) a Staff of Remove Curses[3|35] (5 charges)
o) a Fireproof Staff of Genocide[1|5] (0 charges)
    It
    cannot be harmed by fire.  
    You bought it from the Black Market.
p) The Ring of Flare (+3)
    It can be activated for dimension
    door every 100 turns if it is being worn. It grants you the power of 
    swap position if it is being worn.  It increases your strength, 
    constitution, charisma and searching by 3.  It provides immunity to 
    fire.  It allows you to fly.  It allows you to see invisible monsters.
    It allows you to sense the presence of thunderlords.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 66 of Erebor.
q) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature black dragon on level 27 of
    Mirkwood.
r) a Gnomish Shovel of Digging (+5)
    It increases your ability to tunnel by 5.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 26 of Mirkwood.
s) 91 Empty Bottles
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Gem of Rage {Restore}
    It can be
    activated for restore stats and life levels every 200 turns.  
    You found it in the remains of a Half-orc in the town of Gondolin .
b) The Eye of Vecna {Teleport Level}
    It
    can be activated for teleport level every 50 turns.  
    You found it in the remains of a Master mindcrafter on level 60 of Mordor.
c) Pytar's Portable Pandemonium {Satisfy Hunger}
    
    It can be activated for satisfy hunger every 100 turns.  
    You found it lying on the ground on level 61 of Mordor.
d) The Crumpled Scroll of Mass Resurrection
    It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghoul on level 35 of Mordor.
e) a Rod Tip of Recall (80 Mana to cast)
f) a Rod Tip of Detection (80 Mana to cast)
g) a Rod Tip of Healing (120 Mana to cast)
h) a Rod Tip of Disarming (50 Mana to cast)
i) a Rod Tip of Havoc (90 Mana to cast)
j) The Amulet of Carlammas (+2)
    It can be
    activated for protection from evil (dur level*3 + d25) every 225+d225
    turns if it is being worn. It increases your constitution by 2.  It
    provides resistance to fire.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 65 of Erebor.
k) The Amulet of Ingwe (+3)
    
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 69 of
    Erebor.
l) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 68 of Dol Guldur.
m) a Dwarven Lantern of the Magi (+2)
    
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 2.  It makes you invisible.  It provides resistance to 
    blindness and disenchantment.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Star of Elendil (+1)
    It can be activated for light (dam
    2d15) & map area every 50+d50 turns if it is being worn. It grants you
    the power of detect curses if it is being worn.  It provides light
    (radius 4) forever.  It increases your speed by 1.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 61 of Erebor.
o) The Palantir of Orthanc (+2)
    
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 64 of
    Mordor.
p) The Trident of Wrath (3d8) (+16,+18) (+2)
    It can be wielded two-handed.  It increases your strength and 
    dexterity by 2.  It produces chaotic effects.  It is a great bane of
    undead.  It fights against evil with holy fury.  It provides
    resistance to light and dark.  It allows you to see invisible
    monsters.  It drains mana.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
q) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
    It can be wielded
    two-handed.  It increases your intelligence by 2.  It does extra
    damage from fire and frost.  It is especially deadly against trolls.  
    It is especially deadly against giants.  It strikes at demons with
    holy wrath.  It sustains your intelligence.  It provides resistance to 
    fire and cold.  It allows you to sense the presence of giants.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 43 of Mordor.
r) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It can be wielded
    two-handed.  It can be activated for word of recall every 200 turns if
    it is being worn. It increases your dexterity and charisma by 3.  It
    does extra damage from fire and frost.  It provides immunity to
    paralysis.  It provides resistance to fire, cold and light.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
s) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    It can be wielded two-handed.  It 
    increases your searching, infravision and ability to tunnel by 10.  It
    is especially deadly against giants.  It fights against evil with holy
    fury.  It makes you completely fearless.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Gondolin ]

a) a Fireproof Scroll of Mass Genocide
    It cannot be harmed by fire.  
    You found it lying on the ground on level 63 of Erebor.
b) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+19] (+1 to stealth)
    It can be
    activated for breathe lightning (100) every 90+d90 turns if it is
    being worn. It increases your stealth by 1.  It provides resistance to 
    acid, electricity, fire, cold, poison and dark.  It allows you to fly.
    It allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
c) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity
     and speed by 2.  It makes you completely fearless.  It provides
    resistance to acid, electricity, fire, cold, light, confusion and 
    sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 65 of Erebor.
d) The Full Plate Armour of Isildur [25,+25] (+1)
    
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 61 of Erebor.
e) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
f) The Cloak of Thingol [1,+18] (+3)
    It can be activated for recharging every 70 turns if it
    is being worn. It increases your dexterity and charisma by 3.  It
    provides immunity to paralysis.  It provides resistance to acid, fire
     and cold.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
g) a Wolf Pelt [1,+6]
h) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It
    provides resistance to acid, electricity, fire, cold and nexus.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
i) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP
    (dur 20+d20) every 20+d50 turns if it is being worn. It increases your 
    intelligence, dexterity, charisma, searching and spell power by 3.  It
    provides resistance to acid, fire, shards and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 68 of Dol
    Guldur.
j) The Dragon Helm of Thrain [8,+10]
    It sustains your wisdom.  It provides resistance to cold, 
    poison, confusion and nexus.  It allows you to breathe underwater.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Minas Anor ]

a) The Golden Horn of the Thunderlords (6 charges) {100% off}
    
    It was given to you as a reward.
b) The Ring of Power of Dwar, Dog Lord of Waw (+5 to speed)
    It increases your strength, wisdom, 
    dexterity, constitution, speed and ability to score critical hits by 5
    .  It makes you invisible.  It provides resistance to fire, cold, 
    confusion, sound, shards and chaos.  It allows you to fly.  It allows
    you to see invisible monsters.  It slows your metabolism.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 68 of Dol
    Guldur.
c) The Ring of Power of Hoarmurath of Dir (+3 attacks)
    It increases your wisdom, constitution and attack speed by 3.  
    It makes you invisible.  It sustains your constitution.  It provides
    resistance to blindness and shards.  It allows you to see invisible
    monsters.  It drains experience.  It cannot be dropped while cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 68 of Dol Guldur.
d) The Ring of Arfin (+1 to stealth)
    
    It increases your wisdom and stealth by 1.  It provides resistance to 
    fire, blindness, confusion, sound and nexus.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black pudding on level 62 of Mordor.
e) a Ring of Free Action
    
    It provides immunity to paralysis.  
    You found it in the remains of a Half-orc in the town of Gondolin .
f) a Ring of Speed (+12)
    It 
    increases your speed by 12.  
    You found it in the remains of a Great Wyrm of Thunder on level 69 of
    Erebor.
g) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Ice Wyrm on level 64 of Erebor.
h) The Ring of Rhunien (+1 attack)
    
    It increases your attack speed by 1.  It sustains your strength.  It
    provides resistance to electricity, cold and poison.  It allows you to
    fly.  It allows you to see invisible monsters.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 37 of Mordor.
i) The Ring of Durin (+2)
    
    It grants you the power of midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
j) an Amulet of Doom [+2] (+5)
    It increases your strength, intelligence, wisdom, 
    dexterity, constitution and charisma by 5.  It cannot be dropped while
    cursed.  It can re-curse itself.  
    You found it in the remains of a Storm giant on level 70 of The Sacred
    Land Of Mountains.
k) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants you the power of restore life if it is
    being worn.  It provides light (radius 1) forever.  It can be used to
    store a spell.  It increases your intelligence, wisdom and luck by 2.  
    It increases your mana capacity by 40%.  It sustains your intelligence
     and wisdom.  It provides resistance to life draining.  It allows you
    to breathe underwater.  It allows you to sense the presence of evil
    beings and good beings.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.


  [Home Inventory - Lothlorien ]

a) Benetar's Mana Battery {Teleport}
    It can be activated for teleport (range 100) every 100
    turns.  
    You found it lying on the ground on level 28 of The Sandworm lair.
b) Olive's Omnipotent Ostrich {Heal 700}
    It
    can be activated for heal 700 hit points every 100 turns.  
    You bought it from the Magic shop.
c) a Sprig of Athelas
d) 19 Potions of Cure Insanity
e) 8 Potions of Berserk Strength
f) 33 Potions of Healing
g) 15 Potions of *Healing*
h) 3 Potions of Life
i) 62 Potions of Restore Mana
j) 48 Potions of Curing
k) a Fireproof Staff of Remove Curses[3|24] (8 charges)
    It cannot be harmed by fire.  
    You found it in the remains of a Grand master mystic on level 60 of Mordor.
l) The Ring of Naste (+3 attacks)
    
    It increases your wisdom, dexterity, infravision and attack speed by 3
    .  It sustains your strength, wisdom and dexterity.  It provides
    resistance to dark and chaos.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
m) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and 
    speed by 4.  It provides immunity to fire.  It provides resistance to 
    acid, electricity, cold and nexus.  It allows you to fly.  It allows
    you to sense the presence of thunderlords.  It reflects bolts and
    arrows.  It produces a fiery sheath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
n) an Elven Cloak of Protection [4,+18] (+3 to stealth)
    It increases your stealth, searching and 
    luck by 3.  It provides resistance to shards.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Black Market.
o) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk
     if it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
p) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 72 of
    Erebor.
q) a Set of Cesti of Combat (+2,+5) [5,+0] (+2)
    It increases your strength and constitution by 2.  It makes you
    completely fearless.  It drains life.  It aggravates nearby creatures.
    It cannot be harmed by acid.  
    You found it in the remains of a Great Wyrm of Thunder on level 72 of
    Erebor.
r) The Seeker Bolt 'Halath' (4d5) (+24,+25) (+4)
    It increases your intelligence and constitution by 4.  It does
    extra damage from frost.  It poisons your foes.  It produces chaotic
    effects.  It is especially deadly against orcs.  It is a great bane of
    undead.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 66 of Erebor.


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It
    provides light (radius 1) forever.  It decreases your luck by 20.  It
    does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of an Archangel on level 45 of Mordor.
b) The Demonshield of Gothmog [13,+13] (+4)
    It 
    increases your dexterity by 4.  It makes you invisible.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    levitate.  It produces a fiery sheath.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master mystic on level 52 of Mordor.
c) The Demonhorn of Gothmog [2,+13] (-5)
    
    It provides light (radius 2) forever.  It decreases your charisma by 5
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 23 of Mirkwood.
d) The Tome of Nemesis
    It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination
    every 10+d10 turns if it is being worn. It provides light (radius 5)
    forever.  It decreases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and luck by 5.  It allows you to breathe
    without air.  It allows you to sense the presence of undead.  It is
    cursed.  It carries an ancient morgothian curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Fasolt the Giant on level 34 of Mordor.
f) The Thunderlord Coat of Marda [9,+25] (+5)
    
    It increases your intelligence, constitution and charisma by 5.  It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    blindness, confusion and nexus.  It allows you to sense the presence 
    of thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It drains mana.  It aggravates nearby creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in the town of Bree .
g) The Iron Crown of Beruthiel [0,+20] (-5)
    
    It decreases your strength, dexterity and constitution by 5.  It
    provides immunity to paralysis.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Green Thunderlord in the town of Bree .
h) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
    
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It carries an ancient foul curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 62 of
    Erebor.
i) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed}
    It decreases your strength and dexterity by 3.  It provides
    immunity to fire and cold.  It provides immunity to paralysis.  It
    provides resistance to poison, nether and disenchantment.  It drains 
    mana.  It induces random teleportation.  It aggravates nearby
    creatures.  It is heavily cursed.  It carries an ancient foul curse.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a War troll in the town of Gondolin .
j) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It 
    increases your strength, dexterity and speed by 2.  It is very sharp
    and can cut your foes.  It is very sharp and can make your foes bleed.
    It fights against evil with holy fury.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 68 of Dol Guldur.
k) The Long Sword of the Dawn (E:25, L:2) (3d5) (+20,+20) (+3 to infravision)
    
    It can be activated for summon the Legion of the Dawn every 500+d500
    turns if it is being worn. It increases your charisma and infravision
     by 3.  It does extra damage from fire.  It is very sharp and can cut
    your foes.  It is especially deadly against dragons.  It strikes at
    demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It sustains your charisma.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to fire, light and blindness.  It allows you to
    see invisible monsters.  It speeds your regenerative powers.  It can
    clone monsters.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
l) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, constitution
     and speed by 2.  It does extra damage from electricity.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides immunity to paralysis.  It provides
    resistance to electricity, light and dark.  It allows you to see
    invisible monsters.  It aggravates nearby creatures.  It is cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
m) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
    
    It can be wielded two-handed.  It increases your dexterity, ability to
    tunnel and speed by 5.  It sustains your dexterity.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Barbazu on level 56 of Mordor.
n) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5)
    It can
    be wielded two-handed.  It increases your constitution by 5.  It is a
    great bane of dragons.  It is especially deadly against trolls.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It provides resistance to disenchantment.  It allows you to
    sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 43 of
    Mordor.
o) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4)
    It can be activated for fire ball (300) every 200+d200 turns if
    it is being worn. It decreases your charisma by 4.  It does extra
    damage from fire.  It provides immunity to fire.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
p) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
    It can be wielded two-handed.  It can
    be activated for destruction every 200+d200 turns if it is being worn. 
    It increases your strength, infravision and ability to tunnel by 5.  
    It does extra damage from electricity.  It poisons your foes.  It is a
    great bane of dragons.  It is especially deadly against natural
    creatures.  It provides resistance to blindness, sound and nexus.  It
    produces an anti-magic shell.  It aggravates nearby creatures.  It is
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 64 of Erebor.
q) The Sling of the Thain (x6) (+15,+15) (+4)
    
    It increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
r) The Sling of Farmer Maggot (x2) (+20,+2) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns
     if it is being worn. It increases your searching and infravision by 2
    .  It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
s) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, 
    electricity, fire and frost.  It poisons your foes.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It is a great bane of demons.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 62 of Erebor.
t) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
    It 
    increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Death knight on level 69 of Erebor.
u) The Horn of Helm (+2)
    It
    can be activated for sound ball (300) every 300 turns if it is being
    worn. It increases your strength and constitution by 2.  It provides
    immunity to cold.  It makes you completely fearless.  It provides
    resistance to nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 26 of Mirkwood.



Posted on 1.10.2005 01:30
Last updated on 3.10.2005 20:18

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3426. on the Ladder (of 19090)
915. on the ToME Ladder (of 3155)
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On 1.10.2005 01:30 mkay@mrhat.net wrote:
Well since I just got my first win with a character I didn't expect to win with, I thought I'd follow it up with another I'd never expect to win with. Let's see if the magic still holds... I never really play melee types and never played with a rohan knight before

On 2.10.2005 14:38 mkay@mrhat.net wrote:
Wow, Rohanknights are pretty ridiculous...not that I'm complaining....

On 2.10.2005 21:45 mkay@mrhat.net wrote:
Well I finally found a means of self knowledge (Clev 43) and found that with the phial I'm still unlucky, so I dread to think how unlucky I am, but at least I know why I'm not finding nearly the equipment I usually do by this Clevel. I almost kissed the screen when I found my trifurcate spear if that is any indication of how sucky the stuff I'm finding is. The only exception to this is the immunity equipment. The nice thing is that I found that a rohanknight can survive pretty well even with bad equipment. I've scraped together a reasonably decent outfit, but if it weren't for my telepathy from the 40 points in Mindcraft, I'd have been dead long ago, I think.

On 2.10.2005 23:44 mkay@mrhat.net wrote:
Finally an ego weapon! Not any extra benefit to me except for the plus two stealth, but at least it's a new weapon.

On 3.10.2005 20:18 mkay@mrhat.net wrote:
Well I've had about as much fun as I want to have with this character. I'll retire her and leave the slogging for a bit. She reminded me why I made my last character (and only winner) optional questless... besides, I would really have preferred to get mimicry level 35 within reach, but that seems further away than ever.

On 4.10.2005 00:28 jmiddendorf@hmc.edu wrote:
Couldn't you just trump tower or the equivalent down to an appropriate depth?

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